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author | Diva Canto | 2013-07-24 17:10:26 -0700 |
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committer | Diva Canto | 2013-07-24 17:10:26 -0700 |
commit | 20b989e048fff3215b90af6a34954b7ceb5e9868 (patch) | |
tree | 898545ac3ae11b5aaece1237d65365709c15c201 /OpenSim/Region | |
parent | Deleted all [ZZZ] debug messages. (diff) | |
download | opensim-SC_OLD-20b989e048fff3215b90af6a34954b7ceb5e9868.zip opensim-SC_OLD-20b989e048fff3215b90af6a34954b7ceb5e9868.tar.gz opensim-SC_OLD-20b989e048fff3215b90af6a34954b7ceb5e9868.tar.bz2 opensim-SC_OLD-20b989e048fff3215b90af6a34954b7ceb5e9868.tar.xz |
Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 70fbfc3..ea2d9b5 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -922,7 +922,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
922 | // BEFORE THEY SETTLE IN THE NEW REGION. | 922 | // BEFORE THEY SETTLE IN THE NEW REGION. |
923 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR | 923 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR |
924 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. | 924 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. |
925 | Thread.Sleep(5000); | 925 | Thread.Sleep(15000); |
926 | 926 | ||
927 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 927 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
928 | } | 928 | } |
@@ -1053,7 +1053,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1053 | // BEFORE THEY SETTLE IN THE NEW REGION. | 1053 | // BEFORE THEY SETTLE IN THE NEW REGION. |
1054 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR | 1054 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR |
1055 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. | 1055 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. |
1056 | Thread.Sleep(5000); | 1056 | Thread.Sleep(15000); |
1057 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 1057 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
1058 | } | 1058 | } |
1059 | else | 1059 | else |