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authorJustin Clark-Casey (justincc)2011-07-18 02:06:06 +0100
committerJustin Clark-Casey (justincc)2011-07-18 02:06:06 +0100
commitaec3b58a5775b70de278c950f300a0f7e6787ec2 (patch)
treebc09e066a0928e86ce2e485d18a2c3c8fd48d8b3 /OpenSim/Region
parentUse a standard generic system stack for the undo/redo stacks instead of our o... (diff)
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use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
remove OpenSim.Framework.UndoStack
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 9c7b2fa..c832520 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
84 private ITerrainChannel m_revert; 84 private ITerrainChannel m_revert;
85 private Scene m_scene; 85 private Scene m_scene;
86 private volatile bool m_tainted; 86 private volatile bool m_tainted;
87 private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5); 87 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
88 88
89 #region ICommandableModule Members 89 #region ICommandableModule Members
90 90