diff options
author | Adam Frisby | 2007-07-11 08:10:25 +0000 |
---|---|---|
committer | Adam Frisby | 2007-07-11 08:10:25 +0000 |
commit | e2ff441e31328e60c8bb1d4bb32fa4ac64f91978 (patch) | |
tree | 8405b6cef57b66a58f31a24c859846085d0b81f7 /OpenSim/Region | |
parent | * Wiping trunk in prep for Sugilite (diff) | |
parent | * Applying dalien's patches from bug#177 and #179 (diff) | |
download | opensim-SC_OLD-e2ff441e31328e60c8bb1d4bb32fa4ac64f91978.zip opensim-SC_OLD-e2ff441e31328e60c8bb1d4bb32fa4ac64f91978.tar.gz opensim-SC_OLD-e2ff441e31328e60c8bb1d4bb32fa4ac64f91978.tar.bz2 opensim-SC_OLD-e2ff441e31328e60c8bb1d4bb32fa4ac64f91978.tar.xz |
* Bringing Sugilite in to trunk
Diffstat (limited to 'OpenSim/Region')
116 files changed, 19483 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs new file mode 100644 index 0000000..0428f5a --- /dev/null +++ b/OpenSim/Region/Application/Application.cs | |||
@@ -0,0 +1,120 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using OpenSim.Framework.Console; | ||
30 | using OpenSim.Region.Environment.Scenes; | ||
31 | |||
32 | namespace OpenSim | ||
33 | { | ||
34 | public class Application | ||
35 | { | ||
36 | //could move our main function into OpenSimMain and kill this class | ||
37 | [STAThread] | ||
38 | public static void Main(string[] args) | ||
39 | { | ||
40 | Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); | ||
41 | Console.WriteLine("Starting...\n"); | ||
42 | |||
43 | bool sandBoxMode = false; | ||
44 | bool startLoginServer = false; | ||
45 | string physicsEngine = "basicphysics"; | ||
46 | bool allowFlying = false; | ||
47 | bool userAccounts = false; | ||
48 | bool gridLocalAsset = false; | ||
49 | bool useConfigFile = false; | ||
50 | bool silent = false; | ||
51 | string configFile = "simconfig.xml"; | ||
52 | |||
53 | for (int i = 0; i < args.Length; i++) | ||
54 | { | ||
55 | if (args[i] == "-sandbox") | ||
56 | { | ||
57 | sandBoxMode = true; | ||
58 | startLoginServer = true; | ||
59 | } | ||
60 | /* | ||
61 | if (args[i] == "-loginserver") | ||
62 | { | ||
63 | startLoginServer = true; | ||
64 | }*/ | ||
65 | if (args[i] == "-accounts") | ||
66 | { | ||
67 | userAccounts = true; | ||
68 | } | ||
69 | if (args[i] == "-realphysx") | ||
70 | { | ||
71 | physicsEngine = "RealPhysX"; | ||
72 | allowFlying = true; | ||
73 | } | ||
74 | if (args[i] == "-ode") | ||
75 | { | ||
76 | physicsEngine = "OpenDynamicsEngine"; | ||
77 | allowFlying = true; | ||
78 | } | ||
79 | if (args[i] == "-localasset") | ||
80 | { | ||
81 | gridLocalAsset = true; | ||
82 | } | ||
83 | if (args[i] == "-configfile") | ||
84 | { | ||
85 | useConfigFile = true; | ||
86 | } | ||
87 | if (args[i] == "-noverbose") | ||
88 | { | ||
89 | silent = true; | ||
90 | } | ||
91 | if (args[i] == "-config") | ||
92 | { | ||
93 | try | ||
94 | { | ||
95 | i++; | ||
96 | configFile = args[i]; | ||
97 | } | ||
98 | catch (Exception e) | ||
99 | { | ||
100 | Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")"); | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | |||
105 | OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); | ||
106 | // OpenSimRoot.Instance.Application = sim; | ||
107 | sim.m_sandbox = sandBoxMode; | ||
108 | sim.user_accounts = userAccounts; | ||
109 | sim.gridLocalAsset = gridLocalAsset; | ||
110 | ScenePresence.PhysicsEngineFlying = allowFlying; | ||
111 | |||
112 | sim.StartUp(); | ||
113 | |||
114 | while (true) | ||
115 | { | ||
116 | MainLog.Instance.MainLogPrompt(); | ||
117 | } | ||
118 | } | ||
119 | } | ||
120 | } | ||
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs new file mode 100644 index 0000000..728329e --- /dev/null +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -0,0 +1,482 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.IO; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Assets; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Data; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Servers; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.GenericConfig; | ||
41 | using OpenSim.Physics.Manager; | ||
42 | using OpenSim.Region.Caches; | ||
43 | using OpenSim.Region.ClientStack; | ||
44 | using OpenSim.Region.Communications.Local; | ||
45 | using OpenSim.Region.Communications.OGS1; | ||
46 | using OpenSim.Region.Environment.Scenes; | ||
47 | using System.Text; | ||
48 | |||
49 | namespace OpenSim | ||
50 | { | ||
51 | |||
52 | public class OpenSimMain : RegionApplicationBase, conscmd_callback | ||
53 | { | ||
54 | protected CommunicationsManager commsManager; | ||
55 | // private CheckSumServer checkServer; | ||
56 | |||
57 | private bool m_silent; | ||
58 | private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; | ||
59 | |||
60 | public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) | ||
61 | { | ||
62 | this.configFileSetup = useConfigFile; | ||
63 | m_sandbox = sandBoxMode; | ||
64 | m_loginserver = startLoginServer; | ||
65 | m_physicsEngine = physicsEngine; | ||
66 | m_config = configFile; | ||
67 | m_silent = silent; | ||
68 | } | ||
69 | |||
70 | /// <summary> | ||
71 | /// Performs initialisation of the world, such as loading configuration from disk. | ||
72 | /// </summary> | ||
73 | public override void StartUp() | ||
74 | { | ||
75 | this.serversData = new NetworkServersInfo(); | ||
76 | |||
77 | this.localConfig = new XmlConfig(m_config); | ||
78 | this.localConfig.LoadData(); | ||
79 | |||
80 | if (this.configFileSetup) | ||
81 | { | ||
82 | this.SetupFromConfigFile(this.localConfig); | ||
83 | } | ||
84 | |||
85 | m_log = new LogBase(m_logFilename, "Region", this, m_silent); | ||
86 | MainLog.Instance = m_log; | ||
87 | |||
88 | m_log.Verbose("Main.cs:Startup() - Loading configuration"); | ||
89 | this.serversData.InitConfig(this.m_sandbox, this.localConfig); | ||
90 | this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change | ||
91 | |||
92 | ScenePresence.LoadTextureFile("avatar-texture.dat"); | ||
93 | |||
94 | ClientView.TerrainManager = new TerrainManager(new SecondLife()); | ||
95 | |||
96 | this.SetupHttpListener(); | ||
97 | |||
98 | if (m_sandbox) | ||
99 | { | ||
100 | this.SetupLocalGridServers(); | ||
101 | // this.checkServer = new CheckSumServer(12036); | ||
102 | // this.checkServer.ServerListener(); | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | this.SetupRemoteGridServers(); | ||
107 | } | ||
108 | |||
109 | startuptime = DateTime.Now; | ||
110 | |||
111 | this.physManager = new PhysicsManager(); | ||
112 | this.physManager.LoadPlugins(); | ||
113 | |||
114 | this.SetupWorld(); | ||
115 | |||
116 | m_log.Verbose("Main.cs:Startup() - Initialising HTTP server"); | ||
117 | |||
118 | if (m_sandbox) | ||
119 | { | ||
120 | httpServer.AddXmlRPCHandler("login_to_simulator", ((CommunicationsLocal)this.commsManager).UserServices.XmlRpcLoginMethod); | ||
121 | } | ||
122 | |||
123 | //Start http server | ||
124 | m_log.Verbose("Main.cs:Startup() - Starting HTTP server"); | ||
125 | httpServer.Start(); | ||
126 | |||
127 | // Start UDP servers | ||
128 | for (int i = 0; i < m_udpServer.Count; i++) | ||
129 | { | ||
130 | this.m_udpServer[i].ServerListener(); | ||
131 | } | ||
132 | |||
133 | } | ||
134 | |||
135 | # region Setup methods | ||
136 | protected override void SetupLocalGridServers() | ||
137 | { | ||
138 | try | ||
139 | { | ||
140 | AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey); | ||
141 | InventoryCache = new InventoryCache(); | ||
142 | this.commsManager = new CommunicationsLocal(this.serversData, httpServer); | ||
143 | } | ||
144 | catch (Exception e) | ||
145 | { | ||
146 | m_log.Error(e.Message + "\nSorry, could not setup local cache"); | ||
147 | Environment.Exit(1); | ||
148 | } | ||
149 | |||
150 | } | ||
151 | |||
152 | protected override void SetupRemoteGridServers() | ||
153 | { | ||
154 | try | ||
155 | { | ||
156 | AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey); | ||
157 | InventoryCache = new InventoryCache(); | ||
158 | this.commsManager = new CommunicationsOGS1(this.serversData, httpServer); | ||
159 | } | ||
160 | catch (Exception e) | ||
161 | { | ||
162 | m_log.Error(e.Message + "\nSorry, could not setup remote cache"); | ||
163 | Environment.Exit(1); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | protected override void SetupWorld() | ||
168 | { | ||
169 | IGenericConfig regionConfig; | ||
170 | Scene LocalWorld; | ||
171 | UDPServer udpServer; | ||
172 | RegionInfo regionDat = new RegionInfo(); | ||
173 | AuthenticateSessionsBase authenBase; | ||
174 | |||
175 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); | ||
176 | string[] configFiles = Directory.GetFiles(path, "*.xml"); | ||
177 | |||
178 | if (configFiles.Length == 0) | ||
179 | { | ||
180 | string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); | ||
181 | string path3 = Path.Combine(path2, "default.xml"); | ||
182 | Console.WriteLine("Creating default region config file"); | ||
183 | //TODO create default region | ||
184 | IGenericConfig defaultConfig = new XmlConfig(path3); | ||
185 | defaultConfig.LoadData(); | ||
186 | defaultConfig.Commit(); | ||
187 | defaultConfig.Close(); | ||
188 | defaultConfig = null; | ||
189 | configFiles = Directory.GetFiles(path, "*.xml"); | ||
190 | } | ||
191 | |||
192 | for (int i = 0; i < configFiles.Length; i++) | ||
193 | { | ||
194 | regionDat = new RegionInfo(); | ||
195 | if (m_sandbox) | ||
196 | { | ||
197 | AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal(); | ||
198 | this.AuthenticateSessionsHandler.Add(authen); | ||
199 | authenBase = authen; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote(); | ||
204 | this.AuthenticateSessionsHandler.Add(authen); | ||
205 | authenBase = authen; | ||
206 | } | ||
207 | Console.WriteLine("Loading region config file"); | ||
208 | regionConfig = new XmlConfig(configFiles[i]); | ||
209 | regionConfig.LoadData(); | ||
210 | regionDat.InitConfig(this.m_sandbox, regionConfig); | ||
211 | regionConfig.Close(); | ||
212 | |||
213 | udpServer = new UDPServer(regionDat.InternalEndPoint.Port, this.AssetCache, this.InventoryCache, this.m_log, authenBase); | ||
214 | |||
215 | m_udpServer.Add(udpServer); | ||
216 | this.regionData.Add(regionDat); | ||
217 | |||
218 | LocalWorld = new Scene(udpServer.PacketServer.ClientManager, regionDat, authenBase, commsManager, this.AssetCache, httpServer); | ||
219 | this.m_localWorld.Add(LocalWorld); | ||
220 | //LocalWorld.InventoryCache = InventoryCache; | ||
221 | //LocalWorld.AssetCache = AssetCache; | ||
222 | |||
223 | udpServer.LocalWorld = LocalWorld; | ||
224 | |||
225 | LocalWorld.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | ||
226 | LocalWorld.LoadWorldMap(); | ||
227 | |||
228 | m_log.Verbose("Main.cs:Startup() - Starting up messaging system"); | ||
229 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); | ||
230 | LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); | ||
231 | LocalWorld.LoadPrimsFromStorage(); | ||
232 | |||
233 | //Master Avatar Setup | ||
234 | UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(LocalWorld.RegionInfo.MasterAvatarFirstName, LocalWorld.RegionInfo.MasterAvatarLastName, LocalWorld.RegionInfo.MasterAvatarSandboxPassword); | ||
235 | if (masterAvatar != null) | ||
236 | { | ||
237 | LocalWorld.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; | ||
238 | LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager); | ||
239 | } | ||
240 | |||
241 | |||
242 | LocalWorld.StartTimer(); | ||
243 | } | ||
244 | } | ||
245 | |||
246 | private class SimStatusHandler : IStreamHandler | ||
247 | { | ||
248 | public byte[] Handle(string path, Stream request) | ||
249 | { | ||
250 | return Encoding.UTF8.GetBytes("OK"); | ||
251 | } | ||
252 | |||
253 | public string ContentType | ||
254 | { | ||
255 | get { return "text/plain"; } | ||
256 | } | ||
257 | |||
258 | public string HttpMethod | ||
259 | { | ||
260 | get { return "GET"; } | ||
261 | } | ||
262 | |||
263 | public string Path | ||
264 | { | ||
265 | get { return "/simstatus/"; } | ||
266 | } | ||
267 | } | ||
268 | |||
269 | protected override void SetupHttpListener() | ||
270 | { | ||
271 | httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort); | ||
272 | |||
273 | if (!this.m_sandbox) | ||
274 | { | ||
275 | httpServer.AddStreamHandler( new SimStatusHandler() ); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | protected override void ConnectToRemoteGridServer() | ||
280 | { | ||
281 | |||
282 | } | ||
283 | |||
284 | #endregion | ||
285 | |||
286 | private void SetupFromConfigFile(IGenericConfig configData) | ||
287 | { | ||
288 | // Log filename | ||
289 | string attri = ""; | ||
290 | attri = configData.GetAttribute("LogFilename"); | ||
291 | if (String.IsNullOrEmpty(attri)) | ||
292 | { | ||
293 | } | ||
294 | else | ||
295 | { | ||
296 | m_logFilename = attri; | ||
297 | } | ||
298 | |||
299 | // SandBoxMode | ||
300 | attri = ""; | ||
301 | attri = configData.GetAttribute("SandBox"); | ||
302 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
303 | { | ||
304 | this.m_sandbox = false; | ||
305 | configData.SetAttribute("SandBox", "false"); | ||
306 | } | ||
307 | else | ||
308 | { | ||
309 | this.m_sandbox = Convert.ToBoolean(attri); | ||
310 | } | ||
311 | |||
312 | // LoginServer | ||
313 | attri = ""; | ||
314 | attri = configData.GetAttribute("LoginServer"); | ||
315 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
316 | { | ||
317 | this.m_loginserver = false; | ||
318 | configData.SetAttribute("LoginServer", "false"); | ||
319 | } | ||
320 | else | ||
321 | { | ||
322 | this.m_loginserver = Convert.ToBoolean(attri); | ||
323 | } | ||
324 | |||
325 | // Sandbox User accounts | ||
326 | attri = ""; | ||
327 | attri = configData.GetAttribute("UserAccount"); | ||
328 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
329 | { | ||
330 | this.user_accounts = false; | ||
331 | configData.SetAttribute("UserAccounts", "false"); | ||
332 | } | ||
333 | else if (attri == "true") | ||
334 | { | ||
335 | this.user_accounts = Convert.ToBoolean(attri); | ||
336 | } | ||
337 | |||
338 | // Grid mode hack to use local asset server | ||
339 | attri = ""; | ||
340 | attri = configData.GetAttribute("LocalAssets"); | ||
341 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
342 | { | ||
343 | this.gridLocalAsset = false; | ||
344 | configData.SetAttribute("LocalAssets", "false"); | ||
345 | } | ||
346 | else if (attri == "true") | ||
347 | { | ||
348 | this.gridLocalAsset = Convert.ToBoolean(attri); | ||
349 | } | ||
350 | |||
351 | |||
352 | attri = ""; | ||
353 | attri = configData.GetAttribute("PhysicsEngine"); | ||
354 | switch (attri) | ||
355 | { | ||
356 | default: | ||
357 | m_log.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); | ||
358 | Environment.Exit(1); | ||
359 | break; | ||
360 | |||
361 | case "": | ||
362 | this.m_physicsEngine = "basicphysics"; | ||
363 | configData.SetAttribute("PhysicsEngine", "basicphysics"); | ||
364 | ScenePresence.PhysicsEngineFlying = false; | ||
365 | break; | ||
366 | |||
367 | case "basicphysics": | ||
368 | this.m_physicsEngine = "basicphysics"; | ||
369 | configData.SetAttribute("PhysicsEngine", "basicphysics"); | ||
370 | ScenePresence.PhysicsEngineFlying = false; | ||
371 | break; | ||
372 | |||
373 | case "RealPhysX": | ||
374 | this.m_physicsEngine = "RealPhysX"; | ||
375 | ScenePresence.PhysicsEngineFlying = true; | ||
376 | break; | ||
377 | |||
378 | case "OpenDynamicsEngine": | ||
379 | this.m_physicsEngine = "OpenDynamicsEngine"; | ||
380 | ScenePresence.PhysicsEngineFlying = true; | ||
381 | break; | ||
382 | } | ||
383 | |||
384 | configData.Commit(); | ||
385 | |||
386 | } | ||
387 | |||
388 | /// <summary> | ||
389 | /// Performs any last-minute sanity checking and shuts down the region server | ||
390 | /// </summary> | ||
391 | public virtual void Shutdown() | ||
392 | { | ||
393 | m_log.Verbose("Main.cs:Shutdown() - Closing all threads"); | ||
394 | m_log.Verbose("Main.cs:Shutdown() - Killing listener thread"); | ||
395 | m_log.Verbose("Main.cs:Shutdown() - Killing clients"); | ||
396 | // IMPLEMENT THIS | ||
397 | m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); | ||
398 | for (int i = 0; i < m_localWorld.Count; i++) | ||
399 | { | ||
400 | ((Scene)m_localWorld[i]).Close(); | ||
401 | } | ||
402 | m_log.Close(); | ||
403 | Environment.Exit(0); | ||
404 | } | ||
405 | |||
406 | #region Console Commands | ||
407 | /// <summary> | ||
408 | /// Runs commands issued by the server console from the operator | ||
409 | /// </summary> | ||
410 | /// <param name="command">The first argument of the parameter (the command)</param> | ||
411 | /// <param name="cmdparams">Additional arguments passed to the command</param> | ||
412 | public void RunCmd(string command, string[] cmdparams) | ||
413 | { | ||
414 | switch (command) | ||
415 | { | ||
416 | case "help": | ||
417 | m_log.Error("show users - show info about connected users"); | ||
418 | m_log.Error("shutdown - disconnect all clients and shutdown"); | ||
419 | break; | ||
420 | |||
421 | case "show": | ||
422 | if (cmdparams.Length > 0) | ||
423 | { | ||
424 | Show(cmdparams[0]); | ||
425 | } | ||
426 | break; | ||
427 | |||
428 | case "terrain": | ||
429 | string result = ""; | ||
430 | for (int i = 0; i < m_localWorld.Count; i++) | ||
431 | { | ||
432 | if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName)) | ||
433 | { | ||
434 | m_log.Error(result); | ||
435 | } | ||
436 | } | ||
437 | break; | ||
438 | |||
439 | case "shutdown": | ||
440 | Shutdown(); | ||
441 | break; | ||
442 | |||
443 | default: | ||
444 | m_log.Error("Unknown command"); | ||
445 | break; | ||
446 | } | ||
447 | } | ||
448 | |||
449 | /// <summary> | ||
450 | /// Outputs to the console information about the region | ||
451 | /// </summary> | ||
452 | /// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param> | ||
453 | public void Show(string ShowWhat) | ||
454 | { | ||
455 | switch (ShowWhat) | ||
456 | { | ||
457 | case "uptime": | ||
458 | m_log.Error("OpenSim has been running since " + startuptime.ToString()); | ||
459 | m_log.Error("That is " + (DateTime.Now - startuptime).ToString()); | ||
460 | break; | ||
461 | case "users": | ||
462 | ScenePresence TempAv; | ||
463 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); | ||
464 | for (int i = 0; i < m_localWorld.Count; i++) | ||
465 | { | ||
466 | foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys) | ||
467 | { | ||
468 | if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") | ||
469 | { | ||
470 | TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID]; | ||
471 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName); | ||
472 | } | ||
473 | } | ||
474 | } | ||
475 | break; | ||
476 | } | ||
477 | } | ||
478 | #endregion | ||
479 | } | ||
480 | |||
481 | |||
482 | } | ||
diff --git a/OpenSim/Region/Application/VersionInfo.cs b/OpenSim/Region/Application/VersionInfo.cs new file mode 100644 index 0000000..2c720a3 --- /dev/null +++ b/OpenSim/Region/Application/VersionInfo.cs | |||
@@ -0,0 +1,36 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// </summary> | ||
32 | public class VersionInfo | ||
33 | { | ||
34 | public static string Version = "0.3, SVN build "; | ||
35 | } | ||
36 | } | ||
diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs new file mode 100644 index 0000000..453edbe --- /dev/null +++ b/OpenSim/Region/Caches/AssetCache.cs | |||
@@ -0,0 +1,669 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | |||
38 | namespace OpenSim.Region.Caches | ||
39 | { | ||
40 | public delegate void DownloadComplete(AssetCache.TextureSender sender); | ||
41 | |||
42 | /// <summary> | ||
43 | /// Manages local cache of assets and their sending to viewers. | ||
44 | /// </summary> | ||
45 | public class AssetCache : IAssetReceiver | ||
46 | { | ||
47 | public Dictionary<LLUUID, AssetInfo> Assets; | ||
48 | public Dictionary<LLUUID, TextureImage> Textures; | ||
49 | |||
50 | public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers | ||
51 | public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent | ||
52 | |||
53 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server | ||
54 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server | ||
55 | |||
56 | public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>(); | ||
57 | private IAssetServer _assetServer; | ||
58 | private Thread _assetCacheThread; | ||
59 | private LLUUID[] textureList = new LLUUID[5]; | ||
60 | |||
61 | /// <summary> | ||
62 | /// | ||
63 | /// </summary> | ||
64 | public AssetCache(IAssetServer assetServer) | ||
65 | { | ||
66 | Console.WriteLine("Creating Asset cache"); | ||
67 | _assetServer = assetServer; | ||
68 | _assetServer.SetReceiver(this); | ||
69 | Assets = new Dictionary<LLUUID, AssetInfo>(); | ||
70 | Textures = new Dictionary<LLUUID, TextureImage>(); | ||
71 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
72 | this._assetCacheThread.IsBackground = true; | ||
73 | this._assetCacheThread.Start(); | ||
74 | |||
75 | } | ||
76 | |||
77 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) | ||
78 | { | ||
79 | Console.WriteLine("Creating Asset cache"); | ||
80 | _assetServer = this.LoadAssetDll(assetServerDLLName); | ||
81 | _assetServer.SetServerInfo(assetServerURL, assetServerKey); | ||
82 | _assetServer.SetReceiver(this); | ||
83 | Assets = new Dictionary<LLUUID, AssetInfo>(); | ||
84 | Textures = new Dictionary<LLUUID, TextureImage>(); | ||
85 | this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | ||
86 | this._assetCacheThread.IsBackground = true; | ||
87 | this._assetCacheThread.Start(); | ||
88 | |||
89 | } | ||
90 | |||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | public void RunAssetManager() | ||
95 | { | ||
96 | while (true) | ||
97 | { | ||
98 | try | ||
99 | { | ||
100 | //Console.WriteLine("Asset cache loop"); | ||
101 | this.ProcessAssetQueue(); | ||
102 | this.ProcessTextureQueue(); | ||
103 | Thread.Sleep(500); | ||
104 | } | ||
105 | catch (Exception e) | ||
106 | { | ||
107 | Console.WriteLine(e.Message); | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public void LoadDefaultTextureSet() | ||
113 | { | ||
114 | //hack: so we can give each user a set of textures | ||
115 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
116 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
117 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
118 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
119 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
120 | |||
121 | for (int i = 0; i < textureList.Length; i++) | ||
122 | { | ||
123 | this._assetServer.RequestAsset(textureList[i], true); | ||
124 | } | ||
125 | |||
126 | } | ||
127 | |||
128 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) | ||
129 | { | ||
130 | AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; | ||
131 | for (int i = 0; i < textureList.Length; i++) | ||
132 | { | ||
133 | if (this.Textures.ContainsKey(textureList[i])) | ||
134 | { | ||
135 | inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); | ||
136 | TextureImage image = new TextureImage(inventorySet[i]); | ||
137 | this.Textures.Add(image.FullID, image); | ||
138 | this._assetServer.UploadNewAsset(image); //save the asset to the asset server | ||
139 | } | ||
140 | } | ||
141 | return inventorySet; | ||
142 | } | ||
143 | |||
144 | public AssetBase GetAsset(LLUUID assetID) | ||
145 | { | ||
146 | AssetBase asset = null; | ||
147 | if (this.Textures.ContainsKey(assetID)) | ||
148 | { | ||
149 | asset = this.Textures[assetID]; | ||
150 | } | ||
151 | else if (this.Assets.ContainsKey(assetID)) | ||
152 | { | ||
153 | asset = this.Assets[assetID]; | ||
154 | } | ||
155 | return asset; | ||
156 | } | ||
157 | |||
158 | public void AddAsset(AssetBase asset) | ||
159 | { | ||
160 | // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); | ||
161 | if (asset.Type == 0) | ||
162 | { | ||
163 | //Console.WriteLine("which is a texture"); | ||
164 | if (!this.Textures.ContainsKey(asset.FullID)) | ||
165 | { //texture | ||
166 | TextureImage textur = new TextureImage(asset); | ||
167 | this.Textures.Add(textur.FullID, textur); | ||
168 | this._assetServer.UploadNewAsset(asset); | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | if (!this.Assets.ContainsKey(asset.FullID)) | ||
174 | { | ||
175 | AssetInfo assetInf = new AssetInfo(asset); | ||
176 | this.Assets.Add(assetInf.FullID, assetInf); | ||
177 | this._assetServer.UploadNewAsset(asset); | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | /// <summary> | ||
183 | /// | ||
184 | /// </summary> | ||
185 | private void ProcessTextureQueue() | ||
186 | { | ||
187 | if (this.TextureRequests.Count == 0) | ||
188 | { | ||
189 | //no requests waiting | ||
190 | return; | ||
191 | } | ||
192 | int num; | ||
193 | num = this.TextureRequests.Count; | ||
194 | |||
195 | AssetRequest req; | ||
196 | for (int i = 0; i < num; i++) | ||
197 | { | ||
198 | req = (AssetRequest)this.TextureRequests[i]; | ||
199 | if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) | ||
200 | { | ||
201 | TextureSender sender = new TextureSender(req); | ||
202 | sender.OnComplete += this.TextureSent; | ||
203 | lock (this.SendingTextures) | ||
204 | { | ||
205 | this.SendingTextures.Add(req.ImageInfo.FullID, sender); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | } | ||
210 | |||
211 | this.TextureRequests.Clear(); | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// Event handler, called by a TextureSender object to say that texture has been sent | ||
216 | /// </summary> | ||
217 | /// <param name="sender"></param> | ||
218 | public void TextureSent(TextureSender sender) | ||
219 | { | ||
220 | if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) | ||
221 | { | ||
222 | lock (this.SendingTextures) | ||
223 | { | ||
224 | this.SendingTextures.Remove(sender.request.ImageInfo.FullID); | ||
225 | } | ||
226 | } | ||
227 | } | ||
228 | |||
229 | public void AssetReceived(AssetBase asset, bool IsTexture) | ||
230 | { | ||
231 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | ||
232 | { | ||
233 | //check if it is a texture or not | ||
234 | //then add to the correct cache list | ||
235 | //then check for waiting requests for this asset/texture (in the Requested lists) | ||
236 | //and move those requests into the Requests list. | ||
237 | if (IsTexture) | ||
238 | { | ||
239 | TextureImage image = new TextureImage(asset); | ||
240 | this.Textures.Add(image.FullID, image); | ||
241 | if (this.RequestedTextures.ContainsKey(image.FullID)) | ||
242 | { | ||
243 | AssetRequest req = this.RequestedTextures[image.FullID]; | ||
244 | req.ImageInfo = image; | ||
245 | if (image.Data.LongLength > 600) | ||
246 | { | ||
247 | //over 600 bytes so split up file | ||
248 | req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; | ||
249 | } | ||
250 | else | ||
251 | { | ||
252 | req.NumPackets = 1; | ||
253 | } | ||
254 | this.RequestedTextures.Remove(image.FullID); | ||
255 | this.TextureRequests.Add(req); | ||
256 | } | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | AssetInfo assetInf = new AssetInfo(asset); | ||
261 | this.Assets.Add(assetInf.FullID, assetInf); | ||
262 | if (this.RequestedAssets.ContainsKey(assetInf.FullID)) | ||
263 | { | ||
264 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; | ||
265 | req.AssetInf = assetInf; | ||
266 | if (assetInf.Data.LongLength > 600) | ||
267 | { | ||
268 | //over 600 bytes so split up file | ||
269 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | req.NumPackets = 1; | ||
274 | } | ||
275 | this.RequestedAssets.Remove(assetInf.FullID); | ||
276 | this.AssetRequests.Add(req); | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public void AssetNotFound(AssetBase asset) | ||
283 | { | ||
284 | //the asset server had no knowledge of requested asset | ||
285 | |||
286 | } | ||
287 | |||
288 | #region Assets | ||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="userInfo"></param> | ||
293 | /// <param name="transferRequest"></param> | ||
294 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | ||
295 | { | ||
296 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | ||
297 | //check to see if asset is in local cache, if not we need to request it from asset server. | ||
298 | |||
299 | if (!this.Assets.ContainsKey(requestID)) | ||
300 | { | ||
301 | //not found asset | ||
302 | // so request from asset server | ||
303 | if (!this.RequestedAssets.ContainsKey(requestID)) | ||
304 | { | ||
305 | AssetRequest request = new AssetRequest(); | ||
306 | request.RequestUser = userInfo; | ||
307 | request.RequestAssetID = requestID; | ||
308 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
309 | this.RequestedAssets.Add(requestID, request); | ||
310 | this._assetServer.RequestAsset(requestID, false); | ||
311 | } | ||
312 | return; | ||
313 | } | ||
314 | //it is in our cache | ||
315 | AssetInfo asset = this.Assets[requestID]; | ||
316 | |||
317 | //work out how many packets it should be sent in | ||
318 | // and add to the AssetRequests list | ||
319 | AssetRequest req = new AssetRequest(); | ||
320 | req.RequestUser = userInfo; | ||
321 | req.RequestAssetID = requestID; | ||
322 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
323 | req.AssetInf = asset; | ||
324 | |||
325 | if (asset.Data.LongLength > 600) | ||
326 | { | ||
327 | //over 600 bytes so split up file | ||
328 | req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | req.NumPackets = 1; | ||
333 | } | ||
334 | |||
335 | this.AssetRequests.Add(req); | ||
336 | } | ||
337 | |||
338 | /// <summary> | ||
339 | /// | ||
340 | /// </summary> | ||
341 | private void ProcessAssetQueue() | ||
342 | { | ||
343 | if (this.AssetRequests.Count == 0) | ||
344 | { | ||
345 | //no requests waiting | ||
346 | return; | ||
347 | } | ||
348 | int num; | ||
349 | |||
350 | if (this.AssetRequests.Count < 5) | ||
351 | { | ||
352 | //lower than 5 so do all of them | ||
353 | num = this.AssetRequests.Count; | ||
354 | } | ||
355 | else | ||
356 | { | ||
357 | num = 5; | ||
358 | } | ||
359 | AssetRequest req; | ||
360 | for (int i = 0; i < num; i++) | ||
361 | { | ||
362 | req = (AssetRequest)this.AssetRequests[i]; | ||
363 | |||
364 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
365 | Transfer.TransferInfo.ChannelType = 2; | ||
366 | Transfer.TransferInfo.Status = 0; | ||
367 | Transfer.TransferInfo.TargetType = 0; | ||
368 | Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); | ||
369 | Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; | ||
370 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
371 | req.RequestUser.OutPacket(Transfer); | ||
372 | |||
373 | if (req.NumPackets == 1) | ||
374 | { | ||
375 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
376 | TransferPacket.TransferData.Packet = 0; | ||
377 | TransferPacket.TransferData.ChannelType = 2; | ||
378 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
379 | TransferPacket.TransferData.Data = req.AssetInf.Data; | ||
380 | TransferPacket.TransferData.Status = 1; | ||
381 | req.RequestUser.OutPacket(TransferPacket); | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | //more than one packet so split file up , for now it can't be bigger than 2000 bytes | ||
386 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
387 | TransferPacket.TransferData.Packet = 0; | ||
388 | TransferPacket.TransferData.ChannelType = 2; | ||
389 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
390 | byte[] chunk = new byte[1000]; | ||
391 | Array.Copy(req.AssetInf.Data, chunk, 1000); | ||
392 | TransferPacket.TransferData.Data = chunk; | ||
393 | TransferPacket.TransferData.Status = 0; | ||
394 | req.RequestUser.OutPacket(TransferPacket); | ||
395 | |||
396 | TransferPacket = new TransferPacketPacket(); | ||
397 | TransferPacket.TransferData.Packet = 1; | ||
398 | TransferPacket.TransferData.ChannelType = 2; | ||
399 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
400 | byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; | ||
401 | Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); | ||
402 | TransferPacket.TransferData.Data = chunk1; | ||
403 | TransferPacket.TransferData.Status = 1; | ||
404 | req.RequestUser.OutPacket(TransferPacket); | ||
405 | } | ||
406 | |||
407 | } | ||
408 | |||
409 | //remove requests that have been completed | ||
410 | for (int i = 0; i < num; i++) | ||
411 | { | ||
412 | this.AssetRequests.RemoveAt(0); | ||
413 | } | ||
414 | |||
415 | } | ||
416 | |||
417 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) | ||
418 | { | ||
419 | AssetInfo newAsset = new AssetInfo(); | ||
420 | newAsset.Data = new byte[sourceAsset.Data.Length]; | ||
421 | Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); | ||
422 | newAsset.FullID = LLUUID.Random(); | ||
423 | newAsset.Type = sourceAsset.Type; | ||
424 | newAsset.InvType = sourceAsset.InvType; | ||
425 | return (newAsset); | ||
426 | } | ||
427 | #endregion | ||
428 | |||
429 | #region Textures | ||
430 | /// <summary> | ||
431 | /// | ||
432 | /// </summary> | ||
433 | /// <param name="userInfo"></param> | ||
434 | /// <param name="imageID"></param> | ||
435 | public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) | ||
436 | { | ||
437 | //Console.WriteLine("texture request for " + imageID.ToStringHyphenated()); | ||
438 | //check to see if texture is in local cache, if not request from asset server | ||
439 | if (!this.Textures.ContainsKey(imageID)) | ||
440 | { | ||
441 | if (!this.RequestedTextures.ContainsKey(imageID)) | ||
442 | { | ||
443 | //not is cache so request from asset server | ||
444 | AssetRequest request = new AssetRequest(); | ||
445 | request.RequestUser = userInfo; | ||
446 | request.RequestAssetID = imageID; | ||
447 | request.IsTextureRequest = true; | ||
448 | this.RequestedTextures.Add(imageID, request); | ||
449 | this._assetServer.RequestAsset(imageID, true); | ||
450 | } | ||
451 | return; | ||
452 | } | ||
453 | |||
454 | //Console.WriteLine("texture already in cache"); | ||
455 | TextureImage imag = this.Textures[imageID]; | ||
456 | AssetRequest req = new AssetRequest(); | ||
457 | req.RequestUser = userInfo; | ||
458 | req.RequestAssetID = imageID; | ||
459 | req.IsTextureRequest = true; | ||
460 | req.ImageInfo = imag; | ||
461 | |||
462 | if (imag.Data.LongLength > 600) | ||
463 | { | ||
464 | //over 600 bytes so split up file | ||
465 | req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | req.NumPackets = 1; | ||
470 | } | ||
471 | this.TextureRequests.Add(req); | ||
472 | } | ||
473 | |||
474 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) | ||
475 | { | ||
476 | TextureImage newImage = new TextureImage(); | ||
477 | newImage.Data = new byte[source.Data.Length]; | ||
478 | Array.Copy(source.Data, newImage.Data, source.Data.Length); | ||
479 | //newImage.filename = source.filename; | ||
480 | newImage.FullID = LLUUID.Random(); | ||
481 | newImage.Name = source.Name; | ||
482 | return (newImage); | ||
483 | } | ||
484 | #endregion | ||
485 | |||
486 | private IAssetServer LoadAssetDll(string dllName) | ||
487 | { | ||
488 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
489 | IAssetServer server = null; | ||
490 | |||
491 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
492 | { | ||
493 | if (pluginType.IsPublic) | ||
494 | { | ||
495 | if (!pluginType.IsAbstract) | ||
496 | { | ||
497 | Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); | ||
498 | |||
499 | if (typeInterface != null) | ||
500 | { | ||
501 | IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
502 | server = plug.GetAssetServer(); | ||
503 | break; | ||
504 | } | ||
505 | |||
506 | typeInterface = null; | ||
507 | } | ||
508 | } | ||
509 | } | ||
510 | pluginAssembly = null; | ||
511 | return server; | ||
512 | } | ||
513 | |||
514 | public class AssetRequest | ||
515 | { | ||
516 | public IClientAPI RequestUser; | ||
517 | public LLUUID RequestAssetID; | ||
518 | public AssetInfo AssetInf; | ||
519 | public TextureImage ImageInfo; | ||
520 | public LLUUID TransferRequestID; | ||
521 | public long DataPointer = 0; | ||
522 | public int NumPackets = 0; | ||
523 | public int PacketCounter = 0; | ||
524 | public bool IsTextureRequest; | ||
525 | //public bool AssetInCache; | ||
526 | //public int TimeRequested; | ||
527 | |||
528 | public AssetRequest() | ||
529 | { | ||
530 | |||
531 | } | ||
532 | } | ||
533 | |||
534 | public class AssetInfo : AssetBase | ||
535 | { | ||
536 | public AssetInfo() | ||
537 | { | ||
538 | |||
539 | } | ||
540 | |||
541 | public AssetInfo(AssetBase aBase) | ||
542 | { | ||
543 | Data = aBase.Data; | ||
544 | FullID = aBase.FullID; | ||
545 | Type = aBase.Type; | ||
546 | InvType = aBase.InvType; | ||
547 | Name = aBase.Name; | ||
548 | Description = aBase.Description; | ||
549 | } | ||
550 | } | ||
551 | |||
552 | public class TextureImage : AssetBase | ||
553 | { | ||
554 | public TextureImage() | ||
555 | { | ||
556 | |||
557 | } | ||
558 | |||
559 | public TextureImage(AssetBase aBase) | ||
560 | { | ||
561 | Data = aBase.Data; | ||
562 | FullID = aBase.FullID; | ||
563 | Type = aBase.Type; | ||
564 | InvType = aBase.InvType; | ||
565 | Name = aBase.Name; | ||
566 | Description = aBase.Description; | ||
567 | } | ||
568 | } | ||
569 | |||
570 | public class TextureSender | ||
571 | { | ||
572 | public AssetRequest request; | ||
573 | public event DownloadComplete OnComplete; | ||
574 | Thread m_thread; | ||
575 | public TextureSender(AssetRequest req) | ||
576 | { | ||
577 | request = req; | ||
578 | //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
579 | //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length); | ||
580 | // Console.WriteLine("in " + req.NumPackets + " packets"); | ||
581 | //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object()); | ||
582 | |||
583 | //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc | ||
584 | //but don't really want to create a thread for every texture download | ||
585 | m_thread = new Thread(new ThreadStart(SendTexture)); | ||
586 | m_thread.IsBackground = true; | ||
587 | m_thread.Start(); | ||
588 | } | ||
589 | |||
590 | public void SendTexture() | ||
591 | { | ||
592 | //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); | ||
593 | while (request.PacketCounter != request.NumPackets) | ||
594 | { | ||
595 | SendPacket(); | ||
596 | Thread.Sleep(500); | ||
597 | } | ||
598 | |||
599 | //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); | ||
600 | if (OnComplete != null) | ||
601 | { | ||
602 | OnComplete(this); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | public void SendPacket() | ||
607 | { | ||
608 | AssetRequest req = request; | ||
609 | // Console.WriteLine("sending " + req.ImageInfo.FullID); | ||
610 | |||
611 | // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) | ||
612 | if (req.PacketCounter == 0) | ||
613 | { | ||
614 | //first time for this request so send imagedata packet | ||
615 | if (req.NumPackets == 1) | ||
616 | { | ||
617 | //only one packet so send whole file | ||
618 | ImageDataPacket im = new ImageDataPacket(); | ||
619 | im.ImageID.Packets = 1; | ||
620 | im.ImageID.ID = req.ImageInfo.FullID; | ||
621 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
622 | im.ImageData.Data = req.ImageInfo.Data; | ||
623 | im.ImageID.Codec = 2; | ||
624 | req.RequestUser.OutPacket(im); | ||
625 | req.PacketCounter++; | ||
626 | //req.ImageInfo.l= time; | ||
627 | //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID); | ||
628 | // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
629 | } | ||
630 | else | ||
631 | { | ||
632 | //more than one packet so split file up | ||
633 | ImageDataPacket im = new ImageDataPacket(); | ||
634 | im.ImageID.Packets = (ushort)req.NumPackets; | ||
635 | im.ImageID.ID = req.ImageInfo.FullID; | ||
636 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
637 | im.ImageData.Data = new byte[600]; | ||
638 | Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); | ||
639 | im.ImageID.Codec = 2; | ||
640 | req.RequestUser.OutPacket(im); | ||
641 | req.PacketCounter++; | ||
642 | //req.ImageInfo.last_used = time; | ||
643 | //System.Console.WriteLine("sent first packet of texture: | ||
644 | // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
645 | } | ||
646 | } | ||
647 | else | ||
648 | { | ||
649 | //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated()); | ||
650 | //send imagepacket | ||
651 | //more than one packet so split file up | ||
652 | ImagePacketPacket im = new ImagePacketPacket(); | ||
653 | im.ImageID.Packet = (ushort)req.PacketCounter; | ||
654 | im.ImageID.ID = req.ImageInfo.FullID; | ||
655 | int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); | ||
656 | if (size > 1000) size = 1000; | ||
657 | im.ImageData.Data = new byte[size]; | ||
658 | Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); | ||
659 | req.RequestUser.OutPacket(im); | ||
660 | req.PacketCounter++; | ||
661 | //req.ImageInfo.last_used = time; | ||
662 | //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); | ||
663 | } | ||
664 | |||
665 | } | ||
666 | } | ||
667 | } | ||
668 | } | ||
669 | |||
diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..8389415 --- /dev/null +++ b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.InteropServices; | ||
3 | // General Information about an assembly is controlled through the following | ||
4 | // set of attributes. Change these attribute values to modify the information | ||
5 | // associated with an assembly. | ||
6 | [assembly: AssemblyTitle("OpenSim.Region.Caches")] | ||
7 | [assembly: AssemblyDescription("")] | ||
8 | [assembly: AssemblyConfiguration("")] | ||
9 | [assembly: AssemblyCompany("")] | ||
10 | [assembly: AssemblyProduct("OpenSim.Region.Caches")] | ||
11 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
12 | [assembly: AssemblyTrademark("")] | ||
13 | [assembly: AssemblyCulture("")] | ||
14 | |||
15 | // Setting ComVisible to false makes the types in this assembly not visible | ||
16 | // to COM components. If you need to access a type in this assembly from | ||
17 | // COM, set the ComVisible attribute to true on that type. | ||
18 | [assembly: ComVisible(false)] | ||
19 | |||
20 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
21 | [assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")] | ||
22 | |||
23 | // Version information for an assembly consists of the following four values: | ||
24 | // | ||
25 | // Major Version | ||
26 | // Minor Version | ||
27 | // Build Number | ||
28 | // Revision | ||
29 | // | ||
30 | // You can specify all the values or you can default the Revision and Build Numbers | ||
31 | // by using the '*' as shown below: | ||
32 | [assembly: AssemblyVersion("1.0.0.0")] | ||
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Region/Capabilities/Caps.cs new file mode 100644 index 0000000..6068076 --- /dev/null +++ b/OpenSim/Region/Capabilities/Caps.cs | |||
@@ -0,0 +1,336 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using OpenSim.Framework.Servers; | ||
34 | using OpenSim.Framework.Types; | ||
35 | using OpenSim.Framework.Utilities; | ||
36 | using OpenSim.Region.Caches; | ||
37 | |||
38 | namespace OpenSim.Region.Capabilities | ||
39 | { | ||
40 | public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); | ||
41 | |||
42 | public class Caps | ||
43 | { | ||
44 | private string m_httpListenerHostName; | ||
45 | private int m_httpListenPort; | ||
46 | private string m_capsObjectPath = "00001-"; | ||
47 | private string m_requestPath = "0000/"; | ||
48 | private string m_mapLayerPath = "0001/"; | ||
49 | private string m_newInventory = "0002/"; | ||
50 | private string m_requestTexture = "0003/"; | ||
51 | private string eventQueue = "0100/"; | ||
52 | private BaseHttpServer httpListener; | ||
53 | private LLUUID agentID; | ||
54 | private AssetCache assetCache; | ||
55 | private int eventQueueCount = 1; | ||
56 | private Queue<string> CapsEventQueue = new Queue<string>(); | ||
57 | |||
58 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) | ||
59 | { | ||
60 | assetCache = assetCach; | ||
61 | m_capsObjectPath = capsPath; | ||
62 | httpListener = httpServer; | ||
63 | m_httpListenerHostName = httpListen; | ||
64 | m_httpListenPort = httpPort; | ||
65 | agentID = agent; | ||
66 | } | ||
67 | |||
68 | /// <summary> | ||
69 | /// | ||
70 | /// </summary> | ||
71 | public void RegisterHandlers() | ||
72 | { | ||
73 | Console.WriteLine("registering CAPS handlers"); | ||
74 | string capsBase = "/CAPS/" + m_capsObjectPath; | ||
75 | |||
76 | |||
77 | //AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer); | ||
78 | |||
79 | httpListener.AddStreamHandler( | ||
80 | new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); | ||
81 | |||
82 | AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); | ||
83 | AddLegacyCapsHandler(httpListener, m_newInventory, NewAgentInventory); | ||
84 | AddLegacyCapsHandler( httpListener, eventQueue, ProcessEventQueue); | ||
85 | AddLegacyCapsHandler( httpListener, m_requestTexture, RequestTexture); | ||
86 | |||
87 | } | ||
88 | |||
89 | [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] | ||
90 | private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) | ||
91 | { | ||
92 | string capsBase = "/CAPS/" + m_capsObjectPath; | ||
93 | httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | /// <param name="request"></param> | ||
100 | /// <param name="path"></param> | ||
101 | /// <param name="param"></param> | ||
102 | /// <returns></returns> | ||
103 | public string CapsRequest(string request, string path, string param) | ||
104 | { | ||
105 | // Console.WriteLine("Caps Request " + request); | ||
106 | string result = ""; | ||
107 | result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); | ||
108 | return result; | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// | ||
113 | /// </summary> | ||
114 | /// <returns></returns> | ||
115 | protected LLSDCapsDetails GetCapabilities() | ||
116 | { | ||
117 | LLSDCapsDetails caps = new LLSDCapsDetails(); | ||
118 | string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; | ||
119 | |||
120 | caps.MapLayer = capsBaseUrl + m_mapLayerPath; | ||
121 | // caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; | ||
122 | |||
123 | return caps; | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// | ||
128 | /// </summary> | ||
129 | /// <param name="request"></param> | ||
130 | /// <param name="path"></param> | ||
131 | /// <param name="param"></param> | ||
132 | /// <returns></returns> | ||
133 | public string MapLayer(string request, string path, string param) | ||
134 | { | ||
135 | Encoding _enc = Encoding.UTF8; | ||
136 | Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes(request)); | ||
137 | LLSDMapRequest mapReq = new LLSDMapRequest(); | ||
138 | LLSDHelpers.DeserialiseLLSDMap(hash, mapReq); | ||
139 | |||
140 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | ||
141 | mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse()); | ||
142 | string res = LLSDHelpers.SerialiseLLSDReply(mapResponse); | ||
143 | |||
144 | return res; | ||
145 | } | ||
146 | |||
147 | public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) | ||
148 | { | ||
149 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | ||
150 | mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse()); | ||
151 | return mapResponse; | ||
152 | } | ||
153 | |||
154 | |||
155 | /// <summary> | ||
156 | /// | ||
157 | /// </summary> | ||
158 | /// <returns></returns> | ||
159 | protected LLSDMapLayer BuildLLSDMapLayerResponse() | ||
160 | { | ||
161 | LLSDMapLayer mapLayer = new LLSDMapLayer(); | ||
162 | mapLayer.Right = 5000; | ||
163 | mapLayer.Top = 5000; | ||
164 | mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
165 | |||
166 | return mapLayer; | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// | ||
171 | /// </summary> | ||
172 | /// <param name="request"></param> | ||
173 | /// <param name="path"></param> | ||
174 | /// <param name="param"></param> | ||
175 | /// <returns></returns> | ||
176 | public string RequestTexture(string request, string path, string param) | ||
177 | { | ||
178 | // Needs implementing (added to remove compiler warning) | ||
179 | return ""; | ||
180 | } | ||
181 | |||
182 | /// <summary> | ||
183 | /// | ||
184 | /// </summary> | ||
185 | /// <param name="request"></param> | ||
186 | /// <param name="path"></param> | ||
187 | /// <param name="param"></param> | ||
188 | /// <returns></returns> | ||
189 | public string ProcessEventQueue(string request, string path, string param) | ||
190 | { | ||
191 | string res = ""; | ||
192 | |||
193 | if (this.CapsEventQueue.Count > 0) | ||
194 | { | ||
195 | lock (this.CapsEventQueue) | ||
196 | { | ||
197 | string item = CapsEventQueue.Dequeue(); | ||
198 | res = item; | ||
199 | } | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | res = this.CreateEmptyEventResponse(); | ||
204 | } | ||
205 | return res; | ||
206 | } | ||
207 | |||
208 | /// <summary> | ||
209 | /// | ||
210 | /// </summary> | ||
211 | /// <param name="caps"></param> | ||
212 | /// <param name="ipAddressPort"></param> | ||
213 | /// <returns></returns> | ||
214 | public string CreateEstablishAgentComms(string caps, string ipAddressPort) | ||
215 | { | ||
216 | LLSDCapEvent eventItem = new LLSDCapEvent(); | ||
217 | eventItem.id = eventQueueCount; | ||
218 | //should be creating a EstablishAgentComms item, but there isn't a class for it yet | ||
219 | eventItem.events.Array.Add(new LLSDEmpty()); | ||
220 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | ||
221 | eventQueueCount++; | ||
222 | |||
223 | this.CapsEventQueue.Enqueue(res); | ||
224 | return res; | ||
225 | } | ||
226 | |||
227 | /// <summary> | ||
228 | /// | ||
229 | /// </summary> | ||
230 | /// <returns></returns> | ||
231 | public string CreateEmptyEventResponse() | ||
232 | { | ||
233 | LLSDCapEvent eventItem = new LLSDCapEvent(); | ||
234 | eventItem.id = eventQueueCount; | ||
235 | eventItem.events.Array.Add(new LLSDEmpty()); | ||
236 | string res = LLSDHelpers.SerialiseLLSDReply(eventItem); | ||
237 | eventQueueCount++; | ||
238 | return res; | ||
239 | } | ||
240 | |||
241 | /// <summary> | ||
242 | /// | ||
243 | /// </summary> | ||
244 | /// <param name="request"></param> | ||
245 | /// <param name="path"></param> | ||
246 | /// <param name="param"></param> | ||
247 | /// <returns></returns> | ||
248 | public string NewAgentInventory(string request, string path, string param) | ||
249 | { | ||
250 | //Console.WriteLine("received upload request:"+ request); | ||
251 | string res = ""; | ||
252 | LLUUID newAsset = LLUUID.Random(); | ||
253 | LLUUID newInvItem = LLUUID.Random(); | ||
254 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | ||
255 | AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener); | ||
256 | |||
257 | AddLegacyCapsHandler( httpListener, uploaderPath, uploader.uploaderCaps); | ||
258 | |||
259 | string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + uploaderPath; | ||
260 | //Console.WriteLine("uploader url is " + uploaderURL); | ||
261 | res += "<llsd><map>"; | ||
262 | res += "<key>uploader</key><string>" + uploaderURL + "</string>"; | ||
263 | //res += "<key>success</key><boolean>true</boolean>"; | ||
264 | res += "<key>state</key><string>upload</string>"; | ||
265 | res += "</map></llsd>"; | ||
266 | uploader.OnUpLoad += this.UploadHandler; | ||
267 | return res; | ||
268 | } | ||
269 | |||
270 | /// <summary> | ||
271 | /// | ||
272 | /// </summary> | ||
273 | /// <param name="assetID"></param> | ||
274 | /// <param name="inventoryItem"></param> | ||
275 | /// <param name="data"></param> | ||
276 | public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) | ||
277 | { | ||
278 | // Console.WriteLine("upload handler called"); | ||
279 | AssetBase asset; | ||
280 | asset = new AssetBase(); | ||
281 | asset.FullID = assetID; | ||
282 | asset.Type = 0; | ||
283 | asset.InvType = 0; | ||
284 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
285 | asset.Data = data; | ||
286 | this.assetCache.AddAsset(asset); | ||
287 | } | ||
288 | |||
289 | public class AssetUploader | ||
290 | { | ||
291 | public event UpLoadedTexture OnUpLoad; | ||
292 | |||
293 | private string uploaderPath = ""; | ||
294 | private LLUUID newAssetID; | ||
295 | private LLUUID inventoryItemID; | ||
296 | private BaseHttpServer httpListener; | ||
297 | public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) | ||
298 | { | ||
299 | newAssetID = assetID; | ||
300 | inventoryItemID = inventoryItem; | ||
301 | uploaderPath = path; | ||
302 | httpListener = httpServer; | ||
303 | |||
304 | } | ||
305 | |||
306 | public string uploaderCaps(string request, string path, string param) | ||
307 | { | ||
308 | Encoding _enc = Encoding.UTF8; | ||
309 | byte[] data = _enc.GetBytes(request); | ||
310 | //Console.WriteLine("recieved upload " + Util.FieldToString(data)); | ||
311 | LLUUID inv = this.inventoryItemID; | ||
312 | string res = ""; | ||
313 | res += "<llsd><map>"; | ||
314 | res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>"; | ||
315 | res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>"; | ||
316 | res += "<key>state</key><string>complete</string>"; | ||
317 | res += "</map></llsd>"; | ||
318 | |||
319 | // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated()); | ||
320 | httpListener.RemoveStreamHandler("POST", "/CAPS/" + uploaderPath); | ||
321 | |||
322 | if (OnUpLoad != null) | ||
323 | { | ||
324 | OnUpLoad(newAssetID, inv, data); | ||
325 | } | ||
326 | |||
327 | /*FileStream fs = File.Create("upload.jp2"); | ||
328 | BinaryWriter bw = new BinaryWriter(fs); | ||
329 | bw.Write(data); | ||
330 | bw.Close(); | ||
331 | fs.Close();*/ | ||
332 | return res; | ||
333 | } | ||
334 | } | ||
335 | } | ||
336 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDArray.cs b/OpenSim/Region/Capabilities/LLSDArray.cs new file mode 100644 index 0000000..e04849f --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDArray.cs | |||
@@ -0,0 +1,42 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections; | ||
29 | |||
30 | namespace OpenSim.Region.Capabilities | ||
31 | { | ||
32 | [LLSDType("ARRAY")] | ||
33 | public class LLSDArray | ||
34 | { | ||
35 | public ArrayList Array = new ArrayList(); | ||
36 | |||
37 | public LLSDArray() | ||
38 | { | ||
39 | |||
40 | } | ||
41 | } | ||
42 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDCapEvent.cs b/OpenSim/Region/Capabilities/LLSDCapEvent.cs new file mode 100644 index 0000000..51b4fe0 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDCapEvent.cs | |||
@@ -0,0 +1,41 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim.Region.Capabilities | ||
29 | { | ||
30 | [LLSDType("MAP")] | ||
31 | public class LLSDCapEvent | ||
32 | { | ||
33 | public int id = 0; | ||
34 | public LLSDArray events = new LLSDArray(); | ||
35 | |||
36 | public LLSDCapEvent() | ||
37 | { | ||
38 | |||
39 | } | ||
40 | } | ||
41 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs b/OpenSim/Region/Capabilities/LLSDCapsDetails.cs new file mode 100644 index 0000000..1f8b242 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDCapsDetails.cs | |||
@@ -0,0 +1,15 @@ | |||
1 | namespace OpenSim.Region.Capabilities | ||
2 | { | ||
3 | [LLSDType("MAP")] | ||
4 | public class LLSDCapsDetails | ||
5 | { | ||
6 | public string MapLayer = ""; | ||
7 | //public string NewFileAgentInventory = ""; | ||
8 | //public string EventQueueGet = ""; | ||
9 | |||
10 | public LLSDCapsDetails() | ||
11 | { | ||
12 | |||
13 | } | ||
14 | } | ||
15 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDEmpty.cs b/OpenSim/Region/Capabilities/LLSDEmpty.cs new file mode 100644 index 0000000..d79c09e --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDEmpty.cs | |||
@@ -0,0 +1,38 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim.Region.Capabilities | ||
29 | { | ||
30 | [LLSDType("MAP")] | ||
31 | public class LLSDEmpty | ||
32 | { | ||
33 | public LLSDEmpty() | ||
34 | { | ||
35 | |||
36 | } | ||
37 | } | ||
38 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDHelpers.cs b/OpenSim/Region/Capabilities/LLSDHelpers.cs new file mode 100644 index 0000000..19ef0c9 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDHelpers.cs | |||
@@ -0,0 +1,164 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using libsecondlife; | ||
34 | |||
35 | namespace OpenSim.Region.Capabilities | ||
36 | { | ||
37 | public class LLSDHelpers | ||
38 | { | ||
39 | public static string SerialiseLLSDReply(object obj) | ||
40 | { | ||
41 | StringWriter sw = new StringWriter(); | ||
42 | XmlTextWriter writer = new XmlTextWriter(sw); | ||
43 | writer.Formatting = Formatting.None; | ||
44 | writer.WriteStartElement(String.Empty, "llsd", String.Empty); | ||
45 | SerializeLLSDType(writer, obj); | ||
46 | writer.WriteEndElement(); | ||
47 | writer.Close(); | ||
48 | return sw.ToString(); | ||
49 | } | ||
50 | |||
51 | public static void SerializeLLSDType(XmlTextWriter writer, object obj) | ||
52 | { | ||
53 | Type myType = obj.GetType(); | ||
54 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); | ||
55 | if (llsdattributes.Length > 0) | ||
56 | { | ||
57 | switch (llsdattributes[0].ObjectType) | ||
58 | { | ||
59 | case "MAP": | ||
60 | writer.WriteStartElement(String.Empty, "map", String.Empty); | ||
61 | FieldInfo[] fields = myType.GetFields(); | ||
62 | for (int i = 0; i < fields.Length; i++) | ||
63 | { | ||
64 | object fieldValue = fields[i].GetValue(obj); | ||
65 | LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); | ||
66 | if (fieldAttributes.Length > 0) | ||
67 | { | ||
68 | writer.WriteStartElement(String.Empty, "key", String.Empty); | ||
69 | writer.WriteString(fields[i].Name); | ||
70 | writer.WriteEndElement(); | ||
71 | SerializeLLSDType(writer, fieldValue); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | writer.WriteStartElement(String.Empty, "key", String.Empty); | ||
76 | writer.WriteString(fields[i].Name); | ||
77 | writer.WriteEndElement(); | ||
78 | LLSD.LLSDWriteOne(writer, fieldValue); | ||
79 | } | ||
80 | } | ||
81 | writer.WriteEndElement(); | ||
82 | break; | ||
83 | case "ARRAY": | ||
84 | // LLSDArray arrayObject = obj as LLSDArray; | ||
85 | // ArrayList a = arrayObject.Array; | ||
86 | ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); | ||
87 | if (a != null) | ||
88 | { | ||
89 | writer.WriteStartElement(String.Empty, "array", String.Empty); | ||
90 | foreach (object item in a) | ||
91 | { | ||
92 | SerializeLLSDType(writer, item); | ||
93 | } | ||
94 | writer.WriteEndElement(); | ||
95 | } | ||
96 | break; | ||
97 | } | ||
98 | } | ||
99 | else | ||
100 | { | ||
101 | LLSD.LLSDWriteOne(writer, obj); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | public static object DeserialiseLLSDMap(Hashtable llsd, object obj) | ||
106 | { | ||
107 | Type myType = obj.GetType(); | ||
108 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); | ||
109 | if (llsdattributes.Length > 0) | ||
110 | { | ||
111 | switch (llsdattributes[0].ObjectType) | ||
112 | { | ||
113 | case "MAP": | ||
114 | IDictionaryEnumerator enumerator = llsd.GetEnumerator(); | ||
115 | while (enumerator.MoveNext()) | ||
116 | { | ||
117 | FieldInfo field = myType.GetField((string)enumerator.Key); | ||
118 | if (field != null) | ||
119 | { | ||
120 | if (enumerator.Value is Hashtable) | ||
121 | { | ||
122 | object fieldValue = field.GetValue(obj); | ||
123 | DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); | ||
124 | } | ||
125 | else if (enumerator.Value is ArrayList) | ||
126 | { | ||
127 | object fieldValue = field.GetValue(obj); | ||
128 | fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); | ||
129 | //TODO | ||
130 | // the LLSD map/array types in the array need to be deserialised | ||
131 | // but first we need to know the right class to deserialise them into. | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | field.SetValue(obj, enumerator.Value); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | break; | ||
140 | } | ||
141 | } | ||
142 | return obj; | ||
143 | } | ||
144 | } | ||
145 | |||
146 | |||
147 | |||
148 | |||
149 | |||
150 | |||
151 | |||
152 | |||
153 | |||
154 | |||
155 | |||
156 | |||
157 | |||
158 | |||
159 | |||
160 | |||
161 | |||
162 | |||
163 | |||
164 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayer.cs b/OpenSim/Region/Capabilities/LLSDMapLayer.cs new file mode 100644 index 0000000..566d0e9 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDMapLayer.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using libsecondlife; | ||
29 | |||
30 | namespace OpenSim.Region.Capabilities | ||
31 | { | ||
32 | [LLSDType("MAP")] | ||
33 | public class LLSDMapLayer | ||
34 | { | ||
35 | public int Left = 0; | ||
36 | public int Right = 0; | ||
37 | public int Top = 0; | ||
38 | public int Bottom = 0; | ||
39 | public LLUUID ImageID = LLUUID.Zero; | ||
40 | |||
41 | public LLSDMapLayer() | ||
42 | { | ||
43 | |||
44 | } | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs b/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs new file mode 100644 index 0000000..ce746ae --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs | |||
@@ -0,0 +1,41 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim.Region.Capabilities | ||
29 | { | ||
30 | [LLSDType("MAP")] | ||
31 | public class LLSDMapLayerResponse | ||
32 | { | ||
33 | public LLSDMapRequest AgentData = new LLSDMapRequest(); | ||
34 | public LLSDArray LayerData = new LLSDArray(); | ||
35 | |||
36 | public LLSDMapLayerResponse() | ||
37 | { | ||
38 | |||
39 | } | ||
40 | } | ||
41 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDMapRequest.cs b/OpenSim/Region/Capabilities/LLSDMapRequest.cs new file mode 100644 index 0000000..fb739cd --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDMapRequest.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | namespace OpenSim.Region.Capabilities | ||
2 | { | ||
3 | [LLSDType("MAP")] | ||
4 | public class LLSDMapRequest | ||
5 | { | ||
6 | public int Flags = 0; | ||
7 | |||
8 | public LLSDMapRequest() | ||
9 | { | ||
10 | |||
11 | } | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDMethod.cs b/OpenSim/Region/Capabilities/LLSDMethod.cs new file mode 100644 index 0000000..5f42f44 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDMethod.cs | |||
@@ -0,0 +1,8 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Capabilities | ||
6 | { | ||
7 | public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request); | ||
8 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs b/OpenSim/Region/Capabilities/LLSDStreamHandler.cs new file mode 100644 index 0000000..7d99b6e --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDStreamHandler.cs | |||
@@ -0,0 +1,42 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Framework.Servers; | ||
5 | using System.IO; | ||
6 | using System.Collections; | ||
7 | using libsecondlife; | ||
8 | |||
9 | namespace OpenSim.Region.Capabilities | ||
10 | { | ||
11 | public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler | ||
12 | where TRequest : new() | ||
13 | { | ||
14 | private LLSDMethod<TRequest, TResponse> m_method; | ||
15 | |||
16 | public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method) | ||
17 | : base(httpMethod, path ) | ||
18 | { | ||
19 | m_method = method; | ||
20 | } | ||
21 | |||
22 | public override byte[] Handle(string path, Stream request) | ||
23 | { | ||
24 | //Encoding encoding = Encoding.UTF8; | ||
25 | //StreamReader streamReader = new StreamReader(request, false); | ||
26 | |||
27 | //string requestBody = streamReader.ReadToEnd(); | ||
28 | //streamReader.Close(); | ||
29 | |||
30 | Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request ); | ||
31 | TRequest llsdRequest = new TRequest(); | ||
32 | LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); | ||
33 | |||
34 | TResponse response = m_method(llsdRequest); | ||
35 | |||
36 | Encoding encoding = new UTF8Encoding(false); | ||
37 | |||
38 | return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) ); | ||
39 | |||
40 | } | ||
41 | } | ||
42 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDTest.cs b/OpenSim/Region/Capabilities/LLSDTest.cs new file mode 100644 index 0000000..f23e327 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDTest.cs | |||
@@ -0,0 +1,41 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim.Region.Capabilities | ||
29 | { | ||
30 | [LLSDType("MAP")] | ||
31 | public class LLSDTest | ||
32 | { | ||
33 | public int Test1 = 20; | ||
34 | public int Test2 = 10; | ||
35 | |||
36 | public LLSDTest() | ||
37 | { | ||
38 | |||
39 | } | ||
40 | } | ||
41 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDType.cs b/OpenSim/Region/Capabilities/LLSDType.cs new file mode 100644 index 0000000..c58a937 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDType.cs | |||
@@ -0,0 +1,59 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Region.Capabilities | ||
31 | { | ||
32 | [AttributeUsage(AttributeTargets.Class)] | ||
33 | public class LLSDType : Attribute | ||
34 | { | ||
35 | protected string myType; | ||
36 | |||
37 | public LLSDType(string type) | ||
38 | { | ||
39 | myType = type; | ||
40 | |||
41 | } | ||
42 | |||
43 | public string ObjectType | ||
44 | { | ||
45 | get | ||
46 | { | ||
47 | return myType; | ||
48 | } | ||
49 | } | ||
50 | } | ||
51 | |||
52 | [AttributeUsage(AttributeTargets.Class)] | ||
53 | public class LLSDMap : LLSDType | ||
54 | { | ||
55 | public LLSDMap() : base( "MAP" ) | ||
56 | { | ||
57 | } | ||
58 | } | ||
59 | } | ||
diff --git a/OpenSim/Region/Capabilities/LLSDUploadReply.cs b/OpenSim/Region/Capabilities/LLSDUploadReply.cs new file mode 100644 index 0000000..023a056 --- /dev/null +++ b/OpenSim/Region/Capabilities/LLSDUploadReply.cs | |||
@@ -0,0 +1,44 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using libsecondlife; | ||
29 | |||
30 | namespace OpenSim.Region.Capabilities | ||
31 | { | ||
32 | [LLSDType("MAP")] | ||
33 | public class LLSDUploadReply | ||
34 | { | ||
35 | public string new_asset = ""; | ||
36 | public LLUUID new_inventory_item = LLUUID.Zero; | ||
37 | public string state = ""; | ||
38 | |||
39 | public LLSDUploadReply() | ||
40 | { | ||
41 | |||
42 | } | ||
43 | } | ||
44 | } | ||
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs new file mode 100644 index 0000000..082c0d0 --- /dev/null +++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs | |||
@@ -0,0 +1,337 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Region.ClientStack; | ||
38 | |||
39 | namespace OpenSim.Assets | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Description of InventoryManager. | ||
43 | /// </summary> | ||
44 | public class InventoryCache | ||
45 | { | ||
46 | private Dictionary<LLUUID, AgentInventory> _agentsInventory; | ||
47 | private List<UserServerRequest> _serverRequests; //list of requests made to user server. | ||
48 | private Encoding _enc = Encoding.ASCII; | ||
49 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
50 | |||
51 | public InventoryCache() | ||
52 | { | ||
53 | _agentsInventory = new Dictionary<LLUUID, AgentInventory>(); | ||
54 | _serverRequests = new List<UserServerRequest>(); | ||
55 | } | ||
56 | |||
57 | public void AddNewAgentsInventory(AgentInventory agentInventory) | ||
58 | { | ||
59 | if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) | ||
60 | { | ||
61 | this._agentsInventory.Add(agentInventory.AgentID, agentInventory); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) | ||
66 | { | ||
67 | AgentInventory res = null; | ||
68 | if (!this._agentsInventory.ContainsKey(agentID)) | ||
69 | { | ||
70 | res = userserver.RequestAgentsInventory(agentID); | ||
71 | this._agentsInventory.Add(agentID,res); | ||
72 | } | ||
73 | return res; | ||
74 | } | ||
75 | |||
76 | public AgentInventory GetAgentsInventory(LLUUID agentID) | ||
77 | { | ||
78 | if (this._agentsInventory.ContainsKey(agentID)) | ||
79 | { | ||
80 | return this._agentsInventory[agentID]; | ||
81 | } | ||
82 | |||
83 | return null; | ||
84 | } | ||
85 | |||
86 | public void ClientLeaving(LLUUID clientID, IUserServer userserver) | ||
87 | { | ||
88 | if (this._agentsInventory.ContainsKey(clientID)) | ||
89 | { | ||
90 | if (userserver != null) | ||
91 | { | ||
92 | userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); | ||
93 | } | ||
94 | this._agentsInventory.Remove(clientID); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) | ||
99 | { | ||
100 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); | ||
101 | } | ||
102 | |||
103 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) | ||
104 | { | ||
105 | bool res = false; | ||
106 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | ||
107 | { | ||
108 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
109 | { | ||
110 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); | ||
111 | } | ||
112 | } | ||
113 | return res; | ||
114 | } | ||
115 | |||
116 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) | ||
117 | { | ||
118 | bool res = false; | ||
119 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | ||
120 | { | ||
121 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
122 | { | ||
123 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); | ||
124 | } | ||
125 | } | ||
126 | return res; | ||
127 | } | ||
128 | |||
129 | public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, AssetBase asset) | ||
130 | { | ||
131 | LLUUID newItem = null; | ||
132 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
133 | { | ||
134 | newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); | ||
135 | if (newItem != null) | ||
136 | { | ||
137 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; | ||
138 | this.SendItemUpdateCreate(remoteClient, Item); | ||
139 | } | ||
140 | } | ||
141 | |||
142 | return newItem; | ||
143 | } | ||
144 | public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) | ||
145 | { | ||
146 | bool res = false; | ||
147 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
148 | { | ||
149 | res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); | ||
150 | if (res) | ||
151 | { | ||
152 | RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); | ||
153 | remove.AgentData.AgentID = remoteClient.AgentID; | ||
154 | remove.AgentData.SessionID = remoteClient.SessionID; | ||
155 | remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; | ||
156 | remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); | ||
157 | remove.InventoryData[0].ItemID = itemID; | ||
158 | remoteClient.OutPacket(remove); | ||
159 | } | ||
160 | } | ||
161 | |||
162 | return res; | ||
163 | } | ||
164 | |||
165 | public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, AssetBase asset) | ||
166 | { | ||
167 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
168 | { | ||
169 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); | ||
170 | if (res) | ||
171 | { | ||
172 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | ||
173 | this.SendItemUpdateCreate(remoteClient, Item); | ||
174 | } | ||
175 | return res; | ||
176 | } | ||
177 | |||
178 | return false; | ||
179 | } | ||
180 | |||
181 | public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | ||
182 | { | ||
183 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
184 | { | ||
185 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); | ||
186 | if (res) | ||
187 | { | ||
188 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | ||
189 | this.SendItemUpdateCreate(remoteClient, Item); | ||
190 | } | ||
191 | return res; | ||
192 | } | ||
193 | |||
194 | return false; | ||
195 | } | ||
196 | |||
197 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) | ||
198 | { | ||
199 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | ||
200 | { | ||
201 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | ||
202 | if (FetchDescend.InventoryData.FetchItems) | ||
203 | { | ||
204 | if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) | ||
205 | { | ||
206 | InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; | ||
207 | InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); | ||
208 | Descend.AgentData.AgentID = userInfo.AgentID; | ||
209 | Descend.AgentData.OwnerID = Folder.OwnerID; | ||
210 | Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; | ||
211 | Descend.AgentData.Descendents = Folder.Items.Count; | ||
212 | Descend.AgentData.Version = Folder.Items.Count; | ||
213 | |||
214 | |||
215 | Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; | ||
216 | for (int i = 0; i < Folder.Items.Count; i++) | ||
217 | { | ||
218 | |||
219 | InventoryItem Item = Folder.Items[i]; | ||
220 | Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | ||
221 | Descend.ItemData[i].ItemID = Item.ItemID; | ||
222 | Descend.ItemData[i].AssetID = Item.AssetID; | ||
223 | Descend.ItemData[i].CreatorID = Item.CreatorID; | ||
224 | Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; | ||
225 | Descend.ItemData[i].CreationDate = 1000; | ||
226 | Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); | ||
227 | Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
228 | Descend.ItemData[i].Flags = 1; | ||
229 | Descend.ItemData[i].FolderID = Item.FolderID; | ||
230 | Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
231 | Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; | ||
232 | Descend.ItemData[i].InvType = Item.InvType; | ||
233 | Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); | ||
234 | Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
235 | Descend.ItemData[i].OwnerID = Item.OwnerID; | ||
236 | Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; | ||
237 | Descend.ItemData[i].SalePrice = 100; | ||
238 | Descend.ItemData[i].SaleType = 0; | ||
239 | Descend.ItemData[i].Type = Item.Type; | ||
240 | Descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
241 | } | ||
242 | |||
243 | userInfo.OutPacket(Descend); | ||
244 | |||
245 | } | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | Console.WriteLine("fetch subfolders"); | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) | ||
255 | { | ||
256 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | ||
257 | { | ||
258 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | ||
259 | |||
260 | for (int i = 0; i < FetchItems.InventoryData.Length; i++) | ||
261 | { | ||
262 | if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) | ||
263 | { | ||
264 | InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; | ||
265 | FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); | ||
266 | InventoryReply.AgentData.AgentID = userInfo.AgentID; | ||
267 | InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; | ||
268 | InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); | ||
269 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | ||
270 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | ||
271 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | ||
272 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | ||
273 | InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
274 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | ||
275 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
276 | InventoryReply.InventoryData[0].Flags = 0; | ||
277 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | ||
278 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
279 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | ||
280 | InventoryReply.InventoryData[0].InvType = Item.InvType; | ||
281 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | ||
282 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
283 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | ||
284 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | ||
285 | InventoryReply.InventoryData[0].SalePrice = 100; | ||
286 | InventoryReply.InventoryData[0].SaleType = 0; | ||
287 | InventoryReply.InventoryData[0].Type = Item.Type; | ||
288 | InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
289 | userInfo.OutPacket(InventoryReply); | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | |||
295 | private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) | ||
296 | { | ||
297 | |||
298 | UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); | ||
299 | InventoryReply.AgentData.AgentID = remoteClient.AgentID; | ||
300 | InventoryReply.AgentData.SimApproved = true; | ||
301 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | ||
302 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | ||
303 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | ||
304 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | ||
305 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | ||
306 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | ||
307 | InventoryReply.InventoryData[0].CreationDate = 1000; | ||
308 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | ||
309 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
310 | InventoryReply.InventoryData[0].Flags = 0; | ||
311 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | ||
312 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
313 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | ||
314 | InventoryReply.InventoryData[0].InvType = Item.InvType; | ||
315 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | ||
316 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
317 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | ||
318 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | ||
319 | InventoryReply.InventoryData[0].SalePrice = 100; | ||
320 | InventoryReply.InventoryData[0].SaleType = 0; | ||
321 | InventoryReply.InventoryData[0].Type = Item.Type; | ||
322 | InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
323 | |||
324 | remoteClient.OutPacket(InventoryReply); | ||
325 | } | ||
326 | } | ||
327 | |||
328 | |||
329 | |||
330 | public class UserServerRequest | ||
331 | { | ||
332 | public UserServerRequest() | ||
333 | { | ||
334 | |||
335 | } | ||
336 | } | ||
337 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs new file mode 100644 index 0000000..f4e537c --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Net.Sockets; | ||
29 | |||
30 | namespace OpenSim.Region.ClientStack | ||
31 | { | ||
32 | |||
33 | public interface ClientStackNetworkHandler | ||
34 | { | ||
35 | void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); | ||
36 | void RemoveClientCircuit(uint circuitcode); | ||
37 | void RegisterPacketServer(PacketServer server); | ||
38 | } | ||
39 | |||
40 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs new file mode 100644 index 0000000..225e906 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -0,0 +1,1122 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Text; | ||
32 | using Axiom.Math; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack | ||
40 | { | ||
41 | partial class ClientView | ||
42 | { | ||
43 | public event ImprovedInstantMessage OnInstantMessage; | ||
44 | public event ChatFromViewer OnChatFromViewer; | ||
45 | public event RezObject OnRezObject; | ||
46 | public event GenericCall4 OnDeRezObject; | ||
47 | public event ModifyTerrain OnModifyTerrain; | ||
48 | public event GenericCall OnRegionHandShakeReply; | ||
49 | public event GenericCall OnRequestWearables; | ||
50 | public event SetAppearance OnSetAppearance; | ||
51 | public event GenericCall2 OnCompleteMovementToRegion; | ||
52 | public event UpdateAgent OnAgentUpdate; | ||
53 | public event StartAnim OnStartAnim; | ||
54 | public event GenericCall OnRequestAvatarsData; | ||
55 | public event LinkObjects OnLinkObjects; | ||
56 | public event UpdateVector OnGrapObject; | ||
57 | public event ObjectSelect OnDeGrapObject; | ||
58 | public event ObjectDuplicate OnObjectDuplicate; | ||
59 | public event MoveObject OnGrapUpdate; | ||
60 | public event GenericCall4 OnAddPrim; | ||
61 | public event UpdateShape OnUpdatePrimShape; | ||
62 | public event ObjectSelect OnObjectSelect; | ||
63 | public event GenericCall7 OnObjectDescription; | ||
64 | public event GenericCall7 OnObjectName; | ||
65 | public event UpdatePrimFlags OnUpdatePrimFlags; | ||
66 | public event UpdatePrimTexture OnUpdatePrimTexture; | ||
67 | public event UpdateVector OnUpdatePrimGroupPosition; | ||
68 | public event UpdateVector OnUpdatePrimSinglePosition; | ||
69 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | ||
70 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; | ||
71 | public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; | ||
72 | public event UpdateVector OnUpdatePrimScale; | ||
73 | public event StatusChange OnChildAgentStatus; | ||
74 | public event GenericCall2 OnStopMovement; | ||
75 | public event NewAvatar OnNewAvatar; | ||
76 | public event GenericCall6 OnRemoveAvatar; | ||
77 | public event RequestMapBlocks OnRequestMapBlocks; | ||
78 | public event TeleportLocationRequest OnTeleportLocationRequest; | ||
79 | |||
80 | public event UUIDNameRequest OnNameFromUUIDRequest; | ||
81 | |||
82 | public event ParcelPropertiesRequest OnParcelPropertiesRequest; | ||
83 | public event ParcelDivideRequest OnParcelDivideRequest; | ||
84 | public event ParcelJoinRequest OnParcelJoinRequest; | ||
85 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | ||
86 | |||
87 | public event EstateOwnerMessageRequest OnEstateOwnerMessage; | ||
88 | /// <summary> | ||
89 | /// | ||
90 | /// </summary> | ||
91 | public LLVector3 StartPos | ||
92 | { | ||
93 | get | ||
94 | { | ||
95 | return startpos; | ||
96 | } | ||
97 | set | ||
98 | { | ||
99 | startpos = value; | ||
100 | } | ||
101 | } | ||
102 | |||
103 | /// <summary> | ||
104 | /// | ||
105 | /// </summary> | ||
106 | public LLUUID AgentId | ||
107 | { | ||
108 | get | ||
109 | { | ||
110 | return this.AgentID; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | public string FirstName | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return this.firstName; | ||
122 | } | ||
123 | |||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// | ||
128 | /// </summary> | ||
129 | public string LastName | ||
130 | { | ||
131 | get | ||
132 | { | ||
133 | return this.lastName; | ||
134 | } | ||
135 | } | ||
136 | |||
137 | #region World/Avatar to Client | ||
138 | |||
139 | /// <summary> | ||
140 | /// | ||
141 | /// </summary> | ||
142 | /// <param name="regionInfo"></param> | ||
143 | public void SendRegionHandshake(RegionInfo regionInfo) | ||
144 | { | ||
145 | Encoding _enc = Encoding.ASCII; | ||
146 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
147 | |||
148 | handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; | ||
149 | handshake.RegionInfo.IsEstateManager = false; | ||
150 | handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; | ||
151 | handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; | ||
152 | handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; | ||
153 | handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; | ||
154 | handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; | ||
155 | handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; | ||
156 | handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; | ||
157 | handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; | ||
158 | handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; | ||
159 | handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; | ||
160 | |||
161 | |||
162 | handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; | ||
163 | |||
164 | handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0"); | ||
165 | handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; | ||
166 | handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; | ||
167 | handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; | ||
168 | handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; | ||
169 | handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; | ||
170 | handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; | ||
171 | handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; | ||
172 | handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2; | ||
173 | handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; | ||
174 | handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? | ||
175 | |||
176 | this.OutPacket(handshake); | ||
177 | } | ||
178 | |||
179 | /// <summary> | ||
180 | /// | ||
181 | /// </summary> | ||
182 | /// <param name="regInfo"></param> | ||
183 | public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) | ||
184 | { | ||
185 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
186 | mov.AgentData.SessionID = this.SessionID; | ||
187 | mov.AgentData.AgentID = this.AgentID; | ||
188 | mov.Data.RegionHandle = regInfo.RegionHandle; | ||
189 | mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this | ||
190 | |||
191 | if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0)) | ||
192 | { | ||
193 | mov.Data.Position = this.startpos; | ||
194 | } | ||
195 | else | ||
196 | { | ||
197 | mov.Data.Position = pos; | ||
198 | } | ||
199 | mov.Data.LookAt = look; | ||
200 | |||
201 | OutPacket(mov); | ||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// | ||
206 | /// </summary> | ||
207 | /// <param name="message"></param> | ||
208 | /// <param name="type"></param> | ||
209 | /// <param name="fromPos"></param> | ||
210 | /// <param name="fromName"></param> | ||
211 | /// <param name="fromAgentID"></param> | ||
212 | public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
213 | { | ||
214 | SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID); | ||
215 | } | ||
216 | |||
217 | /// <summary> | ||
218 | /// | ||
219 | /// </summary> | ||
220 | /// <param name="message"></param> | ||
221 | /// <param name="type"></param> | ||
222 | /// <param name="fromPos"></param> | ||
223 | /// <param name="fromName"></param> | ||
224 | /// <param name="fromAgentID"></param> | ||
225 | public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
226 | { | ||
227 | Encoding enc = Encoding.ASCII; | ||
228 | ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); | ||
229 | reply.ChatData.Audible = 1; | ||
230 | reply.ChatData.Message = message; | ||
231 | reply.ChatData.ChatType = type; | ||
232 | reply.ChatData.SourceType = 1; | ||
233 | reply.ChatData.Position = fromPos; | ||
234 | reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); | ||
235 | reply.ChatData.OwnerID = fromAgentID; | ||
236 | reply.ChatData.SourceID = fromAgentID; | ||
237 | |||
238 | this.OutPacket(reply); | ||
239 | } | ||
240 | |||
241 | /// <summary> | ||
242 | /// | ||
243 | /// </summary> | ||
244 | /// <remarks>TODO</remarks> | ||
245 | /// <param name="message"></param> | ||
246 | /// <param name="target"></param> | ||
247 | public void SendInstantMessage(string message, LLUUID target) | ||
248 | { | ||
249 | ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket(); | ||
250 | msg.AgentData.AgentID = this.AgentID; | ||
251 | msg.AgentData.SessionID = this.SessionID; | ||
252 | |||
253 | msg.MessageBlock.Dialog = 0; | ||
254 | msg.MessageBlock.FromGroup = false; | ||
255 | msg.MessageBlock.ID = target.Combine(this.AgentID); | ||
256 | msg.MessageBlock.Offline = 0; | ||
257 | msg.MessageBlock.ParentEstateID = 0; | ||
258 | msg.MessageBlock.Position = new LLVector3(); | ||
259 | msg.MessageBlock.RegionID = new LLUUID(); | ||
260 | msg.MessageBlock.Timestamp = 0; | ||
261 | msg.MessageBlock.ToAgentID = target; | ||
262 | |||
263 | this.OutPacket(msg); | ||
264 | } | ||
265 | |||
266 | /// <summary> | ||
267 | /// Send the region heightmap to the client | ||
268 | /// </summary> | ||
269 | /// <param name="map">heightmap</param> | ||
270 | public virtual void SendLayerData(float[] map) | ||
271 | { | ||
272 | try | ||
273 | { | ||
274 | int[] patches = new int[4]; | ||
275 | |||
276 | for (int y = 0; y < 16; y++) | ||
277 | { | ||
278 | for (int x = 0; x < 16; x = x + 4) | ||
279 | { | ||
280 | patches[0] = x + 0 + y * 16; | ||
281 | patches[1] = x + 1 + y * 16; | ||
282 | patches[2] = x + 2 + y * 16; | ||
283 | patches[3] = x + 3 + y * 16; | ||
284 | |||
285 | Packet layerpack = TerrainManager.CreateLandPacket(map, patches); | ||
286 | OutPacket(layerpack); | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | catch (Exception e) | ||
291 | { | ||
292 | MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString()); | ||
293 | } | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// Sends a specified patch to a client | ||
298 | /// </summary> | ||
299 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
300 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
301 | /// <param name="map">heightmap</param> | ||
302 | public void SendLayerData(int px, int py, float[] map) | ||
303 | { | ||
304 | try | ||
305 | { | ||
306 | int[] patches = new int[1]; | ||
307 | int patchx, patchy; | ||
308 | patchx = px / 16; | ||
309 | patchy = py / 16; | ||
310 | |||
311 | patches[0] = patchx + 0 + patchy * 16; | ||
312 | |||
313 | Packet layerpack = TerrainManager.CreateLandPacket(map, patches); | ||
314 | OutPacket(layerpack); | ||
315 | } | ||
316 | catch (Exception e) | ||
317 | { | ||
318 | MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString()); | ||
319 | } | ||
320 | } | ||
321 | |||
322 | /// <summary> | ||
323 | /// | ||
324 | /// </summary> | ||
325 | /// <param name="neighbourHandle"></param> | ||
326 | /// <param name="neighbourIP"></param> | ||
327 | /// <param name="neighbourPort"></param> | ||
328 | public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint ) | ||
329 | { | ||
330 | IPAddress neighbourIP = neighbourEndPoint.Address; | ||
331 | ushort neighbourPort = (ushort) neighbourEndPoint.Port; | ||
332 | |||
333 | EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); | ||
334 | enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); | ||
335 | enablesimpacket.SimulatorInfo.Handle = neighbourHandle; | ||
336 | |||
337 | byte[] byteIP = neighbourIP.GetAddressBytes(); | ||
338 | enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; | ||
339 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; | ||
340 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; | ||
341 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; | ||
342 | enablesimpacket.SimulatorInfo.Port = neighbourPort; | ||
343 | OutPacket(enablesimpacket); | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// | ||
348 | /// </summary> | ||
349 | /// <returns></returns> | ||
350 | public AgentCircuitData RequestClientInfo() | ||
351 | { | ||
352 | AgentCircuitData agentData = new AgentCircuitData(); | ||
353 | agentData.AgentID = this.AgentId; | ||
354 | agentData.SessionID = this.SessionID; | ||
355 | agentData.SecureSessionID = this.SecureSessionID; | ||
356 | agentData.circuitcode = this.CircuitCode; | ||
357 | agentData.child = false; | ||
358 | agentData.firstname = this.firstName; | ||
359 | agentData.lastname = this.lastName; | ||
360 | |||
361 | return agentData; | ||
362 | } | ||
363 | |||
364 | public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint) | ||
365 | { | ||
366 | LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10); | ||
367 | |||
368 | CrossedRegionPacket newSimPack = new CrossedRegionPacket(); | ||
369 | newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); | ||
370 | newSimPack.AgentData.AgentID = this.AgentID; | ||
371 | newSimPack.AgentData.SessionID = this.SessionID; | ||
372 | newSimPack.Info = new CrossedRegionPacket.InfoBlock(); | ||
373 | newSimPack.Info.Position = pos; | ||
374 | newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! | ||
375 | newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock(); | ||
376 | newSimPack.RegionData.RegionHandle = newRegionHandle; | ||
377 | byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes(); | ||
378 | newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24; | ||
379 | newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16; | ||
380 | newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; | ||
381 | newSimPack.RegionData.SimIP += (uint)byteIP[0]; | ||
382 | newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port; | ||
383 | newSimPack.RegionData.SeedCapability = new byte[0]; | ||
384 | |||
385 | this.OutPacket(newSimPack); | ||
386 | //this.DowngradeClient(); | ||
387 | } | ||
388 | |||
389 | public void SendMapBlock(List<MapBlockData> mapBlocks) | ||
390 | { | ||
391 | Encoding _enc = Encoding.ASCII; | ||
392 | |||
393 | MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); | ||
394 | mapReply.AgentData.AgentID = this.AgentID; | ||
395 | mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count]; | ||
396 | mapReply.AgentData.Flags = 0; | ||
397 | |||
398 | for (int i = 0; i < mapBlocks.Count; i++) | ||
399 | { | ||
400 | mapReply.Data[i] = new MapBlockReplyPacket.DataBlock(); | ||
401 | mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId; | ||
402 | mapReply.Data[i].X = mapBlocks[i].X; | ||
403 | mapReply.Data[i].Y = mapBlocks[i].Y; | ||
404 | mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight; | ||
405 | mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name); | ||
406 | mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags; | ||
407 | mapReply.Data[i].Access = mapBlocks[i].Access; | ||
408 | mapReply.Data[i].Agents = mapBlocks[i].Agents; | ||
409 | } | ||
410 | this.OutPacket(mapReply); | ||
411 | } | ||
412 | |||
413 | public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) | ||
414 | { | ||
415 | TeleportLocalPacket tpLocal = new TeleportLocalPacket(); | ||
416 | tpLocal.Info.AgentID = this.AgentID; | ||
417 | tpLocal.Info.TeleportFlags = flags; | ||
418 | tpLocal.Info.LocationID = 2; | ||
419 | tpLocal.Info.LookAt = lookAt; | ||
420 | tpLocal.Info.Position = position; | ||
421 | OutPacket(tpLocal); | ||
422 | } | ||
423 | |||
424 | public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, uint flags) | ||
425 | { | ||
426 | TeleportFinishPacket teleport = new TeleportFinishPacket(); | ||
427 | teleport.Info.AgentID = this.AgentID; | ||
428 | teleport.Info.RegionHandle = regionHandle; | ||
429 | teleport.Info.SimAccess = simAccess; | ||
430 | teleport.Info.SeedCapability = new byte[0]; | ||
431 | |||
432 | IPAddress oIP = newRegionEndPoint.Address; | ||
433 | byte[] byteIP = oIP.GetAddressBytes(); | ||
434 | uint ip = (uint)byteIP[3] << 24; | ||
435 | ip += (uint)byteIP[2] << 16; | ||
436 | ip += (uint)byteIP[1] << 8; | ||
437 | ip += (uint)byteIP[0]; | ||
438 | |||
439 | teleport.Info.SimIP = ip; | ||
440 | teleport.Info.SimPort = (ushort)newRegionEndPoint.Port; | ||
441 | teleport.Info.LocationID = 4; | ||
442 | teleport.Info.TeleportFlags = 1 << 4; | ||
443 | OutPacket(teleport); | ||
444 | } | ||
445 | |||
446 | /// <summary> | ||
447 | /// | ||
448 | /// </summary> | ||
449 | public void SendTeleportCancel() | ||
450 | { | ||
451 | TeleportCancelPacket tpCancel = new TeleportCancelPacket(); | ||
452 | tpCancel.Info.SessionID = this.SessionID; | ||
453 | tpCancel.Info.AgentID = this.AgentID; | ||
454 | |||
455 | OutPacket(tpCancel); | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | public void SendTeleportLocationStart() | ||
462 | { | ||
463 | TeleportStartPacket tpStart = new TeleportStartPacket(); | ||
464 | tpStart.Info.TeleportFlags = 16; // Teleport via location | ||
465 | OutPacket(tpStart); | ||
466 | } | ||
467 | |||
468 | public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) | ||
469 | { | ||
470 | MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket(); | ||
471 | money.MoneyData.AgentID = this.AgentID; | ||
472 | money.MoneyData.TransactionID = transaction; | ||
473 | money.MoneyData.TransactionSuccess = success; | ||
474 | money.MoneyData.Description = description; | ||
475 | money.MoneyData.MoneyBalance = balance; | ||
476 | OutPacket(money); | ||
477 | } | ||
478 | |||
479 | public void SendStartPingCheck(byte seq) | ||
480 | { | ||
481 | StartPingCheckPacket pc = new StartPingCheckPacket(); | ||
482 | pc.PingID.PingID = seq; | ||
483 | OutPacket(pc); | ||
484 | } | ||
485 | |||
486 | public void SendKillObject(ulong regionHandle, uint avatarLocalID) | ||
487 | { | ||
488 | KillObjectPacket kill = new KillObjectPacket(); | ||
489 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | ||
490 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | ||
491 | kill.ObjectData[0].ID = avatarLocalID; | ||
492 | OutPacket(kill); | ||
493 | } | ||
494 | |||
495 | |||
496 | #region Appearance/ Wearables Methods | ||
497 | |||
498 | /// <summary> | ||
499 | /// | ||
500 | /// </summary> | ||
501 | /// <param name="wearables"></param> | ||
502 | public void SendWearables(AvatarWearable[] wearables) | ||
503 | { | ||
504 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
505 | aw.AgentData.AgentID = this.AgentID; | ||
506 | aw.AgentData.SerialNum = 0; | ||
507 | aw.AgentData.SessionID = this.SessionID; | ||
508 | |||
509 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
510 | AgentWearablesUpdatePacket.WearableDataBlock awb; | ||
511 | for (int i = 0; i < wearables.Length; i++) | ||
512 | { | ||
513 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
514 | awb.WearableType = (byte)i; | ||
515 | awb.AssetID = wearables[i].AssetID; | ||
516 | awb.ItemID = wearables[i].ItemID; | ||
517 | aw.WearableData[i] = awb; | ||
518 | } | ||
519 | |||
520 | this.OutPacket(aw); | ||
521 | } | ||
522 | |||
523 | /// <summary> | ||
524 | /// | ||
525 | /// </summary> | ||
526 | /// <param name="agentID"></param> | ||
527 | /// <param name="visualParams"></param> | ||
528 | /// <param name="textureEntry"></param> | ||
529 | public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) | ||
530 | { | ||
531 | AvatarAppearancePacket avp = new AvatarAppearancePacket(); | ||
532 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | ||
533 | avp.ObjectData.TextureEntry = textureEntry; | ||
534 | |||
535 | AvatarAppearancePacket.VisualParamBlock avblock = null; | ||
536 | for (int i = 0; i < visualParams.Length; i++) | ||
537 | { | ||
538 | avblock = new AvatarAppearancePacket.VisualParamBlock(); | ||
539 | avblock.ParamValue = visualParams[i]; | ||
540 | avp.VisualParam[i] = avblock; | ||
541 | } | ||
542 | |||
543 | avp.Sender.IsTrial = false; | ||
544 | avp.Sender.ID = agentID; | ||
545 | OutPacket(avp); | ||
546 | } | ||
547 | |||
548 | public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) | ||
549 | { | ||
550 | AvatarAnimationPacket ani = new AvatarAnimationPacket(); | ||
551 | ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; | ||
552 | ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); | ||
553 | ani.AnimationSourceList[0].ObjectID = sourceAgentId; | ||
554 | ani.Sender = new AvatarAnimationPacket.SenderBlock(); | ||
555 | ani.Sender.ID = sourceAgentId; | ||
556 | ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; | ||
557 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | ||
558 | ani.AnimationList[0].AnimID = animID; | ||
559 | ani.AnimationList[0].AnimSequenceID = seq; | ||
560 | this.OutPacket(ani); | ||
561 | } | ||
562 | |||
563 | #endregion | ||
564 | |||
565 | #region Avatar Packet/data sending Methods | ||
566 | |||
567 | /// <summary> | ||
568 | /// | ||
569 | /// </summary> | ||
570 | /// <param name="regionInfo"></param> | ||
571 | /// <param name="firstName"></param> | ||
572 | /// <param name="lastName"></param> | ||
573 | /// <param name="avatarID"></param> | ||
574 | /// <param name="avatarLocalID"></param> | ||
575 | /// <param name="Pos"></param> | ||
576 | public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) | ||
577 | { | ||
578 | Encoding _enc = Encoding.ASCII; | ||
579 | //send a objectupdate packet with information about the clients avatar | ||
580 | |||
581 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
582 | objupdate.RegionData.RegionHandle = regionHandle; | ||
583 | objupdate.RegionData.TimeDilation = 64096; | ||
584 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
585 | objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(textureEntry); | ||
586 | //give this avatar object a local id and assign the user a name | ||
587 | |||
588 | objupdate.ObjectData[0].ID = avatarLocalID; | ||
589 | objupdate.ObjectData[0].FullID = avatarID; | ||
590 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0"); | ||
591 | LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z); | ||
592 | byte[] pb = pos2.GetBytes(); | ||
593 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
594 | |||
595 | OutPacket(objupdate); | ||
596 | |||
597 | } | ||
598 | |||
599 | /// <summary> | ||
600 | /// | ||
601 | /// </summary> | ||
602 | /// <param name="regionHandle"></param> | ||
603 | /// <param name="timeDilation"></param> | ||
604 | /// <param name="localID"></param> | ||
605 | /// <param name="position"></param> | ||
606 | /// <param name="velocity"></param> | ||
607 | public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) | ||
608 | { | ||
609 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity); | ||
610 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
611 | terse.RegionData.RegionHandle = regionHandle; | ||
612 | terse.RegionData.TimeDilation = timeDilation; | ||
613 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
614 | terse.ObjectData[0] = terseBlock; | ||
615 | |||
616 | this.OutPacket(terse); | ||
617 | } | ||
618 | |||
619 | #endregion | ||
620 | |||
621 | #region Primitive Packet/data Sending Methods | ||
622 | |||
623 | /// <summary> | ||
624 | /// | ||
625 | /// </summary> | ||
626 | /// <param name="localID"></param> | ||
627 | /// <param name="rotation"></param> | ||
628 | /// <param name="attachPoint"></param> | ||
629 | public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) | ||
630 | { | ||
631 | ObjectAttachPacket attach = new ObjectAttachPacket(); | ||
632 | attach.AgentData.AgentID = this.AgentID; | ||
633 | attach.AgentData.SessionID = this.SessionID; | ||
634 | attach.AgentData.AttachmentPoint = attachPoint; | ||
635 | attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1]; | ||
636 | attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock(); | ||
637 | attach.ObjectData[0].ObjectLocalID = localID; | ||
638 | attach.ObjectData[0].Rotation = rotation; | ||
639 | |||
640 | this.OutPacket(attach); | ||
641 | } | ||
642 | |||
643 | /// <summary> | ||
644 | /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive | ||
645 | /// or big changes to a existing primitive. | ||
646 | /// </summary> | ||
647 | /// <param name="regionHandle"></param> | ||
648 | /// <param name="timeDilation"></param> | ||
649 | /// <param name="localID"></param> | ||
650 | /// <param name="primData"></param> | ||
651 | /// <param name="pos"></param> | ||
652 | /// <param name="rotation"></param> | ||
653 | /// <param name="textureID"></param> | ||
654 | public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) | ||
655 | { | ||
656 | ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); | ||
657 | outPacket.RegionData.RegionHandle = regionHandle; | ||
658 | outPacket.RegionData.TimeDilation = timeDilation; | ||
659 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
660 | outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags); | ||
661 | outPacket.ObjectData[0].ID = localID; | ||
662 | outPacket.ObjectData[0].FullID = primData.FullID; | ||
663 | byte[] pb = pos.GetBytes(); | ||
664 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
665 | byte[] rot = rotation.GetBytes(); | ||
666 | Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length); | ||
667 | OutPacket(outPacket); | ||
668 | } | ||
669 | |||
670 | /// <summary> | ||
671 | /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive | ||
672 | /// or big changes to a existing primitive. | ||
673 | /// Uses default rotation | ||
674 | /// </summary> | ||
675 | /// <param name="primData"></param> | ||
676 | /// <param name="pos"></param> | ||
677 | public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags) | ||
678 | { | ||
679 | ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); | ||
680 | outPacket.RegionData.RegionHandle = regionHandle; | ||
681 | outPacket.RegionData.TimeDilation = timeDilation; | ||
682 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
683 | outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags); | ||
684 | outPacket.ObjectData[0].ID = localID; | ||
685 | outPacket.ObjectData[0].FullID = primData.FullID; | ||
686 | byte[] pb = pos.GetBytes(); | ||
687 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
688 | |||
689 | OutPacket(outPacket); | ||
690 | } | ||
691 | |||
692 | |||
693 | public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) | ||
694 | { | ||
695 | ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); | ||
696 | outPacket.RegionData.RegionHandle = regionHandle; | ||
697 | outPacket.RegionData.TimeDilation = timeDilation; | ||
698 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
699 | outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags); | ||
700 | outPacket.ObjectData[0].ID = localID; | ||
701 | outPacket.ObjectData[0].FullID = objectID; | ||
702 | outPacket.ObjectData[0].OwnerID = ownerID; | ||
703 | outPacket.ObjectData[0].Text = enc.GetBytes(text); | ||
704 | outPacket.ObjectData[0].ParentID = parentID; | ||
705 | byte[] pb = pos.GetBytes(); | ||
706 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
707 | byte[] rot = rotation.GetBytes(); | ||
708 | Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length); | ||
709 | OutPacket(outPacket); | ||
710 | } | ||
711 | |||
712 | public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) | ||
713 | { | ||
714 | ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); | ||
715 | outPacket.RegionData.RegionHandle = regionHandle; | ||
716 | outPacket.RegionData.TimeDilation = timeDilation; | ||
717 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
718 | outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags); | ||
719 | outPacket.ObjectData[0].ID = localID; | ||
720 | outPacket.ObjectData[0].FullID = objectID; | ||
721 | outPacket.ObjectData[0].OwnerID = ownerID; | ||
722 | outPacket.ObjectData[0].Text = enc.GetBytes(text); | ||
723 | outPacket.ObjectData[0].ParentID = parentID; | ||
724 | byte[] pb = pos.GetBytes(); | ||
725 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
726 | |||
727 | OutPacket(outPacket); | ||
728 | } | ||
729 | /// <summary> | ||
730 | /// | ||
731 | /// </summary> | ||
732 | /// <param name="regionHandle"></param> | ||
733 | /// <param name="timeDilation"></param> | ||
734 | /// <param name="localID"></param> | ||
735 | /// <param name="position"></param> | ||
736 | /// <param name="rotation"></param> | ||
737 | public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) | ||
738 | { | ||
739 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
740 | terse.RegionData.RegionHandle = regionHandle; | ||
741 | terse.RegionData.TimeDilation = timeDilation; | ||
742 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
743 | terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation); | ||
744 | |||
745 | this.OutPacket(terse); | ||
746 | } | ||
747 | |||
748 | #endregion | ||
749 | |||
750 | #endregion | ||
751 | |||
752 | #region Helper Methods | ||
753 | |||
754 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity) | ||
755 | { | ||
756 | byte[] bytes = new byte[60]; | ||
757 | int i = 0; | ||
758 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
759 | |||
760 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | ||
761 | |||
762 | uint ID = localID; | ||
763 | |||
764 | bytes[i++] = (byte)(ID % 256); | ||
765 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
766 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
767 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
768 | bytes[i++] = 0; | ||
769 | bytes[i++] = 1; | ||
770 | i += 14; | ||
771 | bytes[i++] = 128; | ||
772 | bytes[i++] = 63; | ||
773 | |||
774 | byte[] pb = pos.GetBytes(); | ||
775 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
776 | i += 12; | ||
777 | ushort InternVelocityX; | ||
778 | ushort InternVelocityY; | ||
779 | ushort InternVelocityZ; | ||
780 | Vector3 internDirec = new Vector3(0, 0, 0); | ||
781 | |||
782 | internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z); | ||
783 | |||
784 | internDirec = internDirec / 128.0f; | ||
785 | internDirec.x += 1; | ||
786 | internDirec.y += 1; | ||
787 | internDirec.z += 1; | ||
788 | |||
789 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
790 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
791 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
792 | |||
793 | ushort ac = 32767; | ||
794 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
795 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
796 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
797 | bytes[i++] = (byte)((InternVelocityY >> 8) % 256); | ||
798 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
799 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
800 | |||
801 | //accel | ||
802 | bytes[i++] = (byte)(ac % 256); | ||
803 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
804 | bytes[i++] = (byte)(ac % 256); | ||
805 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
806 | bytes[i++] = (byte)(ac % 256); | ||
807 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
808 | |||
809 | //rot | ||
810 | bytes[i++] = (byte)(ac % 256); | ||
811 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
812 | bytes[i++] = (byte)(ac % 256); | ||
813 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
814 | bytes[i++] = (byte)(ac % 256); | ||
815 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
816 | bytes[i++] = (byte)(ac % 256); | ||
817 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
818 | |||
819 | //rotation vel | ||
820 | bytes[i++] = (byte)(ac % 256); | ||
821 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
822 | bytes[i++] = (byte)(ac % 256); | ||
823 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
824 | bytes[i++] = (byte)(ac % 256); | ||
825 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
826 | |||
827 | dat.Data = bytes; | ||
828 | return (dat); | ||
829 | } | ||
830 | |||
831 | /// <summary> | ||
832 | /// | ||
833 | /// </summary> | ||
834 | /// <param name="localID"></param> | ||
835 | /// <param name="position"></param> | ||
836 | /// <param name="rotation"></param> | ||
837 | /// <returns></returns> | ||
838 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation) | ||
839 | { | ||
840 | uint ID = localID; | ||
841 | byte[] bytes = new byte[60]; | ||
842 | |||
843 | int i = 0; | ||
844 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
845 | dat.TextureEntry = new byte[0]; | ||
846 | bytes[i++] = (byte)(ID % 256); | ||
847 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
848 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
849 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
850 | bytes[i++] = 0; | ||
851 | bytes[i++] = 0; | ||
852 | |||
853 | byte[] pb = position.GetBytes(); | ||
854 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
855 | i += 12; | ||
856 | ushort ac = 32767; | ||
857 | |||
858 | //vel | ||
859 | bytes[i++] = (byte)(ac % 256); | ||
860 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
861 | bytes[i++] = (byte)(ac % 256); | ||
862 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
863 | bytes[i++] = (byte)(ac % 256); | ||
864 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
865 | |||
866 | //accel | ||
867 | bytes[i++] = (byte)(ac % 256); | ||
868 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
869 | bytes[i++] = (byte)(ac % 256); | ||
870 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
871 | bytes[i++] = (byte)(ac % 256); | ||
872 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
873 | |||
874 | ushort rw, rx, ry, rz; | ||
875 | rw = (ushort)(32768 * (rotation.W + 1)); | ||
876 | rx = (ushort)(32768 * (rotation.X + 1)); | ||
877 | ry = (ushort)(32768 * (rotation.Y + 1)); | ||
878 | rz = (ushort)(32768 * (rotation.Z + 1)); | ||
879 | |||
880 | //rot | ||
881 | bytes[i++] = (byte)(rx % 256); | ||
882 | bytes[i++] = (byte)((rx >> 8) % 256); | ||
883 | bytes[i++] = (byte)(ry % 256); | ||
884 | bytes[i++] = (byte)((ry >> 8) % 256); | ||
885 | bytes[i++] = (byte)(rz % 256); | ||
886 | bytes[i++] = (byte)((rz >> 8) % 256); | ||
887 | bytes[i++] = (byte)(rw % 256); | ||
888 | bytes[i++] = (byte)((rw >> 8) % 256); | ||
889 | |||
890 | //rotation vel | ||
891 | bytes[i++] = (byte)(ac % 256); | ||
892 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
893 | bytes[i++] = (byte)(ac % 256); | ||
894 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
895 | bytes[i++] = (byte)(ac % 256); | ||
896 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
897 | |||
898 | dat.Data = bytes; | ||
899 | return dat; | ||
900 | } | ||
901 | |||
902 | |||
903 | /// <summary> | ||
904 | /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) | ||
905 | /// </summary> | ||
906 | /// <param name="primData"></param> | ||
907 | /// <returns></returns> | ||
908 | protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags) | ||
909 | { | ||
910 | ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); | ||
911 | this.SetDefaultPrimPacketValues(objupdate); | ||
912 | objupdate.UpdateFlags = flags; | ||
913 | this.SetPrimPacketShapeData(objupdate, primData, textureID); | ||
914 | |||
915 | return objupdate; | ||
916 | } | ||
917 | |||
918 | /// <summary> | ||
919 | /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) | ||
920 | /// </summary> | ||
921 | /// <param name="primData"></param> | ||
922 | /// <returns></returns> | ||
923 | protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, LLUUID textureID, uint flags) | ||
924 | { | ||
925 | ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); | ||
926 | this.SetDefaultPrimPacketValues(objupdate); | ||
927 | objupdate.UpdateFlags = flags; | ||
928 | this.SetPrimPacketShapeData(objupdate, primShape, textureID); | ||
929 | |||
930 | return objupdate; | ||
931 | } | ||
932 | |||
933 | |||
934 | /// <summary> | ||
935 | /// Copy the data from a PrimData object to a ObjectUpdatePacket | ||
936 | /// </summary> | ||
937 | /// <param name="objectData"></param> | ||
938 | /// <param name="primData"></param> | ||
939 | protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID) | ||
940 | { | ||
941 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID); | ||
942 | objectData.TextureEntry = ntex.ToBytes(); | ||
943 | objectData.OwnerID = primData.OwnerID; | ||
944 | objectData.ParentID = primData.ParentID; | ||
945 | objectData.PCode = primData.PCode; | ||
946 | objectData.PathBegin = primData.PathBegin; | ||
947 | objectData.PathEnd = primData.PathEnd; | ||
948 | objectData.PathScaleX = primData.PathScaleX; | ||
949 | objectData.PathScaleY = primData.PathScaleY; | ||
950 | objectData.PathShearX = primData.PathShearX; | ||
951 | objectData.PathShearY = primData.PathShearY; | ||
952 | objectData.PathSkew = primData.PathSkew; | ||
953 | objectData.ProfileBegin = primData.ProfileBegin; | ||
954 | objectData.ProfileEnd = primData.ProfileEnd; | ||
955 | objectData.Scale = primData.Scale; | ||
956 | objectData.PathCurve = primData.PathCurve; | ||
957 | objectData.ProfileCurve = primData.ProfileCurve; | ||
958 | objectData.ProfileHollow = primData.ProfileHollow; | ||
959 | objectData.PathRadiusOffset = primData.PathRadiusOffset; | ||
960 | objectData.PathRevolutions = primData.PathRevolutions; | ||
961 | objectData.PathTaperX = primData.PathTaperX; | ||
962 | objectData.PathTaperY = primData.PathTaperY; | ||
963 | objectData.PathTwist = primData.PathTwist; | ||
964 | objectData.PathTwistBegin = primData.PathTwistBegin; | ||
965 | } | ||
966 | |||
967 | protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID) | ||
968 | { | ||
969 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID); | ||
970 | objectData.TextureEntry = ntex.ToBytes(); | ||
971 | objectData.PCode = primData.PCode; | ||
972 | objectData.PathBegin = primData.PathBegin; | ||
973 | objectData.PathEnd = primData.PathEnd; | ||
974 | objectData.PathScaleX = primData.PathScaleX; | ||
975 | objectData.PathScaleY = primData.PathScaleY; | ||
976 | objectData.PathShearX = primData.PathShearX; | ||
977 | objectData.PathShearY = primData.PathShearY; | ||
978 | objectData.PathSkew = primData.PathSkew; | ||
979 | objectData.ProfileBegin = primData.ProfileBegin; | ||
980 | objectData.ProfileEnd = primData.ProfileEnd; | ||
981 | objectData.Scale = primData.Scale; | ||
982 | objectData.PathCurve = primData.PathCurve; | ||
983 | objectData.ProfileCurve = primData.ProfileCurve; | ||
984 | objectData.ProfileHollow = primData.ProfileHollow; | ||
985 | objectData.PathRadiusOffset = primData.PathRadiusOffset; | ||
986 | objectData.PathRevolutions = primData.PathRevolutions; | ||
987 | objectData.PathTaperX = primData.PathTaperX; | ||
988 | objectData.PathTaperY = primData.PathTaperY; | ||
989 | objectData.PathTwist = primData.PathTwist; | ||
990 | objectData.PathTwistBegin = primData.PathTwistBegin; | ||
991 | } | ||
992 | |||
993 | /// <summary> | ||
994 | /// Set some default values in a ObjectUpdatePacket | ||
995 | /// </summary> | ||
996 | /// <param name="objdata"></param> | ||
997 | protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
998 | { | ||
999 | objdata.PSBlock = new byte[0]; | ||
1000 | objdata.ExtraParams = new byte[1]; | ||
1001 | objdata.MediaURL = new byte[0]; | ||
1002 | objdata.NameValue = new byte[0]; | ||
1003 | objdata.Text = new byte[0]; | ||
1004 | objdata.TextColor = new byte[4]; | ||
1005 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
1006 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
1007 | objdata.Material = 3; | ||
1008 | objdata.TextureAnim = new byte[0]; | ||
1009 | objdata.Sound = LLUUID.Zero; | ||
1010 | objdata.State = 0; | ||
1011 | objdata.Data = new byte[0]; | ||
1012 | |||
1013 | objdata.ObjectData = new byte[60]; | ||
1014 | objdata.ObjectData[46] = 128; | ||
1015 | objdata.ObjectData[47] = 63; | ||
1016 | } | ||
1017 | |||
1018 | |||
1019 | /// <summary> | ||
1020 | /// | ||
1021 | /// </summary> | ||
1022 | /// <returns></returns> | ||
1023 | protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry) | ||
1024 | { | ||
1025 | ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
1026 | |||
1027 | SetDefaultAvatarPacketValues(ref objdata); | ||
1028 | objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); | ||
1029 | objdata.PathCurve = 16; | ||
1030 | objdata.ProfileCurve = 1; | ||
1031 | objdata.PathScaleX = 100; | ||
1032 | objdata.PathScaleY = 100; | ||
1033 | objdata.ParentID = 0; | ||
1034 | objdata.OwnerID = LLUUID.Zero; | ||
1035 | objdata.Scale = new LLVector3(1, 1, 1); | ||
1036 | objdata.PCode = 47; | ||
1037 | if (textureEntry != null) | ||
1038 | { | ||
1039 | objdata.TextureEntry = textureEntry; | ||
1040 | } | ||
1041 | Encoding enc = Encoding.ASCII; | ||
1042 | LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
1043 | pos.X = 100f; | ||
1044 | objdata.ID = 8880000; | ||
1045 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
1046 | LLVector3 pos2 = new LLVector3(100f, 100f, 23f); | ||
1047 | //objdata.FullID=user.AgentID; | ||
1048 | byte[] pb = pos.GetBytes(); | ||
1049 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
1050 | |||
1051 | return objdata; | ||
1052 | } | ||
1053 | |||
1054 | /// <summary> | ||
1055 | /// | ||
1056 | /// </summary> | ||
1057 | /// <param name="objdata"></param> | ||
1058 | protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata) | ||
1059 | { | ||
1060 | objdata.PSBlock = new byte[0]; | ||
1061 | objdata.ExtraParams = new byte[1]; | ||
1062 | objdata.MediaURL = new byte[0]; | ||
1063 | objdata.NameValue = new byte[0]; | ||
1064 | objdata.Text = new byte[0]; | ||
1065 | objdata.TextColor = new byte[4]; | ||
1066 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
1067 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
1068 | objdata.Material = 4; | ||
1069 | objdata.TextureAnim = new byte[0]; | ||
1070 | objdata.Sound = LLUUID.Zero; | ||
1071 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
1072 | objdata.TextureEntry = ntex.ToBytes(); | ||
1073 | objdata.State = 0; | ||
1074 | objdata.Data = new byte[0]; | ||
1075 | |||
1076 | objdata.ObjectData = new byte[76]; | ||
1077 | objdata.ObjectData[15] = 128; | ||
1078 | objdata.ObjectData[16] = 63; | ||
1079 | objdata.ObjectData[56] = 128; | ||
1080 | objdata.ObjectData[61] = 102; | ||
1081 | objdata.ObjectData[62] = 40; | ||
1082 | objdata.ObjectData[63] = 61; | ||
1083 | objdata.ObjectData[64] = 189; | ||
1084 | } | ||
1085 | |||
1086 | /// <summary> | ||
1087 | /// | ||
1088 | /// </summary> | ||
1089 | /// <param name="addPacket"></param> | ||
1090 | /// <returns></returns> | ||
1091 | protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket) | ||
1092 | { | ||
1093 | PrimData PData = new PrimData(); | ||
1094 | PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
1095 | PData.PCode = addPacket.ObjectData.PCode; | ||
1096 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
1097 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
1098 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
1099 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
1100 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
1101 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
1102 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
1103 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
1104 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
1105 | PData.Scale = addPacket.ObjectData.Scale; | ||
1106 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
1107 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
1108 | PData.ParentID = 0; | ||
1109 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
1110 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
1111 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
1112 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
1113 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
1114 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
1115 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
1116 | |||
1117 | return PData; | ||
1118 | } | ||
1119 | #endregion | ||
1120 | |||
1121 | } | ||
1122 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs new file mode 100644 index 0000000..60cd33a --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs | |||
@@ -0,0 +1,357 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Assets; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Framework.Types; | ||
35 | using OpenSim.Framework.Utilities; | ||
36 | using OpenSim.Region.Caches; | ||
37 | |||
38 | namespace OpenSim.Region.ClientStack | ||
39 | { | ||
40 | partial class ClientView | ||
41 | { | ||
42 | public class AgentAssetUpload | ||
43 | { | ||
44 | private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); | ||
45 | private ClientView ourClient; | ||
46 | private AssetCache m_assetCache; | ||
47 | private InventoryCache m_inventoryCache; | ||
48 | |||
49 | public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) | ||
50 | { | ||
51 | this.ourClient = client; | ||
52 | m_assetCache = assetCache; | ||
53 | m_inventoryCache = inventoryCache; | ||
54 | } | ||
55 | |||
56 | public void AddUpload(LLUUID transactionID, AssetBase asset) | ||
57 | { | ||
58 | AssetTransaction upload = new AssetTransaction(); | ||
59 | lock (this.transactions) | ||
60 | { | ||
61 | upload.Asset = asset; | ||
62 | upload.TransactionID = transactionID; | ||
63 | this.transactions.Add(transactionID, upload); | ||
64 | } | ||
65 | if (upload.Asset.Data.Length > 2) | ||
66 | { | ||
67 | //is complete | ||
68 | upload.UploadComplete = true; | ||
69 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
70 | response.AssetBlock.Type = asset.Type; | ||
71 | response.AssetBlock.Success = true; | ||
72 | response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
73 | this.ourClient.OutPacket(response); | ||
74 | m_assetCache.AddAsset(asset); | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | upload.UploadComplete = false; | ||
79 | upload.XferID = Util.GetNextXferID(); | ||
80 | RequestXferPacket xfer = new RequestXferPacket(); | ||
81 | xfer.XferID.ID = upload.XferID; | ||
82 | xfer.XferID.VFileType = upload.Asset.Type; | ||
83 | xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
84 | xfer.XferID.FilePath = 0; | ||
85 | xfer.XferID.Filename = new byte[0]; | ||
86 | this.ourClient.OutPacket(xfer); | ||
87 | } | ||
88 | |||
89 | } | ||
90 | |||
91 | public AssetBase GetUpload(LLUUID transactionID) | ||
92 | { | ||
93 | if (this.transactions.ContainsKey(transactionID)) | ||
94 | { | ||
95 | return this.transactions[transactionID].Asset; | ||
96 | } | ||
97 | |||
98 | return null; | ||
99 | } | ||
100 | |||
101 | public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) | ||
102 | { | ||
103 | // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); | ||
104 | AssetBase asset = null; | ||
105 | if (pack.AssetBlock.Type == 0) | ||
106 | { | ||
107 | |||
108 | //first packet for transaction | ||
109 | asset = new AssetBase(); | ||
110 | asset.FullID = assetID; | ||
111 | asset.Type = pack.AssetBlock.Type; | ||
112 | asset.InvType = asset.Type; | ||
113 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
114 | asset.Data = pack.AssetBlock.AssetData; | ||
115 | |||
116 | |||
117 | } | ||
118 | else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) | ||
119 | { | ||
120 | |||
121 | asset = new AssetBase(); | ||
122 | asset.FullID = assetID; | ||
123 | // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); | ||
124 | asset.Type = pack.AssetBlock.Type; | ||
125 | asset.InvType = asset.Type; | ||
126 | asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
127 | asset.Data = pack.AssetBlock.AssetData; | ||
128 | |||
129 | |||
130 | } | ||
131 | |||
132 | if (asset != null) | ||
133 | { | ||
134 | this.AddUpload(pack.AssetBlock.TransactionID, asset); | ||
135 | } | ||
136 | else | ||
137 | { | ||
138 | |||
139 | //currently we don't support this asset type | ||
140 | //so lets just tell the client that the upload is complete | ||
141 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
142 | response.AssetBlock.Type = pack.AssetBlock.Type; | ||
143 | response.AssetBlock.Success = true; | ||
144 | response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
145 | this.ourClient.OutPacket(response); | ||
146 | } | ||
147 | |||
148 | } | ||
149 | |||
150 | #region Xfer packet system for larger uploads | ||
151 | |||
152 | public void HandleXferPacket(SendXferPacketPacket xferPacket) | ||
153 | { | ||
154 | lock (this.transactions) | ||
155 | { | ||
156 | foreach (AssetTransaction trans in this.transactions.Values) | ||
157 | { | ||
158 | if (trans.XferID == xferPacket.XferID.ID) | ||
159 | { | ||
160 | if (trans.Asset.Data.Length > 1) | ||
161 | { | ||
162 | byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; | ||
163 | Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); | ||
164 | Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); | ||
165 | trans.Asset.Data = newArray; | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; | ||
170 | Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); | ||
171 | trans.Asset.Data = newArray; | ||
172 | } | ||
173 | |||
174 | if ((xferPacket.XferID.Packet & 2147483648) != 0) | ||
175 | { | ||
176 | //end of transfer | ||
177 | trans.UploadComplete = true; | ||
178 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
179 | response.AssetBlock.Type = trans.Asset.Type; | ||
180 | response.AssetBlock.Success = true; | ||
181 | response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
182 | this.ourClient.OutPacket(response); | ||
183 | |||
184 | m_assetCache.AddAsset(trans.Asset); | ||
185 | //check if we should add it to inventory | ||
186 | if (trans.AddToInventory) | ||
187 | { | ||
188 | // m_assetCache.AddAsset(trans.Asset); | ||
189 | m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | ||
190 | } | ||
191 | |||
192 | |||
193 | } | ||
194 | break; | ||
195 | } | ||
196 | |||
197 | } | ||
198 | } | ||
199 | |||
200 | ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); | ||
201 | confirmXfer.XferID.ID = xferPacket.XferID.ID; | ||
202 | confirmXfer.XferID.Packet = xferPacket.XferID.Packet; | ||
203 | this.ourClient.OutPacket(confirmXfer); | ||
204 | } | ||
205 | |||
206 | #endregion | ||
207 | |||
208 | public AssetBase AddUploadToAssetCache(LLUUID transactionID) | ||
209 | { | ||
210 | AssetBase asset = null; | ||
211 | if (this.transactions.ContainsKey(transactionID)) | ||
212 | { | ||
213 | AssetTransaction trans = this.transactions[transactionID]; | ||
214 | if (trans.UploadComplete) | ||
215 | { | ||
216 | m_assetCache.AddAsset(trans.Asset); | ||
217 | asset = trans.Asset; | ||
218 | } | ||
219 | } | ||
220 | |||
221 | return asset; | ||
222 | } | ||
223 | |||
224 | public void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
225 | { | ||
226 | if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) | ||
227 | { | ||
228 | AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; | ||
229 | trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); | ||
230 | trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); | ||
231 | trans.Asset.Type = packet.InventoryBlock.Type; | ||
232 | trans.Asset.InvType = packet.InventoryBlock.InvType; | ||
233 | if (trans.UploadComplete) | ||
234 | { | ||
235 | //already complete so we can add it to the inventory | ||
236 | //m_assetCache.AddAsset(trans.Asset); | ||
237 | m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | trans.AddToInventory = true; | ||
242 | trans.InventFolder = packet.InventoryBlock.FolderID; | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private class AssetTransaction | ||
248 | { | ||
249 | public uint XferID; | ||
250 | public AssetBase Asset; | ||
251 | public bool AddToInventory; | ||
252 | public LLUUID InventFolder = LLUUID.Zero; | ||
253 | public bool UploadComplete = false; | ||
254 | public LLUUID TransactionID = LLUUID.Zero; | ||
255 | |||
256 | public AssetTransaction() | ||
257 | { | ||
258 | |||
259 | } | ||
260 | } | ||
261 | |||
262 | //new class , not currently used. | ||
263 | public class AssetXferUploader | ||
264 | { | ||
265 | private IClientAPI ourClient; | ||
266 | |||
267 | public bool UploadComplete = false; | ||
268 | |||
269 | public bool AddToInventory; | ||
270 | public LLUUID InventFolder = LLUUID.Zero; | ||
271 | |||
272 | public uint XferID; | ||
273 | public AssetBase Asset; | ||
274 | public LLUUID TransactionID = LLUUID.Zero; | ||
275 | |||
276 | |||
277 | public AssetXferUploader(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data) | ||
278 | { | ||
279 | ourClient = remoteClient; | ||
280 | Asset = new AssetBase(); | ||
281 | Asset.FullID = assetID; | ||
282 | Asset.InvType = type; | ||
283 | Asset.Type = type; | ||
284 | Asset.Data = data; | ||
285 | Asset.Name = "blank"; | ||
286 | Asset.Description = "empty"; | ||
287 | TransactionID = transaction; | ||
288 | |||
289 | if (Asset.Data.Length > 2) | ||
290 | { | ||
291 | //data block should only have data in it, if there is no more data to be uploaded | ||
292 | this.SendCompleteMessage(); | ||
293 | } | ||
294 | else | ||
295 | { | ||
296 | this.ReqestStartXfer(); | ||
297 | } | ||
298 | } | ||
299 | |||
300 | protected void SendCompleteMessage() | ||
301 | { | ||
302 | UploadComplete = true; | ||
303 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
304 | response.AssetBlock.Type = Asset.Type; | ||
305 | response.AssetBlock.Success = true; | ||
306 | response.AssetBlock.UUID = Asset.FullID; | ||
307 | this.ourClient.OutPacket(response); | ||
308 | |||
309 | //TODO trigger event | ||
310 | } | ||
311 | |||
312 | protected void ReqestStartXfer() | ||
313 | { | ||
314 | UploadComplete = false; | ||
315 | XferID = Util.GetNextXferID(); | ||
316 | RequestXferPacket xfer = new RequestXferPacket(); | ||
317 | xfer.XferID.ID = XferID; | ||
318 | xfer.XferID.VFileType = Asset.Type; | ||
319 | xfer.XferID.VFileID = Asset.FullID; | ||
320 | xfer.XferID.FilePath = 0; | ||
321 | xfer.XferID.Filename = new byte[0]; | ||
322 | this.ourClient.OutPacket(xfer); | ||
323 | } | ||
324 | |||
325 | public void HandleXferPacket(uint xferID, uint packetID, byte[] data) | ||
326 | { | ||
327 | if (XferID == xferID) | ||
328 | { | ||
329 | if (Asset.Data.Length > 1) | ||
330 | { | ||
331 | byte[] newArray = new byte[Asset.Data.Length + data.Length]; | ||
332 | Array.Copy(Asset.Data, 0, newArray, 0, Asset.Data.Length); | ||
333 | Array.Copy(data, 0, newArray, Asset.Data.Length, data.Length); | ||
334 | Asset.Data = newArray; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | byte[] newArray = new byte[data.Length - 4]; | ||
339 | Array.Copy(data, 4, newArray, 0, data.Length - 4); | ||
340 | Asset.Data = newArray; | ||
341 | } | ||
342 | |||
343 | ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); | ||
344 | confirmXfer.XferID.ID = xferID; | ||
345 | confirmXfer.XferID.Packet = packetID; | ||
346 | this.ourClient.OutPacket(confirmXfer); | ||
347 | |||
348 | if ((packetID & 2147483648) != 0) | ||
349 | { | ||
350 | this.SendCompleteMessage(); | ||
351 | } | ||
352 | } | ||
353 | } | ||
354 | } | ||
355 | } | ||
356 | } | ||
357 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs new file mode 100644 index 0000000..e67807e --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs | |||
@@ -0,0 +1,236 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using libsecondlife; | ||
29 | using libsecondlife.Packets; | ||
30 | using OpenSim.Framework.Console; | ||
31 | |||
32 | namespace OpenSim.Region.ClientStack | ||
33 | { | ||
34 | public partial class ClientView | ||
35 | { | ||
36 | protected virtual void RegisterLocalPacketHandlers() | ||
37 | { | ||
38 | this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); | ||
39 | this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); | ||
40 | this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); | ||
41 | } | ||
42 | |||
43 | protected virtual bool Logout(ClientView simClient, Packet packet) | ||
44 | { | ||
45 | MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); | ||
46 | //send reply to let the client logout | ||
47 | LogoutReplyPacket logReply = new LogoutReplyPacket(); | ||
48 | logReply.AgentData.AgentID = this.AgentID; | ||
49 | logReply.AgentData.SessionID = this.SessionID; | ||
50 | logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; | ||
51 | logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); | ||
52 | logReply.InventoryData[0].ItemID = LLUUID.Zero; | ||
53 | OutPacket(logReply); | ||
54 | // | ||
55 | this.KillClient(); | ||
56 | return true; | ||
57 | } | ||
58 | |||
59 | protected bool AgentTextureCached(ClientView simclient, Packet packet) | ||
60 | { | ||
61 | // Console.WriteLine(packet.ToString()); | ||
62 | AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; | ||
63 | AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); | ||
64 | cachedresp.AgentData.AgentID = this.AgentID; | ||
65 | cachedresp.AgentData.SessionID = this.SessionID; | ||
66 | cachedresp.AgentData.SerialNum = this.cachedtextureserial; | ||
67 | this.cachedtextureserial++; | ||
68 | cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; | ||
69 | for (int i = 0; i < chechedtex.WearableData.Length; i++) | ||
70 | { | ||
71 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
72 | cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; | ||
73 | cachedresp.WearableData[i].TextureID = LLUUID.Zero; | ||
74 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
75 | } | ||
76 | this.OutPacket(cachedresp); | ||
77 | return true; | ||
78 | } | ||
79 | |||
80 | protected bool MultipleObjUpdate(ClientView simClient, Packet packet) | ||
81 | { | ||
82 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; | ||
83 | //System.Console.WriteLine("new multi update packet " + multipleupdate.ToString()); | ||
84 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) | ||
85 | { | ||
86 | #region position | ||
87 | if (multipleupdate.ObjectData[i].Type == 9) //change position | ||
88 | { | ||
89 | if (OnUpdatePrimGroupPosition != null) | ||
90 | { | ||
91 | LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); | ||
92 | OnUpdatePrimGroupPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); | ||
93 | } | ||
94 | |||
95 | } | ||
96 | else if (multipleupdate.ObjectData[i].Type == 1) //single item of group change position | ||
97 | { | ||
98 | if (OnUpdatePrimSinglePosition != null) | ||
99 | { | ||
100 | libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); | ||
101 | // System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
102 | OnUpdatePrimSinglePosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); | ||
103 | } | ||
104 | } | ||
105 | #endregion position | ||
106 | #region rotation | ||
107 | else if (multipleupdate.ObjectData[i].Type == 2)// single item of group rotation from tab | ||
108 | { | ||
109 | if (OnUpdatePrimSingleRotation != null) | ||
110 | { | ||
111 | LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); | ||
112 | // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); | ||
113 | OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); | ||
114 | } | ||
115 | } | ||
116 | else if (multipleupdate.ObjectData[i].Type == 3)// single item of group rotation from mouse | ||
117 | { | ||
118 | if (OnUpdatePrimSingleRotation != null) | ||
119 | { | ||
120 | libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true); | ||
121 | // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); | ||
122 | OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); | ||
123 | } | ||
124 | } | ||
125 | else if (multipleupdate.ObjectData[i].Type == 10)//group rotation from object tab | ||
126 | { | ||
127 | if (OnUpdatePrimGroupRotation != null) | ||
128 | { | ||
129 | libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); | ||
130 | // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); | ||
131 | OnUpdatePrimGroupRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); | ||
132 | } | ||
133 | } | ||
134 | else if (multipleupdate.ObjectData[i].Type == 11)//group rotation from mouse | ||
135 | { | ||
136 | if (OnUpdatePrimGroupMouseRotation != null) | ||
137 | { | ||
138 | libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); | ||
139 | libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true); | ||
140 | //Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
141 | // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); | ||
142 | OnUpdatePrimGroupMouseRotation(multipleupdate.ObjectData[i].ObjectLocalID, pos, rot, this); | ||
143 | } | ||
144 | } | ||
145 | #endregion | ||
146 | #region scale | ||
147 | else if (multipleupdate.ObjectData[i].Type == 13)//group scale from object tab | ||
148 | { | ||
149 | if (OnUpdatePrimScale != null) | ||
150 | { | ||
151 | LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); | ||
152 | //Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
153 | OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); | ||
154 | } | ||
155 | } | ||
156 | else if (multipleupdate.ObjectData[i].Type == 29)//group scale from mouse | ||
157 | { | ||
158 | if (OnUpdatePrimScale != null) | ||
159 | { | ||
160 | libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 0); | ||
161 | // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z ); | ||
162 | // OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); | ||
163 | } | ||
164 | } | ||
165 | else if (multipleupdate.ObjectData[i].Type == 5)//single prim scale from object tab | ||
166 | { | ||
167 | if (OnUpdatePrimScale != null) | ||
168 | { | ||
169 | libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); | ||
170 | // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
171 | OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); | ||
172 | } | ||
173 | } | ||
174 | else if (multipleupdate.ObjectData[i].Type == 21)//single prim scale from mouse | ||
175 | { | ||
176 | if (OnUpdatePrimScale != null) | ||
177 | { | ||
178 | libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); | ||
179 | // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
180 | OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); | ||
181 | } | ||
182 | } | ||
183 | #endregion | ||
184 | } | ||
185 | return true; | ||
186 | } | ||
187 | |||
188 | public void RequestMapLayer() | ||
189 | { | ||
190 | //should be getting the map layer from the grid server | ||
191 | //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) | ||
192 | MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); | ||
193 | mapReply.AgentData.AgentID = this.AgentID; | ||
194 | mapReply.AgentData.Flags = 0; | ||
195 | mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; | ||
196 | mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); | ||
197 | mapReply.LayerData[0].Bottom = 0; | ||
198 | mapReply.LayerData[0].Left = 0; | ||
199 | mapReply.LayerData[0].Top = 30000; | ||
200 | mapReply.LayerData[0].Right = 30000; | ||
201 | mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
202 | this.OutPacket(mapReply); | ||
203 | } | ||
204 | |||
205 | public void RequestMapBlocks(int minX, int minY, int maxX, int maxY) | ||
206 | { | ||
207 | /* | ||
208 | IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY); | ||
209 | MapBlockReplyPacket mbReply = new MapBlockReplyPacket(); | ||
210 | mbReply.AgentData.AgentID = this.AgentID; | ||
211 | int len; | ||
212 | if (simMapProfiles == null) | ||
213 | len = 0; | ||
214 | else | ||
215 | len = simMapProfiles.Count; | ||
216 | |||
217 | mbReply.Data = new MapBlockReplyPacket.DataBlock[len]; | ||
218 | int iii; | ||
219 | for (iii = 0; iii < len; iii++) | ||
220 | { | ||
221 | Hashtable mp = (Hashtable)simMapProfiles[iii]; | ||
222 | mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock(); | ||
223 | mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]); | ||
224 | mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]); | ||
225 | mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]); | ||
226 | mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]); | ||
227 | mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]); | ||
228 | mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]); | ||
229 | mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]); | ||
230 | mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); | ||
231 | } | ||
232 | this.OutPacket(mbReply); | ||
233 | */ | ||
234 | } | ||
235 | } | ||
236 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs new file mode 100644 index 0000000..3265898 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -0,0 +1,596 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Framework.Inventory; | ||
34 | using OpenSim.Framework.Types; | ||
35 | using OpenSim.Framework.Utilities; | ||
36 | |||
37 | namespace OpenSim.Region.ClientStack | ||
38 | { | ||
39 | public partial class ClientView | ||
40 | { | ||
41 | protected override void ProcessInPacket(Packet Pack) | ||
42 | { | ||
43 | ack_pack(Pack); | ||
44 | if (debug) | ||
45 | { | ||
46 | if (Pack.Type != PacketType.AgentUpdate) | ||
47 | { | ||
48 | Console.WriteLine(CircuitCode + ":IN: " + Pack.Type.ToString()); | ||
49 | } | ||
50 | } | ||
51 | |||
52 | if (this.ProcessPacketMethod(Pack)) | ||
53 | { | ||
54 | //there is a handler registered that handled this packet type | ||
55 | return; | ||
56 | } | ||
57 | else | ||
58 | { | ||
59 | Encoding _enc = Encoding.ASCII; | ||
60 | |||
61 | switch (Pack.Type) | ||
62 | { | ||
63 | case PacketType.ViewerEffect: | ||
64 | ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; | ||
65 | foreach (ClientView client in m_clientThreads.Values) | ||
66 | { | ||
67 | if (client.AgentID != this.AgentID) | ||
68 | { | ||
69 | viewer.AgentData.AgentID = client.AgentID; | ||
70 | viewer.AgentData.SessionID = client.SessionID; | ||
71 | client.OutPacket(viewer); | ||
72 | } | ||
73 | } | ||
74 | break; | ||
75 | |||
76 | #region World/Avatar | ||
77 | case PacketType.ChatFromViewer: | ||
78 | ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; | ||
79 | if (Util.FieldToString(inchatpack.ChatData.Message) == "") | ||
80 | { | ||
81 | //empty message so don't bother with it | ||
82 | break; | ||
83 | } | ||
84 | string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname; | ||
85 | byte[] message = inchatpack.ChatData.Message; | ||
86 | byte type = inchatpack.ChatData.Type; | ||
87 | LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos; | ||
88 | LLUUID fromAgentID = AgentID; | ||
89 | if (OnChatFromViewer != null) | ||
90 | { | ||
91 | this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID); | ||
92 | } | ||
93 | break; | ||
94 | case PacketType.ImprovedInstantMessage: | ||
95 | ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack; | ||
96 | |||
97 | string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName); | ||
98 | string IMmessage = Util.FieldToString(msgpack.MessageBlock.Message); | ||
99 | |||
100 | if (OnInstantMessage != null) | ||
101 | { | ||
102 | this.OnInstantMessage(msgpack.AgentData.AgentID, msgpack.MessageBlock.ToAgentID, | ||
103 | msgpack.MessageBlock.Timestamp, IMfromName, IMmessage); | ||
104 | } | ||
105 | |||
106 | break; | ||
107 | |||
108 | case PacketType.RezObject: | ||
109 | RezObjectPacket rezPacket = (RezObjectPacket)Pack; | ||
110 | AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); | ||
111 | if (inven != null) | ||
112 | { | ||
113 | if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) | ||
114 | { | ||
115 | AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); | ||
116 | if (asset != null) | ||
117 | { | ||
118 | if (OnRezObject != null) | ||
119 | { | ||
120 | this.OnRezObject(asset, rezPacket.RezData.RayEnd); | ||
121 | this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); | ||
122 | } | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | break; | ||
127 | case PacketType.DeRezObject: | ||
128 | if (OnDeRezObject != null) | ||
129 | { | ||
130 | OnDeRezObject(Pack, this); | ||
131 | } | ||
132 | break; | ||
133 | case PacketType.ModifyLand: | ||
134 | ModifyLandPacket modify = (ModifyLandPacket)Pack; | ||
135 | if (modify.ParcelData.Length > 0) | ||
136 | { | ||
137 | if (OnModifyTerrain != null) | ||
138 | { | ||
139 | OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize, | ||
140 | modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); | ||
141 | } | ||
142 | } | ||
143 | break; | ||
144 | case PacketType.RegionHandshakeReply: | ||
145 | if (OnRegionHandShakeReply != null) | ||
146 | { | ||
147 | OnRegionHandShakeReply(this); | ||
148 | } | ||
149 | break; | ||
150 | case PacketType.AgentWearablesRequest: | ||
151 | if (OnRequestWearables != null) | ||
152 | { | ||
153 | OnRequestWearables(this); | ||
154 | } | ||
155 | if (OnRequestAvatarsData != null) | ||
156 | { | ||
157 | OnRequestAvatarsData(this); | ||
158 | } | ||
159 | break; | ||
160 | case PacketType.AgentSetAppearance: | ||
161 | AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; | ||
162 | if (OnSetAppearance != null) | ||
163 | { | ||
164 | OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); | ||
165 | } | ||
166 | break; | ||
167 | case PacketType.CompleteAgentMovement: | ||
168 | if (OnCompleteMovementToRegion != null) | ||
169 | { | ||
170 | OnCompleteMovementToRegion(); | ||
171 | } | ||
172 | break; | ||
173 | case PacketType.AgentUpdate: | ||
174 | if (OnAgentUpdate != null) | ||
175 | { | ||
176 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
177 | OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation); | ||
178 | } | ||
179 | break; | ||
180 | case PacketType.AgentAnimation: | ||
181 | if (!m_child) | ||
182 | { | ||
183 | AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; | ||
184 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
185 | { | ||
186 | if (AgentAni.AnimationList[i].StartAnim) | ||
187 | { | ||
188 | if (OnStartAnim != null) | ||
189 | { | ||
190 | OnStartAnim(AgentAni.AnimationList[i].AnimID, 1); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | break; | ||
196 | |||
197 | #endregion | ||
198 | |||
199 | #region Objects/Prims | ||
200 | case PacketType.ObjectLink: | ||
201 | // OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString()); | ||
202 | ObjectLinkPacket link = (ObjectLinkPacket)Pack; | ||
203 | uint parentprimid = 0; | ||
204 | List<uint> childrenprims = new List<uint>(); | ||
205 | if (link.ObjectData.Length > 1) | ||
206 | { | ||
207 | parentprimid = link.ObjectData[0].ObjectLocalID; | ||
208 | |||
209 | for (int i = 1; i < link.ObjectData.Length; i++) | ||
210 | { | ||
211 | childrenprims.Add(link.ObjectData[i].ObjectLocalID); | ||
212 | } | ||
213 | } | ||
214 | if (OnLinkObjects != null) | ||
215 | { | ||
216 | OnLinkObjects(parentprimid, childrenprims); | ||
217 | } | ||
218 | break; | ||
219 | case PacketType.ObjectAdd: | ||
220 | if (OnAddPrim != null) | ||
221 | { | ||
222 | OnAddPrim(Pack, this); | ||
223 | } | ||
224 | break; | ||
225 | case PacketType.ObjectShape: | ||
226 | ObjectShapePacket shape = (ObjectShapePacket)Pack; | ||
227 | for (int i = 0; i < shape.ObjectData.Length; i++) | ||
228 | { | ||
229 | if (OnUpdatePrimShape != null) | ||
230 | { | ||
231 | OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]); | ||
232 | } | ||
233 | } | ||
234 | break; | ||
235 | case PacketType.ObjectDuplicate: | ||
236 | ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack; | ||
237 | for (int i = 0; i < dupe.ObjectData.Length; i++) | ||
238 | { | ||
239 | if (OnObjectDuplicate != null) | ||
240 | { | ||
241 | OnObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, dupe.SharedData.DuplicateFlags); | ||
242 | } | ||
243 | } | ||
244 | |||
245 | break; | ||
246 | |||
247 | case PacketType.ObjectSelect: | ||
248 | ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; | ||
249 | for (int i = 0; i < incomingselect.ObjectData.Length; i++) | ||
250 | { | ||
251 | if (OnObjectSelect != null) | ||
252 | { | ||
253 | OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this); | ||
254 | } | ||
255 | } | ||
256 | break; | ||
257 | case PacketType.ObjectFlagUpdate: | ||
258 | ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; | ||
259 | if (OnUpdatePrimFlags != null) | ||
260 | { | ||
261 | OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this); | ||
262 | } | ||
263 | break; | ||
264 | case PacketType.ObjectImage: | ||
265 | ObjectImagePacket imagePack = (ObjectImagePacket)Pack; | ||
266 | for (int i = 0; i < imagePack.ObjectData.Length; i++) | ||
267 | { | ||
268 | if (OnUpdatePrimTexture != null) | ||
269 | { | ||
270 | OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this); | ||
271 | } | ||
272 | } | ||
273 | break; | ||
274 | case PacketType.ObjectGrab: | ||
275 | ObjectGrabPacket grap = (ObjectGrabPacket)Pack; | ||
276 | if (OnGrapObject != null) | ||
277 | { | ||
278 | OnGrapObject(grap.ObjectData.LocalID, grap.ObjectData.GrabOffset, this); | ||
279 | } | ||
280 | break; | ||
281 | case PacketType.ObjectGrabUpdate: | ||
282 | ObjectGrabUpdatePacket grapUpdate = (ObjectGrabUpdatePacket)Pack; | ||
283 | if (OnGrapUpdate != null) | ||
284 | { | ||
285 | OnGrapUpdate(grapUpdate.ObjectData.ObjectID, grapUpdate.ObjectData.GrabOffsetInitial, grapUpdate.ObjectData.GrabPosition, this); | ||
286 | } | ||
287 | break; | ||
288 | case PacketType.ObjectDeGrab: | ||
289 | ObjectDeGrabPacket deGrap = (ObjectDeGrabPacket)Pack; | ||
290 | if (OnDeGrapObject != null) | ||
291 | { | ||
292 | OnDeGrapObject(deGrap.ObjectData.LocalID, this); | ||
293 | } | ||
294 | break; | ||
295 | case PacketType.ObjectDescription: | ||
296 | ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack; | ||
297 | for (int i = 0; i < objDes.ObjectData.Length; i++) | ||
298 | { | ||
299 | if (OnObjectDescription != null) | ||
300 | { | ||
301 | OnObjectDescription(objDes.ObjectData[i].LocalID, enc.GetString(objDes.ObjectData[i].Description)); | ||
302 | } | ||
303 | } | ||
304 | break; | ||
305 | case PacketType.ObjectName: | ||
306 | ObjectNamePacket objName = (ObjectNamePacket)Pack; | ||
307 | for (int i = 0; i < objName.ObjectData.Length; i++) | ||
308 | { | ||
309 | if (OnObjectName != null) | ||
310 | { | ||
311 | OnObjectName(objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name)); | ||
312 | } | ||
313 | } | ||
314 | break; | ||
315 | case PacketType.ObjectPermissions: | ||
316 | //Console.WriteLine("permissions set " + Pack.ToString()); | ||
317 | break; | ||
318 | #endregion | ||
319 | |||
320 | #region Inventory/Asset/Other related packets | ||
321 | case PacketType.RequestImage: | ||
322 | RequestImagePacket imageRequest = (RequestImagePacket)Pack; | ||
323 | for (int i = 0; i < imageRequest.RequestImage.Length; i++) | ||
324 | { | ||
325 | m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); | ||
326 | } | ||
327 | break; | ||
328 | case PacketType.TransferRequest: | ||
329 | //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); | ||
330 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; | ||
331 | m_assetCache.AddAssetRequest(this, transfer); | ||
332 | break; | ||
333 | case PacketType.AssetUploadRequest: | ||
334 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; | ||
335 | this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); | ||
336 | break; | ||
337 | case PacketType.RequestXfer: | ||
338 | //Console.WriteLine(Pack.ToString()); | ||
339 | break; | ||
340 | case PacketType.SendXferPacket: | ||
341 | this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); | ||
342 | break; | ||
343 | case PacketType.CreateInventoryFolder: | ||
344 | CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; | ||
345 | m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); | ||
346 | //Console.WriteLine(Pack.ToString()); | ||
347 | break; | ||
348 | case PacketType.CreateInventoryItem: | ||
349 | //Console.WriteLine(Pack.ToString()); | ||
350 | CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; | ||
351 | if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) | ||
352 | { | ||
353 | this.UploadAssets.CreateInventoryItem(createItem); | ||
354 | } | ||
355 | else | ||
356 | { | ||
357 | // Console.Write(Pack.ToString()); | ||
358 | this.CreateInventoryItem(createItem); | ||
359 | } | ||
360 | break; | ||
361 | case PacketType.FetchInventory: | ||
362 | //Console.WriteLine("fetch item packet"); | ||
363 | FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; | ||
364 | m_inventoryCache.FetchInventory(this, FetchInventory); | ||
365 | break; | ||
366 | case PacketType.FetchInventoryDescendents: | ||
367 | FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; | ||
368 | m_inventoryCache.FetchInventoryDescendents(this, Fetch); | ||
369 | break; | ||
370 | case PacketType.UpdateInventoryItem: | ||
371 | UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; | ||
372 | //Console.WriteLine(Pack.ToString()); | ||
373 | for (int i = 0; i < update.InventoryData.Length; i++) | ||
374 | { | ||
375 | if (update.InventoryData[i].TransactionID != LLUUID.Zero) | ||
376 | { | ||
377 | AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); | ||
378 | if (asset != null) | ||
379 | { | ||
380 | // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); | ||
381 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); | ||
386 | if (asset != null) | ||
387 | { | ||
388 | //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); | ||
389 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); | ||
390 | } | ||
391 | else | ||
392 | { | ||
393 | //Console.WriteLine("trying to update inventory item, but asset is null"); | ||
394 | } | ||
395 | } | ||
396 | } | ||
397 | else | ||
398 | { | ||
399 | m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; | ||
400 | } | ||
401 | } | ||
402 | break; | ||
403 | case PacketType.RequestTaskInventory: | ||
404 | // Console.WriteLine(Pack.ToString()); | ||
405 | RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; | ||
406 | ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); | ||
407 | //bool foundent = false; | ||
408 | /* foreach (Entity ent in m_world.Entities.Values) | ||
409 | { | ||
410 | if (ent.localid == requesttask.InventoryData.LocalID) | ||
411 | { | ||
412 | replytask.InventoryData.TaskID = ent.uuid; | ||
413 | replytask.InventoryData.Serial = 0; | ||
414 | replytask.InventoryData.Filename = new byte[0]; | ||
415 | foundent = true; | ||
416 | } | ||
417 | } | ||
418 | if (foundent) | ||
419 | { | ||
420 | this.OutPacket(replytask); | ||
421 | }*/ | ||
422 | break; | ||
423 | case PacketType.UpdateTaskInventory: | ||
424 | // Console.WriteLine(Pack.ToString()); | ||
425 | UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; | ||
426 | AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); | ||
427 | /*if (myinventory != null) | ||
428 | { | ||
429 | if (updatetask.UpdateData.Key == 0) | ||
430 | { | ||
431 | if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) | ||
432 | { | ||
433 | if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) | ||
434 | { | ||
435 | LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; | ||
436 | AssetBase assBase = this.m_assetCache.GetAsset(noteaid); | ||
437 | if (assBase != null) | ||
438 | { | ||
439 | foreach (Entity ent in m_world.Entities.Values) | ||
440 | { | ||
441 | if (ent.localid == updatetask.UpdateData.LocalID) | ||
442 | { | ||
443 | if (ent is OpenSim.world.Primitive) | ||
444 | { | ||
445 | this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); | ||
446 | } | ||
447 | } | ||
448 | } | ||
449 | } | ||
450 | } | ||
451 | } | ||
452 | } | ||
453 | }*/ | ||
454 | break; | ||
455 | case PacketType.MapLayerRequest: | ||
456 | this.RequestMapLayer(); | ||
457 | break; | ||
458 | case PacketType.MapBlockRequest: | ||
459 | MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack; | ||
460 | if (OnRequestMapBlocks != null) | ||
461 | { | ||
462 | OnRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); | ||
463 | } | ||
464 | break; | ||
465 | case PacketType.TeleportLandmarkRequest: | ||
466 | TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack; | ||
467 | |||
468 | TeleportStartPacket tpStart = new TeleportStartPacket(); | ||
469 | tpStart.Info.TeleportFlags = 8; // tp via lm | ||
470 | this.OutPacket(tpStart); | ||
471 | |||
472 | TeleportProgressPacket tpProgress = new TeleportProgressPacket(); | ||
473 | tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark"); | ||
474 | tpProgress.Info.TeleportFlags = 8; | ||
475 | tpProgress.AgentData.AgentID = tpReq.Info.AgentID; | ||
476 | this.OutPacket(tpProgress); | ||
477 | |||
478 | // Fetch landmark | ||
479 | LLUUID lmid = tpReq.Info.LandmarkID; | ||
480 | AssetBase lma = this.m_assetCache.GetAsset(lmid); | ||
481 | if (lma != null) | ||
482 | { | ||
483 | AssetLandmark lm = new AssetLandmark(lma); | ||
484 | |||
485 | if (lm.RegionID == m_world.RegionInfo.SimUUID) | ||
486 | { | ||
487 | TeleportLocalPacket tpLocal = new TeleportLocalPacket(); | ||
488 | |||
489 | tpLocal.Info.AgentID = tpReq.Info.AgentID; | ||
490 | tpLocal.Info.TeleportFlags = 8; // Teleport via landmark | ||
491 | tpLocal.Info.LocationID = 2; | ||
492 | tpLocal.Info.Position = lm.Position; | ||
493 | OutPacket(tpLocal); | ||
494 | } | ||
495 | else | ||
496 | { | ||
497 | TeleportCancelPacket tpCancel = new TeleportCancelPacket(); | ||
498 | tpCancel.Info.AgentID = tpReq.Info.AgentID; | ||
499 | tpCancel.Info.SessionID = tpReq.Info.SessionID; | ||
500 | OutPacket(tpCancel); | ||
501 | } | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); | ||
506 | |||
507 | TeleportCancelPacket tpCancel = new TeleportCancelPacket(); | ||
508 | tpCancel.Info.AgentID = tpReq.Info.AgentID; | ||
509 | tpCancel.Info.SessionID = tpReq.Info.SessionID; | ||
510 | OutPacket(tpCancel); | ||
511 | } | ||
512 | break; | ||
513 | case PacketType.TeleportLocationRequest: | ||
514 | TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; | ||
515 | // Console.WriteLine(tpLocReq.ToString()); | ||
516 | |||
517 | if (OnTeleportLocationRequest != null) | ||
518 | { | ||
519 | OnTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, tpLocReq.Info.LookAt, 16); | ||
520 | } | ||
521 | else | ||
522 | { | ||
523 | //no event handler so cancel request | ||
524 | TeleportCancelPacket tpCancel = new TeleportCancelPacket(); | ||
525 | tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; | ||
526 | tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; | ||
527 | OutPacket(tpCancel); | ||
528 | } | ||
529 | break; | ||
530 | #endregion | ||
531 | |||
532 | case PacketType.MoneyBalanceRequest: | ||
533 | this.SendMoneyBalance(LLUUID.Zero, true, new byte[0], 1000); | ||
534 | break; | ||
535 | case PacketType.UUIDNameRequest: | ||
536 | UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack; | ||
537 | foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock) | ||
538 | { | ||
539 | OnNameFromUUIDRequest(UUIDBlock.ID, this); | ||
540 | } | ||
541 | break; | ||
542 | #region Parcel related packets | ||
543 | case PacketType.ParcelPropertiesRequest: | ||
544 | ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack; | ||
545 | if (OnParcelPropertiesRequest != null) | ||
546 | { | ||
547 | OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this); | ||
548 | } | ||
549 | break; | ||
550 | case PacketType.ParcelDivide: | ||
551 | ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack; | ||
552 | if (OnParcelDivideRequest != null) | ||
553 | { | ||
554 | OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this); | ||
555 | } | ||
556 | break; | ||
557 | case PacketType.ParcelJoin: | ||
558 | ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack; | ||
559 | if (OnParcelJoinRequest != null) | ||
560 | { | ||
561 | OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this); | ||
562 | } | ||
563 | break; | ||
564 | case PacketType.ParcelPropertiesUpdate: | ||
565 | ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack; | ||
566 | if (OnParcelPropertiesUpdateRequest != null) | ||
567 | { | ||
568 | OnParcelPropertiesUpdateRequest(updatePacket, this); | ||
569 | } | ||
570 | break; | ||
571 | #endregion | ||
572 | |||
573 | #region Estate Packets | ||
574 | case PacketType.EstateOwnerMessage: | ||
575 | EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack; | ||
576 | if (OnEstateOwnerMessage != null) | ||
577 | { | ||
578 | OnEstateOwnerMessage(messagePacket, this); | ||
579 | } | ||
580 | break; | ||
581 | #endregion | ||
582 | |||
583 | #region unimplemented handlers | ||
584 | case PacketType.AgentIsNowWearing: | ||
585 | // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; | ||
586 | //Console.WriteLine(Pack.ToString()); | ||
587 | break; | ||
588 | case PacketType.ObjectScale: | ||
589 | //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString()); | ||
590 | break; | ||
591 | #endregion | ||
592 | } | ||
593 | } | ||
594 | } | ||
595 | } | ||
596 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs new file mode 100644 index 0000000..0fe3884 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -0,0 +1,293 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using libsecondlife; | ||
35 | using libsecondlife.Packets; | ||
36 | using OpenSim.Assets; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Framework.Interfaces; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework.Types; | ||
42 | using OpenSim.Framework.Utilities; | ||
43 | using OpenSim.Region.Caches; | ||
44 | using Timer=System.Timers.Timer; | ||
45 | |||
46 | namespace OpenSim.Region.ClientStack | ||
47 | { | ||
48 | public delegate bool PacketMethod(ClientView simClient, Packet packet); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Handles new client connections | ||
52 | /// Constructor takes a single Packet and authenticates everything | ||
53 | /// </summary> | ||
54 | public partial class ClientView : ClientViewBase, IClientAPI | ||
55 | { | ||
56 | public static TerrainManager TerrainManager; | ||
57 | |||
58 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | ||
59 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance | ||
60 | |||
61 | public LLUUID AgentID; | ||
62 | public LLUUID SessionID; | ||
63 | public LLUUID SecureSessionID = LLUUID.Zero; | ||
64 | public string firstName; | ||
65 | public string lastName; | ||
66 | public bool m_child = false; | ||
67 | private UseCircuitCodePacket cirpack; | ||
68 | public Thread ClientThread; | ||
69 | public LLVector3 startpos; | ||
70 | |||
71 | private AgentAssetUpload UploadAssets; | ||
72 | private LLUUID newAssetFolder = LLUUID.Zero; | ||
73 | private bool debug = false; | ||
74 | protected IWorld m_world; | ||
75 | private Dictionary<uint, ClientView> m_clientThreads; | ||
76 | private AssetCache m_assetCache; | ||
77 | private InventoryCache m_inventoryCache; | ||
78 | private int cachedtextureserial = 0; | ||
79 | protected AuthenticateSessionsBase m_authenticateSessionsHandler; | ||
80 | private Encoding enc = Encoding.ASCII; | ||
81 | // Dead client detection vars | ||
82 | private Timer clientPingTimer; | ||
83 | private int packetsReceived = 0; | ||
84 | private int probesWithNoIngressPackets = 0; | ||
85 | private int lastPacketsReceived = 0; | ||
86 | |||
87 | public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions ) | ||
88 | { | ||
89 | m_world = world; | ||
90 | m_clientThreads = clientThreads; | ||
91 | m_assetCache = assetCache; | ||
92 | |||
93 | m_networkServer = packServer; | ||
94 | m_inventoryCache = inventoryCache; | ||
95 | m_authenticateSessionsHandler = authenSessions; | ||
96 | |||
97 | MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
98 | cirpack = initialcirpack; | ||
99 | userEP = remoteEP; | ||
100 | |||
101 | this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); | ||
102 | |||
103 | PacketQueue = new BlockingQueue<QueItem>(); | ||
104 | |||
105 | this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
106 | AckTimer = new Timer(500); | ||
107 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
108 | AckTimer.Start(); | ||
109 | |||
110 | this.RegisterLocalPacketHandlers(); | ||
111 | |||
112 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
113 | ClientThread.IsBackground = true; | ||
114 | ClientThread.Start(); | ||
115 | } | ||
116 | |||
117 | # region Client Methods | ||
118 | |||
119 | public void KillClient() | ||
120 | { | ||
121 | clientPingTimer.Stop(); | ||
122 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); | ||
123 | m_world.RemoveClient(this.AgentId); | ||
124 | |||
125 | m_clientThreads.Remove(this.CircuitCode); | ||
126 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | ||
127 | this.ClientThread.Abort(); | ||
128 | } | ||
129 | #endregion | ||
130 | |||
131 | # region Packet Handling | ||
132 | public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) | ||
133 | { | ||
134 | bool result = false; | ||
135 | lock (PacketHandlers) | ||
136 | { | ||
137 | if (!PacketHandlers.ContainsKey(packetType)) | ||
138 | { | ||
139 | PacketHandlers.Add(packetType, handler); | ||
140 | result = true; | ||
141 | } | ||
142 | } | ||
143 | return result; | ||
144 | } | ||
145 | |||
146 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) | ||
147 | { | ||
148 | bool result = false; | ||
149 | lock (m_packetHandlers) | ||
150 | { | ||
151 | if (!m_packetHandlers.ContainsKey(packetType)) | ||
152 | { | ||
153 | m_packetHandlers.Add(packetType, handler); | ||
154 | result = true; | ||
155 | } | ||
156 | } | ||
157 | return result; | ||
158 | } | ||
159 | |||
160 | protected virtual bool ProcessPacketMethod(Packet packet) | ||
161 | { | ||
162 | bool result = false; | ||
163 | bool found = false; | ||
164 | PacketMethod method; | ||
165 | if (m_packetHandlers.TryGetValue(packet.Type, out method)) | ||
166 | { | ||
167 | //there is a local handler for this packet type | ||
168 | result = method(this, packet); | ||
169 | } | ||
170 | else | ||
171 | { | ||
172 | //there is not a local handler so see if there is a Global handler | ||
173 | lock (PacketHandlers) | ||
174 | { | ||
175 | found = PacketHandlers.TryGetValue(packet.Type, out method); | ||
176 | } | ||
177 | if (found) | ||
178 | { | ||
179 | result = method(this, packet); | ||
180 | } | ||
181 | } | ||
182 | return result; | ||
183 | } | ||
184 | |||
185 | protected virtual void ClientLoop() | ||
186 | { | ||
187 | MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop"); | ||
188 | while (true) | ||
189 | { | ||
190 | QueItem nextPacket = PacketQueue.Dequeue(); | ||
191 | if (nextPacket.Incoming) | ||
192 | { | ||
193 | //is a incoming packet | ||
194 | if (nextPacket.Packet.Type != PacketType.AgentUpdate) { | ||
195 | packetsReceived++; | ||
196 | } | ||
197 | ProcessInPacket(nextPacket.Packet); | ||
198 | } | ||
199 | else | ||
200 | { | ||
201 | //is a out going packet | ||
202 | ProcessOutPacket(nextPacket.Packet); | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | # endregion | ||
207 | |||
208 | protected void CheckClientConnectivity(object sender, ElapsedEventArgs e) | ||
209 | { | ||
210 | if (packetsReceived == lastPacketsReceived) { | ||
211 | probesWithNoIngressPackets++; | ||
212 | if (probesWithNoIngressPackets > 30) { | ||
213 | this.KillClient(); | ||
214 | } else { | ||
215 | // this will normally trigger at least one packet (ping response) | ||
216 | SendStartPingCheck(0); | ||
217 | } | ||
218 | } else { | ||
219 | // Something received in the meantime - we can reset the counters | ||
220 | probesWithNoIngressPackets = 0; | ||
221 | lastPacketsReceived = packetsReceived; | ||
222 | } | ||
223 | } | ||
224 | |||
225 | # region Setup | ||
226 | |||
227 | protected virtual void InitNewClient() | ||
228 | { | ||
229 | clientPingTimer = new Timer(1000); | ||
230 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); | ||
231 | clientPingTimer.Enabled = true; | ||
232 | |||
233 | MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | ||
234 | this.m_world.AddNewClient(this, false); | ||
235 | } | ||
236 | |||
237 | protected virtual void AuthUser() | ||
238 | { | ||
239 | // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
240 | AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
241 | if (!sessionInfo.Authorised) | ||
242 | { | ||
243 | //session/circuit not authorised | ||
244 | MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); | ||
245 | ClientThread.Abort(); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); | ||
250 | //session is authorised | ||
251 | this.AgentID = cirpack.CircuitCode.ID; | ||
252 | this.SessionID = cirpack.CircuitCode.SessionID; | ||
253 | this.CircuitCode = cirpack.CircuitCode.Code; | ||
254 | this.firstName = sessionInfo.LoginInfo.First; | ||
255 | this.lastName = sessionInfo.LoginInfo.Last; | ||
256 | |||
257 | if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) | ||
258 | { | ||
259 | this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; | ||
260 | } | ||
261 | InitNewClient(); | ||
262 | |||
263 | ClientLoop(); | ||
264 | } | ||
265 | } | ||
266 | # endregion | ||
267 | |||
268 | |||
269 | protected override void KillThread() | ||
270 | { | ||
271 | this.ClientThread.Abort(); | ||
272 | } | ||
273 | |||
274 | #region Inventory Creation | ||
275 | private void SetupInventory(AuthenticateResponse sessionInfo) | ||
276 | { | ||
277 | |||
278 | } | ||
279 | private AgentInventory CreateInventory(LLUUID baseFolder) | ||
280 | { | ||
281 | AgentInventory inventory = null; | ||
282 | |||
283 | return inventory; | ||
284 | } | ||
285 | |||
286 | private void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
287 | { | ||
288 | |||
289 | } | ||
290 | #endregion | ||
291 | |||
292 | } | ||
293 | } | ||
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs new file mode 100644 index 0000000..048f4df --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientViewBase.cs | |||
@@ -0,0 +1,326 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Timers; | ||
34 | using libsecondlife; | ||
35 | using libsecondlife.Packets; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Utilities; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack | ||
40 | { | ||
41 | public class ClientViewBase | ||
42 | { | ||
43 | protected BlockingQueue<QueItem> PacketQueue; | ||
44 | protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
45 | protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
46 | |||
47 | protected Timer AckTimer; | ||
48 | protected uint Sequence = 0; | ||
49 | protected object SequenceLock = new object(); | ||
50 | protected const int MAX_APPENDED_ACKS = 10; | ||
51 | protected const int RESEND_TIMEOUT = 4000; | ||
52 | protected const int MAX_SEQUENCE = 0xFFFFFF; | ||
53 | |||
54 | public uint CircuitCode; | ||
55 | public EndPoint userEP; | ||
56 | |||
57 | protected PacketServer m_networkServer; | ||
58 | |||
59 | public ClientViewBase() | ||
60 | { | ||
61 | |||
62 | } | ||
63 | |||
64 | protected virtual void ProcessInPacket(Packet Pack) | ||
65 | { | ||
66 | |||
67 | } | ||
68 | |||
69 | protected virtual void ProcessOutPacket(Packet Pack) | ||
70 | { | ||
71 | // Keep track of when this packet was sent out | ||
72 | Pack.TickCount = Environment.TickCount; | ||
73 | |||
74 | Console.WriteLine(CircuitCode + ":OUT: " + Pack.Type.ToString()); | ||
75 | |||
76 | if (!Pack.Header.Resent) | ||
77 | { | ||
78 | // Set the sequence number | ||
79 | lock (SequenceLock) | ||
80 | { | ||
81 | if (Sequence >= MAX_SEQUENCE) | ||
82 | Sequence = 1; | ||
83 | else | ||
84 | Sequence++; | ||
85 | Pack.Header.Sequence = Sequence; | ||
86 | } | ||
87 | |||
88 | if (Pack.Header.Reliable) //DIRTY HACK | ||
89 | { | ||
90 | lock (NeedAck) | ||
91 | { | ||
92 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
93 | { | ||
94 | try | ||
95 | { | ||
96 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
97 | } | ||
98 | catch (Exception e) // HACKY | ||
99 | { | ||
100 | e.ToString(); | ||
101 | // Ignore | ||
102 | // Seems to throw a exception here occasionally | ||
103 | // of 'duplicate key' despite being locked. | ||
104 | // !?!?!? | ||
105 | } | ||
106 | } | ||
107 | else | ||
108 | { | ||
109 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
110 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
111 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
112 | } | ||
113 | } | ||
114 | |||
115 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
116 | // delivery to fail | ||
117 | if (!Pack.Header.Resent) | ||
118 | { | ||
119 | // Append any ACKs that need to be sent out to this packet | ||
120 | lock (PendingAcks) | ||
121 | { | ||
122 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
123 | Pack.Type != PacketType.PacketAck && | ||
124 | Pack.Type != PacketType.LogoutRequest) | ||
125 | { | ||
126 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
127 | int i = 0; | ||
128 | |||
129 | foreach (uint ack in PendingAcks.Values) | ||
130 | { | ||
131 | Pack.Header.AckList[i] = ack; | ||
132 | i++; | ||
133 | } | ||
134 | |||
135 | PendingAcks.Clear(); | ||
136 | Pack.Header.AppendedAcks = true; | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | |||
143 | byte[] ZeroOutBuffer = new byte[4096]; | ||
144 | byte[] sendbuffer; | ||
145 | sendbuffer = Pack.ToBytes(); | ||
146 | |||
147 | try | ||
148 | { | ||
149 | if (Pack.Header.Zerocoded) | ||
150 | { | ||
151 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
152 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
157 | } | ||
158 | } | ||
159 | catch (Exception) | ||
160 | { | ||
161 | MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
162 | this.KillThread(); | ||
163 | } | ||
164 | |||
165 | } | ||
166 | |||
167 | public virtual void InPacket(Packet NewPack) | ||
168 | { | ||
169 | // Handle appended ACKs | ||
170 | if (NewPack.Header.AppendedAcks) | ||
171 | { | ||
172 | lock (NeedAck) | ||
173 | { | ||
174 | foreach (uint ack in NewPack.Header.AckList) | ||
175 | { | ||
176 | NeedAck.Remove(ack); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | |||
181 | // Handle PacketAck packets | ||
182 | if (NewPack.Type == PacketType.PacketAck) | ||
183 | { | ||
184 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
185 | |||
186 | lock (NeedAck) | ||
187 | { | ||
188 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
189 | { | ||
190 | NeedAck.Remove(block.ID); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
195 | { | ||
196 | //reply to pingcheck | ||
197 | StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack; | ||
198 | CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
199 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
200 | OutPacket(endPing); | ||
201 | } | ||
202 | else | ||
203 | { | ||
204 | QueItem item = new QueItem(); | ||
205 | item.Packet = NewPack; | ||
206 | item.Incoming = true; | ||
207 | this.PacketQueue.Enqueue(item); | ||
208 | } | ||
209 | |||
210 | } | ||
211 | |||
212 | public virtual void OutPacket(Packet NewPack) | ||
213 | { | ||
214 | QueItem item = new QueItem(); | ||
215 | item.Packet = NewPack; | ||
216 | item.Incoming = false; | ||
217 | this.PacketQueue.Enqueue(item); | ||
218 | } | ||
219 | |||
220 | # region Low Level Packet Methods | ||
221 | |||
222 | protected void ack_pack(Packet Pack) | ||
223 | { | ||
224 | if (Pack.Header.Reliable) | ||
225 | { | ||
226 | PacketAckPacket ack_it = new PacketAckPacket(); | ||
227 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
228 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
229 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
230 | ack_it.Header.Reliable = false; | ||
231 | |||
232 | OutPacket(ack_it); | ||
233 | |||
234 | } | ||
235 | /* | ||
236 | if (Pack.Header.Reliable) | ||
237 | { | ||
238 | lock (PendingAcks) | ||
239 | { | ||
240 | uint sequence = (uint)Pack.Header.Sequence; | ||
241 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
242 | } | ||
243 | }*/ | ||
244 | } | ||
245 | |||
246 | protected void ResendUnacked() | ||
247 | { | ||
248 | int now = Environment.TickCount; | ||
249 | |||
250 | lock (NeedAck) | ||
251 | { | ||
252 | foreach (Packet packet in NeedAck.Values) | ||
253 | { | ||
254 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
255 | { | ||
256 | MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " + | ||
257 | (now - packet.TickCount) + "ms have passed"); | ||
258 | |||
259 | packet.Header.Resent = true; | ||
260 | OutPacket(packet); | ||
261 | } | ||
262 | } | ||
263 | } | ||
264 | } | ||
265 | |||
266 | protected void SendAcks() | ||
267 | { | ||
268 | lock (PendingAcks) | ||
269 | { | ||
270 | if (PendingAcks.Count > 0) | ||
271 | { | ||
272 | if (PendingAcks.Count > 250) | ||
273 | { | ||
274 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
275 | MainLog.Instance.Verbose( "Too many ACKs queued up!"); | ||
276 | return; | ||
277 | } | ||
278 | |||
279 | //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck"); | ||
280 | |||
281 | |||
282 | int i = 0; | ||
283 | PacketAckPacket acks = new PacketAckPacket(); | ||
284 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
285 | |||
286 | foreach (uint ack in PendingAcks.Values) | ||
287 | { | ||
288 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
289 | acks.Packets[i].ID = ack; | ||
290 | i++; | ||
291 | } | ||
292 | |||
293 | acks.Header.Reliable = false; | ||
294 | OutPacket(acks); | ||
295 | |||
296 | PendingAcks.Clear(); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | |||
301 | protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
302 | { | ||
303 | SendAcks(); | ||
304 | ResendUnacked(); | ||
305 | } | ||
306 | #endregion | ||
307 | |||
308 | protected virtual void KillThread() | ||
309 | { | ||
310 | |||
311 | } | ||
312 | |||
313 | #region Nested Classes | ||
314 | |||
315 | public class QueItem | ||
316 | { | ||
317 | public QueItem() | ||
318 | { | ||
319 | } | ||
320 | |||
321 | public Packet Packet; | ||
322 | public bool Incoming; | ||
323 | } | ||
324 | #endregion | ||
325 | } | ||
326 | } | ||
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs new file mode 100644 index 0000000..a88c682 --- /dev/null +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -0,0 +1,184 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using System.Net; | ||
30 | using System.Net.Sockets; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Assets; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Region.Caches; | ||
36 | |||
37 | namespace OpenSim.Region.ClientStack | ||
38 | { | ||
39 | public class PacketServer | ||
40 | { | ||
41 | private ClientStackNetworkHandler _networkHandler; | ||
42 | private IWorld _localWorld; | ||
43 | public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); | ||
44 | private ClientManager m_clientManager = new ClientManager(); | ||
45 | public ClientManager ClientManager | ||
46 | { | ||
47 | get { return m_clientManager; } | ||
48 | } | ||
49 | |||
50 | public PacketServer(ClientStackNetworkHandler networkHandler) | ||
51 | { | ||
52 | _networkHandler = networkHandler; | ||
53 | _networkHandler.RegisterPacketServer(this); | ||
54 | } | ||
55 | |||
56 | public IWorld LocalWorld | ||
57 | { | ||
58 | set | ||
59 | { | ||
60 | this._localWorld = value; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// | ||
66 | /// </summary> | ||
67 | /// <param name="circuitCode"></param> | ||
68 | /// <param name="packet"></param> | ||
69 | public virtual void ClientInPacket(uint circuitCode, Packet packet) | ||
70 | { | ||
71 | if (this.ClientThreads.ContainsKey(circuitCode)) | ||
72 | { | ||
73 | ClientThreads[circuitCode].InPacket(packet); | ||
74 | } | ||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | /// <param name="circuitCode"></param> | ||
81 | /// <returns></returns> | ||
82 | public virtual bool AddNewCircuitCodeClient(uint circuitCode) | ||
83 | { | ||
84 | return false; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
90 | /// <param name="packet"></param> | ||
91 | public virtual void SendPacketToAllClients(Packet packet) | ||
92 | { | ||
93 | |||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | /// <param name="packet"></param> | ||
100 | /// <param name="simClient"></param> | ||
101 | public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) | ||
102 | { | ||
103 | |||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// | ||
108 | /// </summary> | ||
109 | /// <param name="packetType"></param> | ||
110 | /// <param name="handler"></param> | ||
111 | public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) | ||
112 | { | ||
113 | |||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// | ||
118 | /// </summary> | ||
119 | public virtual void RegisterClientPacketHandlers() | ||
120 | { | ||
121 | |||
122 | } | ||
123 | |||
124 | /// <summary> | ||
125 | /// | ||
126 | /// </summary> | ||
127 | /// <param name="remoteEP"></param> | ||
128 | /// <param name="initialcirpack"></param> | ||
129 | /// <param name="clientThreads"></param> | ||
130 | /// <param name="world"></param> | ||
131 | /// <param name="assetCache"></param> | ||
132 | /// <param name="packServer"></param> | ||
133 | /// <param name="inventoryCache"></param> | ||
134 | /// <param name="authenSessions"></param> | ||
135 | /// <returns></returns> | ||
136 | protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions) | ||
137 | { | ||
138 | return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// | ||
143 | /// </summary> | ||
144 | /// <param name="epSender"></param> | ||
145 | /// <param name="useCircuit"></param> | ||
146 | /// <param name="assetCache"></param> | ||
147 | /// <param name="inventoryCache"></param> | ||
148 | /// <param name="authenticateSessionsClass"></param> | ||
149 | /// <returns></returns> | ||
150 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) | ||
151 | { | ||
152 | ClientView newuser = | ||
153 | CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache, | ||
154 | authenticateSessionsClass); | ||
155 | |||
156 | this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); | ||
157 | this.m_clientManager.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); | ||
158 | |||
159 | return true; | ||
160 | } | ||
161 | |||
162 | /// <summary> | ||
163 | /// | ||
164 | /// </summary> | ||
165 | /// <param name="buffer"></param> | ||
166 | /// <param name="size"></param> | ||
167 | /// <param name="flags"></param> | ||
168 | /// <param name="circuitcode"></param> | ||
169 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
170 | { | ||
171 | this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | ||
172 | } | ||
173 | |||
174 | /// <summary> | ||
175 | /// | ||
176 | /// </summary> | ||
177 | /// <param name="circuitcode"></param> | ||
178 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
179 | { | ||
180 | this._networkHandler.RemoveClientCircuit(circuitcode); | ||
181 | this.m_clientManager.Remove(circuitcode); | ||
182 | } | ||
183 | } | ||
184 | } | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs new file mode 100644 index 0000000..1e99c71 --- /dev/null +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using OpenSim.Assets; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Console; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Region.Caches; | ||
39 | |||
40 | namespace OpenSim.Region.ClientStack | ||
41 | { | ||
42 | public class RegionApplicationBase | ||
43 | { | ||
44 | protected IGenericConfig localConfig; | ||
45 | protected PhysicsManager physManager; | ||
46 | protected AssetCache AssetCache; | ||
47 | protected InventoryCache InventoryCache; | ||
48 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
49 | protected DateTime startuptime; | ||
50 | protected NetworkServersInfo serversData; | ||
51 | |||
52 | public string m_physicsEngine; | ||
53 | public bool m_sandbox = false; | ||
54 | public bool m_loginserver; | ||
55 | public bool user_accounts = false; | ||
56 | public bool gridLocalAsset = false; | ||
57 | protected bool configFileSetup = false; | ||
58 | public string m_config; | ||
59 | |||
60 | protected List<UDPServer> m_udpServer = new List<UDPServer>(); | ||
61 | protected List<RegionInfo> regionData = new List<RegionInfo>(); | ||
62 | protected List<IWorld> m_localWorld = new List<IWorld>(); | ||
63 | protected BaseHttpServer httpServer; | ||
64 | protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>(); | ||
65 | |||
66 | protected LogBase m_log; | ||
67 | |||
68 | public RegionApplicationBase() | ||
69 | { | ||
70 | |||
71 | } | ||
72 | |||
73 | public RegionApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) | ||
74 | { | ||
75 | this.configFileSetup = useConfigFile; | ||
76 | m_sandbox = sandBoxMode; | ||
77 | m_loginserver = startLoginServer; | ||
78 | m_physicsEngine = physicsEngine; | ||
79 | m_config = configFile; | ||
80 | } | ||
81 | |||
82 | /*protected World m_localWorld; | ||
83 | public World LocalWorld | ||
84 | { | ||
85 | get { return m_localWorld; } | ||
86 | }*/ | ||
87 | |||
88 | /// <summary> | ||
89 | /// Performs initialisation of the world, such as loading configuration from disk. | ||
90 | /// </summary> | ||
91 | public virtual void StartUp() | ||
92 | { | ||
93 | } | ||
94 | |||
95 | protected virtual void SetupLocalGridServers() | ||
96 | { | ||
97 | } | ||
98 | |||
99 | protected virtual void SetupRemoteGridServers() | ||
100 | { | ||
101 | |||
102 | } | ||
103 | |||
104 | protected virtual void SetupWorld() | ||
105 | { | ||
106 | } | ||
107 | |||
108 | protected virtual void SetupHttpListener() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | protected virtual void ConnectToRemoteGridServer() | ||
113 | { | ||
114 | |||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs new file mode 100644 index 0000000..6eea524 --- /dev/null +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -0,0 +1,196 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Assets; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Region.Caches; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack | ||
40 | { | ||
41 | |||
42 | public class UDPServer : ClientStackNetworkHandler | ||
43 | { | ||
44 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
45 | public Socket Server; | ||
46 | protected IPEndPoint ServerIncoming; | ||
47 | protected byte[] RecvBuffer = new byte[4096]; | ||
48 | protected byte[] ZeroBuffer = new byte[8192]; | ||
49 | protected IPEndPoint ipeSender; | ||
50 | protected EndPoint epSender; | ||
51 | protected AsyncCallback ReceivedData; | ||
52 | protected PacketServer _packetServer; | ||
53 | |||
54 | protected int listenPort; | ||
55 | protected IWorld m_localWorld; | ||
56 | protected AssetCache m_assetCache; | ||
57 | protected InventoryCache m_inventoryCache; | ||
58 | protected LogBase m_log; | ||
59 | protected AuthenticateSessionsBase m_authenticateSessionsClass; | ||
60 | |||
61 | public PacketServer PacketServer | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | return _packetServer; | ||
66 | } | ||
67 | set | ||
68 | { | ||
69 | _packetServer = value; | ||
70 | } | ||
71 | } | ||
72 | |||
73 | public IWorld LocalWorld | ||
74 | { | ||
75 | set | ||
76 | { | ||
77 | this.m_localWorld = value; | ||
78 | this._packetServer.LocalWorld = this.m_localWorld; | ||
79 | } | ||
80 | } | ||
81 | |||
82 | public UDPServer() | ||
83 | { | ||
84 | } | ||
85 | |||
86 | public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass) | ||
87 | { | ||
88 | listenPort = port; | ||
89 | this.m_assetCache = assetCache; | ||
90 | this.m_inventoryCache = inventoryCache; | ||
91 | this.m_log = console; | ||
92 | this.m_authenticateSessionsClass = authenticateClass; | ||
93 | this.CreatePacketServer(); | ||
94 | |||
95 | } | ||
96 | |||
97 | protected virtual void CreatePacketServer() | ||
98 | { | ||
99 | PacketServer packetServer = new PacketServer(this); | ||
100 | } | ||
101 | |||
102 | protected virtual void OnReceivedData(IAsyncResult result) | ||
103 | { | ||
104 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | ||
105 | epSender = (EndPoint)ipeSender; | ||
106 | Packet packet = null; | ||
107 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
108 | int packetEnd = numBytes - 1; | ||
109 | |||
110 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
111 | |||
112 | // do we already have a circuit for this endpoint | ||
113 | if (this.clientCircuits.ContainsKey(epSender)) | ||
114 | { | ||
115 | //if so then send packet to the packetserver | ||
116 | this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); | ||
117 | } | ||
118 | else if (packet.Type == PacketType.UseCircuitCode) | ||
119 | { | ||
120 | // new client | ||
121 | this.AddNewClient(packet); | ||
122 | } | ||
123 | else | ||
124 | { // invalid client | ||
125 | m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); | ||
126 | } | ||
127 | |||
128 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
129 | } | ||
130 | |||
131 | protected virtual void AddNewClient(Packet packet) | ||
132 | { | ||
133 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; | ||
134 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | ||
135 | |||
136 | this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); | ||
137 | } | ||
138 | |||
139 | public void ServerListener() | ||
140 | { | ||
141 | m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); | ||
142 | |||
143 | ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort); | ||
144 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
145 | Server.Bind(ServerIncoming); | ||
146 | |||
147 | m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | ||
148 | |||
149 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | ||
150 | epSender = (EndPoint)ipeSender; | ||
151 | ReceivedData = new AsyncCallback(this.OnReceivedData); | ||
152 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
153 | |||
154 | m_log.Verbose("UDPServer.cs:ServerListener() - Listening..."); | ||
155 | |||
156 | } | ||
157 | |||
158 | public virtual void RegisterPacketServer(PacketServer server) | ||
159 | { | ||
160 | this._packetServer = server; | ||
161 | } | ||
162 | |||
163 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) | ||
164 | { | ||
165 | // find the endpoint for this circuit | ||
166 | EndPoint sendto = null; | ||
167 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | ||
168 | { | ||
169 | if (p.Value == circuitcode) | ||
170 | { | ||
171 | sendto = p.Key; | ||
172 | break; | ||
173 | } | ||
174 | } | ||
175 | if (sendto != null) | ||
176 | { | ||
177 | //we found the endpoint so send the packet to it | ||
178 | this.Server.SendTo(buffer, size, flags, sendto); | ||
179 | } | ||
180 | } | ||
181 | |||
182 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
183 | { | ||
184 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | ||
185 | { | ||
186 | if (p.Value == circuitcode) | ||
187 | { | ||
188 | this.clientCircuits.Remove(p.Key); | ||
189 | break; | ||
190 | } | ||
191 | } | ||
192 | } | ||
193 | |||
194 | |||
195 | } | ||
196 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs new file mode 100644 index 0000000..a047843 --- /dev/null +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using OpenSim.Framework.Communications; | ||
29 | using OpenSim.Framework.Types; | ||
30 | using OpenSim.Framework.Servers; | ||
31 | |||
32 | namespace OpenSim.Region.Communications.Local | ||
33 | { | ||
34 | public class CommunicationsLocal : CommunicationsManager | ||
35 | { | ||
36 | public LocalBackEndServices SandBoxServices = new LocalBackEndServices(); | ||
37 | public LocalUserServices UserServices; | ||
38 | |||
39 | public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) | ||
40 | : base(serversInfo, httpServer) | ||
41 | { | ||
42 | UserServices = new LocalUserServices(this, serversInfo); | ||
43 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); | ||
44 | UserServer = UserServices; | ||
45 | GridServer = SandBoxServices; | ||
46 | InterRegion = SandBoxServices; | ||
47 | } | ||
48 | |||
49 | internal void InformRegionOfLogin(ulong regionHandle, Login login) | ||
50 | { | ||
51 | this.SandBoxServices.AddNewSession(regionHandle, login); | ||
52 | } | ||
53 | } | ||
54 | } | ||
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs new file mode 100644 index 0000000..d0cd991 --- /dev/null +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -0,0 +1,206 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Framework.Communications; | ||
32 | using OpenSim.Framework.Types; | ||
33 | |||
34 | namespace OpenSim.Region.Communications.Local | ||
35 | { | ||
36 | |||
37 | public class LocalBackEndServices : IGridServices, IInterRegionCommunications | ||
38 | { | ||
39 | protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>(); | ||
40 | protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>(); | ||
41 | |||
42 | public LocalBackEndServices() | ||
43 | { | ||
44 | |||
45 | } | ||
46 | |||
47 | /// <summary> | ||
48 | /// Register a region method with the BackEnd Services. | ||
49 | /// </summary> | ||
50 | /// <param name="regionInfo"></param> | ||
51 | /// <returns></returns> | ||
52 | public RegionCommsListener RegisterRegion(RegionInfo regionInfo) | ||
53 | { | ||
54 | //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); | ||
55 | if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle)) | ||
56 | { | ||
57 | //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); | ||
58 | this.regions.Add(regionInfo.RegionHandle, regionInfo); | ||
59 | RegionCommsListener regionHost = new RegionCommsListener(); | ||
60 | this.regionHosts.Add(regionInfo.RegionHandle, regionHost); | ||
61 | |||
62 | return regionHost; | ||
63 | } | ||
64 | |||
65 | //already in our list of regions so for now lets return null | ||
66 | return null; | ||
67 | } | ||
68 | |||
69 | /// <summary> | ||
70 | /// </summary> | ||
71 | /// <param name="regionInfo"></param> | ||
72 | /// <returns></returns> | ||
73 | public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo) | ||
74 | { | ||
75 | // Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle); | ||
76 | List<RegionInfo> neighbours = new List<RegionInfo>(); | ||
77 | |||
78 | foreach (RegionInfo reg in this.regions.Values) | ||
79 | { | ||
80 | // Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY); | ||
81 | if (reg.RegionHandle != regionInfo.RegionHandle) | ||
82 | { | ||
83 | //Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location"); | ||
84 | if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2))) | ||
85 | { | ||
86 | if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2))) | ||
87 | { | ||
88 | neighbours.Add(reg); | ||
89 | } | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | return neighbours; | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | /// <param name="regionHandle"></param> | ||
100 | /// <returns></returns> | ||
101 | public RegionInfo RequestNeighbourInfo(ulong regionHandle) | ||
102 | { | ||
103 | if (this.regions.ContainsKey(regionHandle)) | ||
104 | { | ||
105 | return this.regions[regionHandle]; | ||
106 | } | ||
107 | return null; | ||
108 | } | ||
109 | |||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | /// <param name="minX"></param> | ||
114 | /// <param name="minY"></param> | ||
115 | /// <param name="maxX"></param> | ||
116 | /// <param name="maxY"></param> | ||
117 | /// <returns></returns> | ||
118 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | ||
119 | { | ||
120 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | ||
121 | foreach(RegionInfo regInfo in this.regions.Values) | ||
122 | { | ||
123 | if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY))) | ||
124 | { | ||
125 | MapBlockData map = new MapBlockData(); | ||
126 | map.Name = regInfo.RegionName; | ||
127 | map.X = (ushort)regInfo.RegionLocX; | ||
128 | map.Y = (ushort)regInfo.RegionLocY; | ||
129 | map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; | ||
130 | map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
131 | map.Agents = 1; | ||
132 | map.RegionFlags = 72458694; | ||
133 | map.Access = 13; | ||
134 | mapBlocks.Add(map); | ||
135 | } | ||
136 | } | ||
137 | return mapBlocks; | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// </summary> | ||
142 | /// <param name="regionHandle"></param> | ||
143 | /// <param name="agentData"></param> | ||
144 | /// <returns></returns> | ||
145 | public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData | ||
146 | { | ||
147 | //Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent"); | ||
148 | if (this.regionHosts.ContainsKey(regionHandle)) | ||
149 | { | ||
150 | // Console.WriteLine("CommsManager- Informing a region to expect child agent"); | ||
151 | this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData); | ||
152 | return true; | ||
153 | } | ||
154 | return false; | ||
155 | } | ||
156 | |||
157 | /// <summary> | ||
158 | /// | ||
159 | /// </summary> | ||
160 | /// <param name="regionHandle"></param> | ||
161 | /// <param name="agentID"></param> | ||
162 | /// <param name="position"></param> | ||
163 | /// <returns></returns> | ||
164 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
165 | { | ||
166 | if (this.regionHosts.ContainsKey(regionHandle)) | ||
167 | { | ||
168 | // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); | ||
169 | this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); | ||
170 | return true; | ||
171 | } | ||
172 | return false; | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session | ||
177 | /// </summary> | ||
178 | /// <param name="regionHandle"></param> | ||
179 | /// <param name="loginData"></param> | ||
180 | /// <returns></returns> | ||
181 | public bool AddNewSession(ulong regionHandle, Login loginData) | ||
182 | { | ||
183 | AgentCircuitData agent = new AgentCircuitData(); | ||
184 | agent.AgentID = loginData.Agent; | ||
185 | agent.firstname = loginData.First; | ||
186 | agent.lastname = loginData.Last; | ||
187 | agent.SessionID = loginData.Session; | ||
188 | agent.SecureSessionID = loginData.SecureSession; | ||
189 | agent.circuitcode = loginData.CircuitCode; | ||
190 | agent.BaseFolder = loginData.BaseFolder; | ||
191 | agent.InventoryFolder = loginData.InventoryFolder; | ||
192 | agent.startpos = new LLVector3(128, 128, 70); | ||
193 | agent.CapsPath = loginData.CapsPath; | ||
194 | |||
195 | if (this.regionHosts.ContainsKey(regionHandle)) | ||
196 | { | ||
197 | this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent); | ||
198 | return true; | ||
199 | } | ||
200 | |||
201 | // region not found | ||
202 | return false; | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | |||
diff --git a/OpenSim/Region/Communications/Local/LocalUserServices.cs b/OpenSim/Region/Communications/Local/LocalUserServices.cs new file mode 100644 index 0000000..592b36c --- /dev/null +++ b/OpenSim/Region/Communications/Local/LocalUserServices.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using OpenSim.Framework.Communications; | ||
4 | using OpenSim.Framework.Data; | ||
5 | using OpenSim.Framework.Types; | ||
6 | using OpenSim.Framework.UserManagement; | ||
7 | using OpenSim.Framework.Utilities; | ||
8 | |||
9 | namespace OpenSim.Region.Communications.Local | ||
10 | { | ||
11 | public class LocalUserServices : UserManagerBase, IUserServices | ||
12 | { | ||
13 | private CommunicationsLocal m_Parent; | ||
14 | |||
15 | private NetworkServersInfo serversInfo; | ||
16 | private uint defaultHomeX ; | ||
17 | private uint defaultHomeY; | ||
18 | public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversData) | ||
19 | { | ||
20 | m_Parent = parent; | ||
21 | this.serversInfo = serversData; | ||
22 | defaultHomeX = this.serversInfo.DefaultHomeLocX; | ||
23 | defaultHomeY = this.serversInfo.DefaultHomeLocY; | ||
24 | } | ||
25 | |||
26 | public UserProfileData GetUserProfile(string firstName, string lastName) | ||
27 | { | ||
28 | return GetUserProfile(firstName + " " + lastName); | ||
29 | } | ||
30 | |||
31 | public UserProfileData GetUserProfile(string name) | ||
32 | { | ||
33 | return this.getUserProfile(name); | ||
34 | } | ||
35 | |||
36 | public UserProfileData GetUserProfile(LLUUID avatarID) | ||
37 | { | ||
38 | return this.getUserProfile(avatarID); | ||
39 | } | ||
40 | |||
41 | /// <summary> | ||
42 | /// | ||
43 | /// </summary> | ||
44 | /// <returns></returns> | ||
45 | public override string GetMessage() | ||
46 | { | ||
47 | return "Welcome to OpenSim"; | ||
48 | } | ||
49 | |||
50 | public override UserProfileData GetTheUser(string firstname, string lastname) | ||
51 | { | ||
52 | UserProfileData profile = getUserProfile(firstname, lastname); | ||
53 | if (profile != null) | ||
54 | { | ||
55 | |||
56 | return profile; | ||
57 | } | ||
58 | |||
59 | //no current user account so make one | ||
60 | Console.WriteLine("No User account found so creating a new one "); | ||
61 | this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); | ||
62 | |||
63 | profile = getUserProfile(firstname, lastname); | ||
64 | |||
65 | return profile; | ||
66 | } | ||
67 | |||
68 | public override bool AuthenticateUser(UserProfileData profile, string password) | ||
69 | { | ||
70 | //for now we will accept any password in sandbox mode | ||
71 | Console.WriteLine("authorising user"); | ||
72 | return true; | ||
73 | } | ||
74 | |||
75 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) | ||
76 | { | ||
77 | ulong currentRegion = theUser.currentAgent.currentHandle; | ||
78 | RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion); | ||
79 | |||
80 | if (reg != null) | ||
81 | { | ||
82 | response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + | ||
83 | "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + | ||
84 | "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; | ||
85 | string capsPath = Util.GetRandomCapsPath(); | ||
86 | response.SimAddress = reg.ExternalEndPoint.Address.ToString(); | ||
87 | response.SimPort = (Int32)reg.ExternalEndPoint.Port; | ||
88 | response.RegionX = reg.RegionLocX ; | ||
89 | response.RegionY = reg.RegionLocY ; | ||
90 | |||
91 | //following port needs changing as we don't want a http listener for every region (or do we?) | ||
92 | response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/"; | ||
93 | theUser.currentAgent.currentRegion = reg.SimUUID; | ||
94 | theUser.currentAgent.currentHandle = reg.RegionHandle; | ||
95 | |||
96 | Login _login = new Login(); | ||
97 | //copy data to login object | ||
98 | _login.First = response.Firstname; | ||
99 | _login.Last = response.Lastname; | ||
100 | _login.Agent = response.AgentID; | ||
101 | _login.Session = response.SessionID; | ||
102 | _login.SecureSession = response.SecureSessionID; | ||
103 | _login.CircuitCode = (uint)response.CircuitCode; | ||
104 | _login.CapsPath = capsPath; | ||
105 | |||
106 | m_Parent.InformRegionOfLogin(currentRegion, _login); | ||
107 | } | ||
108 | else | ||
109 | { | ||
110 | Console.WriteLine("not found region " + currentRegion); | ||
111 | } | ||
112 | |||
113 | } | ||
114 | |||
115 | public UserProfileData SetupMasterUser(string firstName, string lastName) | ||
116 | { | ||
117 | return SetupMasterUser(firstName, lastName, ""); | ||
118 | } | ||
119 | |||
120 | public UserProfileData SetupMasterUser(string firstName, string lastName, string password) | ||
121 | { | ||
122 | UserProfileData profile = getUserProfile(firstName, lastName); | ||
123 | if (profile != null) | ||
124 | { | ||
125 | |||
126 | return profile; | ||
127 | } | ||
128 | |||
129 | Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account"); | ||
130 | this.AddUserProfile(firstName, lastName, password, defaultHomeX, defaultHomeY); | ||
131 | |||
132 | profile = getUserProfile(firstName, lastName); | ||
133 | |||
134 | if (profile == null) | ||
135 | { | ||
136 | Console.WriteLine("Unknown Master User after creation attempt. No clue what to do here."); | ||
137 | } | ||
138 | |||
139 | return profile; | ||
140 | } | ||
141 | } | ||
142 | } | ||
diff --git a/OpenSim/Region/Communications/Local/Properties/AssemblyInfo.cs b/OpenSim/Region/Communications/Local/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..9afb75e --- /dev/null +++ b/OpenSim/Region/Communications/Local/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.InteropServices; | ||
3 | // General Information about an assembly is controlled through the following | ||
4 | // set of attributes. Change these attribute values to modify the information | ||
5 | // associated with an assembly. | ||
6 | [assembly: AssemblyTitle("OpenSim.Region.Communications.Local")] | ||
7 | [assembly: AssemblyDescription("")] | ||
8 | [assembly: AssemblyConfiguration("")] | ||
9 | [assembly: AssemblyCompany("")] | ||
10 | [assembly: AssemblyProduct("OpenSim.Region.Communications.Local")] | ||
11 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
12 | [assembly: AssemblyTrademark("")] | ||
13 | [assembly: AssemblyCulture("")] | ||
14 | |||
15 | // Setting ComVisible to false makes the types in this assembly not visible | ||
16 | // to COM components. If you need to access a type in this assembly from | ||
17 | // COM, set the ComVisible attribute to true on that type. | ||
18 | [assembly: ComVisible(false)] | ||
19 | |||
20 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
21 | [assembly: Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")] | ||
22 | |||
23 | // Version information for an assembly consists of the following four values: | ||
24 | // | ||
25 | // Major Version | ||
26 | // Minor Version | ||
27 | // Build Number | ||
28 | // Revision | ||
29 | // | ||
30 | // You can specify all the values or you can default the Revision and Build Numbers | ||
31 | // by using the '*' as shown below: | ||
32 | [assembly: AssemblyVersion("1.0.0.0")] | ||
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs new file mode 100644 index 0000000..cc05845 --- /dev/null +++ b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs | |||
@@ -0,0 +1,18 @@ | |||
1 | using OpenSim.Framework.Communications; | ||
2 | using OpenSim.Framework.Types; | ||
3 | using OpenSim.Framework.Servers; | ||
4 | |||
5 | namespace OpenSim.Region.Communications.OGS1 | ||
6 | { | ||
7 | public class CommunicationsOGS1 : CommunicationsManager | ||
8 | { | ||
9 | |||
10 | public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) :base(serversInfo, httpServer) | ||
11 | { | ||
12 | OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer); | ||
13 | GridServer = gridInterComms; | ||
14 | InterRegion = gridInterComms; | ||
15 | UserServer = new OGS1UserServices(this); | ||
16 | } | ||
17 | } | ||
18 | } | ||
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs new file mode 100644 index 0000000..66c1739 --- /dev/null +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | |||
@@ -0,0 +1,378 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Net; | ||
5 | using System.Runtime.Remoting; | ||
6 | using System.Runtime.Remoting.Channels; | ||
7 | using System.Runtime.Remoting.Channels.Tcp; | ||
8 | using libsecondlife; | ||
9 | using Nwc.XmlRpc; | ||
10 | using OpenSim.Framework; | ||
11 | using OpenSim.Framework.Communications; | ||
12 | using OpenSim.Framework.Console; | ||
13 | using OpenSim.Framework.Servers; | ||
14 | using OpenSim.Framework.Types; | ||
15 | |||
16 | namespace OpenSim.Region.Communications.OGS1 | ||
17 | { | ||
18 | public class OGS1GridServices : IGridServices, IInterRegionCommunications | ||
19 | { | ||
20 | public Dictionary<ulong, RegionCommsListener> listeners = new Dictionary<ulong, RegionCommsListener>(); | ||
21 | protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>(); | ||
22 | |||
23 | public BaseHttpServer httpListener; | ||
24 | public NetworkServersInfo serversInfo; | ||
25 | public BaseHttpServer httpServer; | ||
26 | |||
27 | public OGS1GridServices(NetworkServersInfo servers_info, BaseHttpServer httpServe) | ||
28 | { | ||
29 | serversInfo = servers_info; | ||
30 | httpServer = httpServe; | ||
31 | httpServer.AddXmlRPCHandler("expect_user", this.ExpectUser); | ||
32 | this.StartRemoting(); | ||
33 | } | ||
34 | |||
35 | public RegionCommsListener RegisterRegion(RegionInfo regionInfo) | ||
36 | { | ||
37 | if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle)) | ||
38 | { | ||
39 | this.regions.Add(regionInfo.RegionHandle, regionInfo); | ||
40 | } | ||
41 | |||
42 | Hashtable GridParams = new Hashtable(); | ||
43 | |||
44 | |||
45 | // Login / Authentication | ||
46 | |||
47 | GridParams["authkey"] = serversInfo.GridSendKey; | ||
48 | GridParams["UUID"] = regionInfo.SimUUID.ToStringHyphenated(); | ||
49 | GridParams["sim_ip"] = regionInfo.ExternalHostName; | ||
50 | GridParams["sim_port"] = regionInfo.InternalEndPoint.Port.ToString(); | ||
51 | GridParams["region_locx"] = regionInfo.RegionLocX.ToString(); | ||
52 | GridParams["region_locy"] = regionInfo.RegionLocY.ToString(); | ||
53 | GridParams["sim_name"] = regionInfo.RegionName; | ||
54 | GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); | ||
55 | GridParams["remoting_port"] = serversInfo.RemotingListenerPort.ToString(); | ||
56 | GridParams["map-image-id"] = regionInfo.estateSettings.terrainImageID.ToStringHyphenated(); | ||
57 | |||
58 | // Package into an XMLRPC Request | ||
59 | ArrayList SendParams = new ArrayList(); | ||
60 | SendParams.Add(GridParams); | ||
61 | |||
62 | // Send Request | ||
63 | XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); | ||
64 | XmlRpcResponse GridResp = GridReq.Send(serversInfo.GridURL, 3000); | ||
65 | Hashtable GridRespData = (Hashtable)GridResp.Value; | ||
66 | |||
67 | Hashtable griddatahash = GridRespData; | ||
68 | |||
69 | // Process Response | ||
70 | if (GridRespData.ContainsKey("error")) | ||
71 | { | ||
72 | string errorstring = (string)GridRespData["error"]; | ||
73 | MainLog.Instance.Error("Unable to connect to grid: " + errorstring); | ||
74 | return null; | ||
75 | } | ||
76 | |||
77 | /* if (!this.listeners.ContainsKey(regionInfo.RegionHandle)) | ||
78 | { | ||
79 | MainLog.Instance.Verbose("OGS1 - Registering new HTTP listener on port " + regionInfo.InternalEndPoint.Port.ToString()); | ||
80 | // initialised = true; | ||
81 | httpListener = new BaseHttpServer( regionInfo.InternalEndPoint.Port ); | ||
82 | httpListener.AddXmlRPCHandler("expect_user", this.ExpectUser); | ||
83 | httpListener.Start(); | ||
84 | }*/ | ||
85 | |||
86 | // Initialise the background listeners | ||
87 | RegionCommsListener regListener = new RegionCommsListener(); | ||
88 | if (this.listeners.ContainsKey(regionInfo.RegionHandle)) | ||
89 | { | ||
90 | this.listeners.Add(regionInfo.RegionHandle, regListener); | ||
91 | } | ||
92 | else | ||
93 | { | ||
94 | listeners[regionInfo.RegionHandle] = regListener; | ||
95 | } | ||
96 | |||
97 | return regListener; | ||
98 | } | ||
99 | |||
100 | public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo) | ||
101 | { | ||
102 | |||
103 | Hashtable respData = MapBlockQuery((int)regionInfo.RegionLocX - 1, (int)regionInfo.RegionLocY - 1, (int)regionInfo.RegionLocX + 1, (int)regionInfo.RegionLocY + 1); | ||
104 | |||
105 | List<RegionInfo> neighbours = new List<RegionInfo>(); | ||
106 | |||
107 | foreach (ArrayList a in respData.Values) | ||
108 | { | ||
109 | foreach (Hashtable n in a) | ||
110 | { | ||
111 | uint regX = Convert.ToUInt32(n["x"]); | ||
112 | uint regY = Convert.ToUInt32(n["y"]); | ||
113 | if ((regionInfo.RegionLocX != regX) || (regionInfo.RegionLocY != regY)) | ||
114 | { | ||
115 | string internalIpStr = (string)n["sim_ip"]; | ||
116 | uint port = Convert.ToUInt32(n["sim_port"]); | ||
117 | string externalUri = (string)n["sim_uri"]; | ||
118 | |||
119 | IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int)port); | ||
120 | string neighbourExternalUri = externalUri; | ||
121 | RegionInfo neighbour = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr); | ||
122 | |||
123 | //OGS1 | ||
124 | //neighbour.RegionHandle = (ulong)n["regionhandle"]; is now calculated locally | ||
125 | |||
126 | neighbour.RegionName = (string)n["name"]; | ||
127 | |||
128 | //OGS1+ | ||
129 | neighbour.SimUUID = (string)n["uuid"]; | ||
130 | |||
131 | neighbours.Add(neighbour); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | |||
136 | return neighbours; | ||
137 | } | ||
138 | |||
139 | public RegionInfo RequestNeighbourInfo(ulong regionHandle) | ||
140 | { | ||
141 | if (this.regions.ContainsKey(regionHandle)) | ||
142 | { | ||
143 | return this.regions[regionHandle]; | ||
144 | } | ||
145 | //TODO not a region in this instance so ask remote grid server | ||
146 | |||
147 | Hashtable requestData = new Hashtable(); | ||
148 | requestData["region_handle"] = regionHandle.ToString(); | ||
149 | requestData["authkey"] = this.serversInfo.GridSendKey; | ||
150 | ArrayList SendParams = new ArrayList(); | ||
151 | SendParams.Add(requestData); | ||
152 | XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); | ||
153 | XmlRpcResponse GridResp = GridReq.Send(this.serversInfo.GridURL, 3000); | ||
154 | |||
155 | Hashtable responseData = (Hashtable)GridResp.Value; | ||
156 | |||
157 | if (responseData.ContainsKey("error")) | ||
158 | { | ||
159 | Console.WriteLine("error received from grid server" + responseData["error"]); | ||
160 | return null; | ||
161 | } | ||
162 | |||
163 | uint regX = Convert.ToUInt32((string)responseData["region_locx"]); | ||
164 | uint regY = Convert.ToUInt32((string)responseData["region_locy"]); | ||
165 | string internalIpStr = (string)responseData["sim_ip"]; | ||
166 | uint port = Convert.ToUInt32(responseData["sim_port"]); | ||
167 | string externalUri = (string)responseData["sim_uri"]; | ||
168 | |||
169 | IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int)port); | ||
170 | string neighbourExternalUri = externalUri; | ||
171 | RegionInfo regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr); | ||
172 | |||
173 | regionInfo.RemotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); | ||
174 | regionInfo.RemotingAddress = internalIpStr; | ||
175 | |||
176 | regionInfo.SimUUID = new LLUUID((string)responseData["region_UUID"]); | ||
177 | regionInfo.RegionName = (string)responseData["region_name"]; | ||
178 | |||
179 | return regionInfo; | ||
180 | } | ||
181 | |||
182 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | ||
183 | { | ||
184 | Hashtable respData = MapBlockQuery(minX, minY, maxX, maxY); | ||
185 | |||
186 | List<MapBlockData> neighbours = new List<MapBlockData>(); | ||
187 | |||
188 | foreach (ArrayList a in respData.Values) | ||
189 | { | ||
190 | foreach (Hashtable n in a) | ||
191 | { | ||
192 | MapBlockData neighbour = new MapBlockData(); | ||
193 | |||
194 | neighbour.X = Convert.ToUInt16(n["x"]); | ||
195 | neighbour.Y = Convert.ToUInt16(n["y"]); | ||
196 | |||
197 | neighbour.Name = (string)n["name"]; | ||
198 | neighbour.Access = Convert.ToByte(n["access"]); | ||
199 | neighbour.RegionFlags = Convert.ToUInt32(n["region-flags"]); | ||
200 | neighbour.WaterHeight = Convert.ToByte(n["water-height"]); | ||
201 | neighbour.MapImageId = new LLUUID((string)n["map-image-id"]); | ||
202 | |||
203 | neighbours.Add(neighbour); | ||
204 | } | ||
205 | } | ||
206 | |||
207 | return neighbours; | ||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// Performs a XML-RPC query against the grid server returning mapblock information in the specified coordinates | ||
212 | /// </summary> | ||
213 | /// <remarks>REDUNDANT - OGS1 is to be phased out in favour of OGS2</remarks> | ||
214 | /// <param name="minX">Minimum X value</param> | ||
215 | /// <param name="minY">Minimum Y value</param> | ||
216 | /// <param name="maxX">Maximum X value</param> | ||
217 | /// <param name="maxY">Maximum Y value</param> | ||
218 | /// <returns>Hashtable of hashtables containing map data elements</returns> | ||
219 | private Hashtable MapBlockQuery(int minX, int minY, int maxX, int maxY) | ||
220 | { | ||
221 | Hashtable param = new Hashtable(); | ||
222 | param["xmin"] = minX; | ||
223 | param["ymin"] = minY; | ||
224 | param["xmax"] = maxX; | ||
225 | param["ymax"] = maxY; | ||
226 | IList parameters = new ArrayList(); | ||
227 | parameters.Add(param); | ||
228 | XmlRpcRequest req = new XmlRpcRequest("map_block", parameters); | ||
229 | XmlRpcResponse resp = req.Send(serversInfo.GridURL, 3000); | ||
230 | Hashtable respData = (Hashtable)resp.Value; | ||
231 | return respData; | ||
232 | } | ||
233 | |||
234 | // Grid Request Processing | ||
235 | public XmlRpcResponse ExpectUser(XmlRpcRequest request) | ||
236 | { | ||
237 | Console.WriteLine("Expecting User..."); | ||
238 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
239 | AgentCircuitData agentData = new AgentCircuitData(); | ||
240 | agentData.SessionID = new LLUUID((string)requestData["session_id"]); | ||
241 | agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]); | ||
242 | agentData.firstname = (string)requestData["firstname"]; | ||
243 | agentData.lastname = (string)requestData["lastname"]; | ||
244 | agentData.AgentID = new LLUUID((string)requestData["agent_id"]); | ||
245 | agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); | ||
246 | if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) | ||
247 | { | ||
248 | agentData.child = true; | ||
249 | } | ||
250 | else | ||
251 | { | ||
252 | agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"])); | ||
253 | agentData.child = false; | ||
254 | |||
255 | } | ||
256 | |||
257 | if (listeners.ContainsKey(Convert.ToUInt64((string)requestData["regionhandle"]))) | ||
258 | { | ||
259 | this.listeners[Convert.ToUInt64((string)requestData["regionhandle"])].TriggerExpectUser(Convert.ToUInt64((string)requestData["regionhandle"]), agentData); | ||
260 | } | ||
261 | else | ||
262 | { | ||
263 | MainLog.Instance.Error("ExpectUser() - Unknown region " + ((ulong)requestData["regionhandle"]).ToString()); | ||
264 | } | ||
265 | |||
266 | MainLog.Instance.Verbose("ExpectUser() - Welcoming new user..."); | ||
267 | |||
268 | return new XmlRpcResponse(); | ||
269 | } | ||
270 | |||
271 | #region InterRegion Comms | ||
272 | private void StartRemoting() | ||
273 | { | ||
274 | TcpChannel ch = new TcpChannel(this.serversInfo.RemotingListenerPort); | ||
275 | ChannelServices.RegisterChannel(ch, true); | ||
276 | |||
277 | WellKnownServiceTypeEntry wellType = new WellKnownServiceTypeEntry(typeof(OGS1InterRegionRemoting), "InterRegions", WellKnownObjectMode.Singleton); | ||
278 | RemotingConfiguration.RegisterWellKnownServiceType(wellType); | ||
279 | InterRegionSingleton.Instance.OnArrival += this.IncomingArrival; | ||
280 | InterRegionSingleton.Instance.OnChildAgent += this.IncomingChildAgent; | ||
281 | } | ||
282 | |||
283 | #region Methods called by regions in this instance | ||
284 | public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) | ||
285 | { | ||
286 | if (this.listeners.ContainsKey(regionHandle)) | ||
287 | { | ||
288 | this.listeners[regionHandle].TriggerExpectUser(regionHandle, agentData); | ||
289 | return true; | ||
290 | } | ||
291 | RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle); | ||
292 | if (regInfo != null) | ||
293 | { | ||
294 | //don't want to be creating a new link to the remote instance every time like we are here | ||
295 | bool retValue = false; | ||
296 | |||
297 | |||
298 | OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject( | ||
299 | typeof(OGS1InterRegionRemoting), | ||
300 | "tcp://"+ regInfo.RemotingAddress+":"+regInfo.RemotingPort+"/InterRegions"); | ||
301 | if (remObject != null) | ||
302 | { | ||
303 | |||
304 | retValue = remObject.InformRegionOfChildAgent(regionHandle, agentData); | ||
305 | } | ||
306 | else | ||
307 | { | ||
308 | Console.WriteLine("remoting object not found"); | ||
309 | } | ||
310 | remObject = null; | ||
311 | |||
312 | |||
313 | return retValue; | ||
314 | } | ||
315 | |||
316 | return false; | ||
317 | } | ||
318 | |||
319 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
320 | { | ||
321 | if (this.listeners.ContainsKey(regionHandle)) | ||
322 | { | ||
323 | this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); | ||
324 | return true; | ||
325 | } | ||
326 | RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle); | ||
327 | if (regInfo != null) | ||
328 | { | ||
329 | bool retValue = false; | ||
330 | |||
331 | |||
332 | OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject( | ||
333 | typeof(OGS1InterRegionRemoting), | ||
334 | "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); | ||
335 | if (remObject != null) | ||
336 | { | ||
337 | |||
338 | retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position); | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | Console.WriteLine("remoting object not found"); | ||
343 | } | ||
344 | remObject = null; | ||
345 | |||
346 | |||
347 | return retValue; | ||
348 | } | ||
349 | //TODO need to see if we know about where this region is and use .net remoting | ||
350 | // to inform it. | ||
351 | return false; | ||
352 | } | ||
353 | #endregion | ||
354 | |||
355 | #region Methods triggered by calls from external instances | ||
356 | public bool IncomingChildAgent(ulong regionHandle, AgentCircuitData agentData) | ||
357 | { | ||
358 | if (this.listeners.ContainsKey(regionHandle)) | ||
359 | { | ||
360 | this.listeners[regionHandle].TriggerExpectUser(regionHandle, agentData); | ||
361 | return true; | ||
362 | } | ||
363 | return false; | ||
364 | } | ||
365 | |||
366 | public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
367 | { | ||
368 | if (this.listeners.ContainsKey(regionHandle)) | ||
369 | { | ||
370 | this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); | ||
371 | return true; | ||
372 | } | ||
373 | return false; | ||
374 | } | ||
375 | #endregion | ||
376 | #endregion | ||
377 | } | ||
378 | } | ||
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs new file mode 100644 index 0000000..f514a29 --- /dev/null +++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs | |||
@@ -0,0 +1,69 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using OpenSim.Framework.Types; | ||
4 | |||
5 | namespace OpenSim.Region.Communications.OGS1 | ||
6 | { | ||
7 | public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); | ||
8 | public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position); | ||
9 | |||
10 | public sealed class InterRegionSingleton | ||
11 | { | ||
12 | static readonly InterRegionSingleton instance = new InterRegionSingleton(); | ||
13 | |||
14 | public event InformRegionChild OnChildAgent; | ||
15 | public event ExpectArrival OnArrival; | ||
16 | |||
17 | static InterRegionSingleton() | ||
18 | { | ||
19 | } | ||
20 | |||
21 | InterRegionSingleton() | ||
22 | { | ||
23 | } | ||
24 | |||
25 | public static InterRegionSingleton Instance | ||
26 | { | ||
27 | get | ||
28 | { | ||
29 | return instance; | ||
30 | } | ||
31 | } | ||
32 | |||
33 | public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) | ||
34 | { | ||
35 | if (OnChildAgent != null) | ||
36 | { | ||
37 | return OnChildAgent(regionHandle, agentData); | ||
38 | } | ||
39 | return false; | ||
40 | } | ||
41 | |||
42 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
43 | { | ||
44 | if (OnArrival != null) | ||
45 | { | ||
46 | return OnArrival(regionHandle, agentID, position); | ||
47 | } | ||
48 | return false; | ||
49 | } | ||
50 | } | ||
51 | |||
52 | public class OGS1InterRegionRemoting : MarshalByRefObject | ||
53 | { | ||
54 | |||
55 | public OGS1InterRegionRemoting() | ||
56 | { | ||
57 | } | ||
58 | |||
59 | public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) | ||
60 | { | ||
61 | return InterRegionSingleton.Instance.InformRegionOfChildAgent(regionHandle, agentData); | ||
62 | } | ||
63 | |||
64 | public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
65 | { | ||
66 | return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position); | ||
67 | } | ||
68 | } | ||
69 | } | ||
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs new file mode 100644 index 0000000..2bbaf9d --- /dev/null +++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | |||
@@ -0,0 +1,105 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using libsecondlife; | ||
4 | using Nwc.XmlRpc; | ||
5 | using OpenSim.Framework.Communications; | ||
6 | using OpenSim.Framework.Data; | ||
7 | |||
8 | namespace OpenSim.Region.Communications.OGS1 | ||
9 | { | ||
10 | public class OGS1UserServices :IUserServices | ||
11 | { | ||
12 | CommunicationsOGS1 m_parent; | ||
13 | public OGS1UserServices(CommunicationsOGS1 parent) | ||
14 | { | ||
15 | m_parent = parent; | ||
16 | } | ||
17 | |||
18 | public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data) | ||
19 | { | ||
20 | if (data.Contains("error_type")) | ||
21 | { | ||
22 | Console.WriteLine("Error sent by user server when trying to get user profile: (" + data["error_type"] + "): " + data["error_desc"]); | ||
23 | return null; | ||
24 | } | ||
25 | |||
26 | UserProfileData userData = new UserProfileData(); | ||
27 | userData.username = (string)data["firstname"]; | ||
28 | userData.surname = (string)data["lastname"]; | ||
29 | userData.UUID = new LLUUID((string)data["uuid"]); | ||
30 | userData.userInventoryURI = (string)data["server_inventory"]; | ||
31 | userData.userAssetURI = (string)data["server_asset"]; | ||
32 | userData.profileFirstText = (string)data["profile_firstlife_about"]; | ||
33 | userData.profileFirstImage = new LLUUID((string)data["profile_firstlife_image"]); | ||
34 | userData.profileCanDoMask = Convert.ToUInt32((string)data["profile_can_do"]); | ||
35 | userData.profileWantDoMask = Convert.ToUInt32(data["profile_want_do"]); | ||
36 | userData.profileImage = new LLUUID((string)data["profile_image"]); | ||
37 | userData.lastLogin = Convert.ToInt32((string)data["profile_lastlogin"]); | ||
38 | userData.homeRegion = Convert.ToUInt64((string)data["home_region"]); | ||
39 | userData.homeLocation = new LLVector3((float)Convert.ToDecimal((string)data["home_coordinates_x"]), (float)Convert.ToDecimal((string)data["home_coordinates_y"]), (float)Convert.ToDecimal((string)data["home_coordinates_z"])); | ||
40 | userData.homeLookAt = new LLVector3((float)Convert.ToDecimal((string)data["home_look_x"]), (float)Convert.ToDecimal((string)data["home_look_y"]), (float)Convert.ToDecimal((string)data["home_look_z"])); | ||
41 | |||
42 | return userData; | ||
43 | } | ||
44 | public UserProfileData GetUserProfile(string firstName, string lastName) | ||
45 | { | ||
46 | return GetUserProfile(firstName + " " + lastName); | ||
47 | } | ||
48 | public UserProfileData GetUserProfile(string name) | ||
49 | { | ||
50 | //try | ||
51 | //{ | ||
52 | Hashtable param = new Hashtable(); | ||
53 | param["avatar_name"] = name; | ||
54 | IList parameters = new ArrayList(); | ||
55 | parameters.Add(param); | ||
56 | XmlRpcRequest req = new XmlRpcRequest("get_user_by_name", parameters); | ||
57 | XmlRpcResponse resp = req.Send(m_parent.ServersInfo.UserURL, 3000); | ||
58 | Hashtable respData = (Hashtable)resp.Value; | ||
59 | |||
60 | return ConvertXMLRPCDataToUserProfile(respData); | ||
61 | //} | ||
62 | //catch (Exception e) | ||
63 | //{ | ||
64 | // Console.WriteLine("Error when trying to fetch profile data by name from remote user server: " + e.Message); | ||
65 | //} | ||
66 | //return null; | ||
67 | } | ||
68 | public UserProfileData GetUserProfile(LLUUID avatarID) | ||
69 | { | ||
70 | try | ||
71 | { | ||
72 | |||
73 | Hashtable param = new Hashtable(); | ||
74 | param["avatar_uuid"] = avatarID.ToString(); | ||
75 | IList parameters = new ArrayList(); | ||
76 | parameters.Add(param); | ||
77 | XmlRpcRequest req = new XmlRpcRequest("get_user_by_uuid", parameters); | ||
78 | XmlRpcResponse resp = req.Send(m_parent.ServersInfo.UserURL, 3000); | ||
79 | Hashtable respData = (Hashtable)resp.Value; | ||
80 | |||
81 | return ConvertXMLRPCDataToUserProfile(respData); | ||
82 | } | ||
83 | catch (Exception e) | ||
84 | { | ||
85 | Console.WriteLine("Error when trying to fetch profile data by uuid from remote user server: " + e.Message); | ||
86 | } | ||
87 | return null; | ||
88 | } | ||
89 | |||
90 | public UserProfileData SetupMasterUser(string firstName, string lastName) | ||
91 | { | ||
92 | return SetupMasterUser(firstName, lastName, ""); | ||
93 | } | ||
94 | |||
95 | public UserProfileData SetupMasterUser(string firstName, string lastName, string password) | ||
96 | { | ||
97 | UserProfileData profile = GetUserProfile(firstName, lastName); | ||
98 | if (profile == null) | ||
99 | { | ||
100 | Console.WriteLine("Unknown Master User. Grid Mode: No clue what I should do. Probably would choose the grid owner UUID when that is implemented"); | ||
101 | } | ||
102 | return null; | ||
103 | } | ||
104 | } | ||
105 | } | ||
diff --git a/OpenSim/Region/Communications/OGS1/Properties/AssemblyInfo.cs b/OpenSim/Region/Communications/OGS1/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..41f811a --- /dev/null +++ b/OpenSim/Region/Communications/OGS1/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.InteropServices; | ||
3 | // General Information about an assembly is controlled through the following | ||
4 | // set of attributes. Change these attribute values to modify the information | ||
5 | // associated with an assembly. | ||
6 | [assembly: AssemblyTitle("OpenGrid.Framework.Communications.OGS1")] | ||
7 | [assembly: AssemblyDescription("")] | ||
8 | [assembly: AssemblyConfiguration("")] | ||
9 | [assembly: AssemblyCompany("")] | ||
10 | [assembly: AssemblyProduct("OpenGrid.Framework.Communications.OGS1")] | ||
11 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
12 | [assembly: AssemblyTrademark("")] | ||
13 | [assembly: AssemblyCulture("")] | ||
14 | |||
15 | // Setting ComVisible to false makes the types in this assembly not visible | ||
16 | // to COM components. If you need to access a type in this assembly from | ||
17 | // COM, set the ComVisible attribute to true on that type. | ||
18 | [assembly: ComVisible(false)] | ||
19 | |||
20 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
21 | [assembly: Guid("a8b2b39b-c83b-41e2-b0b5-7ccfc1fddae7")] | ||
22 | |||
23 | // Version information for an assembly consists of the following four values: | ||
24 | // | ||
25 | // Major Version | ||
26 | // Minor Version | ||
27 | // Build Number | ||
28 | // Revision | ||
29 | // | ||
30 | // You can specify all the values or you can default the Revision and Build Numbers | ||
31 | // by using the '*' as shown below: | ||
32 | [assembly: AssemblyVersion("1.0.0.0")] | ||
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs new file mode 100644 index 0000000..b5a74ad --- /dev/null +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -0,0 +1,300 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Framework.Console; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Region.Environment.Scenes; | ||
37 | using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence; | ||
38 | |||
39 | |||
40 | namespace OpenSim.Region.Environment | ||
41 | { | ||
42 | |||
43 | /// <summary> | ||
44 | /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings | ||
45 | /// </summary> | ||
46 | public class EstateManager | ||
47 | { | ||
48 | private Scene m_world; | ||
49 | private RegionInfo m_regInfo; | ||
50 | |||
51 | public EstateManager(Scene world,RegionInfo reginfo) | ||
52 | { | ||
53 | m_world = world; //Estate settings found at world.m_regInfo.estateSettings | ||
54 | m_regInfo = reginfo; | ||
55 | } | ||
56 | |||
57 | private bool convertParamStringToBool(byte[] field) | ||
58 | { | ||
59 | string s = Helpers.FieldToUTF8String(field); | ||
60 | if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") | ||
61 | { | ||
62 | return true; | ||
63 | } | ||
64 | return false; | ||
65 | } | ||
66 | |||
67 | public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) | ||
68 | { | ||
69 | if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID) | ||
70 | { | ||
71 | switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) | ||
72 | { | ||
73 | case "getinfo": | ||
74 | Console.WriteLine("GETINFO Requested"); | ||
75 | this.sendRegionInfoPacketToAll(); | ||
76 | |||
77 | break; | ||
78 | case "setregioninfo": | ||
79 | if (packet.ParamList.Length != 9) | ||
80 | { | ||
81 | MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); | ||
82 | } | ||
83 | else | ||
84 | { | ||
85 | m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None; | ||
86 | |||
87 | if (convertParamStringToBool(packet.ParamList[0].Parameter)) | ||
88 | { | ||
89 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform; | ||
90 | } | ||
91 | |||
92 | if (convertParamStringToBool(packet.ParamList[1].Parameter)) | ||
93 | { | ||
94 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.NoFly; | ||
95 | } | ||
96 | |||
97 | if (convertParamStringToBool(packet.ParamList[2].Parameter)) | ||
98 | { | ||
99 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowDamage; | ||
100 | } | ||
101 | |||
102 | if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) | ||
103 | { | ||
104 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell; | ||
105 | } | ||
106 | |||
107 | |||
108 | int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); | ||
109 | m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents; | ||
110 | |||
111 | float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); | ||
112 | m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; | ||
113 | |||
114 | int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); | ||
115 | m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel; | ||
116 | |||
117 | |||
118 | if (convertParamStringToBool(packet.ParamList[7].Parameter)) | ||
119 | { | ||
120 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject; | ||
121 | } | ||
122 | |||
123 | if (convertParamStringToBool(packet.ParamList[8].Parameter)) | ||
124 | { | ||
125 | m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges; | ||
126 | } | ||
127 | |||
128 | sendRegionInfoPacketToAll(); | ||
129 | |||
130 | } | ||
131 | break; | ||
132 | case "texturebase": | ||
133 | foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) | ||
134 | { | ||
135 | string s = Helpers.FieldToUTF8String(block.Parameter); | ||
136 | string[] splitField = s.Split(' '); | ||
137 | if (splitField.Length == 2) | ||
138 | { | ||
139 | LLUUID tempUUID = new LLUUID(splitField[1]); | ||
140 | switch (Convert.ToInt16(splitField[0])) | ||
141 | { | ||
142 | case 0: | ||
143 | m_regInfo.estateSettings.terrainBase0 = tempUUID; | ||
144 | break; | ||
145 | case 1: | ||
146 | m_regInfo.estateSettings.terrainBase1 = tempUUID; | ||
147 | break; | ||
148 | case 2: | ||
149 | m_regInfo.estateSettings.terrainBase2 = tempUUID; | ||
150 | break; | ||
151 | case 3: | ||
152 | m_regInfo.estateSettings.terrainBase3 = tempUUID; | ||
153 | break; | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | break; | ||
158 | case "texturedetail": | ||
159 | foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) | ||
160 | { | ||
161 | |||
162 | string s = Helpers.FieldToUTF8String(block.Parameter); | ||
163 | string[] splitField = s.Split(' '); | ||
164 | if (splitField.Length == 2) | ||
165 | { | ||
166 | LLUUID tempUUID = new LLUUID(splitField[1]); | ||
167 | switch (Convert.ToInt16(splitField[0])) | ||
168 | { | ||
169 | case 0: | ||
170 | m_regInfo.estateSettings.terrainDetail0 = tempUUID; | ||
171 | break; | ||
172 | case 1: | ||
173 | m_regInfo.estateSettings.terrainDetail1 = tempUUID; | ||
174 | break; | ||
175 | case 2: | ||
176 | m_regInfo.estateSettings.terrainDetail2 = tempUUID; | ||
177 | break; | ||
178 | case 3: | ||
179 | m_regInfo.estateSettings.terrainDetail3 = tempUUID; | ||
180 | break; | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | break; | ||
185 | case "textureheights": | ||
186 | foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) | ||
187 | { | ||
188 | |||
189 | string s = Helpers.FieldToUTF8String(block.Parameter); | ||
190 | string[] splitField = s.Split(' '); | ||
191 | if (splitField.Length == 3) | ||
192 | { | ||
193 | |||
194 | float tempHeightLow = (float)Convert.ToDecimal(splitField[1]); | ||
195 | float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]); | ||
196 | |||
197 | switch (Convert.ToInt16(splitField[0])) | ||
198 | { | ||
199 | case 0: | ||
200 | m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow; | ||
201 | m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh; | ||
202 | break; | ||
203 | case 1: | ||
204 | m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow; | ||
205 | m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh; | ||
206 | break; | ||
207 | case 2: | ||
208 | m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow; | ||
209 | m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh; | ||
210 | break; | ||
211 | case 3: | ||
212 | m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow; | ||
213 | m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh; | ||
214 | break; | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | break; | ||
219 | case "texturecommit": | ||
220 | sendRegionHandshakeToAll(); | ||
221 | break; | ||
222 | case "setregionterrain": | ||
223 | if (packet.ParamList.Length != 9) | ||
224 | { | ||
225 | MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter)); | ||
230 | m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); | ||
231 | m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); | ||
232 | m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter); | ||
233 | m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); | ||
234 | |||
235 | sendRegionInfoPacketToAll(); | ||
236 | } | ||
237 | break; | ||
238 | default: | ||
239 | MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); | ||
240 | break; | ||
241 | } | ||
242 | } | ||
243 | } | ||
244 | |||
245 | public void sendRegionInfoPacketToAll() | ||
246 | { | ||
247 | List<Avatar> avatars = m_world.RequestAvatarList(); | ||
248 | |||
249 | for (int i = 0; i < avatars.Count; i++) | ||
250 | { | ||
251 | this.sendRegionInfoPacket(avatars[i].ControllingClient); | ||
252 | } | ||
253 | } | ||
254 | |||
255 | public void sendRegionHandshakeToAll() | ||
256 | { | ||
257 | List<Avatar> avatars = m_world.RequestAvatarList(); | ||
258 | |||
259 | for (int i = 0; i < avatars.Count; i++) | ||
260 | { | ||
261 | this.sendRegionHandshake(avatars[i].ControllingClient); | ||
262 | } | ||
263 | } | ||
264 | |||
265 | public void sendRegionInfoPacket(IClientAPI remote_client) | ||
266 | { | ||
267 | Encoding _enc = Encoding.ASCII; | ||
268 | |||
269 | AgentCircuitData circuitData = remote_client.RequestClientInfo(); | ||
270 | |||
271 | RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); | ||
272 | regionInfoPacket.AgentData.AgentID = circuitData.AgentID; | ||
273 | regionInfoPacket.AgentData.SessionID = circuitData.SessionID; | ||
274 | regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; | ||
275 | regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID; | ||
276 | regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents; | ||
277 | regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor; | ||
278 | regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID; | ||
279 | regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter; | ||
280 | regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX; | ||
281 | regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; | ||
282 | regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; | ||
283 | regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; | ||
284 | regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName); | ||
285 | regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; | ||
286 | regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; | ||
287 | regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit; | ||
288 | regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun; | ||
289 | regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; | ||
290 | |||
291 | remote_client.OutPacket(regionInfoPacket); | ||
292 | } | ||
293 | |||
294 | public void sendRegionHandshake(IClientAPI remoteClient) | ||
295 | { | ||
296 | remoteClient.SendRegionHandshake(m_regInfo); | ||
297 | } | ||
298 | |||
299 | } | ||
300 | } | ||
diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs new file mode 100644 index 0000000..2059b3f --- /dev/null +++ b/OpenSim/Region/Environment/ParcelManager.cs | |||
@@ -0,0 +1,891 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | using OpenSim.Region.Environment.Scenes; | ||
35 | using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence; | ||
36 | |||
37 | namespace OpenSim.Region.Environment | ||
38 | { | ||
39 | |||
40 | |||
41 | #region ParcelManager Class | ||
42 | /// <summary> | ||
43 | /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc) | ||
44 | /// </summary> | ||
45 | public class ParcelManager : ILocalStorageParcelReceiver | ||
46 | { | ||
47 | |||
48 | #region Constants | ||
49 | //Parcel types set with flags in ParcelOverlay. | ||
50 | //Only one of these can be used. | ||
51 | public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000 | ||
52 | public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 | ||
53 | public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 | ||
54 | public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 | ||
55 | public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 | ||
56 | public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 | ||
57 | |||
58 | |||
59 | //Flags that when set, a border on the given side will be placed | ||
60 | //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc) | ||
61 | //This took forever to figure out -- jeesh. /blame LL for even having to send these | ||
62 | public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 | ||
63 | public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 | ||
64 | |||
65 | //RequestResults (I think these are right, they seem to work): | ||
66 | public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel | ||
67 | public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel | ||
68 | |||
69 | //These are other constants. Yay! | ||
70 | public const int START_PARCEL_LOCAL_ID = 1; | ||
71 | #endregion | ||
72 | |||
73 | #region Member Variables | ||
74 | public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>(); | ||
75 | private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; | ||
76 | private int[,] parcelIDList = new int[64, 64]; | ||
77 | |||
78 | private Scene m_world; | ||
79 | private RegionInfo m_regInfo; | ||
80 | |||
81 | #endregion | ||
82 | |||
83 | #region Constructors | ||
84 | public ParcelManager(Scene world, RegionInfo reginfo) | ||
85 | { | ||
86 | |||
87 | m_world = world; | ||
88 | m_regInfo = reginfo; | ||
89 | parcelIDList.Initialize(); | ||
90 | |||
91 | } | ||
92 | #endregion | ||
93 | |||
94 | #region Member Functions | ||
95 | |||
96 | #region Parcel From Storage Functions | ||
97 | public void ParcelFromStorage(ParcelData data) | ||
98 | { | ||
99 | Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world); | ||
100 | new_parcel.parcelData = data.Copy(); | ||
101 | new_parcel.setParcelBitmapFromByteArray(); | ||
102 | addParcel(new_parcel); | ||
103 | |||
104 | } | ||
105 | |||
106 | public void NoParcelDataFromStorage() | ||
107 | { | ||
108 | resetSimParcels(); | ||
109 | } | ||
110 | #endregion | ||
111 | |||
112 | #region Parcel Add/Remove/Get/Create | ||
113 | /// <summary> | ||
114 | /// Creates a basic Parcel object without an owner (a zeroed key) | ||
115 | /// </summary> | ||
116 | /// <returns></returns> | ||
117 | public Parcel createBaseParcel() | ||
118 | { | ||
119 | return new Parcel(new LLUUID(), false, m_world); | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own | ||
124 | /// </summary> | ||
125 | /// <param name="new_parcel">The parcel being added</param> | ||
126 | public void addParcel(Parcel new_parcel) | ||
127 | { | ||
128 | lastParcelLocalID++; | ||
129 | new_parcel.parcelData.localID = lastParcelLocalID; | ||
130 | parcelList.Add(lastParcelLocalID, new_parcel.Copy()); | ||
131 | |||
132 | |||
133 | bool[,] parcelBitmap = new_parcel.getParcelBitmap(); | ||
134 | int x, y; | ||
135 | for (x = 0; x < 64; x++) | ||
136 | { | ||
137 | for (y = 0; y < 64; y++) | ||
138 | { | ||
139 | if (parcelBitmap[x, y]) | ||
140 | { | ||
141 | parcelIDList[x, y] = lastParcelLocalID; | ||
142 | } | ||
143 | } | ||
144 | } | ||
145 | parcelList[lastParcelLocalID].forceUpdateParcelInfo(); | ||
146 | |||
147 | |||
148 | } | ||
149 | /// <summary> | ||
150 | /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList | ||
151 | /// </summary> | ||
152 | /// <param name="local_id">Parcel.localID of the parcel to remove.</param> | ||
153 | public void removeParcel(int local_id) | ||
154 | { | ||
155 | int x, y; | ||
156 | for (x = 0; x < 64; x++) | ||
157 | { | ||
158 | for (y = 0; y < 64; y++) | ||
159 | { | ||
160 | if (parcelIDList[x, y] == local_id) | ||
161 | { | ||
162 | throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y); | ||
163 | } | ||
164 | } | ||
165 | } | ||
166 | m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData); | ||
167 | parcelList.Remove(local_id); | ||
168 | } | ||
169 | |||
170 | private void performFinalParcelJoin(Parcel master, Parcel slave) | ||
171 | { | ||
172 | int x, y; | ||
173 | bool[,] parcelBitmapSlave = slave.getParcelBitmap(); | ||
174 | for (x = 0; x < 64; x++) | ||
175 | { | ||
176 | for (y = 0; y < 64; y++) | ||
177 | { | ||
178 | if (parcelBitmapSlave[x, y]) | ||
179 | { | ||
180 | parcelIDList[x, y] = master.parcelData.localID; | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | removeParcel(slave.parcelData.localID); | ||
185 | } | ||
186 | /// <summary> | ||
187 | /// Get the parcel at the specified point | ||
188 | /// </summary> | ||
189 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | ||
190 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | ||
191 | /// <returns>Parcel at the point supplied</returns> | ||
192 | public Parcel getParcel(int x, int y) | ||
193 | { | ||
194 | if (x > 256 || y > 256 || x < 0 || y < 0) | ||
195 | { | ||
196 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | ||
197 | } | ||
198 | else | ||
199 | { | ||
200 | return parcelList[parcelIDList[x / 4, y / 4]]; | ||
201 | } | ||
202 | |||
203 | } | ||
204 | #endregion | ||
205 | |||
206 | #region Parcel Modification | ||
207 | /// <summary> | ||
208 | /// Subdivides a parcel | ||
209 | /// </summary> | ||
210 | /// <param name="start_x">West Point</param> | ||
211 | /// <param name="start_y">South Point</param> | ||
212 | /// <param name="end_x">East Point</param> | ||
213 | /// <param name="end_y">North Point</param> | ||
214 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> | ||
215 | /// <returns>Returns true if successful</returns> | ||
216 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | ||
217 | { | ||
218 | //First, lets loop through the points and make sure they are all in the same parcel | ||
219 | //Get the parcel at start | ||
220 | Parcel startParcel = getParcel(start_x, start_y); | ||
221 | if (startParcel == null) return false; //No such parcel at the beginning | ||
222 | |||
223 | //Loop through the points | ||
224 | try | ||
225 | { | ||
226 | int totalX = end_x - start_x; | ||
227 | int totalY = end_y - start_y; | ||
228 | int x, y; | ||
229 | for (y = 0; y < totalY; y++) | ||
230 | { | ||
231 | for (x = 0; x < totalX; x++) | ||
232 | { | ||
233 | Parcel tempParcel = getParcel(start_x + x, start_y + y); | ||
234 | if (tempParcel == null) return false; //No such parcel at that point | ||
235 | if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no | ||
236 | } | ||
237 | } | ||
238 | } | ||
239 | catch (Exception) | ||
240 | { | ||
241 | return false; //Exception. For now, lets skip subdivision | ||
242 | } | ||
243 | |||
244 | //If we are still here, then they are subdividing within one parcel | ||
245 | //Check owner | ||
246 | if (startParcel.parcelData.ownerID != attempting_user_id) | ||
247 | { | ||
248 | return false; //They cant do this! | ||
249 | } | ||
250 | |||
251 | //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info) | ||
252 | Parcel newParcel = startParcel.Copy(); | ||
253 | newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName; | ||
254 | newParcel.parcelData.globalID = LLUUID.Random(); | ||
255 | |||
256 | newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y)); | ||
257 | |||
258 | //Now, lets set the subdivision area of the original to false | ||
259 | int startParcelIndex = startParcel.parcelData.localID; | ||
260 | parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false)); | ||
261 | parcelList[startParcelIndex].forceUpdateParcelInfo(); | ||
262 | |||
263 | |||
264 | //Now add the new parcel | ||
265 | addParcel(newParcel); | ||
266 | |||
267 | |||
268 | |||
269 | |||
270 | |||
271 | return true; | ||
272 | } | ||
273 | /// <summary> | ||
274 | /// Join 2 parcels together | ||
275 | /// </summary> | ||
276 | /// <param name="start_x">x value in first parcel</param> | ||
277 | /// <param name="start_y">y value in first parcel</param> | ||
278 | /// <param name="end_x">x value in second parcel</param> | ||
279 | /// <param name="end_y">y value in second parcel</param> | ||
280 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param> | ||
281 | /// <returns>Returns true if successful</returns> | ||
282 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | ||
283 | { | ||
284 | end_x -= 4; | ||
285 | end_y -= 4; | ||
286 | |||
287 | //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! | ||
288 | //This should be fixed later -- somewhat "incomplete code" --Ming | ||
289 | Parcel startParcel, endParcel; | ||
290 | |||
291 | try | ||
292 | { | ||
293 | startParcel = getParcel(start_x, start_y); | ||
294 | endParcel = getParcel(end_x, end_y); | ||
295 | } | ||
296 | catch (Exception) | ||
297 | { | ||
298 | return false; //Error occured when trying to get the start and end parcels | ||
299 | } | ||
300 | if (startParcel == endParcel) | ||
301 | { | ||
302 | return false; //Subdivision of the same parcel is not allowed | ||
303 | } | ||
304 | |||
305 | //Check the parcel owners: | ||
306 | if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID) | ||
307 | { | ||
308 | return false; | ||
309 | } | ||
310 | if (startParcel.parcelData.ownerID != attempting_user_id) | ||
311 | { | ||
312 | //TODO: Group editing stuff. Avatar owner support for now | ||
313 | return false; | ||
314 | } | ||
315 | |||
316 | //Same owners! Lets join them | ||
317 | //Merge them to startParcel | ||
318 | parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); | ||
319 | performFinalParcelJoin(startParcel, endParcel); | ||
320 | |||
321 | return true; | ||
322 | |||
323 | |||
324 | |||
325 | } | ||
326 | #endregion | ||
327 | |||
328 | #region Parcel Updating | ||
329 | /// <summary> | ||
330 | /// Where we send the ParcelOverlay packet to the client | ||
331 | /// </summary> | ||
332 | /// <param name="remote_client">The object representing the client</param> | ||
333 | public void sendParcelOverlay(IClientAPI remote_client) | ||
334 | { | ||
335 | const int PARCEL_BLOCKS_PER_PACKET = 1024; | ||
336 | int x, y = 0; | ||
337 | byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; | ||
338 | int byteArrayCount = 0; | ||
339 | int sequenceID = 0; | ||
340 | ParcelOverlayPacket packet; | ||
341 | |||
342 | for (y = 0; y < 64; y++) | ||
343 | { | ||
344 | for (x = 0; x < 64; x++) | ||
345 | { | ||
346 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 | ||
347 | Parcel currentParcelBlock = getParcel(x * 4, y * 4); | ||
348 | |||
349 | if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId) | ||
350 | { | ||
351 | //Owner Flag | ||
352 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER); | ||
353 | } | ||
354 | else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId)) | ||
355 | { | ||
356 | //Sale Flag | ||
357 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE); | ||
358 | } | ||
359 | else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero) | ||
360 | { | ||
361 | //Public Flag | ||
362 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC); | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | //Other Flag | ||
367 | tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER); | ||
368 | } | ||
369 | |||
370 | |||
371 | //Now for border control | ||
372 | if (x == 0) | ||
373 | { | ||
374 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); | ||
375 | } | ||
376 | else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock) | ||
377 | { | ||
378 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST); | ||
379 | } | ||
380 | |||
381 | if (y == 0) | ||
382 | { | ||
383 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); | ||
384 | } | ||
385 | else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock) | ||
386 | { | ||
387 | tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH); | ||
388 | } | ||
389 | |||
390 | byteArray[byteArrayCount] = tempByte; | ||
391 | byteArrayCount++; | ||
392 | if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET) | ||
393 | { | ||
394 | byteArrayCount = 0; | ||
395 | packet = new ParcelOverlayPacket(); | ||
396 | packet.ParcelData.Data = byteArray; | ||
397 | packet.ParcelData.SequenceID = sequenceID; | ||
398 | remote_client.OutPacket((Packet)packet); | ||
399 | sequenceID++; | ||
400 | byteArray = new byte[PARCEL_BLOCKS_PER_PACKET]; | ||
401 | } | ||
402 | } | ||
403 | } | ||
404 | |||
405 | packet = new ParcelOverlayPacket(); | ||
406 | packet.ParcelData.Data = byteArray; | ||
407 | packet.ParcelData.SequenceID = sequenceID; //Eh? | ||
408 | remote_client.OutPacket((Packet)packet); | ||
409 | } | ||
410 | |||
411 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) | ||
412 | { | ||
413 | //Get the parcels within the bounds | ||
414 | List<Parcel> temp = new List<Parcel>(); | ||
415 | int x, y, i; | ||
416 | int inc_x = end_x - start_x; | ||
417 | int inc_y = end_y - start_y; | ||
418 | for (x = 0; x < inc_x; x++) | ||
419 | { | ||
420 | for (y = 0; y < inc_y; y++) | ||
421 | { | ||
422 | Parcel currentParcel = getParcel(start_x + x, start_y + y); | ||
423 | if (!temp.Contains(currentParcel)) | ||
424 | { | ||
425 | currentParcel.forceUpdateParcelInfo(); | ||
426 | temp.Add(currentParcel); | ||
427 | } | ||
428 | } | ||
429 | } | ||
430 | |||
431 | int requestResult = PARCEL_RESULT_ONE_PARCEL; | ||
432 | if (temp.Count > 1) | ||
433 | { | ||
434 | requestResult = PARCEL_RESULT_MULTIPLE_PARCELS; | ||
435 | } | ||
436 | |||
437 | for (i = 0; i < temp.Count; i++) | ||
438 | { | ||
439 | temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client); | ||
440 | } | ||
441 | |||
442 | |||
443 | sendParcelOverlay(remote_client); | ||
444 | } | ||
445 | |||
446 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | ||
447 | { | ||
448 | if (parcelList.ContainsKey(packet.ParcelData.LocalID)) | ||
449 | { | ||
450 | parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client); | ||
451 | } | ||
452 | } | ||
453 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) | ||
454 | { | ||
455 | subdivide(west, south, east, north, remote_client.AgentId); | ||
456 | } | ||
457 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | ||
458 | { | ||
459 | join(west, south, east, north, remote_client.AgentId); | ||
460 | |||
461 | } | ||
462 | #endregion | ||
463 | |||
464 | /// <summary> | ||
465 | /// Resets the sim to the default parcel (full sim parcel owned by the default user) | ||
466 | /// </summary> | ||
467 | public void resetSimParcels() | ||
468 | { | ||
469 | //Remove all the parcels in the sim and add a blank, full sim parcel set to public | ||
470 | parcelList.Clear(); | ||
471 | lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; | ||
472 | parcelIDList.Initialize(); | ||
473 | |||
474 | Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world); | ||
475 | |||
476 | fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256)); | ||
477 | fullSimParcel.parcelData.parcelName = "Your Sim Parcel"; | ||
478 | fullSimParcel.parcelData.parcelDesc = ""; | ||
479 | |||
480 | fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID; | ||
481 | fullSimParcel.parcelData.salePrice = 1; | ||
482 | fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale; | ||
483 | fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased; | ||
484 | |||
485 | addParcel(fullSimParcel); | ||
486 | |||
487 | } | ||
488 | #endregion | ||
489 | } | ||
490 | #endregion | ||
491 | |||
492 | |||
493 | #region Parcel Class | ||
494 | /// <summary> | ||
495 | /// Keeps track of a specific parcel's information | ||
496 | /// </summary> | ||
497 | public class Parcel | ||
498 | { | ||
499 | #region Member Variables | ||
500 | public ParcelData parcelData = new ParcelData(); | ||
501 | public Scene m_world; | ||
502 | |||
503 | private bool[,] parcelBitmap = new bool[64, 64]; | ||
504 | |||
505 | #endregion | ||
506 | |||
507 | |||
508 | #region Constructors | ||
509 | public Parcel(LLUUID owner_id, bool is_group_owned, Scene world) | ||
510 | { | ||
511 | m_world = world; | ||
512 | parcelData.ownerID = owner_id; | ||
513 | parcelData.isGroupOwned = is_group_owned; | ||
514 | |||
515 | } | ||
516 | #endregion | ||
517 | |||
518 | |||
519 | #region Member Functions | ||
520 | |||
521 | #region General Functions | ||
522 | /// <summary> | ||
523 | /// Checks to see if this parcel contains a point | ||
524 | /// </summary> | ||
525 | /// <param name="x"></param> | ||
526 | /// <param name="y"></param> | ||
527 | /// <returns>Returns true if the parcel contains the specified point</returns> | ||
528 | public bool containsPoint(int x, int y) | ||
529 | { | ||
530 | if (x >= 0 && y >= 0 && x <= 256 && x <= 256) | ||
531 | { | ||
532 | return (parcelBitmap[x / 4, y / 4] == true); | ||
533 | } | ||
534 | else | ||
535 | { | ||
536 | return false; | ||
537 | } | ||
538 | } | ||
539 | |||
540 | public Parcel Copy() | ||
541 | { | ||
542 | Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world); | ||
543 | |||
544 | //Place all new variables here! | ||
545 | newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone()); | ||
546 | newParcel.parcelData = parcelData.Copy(); | ||
547 | |||
548 | return newParcel; | ||
549 | } | ||
550 | |||
551 | #endregion | ||
552 | |||
553 | |||
554 | #region Packet Request Handling | ||
555 | /// <summary> | ||
556 | /// Sends parcel properties as requested | ||
557 | /// </summary> | ||
558 | /// <param name="sequence_id">ID sent by client for them to keep track of</param> | ||
559 | /// <param name="snap_selection">Bool sent by client for them to use</param> | ||
560 | /// <param name="remote_client">Object representing the client</param> | ||
561 | public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | ||
562 | { | ||
563 | |||
564 | ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); | ||
565 | updatePacket.ParcelData.AABBMax = parcelData.AABBMax; | ||
566 | updatePacket.ParcelData.AABBMin = parcelData.AABBMin; | ||
567 | updatePacket.ParcelData.Area = parcelData.area; | ||
568 | updatePacket.ParcelData.AuctionID = parcelData.auctionID; | ||
569 | updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented | ||
570 | |||
571 | updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray; | ||
572 | |||
573 | updatePacket.ParcelData.Desc = Helpers.StringToField(parcelData.parcelDesc); | ||
574 | updatePacket.ParcelData.Category = (byte)parcelData.category; | ||
575 | updatePacket.ParcelData.ClaimDate = parcelData.claimDate; | ||
576 | updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice; | ||
577 | updatePacket.ParcelData.GroupID = parcelData.groupID; | ||
578 | updatePacket.ParcelData.GroupPrims = parcelData.groupPrims; | ||
579 | updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned; | ||
580 | updatePacket.ParcelData.LandingType = (byte)parcelData.landingType; | ||
581 | updatePacket.ParcelData.LocalID = parcelData.localID; | ||
582 | updatePacket.ParcelData.MaxPrims = 1000; //unemplemented | ||
583 | updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale; | ||
584 | updatePacket.ParcelData.MediaID = parcelData.mediaID; | ||
585 | updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL); | ||
586 | updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL); | ||
587 | updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName); | ||
588 | updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented | ||
589 | updatePacket.ParcelData.OtherCount = 0; //unemplemented | ||
590 | updatePacket.ParcelData.OtherPrims = 0; //unemplented | ||
591 | updatePacket.ParcelData.OwnerID = parcelData.ownerID; | ||
592 | updatePacket.ParcelData.OwnerPrims = 0; //unemplemented | ||
593 | updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented | ||
594 | updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented | ||
595 | updatePacket.ParcelData.PassHours = parcelData.passHours; | ||
596 | updatePacket.ParcelData.PassPrice = parcelData.passPrice; | ||
597 | updatePacket.ParcelData.PublicCount = 0; //unemplemented | ||
598 | updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented | ||
599 | updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented | ||
600 | updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented | ||
601 | updatePacket.ParcelData.RegionPushOverride = true; //unemplemented | ||
602 | updatePacket.ParcelData.RentPrice = 0; //?? | ||
603 | updatePacket.ParcelData.RequestResult = request_result; | ||
604 | updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented | ||
605 | updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented | ||
606 | updatePacket.ParcelData.SelfCount = 0;//unemplemented | ||
607 | updatePacket.ParcelData.SequenceID = sequence_id; | ||
608 | updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented | ||
609 | updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented | ||
610 | updatePacket.ParcelData.SnapSelection = snap_selection; | ||
611 | updatePacket.ParcelData.SnapshotID = parcelData.snapshotID; | ||
612 | updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus; | ||
613 | updatePacket.ParcelData.TotalPrims = 0; //unemplemented | ||
614 | updatePacket.ParcelData.UserLocation = parcelData.userLocation; | ||
615 | updatePacket.ParcelData.UserLookAt = parcelData.userLookAt; | ||
616 | remote_client.OutPacket((Packet)updatePacket); | ||
617 | } | ||
618 | |||
619 | public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | ||
620 | { | ||
621 | if (remote_client.AgentId == parcelData.ownerID) | ||
622 | { | ||
623 | //Needs later group support | ||
624 | parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; | ||
625 | parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; | ||
626 | parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); | ||
627 | parcelData.groupID = packet.ParcelData.GroupID; | ||
628 | parcelData.landingType = packet.ParcelData.LandingType; | ||
629 | parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale; | ||
630 | parcelData.mediaID = packet.ParcelData.MediaID; | ||
631 | parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); | ||
632 | parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); | ||
633 | parcelData.parcelName = Helpers.FieldToUTF8String(packet.ParcelData.Name); | ||
634 | parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags; | ||
635 | parcelData.passHours = packet.ParcelData.PassHours; | ||
636 | parcelData.passPrice = packet.ParcelData.PassPrice; | ||
637 | parcelData.salePrice = packet.ParcelData.SalePrice; | ||
638 | parcelData.snapshotID = packet.ParcelData.SnapshotID; | ||
639 | parcelData.userLocation = packet.ParcelData.UserLocation; | ||
640 | parcelData.userLookAt = packet.ParcelData.UserLookAt; | ||
641 | |||
642 | List<Avatar> avatars = m_world.RequestAvatarList(); | ||
643 | |||
644 | for (int i = 0; i < avatars.Count; i++) | ||
645 | { | ||
646 | Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); | ||
647 | if (over == this) | ||
648 | { | ||
649 | sendParcelProperties(0, false, 0, avatars[i].ControllingClient); | ||
650 | } | ||
651 | } | ||
652 | |||
653 | } | ||
654 | } | ||
655 | #endregion | ||
656 | |||
657 | |||
658 | #region Update Functions | ||
659 | /// <summary> | ||
660 | /// Updates the AABBMin and AABBMax values after area/shape modification of parcel | ||
661 | /// </summary> | ||
662 | private void updateAABBAndAreaValues() | ||
663 | { | ||
664 | int min_x = 64; | ||
665 | int min_y = 64; | ||
666 | int max_x = 0; | ||
667 | int max_y = 0; | ||
668 | int tempArea = 0; | ||
669 | int x, y; | ||
670 | for (x = 0; x < 64; x++) | ||
671 | { | ||
672 | for (y = 0; y < 64; y++) | ||
673 | { | ||
674 | if (parcelBitmap[x, y] == true) | ||
675 | { | ||
676 | if (min_x > x) min_x = x; | ||
677 | if (min_y > y) min_y = y; | ||
678 | if (max_x < x) max_x = x; | ||
679 | if (max_y < y) max_y = y; | ||
680 | tempArea += 16; //16sqm parcel | ||
681 | } | ||
682 | } | ||
683 | } | ||
684 | parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4))); | ||
685 | parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4))); | ||
686 | parcelData.area = tempArea; | ||
687 | } | ||
688 | |||
689 | public void updateParcelBitmapByteArray() | ||
690 | { | ||
691 | parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes(); | ||
692 | } | ||
693 | |||
694 | /// <summary> | ||
695 | /// Update all settings in parcel such as area, bitmap byte array, etc | ||
696 | /// </summary> | ||
697 | public void forceUpdateParcelInfo() | ||
698 | { | ||
699 | this.updateAABBAndAreaValues(); | ||
700 | this.updateParcelBitmapByteArray(); | ||
701 | } | ||
702 | |||
703 | public void setParcelBitmapFromByteArray() | ||
704 | { | ||
705 | parcelBitmap = convertBytesToParcelBitmap(); | ||
706 | } | ||
707 | #endregion | ||
708 | |||
709 | |||
710 | #region Parcel Bitmap Functions | ||
711 | /// <summary> | ||
712 | /// Sets the parcel's bitmap manually | ||
713 | /// </summary> | ||
714 | /// <param name="bitmap">64x64 block representing where this parcel is on a map</param> | ||
715 | public void setParcelBitmap(bool[,] bitmap) | ||
716 | { | ||
717 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | ||
718 | { | ||
719 | //Throw an exception - The bitmap is not 64x64 | ||
720 | throw new Exception("Error: Invalid Parcel Bitmap"); | ||
721 | } | ||
722 | else | ||
723 | { | ||
724 | //Valid: Lets set it | ||
725 | parcelBitmap = bitmap; | ||
726 | forceUpdateParcelInfo(); | ||
727 | |||
728 | } | ||
729 | } | ||
730 | /// <summary> | ||
731 | /// Gets the parcels bitmap manually | ||
732 | /// </summary> | ||
733 | /// <returns></returns> | ||
734 | public bool[,] getParcelBitmap() | ||
735 | { | ||
736 | return parcelBitmap; | ||
737 | } | ||
738 | /// <summary> | ||
739 | /// Converts the parcel bitmap to a packet friendly byte array | ||
740 | /// </summary> | ||
741 | /// <returns></returns> | ||
742 | private byte[] convertParcelBitmapToBytes() | ||
743 | { | ||
744 | byte[] tempConvertArr = new byte[512]; | ||
745 | byte tempByte = 0; | ||
746 | int x, y, i, byteNum = 0; | ||
747 | i = 0; | ||
748 | for (y = 0; y < 64; y++) | ||
749 | { | ||
750 | for (x = 0; x < 64; x++) | ||
751 | { | ||
752 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8)); | ||
753 | if (i % 8 == 0) | ||
754 | { | ||
755 | tempConvertArr[byteNum] = tempByte; | ||
756 | tempByte = (byte)0; | ||
757 | i = 0; | ||
758 | byteNum++; | ||
759 | } | ||
760 | } | ||
761 | } | ||
762 | return tempConvertArr; | ||
763 | } | ||
764 | |||
765 | private bool[,] convertBytesToParcelBitmap() | ||
766 | { | ||
767 | bool[,] tempConvertMap = new bool[64, 64]; | ||
768 | tempConvertMap.Initialize(); | ||
769 | byte tempByte = 0; | ||
770 | int x = 0, y = 0, i = 0, bitNum = 0; | ||
771 | for (i = 0; i < 512; i++) | ||
772 | { | ||
773 | tempByte = parcelData.parcelBitmapByteArray[i]; | ||
774 | for (bitNum = 0; bitNum < 8; bitNum++) | ||
775 | { | ||
776 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); | ||
777 | tempConvertMap[x, y] = bit; | ||
778 | x++; | ||
779 | if (x > 63) | ||
780 | { | ||
781 | x = 0; | ||
782 | y++; | ||
783 | } | ||
784 | |||
785 | } | ||
786 | |||
787 | } | ||
788 | return tempConvertMap; | ||
789 | } | ||
790 | /// <summary> | ||
791 | /// Full sim parcel creation | ||
792 | /// </summary> | ||
793 | /// <returns></returns> | ||
794 | public static bool[,] basicFullRegionParcelBitmap() | ||
795 | { | ||
796 | return getSquareParcelBitmap(0, 0, 256, 256); | ||
797 | } | ||
798 | |||
799 | /// <summary> | ||
800 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | ||
801 | /// </summary> | ||
802 | /// <param name="start_x"></param> | ||
803 | /// <param name="start_y"></param> | ||
804 | /// <param name="end_x"></param> | ||
805 | /// <param name="end_y"></param> | ||
806 | /// <returns></returns> | ||
807 | public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y) | ||
808 | { | ||
809 | |||
810 | bool[,] tempBitmap = new bool[64, 64]; | ||
811 | tempBitmap.Initialize(); | ||
812 | |||
813 | tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | ||
814 | return tempBitmap; | ||
815 | } | ||
816 | |||
817 | /// <summary> | ||
818 | /// Change a parcel's bitmap at within a square and set those points to a specific value | ||
819 | /// </summary> | ||
820 | /// <param name="parcel_bitmap"></param> | ||
821 | /// <param name="start_x"></param> | ||
822 | /// <param name="start_y"></param> | ||
823 | /// <param name="end_x"></param> | ||
824 | /// <param name="end_y"></param> | ||
825 | /// <param name="set_value"></param> | ||
826 | /// <returns></returns> | ||
827 | public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) | ||
828 | { | ||
829 | if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2) | ||
830 | { | ||
831 | //Throw an exception - The bitmap is not 64x64 | ||
832 | throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()"); | ||
833 | } | ||
834 | |||
835 | int x, y; | ||
836 | for (y = 0; y < 64; y++) | ||
837 | { | ||
838 | for (x = 0; x < 64; x++) | ||
839 | { | ||
840 | if (x >= start_x / 4 && x < end_x / 4 | ||
841 | && y >= start_y / 4 && y < end_y / 4) | ||
842 | { | ||
843 | parcel_bitmap[x, y] = set_value; | ||
844 | } | ||
845 | } | ||
846 | } | ||
847 | return parcel_bitmap; | ||
848 | } | ||
849 | /// <summary> | ||
850 | /// Join the true values of 2 bitmaps together | ||
851 | /// </summary> | ||
852 | /// <param name="bitmap_base"></param> | ||
853 | /// <param name="bitmap_add"></param> | ||
854 | /// <returns></returns> | ||
855 | public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | ||
856 | { | ||
857 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | ||
858 | { | ||
859 | //Throw an exception - The bitmap is not 64x64 | ||
860 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps"); | ||
861 | } | ||
862 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | ||
863 | { | ||
864 | //Throw an exception - The bitmap is not 64x64 | ||
865 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps"); | ||
866 | |||
867 | } | ||
868 | |||
869 | int x, y; | ||
870 | for (y = 0; y < 64; y++) | ||
871 | { | ||
872 | for (x = 0; x < 64; x++) | ||
873 | { | ||
874 | if (bitmap_add[x, y]) | ||
875 | { | ||
876 | bitmap_base[x, y] = true; | ||
877 | } | ||
878 | } | ||
879 | } | ||
880 | return bitmap_base; | ||
881 | } | ||
882 | #endregion | ||
883 | |||
884 | #endregion | ||
885 | |||
886 | |||
887 | } | ||
888 | #endregion | ||
889 | |||
890 | |||
891 | } | ||
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs new file mode 100644 index 0000000..cd67e97 --- /dev/null +++ b/OpenSim/Region/Environment/RegionManager.cs | |||
@@ -0,0 +1,29 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using OpenSim.Framework; | ||
3 | using OpenSim.Framework.Communications; | ||
4 | using OpenSim.Framework.Servers; | ||
5 | using OpenSim.Region.Capabilities; | ||
6 | using OpenSim.Region.Environment.Scenes; | ||
7 | |||
8 | namespace OpenSim.Region.Environment | ||
9 | { | ||
10 | public class RegionManager //needs renaming , but first we need to rename the namespace | ||
11 | { | ||
12 | protected AuthenticateSessionsBase authenticateHandler; | ||
13 | protected RegionCommsListener regionCommsHost; | ||
14 | protected CommunicationsManager commsManager; | ||
15 | protected List<Caps> capsHandlers = new List<Caps>(); | ||
16 | protected BaseHttpServer httpListener; | ||
17 | |||
18 | protected Scene m_Scene; | ||
19 | |||
20 | public ParcelManager parcelManager; | ||
21 | public EstateManager estateManager; | ||
22 | |||
23 | public RegionManager() | ||
24 | { | ||
25 | |||
26 | } | ||
27 | |||
28 | } | ||
29 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs new file mode 100644 index 0000000..084c9ab --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -0,0 +1,115 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Physics.Manager; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | public abstract class Entity :EntityBase //this class (Entity) will be phased out | ||
35 | { | ||
36 | protected PhysicsActor _physActor; | ||
37 | |||
38 | /// <summary> | ||
39 | /// | ||
40 | /// </summary> | ||
41 | public override LLVector3 Pos | ||
42 | { | ||
43 | get | ||
44 | { | ||
45 | if (this._physActor != null) | ||
46 | { | ||
47 | m_pos.X = _physActor.Position.X; | ||
48 | m_pos.Y = _physActor.Position.Y; | ||
49 | m_pos.Z = _physActor.Position.Z; | ||
50 | } | ||
51 | |||
52 | return m_pos; | ||
53 | } | ||
54 | set | ||
55 | { | ||
56 | if (this._physActor != null) | ||
57 | { | ||
58 | try | ||
59 | { | ||
60 | lock (this.m_world.SyncRoot) | ||
61 | { | ||
62 | |||
63 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
64 | } | ||
65 | } | ||
66 | catch (Exception e) | ||
67 | { | ||
68 | Console.WriteLine(e.Message); | ||
69 | } | ||
70 | } | ||
71 | |||
72 | m_pos = value; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | |||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public override LLVector3 Velocity | ||
81 | { | ||
82 | get | ||
83 | { | ||
84 | if (this._physActor != null) | ||
85 | { | ||
86 | m_velocity.X = _physActor.Velocity.X; | ||
87 | m_velocity.Y = _physActor.Velocity.Y; | ||
88 | m_velocity.Z = _physActor.Velocity.Z; | ||
89 | } | ||
90 | |||
91 | return m_velocity; | ||
92 | } | ||
93 | set | ||
94 | { | ||
95 | if (this._physActor != null) | ||
96 | { | ||
97 | try | ||
98 | { | ||
99 | lock (this.m_world.SyncRoot) | ||
100 | { | ||
101 | |||
102 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
103 | } | ||
104 | } | ||
105 | catch (Exception e) | ||
106 | { | ||
107 | Console.WriteLine(e.Message); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | m_velocity = value; | ||
112 | } | ||
113 | } | ||
114 | } | ||
115 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs new file mode 100644 index 0000000..65a0395 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using Axiom.Math; | ||
3 | using libsecondlife; | ||
4 | |||
5 | namespace OpenSim.Region.Environment.Scenes | ||
6 | { | ||
7 | public abstract class EntityBase | ||
8 | { | ||
9 | public LLUUID uuid; | ||
10 | |||
11 | protected List<EntityBase> children; | ||
12 | |||
13 | protected Scene m_world; | ||
14 | protected string m_name; | ||
15 | |||
16 | /// <summary> | ||
17 | /// | ||
18 | /// </summary> | ||
19 | public virtual string Name | ||
20 | { | ||
21 | get { return m_name; } | ||
22 | set { m_name = value; } | ||
23 | } | ||
24 | |||
25 | protected LLVector3 m_pos; | ||
26 | /// <summary> | ||
27 | /// | ||
28 | /// </summary> | ||
29 | public virtual LLVector3 Pos | ||
30 | { | ||
31 | get | ||
32 | { | ||
33 | return m_pos; | ||
34 | } | ||
35 | set | ||
36 | { | ||
37 | m_pos = value; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | public LLVector3 m_velocity; | ||
42 | |||
43 | /// <summary> | ||
44 | /// | ||
45 | /// </summary> | ||
46 | public virtual LLVector3 Velocity | ||
47 | { | ||
48 | get | ||
49 | { | ||
50 | return m_velocity; | ||
51 | } | ||
52 | set | ||
53 | { | ||
54 | m_velocity = value; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | protected Quaternion m_rotation = new Quaternion(0,0,1,0); | ||
59 | |||
60 | public virtual Quaternion Rotation | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | return m_rotation; | ||
65 | } | ||
66 | set | ||
67 | { | ||
68 | m_rotation = value; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | protected uint m_localId; | ||
73 | |||
74 | public uint LocalId | ||
75 | { | ||
76 | get { return m_localId; } | ||
77 | set { m_localId = value; } | ||
78 | } | ||
79 | |||
80 | /// <summary> | ||
81 | /// Creates a new Entity (should not occur on it's own) | ||
82 | /// </summary> | ||
83 | public EntityBase() | ||
84 | { | ||
85 | uuid = new LLUUID(); | ||
86 | |||
87 | m_pos = new LLVector3(); | ||
88 | m_velocity = new LLVector3(); | ||
89 | Rotation = new Quaternion(); | ||
90 | m_name = "(basic entity)"; | ||
91 | children = new List<EntityBase>(); | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// | ||
96 | /// </summary> | ||
97 | public virtual void updateMovement() | ||
98 | { | ||
99 | foreach (EntityBase child in children) | ||
100 | { | ||
101 | child.updateMovement(); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
107 | /// </summary> | ||
108 | public virtual void update() | ||
109 | { | ||
110 | // Do any per-frame updates needed that are applicable to every type of entity | ||
111 | foreach (EntityBase child in children) | ||
112 | { | ||
113 | child.update(); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
119 | /// </summary> | ||
120 | public virtual void BackUp() | ||
121 | { | ||
122 | |||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Copies the entity | ||
127 | /// </summary> | ||
128 | /// <returns></returns> | ||
129 | public virtual EntityBase Copy() | ||
130 | { | ||
131 | return (EntityBase)this.MemberwiseClone(); | ||
132 | } | ||
133 | |||
134 | /// <summary> | ||
135 | /// Infoms the entity that the land (heightmap) has changed | ||
136 | /// </summary> | ||
137 | public virtual void LandRenegerated() | ||
138 | { | ||
139 | |||
140 | } | ||
141 | } | ||
142 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs new file mode 100644 index 0000000..7c3a033 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -0,0 +1,14 @@ | |||
1 | using libsecondlife; | ||
2 | using libsecondlife.Packets; | ||
3 | using OpenSim.Framework.Interfaces; | ||
4 | |||
5 | namespace OpenSim.Region.Environment.Scenes | ||
6 | { | ||
7 | public interface IScenePresenceBody | ||
8 | { | ||
9 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | ||
10 | void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | ||
11 | void SendOurAppearance(IClientAPI OurClient); | ||
12 | void SendAppearanceToOtherAgent(ScenePresence avatarInfo); | ||
13 | } | ||
14 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs new file mode 100644 index 0000000..d23a569 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -0,0 +1,594 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using Axiom.Math; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Framework.Inventory; | ||
8 | using OpenSim.Framework.Types; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Scenes | ||
11 | { | ||
12 | public class Primitive : EntityBase | ||
13 | { | ||
14 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
15 | |||
16 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
17 | private ulong m_regionHandle; | ||
18 | private byte updateFlag = 0; | ||
19 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
20 | |||
21 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
22 | |||
23 | private string m_description = ""; | ||
24 | |||
25 | public string SitName = ""; | ||
26 | public string TouchName = ""; | ||
27 | public string Text = ""; | ||
28 | |||
29 | public LLUUID CreatorID; | ||
30 | public LLUUID OwnerID; | ||
31 | public LLUUID LastOwnerID; | ||
32 | public Int32 CreationDate; | ||
33 | |||
34 | public uint ParentID = 0; | ||
35 | |||
36 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | ||
37 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
38 | public uint GroupMask = FULL_MASK_PERMISSIONS; | ||
39 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | ||
40 | public uint BaseMask = FULL_MASK_PERMISSIONS; | ||
41 | |||
42 | private PrimitiveBaseShape m_Shape; | ||
43 | |||
44 | public SceneObject m_RootParent; | ||
45 | public bool m_isRootPrim; | ||
46 | public EntityBase m_Parent; | ||
47 | |||
48 | #region Properties | ||
49 | /// <summary> | ||
50 | /// If rootprim, will return world position | ||
51 | /// otherwise will return local offset from rootprim | ||
52 | /// </summary> | ||
53 | public override LLVector3 Pos | ||
54 | { | ||
55 | get | ||
56 | { | ||
57 | if (m_isRootPrim) | ||
58 | { | ||
59 | //if we are rootprim then our offset should be zero | ||
60 | return this.m_pos + m_Parent.Pos; | ||
61 | } | ||
62 | else | ||
63 | { | ||
64 | return this.m_pos; | ||
65 | } | ||
66 | } | ||
67 | set | ||
68 | { | ||
69 | if (m_isRootPrim) | ||
70 | { | ||
71 | m_Parent.Pos = value; | ||
72 | } | ||
73 | this.m_pos = value - m_Parent.Pos; | ||
74 | } | ||
75 | |||
76 | } | ||
77 | |||
78 | public LLVector3 WorldPos | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | if (!this.m_isRootPrim) | ||
83 | { | ||
84 | Primitive parentPrim = (Primitive)this.m_Parent; | ||
85 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); | ||
86 | offsetPos = parentPrim.Rotation * offsetPos; | ||
87 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); | ||
88 | } | ||
89 | else | ||
90 | { | ||
91 | return this.Pos; | ||
92 | } | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public string Description | ||
97 | { | ||
98 | get | ||
99 | { | ||
100 | return this.m_description; | ||
101 | } | ||
102 | set | ||
103 | { | ||
104 | this.m_description = value; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public LLVector3 Scale | ||
109 | { | ||
110 | set | ||
111 | { | ||
112 | this.m_Shape.Scale = value; | ||
113 | } | ||
114 | get | ||
115 | { | ||
116 | return this.m_Shape.Scale; | ||
117 | } | ||
118 | } | ||
119 | #endregion | ||
120 | |||
121 | #region Constructors | ||
122 | /// <summary> | ||
123 | /// | ||
124 | /// </summary> | ||
125 | /// <param name="regionHandle"></param> | ||
126 | /// <param name="world"></param> | ||
127 | /// <param name="addPacket"></param> | ||
128 | /// <param name="ownerID"></param> | ||
129 | /// <param name="localID"></param> | ||
130 | /// <param name="isRoot"></param> | ||
131 | /// <param name="parent"></param> | ||
132 | /// <param name="rootObject"></param> | ||
133 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject) | ||
134 | { | ||
135 | m_regionHandle = regionHandle; | ||
136 | m_world = world; | ||
137 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
138 | this.m_Parent = parent; | ||
139 | this.m_isRootPrim = isRoot; | ||
140 | this.m_RootParent = rootObject; | ||
141 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
142 | this.Rotation = Axiom.Math.Quaternion.Identity; | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// | ||
147 | /// </summary> | ||
148 | /// <remarks>Empty constructor for duplication</remarks> | ||
149 | public Primitive() | ||
150 | { | ||
151 | |||
152 | } | ||
153 | |||
154 | #endregion | ||
155 | |||
156 | #region Duplication | ||
157 | |||
158 | public Primitive Copy(EntityBase parent, SceneObject rootParent) | ||
159 | { | ||
160 | Primitive dupe = (Primitive)this.MemberwiseClone(); | ||
161 | // TODO: Copy this properly. | ||
162 | dupe.inventoryItems = this.inventoryItems; | ||
163 | dupe.m_Parent = parent; | ||
164 | dupe.m_RootParent = rootParent; | ||
165 | // TODO: Copy this properly. | ||
166 | dupe.m_Shape = this.m_Shape; | ||
167 | |||
168 | uint newLocalID = this.m_world.PrimIDAllocate(); | ||
169 | dupe.LocalId = newLocalID; | ||
170 | |||
171 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); | ||
172 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
173 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | ||
174 | |||
175 | return dupe; | ||
176 | } | ||
177 | |||
178 | #endregion | ||
179 | |||
180 | |||
181 | #region Override from EntityBase | ||
182 | /// <summary> | ||
183 | /// | ||
184 | /// </summary> | ||
185 | public override void update() | ||
186 | { | ||
187 | if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes | ||
188 | { | ||
189 | this.SendFullUpdateToAllClients(); | ||
190 | this.updateFlag = 0; | ||
191 | } | ||
192 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
193 | { | ||
194 | this.SendTerseUpdateToALLClients(); | ||
195 | this.updateFlag = 0; | ||
196 | } | ||
197 | |||
198 | foreach (EntityBase child in children) | ||
199 | { | ||
200 | child.update(); | ||
201 | } | ||
202 | } | ||
203 | #endregion | ||
204 | |||
205 | #region Setup | ||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | /// <param name="addPacket"></param> | ||
210 | /// <param name="ownerID"></param> | ||
211 | /// <param name="localID"></param> | ||
212 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
213 | { | ||
214 | this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
215 | this.OwnerID = ownerID; | ||
216 | this.CreatorID = this.OwnerID; | ||
217 | this.LastOwnerID = LLUUID.Zero; | ||
218 | this.Pos = addPacket.ObjectData.RayEnd; | ||
219 | this.uuid = LLUUID.Random(); | ||
220 | this.m_localId = (uint)(localID); | ||
221 | |||
222 | PrimitiveBaseShape pShape = new PrimitiveBaseShape(); | ||
223 | this.m_Shape = pShape; | ||
224 | |||
225 | pShape.PCode = addPacket.ObjectData.PCode; | ||
226 | pShape.PathBegin = addPacket.ObjectData.PathBegin; | ||
227 | pShape.PathEnd = addPacket.ObjectData.PathEnd; | ||
228 | pShape.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
229 | pShape.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
230 | pShape.PathShearX = addPacket.ObjectData.PathShearX; | ||
231 | pShape.PathShearY = addPacket.ObjectData.PathShearY; | ||
232 | pShape.PathSkew = addPacket.ObjectData.PathSkew; | ||
233 | pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
234 | pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
235 | pShape.Scale = addPacket.ObjectData.Scale; | ||
236 | pShape.PathCurve = addPacket.ObjectData.PathCurve; | ||
237 | pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
238 | pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
239 | pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
240 | pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
241 | pShape.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
242 | pShape.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
243 | pShape.PathTwist = addPacket.ObjectData.PathTwist; | ||
244 | pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
245 | |||
246 | this.updateFlag = 1; | ||
247 | } | ||
248 | #endregion | ||
249 | |||
250 | #region Linking / unlinking | ||
251 | /// <summary> | ||
252 | /// | ||
253 | /// </summary> | ||
254 | /// <param name="linkObject"></param> | ||
255 | public void AddNewChildren(SceneObject linkObject) | ||
256 | { | ||
257 | // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); | ||
258 | //TODO check permissions | ||
259 | this.children.Add(linkObject.rootPrimitive); | ||
260 | linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); | ||
261 | |||
262 | this.m_world.DeleteEntity(linkObject.rootUUID); | ||
263 | linkObject.DeleteAllChildren(); | ||
264 | } | ||
265 | |||
266 | /// <summary> | ||
267 | /// | ||
268 | /// </summary> | ||
269 | /// <param name="newParent"></param> | ||
270 | /// <param name="rootParent"></param> | ||
271 | public void SetNewParent(Primitive newParent, SceneObject rootParent) | ||
272 | { | ||
273 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | ||
274 | this.m_isRootPrim = false; | ||
275 | this.m_Parent = newParent; | ||
276 | this.ParentID = newParent.LocalId; | ||
277 | this.m_RootParent = rootParent; | ||
278 | this.m_RootParent.AddChildToList(this); | ||
279 | this.Pos = oldPos; | ||
280 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | ||
281 | axPos = this.m_Parent.Rotation.Inverse() * axPos; | ||
282 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
283 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
284 | this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; | ||
285 | this.updateFlag = 1; | ||
286 | |||
287 | foreach (Primitive child in children) | ||
288 | { | ||
289 | child.SetRootParent(rootParent, newParent, oldPos, oldRot); | ||
290 | } | ||
291 | children.Clear(); | ||
292 | |||
293 | |||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// | ||
298 | /// </summary> | ||
299 | /// <param name="newRoot"></param> | ||
300 | public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation) | ||
301 | { | ||
302 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | ||
303 | Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); | ||
304 | axOldPos = oldParentRotation * axOldPos; | ||
305 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); | ||
306 | oldPos += oldParentPosition; | ||
307 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
308 | this.m_isRootPrim = false; | ||
309 | this.m_Parent = newParent; | ||
310 | this.ParentID = newParent.LocalId; | ||
311 | newParent.AddToChildrenList(this); | ||
312 | this.m_RootParent = newRoot; | ||
313 | this.m_RootParent.AddChildToList(this); | ||
314 | this.Pos = oldPos; | ||
315 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | ||
316 | axPos = this.m_Parent.Rotation.Inverse() * axPos; | ||
317 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
318 | this.Rotation = oldParentRotation * this.Rotation; | ||
319 | this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; | ||
320 | this.updateFlag = 1; | ||
321 | foreach (Primitive child in children) | ||
322 | { | ||
323 | child.SetRootParent(newRoot, newParent, oldPos, oldRot); | ||
324 | } | ||
325 | children.Clear(); | ||
326 | } | ||
327 | |||
328 | /// <summary> | ||
329 | /// | ||
330 | /// </summary> | ||
331 | /// <param name="offset"></param> | ||
332 | public void AddOffsetToChildren(LLVector3 offset) | ||
333 | { | ||
334 | foreach (Primitive prim in this.children) | ||
335 | { | ||
336 | prim.m_pos += offset; | ||
337 | prim.updateFlag = 2; | ||
338 | } | ||
339 | } | ||
340 | |||
341 | /// <summary> | ||
342 | /// | ||
343 | /// </summary> | ||
344 | /// <param name="prim"></param> | ||
345 | public void AddToChildrenList(Primitive prim) | ||
346 | { | ||
347 | this.children.Add(prim); | ||
348 | } | ||
349 | #endregion | ||
350 | |||
351 | #region Resizing/Scale | ||
352 | /// <summary> | ||
353 | /// | ||
354 | /// </summary> | ||
355 | /// <param name="scale"></param> | ||
356 | public void ResizeGoup(LLVector3 scale) | ||
357 | { | ||
358 | LLVector3 offset = (scale - this.m_Shape.Scale); | ||
359 | offset.X /= 2; | ||
360 | offset.Y /= 2; | ||
361 | offset.Z /= 2; | ||
362 | if (this.m_isRootPrim) | ||
363 | { | ||
364 | this.m_Parent.Pos += offset; | ||
365 | } | ||
366 | else | ||
367 | { | ||
368 | this.m_pos += offset; | ||
369 | } | ||
370 | |||
371 | this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); | ||
372 | this.m_Shape.Scale = scale; | ||
373 | |||
374 | this.updateFlag = 1; | ||
375 | } | ||
376 | #endregion | ||
377 | |||
378 | #region Position | ||
379 | /// <summary> | ||
380 | /// | ||
381 | /// </summary> | ||
382 | /// <param name="pos"></param> | ||
383 | public void UpdateGroupPosition(LLVector3 pos) | ||
384 | { | ||
385 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
386 | |||
387 | this.Pos = newPos; | ||
388 | this.updateFlag = 2; | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// | ||
393 | /// </summary> | ||
394 | /// <param name="pos"></param> | ||
395 | public void UpdateSinglePosition(LLVector3 pos) | ||
396 | { | ||
397 | // Console.WriteLine("updating single prim position"); | ||
398 | if (this.m_isRootPrim) | ||
399 | { | ||
400 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
401 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | ||
402 | LLVector3 diff = oldPos - newPos; | ||
403 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | ||
404 | axDiff = this.Rotation.Inverse() * axDiff; | ||
405 | diff.X = axDiff.x; | ||
406 | diff.Y = axDiff.y; | ||
407 | diff.Z = axDiff.z; | ||
408 | this.Pos = newPos; | ||
409 | |||
410 | foreach (Primitive prim in this.children) | ||
411 | { | ||
412 | prim.m_pos += diff; | ||
413 | prim.updateFlag = 2; | ||
414 | } | ||
415 | this.updateFlag = 2; | ||
416 | } | ||
417 | else | ||
418 | { | ||
419 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
420 | this.m_pos = newPos; | ||
421 | this.updateFlag = 2; | ||
422 | } | ||
423 | } | ||
424 | |||
425 | #endregion | ||
426 | |||
427 | #region Rotation | ||
428 | /// <summary> | ||
429 | /// | ||
430 | /// </summary> | ||
431 | /// <param name="rot"></param> | ||
432 | public void UpdateGroupRotation(LLQuaternion rot) | ||
433 | { | ||
434 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
435 | this.updateFlag = 2; | ||
436 | |||
437 | } | ||
438 | |||
439 | /// <summary> | ||
440 | /// | ||
441 | /// </summary> | ||
442 | /// <param name="pos"></param> | ||
443 | /// <param name="rot"></param> | ||
444 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | ||
445 | { | ||
446 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
447 | this.Pos = pos; | ||
448 | this.updateFlag = 2; | ||
449 | } | ||
450 | |||
451 | /// <summary> | ||
452 | /// | ||
453 | /// </summary> | ||
454 | /// <param name="rot"></param> | ||
455 | public void UpdateSingleRotation(LLQuaternion rot) | ||
456 | { | ||
457 | //Console.WriteLine("updating single prim rotation"); | ||
458 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
459 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
460 | this.Rotation = axRot; | ||
461 | foreach (Primitive prim in this.children) | ||
462 | { | ||
463 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); | ||
464 | axPos = oldParentRot * axPos; | ||
465 | axPos = axRot.Inverse() * axPos; | ||
466 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
467 | prim.Rotation = oldParentRot * prim.Rotation ; | ||
468 | prim.Rotation = axRot.Inverse()* prim.Rotation; | ||
469 | prim.updateFlag = 2; | ||
470 | } | ||
471 | this.updateFlag = 2; | ||
472 | } | ||
473 | #endregion | ||
474 | |||
475 | #region Shape | ||
476 | /// <summary> | ||
477 | /// | ||
478 | /// </summary> | ||
479 | /// <param name="shapeBlock"></param> | ||
480 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
481 | { | ||
482 | this.m_Shape.PathBegin = shapeBlock.PathBegin; | ||
483 | this.m_Shape.PathEnd = shapeBlock.PathEnd; | ||
484 | this.m_Shape.PathScaleX = shapeBlock.PathScaleX; | ||
485 | this.m_Shape.PathScaleY = shapeBlock.PathScaleY; | ||
486 | this.m_Shape.PathShearX = shapeBlock.PathShearX; | ||
487 | this.m_Shape.PathShearY = shapeBlock.PathShearY; | ||
488 | this.m_Shape.PathSkew = shapeBlock.PathSkew; | ||
489 | this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; | ||
490 | this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; | ||
491 | this.m_Shape.PathCurve = shapeBlock.PathCurve; | ||
492 | this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; | ||
493 | this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; | ||
494 | this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; | ||
495 | this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; | ||
496 | this.m_Shape.PathTaperX = shapeBlock.PathTaperX; | ||
497 | this.m_Shape.PathTaperY = shapeBlock.PathTaperY; | ||
498 | this.m_Shape.PathTwist = shapeBlock.PathTwist; | ||
499 | this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; | ||
500 | this.updateFlag = 1; | ||
501 | } | ||
502 | #endregion | ||
503 | |||
504 | #region Client Update Methods | ||
505 | |||
506 | /// <summary> | ||
507 | /// | ||
508 | /// </summary> | ||
509 | /// <param name="remoteClient"></param> | ||
510 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
511 | { | ||
512 | this.SendFullUpdateToClient(remoteClient); | ||
513 | for (int i = 0; i < this.children.Count; i++) | ||
514 | { | ||
515 | if (this.children[i] is Primitive) | ||
516 | { | ||
517 | ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
518 | } | ||
519 | } | ||
520 | } | ||
521 | |||
522 | /// <summary> | ||
523 | /// | ||
524 | /// </summary> | ||
525 | /// <param name="remoteClient"></param> | ||
526 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
527 | { | ||
528 | LLVector3 lPos; | ||
529 | lPos = this.Pos; | ||
530 | LLQuaternion lRot; | ||
531 | lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); | ||
532 | |||
533 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); | ||
534 | } | ||
535 | |||
536 | /// <summary> | ||
537 | /// | ||
538 | /// </summary> | ||
539 | public void SendFullUpdateToAllClients() | ||
540 | { | ||
541 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
542 | for (int i = 0; i < avatars.Count; i++) | ||
543 | { | ||
544 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
545 | } | ||
546 | } | ||
547 | |||
548 | /// <summary> | ||
549 | /// | ||
550 | /// </summary> | ||
551 | /// <param name="remoteClient"></param> | ||
552 | public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) | ||
553 | { | ||
554 | this.SendTerseUpdateToClient(remoteClient); | ||
555 | for (int i = 0; i < this.children.Count; i++) | ||
556 | { | ||
557 | if (this.children[i] is Primitive) | ||
558 | { | ||
559 | ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); | ||
560 | } | ||
561 | } | ||
562 | } | ||
563 | |||
564 | /// <summary> | ||
565 | /// | ||
566 | /// </summary> | ||
567 | /// <param name="RemoteClient"></param> | ||
568 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
569 | { | ||
570 | LLVector3 lPos; | ||
571 | Quaternion lRot; | ||
572 | |||
573 | lPos = this.Pos; | ||
574 | lRot = this.Rotation; | ||
575 | |||
576 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
577 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
578 | } | ||
579 | |||
580 | /// <summary> | ||
581 | /// | ||
582 | /// </summary> | ||
583 | public void SendTerseUpdateToALLClients() | ||
584 | { | ||
585 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
586 | for (int i = 0; i < avatars.Count; i++) | ||
587 | { | ||
588 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
589 | } | ||
590 | } | ||
591 | |||
592 | #endregion | ||
593 | } | ||
594 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs new file mode 100644 index 0000000..91a4162 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | |||
@@ -0,0 +1,583 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using Axiom.Math; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using OpenSim.Physics.Manager; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Scenes | ||
41 | { | ||
42 | public class PrimitiveOld : Entity | ||
43 | { | ||
44 | internal PrimData primData; | ||
45 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
46 | // private ClientManager m_clientThreads; | ||
47 | private ulong m_regionHandle; | ||
48 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
49 | private bool physicsEnabled = false; | ||
50 | private byte updateFlag = 0; | ||
51 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
52 | |||
53 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
54 | |||
55 | #region Properties | ||
56 | |||
57 | public LLVector3 Scale | ||
58 | { | ||
59 | set | ||
60 | { | ||
61 | this.primData.Scale = value; | ||
62 | //this.dirtyFlag = true; | ||
63 | } | ||
64 | get | ||
65 | { | ||
66 | return this.primData.Scale; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | public PhysicsActor PhysActor | ||
71 | { | ||
72 | set | ||
73 | { | ||
74 | this._physActor = value; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public override LLVector3 Pos | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | return base.Pos; | ||
83 | } | ||
84 | set | ||
85 | { | ||
86 | base.Pos = value; | ||
87 | } | ||
88 | } | ||
89 | #endregion | ||
90 | |||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | /// <param name="clientThreads"></param> | ||
95 | /// <param name="regionHandle"></param> | ||
96 | /// <param name="world"></param> | ||
97 | public PrimitiveOld( ulong regionHandle, Scene world) | ||
98 | { | ||
99 | // m_clientThreads = clientThreads; | ||
100 | m_regionHandle = regionHandle; | ||
101 | m_world = world; | ||
102 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// | ||
107 | /// </summary> | ||
108 | /// <param name="regionHandle"></param> | ||
109 | /// <param name="world"></param> | ||
110 | /// <param name="addPacket"></param> | ||
111 | /// <param name="ownerID"></param> | ||
112 | /// <param name="localID"></param> | ||
113 | public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
114 | { | ||
115 | // m_clientThreads = clientThreads; | ||
116 | m_regionHandle = regionHandle; | ||
117 | m_world = world; | ||
118 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
119 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// | ||
124 | /// </summary> | ||
125 | /// <param name="clientThreads"></param> | ||
126 | /// <param name="regionHandle"></param> | ||
127 | /// <param name="world"></param> | ||
128 | /// <param name="owner"></param> | ||
129 | /// <param name="fullID"></param> | ||
130 | /// <param name="localID"></param> | ||
131 | public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||
132 | { | ||
133 | // m_clientThreads = clientThreads; | ||
134 | m_regionHandle = regionHandle; | ||
135 | m_world = world; | ||
136 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
137 | this.primData = new PrimData(); | ||
138 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
139 | this.primData.OwnerID = owner; | ||
140 | this.primData.FullID = this.uuid = fullID; | ||
141 | this.primData.LocalID = m_localId = localID; | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Constructor to create a default cube | ||
146 | /// </summary> | ||
147 | /// <param name="clientThreads"></param> | ||
148 | /// <param name="regionHandle"></param> | ||
149 | /// <param name="world"></param> | ||
150 | /// <param name="owner"></param> | ||
151 | /// <param name="localID"></param> | ||
152 | /// <param name="position"></param> | ||
153 | public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||
154 | { | ||
155 | //m_clientThreads = clientThreads; | ||
156 | m_regionHandle = regionHandle; | ||
157 | m_world = world; | ||
158 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
159 | this.primData = PrimData.DefaultCube(); | ||
160 | this.primData.OwnerID = owner; | ||
161 | this.primData.LocalID = m_localId = localID; | ||
162 | this.Pos = this.primData.Position = position; | ||
163 | |||
164 | this.updateFlag = 1; | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <returns></returns> | ||
171 | public byte[] GetByteArray() | ||
172 | { | ||
173 | byte[] result = null; | ||
174 | List<byte[]> dataArrays = new List<byte[]>(); | ||
175 | dataArrays.Add(primData.ToBytes()); | ||
176 | foreach (Entity child in children) | ||
177 | { | ||
178 | if (child is PrimitiveOld) | ||
179 | { | ||
180 | dataArrays.Add(((PrimitiveOld)child).GetByteArray()); | ||
181 | } | ||
182 | } | ||
183 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
184 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
185 | int totalLength = primstart.Length + primend.Length; | ||
186 | for (int i = 0; i < dataArrays.Count; i++) | ||
187 | { | ||
188 | totalLength += dataArrays[i].Length; | ||
189 | } | ||
190 | |||
191 | result = new byte[totalLength]; | ||
192 | int arraypos = 0; | ||
193 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
194 | arraypos += primstart.Length; | ||
195 | for (int i = 0; i < dataArrays.Count; i++) | ||
196 | { | ||
197 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
198 | arraypos += dataArrays[i].Length; | ||
199 | } | ||
200 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
201 | |||
202 | return result; | ||
203 | } | ||
204 | |||
205 | #region Overridden Methods | ||
206 | |||
207 | /// <summary> | ||
208 | /// | ||
209 | /// </summary> | ||
210 | public override void update() | ||
211 | { | ||
212 | if (this.updateFlag == 1) // is a new prim just been created/reloaded | ||
213 | { | ||
214 | this.SendFullUpdateToAllClients(); | ||
215 | this.updateFlag = 0; | ||
216 | } | ||
217 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
218 | { | ||
219 | this.SendTerseUpdateToALLClients(); | ||
220 | this.updateFlag = 0; | ||
221 | } | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// | ||
226 | /// </summary> | ||
227 | public override void BackUp() | ||
228 | { | ||
229 | |||
230 | } | ||
231 | |||
232 | #endregion | ||
233 | |||
234 | #region Packet handlers | ||
235 | |||
236 | /// <summary> | ||
237 | /// | ||
238 | /// </summary> | ||
239 | /// <param name="pos"></param> | ||
240 | public void UpdatePosition(LLVector3 pos) | ||
241 | { | ||
242 | this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
243 | this.updateFlag = 2; | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="addPacket"></param> | ||
250 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) | ||
251 | { | ||
252 | this.primData.PathBegin = updatePacket.PathBegin; | ||
253 | this.primData.PathEnd = updatePacket.PathEnd; | ||
254 | this.primData.PathScaleX = updatePacket.PathScaleX; | ||
255 | this.primData.PathScaleY = updatePacket.PathScaleY; | ||
256 | this.primData.PathShearX = updatePacket.PathShearX; | ||
257 | this.primData.PathShearY = updatePacket.PathShearY; | ||
258 | this.primData.PathSkew = updatePacket.PathSkew; | ||
259 | this.primData.ProfileBegin = updatePacket.ProfileBegin; | ||
260 | this.primData.ProfileEnd = updatePacket.ProfileEnd; | ||
261 | this.primData.PathCurve = updatePacket.PathCurve; | ||
262 | this.primData.ProfileCurve = updatePacket.ProfileCurve; | ||
263 | this.primData.ProfileHollow = updatePacket.ProfileHollow; | ||
264 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; | ||
265 | this.primData.PathRevolutions = updatePacket.PathRevolutions; | ||
266 | this.primData.PathTaperX = updatePacket.PathTaperX; | ||
267 | this.primData.PathTaperY = updatePacket.PathTaperY; | ||
268 | this.primData.PathTwist = updatePacket.PathTwist; | ||
269 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; | ||
270 | } | ||
271 | |||
272 | /// <summary> | ||
273 | /// | ||
274 | /// </summary> | ||
275 | /// <param name="tex"></param> | ||
276 | public void UpdateTexture(byte[] tex) | ||
277 | { | ||
278 | this.primData.TextureEntry = tex; | ||
279 | } | ||
280 | |||
281 | /// <summary> | ||
282 | /// | ||
283 | /// </summary> | ||
284 | /// <param name="pack"></param> | ||
285 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
286 | { | ||
287 | |||
288 | } | ||
289 | |||
290 | /// <summary> | ||
291 | /// | ||
292 | /// </summary> | ||
293 | /// <param name="prim"></param> | ||
294 | public void AssignToParent(PrimitiveOld prim) | ||
295 | { | ||
296 | |||
297 | } | ||
298 | |||
299 | #endregion | ||
300 | |||
301 | # region Inventory Methods | ||
302 | /// <summary> | ||
303 | /// | ||
304 | /// </summary> | ||
305 | /// <param name="item"></param> | ||
306 | /// <returns></returns> | ||
307 | public bool AddToInventory(InventoryItem item) | ||
308 | { | ||
309 | return false; | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// | ||
314 | /// </summary> | ||
315 | /// <param name="itemID"></param> | ||
316 | /// <returns></returns> | ||
317 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
318 | { | ||
319 | return null; | ||
320 | } | ||
321 | |||
322 | /// <summary> | ||
323 | /// | ||
324 | /// </summary> | ||
325 | /// <param name="simClient"></param> | ||
326 | /// <param name="packet"></param> | ||
327 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
328 | { | ||
329 | |||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// | ||
334 | /// </summary> | ||
335 | /// <param name="simClient"></param> | ||
336 | /// <param name="xferID"></param> | ||
337 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
338 | { | ||
339 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
340 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
341 | |||
342 | send.XferID.ID = xferID; | ||
343 | send.XferID.Packet = 1 + 2147483648; | ||
344 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
345 | |||
346 | simClient.OutPacket(send); | ||
347 | } | ||
348 | |||
349 | /// <summary> | ||
350 | /// | ||
351 | /// </summary> | ||
352 | /// <returns></returns> | ||
353 | public byte[] ConvertInventoryToBytes() | ||
354 | { | ||
355 | Encoding enc = Encoding.ASCII; | ||
356 | byte[] result = new byte[0]; | ||
357 | List<byte[]> inventoryData = new List<byte[]>(); | ||
358 | int totallength = 0; | ||
359 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
360 | { | ||
361 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
362 | inventoryData.Add(data); | ||
363 | totallength += data.Length; | ||
364 | } | ||
365 | //TODO: copy arrays into the single result array | ||
366 | |||
367 | return result; | ||
368 | } | ||
369 | |||
370 | /// <summary> | ||
371 | /// | ||
372 | /// </summary> | ||
373 | /// <param name="data"></param> | ||
374 | public void CreateInventoryFromBytes(byte[] data) | ||
375 | { | ||
376 | |||
377 | } | ||
378 | |||
379 | #endregion | ||
380 | |||
381 | #region Update viewers Methods | ||
382 | |||
383 | /// <summary> | ||
384 | /// | ||
385 | /// </summary> | ||
386 | /// <param name="remoteClient"></param> | ||
387 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
388 | { | ||
389 | this.SendFullUpdateToClient(remoteClient); | ||
390 | for (int i = 0; i < this.children.Count; i++) | ||
391 | { | ||
392 | if (this.children[i] is PrimitiveOld) | ||
393 | { | ||
394 | ((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
395 | } | ||
396 | } | ||
397 | } | ||
398 | |||
399 | /// <summary> | ||
400 | /// | ||
401 | /// </summary> | ||
402 | /// <param name="remoteClient"></param> | ||
403 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
404 | { | ||
405 | LLVector3 lPos; | ||
406 | if (this._physActor != null && this.physicsEnabled) | ||
407 | { | ||
408 | PhysicsVector pPos = this._physActor.Position; | ||
409 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
410 | } | ||
411 | else | ||
412 | { | ||
413 | lPos = this.Pos; | ||
414 | } | ||
415 | |||
416 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); | ||
417 | } | ||
418 | |||
419 | /// <summary> | ||
420 | /// | ||
421 | /// </summary> | ||
422 | public void SendFullUpdateToAllClients() | ||
423 | { | ||
424 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
425 | for (int i = 0; i < avatars.Count; i++) | ||
426 | { | ||
427 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
428 | } | ||
429 | } | ||
430 | |||
431 | /// <summary> | ||
432 | /// | ||
433 | /// </summary> | ||
434 | /// <param name="RemoteClient"></param> | ||
435 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
436 | { | ||
437 | LLVector3 lPos; | ||
438 | Quaternion lRot; | ||
439 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? | ||
440 | { | ||
441 | PhysicsVector pPos = this._physActor.Position; | ||
442 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
443 | lRot = this._physActor.Orientation; | ||
444 | } | ||
445 | else | ||
446 | { | ||
447 | lPos = this.Pos; | ||
448 | lRot = this.Rotation; | ||
449 | } | ||
450 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
451 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
452 | } | ||
453 | |||
454 | /// <summary> | ||
455 | /// | ||
456 | /// </summary> | ||
457 | public void SendTerseUpdateToALLClients() | ||
458 | { | ||
459 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
460 | for (int i = 0; i < avatars.Count; i++) | ||
461 | { | ||
462 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
463 | } | ||
464 | } | ||
465 | |||
466 | #endregion | ||
467 | |||
468 | #region Create Methods | ||
469 | |||
470 | /// <summary> | ||
471 | /// | ||
472 | /// </summary> | ||
473 | /// <param name="addPacket"></param> | ||
474 | /// <param name="ownerID"></param> | ||
475 | /// <param name="localID"></param> | ||
476 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
477 | { | ||
478 | PrimData PData = new PrimData(); | ||
479 | this.primData = PData; | ||
480 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
481 | |||
482 | PData.OwnerID = ownerID; | ||
483 | PData.PCode = addPacket.ObjectData.PCode; | ||
484 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
485 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
486 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
487 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
488 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
489 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
490 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
491 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
492 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
493 | PData.Scale = addPacket.ObjectData.Scale; | ||
494 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
495 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
496 | PData.ParentID = 0; | ||
497 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
498 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
499 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
500 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
501 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
502 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
503 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
504 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
505 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
506 | this.primData.LocalID = m_localId = (uint)(localID); | ||
507 | this.primData.Position = this.Pos = pos1; | ||
508 | |||
509 | this.updateFlag = 1; | ||
510 | } | ||
511 | |||
512 | /// <summary> | ||
513 | /// | ||
514 | /// </summary> | ||
515 | /// <param name="data"></param> | ||
516 | public void CreateFromBytes(byte[] data) | ||
517 | { | ||
518 | |||
519 | } | ||
520 | |||
521 | /// <summary> | ||
522 | /// | ||
523 | /// </summary> | ||
524 | /// <param name="primData"></param> | ||
525 | public void CreateFromPrimData(PrimData primData) | ||
526 | { | ||
527 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
528 | } | ||
529 | |||
530 | /// <summary> | ||
531 | /// | ||
532 | /// </summary> | ||
533 | /// <param name="primData"></param> | ||
534 | /// <param name="posi"></param> | ||
535 | /// <param name="localID"></param> | ||
536 | /// <param name="newprim"></param> | ||
537 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
538 | { | ||
539 | |||
540 | } | ||
541 | |||
542 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
543 | { | ||
544 | // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
545 | this.Pos = pos; | ||
546 | this.SendTerseUpdateToALLClients(); | ||
547 | } | ||
548 | |||
549 | public void GetProperites(IClientAPI client) | ||
550 | { | ||
551 | //needs changing | ||
552 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
553 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
554 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
555 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
556 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
557 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
558 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
561 | proper.ObjectData[0].InventorySerial = 0; | ||
562 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
563 | proper.ObjectData[0].ObjectID = this.uuid; | ||
564 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
565 | proper.ObjectData[0].TouchName = new byte[0]; | ||
566 | proper.ObjectData[0].TextureID = new byte[0]; | ||
567 | proper.ObjectData[0].SitName = new byte[0]; | ||
568 | proper.ObjectData[0].Name = new byte[0]; | ||
569 | proper.ObjectData[0].Description = new byte[0]; | ||
570 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
571 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
572 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
573 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
574 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
575 | |||
576 | client.OutPacket(proper); | ||
577 | |||
578 | } | ||
579 | |||
580 | #endregion | ||
581 | |||
582 | } | ||
583 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..69eaa75 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -0,0 +1,570 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Scenes | ||
36 | { | ||
37 | public partial class Scene | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Modifies terrain using the specified information | ||
41 | /// </summary> | ||
42 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
43 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
44 | /// <param name="brushsize">The size of the brush used</param> | ||
45 | /// <param name="action">The action to be performed</param> | ||
46 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
47 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
48 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) | ||
49 | { | ||
50 | // Shiny. | ||
51 | double size = (double)(1 << brushsize); | ||
52 | |||
53 | switch (action) | ||
54 | { | ||
55 | case 0: | ||
56 | // flatten terrain | ||
57 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | ||
58 | RegenerateTerrain(true, (int)north, (int)west); | ||
59 | break; | ||
60 | case 1: | ||
61 | // raise terrain | ||
62 | Terrain.raise(north, west, size, (double)seconds / 100.0); | ||
63 | RegenerateTerrain(true, (int)north, (int)west); | ||
64 | break; | ||
65 | case 2: | ||
66 | //lower terrain | ||
67 | Terrain.lower(north, west, size, (double)seconds / 100.0); | ||
68 | RegenerateTerrain(true, (int)north, (int)west); | ||
69 | break; | ||
70 | case 3: | ||
71 | // smooth terrain | ||
72 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | ||
73 | RegenerateTerrain(true, (int)north, (int)west); | ||
74 | break; | ||
75 | case 4: | ||
76 | // noise | ||
77 | Terrain.noise(north, west, size, (double)seconds / 100.0); | ||
78 | RegenerateTerrain(true, (int)north, (int)west); | ||
79 | break; | ||
80 | case 5: | ||
81 | // revert | ||
82 | Terrain.revert(north, west, size, (double)seconds / 100.0); | ||
83 | RegenerateTerrain(true, (int)north, (int)west); | ||
84 | break; | ||
85 | |||
86 | // CLIENT EXTENSIONS GO HERE | ||
87 | case 128: | ||
88 | // erode-thermal | ||
89 | break; | ||
90 | case 129: | ||
91 | // erode-aerobic | ||
92 | break; | ||
93 | case 130: | ||
94 | // erode-hydraulic | ||
95 | break; | ||
96 | } | ||
97 | return; | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// | ||
102 | /// </summary> | ||
103 | /// <remarks>Inefficient. TODO: Fixme</remarks> | ||
104 | /// <param name="fromAgentID"></param> | ||
105 | /// <param name="toAgentID"></param> | ||
106 | /// <param name="timestamp"></param> | ||
107 | /// <param name="fromAgentName"></param> | ||
108 | /// <param name="message"></param> | ||
109 | public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message) | ||
110 | { | ||
111 | if (this.Avatars.ContainsKey(toAgentID)) | ||
112 | { | ||
113 | if (this.Avatars.ContainsKey(fromAgentID)) | ||
114 | { | ||
115 | // Local sim message | ||
116 | ScenePresence avatar = this.Avatars[fromAgentID]; | ||
117 | avatar.ControllingClient.SendInstantMessage(message, toAgentID); | ||
118 | } | ||
119 | else | ||
120 | { | ||
121 | // Message came from a user outside the sim, ignore? | ||
122 | } | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | // Grid message | ||
127 | } | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// | ||
132 | /// </summary> | ||
133 | /// <param name="message"></param> | ||
134 | /// <param name="type"></param> | ||
135 | /// <param name="fromPos"></param> | ||
136 | /// <param name="fromName"></param> | ||
137 | /// <param name="fromAgentID"></param> | ||
138 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
139 | { | ||
140 | // Console.WriteLine("Chat message"); | ||
141 | ScenePresence avatar = null; | ||
142 | |||
143 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
144 | { | ||
145 | int dis = -1000; | ||
146 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
147 | { | ||
148 | avatar = this.Avatars[client.AgentId]; | ||
149 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
150 | dis = (int) avatar.Pos.GetDistanceTo(fromPos); | ||
151 | //Console.WriteLine("found avatar at " +dis); | ||
152 | } | ||
153 | |||
154 | switch (type) | ||
155 | { | ||
156 | case 0: // Whisper | ||
157 | if ((dis < 10) && (dis > -10)) | ||
158 | { | ||
159 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
160 | client.SendChatMessage(message, type, fromPos, fromName, | ||
161 | fromAgentID); | ||
162 | } | ||
163 | break; | ||
164 | case 1: // Say | ||
165 | if ((dis < 30) && (dis > -30)) | ||
166 | { | ||
167 | //Console.WriteLine("sending chat"); | ||
168 | client.SendChatMessage(message, type, fromPos, fromName, | ||
169 | fromAgentID); | ||
170 | } | ||
171 | break; | ||
172 | case 2: // Shout | ||
173 | if ((dis < 100) && (dis > -100)) | ||
174 | { | ||
175 | client.SendChatMessage(message, type, fromPos, fromName, | ||
176 | fromAgentID); | ||
177 | } | ||
178 | break; | ||
179 | |||
180 | case 0xff: // Broadcast | ||
181 | client.SendChatMessage(message, type, fromPos, fromName, | ||
182 | fromAgentID); | ||
183 | break; | ||
184 | } | ||
185 | }); | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// | ||
190 | /// </summary> | ||
191 | /// <param name="primAsset"></param> | ||
192 | /// <param name="pos"></param> | ||
193 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
194 | { | ||
195 | |||
196 | } | ||
197 | |||
198 | /// <summary> | ||
199 | /// | ||
200 | /// </summary> | ||
201 | /// <param name="packet"></param> | ||
202 | /// <param name="simClient"></param> | ||
203 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
204 | { | ||
205 | |||
206 | } | ||
207 | |||
208 | /// <summary> | ||
209 | /// | ||
210 | /// </summary> | ||
211 | /// <param name="remoteClient"></param> | ||
212 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
213 | { | ||
214 | |||
215 | } | ||
216 | |||
217 | /// <summary> | ||
218 | /// | ||
219 | /// </summary> | ||
220 | /// <param name="originalPrim"></param> | ||
221 | /// <param name="offset"></param> | ||
222 | /// <param name="flags"></param> | ||
223 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) | ||
224 | { | ||
225 | SceneObject originPrim = null; | ||
226 | foreach (EntityBase ent in Entities.Values) | ||
227 | { | ||
228 | if (ent is SceneObject) | ||
229 | { | ||
230 | if (((SceneObject)ent).rootLocalID == originalPrim) | ||
231 | { | ||
232 | originPrim = (SceneObject)ent; | ||
233 | break; | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | if (originPrim != null) | ||
239 | { | ||
240 | //SceneObject copy = originPrim.Copy(); | ||
241 | |||
242 | } | ||
243 | else | ||
244 | { | ||
245 | OpenSim.Framework.Console.MainLog.Instance.Warn("Attempted to duplicate nonexistant prim"); | ||
246 | } | ||
247 | |||
248 | } | ||
249 | |||
250 | /// <summary> | ||
251 | /// | ||
252 | /// </summary> | ||
253 | /// <param name="parentPrim"></param> | ||
254 | /// <param name="childPrims"></param> | ||
255 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
256 | { | ||
257 | SceneObject parenPrim = null; | ||
258 | foreach (EntityBase ent in Entities.Values) | ||
259 | { | ||
260 | if (ent is SceneObject) | ||
261 | { | ||
262 | if (((SceneObject)ent).rootLocalID == parentPrim) | ||
263 | { | ||
264 | parenPrim = (SceneObject)ent; | ||
265 | break; | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | |||
270 | List<SceneObject> children = new List<SceneObject>(); | ||
271 | if (parenPrim != null) | ||
272 | { | ||
273 | for (int i = 0; i < childPrims.Count; i++) | ||
274 | { | ||
275 | foreach (EntityBase ent in Entities.Values) | ||
276 | { | ||
277 | if (ent is SceneObject) | ||
278 | { | ||
279 | if (((SceneObject)ent).rootLocalID == childPrims[i]) | ||
280 | { | ||
281 | children.Add((SceneObject)ent); | ||
282 | } | ||
283 | } | ||
284 | } | ||
285 | } | ||
286 | } | ||
287 | |||
288 | foreach (SceneObject sceneObj in children) | ||
289 | { | ||
290 | parenPrim.AddNewChildPrims(sceneObj); | ||
291 | } | ||
292 | } | ||
293 | |||
294 | /// <summary> | ||
295 | /// | ||
296 | /// </summary> | ||
297 | /// <param name="primLocalID"></param> | ||
298 | /// <param name="shapeBlock"></param> | ||
299 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
300 | { | ||
301 | Primitive prim = null; | ||
302 | foreach (EntityBase ent in Entities.Values) | ||
303 | { | ||
304 | if (ent is SceneObject) | ||
305 | { | ||
306 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
307 | if (prim != null) | ||
308 | { | ||
309 | prim.UpdateShape(shapeBlock); | ||
310 | break; | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | |||
316 | /// <summary> | ||
317 | /// | ||
318 | /// </summary> | ||
319 | /// <param name="primLocalID"></param> | ||
320 | /// <param name="remoteClient"></param> | ||
321 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
322 | { | ||
323 | foreach (EntityBase ent in Entities.Values) | ||
324 | { | ||
325 | if (ent is SceneObject) | ||
326 | { | ||
327 | if (((SceneObject)ent).rootLocalID == primLocalID) | ||
328 | { | ||
329 | ((SceneObject)ent).GetProperites(remoteClient); | ||
330 | break; | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | } | ||
335 | |||
336 | /// <summary> | ||
337 | /// | ||
338 | /// </summary> | ||
339 | /// <param name="primLocalID"></param> | ||
340 | /// <param name="description"></param> | ||
341 | public void PrimDescription(uint primLocalID, string description) | ||
342 | { | ||
343 | Primitive prim = null; | ||
344 | foreach (EntityBase ent in Entities.Values) | ||
345 | { | ||
346 | if (ent is SceneObject) | ||
347 | { | ||
348 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
349 | if (prim != null) | ||
350 | { | ||
351 | prim.Description = description; | ||
352 | break; | ||
353 | } | ||
354 | } | ||
355 | } | ||
356 | } | ||
357 | |||
358 | /// <summary> | ||
359 | /// | ||
360 | /// </summary> | ||
361 | /// <param name="primLocalID"></param> | ||
362 | /// <param name="description"></param> | ||
363 | public void PrimName(uint primLocalID, string name) | ||
364 | { | ||
365 | Primitive prim = null; | ||
366 | foreach (EntityBase ent in Entities.Values) | ||
367 | { | ||
368 | if (ent is SceneObject) | ||
369 | { | ||
370 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
371 | if (prim != null) | ||
372 | { | ||
373 | prim.Name = name; | ||
374 | break; | ||
375 | } | ||
376 | } | ||
377 | } | ||
378 | } | ||
379 | |||
380 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
381 | { | ||
382 | Primitive prim = null; | ||
383 | foreach (EntityBase ent in Entities.Values) | ||
384 | { | ||
385 | if (ent is SceneObject) | ||
386 | { | ||
387 | prim = ((SceneObject)ent).HasChildPrim(objectID); | ||
388 | if (prim != null) | ||
389 | { | ||
390 | ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); | ||
391 | break; | ||
392 | } | ||
393 | } | ||
394 | } | ||
395 | /* | ||
396 | if (this.Entities.ContainsKey(objectID)) | ||
397 | { | ||
398 | if (this.Entities[objectID] is SceneObject) | ||
399 | { | ||
400 | ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | ||
401 | } | ||
402 | }*/ | ||
403 | } | ||
404 | |||
405 | /// <summary> | ||
406 | /// | ||
407 | /// </summary> | ||
408 | /// <param name="localID"></param> | ||
409 | /// <param name="packet"></param> | ||
410 | /// <param name="remoteClient"></param> | ||
411 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
412 | { | ||
413 | |||
414 | } | ||
415 | |||
416 | /// <summary> | ||
417 | /// | ||
418 | /// </summary> | ||
419 | /// <param name="localID"></param> | ||
420 | /// <param name="texture"></param> | ||
421 | /// <param name="remoteClient"></param> | ||
422 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
423 | { | ||
424 | |||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// | ||
429 | /// </summary> | ||
430 | /// <param name="localID"></param> | ||
431 | /// <param name="pos"></param> | ||
432 | /// <param name="remoteClient"></param> | ||
433 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
434 | { | ||
435 | Primitive prim = null; | ||
436 | foreach (EntityBase ent in Entities.Values) | ||
437 | { | ||
438 | if (ent is SceneObject) | ||
439 | { | ||
440 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
441 | if (prim != null) | ||
442 | { | ||
443 | prim.UpdateGroupPosition(pos); | ||
444 | break; | ||
445 | } | ||
446 | } | ||
447 | } | ||
448 | } | ||
449 | |||
450 | public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
451 | { | ||
452 | Primitive prim = null; | ||
453 | foreach (EntityBase ent in Entities.Values) | ||
454 | { | ||
455 | if (ent is SceneObject) | ||
456 | { | ||
457 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
458 | if (prim != null) | ||
459 | { | ||
460 | prim.UpdateSinglePosition(pos); | ||
461 | break; | ||
462 | } | ||
463 | } | ||
464 | } | ||
465 | } | ||
466 | |||
467 | /// <summary> | ||
468 | /// | ||
469 | /// </summary> | ||
470 | /// <param name="localID"></param> | ||
471 | /// <param name="pos"></param> | ||
472 | /// <param name="rot"></param> | ||
473 | /// <param name="remoteClient"></param> | ||
474 | public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | ||
475 | { | ||
476 | Primitive prim = null; | ||
477 | foreach (EntityBase ent in Entities.Values) | ||
478 | { | ||
479 | if (ent is SceneObject) | ||
480 | { | ||
481 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
482 | if (prim != null) | ||
483 | { | ||
484 | prim.UpdateGroupMouseRotation( pos, rot); | ||
485 | break; | ||
486 | } | ||
487 | } | ||
488 | } | ||
489 | } | ||
490 | |||
491 | /// <summary> | ||
492 | /// | ||
493 | /// </summary> | ||
494 | /// <param name="localID"></param> | ||
495 | /// <param name="rot"></param> | ||
496 | /// <param name="remoteClient"></param> | ||
497 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
498 | { | ||
499 | Primitive prim = null; | ||
500 | foreach (EntityBase ent in Entities.Values) | ||
501 | { | ||
502 | if (ent is SceneObject) | ||
503 | { | ||
504 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
505 | if (prim != null) | ||
506 | { | ||
507 | prim.UpdateGroupRotation(rot); | ||
508 | break; | ||
509 | } | ||
510 | } | ||
511 | } | ||
512 | } | ||
513 | |||
514 | /// <summary> | ||
515 | /// | ||
516 | /// </summary> | ||
517 | /// <param name="localID"></param> | ||
518 | /// <param name="rot"></param> | ||
519 | /// <param name="remoteClient"></param> | ||
520 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
521 | { | ||
522 | //Console.WriteLine("trying to update single prim rotation"); | ||
523 | Primitive prim = null; | ||
524 | foreach (EntityBase ent in Entities.Values) | ||
525 | { | ||
526 | if (ent is SceneObject) | ||
527 | { | ||
528 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
529 | if (prim != null) | ||
530 | { | ||
531 | prim.UpdateSingleRotation(rot); | ||
532 | break; | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | } | ||
537 | |||
538 | /// <summary> | ||
539 | /// | ||
540 | /// </summary> | ||
541 | /// <param name="localID"></param> | ||
542 | /// <param name="scale"></param> | ||
543 | /// <param name="remoteClient"></param> | ||
544 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
545 | { | ||
546 | Primitive prim = null; | ||
547 | foreach (EntityBase ent in Entities.Values) | ||
548 | { | ||
549 | if (ent is SceneObject) | ||
550 | { | ||
551 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
552 | if (prim != null) | ||
553 | { | ||
554 | prim.ResizeGoup(scale); | ||
555 | break; | ||
556 | } | ||
557 | } | ||
558 | } | ||
559 | } | ||
560 | |||
561 | /// <summary> | ||
562 | /// Sends prims to a client | ||
563 | /// </summary> | ||
564 | /// <param name="RemoteClient">Client to send to</param> | ||
565 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
566 | { | ||
567 | |||
568 | } | ||
569 | } | ||
570 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs new file mode 100644 index 0000000..d1f6038 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -0,0 +1,806 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using System.Timers; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Servers; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Physics.Manager; | ||
41 | using OpenSim.Region.Caches; | ||
42 | using OpenSim.Region.Environment.Scripting; | ||
43 | using OpenSim.Region.Terrain; | ||
44 | using Caps=OpenSim.Region.Capabilities.Caps; | ||
45 | using Timer=System.Timers.Timer; | ||
46 | |||
47 | namespace OpenSim.Region.Environment.Scenes | ||
48 | { | ||
49 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
50 | |||
51 | public partial class Scene : SceneBase, ILocalStorageReceiver | ||
52 | { | ||
53 | protected Timer m_heartbeatTimer = new Timer(); | ||
54 | protected Dictionary<LLUUID, ScenePresence> Avatars; | ||
55 | protected Dictionary<LLUUID, SceneObject> Prims; | ||
56 | private PhysicsScene phyScene; | ||
57 | private float timeStep = 0.1f; | ||
58 | private Random Rand = new Random(); | ||
59 | private uint _primCount = 702000; | ||
60 | private System.Threading.Mutex _primAllocateMutex = new Mutex(false); | ||
61 | private int storageCount; | ||
62 | private Mutex updateLock; | ||
63 | |||
64 | protected AuthenticateSessionsBase authenticateHandler; | ||
65 | protected RegionCommsListener regionCommsHost; | ||
66 | protected CommunicationsManager commsManager; | ||
67 | |||
68 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
69 | protected BaseHttpServer httpListener; | ||
70 | |||
71 | public ParcelManager parcelManager; | ||
72 | public EstateManager estateManager; | ||
73 | public EventManager eventManager; | ||
74 | public ScriptManager scriptManager; | ||
75 | |||
76 | #region Properties | ||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public PhysicsScene PhysScene | ||
81 | { | ||
82 | set | ||
83 | { | ||
84 | this.phyScene = value; | ||
85 | } | ||
86 | get | ||
87 | { | ||
88 | return (this.phyScene); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | #endregion | ||
93 | |||
94 | #region Constructors | ||
95 | /// <summary> | ||
96 | /// Creates a new World class, and a region to go with it. | ||
97 | /// </summary> | ||
98 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
99 | /// <param name="regionHandle">Region Handle for this region</param> | ||
100 | /// <param name="regionName">Region Name for this region</param> | ||
101 | public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
102 | { | ||
103 | updateLock = new Mutex(false); | ||
104 | this.authenticateHandler = authen; | ||
105 | this.commsManager = commsMan; | ||
106 | this.assetCache = assetCach; | ||
107 | m_clientManager = clientManager; | ||
108 | m_regInfo = regInfo; | ||
109 | m_regionHandle = m_regInfo.RegionHandle; | ||
110 | m_regionName = m_regInfo.RegionName; | ||
111 | this.m_datastore = m_regInfo.DataStore; | ||
112 | this.RegisterRegionWithComms(); | ||
113 | |||
114 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
115 | estateManager = new EstateManager(this, this.m_regInfo); | ||
116 | scriptManager = new ScriptManager(this); | ||
117 | eventManager = new EventManager(); | ||
118 | |||
119 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | ||
120 | Entities = new Dictionary<LLUUID, EntityBase>(); | ||
121 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
122 | Prims = new Dictionary<LLUUID, SceneObject>(); | ||
123 | |||
124 | MainLog.Instance.Verbose("World.cs - creating LandMap"); | ||
125 | Terrain = new TerrainEngine(); | ||
126 | |||
127 | ScenePresence.LoadAnims(); | ||
128 | this.httpListener = httpServer; | ||
129 | } | ||
130 | #endregion | ||
131 | |||
132 | /// <summary> | ||
133 | /// | ||
134 | /// </summary> | ||
135 | public void StartTimer() | ||
136 | { | ||
137 | m_heartbeatTimer.Enabled = true; | ||
138 | m_heartbeatTimer.Interval = 100; | ||
139 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
140 | } | ||
141 | |||
142 | |||
143 | #region Update Methods | ||
144 | |||
145 | |||
146 | /// <summary> | ||
147 | /// Performs per-frame updates regularly | ||
148 | /// </summary> | ||
149 | /// <param name="sender"></param> | ||
150 | /// <param name="e"></param> | ||
151 | void Heartbeat(object sender, EventArgs e) | ||
152 | { | ||
153 | this.Update(); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Performs per-frame updates on the world, this should be the central world loop | ||
158 | /// </summary> | ||
159 | public override void Update() | ||
160 | { | ||
161 | updateLock.WaitOne(); | ||
162 | try | ||
163 | { | ||
164 | if (this.phyScene.IsThreaded) | ||
165 | { | ||
166 | this.phyScene.GetResults(); | ||
167 | |||
168 | } | ||
169 | |||
170 | foreach (LLUUID UUID in Entities.Keys) | ||
171 | { | ||
172 | Entities[UUID].updateMovement(); | ||
173 | } | ||
174 | |||
175 | lock (this.m_syncRoot) | ||
176 | { | ||
177 | this.phyScene.Simulate(timeStep); | ||
178 | } | ||
179 | |||
180 | foreach (LLUUID UUID in Entities.Keys) | ||
181 | { | ||
182 | Entities[UUID].update(); | ||
183 | } | ||
184 | |||
185 | // General purpose event manager | ||
186 | eventManager.TriggerOnFrame(); | ||
187 | |||
188 | //backup world data | ||
189 | this.storageCount++; | ||
190 | if (storageCount > 1200) //set to how often you want to backup | ||
191 | { | ||
192 | this.Backup(); | ||
193 | storageCount = 0; | ||
194 | } | ||
195 | } | ||
196 | catch (Exception e) | ||
197 | { | ||
198 | MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
199 | } | ||
200 | updateLock.ReleaseMutex(); | ||
201 | |||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// | ||
206 | /// </summary> | ||
207 | /// <returns></returns> | ||
208 | public bool Backup() | ||
209 | { | ||
210 | |||
211 | return true; | ||
212 | } | ||
213 | #endregion | ||
214 | |||
215 | #region Regenerate Terrain | ||
216 | |||
217 | /// <summary> | ||
218 | /// Rebuilds the terrain using a procedural algorithm | ||
219 | /// </summary> | ||
220 | public void RegenerateTerrain() | ||
221 | { | ||
222 | try | ||
223 | { | ||
224 | Terrain.hills(); | ||
225 | |||
226 | lock (this.m_syncRoot) | ||
227 | { | ||
228 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
229 | } | ||
230 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
231 | |||
232 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
233 | { | ||
234 | this.SendLayerData(client); | ||
235 | }); | ||
236 | |||
237 | foreach (LLUUID UUID in Entities.Keys) | ||
238 | { | ||
239 | Entities[UUID].LandRenegerated(); | ||
240 | } | ||
241 | } | ||
242 | catch (Exception e) | ||
243 | { | ||
244 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | /// <summary> | ||
249 | /// Rebuilds the terrain using a 2D float array | ||
250 | /// </summary> | ||
251 | /// <param name="newMap">256,256 float array containing heights</param> | ||
252 | public void RegenerateTerrain(float[,] newMap) | ||
253 | { | ||
254 | try | ||
255 | { | ||
256 | this.Terrain.setHeights2D(newMap); | ||
257 | lock (this.m_syncRoot) | ||
258 | { | ||
259 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
260 | } | ||
261 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
262 | |||
263 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
264 | { | ||
265 | this.SendLayerData(client); | ||
266 | }); | ||
267 | |||
268 | foreach (LLUUID UUID in Entities.Keys) | ||
269 | { | ||
270 | Entities[UUID].LandRenegerated(); | ||
271 | } | ||
272 | } | ||
273 | catch (Exception e) | ||
274 | { | ||
275 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
281 | /// </summary> | ||
282 | /// <param name="changes">???</param> | ||
283 | /// <param name="pointx">???</param> | ||
284 | /// <param name="pointy">???</param> | ||
285 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
286 | { | ||
287 | try | ||
288 | { | ||
289 | if (changes) | ||
290 | { | ||
291 | /* Dont save here, rely on tainting system instead */ | ||
292 | |||
293 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
294 | { | ||
295 | this.SendLayerData(pointx, pointy, client); | ||
296 | }); | ||
297 | } | ||
298 | } | ||
299 | catch (Exception e) | ||
300 | { | ||
301 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
302 | } | ||
303 | } | ||
304 | |||
305 | #endregion | ||
306 | |||
307 | #region Load Terrain | ||
308 | /// <summary> | ||
309 | /// Loads the World heightmap | ||
310 | /// </summary> | ||
311 | /// | ||
312 | public override void LoadWorldMap() | ||
313 | { | ||
314 | try | ||
315 | { | ||
316 | float[] map = this.localStorage.LoadWorld(); | ||
317 | if (map == null) | ||
318 | { | ||
319 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
320 | { | ||
321 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
322 | this.Terrain.hills(); | ||
323 | |||
324 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
325 | } | ||
326 | else | ||
327 | { | ||
328 | try | ||
329 | { | ||
330 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
331 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
332 | } | ||
333 | catch | ||
334 | { | ||
335 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
336 | Terrain.hills(); | ||
337 | } | ||
338 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
339 | } | ||
340 | } | ||
341 | else | ||
342 | { | ||
343 | this.Terrain.setHeights1D(map); | ||
344 | } | ||
345 | |||
346 | CreateTerrainTexture(); | ||
347 | |||
348 | } | ||
349 | catch (Exception e) | ||
350 | { | ||
351 | MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
352 | } | ||
353 | } | ||
354 | |||
355 | /// <summary> | ||
356 | /// | ||
357 | /// </summary> | ||
358 | private void CreateTerrainTexture() | ||
359 | { | ||
360 | //create a texture asset of the terrain | ||
361 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
362 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
363 | AssetBase asset = new AssetBase(); | ||
364 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
365 | asset.Data = data; | ||
366 | asset.Name = "terrainImage"; | ||
367 | asset.Type = 0; | ||
368 | this.assetCache.AddAsset(asset); | ||
369 | } | ||
370 | #endregion | ||
371 | |||
372 | #region Primitives Methods | ||
373 | |||
374 | |||
375 | /// <summary> | ||
376 | /// Loads the World's objects | ||
377 | /// </summary> | ||
378 | public void LoadPrimsFromStorage() | ||
379 | { | ||
380 | try | ||
381 | { | ||
382 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
383 | this.localStorage.LoadPrimitives(this); | ||
384 | } | ||
385 | catch (Exception e) | ||
386 | { | ||
387 | MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
388 | } | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// Loads a specific object from storage | ||
393 | /// </summary> | ||
394 | /// <param name="prim">The object to load</param> | ||
395 | public void PrimFromStorage(PrimData prim) | ||
396 | { | ||
397 | |||
398 | } | ||
399 | |||
400 | /// <summary> | ||
401 | /// Returns a new unallocated primitive ID | ||
402 | /// </summary> | ||
403 | /// <returns>A brand new primitive ID</returns> | ||
404 | public uint PrimIDAllocate() | ||
405 | { | ||
406 | uint myID; | ||
407 | |||
408 | _primAllocateMutex.WaitOne(); | ||
409 | ++_primCount; | ||
410 | myID = _primCount; | ||
411 | _primAllocateMutex.ReleaseMutex(); | ||
412 | |||
413 | return myID; | ||
414 | } | ||
415 | |||
416 | /// <summary> | ||
417 | /// | ||
418 | /// </summary> | ||
419 | /// <param name="addPacket"></param> | ||
420 | /// <param name="agentClient"></param> | ||
421 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
422 | { | ||
423 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
424 | } | ||
425 | |||
426 | /// <summary> | ||
427 | /// | ||
428 | /// </summary> | ||
429 | /// <param name="addPacket"></param> | ||
430 | /// <param name="ownerID"></param> | ||
431 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
432 | { | ||
433 | try | ||
434 | { | ||
435 | SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this.PrimIDAllocate()); | ||
436 | this.Entities.Add(sceneOb.rootUUID, sceneOb); | ||
437 | |||
438 | // Trigger event for listeners | ||
439 | // eventManager.TriggerOnNewPrimitive(prim); | ||
440 | } | ||
441 | catch (Exception e) | ||
442 | { | ||
443 | MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
444 | } | ||
445 | } | ||
446 | |||
447 | public override uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags) | ||
448 | { | ||
449 | uint id = NextLocalId; | ||
450 | |||
451 | throw new NotImplementedException("Not implemented yet."); | ||
452 | } | ||
453 | |||
454 | #endregion | ||
455 | |||
456 | #region Add/Remove Avatar Methods | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | /// <param name="remoteClient"></param | ||
462 | /// <param name="agentID"></param> | ||
463 | /// <param name="child"></param> | ||
464 | public override void AddNewClient(IClientAPI client, bool child) | ||
465 | { | ||
466 | client.OnRegionHandShakeReply += this.SendLayerData; | ||
467 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
468 | client.OnChatFromViewer += this.SimChat; | ||
469 | client.OnInstantMessage += this.InstantMessage; | ||
470 | client.OnRequestWearables += this.InformClientOfNeighbours; | ||
471 | client.OnAddPrim += this.AddNewPrim; | ||
472 | client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; | ||
473 | client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition; | ||
474 | client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation; | ||
475 | client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation; | ||
476 | client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation; | ||
477 | client.OnUpdatePrimScale += this.UpdatePrimScale; | ||
478 | client.OnUpdatePrimShape += this.UpdatePrimShape; | ||
479 | client.OnRequestMapBlocks += this.RequestMapBlocks; | ||
480 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
481 | client.OnObjectSelect += this.SelectPrim; | ||
482 | client.OnGrapUpdate += this.MoveObject; | ||
483 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | ||
484 | client.OnObjectDescription += this.PrimDescription; | ||
485 | client.OnObjectName += this.PrimName; | ||
486 | client.OnLinkObjects += this.LinkObjects; | ||
487 | client.OnObjectDuplicate += this.DuplicateObject; | ||
488 | |||
489 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
490 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
491 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
492 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
493 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
494 | */ | ||
495 | this.estateManager.sendRegionHandshake(client); | ||
496 | |||
497 | CreateAndAddScenePresence(client); | ||
498 | return; | ||
499 | } | ||
500 | |||
501 | protected void CreateAndAddScenePresence(IClientAPI client) | ||
502 | { | ||
503 | ScenePresence newAvatar = null; | ||
504 | |||
505 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
506 | newAvatar = new ScenePresence(client, this, this.m_regInfo); | ||
507 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
508 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
509 | |||
510 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
511 | lock (this.m_syncRoot) | ||
512 | { | ||
513 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
514 | } | ||
515 | |||
516 | lock (Entities) | ||
517 | { | ||
518 | if (!Entities.ContainsKey(client.AgentId)) | ||
519 | { | ||
520 | this.Entities.Add(client.AgentId, newAvatar); | ||
521 | } | ||
522 | else | ||
523 | { | ||
524 | Entities[client.AgentId] = newAvatar; | ||
525 | } | ||
526 | } | ||
527 | lock (Avatars) | ||
528 | { | ||
529 | if (Avatars.ContainsKey(client.AgentId)) | ||
530 | { | ||
531 | Avatars[client.AgentId] = newAvatar; | ||
532 | } | ||
533 | else | ||
534 | { | ||
535 | this.Avatars.Add(client.AgentId, newAvatar); | ||
536 | } | ||
537 | } | ||
538 | } | ||
539 | |||
540 | |||
541 | /// <summary> | ||
542 | /// | ||
543 | /// </summary> | ||
544 | /// <param name="agentID"></param> | ||
545 | public override void RemoveClient(LLUUID agentID) | ||
546 | { | ||
547 | eventManager.TriggerOnRemovePresence(agentID); | ||
548 | |||
549 | ScenePresence avatar = this.RequestAvatar(agentID); | ||
550 | |||
551 | m_clientManager.ForEachClient( | ||
552 | delegate(IClientAPI client) | ||
553 | { | ||
554 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
555 | }); | ||
556 | |||
557 | lock (Avatars) { | ||
558 | if (Avatars.ContainsKey(agentID)) { | ||
559 | Avatars.Remove(agentID); | ||
560 | } | ||
561 | } | ||
562 | lock (Entities) { | ||
563 | if (Entities.ContainsKey(agentID)) { | ||
564 | Entities.Remove(agentID); | ||
565 | } | ||
566 | } | ||
567 | // TODO: Add the removal from physics ? | ||
568 | |||
569 | |||
570 | |||
571 | return; | ||
572 | } | ||
573 | #endregion | ||
574 | |||
575 | #region Request Avatars List Methods | ||
576 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
577 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
578 | |||
579 | /// <summary> | ||
580 | /// Request a List of all Avatars in this World | ||
581 | /// </summary> | ||
582 | /// <returns></returns> | ||
583 | public List<ScenePresence> RequestAvatarList() | ||
584 | { | ||
585 | List<ScenePresence> result = new List<ScenePresence>(); | ||
586 | |||
587 | foreach (ScenePresence avatar in Avatars.Values) | ||
588 | { | ||
589 | result.Add(avatar); | ||
590 | } | ||
591 | |||
592 | return result; | ||
593 | } | ||
594 | |||
595 | /// <summary> | ||
596 | /// Request a filtered list of Avatars in this World | ||
597 | /// </summary> | ||
598 | /// <returns></returns> | ||
599 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
600 | { | ||
601 | List<ScenePresence> result = new List<ScenePresence>(); | ||
602 | |||
603 | foreach (ScenePresence avatar in Avatars.Values) | ||
604 | { | ||
605 | if (filter(avatar)) | ||
606 | { | ||
607 | result.Add(avatar); | ||
608 | } | ||
609 | } | ||
610 | |||
611 | return result; | ||
612 | } | ||
613 | |||
614 | /// <summary> | ||
615 | /// Request a Avatar by UUID | ||
616 | /// </summary> | ||
617 | /// <param name="avatarID"></param> | ||
618 | /// <returns></returns> | ||
619 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
620 | { | ||
621 | if (this.Avatars.ContainsKey(avatarID)) | ||
622 | { | ||
623 | return Avatars[avatarID]; | ||
624 | } | ||
625 | return null; | ||
626 | } | ||
627 | #endregion | ||
628 | |||
629 | |||
630 | /// <summary> | ||
631 | /// | ||
632 | /// </summary> | ||
633 | /// <param name="entID"></param> | ||
634 | /// <returns></returns> | ||
635 | public bool DeleteEntity(LLUUID entID) | ||
636 | { | ||
637 | if (this.Entities.ContainsKey(entID)) | ||
638 | { | ||
639 | this.Entities.Remove(entID); | ||
640 | return true; | ||
641 | } | ||
642 | return false; | ||
643 | } | ||
644 | |||
645 | public void SendAllSceneObjectsToClient(IClientAPI client) | ||
646 | { | ||
647 | foreach (EntityBase ent in Entities.Values) | ||
648 | { | ||
649 | if (ent is SceneObject) | ||
650 | { | ||
651 | ((SceneObject)ent).SendAllChildPrimsToClient(client); | ||
652 | } | ||
653 | } | ||
654 | } | ||
655 | |||
656 | #region RegionCommsHost | ||
657 | |||
658 | /// <summary> | ||
659 | /// | ||
660 | /// </summary> | ||
661 | public void RegisterRegionWithComms() | ||
662 | { | ||
663 | |||
664 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | ||
665 | if (this.regionCommsHost != null) | ||
666 | { | ||
667 | this.regionCommsHost.OnExpectUser += this.NewUserConnection; | ||
668 | this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing; | ||
669 | } | ||
670 | } | ||
671 | |||
672 | /// <summary> | ||
673 | /// | ||
674 | /// </summary> | ||
675 | /// <param name="regionHandle"></param> | ||
676 | /// <param name="agent"></param> | ||
677 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
678 | { | ||
679 | // Console.WriteLine("World.cs - add new user connection"); | ||
680 | //should just check that its meant for this region | ||
681 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
682 | { | ||
683 | if (agent.CapsPath != "") | ||
684 | { | ||
685 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
686 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID); | ||
687 | cap.RegisterHandlers(); | ||
688 | this.capsHandlers.Add(agent.AgentID, cap); | ||
689 | } | ||
690 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
691 | } | ||
692 | } | ||
693 | |||
694 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
695 | { | ||
696 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
697 | { | ||
698 | if (this.Avatars.ContainsKey(agentID)) | ||
699 | { | ||
700 | this.Avatars[agentID].MakeAvatar(position); | ||
701 | } | ||
702 | } | ||
703 | } | ||
704 | |||
705 | /// <summary> | ||
706 | /// | ||
707 | /// </summary> | ||
708 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
709 | { | ||
710 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
711 | |||
712 | if (neighbours != null) | ||
713 | { | ||
714 | for (int i = 0; i < neighbours.Count; i++) | ||
715 | { | ||
716 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
717 | agent.BaseFolder = LLUUID.Zero; | ||
718 | agent.InventoryFolder = LLUUID.Zero; | ||
719 | agent.startpos = new LLVector3(128, 128, 70); | ||
720 | agent.child = true; | ||
721 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
722 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint); | ||
723 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
724 | } | ||
725 | } | ||
726 | } | ||
727 | |||
728 | /// <summary> | ||
729 | /// | ||
730 | /// </summary> | ||
731 | /// <param name="regionHandle"></param> | ||
732 | /// <returns></returns> | ||
733 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
734 | { | ||
735 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
736 | } | ||
737 | |||
738 | /// <summary> | ||
739 | /// | ||
740 | /// </summary> | ||
741 | /// <param name="minX"></param> | ||
742 | /// <param name="minY"></param> | ||
743 | /// <param name="maxX"></param> | ||
744 | /// <param name="maxY"></param> | ||
745 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
746 | { | ||
747 | List<MapBlockData> mapBlocks; | ||
748 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
749 | remoteClient.SendMapBlock(mapBlocks); | ||
750 | } | ||
751 | |||
752 | /// <summary> | ||
753 | /// | ||
754 | /// </summary> | ||
755 | /// <param name="remoteClient"></param> | ||
756 | /// <param name="RegionHandle"></param> | ||
757 | /// <param name="position"></param> | ||
758 | /// <param name="lookAt"></param> | ||
759 | /// <param name="flags"></param> | ||
760 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
761 | { | ||
762 | if (regionHandle == this.m_regionHandle) | ||
763 | { | ||
764 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
765 | { | ||
766 | remoteClient.SendTeleportLocationStart(); | ||
767 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
768 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
769 | } | ||
770 | } | ||
771 | else | ||
772 | { | ||
773 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
774 | if (reg != null) | ||
775 | { | ||
776 | remoteClient.SendTeleportLocationStart(); | ||
777 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
778 | agent.BaseFolder = LLUUID.Zero; | ||
779 | agent.InventoryFolder = LLUUID.Zero; | ||
780 | agent.startpos = new LLVector3(128, 128, 70); | ||
781 | agent.child = true; | ||
782 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
783 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
784 | |||
785 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); | ||
786 | |||
787 | } | ||
788 | //remoteClient.SendTeleportCancel(); | ||
789 | } | ||
790 | } | ||
791 | |||
792 | /// <summary> | ||
793 | /// | ||
794 | /// </summary> | ||
795 | /// <param name="regionhandle"></param> | ||
796 | /// <param name="agentID"></param> | ||
797 | /// <param name="position"></param> | ||
798 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
799 | { | ||
800 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
801 | } | ||
802 | |||
803 | #endregion | ||
804 | |||
805 | } | ||
806 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs new file mode 100644 index 0000000..811f54c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -0,0 +1,198 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Framework.Console; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Framework.Types; | ||
35 | using OpenSim.Region.Caches; | ||
36 | using OpenSim.Region.Terrain; | ||
37 | using OpenSim.Framework; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public abstract class SceneBase : IWorld | ||
42 | { | ||
43 | public Dictionary<LLUUID, EntityBase> Entities; | ||
44 | protected ClientManager m_clientManager; | ||
45 | protected ulong m_regionHandle; | ||
46 | protected string m_regionName; | ||
47 | protected RegionInfo m_regInfo; | ||
48 | |||
49 | public TerrainEngine Terrain; | ||
50 | |||
51 | public string m_datastore; | ||
52 | public ILocalStorage localStorage; | ||
53 | |||
54 | protected object m_syncRoot = new object(); | ||
55 | private uint m_nextLocalId = 8880000; | ||
56 | protected AssetCache assetCache; | ||
57 | |||
58 | #region Update Methods | ||
59 | /// <summary> | ||
60 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
61 | /// </summary> | ||
62 | public abstract void Update(); | ||
63 | |||
64 | #endregion | ||
65 | |||
66 | #region Terrain Methods | ||
67 | |||
68 | /// <summary> | ||
69 | /// Loads the World heightmap | ||
70 | /// </summary> | ||
71 | public abstract void LoadWorldMap(); | ||
72 | |||
73 | /// <summary> | ||
74 | /// Loads a new storage subsystem from a named library | ||
75 | /// </summary> | ||
76 | /// <param name="dllName">Storage Library</param> | ||
77 | /// <returns>Successful or not</returns> | ||
78 | public bool LoadStorageDLL(string dllName) | ||
79 | { | ||
80 | try | ||
81 | { | ||
82 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
83 | ILocalStorage store = null; | ||
84 | |||
85 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
86 | { | ||
87 | if (pluginType.IsPublic) | ||
88 | { | ||
89 | if (!pluginType.IsAbstract) | ||
90 | { | ||
91 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
92 | |||
93 | if (typeInterface != null) | ||
94 | { | ||
95 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
96 | store = plug; | ||
97 | |||
98 | store.Initialise(this.m_datastore); | ||
99 | break; | ||
100 | } | ||
101 | |||
102 | typeInterface = null; | ||
103 | } | ||
104 | } | ||
105 | } | ||
106 | pluginAssembly = null; | ||
107 | this.localStorage = store; | ||
108 | return (store == null); | ||
109 | } | ||
110 | catch (Exception e) | ||
111 | { | ||
112 | MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
113 | return false; | ||
114 | } | ||
115 | } | ||
116 | |||
117 | |||
118 | /// <summary> | ||
119 | /// Send the region heightmap to the client | ||
120 | /// </summary> | ||
121 | /// <param name="RemoteClient">Client to send to</param> | ||
122 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
123 | { | ||
124 | RemoteClient.SendLayerData(Terrain.getHeights1D()); | ||
125 | } | ||
126 | |||
127 | /// <summary> | ||
128 | /// Sends a specified patch to a client | ||
129 | /// </summary> | ||
130 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
131 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
132 | /// <param name="RemoteClient">The client to send to</param> | ||
133 | public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
134 | { | ||
135 | RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); | ||
136 | } | ||
137 | |||
138 | #endregion | ||
139 | |||
140 | #region Add/Remove Agent/Avatar | ||
141 | /// <summary> | ||
142 | /// | ||
143 | /// </summary> | ||
144 | /// <param name="remoteClient"></param> | ||
145 | /// <param name="agentID"></param> | ||
146 | /// <param name="child"></param> | ||
147 | public abstract void AddNewClient(IClientAPI client, bool child); | ||
148 | |||
149 | public abstract uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags); | ||
150 | |||
151 | /// <summary> | ||
152 | /// | ||
153 | /// </summary> | ||
154 | /// <param name="agentID"></param> | ||
155 | public abstract void RemoveClient(LLUUID agentID); | ||
156 | |||
157 | #endregion | ||
158 | |||
159 | /// <summary> | ||
160 | /// | ||
161 | /// </summary> | ||
162 | /// <returns></returns> | ||
163 | public virtual RegionInfo RegionInfo | ||
164 | { | ||
165 | get { return this.m_regInfo; } | ||
166 | } | ||
167 | |||
168 | public object SyncRoot | ||
169 | { | ||
170 | get { return m_syncRoot; } | ||
171 | } | ||
172 | |||
173 | public uint NextLocalId | ||
174 | { | ||
175 | get { return m_nextLocalId++; } | ||
176 | } | ||
177 | |||
178 | #region Shutdown | ||
179 | /// <summary> | ||
180 | /// Tidy before shutdown | ||
181 | /// </summary> | ||
182 | public virtual void Close() | ||
183 | { | ||
184 | try | ||
185 | { | ||
186 | this.localStorage.ShutDown(); | ||
187 | } | ||
188 | catch (Exception e) | ||
189 | { | ||
190 | MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | #endregion | ||
195 | |||
196 | |||
197 | } | ||
198 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs new file mode 100644 index 0000000..9e383c6 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -0,0 +1,50 @@ | |||
1 | using libsecondlife; | ||
2 | |||
3 | namespace OpenSim.Region.Environment.Scenes | ||
4 | { | ||
5 | /// <summary> | ||
6 | /// A class for triggering remote scene events. | ||
7 | /// </summary> | ||
8 | public class EventManager | ||
9 | { | ||
10 | public delegate void OnFrameDelegate(); | ||
11 | public event OnFrameDelegate OnFrame; | ||
12 | |||
13 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | ||
14 | public event OnNewPresenceDelegate OnNewPresence; | ||
15 | |||
16 | public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim); | ||
17 | public event OnNewPrimitiveDelegate OnNewPrimitive; | ||
18 | |||
19 | public delegate void OnRemovePresenceDelegate(LLUUID uuid); | ||
20 | public event OnRemovePresenceDelegate OnRemovePresence; | ||
21 | |||
22 | public void TriggerOnFrame() | ||
23 | { | ||
24 | if (OnFrame != null) | ||
25 | { | ||
26 | OnFrame(); | ||
27 | } | ||
28 | } | ||
29 | |||
30 | public void TriggerOnNewPrimitive(PrimitiveOld prim) | ||
31 | { | ||
32 | if (OnNewPrimitive != null) | ||
33 | OnNewPrimitive(prim); | ||
34 | } | ||
35 | |||
36 | public void TriggerOnNewPresence(ScenePresence presence) | ||
37 | { | ||
38 | if (OnNewPresence != null) | ||
39 | OnNewPresence(presence); | ||
40 | } | ||
41 | |||
42 | public void TriggerOnRemovePresence(LLUUID uuid) | ||
43 | { | ||
44 | if (OnRemovePresence != null) | ||
45 | { | ||
46 | OnRemovePresence(uuid); | ||
47 | } | ||
48 | } | ||
49 | } | ||
50 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs new file mode 100644 index 0000000..ecd2dee --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -0,0 +1,246 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Scenes | ||
36 | { | ||
37 | public class SceneObject : EntityBase | ||
38 | { | ||
39 | private Encoding enc = Encoding.ASCII; | ||
40 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group | ||
41 | public Primitive rootPrimitive; | ||
42 | private new Scene m_world; | ||
43 | protected ulong m_regionHandle; | ||
44 | |||
45 | private bool physicsEnabled = false; | ||
46 | private PhysicsScene m_PhysScene; | ||
47 | private PhysicsActor m_PhysActor; | ||
48 | |||
49 | public LLUUID rootUUID | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | this.uuid = this.rootPrimitive.uuid; | ||
54 | return this.uuid; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | public uint rootLocalID | ||
59 | { | ||
60 | get | ||
61 | { | ||
62 | this.m_localId = this.rootPrimitive.LocalId; | ||
63 | return this.LocalId; | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
71 | { | ||
72 | m_regionHandle = regionHandle; | ||
73 | m_world = world; | ||
74 | this.Pos = addPacket.ObjectData.RayEnd; | ||
75 | this.CreateRootFromPacket(addPacket, ownerID, localID); | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// | ||
80 | /// </summary> | ||
81 | /// <remarks>Need a null constructor for duplication</remarks> | ||
82 | public SceneObject() | ||
83 | { | ||
84 | |||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
90 | /// <param name="addPacket"></param> | ||
91 | /// <param name="agentID"></param> | ||
92 | /// <param name="localID"></param> | ||
93 | public void CreateRootFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
94 | { | ||
95 | this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this); | ||
96 | this.children.Add(rootPrimitive); | ||
97 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// | ||
102 | /// </summary> | ||
103 | /// <param name="data"></param> | ||
104 | public void CreateFromBytes(byte[] data) | ||
105 | { | ||
106 | |||
107 | } | ||
108 | |||
109 | /// <summary> | ||
110 | /// | ||
111 | /// </summary> | ||
112 | /// <returns>A complete copy of the object</returns> | ||
113 | public SceneObject Copy() | ||
114 | { | ||
115 | SceneObject dupe = new SceneObject(); | ||
116 | |||
117 | Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe); | ||
118 | |||
119 | foreach (EntityBase child in this.children) | ||
120 | { | ||
121 | EntityBase newChild = child.Copy(); | ||
122 | dupe.children.Add(newChild); | ||
123 | } | ||
124 | |||
125 | return dupe; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// | ||
130 | /// </summary> | ||
131 | public void DeleteAllChildren() | ||
132 | { | ||
133 | this.children.Clear(); | ||
134 | this.ChildPrimitives.Clear(); | ||
135 | this.rootPrimitive = null; | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// | ||
140 | /// </summary> | ||
141 | /// <param name="primObject"></param> | ||
142 | public void AddNewChildPrims(SceneObject primObject) | ||
143 | { | ||
144 | this.rootPrimitive.AddNewChildren(primObject); | ||
145 | } | ||
146 | |||
147 | public void AddChildToList(Primitive prim) | ||
148 | { | ||
149 | if (!this.ChildPrimitives.ContainsKey(prim.uuid)) | ||
150 | { | ||
151 | this.ChildPrimitives.Add(prim.uuid, prim); | ||
152 | } | ||
153 | } | ||
154 | /// <summary> | ||
155 | /// | ||
156 | /// </summary> | ||
157 | /// <param name="primID"></param> | ||
158 | /// <returns></returns> | ||
159 | public Primitive HasChildPrim(LLUUID primID) | ||
160 | { | ||
161 | if (this.ChildPrimitives.ContainsKey(primID)) | ||
162 | { | ||
163 | return this.ChildPrimitives[primID]; | ||
164 | } | ||
165 | |||
166 | return null; | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// | ||
171 | /// </summary> | ||
172 | /// <param name="localID"></param> | ||
173 | /// <returns></returns> | ||
174 | public Primitive HasChildPrim(uint localID) | ||
175 | { | ||
176 | Primitive returnPrim = null; | ||
177 | foreach (Primitive prim in this.ChildPrimitives.Values) | ||
178 | { | ||
179 | if (prim.LocalId == localID) | ||
180 | { | ||
181 | returnPrim = prim; | ||
182 | break; | ||
183 | } | ||
184 | } | ||
185 | return returnPrim; | ||
186 | } | ||
187 | |||
188 | public void SendAllChildPrimsToClient(IClientAPI client) | ||
189 | { | ||
190 | this.rootPrimitive.SendFullUpdateForAllChildren(client); | ||
191 | } | ||
192 | |||
193 | /// <summary> | ||
194 | /// | ||
195 | /// </summary> | ||
196 | public override void BackUp() | ||
197 | { | ||
198 | |||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// | ||
203 | /// </summary> | ||
204 | /// <param name="offset"></param> | ||
205 | /// <param name="pos"></param> | ||
206 | /// <param name="remoteClient"></param> | ||
207 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
208 | { | ||
209 | this.rootPrimitive.Pos = pos ; | ||
210 | this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); | ||
211 | } | ||
212 | |||
213 | /// <summary> | ||
214 | /// | ||
215 | /// </summary> | ||
216 | /// <param name="client"></param> | ||
217 | public void GetProperites(IClientAPI client) | ||
218 | { | ||
219 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
220 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
221 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
222 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
223 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; | ||
224 | proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; | ||
225 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
226 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
227 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
228 | proper.ObjectData[0].InventorySerial = 0; | ||
229 | proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; | ||
230 | proper.ObjectData[0].ObjectID = this.rootUUID; | ||
231 | proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; | ||
232 | proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); | ||
233 | proper.ObjectData[0].TextureID = new byte[0]; | ||
234 | proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName +"\0") ; | ||
235 | proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name +"\0"); | ||
236 | proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description +"\0"); | ||
237 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; | ||
238 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; | ||
239 | proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; | ||
240 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; | ||
241 | proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; | ||
242 | |||
243 | client.OutPacket(proper); | ||
244 | } | ||
245 | } | ||
246 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs new file mode 100644 index 0000000..d1f75ed --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs | |||
@@ -0,0 +1,74 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using System.Xml; | ||
30 | using libsecondlife; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | partial class ScenePresence | ||
35 | { | ||
36 | public class AvatarAnimations | ||
37 | { | ||
38 | |||
39 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | ||
40 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | ||
41 | |||
42 | public AvatarAnimations() | ||
43 | { | ||
44 | } | ||
45 | |||
46 | public void LoadAnims() | ||
47 | { | ||
48 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | ||
49 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | ||
50 | |||
51 | XmlDocument doc = new XmlDocument(); | ||
52 | doc.Load(reader); | ||
53 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
54 | { | ||
55 | |||
56 | if (nod.Attributes["name"] != null) | ||
57 | { | ||
58 | AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); | ||
59 | } | ||
60 | |||
61 | } | ||
62 | |||
63 | reader.Close(); | ||
64 | |||
65 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | ||
66 | |||
67 | foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID) | ||
68 | { | ||
69 | AnimsNames.Add(kp.Value, kp.Key); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | } | ||
74 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs new file mode 100644 index 0000000..dbb5d3f --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs | |||
@@ -0,0 +1,85 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using libsecondlife; | ||
29 | using libsecondlife.Packets; | ||
30 | using OpenSim.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | partial class ScenePresence | ||
35 | { | ||
36 | public class Avatar : IScenePresenceBody | ||
37 | { | ||
38 | public Avatar() | ||
39 | { | ||
40 | |||
41 | } | ||
42 | |||
43 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
44 | { | ||
45 | } | ||
46 | |||
47 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
48 | { | ||
49 | } | ||
50 | |||
51 | public void SendOurAppearance(IClientAPI OurClient) | ||
52 | { | ||
53 | } | ||
54 | |||
55 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
56 | { | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public class ChildAgent : IScenePresenceBody //is a ghost | ||
61 | { | ||
62 | public ChildAgent() | ||
63 | { | ||
64 | |||
65 | } | ||
66 | |||
67 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
68 | { | ||
69 | } | ||
70 | |||
71 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
72 | { | ||
73 | } | ||
74 | |||
75 | public void SendOurAppearance(IClientAPI OurClient) | ||
76 | { | ||
77 | } | ||
78 | |||
79 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
80 | { | ||
81 | } | ||
82 | } | ||
83 | } | ||
84 | |||
85 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs new file mode 100644 index 0000000..e65ab7c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,597 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using Axiom.Math; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public partial class ScenePresence : Entity | ||
42 | { | ||
43 | public static bool PhysicsEngineFlying = false; | ||
44 | public static AvatarAnimations Animations; | ||
45 | public static byte[] DefaultTexture; | ||
46 | public string firstname; | ||
47 | public string lastname; | ||
48 | public IClientAPI ControllingClient; | ||
49 | public LLUUID current_anim; | ||
50 | public int anim_seq; | ||
51 | private bool updateflag = false; | ||
52 | private byte movementflag = 0; | ||
53 | private List<NewForce> forcesList = new List<NewForce>(); | ||
54 | private short _updateCount = 0; | ||
55 | private Quaternion bodyRot; | ||
56 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
57 | private byte[] visualParams; | ||
58 | private AvatarWearable[] Wearables; | ||
59 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
60 | private ulong m_regionHandle; | ||
61 | private bool childAgent = false; | ||
62 | private bool newForce = false; | ||
63 | private bool newAvatar = false; | ||
64 | private IScenePresenceBody m_body; | ||
65 | |||
66 | protected RegionInfo m_regionInfo; | ||
67 | |||
68 | private Vector3[] Dir_Vectors = new Vector3[6]; | ||
69 | private enum Dir_ControlFlags | ||
70 | { | ||
71 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | ||
72 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, | ||
73 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | ||
74 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | ||
75 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | ||
76 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | ||
77 | } | ||
78 | |||
79 | #region Properties | ||
80 | /// <summary> | ||
81 | /// | ||
82 | /// </summary> | ||
83 | public PhysicsActor PhysActor | ||
84 | { | ||
85 | set | ||
86 | { | ||
87 | this._physActor = value; | ||
88 | } | ||
89 | get | ||
90 | { | ||
91 | return _physActor; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public ulong RegionHandle | ||
96 | { | ||
97 | get { return m_regionHandle; } | ||
98 | } | ||
99 | |||
100 | #endregion | ||
101 | |||
102 | #region Constructor(s) | ||
103 | /// <summary> | ||
104 | /// | ||
105 | /// </summary> | ||
106 | /// <param name="theClient"></param> | ||
107 | /// <param name="world"></param> | ||
108 | /// <param name="clientThreads"></param> | ||
109 | /// <param name="regionDat"></param> | ||
110 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
111 | { | ||
112 | |||
113 | m_world = world; | ||
114 | this.uuid = theClient.AgentId; | ||
115 | |||
116 | m_regionInfo = reginfo; | ||
117 | m_regionHandle = reginfo.RegionHandle; | ||
118 | MainLog.Instance.Verbose("Avatar.cs "); | ||
119 | ControllingClient = theClient; | ||
120 | this.firstname = ControllingClient.FirstName; | ||
121 | this.lastname = ControllingClient.LastName; | ||
122 | m_localId = m_world.NextLocalId; | ||
123 | Pos = ControllingClient.StartPos; | ||
124 | visualParams = new byte[218]; | ||
125 | for (int i = 0; i < 218; i++) | ||
126 | { | ||
127 | visualParams[i] = 100; | ||
128 | } | ||
129 | |||
130 | Wearables = AvatarWearable.DefaultWearables; | ||
131 | Animations = new ScenePresence.AvatarAnimations(); | ||
132 | Animations.LoadAnims(); | ||
133 | |||
134 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
135 | |||
136 | //register for events | ||
137 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
138 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
139 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
140 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
141 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
142 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
143 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
144 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
145 | |||
146 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | ||
147 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | ||
148 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | ||
149 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | ||
150 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | ||
151 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | ||
152 | |||
153 | } | ||
154 | #endregion | ||
155 | |||
156 | #region Status Methods | ||
157 | /// <summary> | ||
158 | /// Not Used, most likely can be deleted | ||
159 | /// </summary> | ||
160 | /// <param name="status"></param> | ||
161 | public void ChildStatusChange(bool status) | ||
162 | { | ||
163 | this.childAgent = status; | ||
164 | |||
165 | if (this.childAgent == true) | ||
166 | { | ||
167 | this.Velocity = new LLVector3(0, 0, 0); | ||
168 | this.Pos = new LLVector3(128, 128, 70); | ||
169 | |||
170 | } | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// | ||
175 | /// </summary> | ||
176 | /// <param name="pos"></param> | ||
177 | public void MakeAvatar(LLVector3 pos) | ||
178 | { | ||
179 | //this.childAvatar = false; | ||
180 | this.Pos = pos; | ||
181 | this.newAvatar = true; | ||
182 | this.childAgent = false; | ||
183 | } | ||
184 | |||
185 | protected void MakeChildAgent() | ||
186 | { | ||
187 | this.Velocity = new LLVector3(0, 0, 0); | ||
188 | this.Pos = new LLVector3(128, 128, 70); | ||
189 | this.childAgent = true; | ||
190 | } | ||
191 | |||
192 | /// <summary> | ||
193 | /// | ||
194 | /// </summary> | ||
195 | /// <param name="pos"></param> | ||
196 | public void Teleport(LLVector3 pos) | ||
197 | { | ||
198 | this.Pos = pos; | ||
199 | this.SendTerseUpdateToALLClients(); | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// | ||
204 | /// </summary> | ||
205 | public void StopMovement() | ||
206 | { | ||
207 | |||
208 | } | ||
209 | #endregion | ||
210 | |||
211 | #region Event Handlers | ||
212 | /// <summary> | ||
213 | /// | ||
214 | /// </summary> | ||
215 | /// <param name="texture"></param> | ||
216 | /// <param name="visualParam"></param> | ||
217 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
218 | { | ||
219 | |||
220 | } | ||
221 | |||
222 | /// <summary> | ||
223 | /// Complete Avatar's movement into the region | ||
224 | /// </summary> | ||
225 | public void CompleteMovement() | ||
226 | { | ||
227 | LLVector3 look = this.Velocity; | ||
228 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
229 | { | ||
230 | look = new LLVector3(0.99f, 0.042f, 0); | ||
231 | } | ||
232 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
233 | if (this.childAgent) | ||
234 | { | ||
235 | this.childAgent = false; | ||
236 | } | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// | ||
241 | /// </summary> | ||
242 | /// <param name="pack"></param> | ||
243 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
244 | { | ||
245 | int i = 0; | ||
246 | bool update_movementflag = false; | ||
247 | bool update_rotation = false; | ||
248 | bool DCFlagKeyPressed = false; | ||
249 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | ||
250 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
251 | |||
252 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
253 | |||
254 | if (q != this.bodyRot) | ||
255 | { | ||
256 | this.bodyRot = q; | ||
257 | update_rotation = true; | ||
258 | } | ||
259 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | ||
260 | { | ||
261 | if ((flags & (uint)DCF) != 0) | ||
262 | { | ||
263 | DCFlagKeyPressed = true; | ||
264 | agent_control_v3 += Dir_Vectors[i]; | ||
265 | if ((movementflag & (uint)DCF) == 0) | ||
266 | { | ||
267 | movementflag += (byte)(uint)DCF; | ||
268 | update_movementflag = true; | ||
269 | } | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | if ((movementflag & (uint)DCF) != 0) | ||
274 | { | ||
275 | movementflag -= (byte)(uint)DCF; | ||
276 | update_movementflag = true; | ||
277 | } | ||
278 | } | ||
279 | i++; | ||
280 | } | ||
281 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) | ||
282 | { | ||
283 | this.AddNewMovement(agent_control_v3, q); | ||
284 | } | ||
285 | UpdateMovementAnimations(update_movementflag); | ||
286 | } | ||
287 | |||
288 | protected void UpdateMovementAnimations(bool update_movementflag) | ||
289 | { | ||
290 | if (update_movementflag) | ||
291 | { | ||
292 | if (movementflag != 0) | ||
293 | { | ||
294 | if (this._physActor.Flying) | ||
295 | { | ||
296 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); | ||
301 | } | ||
302 | } | ||
303 | else | ||
304 | { | ||
305 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | ||
306 | } | ||
307 | } | ||
308 | |||
309 | } | ||
310 | |||
311 | |||
312 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | ||
313 | { | ||
314 | NewForce newVelocity = new NewForce(); | ||
315 | Vector3 direc = rotation * vec; | ||
316 | direc.Normalize(); | ||
317 | |||
318 | direc = direc * ((0.03f) * 128f); | ||
319 | if (this._physActor.Flying) | ||
320 | direc *= 4; | ||
321 | |||
322 | newVelocity.X = direc.x; | ||
323 | newVelocity.Y = direc.y; | ||
324 | newVelocity.Z = direc.z; | ||
325 | this.forcesList.Add(newVelocity); | ||
326 | } | ||
327 | |||
328 | #endregion | ||
329 | |||
330 | #region Overridden Methods | ||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | public override void LandRenegerated() | ||
335 | { | ||
336 | |||
337 | } | ||
338 | |||
339 | /// <summary> | ||
340 | /// | ||
341 | /// </summary> | ||
342 | public override void update() | ||
343 | { | ||
344 | if (this.childAgent == false) | ||
345 | { | ||
346 | if (this.newForce) | ||
347 | { | ||
348 | this.SendTerseUpdateToALLClients(); | ||
349 | _updateCount = 0; | ||
350 | } | ||
351 | else if (movementflag != 0) | ||
352 | { | ||
353 | _updateCount++; | ||
354 | if (_updateCount > 3) | ||
355 | { | ||
356 | this.SendTerseUpdateToALLClients(); | ||
357 | _updateCount = 0; | ||
358 | } | ||
359 | } | ||
360 | |||
361 | this.CheckForBorderCrossing(); | ||
362 | } | ||
363 | } | ||
364 | #endregion | ||
365 | |||
366 | #region Update Client(s) | ||
367 | /// <summary> | ||
368 | /// | ||
369 | /// </summary> | ||
370 | /// <param name="RemoteClient"></param> | ||
371 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
372 | { | ||
373 | LLVector3 pos = this.Pos; | ||
374 | LLVector3 vel = this.Velocity; | ||
375 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
376 | } | ||
377 | |||
378 | /// <summary> | ||
379 | /// | ||
380 | /// </summary> | ||
381 | public void SendTerseUpdateToALLClients() | ||
382 | { | ||
383 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
384 | for (int i = 0; i < avatars.Count; i++) | ||
385 | { | ||
386 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
387 | } | ||
388 | } | ||
389 | |||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | /// <param name="remoteAvatar"></param> | ||
394 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
395 | { | ||
396 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
397 | } | ||
398 | |||
399 | public void SendFullUpdateToALLClients() | ||
400 | { | ||
401 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
402 | foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) | ||
403 | { | ||
404 | this.SendFullUpdateToOtherClient(avatar); | ||
405 | avatar.SendFullUpdateToOtherClient(this); | ||
406 | } | ||
407 | } | ||
408 | |||
409 | /// <summary> | ||
410 | /// | ||
411 | /// </summary> | ||
412 | public void SendInitialData() | ||
413 | { | ||
414 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
415 | if (this.newAvatar) | ||
416 | { | ||
417 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
418 | this.newAvatar = false; | ||
419 | } | ||
420 | } | ||
421 | |||
422 | /// <summary> | ||
423 | /// | ||
424 | /// </summary> | ||
425 | /// <param name="OurClient"></param> | ||
426 | public void SendOurAppearance(IClientAPI OurClient) | ||
427 | { | ||
428 | this.ControllingClient.SendWearables(this.Wearables); | ||
429 | this.SendFullUpdateToALLClients(); | ||
430 | this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); | ||
431 | } | ||
432 | |||
433 | /// <summary> | ||
434 | /// | ||
435 | /// </summary> | ||
436 | /// <param name="avatarInfo"></param> | ||
437 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
438 | { | ||
439 | |||
440 | } | ||
441 | |||
442 | /// <summary> | ||
443 | /// | ||
444 | /// </summary> | ||
445 | /// <param name="animID"></param> | ||
446 | /// <param name="seq"></param> | ||
447 | public void SendAnimPack(LLUUID animID, int seq) | ||
448 | { | ||
449 | this.current_anim = animID; | ||
450 | this.anim_seq = seq; | ||
451 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
452 | for (int i = 0; i < avatars.Count; i++) | ||
453 | { | ||
454 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | public void SendAnimPack() | ||
462 | { | ||
463 | this.SendAnimPack(this.current_anim, this.anim_seq); | ||
464 | } | ||
465 | #endregion | ||
466 | |||
467 | #region Border Crossing Methods | ||
468 | /// <summary> | ||
469 | /// | ||
470 | /// </summary> | ||
471 | protected void CheckForBorderCrossing() | ||
472 | { | ||
473 | LLVector3 pos2 = this.Pos; | ||
474 | LLVector3 vel = this.Velocity; | ||
475 | |||
476 | float timeStep = 0.2f; | ||
477 | pos2.X = pos2.X + (vel.X * timeStep); | ||
478 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
479 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
480 | |||
481 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
482 | { | ||
483 | this.CrossToNewRegion(); | ||
484 | } | ||
485 | |||
486 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
487 | { | ||
488 | this.CrossToNewRegion(); | ||
489 | } | ||
490 | } | ||
491 | |||
492 | /// <summary> | ||
493 | /// | ||
494 | /// </summary> | ||
495 | protected void CrossToNewRegion() | ||
496 | { | ||
497 | LLVector3 pos = this.Pos; | ||
498 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
499 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
500 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
501 | |||
502 | if (pos.X < 2) | ||
503 | { | ||
504 | neighbourx -= 1; | ||
505 | newpos.X = 254; | ||
506 | } | ||
507 | if (pos.X > 253) | ||
508 | { | ||
509 | neighbourx += 1; | ||
510 | newpos.X = 1; | ||
511 | } | ||
512 | if (pos.Y < 2) | ||
513 | { | ||
514 | neighboury -= 1; | ||
515 | newpos.Y = 254; | ||
516 | } | ||
517 | if (pos.Y > 253) | ||
518 | { | ||
519 | neighboury += 1; | ||
520 | newpos.Y = 1; | ||
521 | } | ||
522 | |||
523 | LLVector3 vel = this.m_velocity; | ||
524 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
525 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
526 | if (neighbourRegion != null) | ||
527 | { | ||
528 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
529 | if (res) | ||
530 | { | ||
531 | this.MakeChildAgent(); | ||
532 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | #endregion | ||
537 | |||
538 | /// <summary> | ||
539 | /// | ||
540 | /// </summary> | ||
541 | public static void LoadAnims() | ||
542 | { | ||
543 | |||
544 | } | ||
545 | |||
546 | /// <summary> | ||
547 | /// | ||
548 | /// </summary> | ||
549 | public override void updateMovement() | ||
550 | { | ||
551 | newForce = false; | ||
552 | lock (this.forcesList) | ||
553 | { | ||
554 | if (this.forcesList.Count > 0) | ||
555 | { | ||
556 | for (int i = 0; i < this.forcesList.Count; i++) | ||
557 | { | ||
558 | NewForce force = this.forcesList[i]; | ||
559 | |||
560 | this.updateflag = true; | ||
561 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
562 | this.newForce = true; | ||
563 | } | ||
564 | for (int i = 0; i < this.forcesList.Count; i++) | ||
565 | { | ||
566 | this.forcesList.RemoveAt(0); | ||
567 | } | ||
568 | } | ||
569 | } | ||
570 | } | ||
571 | |||
572 | public static void LoadTextureFile(string name) | ||
573 | { | ||
574 | FileInfo fInfo = new FileInfo(name); | ||
575 | long numBytes = fInfo.Length; | ||
576 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
577 | BinaryReader br = new BinaryReader(fStream); | ||
578 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
579 | br.Close(); | ||
580 | fStream.Close(); | ||
581 | DefaultTexture = data1; | ||
582 | } | ||
583 | |||
584 | public class NewForce | ||
585 | { | ||
586 | public float X; | ||
587 | public float Y; | ||
588 | public float Z; | ||
589 | |||
590 | public NewForce() | ||
591 | { | ||
592 | |||
593 | } | ||
594 | } | ||
595 | } | ||
596 | |||
597 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs new file mode 100644 index 0000000..9cb881a --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.CodeDom.Compiler; | ||
30 | using System.Collections.Generic; | ||
31 | using Microsoft.CSharp; | ||
32 | using OpenSim.Framework.Console; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Scripting | ||
35 | { | ||
36 | public class CSharpScriptEngine : IScriptCompiler | ||
37 | { | ||
38 | public string FileExt() | ||
39 | { | ||
40 | return ".cs"; | ||
41 | } | ||
42 | |||
43 | private Dictionary<string,IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) | ||
44 | { | ||
45 | CompilerParameters compilerParams = new CompilerParameters(); | ||
46 | CompilerResults compilerResults; | ||
47 | compilerParams.GenerateExecutable = false; | ||
48 | compilerParams.GenerateInMemory = true; | ||
49 | compilerParams.IncludeDebugInformation = false; | ||
50 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
51 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll"); | ||
52 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
53 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
55 | |||
56 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
57 | |||
58 | if (compilerResults.Errors.Count > 0) | ||
59 | { | ||
60 | MainLog.Instance.Error("Compile errors"); | ||
61 | foreach (CompilerError error in compilerResults.Errors) | ||
62 | { | ||
63 | MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
64 | } | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); | ||
69 | |||
70 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
71 | { | ||
72 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
73 | |||
74 | if (testInterface != null) | ||
75 | { | ||
76 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
77 | |||
78 | string scriptName = "C#/" + script.getName(); | ||
79 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
80 | |||
81 | if (!scripts.ContainsKey(scriptName)) | ||
82 | { | ||
83 | scripts.Add(scriptName, script); | ||
84 | } | ||
85 | else | ||
86 | { | ||
87 | scripts[scriptName] = script; | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | return scripts; | ||
92 | } | ||
93 | return null; | ||
94 | } | ||
95 | |||
96 | public Dictionary<string,IScript> compile(string filename) | ||
97 | { | ||
98 | CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); | ||
99 | return LoadDotNetScript(csharpProvider, filename); | ||
100 | } | ||
101 | } | ||
102 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs new file mode 100644 index 0000000..be1fe56 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.CodeDom.Compiler; | ||
30 | using System.Collections.Generic; | ||
31 | using Microsoft.JScript; | ||
32 | using OpenSim.Framework.Console; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Scripting | ||
35 | { | ||
36 | public class JScriptEngine : IScriptCompiler | ||
37 | { | ||
38 | public string FileExt() | ||
39 | { | ||
40 | return ".js"; | ||
41 | } | ||
42 | |||
43 | private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) | ||
44 | { | ||
45 | CompilerParameters compilerParams = new CompilerParameters(); | ||
46 | CompilerResults compilerResults; | ||
47 | compilerParams.GenerateExecutable = false; | ||
48 | compilerParams.GenerateInMemory = true; | ||
49 | compilerParams.IncludeDebugInformation = false; | ||
50 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
51 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll"); | ||
52 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
53 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
55 | |||
56 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
57 | |||
58 | if (compilerResults.Errors.Count > 0) | ||
59 | { | ||
60 | MainLog.Instance.Error("Compile errors"); | ||
61 | foreach (CompilerError error in compilerResults.Errors) | ||
62 | { | ||
63 | MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
64 | } | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Dictionary<string, IScript> scripts = new Dictionary<string, IScript>(); | ||
69 | |||
70 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
71 | { | ||
72 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
73 | |||
74 | if (testInterface != null) | ||
75 | { | ||
76 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
77 | |||
78 | string scriptName = "JS.NET/" + script.getName(); | ||
79 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
80 | |||
81 | if (!scripts.ContainsKey(scriptName)) | ||
82 | { | ||
83 | scripts.Add(scriptName, script); | ||
84 | } | ||
85 | else | ||
86 | { | ||
87 | scripts[scriptName] = script; | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | return scripts; | ||
92 | } | ||
93 | return null; | ||
94 | } | ||
95 | |||
96 | public Dictionary<string, IScript> compile(string filename) | ||
97 | { | ||
98 | JScriptCodeProvider jscriptProvider = new JScriptCodeProvider(); | ||
99 | return LoadDotNetScript(jscriptProvider, filename); | ||
100 | } | ||
101 | } | ||
102 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs new file mode 100644 index 0000000..1d93197 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | |||
33 | namespace OpenSim.Scripting.EmbeddedJVM | ||
34 | { | ||
35 | public class ClassInstance : Object | ||
36 | { | ||
37 | public int size; | ||
38 | public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>(); | ||
39 | |||
40 | public ClassInstance() | ||
41 | { | ||
42 | |||
43 | } | ||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs new file mode 100644 index 0000000..f4ab1a2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs | |||
@@ -0,0 +1,503 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
33 | |||
34 | namespace OpenSim.Scripting.EmbeddedJVM | ||
35 | { | ||
36 | public class ClassRecord | ||
37 | { | ||
38 | private ushort _majorVersion; | ||
39 | private ushort _minorVersion; | ||
40 | private ushort _constantPoolCount; | ||
41 | private ushort _accessFlags; | ||
42 | private ushort _thisClass; | ||
43 | private ushort _supperClass; | ||
44 | private ushort _interfaceCount; | ||
45 | private ushort _fieldCount; | ||
46 | private ushort _methodCount; | ||
47 | //private ushort _attributeCount; | ||
48 | //private string _name; | ||
49 | public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>(); | ||
50 | public PoolClass mClass; | ||
51 | |||
52 | public List<PoolItem> _constantsPool = new List<PoolItem>(); | ||
53 | private List<MethodInfo> _methodsList = new List<MethodInfo>(); | ||
54 | private List<FieldInfo> _fieldList = new List<FieldInfo>(); | ||
55 | |||
56 | public ClassRecord() | ||
57 | { | ||
58 | |||
59 | } | ||
60 | |||
61 | public ClassInstance CreateNewInstance() | ||
62 | { | ||
63 | return new ClassInstance(); | ||
64 | } | ||
65 | |||
66 | public void LoadClassFromFile(string fileName) | ||
67 | { | ||
68 | Console.WriteLine("loading script " + fileName); | ||
69 | FileStream fs = File.OpenRead(fileName); | ||
70 | this.LoadClassFromBytes(ReadFully(fs)); | ||
71 | fs.Close(); | ||
72 | } | ||
73 | |||
74 | public void LoadClassFromBytes(byte[] data) | ||
75 | { | ||
76 | int i = 0; | ||
77 | i += 4; | ||
78 | _minorVersion = (ushort)((data[i++] << 8) + data[i++] ); | ||
79 | _majorVersion = (ushort)((data[i++] << 8) + data[i++] ); | ||
80 | _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] ); | ||
81 | // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool"); | ||
82 | for (int count = 0; count < _constantPoolCount -1 ; count++) | ||
83 | { | ||
84 | //read in the constant pool | ||
85 | byte pooltype = data[i++]; | ||
86 | //Console.WriteLine("#" +count +": new constant type = " +pooltype); | ||
87 | //Console.WriteLine("start position is: " + i); | ||
88 | switch (pooltype) | ||
89 | { | ||
90 | case 1: //Utf8 | ||
91 | ushort uLength = (ushort)((data[i++] << 8) + data[i++] ); | ||
92 | |||
93 | // Console.WriteLine("new utf8 type, length is " + uLength); | ||
94 | PoolUtf8 utf8 = new PoolUtf8(); | ||
95 | utf8.readValue(data, ref i, uLength); | ||
96 | this._constantsPool.Add(utf8); | ||
97 | break; | ||
98 | case 3: //Int | ||
99 | break; | ||
100 | case 7: //Class | ||
101 | PoolClass pClass = new PoolClass(this); | ||
102 | pClass.readValue(data, ref i); | ||
103 | this._constantsPool.Add(pClass); | ||
104 | break; | ||
105 | case 10: //Method | ||
106 | PoolMethodRef pMeth = new PoolMethodRef(this); | ||
107 | pMeth.readValue(data, ref i); | ||
108 | this._constantsPool.Add(pMeth); | ||
109 | break; | ||
110 | case 12: //NamedType | ||
111 | PoolNamedType pNamed = new PoolNamedType(this); | ||
112 | pNamed.readValue(data, ref i); | ||
113 | this._constantsPool.Add(pNamed); | ||
114 | break; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | _accessFlags = (ushort)((data[i++] << 8) + data[i++] ); | ||
119 | _thisClass = (ushort)((data[i++] << 8) + data[i++] ); | ||
120 | _supperClass = (ushort)((data[i++] << 8) + data[i++] ); | ||
121 | |||
122 | if (this._constantsPool[this._thisClass - 1] is PoolClass) | ||
123 | { | ||
124 | this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]); | ||
125 | } | ||
126 | |||
127 | _interfaceCount = (ushort)((data[i++] << 8) + data[i++]); | ||
128 | //should now read in the info for each interface | ||
129 | _fieldCount = (ushort)((data[i++] << 8) + data[i++]); | ||
130 | //should now read in the info for each field | ||
131 | _methodCount = (ushort)((data[i++] << 8) + data[i++]); | ||
132 | for (int count = 0; count < _methodCount; count++) | ||
133 | { | ||
134 | MethodInfo methInf = new MethodInfo(this); | ||
135 | methInf.ReadData(data, ref i); | ||
136 | this._methodsList.Add(methInf); | ||
137 | } | ||
138 | } | ||
139 | |||
140 | public void AddMethodsToMemory(MethodMemory memory) | ||
141 | { | ||
142 | for (int count = 0; count < _methodCount; count++) | ||
143 | { | ||
144 | this._methodsList[count].AddMethodCode(memory); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public bool StartMethod(Thread thread, string methodName) | ||
149 | { | ||
150 | for (int count = 0; count < _methodCount; count++) | ||
151 | { | ||
152 | if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8) | ||
153 | { | ||
154 | if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName) | ||
155 | { | ||
156 | //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value); | ||
157 | thread.SetPC(this._methodsList[count].CodePointer); | ||
158 | return true; | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | return false; | ||
163 | } | ||
164 | |||
165 | public void PrintToConsole() | ||
166 | { | ||
167 | Console.WriteLine("Class File:"); | ||
168 | Console.WriteLine("Major version: " + _majorVersion); | ||
169 | Console.WriteLine("Minor version: " + _minorVersion); | ||
170 | Console.WriteLine("Pool size: " + _constantPoolCount); | ||
171 | |||
172 | for (int i = 0; i < _constantsPool.Count; i++) | ||
173 | { | ||
174 | this._constantsPool[i].Print(); | ||
175 | } | ||
176 | |||
177 | Console.WriteLine("Access flags: " + _accessFlags); | ||
178 | Console.WriteLine("This class: " + _thisClass ); | ||
179 | Console.WriteLine("Super class: " + _supperClass); | ||
180 | |||
181 | for (int count = 0; count < _methodCount; count++) | ||
182 | { | ||
183 | Console.WriteLine(); | ||
184 | this._methodsList[count].Print(); | ||
185 | } | ||
186 | |||
187 | Console.WriteLine("class name is " + this.mClass.Name.Value); | ||
188 | } | ||
189 | |||
190 | public static byte[] ReadFully(Stream stream) | ||
191 | { | ||
192 | byte[] buffer = new byte[1024]; | ||
193 | using (MemoryStream ms = new MemoryStream()) | ||
194 | { | ||
195 | while (true) | ||
196 | { | ||
197 | int read = stream.Read(buffer, 0, buffer.Length); | ||
198 | if (read <= 0) | ||
199 | return ms.ToArray(); | ||
200 | ms.Write(buffer, 0, read); | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | |||
205 | #region nested classes | ||
206 | public class PoolItem | ||
207 | { | ||
208 | public virtual void Print() | ||
209 | { | ||
210 | |||
211 | } | ||
212 | } | ||
213 | |||
214 | public class PoolUtf8 : PoolItem | ||
215 | { | ||
216 | public string Value = ""; | ||
217 | |||
218 | public void readValue(byte[] data,ref int pointer , int length) | ||
219 | { | ||
220 | for (int i = 0; i < length; i++) | ||
221 | { | ||
222 | int a =(int) data[pointer++]; | ||
223 | if ((a & 0x80) == 0) | ||
224 | { | ||
225 | Value = Value + (char)a; | ||
226 | } | ||
227 | else if ((a & 0x20) == 0) | ||
228 | { | ||
229 | int b = (int) data[pointer++]; | ||
230 | Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f)); | ||
231 | } | ||
232 | else | ||
233 | { | ||
234 | int b = (int)data[pointer++]; | ||
235 | int c = (int)data[pointer++]; | ||
236 | Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f)); | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public override void Print() | ||
242 | { | ||
243 | Console.WriteLine("Utf8 type: " + Value); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private class PoolInt : PoolItem | ||
248 | { | ||
249 | |||
250 | } | ||
251 | |||
252 | public class PoolClass : PoolItem | ||
253 | { | ||
254 | //public string name = ""; | ||
255 | public ushort namePointer = 0; | ||
256 | private ClassRecord parent; | ||
257 | public PoolUtf8 Name; | ||
258 | |||
259 | public PoolClass(ClassRecord paren) | ||
260 | { | ||
261 | parent = paren; | ||
262 | } | ||
263 | |||
264 | public void readValue(byte[] data, ref int pointer) | ||
265 | { | ||
266 | namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); | ||
267 | } | ||
268 | |||
269 | public override void Print() | ||
270 | { | ||
271 | this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]); | ||
272 | Console.Write("Class type: " + namePointer); | ||
273 | Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value); | ||
274 | |||
275 | } | ||
276 | } | ||
277 | |||
278 | public class PoolMethodRef : PoolItem | ||
279 | { | ||
280 | public ushort classPointer = 0; | ||
281 | public ushort nameTypePointer = 0; | ||
282 | public PoolNamedType mNameType; | ||
283 | public PoolClass mClass; | ||
284 | private ClassRecord parent; | ||
285 | |||
286 | public PoolMethodRef(ClassRecord paren) | ||
287 | { | ||
288 | parent = paren; | ||
289 | } | ||
290 | |||
291 | public void readValue(byte[] data, ref int pointer) | ||
292 | { | ||
293 | classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
294 | nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
295 | } | ||
296 | |||
297 | public override void Print() | ||
298 | { | ||
299 | this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]); | ||
300 | this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]); | ||
301 | Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer); | ||
302 | } | ||
303 | } | ||
304 | |||
305 | public class PoolNamedType : PoolItem | ||
306 | { | ||
307 | public ushort namePointer = 0; | ||
308 | public ushort typePointer = 0; | ||
309 | private ClassRecord parent; | ||
310 | public PoolUtf8 Name; | ||
311 | public PoolUtf8 Type; | ||
312 | |||
313 | public PoolNamedType(ClassRecord paren) | ||
314 | { | ||
315 | parent = paren; | ||
316 | } | ||
317 | |||
318 | public void readValue(byte[] data, ref int pointer) | ||
319 | { | ||
320 | namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); | ||
321 | typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); | ||
322 | } | ||
323 | |||
324 | public override void Print() | ||
325 | { | ||
326 | Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]); | ||
327 | Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]); | ||
328 | Console.Write("Named type: " + namePointer + " , " + typePointer ); | ||
329 | Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value); | ||
330 | } | ||
331 | } | ||
332 | |||
333 | //*********************** | ||
334 | public class MethodInfo | ||
335 | { | ||
336 | public ushort AccessFlags = 0; | ||
337 | public ushort NameIndex = 0; | ||
338 | public string Name = ""; | ||
339 | public ushort DescriptorIndex = 0; | ||
340 | public ushort AttributeCount = 0; | ||
341 | public List<MethodAttribute> Attributes = new List<MethodAttribute>(); | ||
342 | private ClassRecord parent; | ||
343 | public int CodePointer = 0; | ||
344 | |||
345 | public MethodInfo(ClassRecord paren) | ||
346 | { | ||
347 | parent = paren; | ||
348 | } | ||
349 | |||
350 | public void AddMethodCode(MethodMemory memory) | ||
351 | { | ||
352 | Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length); | ||
353 | memory.Methodcount++; | ||
354 | this.CodePointer = memory.NextMethodPC; | ||
355 | memory.NextMethodPC += this.Attributes[0].Code.Length; | ||
356 | } | ||
357 | |||
358 | public void ReadData(byte[] data, ref int pointer) | ||
359 | { | ||
360 | AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
361 | NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
362 | DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
363 | AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
364 | for(int i =0; i< AttributeCount; i++) | ||
365 | { | ||
366 | MethodAttribute attri = new MethodAttribute(this.parent); | ||
367 | attri.ReadData(data, ref pointer); | ||
368 | this.Attributes.Add(attri); | ||
369 | } | ||
370 | } | ||
371 | |||
372 | public void Print() | ||
373 | { | ||
374 | Console.WriteLine("Method Info Struct: "); | ||
375 | Console.WriteLine("AccessFlags: " + AccessFlags); | ||
376 | Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); | ||
377 | Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value); | ||
378 | Console.WriteLine("Attribute Count:" + AttributeCount); | ||
379 | for (int i = 0; i < AttributeCount; i++) | ||
380 | { | ||
381 | this.Attributes[i].Print(); | ||
382 | } | ||
383 | } | ||
384 | |||
385 | public class MethodAttribute | ||
386 | { | ||
387 | public ushort NameIndex = 0; | ||
388 | public string Name = ""; | ||
389 | public Int32 Length = 0; | ||
390 | //for now only support code attribute | ||
391 | public ushort MaxStack = 0; | ||
392 | public ushort MaxLocals = 0; | ||
393 | public Int32 CodeLength = 0; | ||
394 | public byte[] Code; | ||
395 | public ushort ExceptionTableLength = 0; | ||
396 | public ushort SubAttributeCount = 0; | ||
397 | public List<SubAttribute> SubAttributes = new List<SubAttribute>(); | ||
398 | private ClassRecord parent; | ||
399 | |||
400 | public MethodAttribute(ClassRecord paren) | ||
401 | { | ||
402 | parent = paren; | ||
403 | } | ||
404 | |||
405 | public void ReadData(byte[] data, ref int pointer) | ||
406 | { | ||
407 | NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
408 | Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); | ||
409 | MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
410 | MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
411 | CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); | ||
412 | Code = new byte[CodeLength]; | ||
413 | for (int i = 0; i < CodeLength; i++) | ||
414 | { | ||
415 | Code[i] = data[pointer++]; | ||
416 | } | ||
417 | ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
418 | SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
419 | for (int i = 0; i < SubAttributeCount; i++) | ||
420 | { | ||
421 | SubAttribute subAttri = new SubAttribute(this.parent); | ||
422 | subAttri.ReadData(data, ref pointer); | ||
423 | this.SubAttributes.Add(subAttri); | ||
424 | } | ||
425 | } | ||
426 | |||
427 | public void Print() | ||
428 | { | ||
429 | Console.WriteLine("Method Attribute: "); | ||
430 | Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); | ||
431 | Console.WriteLine("Length: " + Length); | ||
432 | Console.WriteLine("MaxStack: " + MaxStack); | ||
433 | Console.WriteLine("MaxLocals: " + MaxLocals); | ||
434 | Console.WriteLine("CodeLength: " + CodeLength); | ||
435 | for (int i = 0; i < Code.Length; i++) | ||
436 | { | ||
437 | Console.WriteLine("OpCode #" + i + " is: " + Code[i]); | ||
438 | } | ||
439 | Console.WriteLine("SubAttributes: " + SubAttributeCount); | ||
440 | for (int i = 0; i < SubAttributeCount; i++) | ||
441 | { | ||
442 | this.SubAttributes[i].Print(); | ||
443 | } | ||
444 | } | ||
445 | |||
446 | public class SubAttribute | ||
447 | { | ||
448 | public ushort NameIndex = 0; | ||
449 | public string Name = ""; | ||
450 | public Int32 Length = 0; | ||
451 | public byte[] Data; | ||
452 | private ClassRecord parent; | ||
453 | |||
454 | public SubAttribute(ClassRecord paren) | ||
455 | { | ||
456 | parent = paren; | ||
457 | } | ||
458 | |||
459 | public void ReadData(byte[] data, ref int pointer) | ||
460 | { | ||
461 | NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
462 | Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); | ||
463 | Data = new byte[Length]; | ||
464 | for (int i = 0; i < Length; i++) | ||
465 | { | ||
466 | Data[i] = data[pointer++]; | ||
467 | } | ||
468 | } | ||
469 | |||
470 | public void Print() | ||
471 | { | ||
472 | Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value); | ||
473 | } | ||
474 | |||
475 | } | ||
476 | } | ||
477 | |||
478 | } | ||
479 | private class InterfaceInfo | ||
480 | { | ||
481 | public void ReadData(byte[] data, ref int i) | ||
482 | { | ||
483 | |||
484 | } | ||
485 | } | ||
486 | private class FieldInfo | ||
487 | { | ||
488 | public void ReadData(byte[] data, ref int i) | ||
489 | { | ||
490 | |||
491 | } | ||
492 | } | ||
493 | private class AttributeInfo | ||
494 | { | ||
495 | public void ReadData(byte[] data, ref int i) | ||
496 | { | ||
497 | |||
498 | } | ||
499 | } | ||
500 | #endregion | ||
501 | |||
502 | } | ||
503 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs new file mode 100644 index 0000000..f213c36 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs | |||
@@ -0,0 +1,43 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class Heap | ||
35 | { | ||
36 | public List<ClassInstance> ClassObjects = new List<ClassInstance>(); | ||
37 | |||
38 | public Heap() | ||
39 | { | ||
40 | |||
41 | } | ||
42 | } | ||
43 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs new file mode 100644 index 0000000..c5995b2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs | |||
@@ -0,0 +1,135 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | |||
34 | namespace OpenSim.Scripting.EmbeddedJVM | ||
35 | { | ||
36 | partial class Thread | ||
37 | { | ||
38 | private partial class Interpreter | ||
39 | { | ||
40 | private Thread _mThread; | ||
41 | |||
42 | public Interpreter(Thread parentThread) | ||
43 | { | ||
44 | _mThread = parentThread; | ||
45 | } | ||
46 | |||
47 | public bool Excute() | ||
48 | { | ||
49 | bool run = true; | ||
50 | byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++]; | ||
51 | // Console.WriteLine("opCode is: " + currentOpCode); | ||
52 | bool handled = false; | ||
53 | |||
54 | handled = this.IsLogicOpCode(currentOpCode); | ||
55 | if (!handled) | ||
56 | { | ||
57 | handled = this.IsMethodOpCode(currentOpCode); | ||
58 | } | ||
59 | if (!handled) | ||
60 | { | ||
61 | if (currentOpCode == 172) | ||
62 | { | ||
63 | if (this._mThread.stack.StackFrames.Count > 1) | ||
64 | { | ||
65 | Console.WriteLine("returning int from function"); | ||
66 | int retPC1 = this._mThread.currentFrame.ReturnPC; | ||
67 | BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); | ||
68 | this._mThread.stack.StackFrames.Pop(); | ||
69 | this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); | ||
70 | this._mThread.PC = retPC1; | ||
71 | if (bas1 is Int) | ||
72 | { | ||
73 | this._mThread.currentFrame.OpStack.Push((Int)bas1); | ||
74 | } | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | // Console.WriteLine("No parent function so ending program"); | ||
79 | this._mThread.stack.StackFrames.Pop(); | ||
80 | run = false; | ||
81 | } | ||
82 | handled = true; | ||
83 | } | ||
84 | if (currentOpCode == 174) | ||
85 | { | ||
86 | if (this._mThread.stack.StackFrames.Count > 1) | ||
87 | { | ||
88 | Console.WriteLine("returning float from function"); | ||
89 | int retPC1 = this._mThread.currentFrame.ReturnPC; | ||
90 | BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); | ||
91 | this._mThread.stack.StackFrames.Pop(); | ||
92 | this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); | ||
93 | this._mThread.PC = retPC1; | ||
94 | if (bas1 is Float) | ||
95 | { | ||
96 | this._mThread.currentFrame.OpStack.Push((Float)bas1); | ||
97 | } | ||
98 | } | ||
99 | else | ||
100 | { | ||
101 | // Console.WriteLine("No parent function so ending program"); | ||
102 | this._mThread.stack.StackFrames.Pop(); | ||
103 | run = false; | ||
104 | } | ||
105 | handled = true; | ||
106 | } | ||
107 | if (currentOpCode == 177) | ||
108 | { | ||
109 | if (this._mThread.stack.StackFrames.Count > 1) | ||
110 | { | ||
111 | Console.WriteLine("returning from function"); | ||
112 | int retPC = this._mThread.currentFrame.ReturnPC; | ||
113 | this._mThread.stack.StackFrames.Pop(); | ||
114 | this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); | ||
115 | this._mThread.PC = retPC; | ||
116 | } | ||
117 | else | ||
118 | { | ||
119 | // Console.WriteLine("No parent function so ending program"); | ||
120 | this._mThread.stack.StackFrames.Pop(); | ||
121 | run = false; | ||
122 | } | ||
123 | handled = true; | ||
124 | } | ||
125 | } | ||
126 | if (!handled) | ||
127 | { | ||
128 | Console.WriteLine("opcode " + currentOpCode + " not been handled "); | ||
129 | } | ||
130 | return run; | ||
131 | |||
132 | } | ||
133 | } | ||
134 | } | ||
135 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs new file mode 100644 index 0000000..2a11afd --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs | |||
@@ -0,0 +1,427 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | |||
34 | namespace OpenSim.Scripting.EmbeddedJVM | ||
35 | { | ||
36 | partial class Thread | ||
37 | { | ||
38 | private partial class Interpreter | ||
39 | { | ||
40 | private bool IsLogicOpCode(byte opcode) | ||
41 | { | ||
42 | bool result = false; | ||
43 | switch (opcode) | ||
44 | { | ||
45 | case 2: | ||
46 | Int m_int= new Int(); | ||
47 | m_int.mValue = -1; | ||
48 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
49 | result = true; | ||
50 | break; | ||
51 | case 3: | ||
52 | m_int= new Int(); | ||
53 | m_int.mValue = 0; | ||
54 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
55 | result = true; | ||
56 | break; | ||
57 | case 4: | ||
58 | m_int = new Int(); | ||
59 | m_int.mValue = 1; | ||
60 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
61 | result = true; | ||
62 | break; | ||
63 | case 5: | ||
64 | m_int = new Int(); | ||
65 | m_int.mValue = 2; | ||
66 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
67 | result = true; | ||
68 | break; | ||
69 | case 6: | ||
70 | m_int = new Int(); | ||
71 | m_int.mValue = 3; | ||
72 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
73 | break; | ||
74 | case 7: | ||
75 | m_int = new Int(); | ||
76 | m_int.mValue = 4; | ||
77 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
78 | result = true; | ||
79 | break; | ||
80 | case 8: | ||
81 | m_int = new Int(); | ||
82 | m_int.mValue = 5; | ||
83 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
84 | result = true; | ||
85 | break; | ||
86 | case 11: | ||
87 | Float m_float = new Float(); | ||
88 | m_float.mValue = 0.0f; | ||
89 | this._mThread.currentFrame.OpStack.Push(m_float); | ||
90 | result = true; | ||
91 | break; | ||
92 | case 12: | ||
93 | m_float = new Float(); | ||
94 | m_float.mValue = 1.0f; | ||
95 | this._mThread.currentFrame.OpStack.Push(m_float); | ||
96 | result = true; | ||
97 | break; | ||
98 | case 13: | ||
99 | m_float = new Float(); | ||
100 | m_float.mValue = 2.0f; | ||
101 | this._mThread.currentFrame.OpStack.Push(m_float); | ||
102 | result = true; | ||
103 | break; | ||
104 | case 16: | ||
105 | int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]; | ||
106 | Int pushInt = new Int(); | ||
107 | pushInt.mValue = pushvalue; | ||
108 | this._mThread.currentFrame.OpStack.Push(pushInt); | ||
109 | this._mThread.PC++; | ||
110 | result = true; | ||
111 | break; | ||
112 | case 17: | ||
113 | short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
114 | Int pushInt2 = new Int(); | ||
115 | pushInt2.mValue = pushvalue2; | ||
116 | this._mThread.currentFrame.OpStack.Push(pushInt2); | ||
117 | this._mThread.PC += 2; | ||
118 | result = true; | ||
119 | break; | ||
120 | case 23: | ||
121 | short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC])); | ||
122 | Float fload = new Float(); | ||
123 | if (this._mThread.currentFrame.LocalVariables[findex1] != null) | ||
124 | { | ||
125 | if (this._mThread.currentFrame.LocalVariables[findex1] is Float) | ||
126 | { | ||
127 | fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue; | ||
128 | this._mThread.currentFrame.OpStack.Push(fload); | ||
129 | } | ||
130 | } | ||
131 | this._mThread.PC++; | ||
132 | result = true; | ||
133 | break; | ||
134 | case 26: | ||
135 | if (this._mThread.currentFrame.LocalVariables[0] != null) | ||
136 | { | ||
137 | if (this._mThread.currentFrame.LocalVariables[0] is Int) | ||
138 | { | ||
139 | Int newInt = new Int(); | ||
140 | newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue; | ||
141 | this._mThread.currentFrame.OpStack.Push(newInt); | ||
142 | } | ||
143 | } | ||
144 | result = true; | ||
145 | break; | ||
146 | case 27: | ||
147 | if (this._mThread.currentFrame.LocalVariables[1] != null) | ||
148 | { | ||
149 | if (this._mThread.currentFrame.LocalVariables[1] is Int) | ||
150 | { | ||
151 | Int newInt = new Int(); | ||
152 | newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue; | ||
153 | this._mThread.currentFrame.OpStack.Push(newInt); | ||
154 | } | ||
155 | } | ||
156 | result = true; | ||
157 | break; | ||
158 | case 34: | ||
159 | if (this._mThread.currentFrame.LocalVariables[0] != null) | ||
160 | { | ||
161 | if (this._mThread.currentFrame.LocalVariables[0] is Float) | ||
162 | { | ||
163 | Float newfloat = new Float(); | ||
164 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue; | ||
165 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
166 | } | ||
167 | } | ||
168 | result = true; | ||
169 | break; | ||
170 | case 35: | ||
171 | if (this._mThread.currentFrame.LocalVariables[1] != null) | ||
172 | { | ||
173 | if (this._mThread.currentFrame.LocalVariables[1] is Float) | ||
174 | { | ||
175 | Float newfloat = new Float(); | ||
176 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue; | ||
177 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
178 | } | ||
179 | } | ||
180 | result = true; | ||
181 | break; | ||
182 | case 36: | ||
183 | if (this._mThread.currentFrame.LocalVariables[2] != null) | ||
184 | { | ||
185 | if (this._mThread.currentFrame.LocalVariables[2] is Float) | ||
186 | { | ||
187 | Float newfloat = new Float(); | ||
188 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue; | ||
189 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
190 | } | ||
191 | } | ||
192 | result = true; | ||
193 | break; | ||
194 | case 37: | ||
195 | if (this._mThread.currentFrame.LocalVariables[3] != null) | ||
196 | { | ||
197 | if (this._mThread.currentFrame.LocalVariables[3] is Float) | ||
198 | { | ||
199 | Float newfloat = new Float(); | ||
200 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue; | ||
201 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
202 | } | ||
203 | } | ||
204 | result = true; | ||
205 | break; | ||
206 | case 56: | ||
207 | short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] )); | ||
208 | BaseType fstor = this._mThread.currentFrame.OpStack.Pop(); | ||
209 | if (fstor is Float) | ||
210 | { | ||
211 | this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor; | ||
212 | } | ||
213 | this._mThread.PC++; | ||
214 | result = true; | ||
215 | break; | ||
216 | case 59: | ||
217 | BaseType baset = this._mThread.currentFrame.OpStack.Pop(); | ||
218 | if (baset is Int) | ||
219 | { | ||
220 | this._mThread.currentFrame.LocalVariables[0] = (Int)baset; | ||
221 | } | ||
222 | result = true; | ||
223 | break; | ||
224 | case 60: | ||
225 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
226 | if (baset is Int) | ||
227 | { | ||
228 | this._mThread.currentFrame.LocalVariables[1] = (Int)baset; | ||
229 | } | ||
230 | result = true; | ||
231 | break; | ||
232 | case 67: | ||
233 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
234 | if (baset is Float) | ||
235 | { | ||
236 | this._mThread.currentFrame.LocalVariables[0] = (Float)baset; | ||
237 | } | ||
238 | result = true; | ||
239 | break; | ||
240 | case 68: | ||
241 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
242 | if (baset is Float) | ||
243 | { | ||
244 | this._mThread.currentFrame.LocalVariables[1] = (Float)baset; | ||
245 | } | ||
246 | result = true; | ||
247 | break; | ||
248 | case 69: | ||
249 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
250 | if (baset is Float) | ||
251 | { | ||
252 | this._mThread.currentFrame.LocalVariables[2] = (Float)baset; | ||
253 | } | ||
254 | result = true; | ||
255 | break; | ||
256 | case 70: | ||
257 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
258 | if (baset is Float) | ||
259 | { | ||
260 | this._mThread.currentFrame.LocalVariables[3] = (Float)baset; | ||
261 | } | ||
262 | result = true; | ||
263 | break; | ||
264 | case 87: | ||
265 | this._mThread.currentFrame.OpStack.Pop(); | ||
266 | result = true; | ||
267 | break; | ||
268 | case 98: | ||
269 | BaseType bf2 = this._mThread.currentFrame.OpStack.Pop(); | ||
270 | BaseType bf1 = this._mThread.currentFrame.OpStack.Pop(); | ||
271 | if (bf1 is Float && bf2 is Float) | ||
272 | { | ||
273 | Float nflt = new Float(); | ||
274 | nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue; | ||
275 | this._mThread.currentFrame.OpStack.Push(nflt); | ||
276 | } | ||
277 | result = true; | ||
278 | break; | ||
279 | case 102: | ||
280 | BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop(); | ||
281 | BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop(); | ||
282 | if (bsf1 is Float && bsf2 is Float) | ||
283 | { | ||
284 | Float resf = new Float(); | ||
285 | resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue; | ||
286 | this._mThread.currentFrame.OpStack.Push(resf); | ||
287 | } | ||
288 | result = true; | ||
289 | break; | ||
290 | case 104: //check the order of the two values off the stack is correct | ||
291 | BaseType bs2 = this._mThread.currentFrame.OpStack.Pop(); | ||
292 | BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); | ||
293 | if (bs1 is Int && bs2 is Int) | ||
294 | { | ||
295 | Int nInt = new Int(); | ||
296 | nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue; | ||
297 | this._mThread.currentFrame.OpStack.Push(nInt); | ||
298 | } | ||
299 | result = true; | ||
300 | break; | ||
301 | case 132: | ||
302 | if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null) | ||
303 | { | ||
304 | if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int) | ||
305 | { | ||
306 | ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]; | ||
307 | } | ||
308 | } | ||
309 | this._mThread.PC += 2; | ||
310 | result = true; | ||
311 | break; | ||
312 | case 139: | ||
313 | BaseType conv1 = this._mThread.currentFrame.OpStack.Pop(); | ||
314 | if (conv1 is Float) | ||
315 | { | ||
316 | Int newconv = new Int(); | ||
317 | newconv.mValue = (int)((Float)conv1).mValue; | ||
318 | this._mThread.currentFrame.OpStack.Push(newconv); | ||
319 | } | ||
320 | result = true; | ||
321 | break; | ||
322 | case 149: | ||
323 | BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop(); | ||
324 | BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop(); | ||
325 | if (flcom1 is Float && flcom2 is Float) | ||
326 | { | ||
327 | Int compres = new Int(); | ||
328 | if (((Float)flcom1).mValue < ((Float)flcom2).mValue) | ||
329 | { | ||
330 | compres.mValue = -1; | ||
331 | } | ||
332 | else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) | ||
333 | { | ||
334 | compres.mValue = 1; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | compres.mValue = 0; | ||
339 | } | ||
340 | this._mThread.currentFrame.OpStack.Push(compres); | ||
341 | } | ||
342 | result = true; | ||
343 | break; | ||
344 | case 158: | ||
345 | short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
346 | BaseType comp1 = this._mThread.currentFrame.OpStack.Pop(); | ||
347 | if (comp1 is Int) | ||
348 | { | ||
349 | if (((Int)comp1).mValue <= 0) | ||
350 | { | ||
351 | this._mThread.PC += -1 + compareoffset1; | ||
352 | } | ||
353 | else | ||
354 | { | ||
355 | this._mThread.PC += 2; | ||
356 | } | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | this._mThread.PC += 2; | ||
361 | } | ||
362 | result = true; | ||
363 | break; | ||
364 | case 162: | ||
365 | short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
366 | BaseType bc2 = this._mThread.currentFrame.OpStack.Pop(); | ||
367 | BaseType bc1 = this._mThread.currentFrame.OpStack.Pop(); | ||
368 | if (bc1 is Int && bc2 is Int) | ||
369 | { | ||
370 | //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue); | ||
371 | if (((Int)bc1).mValue >= ((Int)bc2).mValue) | ||
372 | { | ||
373 | // Console.WriteLine("branch compare true , offset is " +compareoffset); | ||
374 | // Console.WriteLine("current PC is " + this._mThread.PC); | ||
375 | this._mThread.PC += -1 + compareoffset; | ||
376 | //Console.WriteLine("new PC is " + this._mThread.PC); | ||
377 | } | ||
378 | else | ||
379 | { | ||
380 | //Console.WriteLine("branch compare false"); | ||
381 | this._mThread.PC += 2; | ||
382 | } | ||
383 | } | ||
384 | else | ||
385 | { | ||
386 | this._mThread.PC += 2; | ||
387 | } | ||
388 | result = true; | ||
389 | break; | ||
390 | case 164: | ||
391 | short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
392 | BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop(); | ||
393 | BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop(); | ||
394 | if (bcl1 is Int && bcl2 is Int) | ||
395 | { | ||
396 | //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue); | ||
397 | if (((Int)bcl1).mValue <= ((Int)bcl2).mValue) | ||
398 | { | ||
399 | // Console.WriteLine("branch compare true , offset is " + compareloffset); | ||
400 | // Console.WriteLine("current PC is " + this._mThread.PC); | ||
401 | this._mThread.PC += -1 + compareloffset; | ||
402 | // Console.WriteLine("new PC is " + this._mThread.PC); | ||
403 | } | ||
404 | else | ||
405 | { | ||
406 | //Console.WriteLine("branch compare false"); | ||
407 | this._mThread.PC += 2; | ||
408 | } | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | this._mThread.PC += 2; | ||
413 | } | ||
414 | result = true; | ||
415 | break; | ||
416 | case 167: | ||
417 | short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); | ||
418 | this._mThread.PC += -1 + offset; | ||
419 | result = true; | ||
420 | break; | ||
421 | } | ||
422 | |||
423 | return result; | ||
424 | } | ||
425 | } | ||
426 | } | ||
427 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs new file mode 100644 index 0000000..4d60559 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs | |||
@@ -0,0 +1,96 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Scripting.EmbeddedJVM | ||
38 | { | ||
39 | partial class Thread | ||
40 | { | ||
41 | private partial class Interpreter | ||
42 | { | ||
43 | private bool IsMethodOpCode(byte opcode) | ||
44 | { | ||
45 | bool result = false; | ||
46 | switch (opcode) | ||
47 | { | ||
48 | case 184: | ||
49 | short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); | ||
50 | if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef) | ||
51 | { | ||
52 | string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value; | ||
53 | string typeparam = ""; | ||
54 | string typereturn = ""; | ||
55 | int firstbrak = 0; | ||
56 | int secondbrak = 0; | ||
57 | firstbrak = typ.LastIndexOf('('); | ||
58 | secondbrak = typ.LastIndexOf(')'); | ||
59 | typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1); | ||
60 | typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1); | ||
61 | if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value) | ||
62 | { | ||
63 | //calling a method in this class | ||
64 | if (typeparam.Length == 0) | ||
65 | { | ||
66 | this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2)); | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2)); | ||
71 | } | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | //calling a method of a different class | ||
76 | |||
77 | // OpenSimAPI Class | ||
78 | if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI") | ||
79 | { | ||
80 | this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null); | ||
81 | } | ||
82 | } | ||
83 | } | ||
84 | else | ||
85 | { | ||
86 | this._mThread.PC += 2; | ||
87 | } | ||
88 | result = true; | ||
89 | break; | ||
90 | } | ||
91 | |||
92 | return result; | ||
93 | } | ||
94 | } | ||
95 | } | ||
96 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs new file mode 100644 index 0000000..cbedb71 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | partial class Thread | ||
35 | { | ||
36 | private partial class Interpreter | ||
37 | { | ||
38 | } | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs new file mode 100644 index 0000000..1773156 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs | |||
@@ -0,0 +1,29 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Environment.Scripting; | ||
6 | using OpenSim.Scripting.EmbeddedJVM; | ||
7 | |||
8 | namespace OpenSim.Region.Environment.Scripting | ||
9 | { | ||
10 | public class JavaEngine : IScriptCompiler | ||
11 | { | ||
12 | public string FileExt() | ||
13 | { | ||
14 | return ".java"; | ||
15 | } | ||
16 | |||
17 | public Dictionary<string, IScript> compile(string filename) | ||
18 | { | ||
19 | JVMScript script = new JVMScript(); | ||
20 | Dictionary<string, IScript> returns = new Dictionary<string, IScript>(); | ||
21 | |||
22 | script.LoadScript(filename); | ||
23 | |||
24 | returns.Add(filename, script); | ||
25 | |||
26 | return returns; | ||
27 | } | ||
28 | } | ||
29 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs new file mode 100644 index 0000000..97d9fb6 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class MainMemory | ||
35 | { | ||
36 | public Heap HeapArea; | ||
37 | public MethodMemory MethodArea; | ||
38 | |||
39 | public MainMemory() | ||
40 | { | ||
41 | MethodArea = new MethodMemory(); | ||
42 | HeapArea = new Heap(); | ||
43 | } | ||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs new file mode 100644 index 0000000..7e938b4 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class MethodMemory | ||
35 | { | ||
36 | public byte[] MethodBuffer; | ||
37 | public List<ClassRecord> Classes = new List<ClassRecord>(); | ||
38 | public int NextMethodPC = 0; | ||
39 | public int Methodcount = 0; | ||
40 | |||
41 | public MethodMemory() | ||
42 | { | ||
43 | MethodBuffer = new byte[20000]; | ||
44 | } | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs new file mode 100644 index 0000000..2c3bedd --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class Object | ||
35 | { | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs new file mode 100644 index 0000000..3e083cc --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs | |||
@@ -0,0 +1,171 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | using System.Threading; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Utilities; | ||
36 | using OpenSim.Region.Environment.Scripting; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Scripting.EmbeddedJVM | ||
40 | { | ||
41 | public class JVMScript : IScript | ||
42 | { | ||
43 | private List<Thread> _threads = new List<Thread>(); | ||
44 | private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>(); | ||
45 | private MainMemory _mainMemory; | ||
46 | private System.Threading.Thread compileThread; | ||
47 | |||
48 | ScriptInfo scriptInfo; | ||
49 | |||
50 | public void Initialise(ScriptInfo info) | ||
51 | { | ||
52 | scriptInfo = info; | ||
53 | |||
54 | _mainMemory = new MainMemory(); | ||
55 | Thread.GlobalMemory = this._mainMemory; | ||
56 | Thread.World = info.world; | ||
57 | CompileScript(); | ||
58 | |||
59 | scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); | ||
60 | scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
61 | } | ||
62 | |||
63 | void events_OnNewPresence(ScenePresence presence) | ||
64 | { | ||
65 | for (int i = 0; i < this._threads.Count; i++) | ||
66 | { | ||
67 | if (!this._threads[i].running) | ||
68 | { | ||
69 | this._threads[i].StartMethod("OnNewPresence"); | ||
70 | bool run = true; | ||
71 | while (run) | ||
72 | { | ||
73 | run = this._threads[i].Excute(); | ||
74 | } | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | void events_OnFrame() | ||
80 | { | ||
81 | for (int i = 0; i < this._threads.Count; i++) | ||
82 | { | ||
83 | if (!this._threads[i].running) | ||
84 | { | ||
85 | this._threads[i].StartMethod("OnFrame"); | ||
86 | bool run = true; | ||
87 | while (run) | ||
88 | { | ||
89 | run = this._threads[i].Excute(); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public string getName() | ||
96 | { | ||
97 | return "JVM Scripting Engine"; | ||
98 | } | ||
99 | |||
100 | public void LoadScript(string script) | ||
101 | { | ||
102 | Console.WriteLine("OpenSimJVM - loading new script: " + script); | ||
103 | CompileInfo comp = new CompileInfo(); | ||
104 | comp.script = script; | ||
105 | comp.scriptName = script; | ||
106 | this.CompileScripts.Enqueue(comp); | ||
107 | } | ||
108 | |||
109 | public void CompileScript() | ||
110 | { | ||
111 | CompileInfo comp = this.CompileScripts.Dequeue(); | ||
112 | string script = comp.script; | ||
113 | string scriptName = comp.scriptName; | ||
114 | try | ||
115 | { | ||
116 | //need to compile the script into a java class file | ||
117 | |||
118 | //first save it to a java source file | ||
119 | TextWriter tw = new StreamWriter(scriptName + ".java"); | ||
120 | tw.WriteLine(script); | ||
121 | tw.Close(); | ||
122 | |||
123 | //now compile | ||
124 | System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); | ||
125 | // psi.RedirectStandardOutput = true; | ||
126 | psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; | ||
127 | psi.UseShellExecute = false; | ||
128 | |||
129 | System.Diagnostics.Process javacomp; | ||
130 | javacomp = System.Diagnostics.Process.Start(psi); | ||
131 | javacomp.WaitForExit(); | ||
132 | |||
133 | |||
134 | //now load in class file | ||
135 | ClassRecord class1 = new ClassRecord(); | ||
136 | class1.LoadClassFromFile(scriptName + ".class"); | ||
137 | class1.PrintToConsole(); | ||
138 | //Console.WriteLine(); | ||
139 | this._mainMemory.MethodArea.Classes.Add(class1); | ||
140 | class1.AddMethodsToMemory(this._mainMemory.MethodArea); | ||
141 | |||
142 | Thread newThread = new Thread(); | ||
143 | this._threads.Add(newThread); | ||
144 | newThread.currentClass = class1; | ||
145 | newThread.scriptInfo = scriptInfo; | ||
146 | |||
147 | //now delete the created files | ||
148 | System.IO.File.Delete(scriptName + ".java"); | ||
149 | System.IO.File.Delete(scriptName + ".class"); | ||
150 | //this.OnFrame(); | ||
151 | } | ||
152 | catch (Exception e) | ||
153 | { | ||
154 | Console.WriteLine("exception"); | ||
155 | Console.WriteLine(e.StackTrace); | ||
156 | Console.WriteLine(e.Message); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | private class CompileInfo | ||
161 | { | ||
162 | public string script; | ||
163 | public string scriptName; | ||
164 | |||
165 | public CompileInfo() | ||
166 | { | ||
167 | |||
168 | } | ||
169 | } | ||
170 | } | ||
171 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs new file mode 100644 index 0000000..69a274c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs | |||
@@ -0,0 +1,42 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class Stack | ||
35 | { | ||
36 | public Stack<StackFrame> StackFrames = new Stack<StackFrame>(); | ||
37 | |||
38 | public Stack() | ||
39 | { | ||
40 | } | ||
41 | } | ||
42 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs new file mode 100644 index 0000000..3a2b58a --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs | |||
@@ -0,0 +1,49 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | |||
33 | namespace OpenSim.Scripting.EmbeddedJVM | ||
34 | { | ||
35 | public class StackFrame | ||
36 | { | ||
37 | public BaseType[] LocalVariables; | ||
38 | public Stack<BaseType> OpStack = new Stack<BaseType>(); | ||
39 | |||
40 | public int ReturnPC = 0; | ||
41 | public ClassRecord CallingClass = null; | ||
42 | |||
43 | public StackFrame() | ||
44 | { | ||
45 | LocalVariables = new BaseType[20]; | ||
46 | } | ||
47 | |||
48 | } | ||
49 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs new file mode 100644 index 0000000..3993436 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | using OpenSim.Region.Environment.Scripting; | ||
37 | |||
38 | namespace OpenSim.Scripting.EmbeddedJVM | ||
39 | { | ||
40 | public partial class Thread | ||
41 | { | ||
42 | // Is this smart? | ||
43 | public static MainMemory GlobalMemory; | ||
44 | public static Scene World; | ||
45 | private int PC = 0; | ||
46 | private Stack stack; | ||
47 | private Interpreter mInterpreter; | ||
48 | public ClassRecord currentClass; | ||
49 | public ClassInstance currentInstance; | ||
50 | private StackFrame currentFrame; | ||
51 | public int excutionCounter = 0; | ||
52 | public bool running = false; | ||
53 | |||
54 | public ScriptInfo scriptInfo; | ||
55 | |||
56 | public Thread() | ||
57 | { | ||
58 | this.mInterpreter = new Interpreter(this); | ||
59 | this.stack = new Stack(); | ||
60 | } | ||
61 | |||
62 | public void SetPC(int methodpointer) | ||
63 | { | ||
64 | //Console.WriteLine("Thread PC has been set to " + methodpointer); | ||
65 | PC = methodpointer; | ||
66 | } | ||
67 | |||
68 | public void StartMethod(ClassRecord rec, string methName) | ||
69 | { | ||
70 | currentFrame = new StackFrame(); | ||
71 | this.stack.StackFrames.Push(currentFrame); | ||
72 | this.currentClass = rec; | ||
73 | currentClass.StartMethod(this, methName); | ||
74 | } | ||
75 | |||
76 | public void StartMethod( string methName) | ||
77 | { | ||
78 | currentFrame = new StackFrame(); | ||
79 | this.stack.StackFrames.Push(currentFrame); | ||
80 | currentClass.StartMethod(this, methName); | ||
81 | } | ||
82 | |||
83 | public void JumpToStaticVoidMethod(string methName, int returnPC) | ||
84 | { | ||
85 | currentFrame = new StackFrame(); | ||
86 | currentFrame.ReturnPC = returnPC; | ||
87 | this.stack.StackFrames.Push(currentFrame); | ||
88 | currentClass.StartMethod(this, methName); | ||
89 | } | ||
90 | |||
91 | public void JumpToStaticParamMethod(string methName, string param, int returnPC) | ||
92 | { | ||
93 | if (param == "I") | ||
94 | { | ||
95 | BaseType bs1 = currentFrame.OpStack.Pop(); | ||
96 | currentFrame = new StackFrame(); | ||
97 | currentFrame.ReturnPC = returnPC; | ||
98 | this.stack.StackFrames.Push(currentFrame); | ||
99 | currentFrame.LocalVariables[0] = ((Int)bs1); | ||
100 | currentClass.StartMethod(this, methName); | ||
101 | } | ||
102 | if (param == "F") | ||
103 | { | ||
104 | |||
105 | } | ||
106 | } | ||
107 | |||
108 | public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) | ||
109 | { | ||
110 | |||
111 | } | ||
112 | |||
113 | public bool Excute() | ||
114 | { | ||
115 | excutionCounter++; | ||
116 | return this.mInterpreter.Excute(); | ||
117 | } | ||
118 | } | ||
119 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs new file mode 100644 index 0000000..2854eab --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types | ||
6 | { | ||
7 | public class ArrayReference :BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs new file mode 100644 index 0000000..270aa7b --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types | ||
6 | { | ||
7 | public class BaseType : Object | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs new file mode 100644 index 0000000..da28eaa --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types | ||
6 | { | ||
7 | public class ObjectReference : BaseType | ||
8 | { | ||
9 | public ushort Reference; | ||
10 | |||
11 | public ObjectReference() | ||
12 | { | ||
13 | |||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs new file mode 100644 index 0000000..1a3ecff --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Byte : BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs new file mode 100644 index 0000000..19002d4 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Char : BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs new file mode 100644 index 0000000..91f1679 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Float : BaseType | ||
8 | { | ||
9 | public float mValue = 0; | ||
10 | |||
11 | public Float() | ||
12 | { | ||
13 | |||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs new file mode 100644 index 0000000..4ecd325 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Int : BaseType | ||
8 | { | ||
9 | public int mValue = 0; | ||
10 | |||
11 | public Int() | ||
12 | { | ||
13 | |||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs new file mode 100644 index 0000000..139bdf1 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using OpenSim.Region.Environment.Scenes; | ||
29 | |||
30 | namespace OpenSim.Region.Environment.Scripting | ||
31 | { | ||
32 | public interface IScript | ||
33 | { | ||
34 | void Initialise(ScriptInfo scriptInfo); | ||
35 | string getName(); | ||
36 | } | ||
37 | |||
38 | public class TestScript : IScript | ||
39 | { | ||
40 | ScriptInfo script; | ||
41 | |||
42 | public string getName() | ||
43 | { | ||
44 | return "TestScript 0.1"; | ||
45 | } | ||
46 | |||
47 | public void Initialise(ScriptInfo scriptInfo) | ||
48 | { | ||
49 | script = scriptInfo; | ||
50 | script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); | ||
51 | script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
52 | } | ||
53 | |||
54 | void events_OnNewPresence(ScenePresence presence) | ||
55 | { | ||
56 | script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); | ||
57 | } | ||
58 | |||
59 | void events_OnFrame() | ||
60 | { | ||
61 | //script.logger.Verbose("Hello World!"); | ||
62 | } | ||
63 | } | ||
64 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs new file mode 100644 index 0000000..fd601cb --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs | |||
@@ -0,0 +1,25 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Environment.Scenes; | ||
6 | |||
7 | namespace OpenSim.Region.Environment.Scripting | ||
8 | { | ||
9 | // This class is to be used for engines which may not be able to access the Scene directly. | ||
10 | // Scene access is preffered, but obviously not possible on some non-.NET languages. | ||
11 | public class ScriptAPI | ||
12 | { | ||
13 | Scene scene; | ||
14 | |||
15 | public ScriptAPI(Scene world) | ||
16 | { | ||
17 | scene = world; | ||
18 | } | ||
19 | |||
20 | public Object CallMethod(String method, Object[] args) | ||
21 | { | ||
22 | return null; | ||
23 | } | ||
24 | } | ||
25 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs new file mode 100644 index 0000000..ed6f033 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using OpenSim.Framework.Console; | ||
29 | using OpenSim.Region.Environment.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.Environment.Scripting | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Class which provides access to the world | ||
35 | /// </summary> | ||
36 | public class ScriptInfo | ||
37 | { | ||
38 | // Reference to world.eventsManager provided for convenience | ||
39 | public EventManager events; | ||
40 | |||
41 | // The main world | ||
42 | public Scene world; | ||
43 | |||
44 | // The console | ||
45 | public LogBase logger; | ||
46 | |||
47 | // API Access | ||
48 | public ScriptAPI api; | ||
49 | |||
50 | public ScriptInfo(Scene scene) | ||
51 | { | ||
52 | world = scene; | ||
53 | events = world.eventManager; | ||
54 | logger = MainLog.Instance; | ||
55 | api = new ScriptAPI(scene); | ||
56 | } | ||
57 | } | ||
58 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs new file mode 100644 index 0000000..153f4d7 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | |||
@@ -0,0 +1,99 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using OpenSim.Framework.Console; | ||
30 | using OpenSim.Region.Environment.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scripting | ||
33 | { | ||
34 | public class ScriptManager | ||
35 | { | ||
36 | List<IScript> scripts = new List<IScript>(); | ||
37 | Scene scene; | ||
38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | ||
39 | |||
40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | ||
41 | { | ||
42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | ||
43 | { | ||
44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
45 | MainLog.Instance.Verbose("Loading " + script.Key); | ||
46 | script.Value.Initialise(scriptInfo); | ||
47 | scripts.Add(script.Value); | ||
48 | } | ||
49 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | ||
50 | } | ||
51 | |||
52 | public ScriptManager(Scene world) | ||
53 | { | ||
54 | scene = world; | ||
55 | |||
56 | // Default Engines | ||
57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | ||
58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); | ||
59 | |||
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | ||
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | ||
62 | |||
63 | JavaEngine javaCompiler = new JavaEngine(); | ||
64 | compilers.Add(javaCompiler.FileExt(), javaCompiler); | ||
65 | } | ||
66 | |||
67 | public void Compile(string filename) | ||
68 | { | ||
69 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | ||
70 | { | ||
71 | if (filename.EndsWith(compiler.Key)) | ||
72 | { | ||
73 | LoadFromCompiler(compiler.Value.compile(filename)); | ||
74 | break; | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public void RunScriptCmd(string[] args) | ||
80 | { | ||
81 | switch (args[0]) | ||
82 | { | ||
83 | case "load": | ||
84 | Compile(args[1]); | ||
85 | break; | ||
86 | |||
87 | default: | ||
88 | MainLog.Instance.Error("Unknown script command"); | ||
89 | break; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | |||
94 | interface IScriptCompiler | ||
95 | { | ||
96 | Dictionary<string,IScript> compile(string filename); | ||
97 | string FileExt(); | ||
98 | } | ||
99 | } | ||
diff --git a/OpenSim/Region/Examples/SimpleApp/LlsdMethodEntry.cs b/OpenSim/Region/Examples/SimpleApp/LlsdMethodEntry.cs new file mode 100644 index 0000000..d0ef2af --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/LlsdMethodEntry.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System.Collections; | ||
2 | using System.Text; | ||
3 | using libsecondlife; | ||
4 | using OpenSim.Region.Capabilities; | ||
5 | using System.IO; | ||
6 | |||
7 | namespace OpenSim.Framework.Servers | ||
8 | { | ||
9 | |||
10 | } | ||
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs new file mode 100644 index 0000000..3c69420 --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs | |||
@@ -0,0 +1,93 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using libsecondlife; | ||
3 | using OpenSim.Framework; | ||
4 | using OpenSim.Framework.Communications; | ||
5 | using OpenSim.Framework.Interfaces; | ||
6 | using OpenSim.Framework.Servers; | ||
7 | using OpenSim.Framework.Types; | ||
8 | using OpenSim.Region.Caches; | ||
9 | using OpenSim.Region.Environment.Scenes; | ||
10 | using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; | ||
11 | |||
12 | namespace SimpleApp | ||
13 | { | ||
14 | public class MyWorld : Scene | ||
15 | { | ||
16 | private List<ScenePresence> m_avatars; | ||
17 | |||
18 | public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
19 | : base(clientManager, regionInfo, authen, commsMan, assetCach, httpServer) | ||
20 | { | ||
21 | m_avatars = new List<Avatar>(); | ||
22 | } | ||
23 | |||
24 | public override void SendLayerData(IClientAPI remoteClient) | ||
25 | { | ||
26 | float[] map = new float[65536]; | ||
27 | |||
28 | for (int i = 0; i < 65536; i++) | ||
29 | { | ||
30 | int x = i % 256; | ||
31 | int y = i / 256; | ||
32 | |||
33 | map[i] = (float)(x + y / 2); | ||
34 | } | ||
35 | |||
36 | remoteClient.SendLayerData(map); | ||
37 | } | ||
38 | |||
39 | #region IWorld Members | ||
40 | |||
41 | override public void AddNewClient(IClientAPI client, bool child) | ||
42 | |||
43 | { | ||
44 | LLVector3 pos = new LLVector3(128, 128, 128); | ||
45 | |||
46 | client.OnRegionHandShakeReply += SendLayerData; | ||
47 | client.OnChatFromViewer += | ||
48 | delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
49 | { | ||
50 | // Echo it (so you know what you typed) | ||
51 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
52 | client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero ); | ||
53 | }; | ||
54 | |||
55 | client.OnRequestWearables += SendWearables; | ||
56 | client.OnAddPrim += AddNewPrim; | ||
57 | client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; | ||
58 | client.OnRequestMapBlocks += this.RequestMapBlocks; | ||
59 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
60 | client.OnGrapUpdate += this.MoveObject; | ||
61 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | ||
62 | |||
63 | client.OnCompleteMovementToRegion += delegate() | ||
64 | { | ||
65 | client.MoveAgentIntoRegion(m_regInfo, pos, LLVector3.Zero ); | ||
66 | }; | ||
67 | |||
68 | client.OnCompleteMovementToRegion += delegate() | ||
69 | { | ||
70 | client.SendAvatarData(m_regInfo.RegionHandle, client.FirstName, | ||
71 | client.LastName, client.AgentId, 0, | ||
72 | pos, null); | ||
73 | |||
74 | client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero ); | ||
75 | |||
76 | |||
77 | |||
78 | }; | ||
79 | |||
80 | client.SendRegionHandshake(m_regInfo); | ||
81 | |||
82 | CreateAndAddScenePresence(client); | ||
83 | |||
84 | } | ||
85 | |||
86 | private void SendWearables( IClientAPI client ) | ||
87 | { | ||
88 | client.SendWearables( AvatarWearable.DefaultWearables ); | ||
89 | } | ||
90 | |||
91 | #endregion | ||
92 | } | ||
93 | } | ||
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs new file mode 100644 index 0000000..87e877c --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -0,0 +1,130 @@ | |||
1 | using System; | ||
2 | using System.Net; | ||
3 | using libsecondlife; | ||
4 | using OpenSim.Assets; | ||
5 | using OpenSim.Framework; | ||
6 | using OpenSim.Framework.Console; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Servers; | ||
9 | using OpenSim.Framework.Types; | ||
10 | using OpenSim.Physics.Manager; | ||
11 | using OpenSim.Region.Caches; | ||
12 | using OpenSim.Region.Capabilities; | ||
13 | using OpenSim.Region.ClientStack; | ||
14 | using OpenSim.Region.Communications.Local; | ||
15 | using OpenSim.Region.GridInterfaces.Local; | ||
16 | |||
17 | namespace SimpleApp | ||
18 | { | ||
19 | class Program : IAssetReceiver, conscmd_callback | ||
20 | { | ||
21 | private LogBase m_log; | ||
22 | AuthenticateSessionsBase m_circuitManager; | ||
23 | uint m_localId; | ||
24 | |||
25 | private void Run() | ||
26 | { | ||
27 | m_log = new LogBase(null, "SimpleApp", this, false); | ||
28 | MainLog.Instance = m_log; | ||
29 | |||
30 | // CheckSumServer checksumServer = new CheckSumServer(12036); | ||
31 | // checksumServer.ServerListener(); | ||
32 | |||
33 | IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 ); | ||
34 | |||
35 | m_circuitManager = new AuthenticateSessionsBase(); | ||
36 | |||
37 | InventoryCache inventoryCache = new InventoryCache(); | ||
38 | |||
39 | LocalAssetServer assetServer = new LocalAssetServer(); | ||
40 | assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); | ||
41 | assetServer.SetReceiver(this); | ||
42 | |||
43 | AssetCache assetCache = new AssetCache(assetServer); | ||
44 | |||
45 | UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager ); | ||
46 | PacketServer packetServer = new PacketServer(udpServer); | ||
47 | udpServer.ServerListener(); | ||
48 | |||
49 | ClientView.TerrainManager = new TerrainManager(new SecondLife()); | ||
50 | BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port); | ||
51 | |||
52 | NetworkServersInfo serverInfo = new NetworkServersInfo(); | ||
53 | CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer); | ||
54 | |||
55 | RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" ); | ||
56 | |||
57 | MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); | ||
58 | world.PhysScene = PhysicsScene.Null; | ||
59 | udpServer.LocalWorld = world; | ||
60 | |||
61 | httpServer.AddXmlRPCHandler("login_to_simulator", communicationsManager.UserServices.XmlRpcLoginMethod ); | ||
62 | |||
63 | httpServer.Start(); | ||
64 | |||
65 | m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit."); | ||
66 | m_log.ReadLine(); | ||
67 | |||
68 | PrimData primData = new PrimData(); | ||
69 | primData.Scale = new LLVector3(1, 1, 1); | ||
70 | |||
71 | m_localId = world.AddNewPrim( LLUUID.Zero, primData, LLVector3.Zero, new LLQuaternion(0, 0, 0, 0), LLUUID.Zero, 0); | ||
72 | |||
73 | } | ||
74 | |||
75 | private bool AddNewSessionHandler(ulong regionHandle, Login loginData) | ||
76 | { | ||
77 | m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); | ||
78 | |||
79 | AgentCircuitData agent = new AgentCircuitData(); | ||
80 | agent.AgentID = loginData.Agent; | ||
81 | agent.firstname = loginData.First; | ||
82 | agent.lastname = loginData.Last; | ||
83 | agent.SessionID = loginData.Session; | ||
84 | agent.SecureSessionID = loginData.SecureSession; | ||
85 | agent.circuitcode = loginData.CircuitCode; | ||
86 | agent.BaseFolder = loginData.BaseFolder; | ||
87 | agent.InventoryFolder = loginData.InventoryFolder; | ||
88 | agent.startpos = new LLVector3(128, 128, 70); | ||
89 | |||
90 | m_circuitManager.AddNewCircuit(agent.circuitcode, agent); | ||
91 | |||
92 | return true; | ||
93 | } | ||
94 | |||
95 | #region IAssetReceiver Members | ||
96 | |||
97 | public void AssetReceived( AssetBase asset, bool IsTexture) | ||
98 | { | ||
99 | throw new Exception("The method or operation is not implemented."); | ||
100 | } | ||
101 | |||
102 | public void AssetNotFound( AssetBase asset) | ||
103 | { | ||
104 | throw new Exception("The method or operation is not implemented."); | ||
105 | } | ||
106 | |||
107 | #endregion | ||
108 | |||
109 | #region conscmd_callback Members | ||
110 | |||
111 | public void RunCmd(string cmd, string[] cmdparams) | ||
112 | { | ||
113 | throw new Exception("The method or operation is not implemented."); | ||
114 | } | ||
115 | |||
116 | public void Show(string ShowWhat) | ||
117 | { | ||
118 | throw new Exception("The method or operation is not implemented."); | ||
119 | } | ||
120 | |||
121 | #endregion | ||
122 | |||
123 | static void Main(string[] args) | ||
124 | { | ||
125 | Program app = new Program(); | ||
126 | |||
127 | app.Run(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
diff --git a/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..3b0de8a --- /dev/null +++ b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.InteropServices; | ||
3 | // General Information about an assembly is controlled through the following | ||
4 | // set of attributes. Change these attribute values to modify the information | ||
5 | // associated with an assembly. | ||
6 | [assembly: AssemblyTitle("SimpleApp")] | ||
7 | [assembly: AssemblyDescription("")] | ||
8 | [assembly: AssemblyConfiguration("")] | ||
9 | [assembly: AssemblyCompany("Playahead AB")] | ||
10 | [assembly: AssemblyProduct("SimpleApp")] | ||
11 | [assembly: AssemblyCopyright("Copyright © Playahead AB 2007")] | ||
12 | [assembly: AssemblyTrademark("")] | ||
13 | [assembly: AssemblyCulture("")] | ||
14 | |||
15 | // Setting ComVisible to false makes the types in this assembly not visible | ||
16 | // to COM components. If you need to access a type in this assembly from | ||
17 | // COM, set the ComVisible attribute to true on that type. | ||
18 | [assembly: ComVisible(false)] | ||
19 | |||
20 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
21 | [assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")] | ||
22 | |||
23 | // Version information for an assembly consists of the following four values: | ||
24 | // | ||
25 | // Major Version | ||
26 | // Minor Version | ||
27 | // Build Number | ||
28 | // Revision | ||
29 | // | ||
30 | [assembly: AssemblyVersion("1.0.0.0")] | ||
31 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs new file mode 100644 index 0000000..b5fc1ef --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("LocalGridServers")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("LocalGridServers")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs new file mode 100644 index 0000000..54d43a1 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -0,0 +1,311 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Threading; | ||
31 | using Db4objects.Db4o; | ||
32 | using Db4objects.Db4o.Query; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Framework.Utilities; | ||
38 | |||
39 | namespace OpenSim.Region.GridInterfaces.Local | ||
40 | { | ||
41 | public class LocalAssetPlugin : IAssetPlugin | ||
42 | { | ||
43 | public LocalAssetPlugin() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public IAssetServer GetAssetServer() | ||
49 | { | ||
50 | return (new LocalAssetServer()); | ||
51 | } | ||
52 | } | ||
53 | |||
54 | public class LocalAssetServer : IAssetServer | ||
55 | { | ||
56 | private IAssetReceiver _receiver; | ||
57 | private BlockingQueue<ARequest> _assetRequests; | ||
58 | private IObjectContainer db; | ||
59 | private Thread _localAssetServerThread; | ||
60 | |||
61 | public LocalAssetServer() | ||
62 | { | ||
63 | bool yapfile; | ||
64 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
65 | yapfile = File.Exists("assets.yap"); | ||
66 | |||
67 | MainLog.Instance.Verbose( "Local Asset Server class created"); | ||
68 | try | ||
69 | { | ||
70 | db = Db4oFactory.OpenFile("assets.yap"); | ||
71 | MainLog.Instance.Verbose( "Db4 Asset database creation"); | ||
72 | } | ||
73 | catch (Exception e) | ||
74 | { | ||
75 | db.Close(); | ||
76 | MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); | ||
77 | MainLog.Instance.Warn(e.ToString()); | ||
78 | } | ||
79 | if (!yapfile) | ||
80 | { | ||
81 | this.SetUpAssetDatabase(); | ||
82 | } | ||
83 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
84 | this._localAssetServerThread.IsBackground = true; | ||
85 | this._localAssetServerThread.Start(); | ||
86 | |||
87 | } | ||
88 | |||
89 | public void SetReceiver(IAssetReceiver receiver) | ||
90 | { | ||
91 | this._receiver = receiver; | ||
92 | } | ||
93 | |||
94 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
95 | { | ||
96 | ARequest req = new ARequest(); | ||
97 | req.AssetID = assetID; | ||
98 | req.IsTexture = isTexture; | ||
99 | this._assetRequests.Enqueue(req); | ||
100 | } | ||
101 | |||
102 | public void UpdateAsset(AssetBase asset) | ||
103 | { | ||
104 | |||
105 | } | ||
106 | |||
107 | public void UploadNewAsset(AssetBase asset) | ||
108 | { | ||
109 | AssetStorage store = new AssetStorage(); | ||
110 | store.Data = asset.Data; | ||
111 | store.Name = asset.Name; | ||
112 | store.UUID = asset.FullID; | ||
113 | db.Set(store); | ||
114 | db.Commit(); | ||
115 | } | ||
116 | |||
117 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
118 | { | ||
119 | |||
120 | } | ||
121 | public void Close() | ||
122 | { | ||
123 | if (db != null) | ||
124 | { | ||
125 | MainLog.Instance.Verbose( "Closing local asset server database"); | ||
126 | db.Close(); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | private void RunRequests() | ||
131 | { | ||
132 | while (true) | ||
133 | { | ||
134 | byte[] idata = null; | ||
135 | bool found = false; | ||
136 | AssetStorage foundAsset = null; | ||
137 | ARequest req = this._assetRequests.Dequeue(); | ||
138 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | ||
139 | if (result.Count > 0) | ||
140 | { | ||
141 | foundAsset = (AssetStorage)result.Next(); | ||
142 | found = true; | ||
143 | } | ||
144 | |||
145 | AssetBase asset = new AssetBase(); | ||
146 | if (found) | ||
147 | { | ||
148 | asset.FullID = foundAsset.UUID; | ||
149 | asset.Type = foundAsset.Type; | ||
150 | asset.InvType = foundAsset.Type; | ||
151 | asset.Name = foundAsset.Name; | ||
152 | idata = foundAsset.Data; | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | asset.FullID = LLUUID.Zero; | ||
157 | } | ||
158 | asset.Data = idata; | ||
159 | _receiver.AssetReceived(asset, req.IsTexture); | ||
160 | } | ||
161 | |||
162 | } | ||
163 | |||
164 | private void SetUpAssetDatabase() | ||
165 | { | ||
166 | try | ||
167 | { | ||
168 | |||
169 | MainLog.Instance.Verbose( "Setting up asset database"); | ||
170 | |||
171 | AssetBase Image = new AssetBase(); | ||
172 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
173 | Image.Name = "Bricks"; | ||
174 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
175 | AssetStorage store = new AssetStorage(); | ||
176 | store.Data = Image.Data; | ||
177 | store.Name = Image.Name; | ||
178 | store.UUID = Image.FullID; | ||
179 | db.Set(store); | ||
180 | db.Commit(); | ||
181 | |||
182 | Image = new AssetBase(); | ||
183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
184 | Image.Name = "Plywood"; | ||
185 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
186 | store = new AssetStorage(); | ||
187 | store.Data = Image.Data; | ||
188 | store.Name = Image.Name; | ||
189 | store.UUID = Image.FullID; | ||
190 | db.Set(store); | ||
191 | db.Commit(); | ||
192 | |||
193 | Image = new AssetBase(); | ||
194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
195 | Image.Name = "Rocks"; | ||
196 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
197 | store = new AssetStorage(); | ||
198 | store.Data = Image.Data; | ||
199 | store.Name = Image.Name; | ||
200 | store.UUID = Image.FullID; | ||
201 | db.Set(store); | ||
202 | db.Commit(); | ||
203 | |||
204 | Image = new AssetBase(); | ||
205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
206 | Image.Name = "Granite"; | ||
207 | this.LoadAsset(Image, true, "granite.jp2"); | ||
208 | store = new AssetStorage(); | ||
209 | store.Data = Image.Data; | ||
210 | store.Name = Image.Name; | ||
211 | store.UUID = Image.FullID; | ||
212 | db.Set(store); | ||
213 | db.Commit(); | ||
214 | |||
215 | Image = new AssetBase(); | ||
216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
217 | Image.Name = "Hardwood"; | ||
218 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
219 | store = new AssetStorage(); | ||
220 | store.Data = Image.Data; | ||
221 | store.Name = Image.Name; | ||
222 | store.UUID = Image.FullID; | ||
223 | db.Set(store); | ||
224 | db.Commit(); | ||
225 | |||
226 | Image = new AssetBase(); | ||
227 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
228 | Image.Name = "Prim Base Texture"; | ||
229 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
230 | store = new AssetStorage(); | ||
231 | store.Data = Image.Data; | ||
232 | store.Name = Image.Name; | ||
233 | store.UUID = Image.FullID; | ||
234 | db.Set(store); | ||
235 | db.Commit(); | ||
236 | |||
237 | Image = new AssetBase(); | ||
238 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
239 | Image.Name = "Map Base Texture"; | ||
240 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
241 | store = new AssetStorage(); | ||
242 | store.Data = Image.Data; | ||
243 | store.Name = Image.Name; | ||
244 | store.UUID = Image.FullID; | ||
245 | db.Set(store); | ||
246 | db.Commit(); | ||
247 | |||
248 | Image = new AssetBase(); | ||
249 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
250 | Image.Name = "Map Texture"; | ||
251 | this.LoadAsset(Image, true, "map1.jp2"); | ||
252 | store = new AssetStorage(); | ||
253 | store.Data = Image.Data; | ||
254 | store.Name = Image.Name; | ||
255 | store.UUID = Image.FullID; | ||
256 | db.Set(store); | ||
257 | db.Commit(); | ||
258 | |||
259 | Image = new AssetBase(); | ||
260 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
261 | Image.Name = "Shape"; | ||
262 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
263 | store = new AssetStorage(); | ||
264 | store.Data = Image.Data; | ||
265 | store.Name = Image.Name; | ||
266 | store.UUID = Image.FullID; | ||
267 | db.Set(store); | ||
268 | db.Commit(); | ||
269 | } | ||
270 | catch (Exception e) | ||
271 | { | ||
272 | Console.WriteLine("exception loading default assets into database"); | ||
273 | Console.WriteLine(e.Message); | ||
274 | } | ||
275 | |||
276 | } | ||
277 | |||
278 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
279 | { | ||
280 | //should request Asset from storage manager | ||
281 | //but for now read from file | ||
282 | |||
283 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
284 | string fileName = Path.Combine(dataPath, filename); | ||
285 | FileInfo fInfo = new FileInfo(fileName); | ||
286 | long numBytes = fInfo.Length; | ||
287 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
288 | byte[] idata = new byte[numBytes]; | ||
289 | BinaryReader br = new BinaryReader(fStream); | ||
290 | idata = br.ReadBytes((int)numBytes); | ||
291 | br.Close(); | ||
292 | fStream.Close(); | ||
293 | info.Data = idata; | ||
294 | //info.loaded=true; | ||
295 | } | ||
296 | } | ||
297 | public class AssetUUIDQuery : Predicate | ||
298 | { | ||
299 | private LLUUID _findID; | ||
300 | |||
301 | public AssetUUIDQuery(LLUUID find) | ||
302 | { | ||
303 | _findID = find; | ||
304 | } | ||
305 | public bool Match(AssetStorage asset) | ||
306 | { | ||
307 | return (asset.UUID == _findID); | ||
308 | } | ||
309 | } | ||
310 | |||
311 | } | ||
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs new file mode 100644 index 0000000..1e15c5e --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("RemoteGridServers")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("RemoteGridServers")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs new file mode 100644 index 0000000..8643736 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs | |||
@@ -0,0 +1,133 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.IO; | ||
29 | using System.Net; | ||
30 | using System.Text; | ||
31 | using System.Threading; | ||
32 | using libsecondlife; | ||
33 | using OpenSim.Framework.Console; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | |||
38 | namespace OpenSim.Region.GridInterfaces.Remote | ||
39 | { | ||
40 | public class RemoteAssetServer : IAssetServer | ||
41 | { | ||
42 | private IAssetReceiver _receiver; | ||
43 | private BlockingQueue<ARequest> _assetRequests; | ||
44 | private Thread _remoteAssetServerThread; | ||
45 | private string AssetServerUrl; | ||
46 | private string AssetSendKey; | ||
47 | |||
48 | public RemoteAssetServer() | ||
49 | { | ||
50 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
51 | this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
52 | this._remoteAssetServerThread.IsBackground = true; | ||
53 | this._remoteAssetServerThread.Start(); | ||
54 | MainLog.Instance.Verbose("Remote Asset Server class created"); | ||
55 | } | ||
56 | |||
57 | public void SetReceiver(IAssetReceiver receiver) | ||
58 | { | ||
59 | this._receiver = receiver; | ||
60 | } | ||
61 | |||
62 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
63 | { | ||
64 | ARequest req = new ARequest(); | ||
65 | req.AssetID = assetID; | ||
66 | req.IsTexture = isTexture; | ||
67 | this._assetRequests.Enqueue(req); | ||
68 | } | ||
69 | |||
70 | public void UpdateAsset(AssetBase asset) | ||
71 | { | ||
72 | |||
73 | } | ||
74 | |||
75 | public void UploadNewAsset(AssetBase asset) | ||
76 | { | ||
77 | Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | ||
78 | string ret = Windows1252Encoding.GetString(asset.Data); | ||
79 | byte[] buffer = Windows1252Encoding.GetBytes(ret); | ||
80 | WebClient client = new WebClient(); | ||
81 | client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer); | ||
82 | |||
83 | } | ||
84 | |||
85 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
86 | { | ||
87 | this.AssetServerUrl = ServerUrl; | ||
88 | this.AssetSendKey = ServerKey; | ||
89 | } | ||
90 | |||
91 | private void RunRequests() | ||
92 | { | ||
93 | while (true) | ||
94 | { | ||
95 | //we need to add support for the asset server not knowing about a requested asset | ||
96 | // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM | ||
97 | ARequest req = this._assetRequests.Dequeue(); | ||
98 | LLUUID assetID = req.AssetID; | ||
99 | // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); | ||
100 | WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); | ||
101 | WebResponse AssetResponse = AssetLoad.GetResponse(); | ||
102 | byte[] idata = new byte[(int)AssetResponse.ContentLength]; | ||
103 | BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); | ||
104 | idata = br.ReadBytes((int)AssetResponse.ContentLength); | ||
105 | br.Close(); | ||
106 | |||
107 | AssetBase asset = new AssetBase(); | ||
108 | asset.FullID = assetID; | ||
109 | asset.Data = idata; | ||
110 | _receiver.AssetReceived(asset, req.IsTexture); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | public void Close() | ||
115 | { | ||
116 | |||
117 | } | ||
118 | } | ||
119 | |||
120 | public class RemoteAssetPlugin : IAssetPlugin | ||
121 | { | ||
122 | public RemoteAssetPlugin() | ||
123 | { | ||
124 | |||
125 | } | ||
126 | |||
127 | public IAssetServer GetAssetServer() | ||
128 | { | ||
129 | return (new RemoteAssetServer()); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | } | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..ce567a9 --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("PhysXplugin")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("PhysXplugin")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs new file mode 100644 index 0000000..f133045 --- /dev/null +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -0,0 +1,301 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using Axiom.Math; | ||
30 | using OpenSim.Physics.Manager; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BasicPhysicsPlugin | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Will be the PhysX plugin but for now will be a very basic physics engine | ||
36 | /// </summary> | ||
37 | public class BasicPhysicsPlugin : IPhysicsPlugin | ||
38 | { | ||
39 | private BasicScene _mScene; | ||
40 | |||
41 | public BasicPhysicsPlugin() | ||
42 | { | ||
43 | |||
44 | } | ||
45 | |||
46 | public bool Init() | ||
47 | { | ||
48 | return true; | ||
49 | } | ||
50 | |||
51 | public PhysicsScene GetScene() | ||
52 | { | ||
53 | return new BasicScene(); | ||
54 | } | ||
55 | |||
56 | public string GetName() | ||
57 | { | ||
58 | return("basicphysics"); | ||
59 | } | ||
60 | |||
61 | public void Dispose() | ||
62 | { | ||
63 | |||
64 | } | ||
65 | } | ||
66 | |||
67 | public class BasicScene :PhysicsScene | ||
68 | { | ||
69 | private List<BasicActor> _actors = new List<BasicActor>(); | ||
70 | private float[] _heightMap; | ||
71 | |||
72 | public BasicScene() | ||
73 | { | ||
74 | |||
75 | } | ||
76 | |||
77 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
78 | { | ||
79 | BasicActor act = new BasicActor(); | ||
80 | act.Position = position; | ||
81 | _actors.Add(act); | ||
82 | return act; | ||
83 | } | ||
84 | |||
85 | public override void RemoveAvatar(PhysicsActor actor) | ||
86 | { | ||
87 | BasicActor act = (BasicActor)actor; | ||
88 | if(_actors.Contains(act)) | ||
89 | { | ||
90 | _actors.Remove(act); | ||
91 | } | ||
92 | |||
93 | } | ||
94 | |||
95 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
96 | { | ||
97 | return null; | ||
98 | } | ||
99 | |||
100 | public override void Simulate(float timeStep) | ||
101 | { | ||
102 | foreach (BasicActor actor in _actors) | ||
103 | { | ||
104 | if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256)) | ||
105 | { | ||
106 | float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.2f; | ||
107 | actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); | ||
108 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); | ||
109 | if (actor.Flying) | ||
110 | { | ||
111 | if (actor.Position.Z + (actor.Velocity.Z * timeStep) < | ||
112 | _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 2) | ||
113 | { | ||
114 | actor.Position.Z = height; | ||
115 | actor.Velocity.Z = 0; | ||
116 | } | ||
117 | else | ||
118 | { | ||
119 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); | ||
120 | } | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | actor.Position.Z = height; | ||
125 | actor.Velocity.Z = 0; | ||
126 | } | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | if (actor.Position.Y < 0) | ||
131 | { | ||
132 | actor.Position.Y = 0; | ||
133 | } | ||
134 | else if (actor.Position.Y > 256) | ||
135 | { | ||
136 | actor.Position.Y = 256; | ||
137 | } | ||
138 | |||
139 | if (actor.Position.X < 0) | ||
140 | { | ||
141 | actor.Position.X = 0; | ||
142 | } | ||
143 | if (actor.Position.X > 256) | ||
144 | { | ||
145 | actor.Position.X = 256; | ||
146 | } | ||
147 | } | ||
148 | //} | ||
149 | |||
150 | |||
151 | |||
152 | // This code needs sorting out - border crossings etc | ||
153 | /* if(actor.Position.X<0) | ||
154 | { | ||
155 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
156 | actor.Position.X = 0; | ||
157 | actor.Velocity.X = 0; | ||
158 | } | ||
159 | if(actor.Position.Y < 0) | ||
160 | { | ||
161 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
162 | actor.Position.Y = 0; | ||
163 | actor.Velocity.Y = 0; | ||
164 | } | ||
165 | if(actor.Position.X > 255) | ||
166 | { | ||
167 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
168 | actor.Position.X = 255; | ||
169 | actor.Velocity.X = 0; | ||
170 | } | ||
171 | if(actor.Position.Y > 255) | ||
172 | { | ||
173 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
174 | actor.Position.Y = 255; | ||
175 | actor.Velocity.X = 0; | ||
176 | }*/ | ||
177 | } | ||
178 | } | ||
179 | |||
180 | public override void GetResults() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | public override bool IsThreaded | ||
186 | { | ||
187 | get | ||
188 | { | ||
189 | return(false); // for now we won't be multithreaded | ||
190 | } | ||
191 | } | ||
192 | |||
193 | public override void SetTerrain(float[] heightMap) | ||
194 | { | ||
195 | this._heightMap = heightMap; | ||
196 | } | ||
197 | |||
198 | public override void DeleteTerrain() | ||
199 | { | ||
200 | |||
201 | } | ||
202 | } | ||
203 | |||
204 | public class BasicActor : PhysicsActor | ||
205 | { | ||
206 | private PhysicsVector _position; | ||
207 | private PhysicsVector _velocity; | ||
208 | private PhysicsVector _acceleration; | ||
209 | private bool flying; | ||
210 | public BasicActor() | ||
211 | { | ||
212 | _velocity = new PhysicsVector(); | ||
213 | _position = new PhysicsVector(); | ||
214 | _acceleration = new PhysicsVector(); | ||
215 | } | ||
216 | |||
217 | public override bool Flying | ||
218 | { | ||
219 | get | ||
220 | { | ||
221 | return flying; | ||
222 | } | ||
223 | set | ||
224 | { | ||
225 | flying= value; | ||
226 | } | ||
227 | } | ||
228 | |||
229 | public override PhysicsVector Position | ||
230 | { | ||
231 | get | ||
232 | { | ||
233 | return _position; | ||
234 | } | ||
235 | set | ||
236 | { | ||
237 | _position = value; | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public override PhysicsVector Velocity | ||
242 | { | ||
243 | get | ||
244 | { | ||
245 | return _velocity; | ||
246 | } | ||
247 | set | ||
248 | { | ||
249 | _velocity = value; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | public override Quaternion Orientation | ||
254 | { | ||
255 | get | ||
256 | { | ||
257 | return Quaternion.Identity; | ||
258 | } | ||
259 | set | ||
260 | { | ||
261 | |||
262 | } | ||
263 | } | ||
264 | |||
265 | public override PhysicsVector Acceleration | ||
266 | { | ||
267 | get | ||
268 | { | ||
269 | return _acceleration; | ||
270 | } | ||
271 | |||
272 | } | ||
273 | |||
274 | public override bool Kinematic | ||
275 | { | ||
276 | get | ||
277 | { | ||
278 | return true; | ||
279 | } | ||
280 | set | ||
281 | { | ||
282 | |||
283 | } | ||
284 | } | ||
285 | public void SetAcceleration (PhysicsVector accel) | ||
286 | { | ||
287 | this._acceleration = accel; | ||
288 | } | ||
289 | |||
290 | public override void AddForce(PhysicsVector force) | ||
291 | { | ||
292 | |||
293 | } | ||
294 | |||
295 | public override void SetMomentum(PhysicsVector momentum) | ||
296 | { | ||
297 | |||
298 | } | ||
299 | } | ||
300 | |||
301 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs new file mode 100644 index 0000000..9415db9 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("PhysicsManager")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("PhysicsManager")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs new file mode 100644 index 0000000..da3b560 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -0,0 +1,167 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using Axiom.Math; | ||
29 | |||
30 | namespace OpenSim.Physics.Manager | ||
31 | { | ||
32 | public delegate void PositionUpdate(PhysicsVector position); | ||
33 | public delegate void VelocityUpdate(PhysicsVector velocity); | ||
34 | public delegate void OrientationUpdate(Quaternion orientation); | ||
35 | |||
36 | public abstract class PhysicsActor | ||
37 | { | ||
38 | public event PositionUpdate OnPositionUpdate; | ||
39 | public event VelocityUpdate OnVelocityUpdate; | ||
40 | public event OrientationUpdate OnOrientationUpdate; | ||
41 | |||
42 | public static PhysicsActor Null | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | return new NullPhysicsActor(); | ||
47 | } | ||
48 | } | ||
49 | |||
50 | public abstract PhysicsVector Position | ||
51 | { | ||
52 | get; | ||
53 | set; | ||
54 | } | ||
55 | |||
56 | public abstract PhysicsVector Velocity | ||
57 | { | ||
58 | get; | ||
59 | set; | ||
60 | } | ||
61 | |||
62 | public abstract PhysicsVector Acceleration | ||
63 | { | ||
64 | get; | ||
65 | } | ||
66 | |||
67 | public abstract Quaternion Orientation | ||
68 | { | ||
69 | get; | ||
70 | set; | ||
71 | } | ||
72 | |||
73 | public abstract bool Flying | ||
74 | { | ||
75 | get; | ||
76 | set; | ||
77 | } | ||
78 | |||
79 | public abstract bool Kinematic | ||
80 | { | ||
81 | get; | ||
82 | set; | ||
83 | } | ||
84 | |||
85 | public abstract void AddForce(PhysicsVector force); | ||
86 | |||
87 | public abstract void SetMomentum(PhysicsVector momentum); | ||
88 | } | ||
89 | |||
90 | public class NullPhysicsActor : PhysicsActor | ||
91 | { | ||
92 | public override PhysicsVector Position | ||
93 | { | ||
94 | get | ||
95 | { | ||
96 | return PhysicsVector.Zero; | ||
97 | } | ||
98 | set | ||
99 | { | ||
100 | return; | ||
101 | } | ||
102 | } | ||
103 | |||
104 | public override PhysicsVector Velocity | ||
105 | { | ||
106 | get | ||
107 | { | ||
108 | return PhysicsVector.Zero; | ||
109 | } | ||
110 | set | ||
111 | { | ||
112 | return; | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public override Quaternion Orientation | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return Quaternion.Identity; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | |||
125 | } | ||
126 | } | ||
127 | |||
128 | public override PhysicsVector Acceleration | ||
129 | { | ||
130 | get { return PhysicsVector.Zero; } | ||
131 | } | ||
132 | |||
133 | public override bool Flying | ||
134 | { | ||
135 | get | ||
136 | { | ||
137 | return false; | ||
138 | } | ||
139 | set | ||
140 | { | ||
141 | return; | ||
142 | } | ||
143 | } | ||
144 | |||
145 | public override bool Kinematic | ||
146 | { | ||
147 | get | ||
148 | { | ||
149 | return true; | ||
150 | } | ||
151 | set | ||
152 | { | ||
153 | return; | ||
154 | } | ||
155 | } | ||
156 | |||
157 | public override void AddForce(PhysicsVector force) | ||
158 | { | ||
159 | return; | ||
160 | } | ||
161 | |||
162 | public override void SetMomentum(PhysicsVector momentum) | ||
163 | { | ||
164 | return; | ||
165 | } | ||
166 | } | ||
167 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsManager.cs b/OpenSim/Region/Physics/Manager/PhysicsManager.cs new file mode 100644 index 0000000..265bce6 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsManager.cs | |||
@@ -0,0 +1,115 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using OpenSim.Framework.Console; | ||
33 | |||
34 | namespace OpenSim.Physics.Manager | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Description of MyClass. | ||
38 | /// </summary> | ||
39 | public class PhysicsManager | ||
40 | { | ||
41 | private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>(); | ||
42 | |||
43 | public PhysicsManager() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public PhysicsScene GetPhysicsScene(string engineName) | ||
49 | { | ||
50 | if (String.IsNullOrEmpty(engineName)) | ||
51 | { | ||
52 | return PhysicsScene.Null; | ||
53 | } | ||
54 | |||
55 | if(_plugins.ContainsKey(engineName)) | ||
56 | { | ||
57 | MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); | ||
58 | return _plugins[engineName].GetScene(); | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); | ||
63 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | public void LoadPlugins() | ||
68 | { | ||
69 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory ,"Physics"); | ||
70 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
71 | |||
72 | |||
73 | for(int i= 0; i<pluginFiles.Length; i++) | ||
74 | { | ||
75 | this.AddPlugin(pluginFiles[i]); | ||
76 | } | ||
77 | } | ||
78 | |||
79 | private void AddPlugin(string FileName) | ||
80 | { | ||
81 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
82 | |||
83 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
84 | { | ||
85 | if (pluginType.IsPublic) | ||
86 | { | ||
87 | if (!pluginType.IsAbstract) | ||
88 | { | ||
89 | Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); | ||
90 | |||
91 | if (typeInterface != null) | ||
92 | { | ||
93 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
94 | plug.Init(); | ||
95 | this._plugins.Add(plug.GetName(),plug); | ||
96 | |||
97 | } | ||
98 | |||
99 | typeInterface = null; | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | pluginAssembly = null; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public interface IPhysicsPlugin | ||
109 | { | ||
110 | bool Init(); | ||
111 | PhysicsScene GetScene(); | ||
112 | string GetName(); | ||
113 | void Dispose(); | ||
114 | } | ||
115 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs new file mode 100644 index 0000000..d44da00 --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -0,0 +1,110 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using OpenSim.Framework.Console; | ||
29 | |||
30 | namespace OpenSim.Physics.Manager | ||
31 | { | ||
32 | public abstract class PhysicsScene | ||
33 | { | ||
34 | public static PhysicsScene Null | ||
35 | { | ||
36 | get | ||
37 | { | ||
38 | return new NullPhysicsScene(); | ||
39 | } | ||
40 | } | ||
41 | |||
42 | public abstract PhysicsActor AddAvatar(PhysicsVector position); | ||
43 | |||
44 | public abstract void RemoveAvatar(PhysicsActor actor); | ||
45 | |||
46 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); | ||
47 | |||
48 | public abstract void Simulate(float timeStep); | ||
49 | |||
50 | public abstract void GetResults(); | ||
51 | |||
52 | public abstract void SetTerrain(float[] heightMap); | ||
53 | |||
54 | public abstract void DeleteTerrain(); | ||
55 | |||
56 | public abstract bool IsThreaded | ||
57 | { | ||
58 | get; | ||
59 | } | ||
60 | |||
61 | private class NullPhysicsScene : PhysicsScene | ||
62 | { | ||
63 | private static int m_workIndicator; | ||
64 | |||
65 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
66 | { | ||
67 | MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); | ||
68 | return PhysicsActor.Null; | ||
69 | } | ||
70 | |||
71 | public override void RemoveAvatar(PhysicsActor actor) | ||
72 | { | ||
73 | |||
74 | } | ||
75 | |||
76 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
77 | { | ||
78 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
79 | return PhysicsActor.Null; | ||
80 | } | ||
81 | |||
82 | public override void Simulate(float timeStep) | ||
83 | { | ||
84 | m_workIndicator = (m_workIndicator + 1) % 10; | ||
85 | |||
86 | //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); | ||
87 | } | ||
88 | |||
89 | public override void GetResults() | ||
90 | { | ||
91 | MainLog.Instance.Verbose("NullPhysicsScene : GetResults()"); | ||
92 | } | ||
93 | |||
94 | public override void SetTerrain(float[] heightMap) | ||
95 | { | ||
96 | MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | ||
97 | } | ||
98 | |||
99 | public override void DeleteTerrain() | ||
100 | { | ||
101 | |||
102 | } | ||
103 | |||
104 | public override bool IsThreaded | ||
105 | { | ||
106 | get { return false; } | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs new file mode 100644 index 0000000..e75f29b --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim.Physics.Manager | ||
29 | { | ||
30 | public class PhysicsVector | ||
31 | { | ||
32 | public float X; | ||
33 | public float Y; | ||
34 | public float Z; | ||
35 | |||
36 | public PhysicsVector() | ||
37 | { | ||
38 | |||
39 | } | ||
40 | |||
41 | public PhysicsVector(float x, float y, float z) | ||
42 | { | ||
43 | X = x; | ||
44 | Y = y; | ||
45 | Z = z; | ||
46 | } | ||
47 | |||
48 | public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); | ||
49 | |||
50 | public override string ToString() | ||
51 | { | ||
52 | return "<" + this.X + "," + this.Y + "," + this.Z + ">"; | ||
53 | } | ||
54 | } | ||
55 | } | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs new file mode 100644 index 0000000..ee10430 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("RealPhysXplugin")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("RealPhysXplugin")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs new file mode 100644 index 0000000..2780188 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -0,0 +1,457 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Axiom.Math; | ||
31 | using Ode.NET; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | |||
34 | namespace OpenSim.Region.Physics.OdePlugin | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// ODE plugin | ||
38 | /// </summary> | ||
39 | public class OdePlugin : IPhysicsPlugin | ||
40 | { | ||
41 | private OdeScene _mScene; | ||
42 | |||
43 | public OdePlugin() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public bool Init() | ||
49 | { | ||
50 | return true; | ||
51 | } | ||
52 | |||
53 | public PhysicsScene GetScene() | ||
54 | { | ||
55 | if (_mScene == null) | ||
56 | { | ||
57 | _mScene = new OdeScene(); | ||
58 | } | ||
59 | return (_mScene); | ||
60 | } | ||
61 | |||
62 | public string GetName() | ||
63 | { | ||
64 | return ("OpenDynamicsEngine"); | ||
65 | } | ||
66 | |||
67 | public void Dispose() | ||
68 | { | ||
69 | |||
70 | } | ||
71 | } | ||
72 | |||
73 | public class OdeScene : PhysicsScene | ||
74 | { | ||
75 | static public IntPtr world; | ||
76 | static public IntPtr space; | ||
77 | static private IntPtr contactgroup; | ||
78 | static private IntPtr LandGeom; | ||
79 | //static private IntPtr Land; | ||
80 | private double[] _heightmap; | ||
81 | static private d.NearCallback nearCallback = near; | ||
82 | private List<OdeCharacter> _characters = new List<OdeCharacter>(); | ||
83 | private static d.ContactGeom[] contacts = new d.ContactGeom[30]; | ||
84 | private static d.Contact contact; | ||
85 | |||
86 | public OdeScene() | ||
87 | { | ||
88 | contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; | ||
89 | contact.surface.mu = d.Infinity; | ||
90 | contact.surface.mu2 = 0.0f; | ||
91 | contact.surface.bounce = 0.1f; | ||
92 | contact.surface.bounce_vel = 0.1f; | ||
93 | contact.surface.soft_cfm = 0.01f; | ||
94 | |||
95 | world = d.WorldCreate(); | ||
96 | space = d.HashSpaceCreate(IntPtr.Zero); | ||
97 | contactgroup = d.JointGroupCreate(0); | ||
98 | d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); | ||
99 | //d.WorldSetCFM(world, 1e-5f); | ||
100 | d.WorldSetAutoDisableFlag(world, false); | ||
101 | d.WorldSetContactSurfaceLayer(world, 0.001f); | ||
102 | // d.CreatePlane(space, 0, 0, 1, 0); | ||
103 | this._heightmap = new double[65536]; | ||
104 | } | ||
105 | |||
106 | // This function blatantly ripped off from BoxStack.cs | ||
107 | static private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
108 | { | ||
109 | IntPtr b1 = d.GeomGetBody(g1); | ||
110 | IntPtr b2 = d.GeomGetBody(g2); | ||
111 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
112 | return; | ||
113 | |||
114 | int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); | ||
115 | for (int i = 0; i < count; ++i) | ||
116 | { | ||
117 | contact.geom = contacts[i]; | ||
118 | IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); | ||
119 | d.JointAttach(joint, b1, b2); | ||
120 | } | ||
121 | |||
122 | } | ||
123 | |||
124 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
125 | { | ||
126 | PhysicsVector pos = new PhysicsVector(); | ||
127 | pos.X = position.X; | ||
128 | pos.Y = position.Y; | ||
129 | pos.Z = position.Z + 20; | ||
130 | OdeCharacter newAv = new OdeCharacter(this, pos); | ||
131 | this._characters.Add(newAv); | ||
132 | return newAv; | ||
133 | } | ||
134 | |||
135 | public override void RemoveAvatar(PhysicsActor actor) | ||
136 | { | ||
137 | |||
138 | } | ||
139 | |||
140 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
141 | { | ||
142 | PhysicsVector pos = new PhysicsVector(); | ||
143 | pos.X = position.X; | ||
144 | pos.Y = position.Y; | ||
145 | pos.Z = position.Z; | ||
146 | PhysicsVector siz = new PhysicsVector(); | ||
147 | siz.X = size.X; | ||
148 | siz.Y = size.Y; | ||
149 | siz.Z = size.Z; | ||
150 | return new OdePrim(); | ||
151 | } | ||
152 | |||
153 | public override void Simulate(float timeStep) | ||
154 | { | ||
155 | foreach (OdeCharacter actor in _characters) | ||
156 | { | ||
157 | actor.Move(timeStep * 5f); | ||
158 | } | ||
159 | d.SpaceCollide(space, IntPtr.Zero, nearCallback); | ||
160 | d.WorldQuickStep(world, timeStep * 5f); | ||
161 | d.JointGroupEmpty(contactgroup); | ||
162 | foreach (OdeCharacter actor in _characters) | ||
163 | { | ||
164 | actor.UpdatePosition(); | ||
165 | } | ||
166 | |||
167 | } | ||
168 | |||
169 | public override void GetResults() | ||
170 | { | ||
171 | |||
172 | } | ||
173 | |||
174 | public override bool IsThreaded | ||
175 | { | ||
176 | get | ||
177 | { | ||
178 | return (false); // for now we won't be multithreaded | ||
179 | } | ||
180 | } | ||
181 | |||
182 | public override void SetTerrain(float[] heightMap) | ||
183 | { | ||
184 | for (int i = 0; i < 65536; i++) | ||
185 | { | ||
186 | // this._heightmap[i] = (double)heightMap[i]; | ||
187 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) | ||
188 | int x = i & 0xff; | ||
189 | int y = i >> 8; | ||
190 | this._heightmap[i] = (double)heightMap[x * 256 + y]; | ||
191 | } | ||
192 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
193 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); | ||
194 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | ||
195 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
196 | d.Matrix3 R = new d.Matrix3(); | ||
197 | |||
198 | Quaternion q1 =Quaternion.FromAngleAxis(1.5707f, new Vector3(1,0,0)); | ||
199 | Quaternion q2 =Quaternion.FromAngleAxis(1.5707f, new Vector3(0,1,0)); | ||
200 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | ||
201 | |||
202 | q1 = q1 * q2; | ||
203 | //q1 = q1 * q3; | ||
204 | Vector3 v3 = new Vector3(); | ||
205 | float angle = 0; | ||
206 | q1.ToAngleAxis(ref angle, ref v3); | ||
207 | |||
208 | d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); | ||
209 | d.GeomSetRotation(LandGeom, ref R); | ||
210 | d.GeomSetPosition(LandGeom, 128, 128, 0); | ||
211 | } | ||
212 | |||
213 | public override void DeleteTerrain() | ||
214 | { | ||
215 | |||
216 | } | ||
217 | } | ||
218 | |||
219 | public class OdeCharacter : PhysicsActor | ||
220 | { | ||
221 | private PhysicsVector _position; | ||
222 | private PhysicsVector _velocity; | ||
223 | private PhysicsVector _acceleration; | ||
224 | private bool flying; | ||
225 | //private float gravityAccel; | ||
226 | private IntPtr BoundingCapsule; | ||
227 | IntPtr capsule_geom; | ||
228 | d.Mass capsule_mass; | ||
229 | |||
230 | public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) | ||
231 | { | ||
232 | _velocity = new PhysicsVector(); | ||
233 | _position = pos; | ||
234 | _acceleration = new PhysicsVector(); | ||
235 | d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); | ||
236 | capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); | ||
237 | this.BoundingCapsule = d.BodyCreate(OdeScene.world); | ||
238 | d.BodySetMass(BoundingCapsule, ref capsule_mass); | ||
239 | d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); | ||
240 | d.GeomSetBody(capsule_geom, BoundingCapsule); | ||
241 | } | ||
242 | |||
243 | public override bool Flying | ||
244 | { | ||
245 | get | ||
246 | { | ||
247 | return flying; | ||
248 | } | ||
249 | set | ||
250 | { | ||
251 | flying = value; | ||
252 | } | ||
253 | } | ||
254 | |||
255 | public override PhysicsVector Position | ||
256 | { | ||
257 | get | ||
258 | { | ||
259 | return _position; | ||
260 | } | ||
261 | set | ||
262 | { | ||
263 | _position = value; | ||
264 | } | ||
265 | } | ||
266 | |||
267 | public override PhysicsVector Velocity | ||
268 | { | ||
269 | get | ||
270 | { | ||
271 | return _velocity; | ||
272 | } | ||
273 | set | ||
274 | { | ||
275 | _velocity = value; | ||
276 | } | ||
277 | } | ||
278 | |||
279 | public override bool Kinematic | ||
280 | { | ||
281 | get | ||
282 | { | ||
283 | return false; | ||
284 | } | ||
285 | set | ||
286 | { | ||
287 | |||
288 | } | ||
289 | } | ||
290 | |||
291 | public override Quaternion Orientation | ||
292 | { | ||
293 | get | ||
294 | { | ||
295 | return Quaternion.Identity; | ||
296 | } | ||
297 | set | ||
298 | { | ||
299 | |||
300 | } | ||
301 | } | ||
302 | |||
303 | public override PhysicsVector Acceleration | ||
304 | { | ||
305 | get | ||
306 | { | ||
307 | return _acceleration; | ||
308 | } | ||
309 | |||
310 | } | ||
311 | public void SetAcceleration(PhysicsVector accel) | ||
312 | { | ||
313 | this._acceleration = accel; | ||
314 | } | ||
315 | |||
316 | public override void AddForce(PhysicsVector force) | ||
317 | { | ||
318 | |||
319 | } | ||
320 | |||
321 | public override void SetMomentum(PhysicsVector momentum) | ||
322 | { | ||
323 | |||
324 | } | ||
325 | |||
326 | public void Move(float timeStep) | ||
327 | { | ||
328 | PhysicsVector vec = new PhysicsVector(); | ||
329 | vec.X = this._velocity.X * timeStep; | ||
330 | vec.Y = this._velocity.Y * timeStep; | ||
331 | if (flying) | ||
332 | { | ||
333 | vec.Z = (this._velocity.Z + 0.5f) * timeStep; | ||
334 | } | ||
335 | d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); | ||
336 | } | ||
337 | |||
338 | public void UpdatePosition() | ||
339 | { | ||
340 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); | ||
341 | this._position.X = vec.X; | ||
342 | this._position.Y = vec.Y; | ||
343 | this._position.Z = vec.Z+1.0f; | ||
344 | } | ||
345 | } | ||
346 | |||
347 | public class OdePrim : PhysicsActor | ||
348 | { | ||
349 | private PhysicsVector _position; | ||
350 | private PhysicsVector _velocity; | ||
351 | private PhysicsVector _acceleration; | ||
352 | |||
353 | public OdePrim() | ||
354 | { | ||
355 | _velocity = new PhysicsVector(); | ||
356 | _position = new PhysicsVector(); | ||
357 | _acceleration = new PhysicsVector(); | ||
358 | } | ||
359 | public override bool Flying | ||
360 | { | ||
361 | get | ||
362 | { | ||
363 | return false; //no flying prims for you | ||
364 | } | ||
365 | set | ||
366 | { | ||
367 | |||
368 | } | ||
369 | } | ||
370 | public override PhysicsVector Position | ||
371 | { | ||
372 | get | ||
373 | { | ||
374 | PhysicsVector pos = new PhysicsVector(); | ||
375 | // PhysicsVector vec = this._prim.Position; | ||
376 | //pos.X = vec.X; | ||
377 | //pos.Y = vec.Y; | ||
378 | //pos.Z = vec.Z; | ||
379 | return pos; | ||
380 | |||
381 | } | ||
382 | set | ||
383 | { | ||
384 | /*PhysicsVector vec = value; | ||
385 | PhysicsVector pos = new PhysicsVector(); | ||
386 | pos.X = vec.X; | ||
387 | pos.Y = vec.Y; | ||
388 | pos.Z = vec.Z; | ||
389 | this._prim.Position = pos;*/ | ||
390 | } | ||
391 | } | ||
392 | |||
393 | public override PhysicsVector Velocity | ||
394 | { | ||
395 | get | ||
396 | { | ||
397 | return _velocity; | ||
398 | } | ||
399 | set | ||
400 | { | ||
401 | _velocity = value; | ||
402 | } | ||
403 | } | ||
404 | |||
405 | public override bool Kinematic | ||
406 | { | ||
407 | get | ||
408 | { | ||
409 | return false; | ||
410 | //return this._prim.Kinematic; | ||
411 | } | ||
412 | set | ||
413 | { | ||
414 | //this._prim.Kinematic = value; | ||
415 | } | ||
416 | } | ||
417 | |||
418 | public override Quaternion Orientation | ||
419 | { | ||
420 | get | ||
421 | { | ||
422 | Quaternion res = new Quaternion(); | ||
423 | return res; | ||
424 | } | ||
425 | set | ||
426 | { | ||
427 | |||
428 | } | ||
429 | } | ||
430 | |||
431 | public override PhysicsVector Acceleration | ||
432 | { | ||
433 | get | ||
434 | { | ||
435 | return _acceleration; | ||
436 | } | ||
437 | |||
438 | } | ||
439 | public void SetAcceleration(PhysicsVector accel) | ||
440 | { | ||
441 | this._acceleration = accel; | ||
442 | } | ||
443 | |||
444 | public override void AddForce(PhysicsVector force) | ||
445 | { | ||
446 | |||
447 | } | ||
448 | |||
449 | public override void SetMomentum(PhysicsVector momentum) | ||
450 | { | ||
451 | |||
452 | } | ||
453 | |||
454 | |||
455 | } | ||
456 | |||
457 | } | ||
diff --git a/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..ee10430 --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("RealPhysXplugin")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("RealPhysXplugin")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs new file mode 100644 index 0000000..4c82549 --- /dev/null +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -0,0 +1,425 @@ | |||
1 | /*/* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Physics.Manager; | ||
31 | using PhysXWrapper; | ||
32 | using Quaternion=Axiom.Math.Quaternion; | ||
33 | |||
34 | namespace OpenSim.Region.Physics.PhysXPlugin | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Will be the PhysX plugin but for now will be a very basic physics engine | ||
38 | /// </summary> | ||
39 | public class PhysXPlugin : IPhysicsPlugin | ||
40 | { | ||
41 | private PhysXScene _mScene; | ||
42 | |||
43 | public PhysXPlugin() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public bool Init() | ||
49 | { | ||
50 | return true; | ||
51 | } | ||
52 | |||
53 | public PhysicsScene GetScene() | ||
54 | { | ||
55 | if(_mScene == null) | ||
56 | { | ||
57 | _mScene = new PhysXScene(); | ||
58 | } | ||
59 | return(_mScene); | ||
60 | } | ||
61 | |||
62 | public string GetName() | ||
63 | { | ||
64 | return("RealPhysX"); | ||
65 | } | ||
66 | |||
67 | public void Dispose() | ||
68 | { | ||
69 | |||
70 | } | ||
71 | } | ||
72 | |||
73 | public class PhysXScene :PhysicsScene | ||
74 | { | ||
75 | private List<PhysXCharacter> _characters = new List<PhysXCharacter>(); | ||
76 | private List<PhysXPrim> _prims = new List<PhysXPrim>(); | ||
77 | private float[] _heightMap = null; | ||
78 | private NxPhysicsSDK mySdk; | ||
79 | private NxScene scene; | ||
80 | |||
81 | public PhysXScene() | ||
82 | { | ||
83 | mySdk = NxPhysicsSDK.CreateSDK(); | ||
84 | Console.WriteLine("Sdk created - now creating scene"); | ||
85 | scene = mySdk.CreateScene(); | ||
86 | |||
87 | } | ||
88 | |||
89 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
90 | { | ||
91 | Vec3 pos = new Vec3(); | ||
92 | pos.X = position.X; | ||
93 | pos.Y = position.Y; | ||
94 | pos.Z = position.Z; | ||
95 | PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos)); | ||
96 | act.Position = position; | ||
97 | _characters.Add(act); | ||
98 | return act; | ||
99 | } | ||
100 | |||
101 | public override void RemoveAvatar(PhysicsActor actor) | ||
102 | { | ||
103 | |||
104 | } | ||
105 | |||
106 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
107 | { | ||
108 | Vec3 pos = new Vec3(); | ||
109 | pos.X = position.X; | ||
110 | pos.Y = position.Y; | ||
111 | pos.Z = position.Z; | ||
112 | Vec3 siz = new Vec3(); | ||
113 | siz.X = size.X; | ||
114 | siz.Y = size.Y; | ||
115 | siz.Z = size.Z; | ||
116 | PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz)); | ||
117 | _prims.Add(act); | ||
118 | return act; | ||
119 | } | ||
120 | public override void Simulate(float timeStep) | ||
121 | { | ||
122 | try | ||
123 | { | ||
124 | foreach (PhysXCharacter actor in _characters) | ||
125 | { | ||
126 | actor.Move(timeStep); | ||
127 | } | ||
128 | scene.Simulate(timeStep); | ||
129 | scene.FetchResults(); | ||
130 | scene.UpdateControllers(); | ||
131 | |||
132 | foreach (PhysXCharacter actor in _characters) | ||
133 | { | ||
134 | actor.UpdatePosition(); | ||
135 | } | ||
136 | } | ||
137 | catch (Exception e) | ||
138 | { | ||
139 | Console.WriteLine(e.Message); | ||
140 | } | ||
141 | |||
142 | } | ||
143 | |||
144 | public override void GetResults() | ||
145 | { | ||
146 | |||
147 | } | ||
148 | |||
149 | public override bool IsThreaded | ||
150 | { | ||
151 | get | ||
152 | { | ||
153 | return(false); // for now we won't be multithreaded | ||
154 | } | ||
155 | } | ||
156 | |||
157 | public override void SetTerrain(float[] heightMap) | ||
158 | { | ||
159 | if (this._heightMap != null) | ||
160 | { | ||
161 | Console.WriteLine("PhysX - deleting old terrain"); | ||
162 | this.scene.DeleteTerrain(); | ||
163 | } | ||
164 | this._heightMap = heightMap; | ||
165 | this.scene.AddTerrain(heightMap); | ||
166 | } | ||
167 | |||
168 | public override void DeleteTerrain() | ||
169 | { | ||
170 | this.scene.DeleteTerrain(); | ||
171 | } | ||
172 | } | ||
173 | |||
174 | public class PhysXCharacter : PhysicsActor | ||
175 | { | ||
176 | private PhysicsVector _position; | ||
177 | private PhysicsVector _velocity; | ||
178 | private PhysicsVector _acceleration; | ||
179 | private NxCharacter _character; | ||
180 | private bool flying; | ||
181 | private float gravityAccel; | ||
182 | |||
183 | public PhysXCharacter(NxCharacter character) | ||
184 | { | ||
185 | _velocity = new PhysicsVector(); | ||
186 | _position = new PhysicsVector(); | ||
187 | _acceleration = new PhysicsVector(); | ||
188 | _character = character; | ||
189 | } | ||
190 | |||
191 | public override bool Flying | ||
192 | { | ||
193 | get | ||
194 | { | ||
195 | return flying; | ||
196 | } | ||
197 | set | ||
198 | { | ||
199 | flying = value; | ||
200 | } | ||
201 | } | ||
202 | |||
203 | public override PhysicsVector Position | ||
204 | { | ||
205 | get | ||
206 | { | ||
207 | return _position; | ||
208 | } | ||
209 | set | ||
210 | { | ||
211 | _position = value; | ||
212 | Vec3 ps = new Vec3(); | ||
213 | ps.X = value.X; | ||
214 | ps.Y = value.Y; | ||
215 | ps.Z = value.Z; | ||
216 | this._character.Position = ps; | ||
217 | } | ||
218 | } | ||
219 | |||
220 | public override PhysicsVector Velocity | ||
221 | { | ||
222 | get | ||
223 | { | ||
224 | return _velocity; | ||
225 | } | ||
226 | set | ||
227 | { | ||
228 | _velocity = value; | ||
229 | } | ||
230 | } | ||
231 | |||
232 | public override bool Kinematic | ||
233 | { | ||
234 | get | ||
235 | { | ||
236 | return false; | ||
237 | } | ||
238 | set | ||
239 | { | ||
240 | |||
241 | } | ||
242 | } | ||
243 | |||
244 | public override Quaternion Orientation | ||
245 | { | ||
246 | get | ||
247 | { | ||
248 | return Quaternion.Identity; | ||
249 | } | ||
250 | set | ||
251 | { | ||
252 | |||
253 | } | ||
254 | } | ||
255 | |||
256 | public override PhysicsVector Acceleration | ||
257 | { | ||
258 | get | ||
259 | { | ||
260 | return _acceleration; | ||
261 | } | ||
262 | |||
263 | } | ||
264 | public void SetAcceleration (PhysicsVector accel) | ||
265 | { | ||
266 | this._acceleration = accel; | ||
267 | } | ||
268 | |||
269 | public override void AddForce(PhysicsVector force) | ||
270 | { | ||
271 | |||
272 | } | ||
273 | |||
274 | public override void SetMomentum(PhysicsVector momentum) | ||
275 | { | ||
276 | |||
277 | } | ||
278 | |||
279 | public void Move(float timeStep) | ||
280 | { | ||
281 | Vec3 vec = new Vec3(); | ||
282 | vec.X = this._velocity.X * timeStep; | ||
283 | vec.Y = this._velocity.Y * timeStep; | ||
284 | if(flying) | ||
285 | { | ||
286 | vec.Z = ( this._velocity.Z) * timeStep; | ||
287 | } | ||
288 | else | ||
289 | { | ||
290 | gravityAccel+= -9.8f; | ||
291 | vec.Z = (gravityAccel + this._velocity.Z) * timeStep; | ||
292 | } | ||
293 | int res = this._character.Move(vec); | ||
294 | if(res == 1) | ||
295 | { | ||
296 | gravityAccel = 0; | ||
297 | } | ||
298 | } | ||
299 | |||
300 | public void UpdatePosition() | ||
301 | { | ||
302 | Vec3 vec = this._character.Position; | ||
303 | this._position.X = vec.X; | ||
304 | this._position.Y = vec.Y; | ||
305 | this._position.Z = vec.Z; | ||
306 | } | ||
307 | } | ||
308 | |||
309 | public class PhysXPrim : PhysicsActor | ||
310 | { | ||
311 | private PhysicsVector _position; | ||
312 | private PhysicsVector _velocity; | ||
313 | private PhysicsVector _acceleration; | ||
314 | private NxActor _prim; | ||
315 | |||
316 | public PhysXPrim(NxActor prim) | ||
317 | { | ||
318 | _velocity = new PhysicsVector(); | ||
319 | _position = new PhysicsVector(); | ||
320 | _acceleration = new PhysicsVector(); | ||
321 | _prim = prim; | ||
322 | } | ||
323 | public override bool Flying | ||
324 | { | ||
325 | get | ||
326 | { | ||
327 | return false; //no flying prims for you | ||
328 | } | ||
329 | set | ||
330 | { | ||
331 | |||
332 | } | ||
333 | } | ||
334 | public override PhysicsVector Position | ||
335 | { | ||
336 | get | ||
337 | { | ||
338 | PhysicsVector pos = new PhysicsVector(); | ||
339 | Vec3 vec = this._prim.Position; | ||
340 | pos.X = vec.X; | ||
341 | pos.Y = vec.Y; | ||
342 | pos.Z = vec.Z; | ||
343 | return pos; | ||
344 | |||
345 | } | ||
346 | set | ||
347 | { | ||
348 | PhysicsVector vec = value; | ||
349 | Vec3 pos = new Vec3(); | ||
350 | pos.X = vec.X; | ||
351 | pos.Y = vec.Y; | ||
352 | pos.Z = vec.Z; | ||
353 | this._prim.Position = pos; | ||
354 | } | ||
355 | } | ||
356 | |||
357 | public override PhysicsVector Velocity | ||
358 | { | ||
359 | get | ||
360 | { | ||
361 | return _velocity; | ||
362 | } | ||
363 | set | ||
364 | { | ||
365 | _velocity = value; | ||
366 | } | ||
367 | } | ||
368 | |||
369 | public override bool Kinematic | ||
370 | { | ||
371 | get | ||
372 | { | ||
373 | return this._prim.Kinematic; | ||
374 | } | ||
375 | set | ||
376 | { | ||
377 | this._prim.Kinematic = value; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | public override Quaternion Orientation | ||
382 | { | ||
383 | get | ||
384 | { | ||
385 | Quaternion res = new Quaternion(); | ||
386 | PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); | ||
387 | res.w = quat.W; | ||
388 | res.x = quat.X; | ||
389 | res.y = quat.Y; | ||
390 | res.z = quat.Z; | ||
391 | return res; | ||
392 | } | ||
393 | set | ||
394 | { | ||
395 | |||
396 | } | ||
397 | } | ||
398 | |||
399 | public override PhysicsVector Acceleration | ||
400 | { | ||
401 | get | ||
402 | { | ||
403 | return _acceleration; | ||
404 | } | ||
405 | |||
406 | } | ||
407 | public void SetAcceleration (PhysicsVector accel) | ||
408 | { | ||
409 | this._acceleration = accel; | ||
410 | } | ||
411 | |||
412 | public override void AddForce(PhysicsVector force) | ||
413 | { | ||
414 | |||
415 | } | ||
416 | |||
417 | public override void SetMomentum(PhysicsVector momentum) | ||
418 | { | ||
419 | |||
420 | } | ||
421 | |||
422 | |||
423 | } | ||
424 | |||
425 | } | ||
diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..f5da4c0 --- /dev/null +++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,35 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // General Information about an assembly is controlled through the following | ||
6 | // set of attributes. Change these attribute values to modify the information | ||
7 | // associated with an assembly. | ||
8 | [assembly: AssemblyTitle("OpenSim.Scripting")] | ||
9 | [assembly: AssemblyDescription("")] | ||
10 | [assembly: AssemblyConfiguration("")] | ||
11 | [assembly: AssemblyCompany("")] | ||
12 | [assembly: AssemblyProduct("OpenSim.Scripting")] | ||
13 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
14 | [assembly: AssemblyTrademark("")] | ||
15 | [assembly: AssemblyCulture("")] | ||
16 | |||
17 | // Setting ComVisible to false makes the types in this assembly not visible | ||
18 | // to COM components. If you need to access a type in this assembly from | ||
19 | // COM, set the ComVisible attribute to true on that type. | ||
20 | [assembly: ComVisible(false)] | ||
21 | |||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
23 | [assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")] | ||
24 | |||
25 | // Version information for an assembly consists of the following four values: | ||
26 | // | ||
27 | // Major Version | ||
28 | // Minor Version | ||
29 | // Build Number | ||
30 | // Revision | ||
31 | // | ||
32 | // You can specify all the values or you can default the Revision and Build Numbers | ||
33 | // by using the '*' as shown below: | ||
34 | [assembly: AssemblyVersion("1.0.0.0")] | ||
35 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs new file mode 100644 index 0000000..0f4af00 --- /dev/null +++ b/OpenSim/Region/Scripting/Script.cs | |||
@@ -0,0 +1,32 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Framework.Console; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region; | ||
8 | using OpenSim.Region.Scenes; | ||
9 | |||
10 | namespace OpenSim.Scripting | ||
11 | { | ||
12 | public interface IScript | ||
13 | { | ||
14 | void Initialise(ScriptInfo scriptInfo); | ||
15 | } | ||
16 | |||
17 | public class TestScript : IScript | ||
18 | { | ||
19 | ScriptInfo script; | ||
20 | |||
21 | public void Initialise(ScriptInfo scriptInfo) | ||
22 | { | ||
23 | script = scriptInfo; | ||
24 | script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame); | ||
25 | } | ||
26 | |||
27 | void events_OnFrame() | ||
28 | { | ||
29 | script.logger.Verbose("Hello World!"); | ||
30 | } | ||
31 | } | ||
32 | } | ||
diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs new file mode 100644 index 0000000..a9fede5 --- /dev/null +++ b/OpenSim/Region/Scripting/ScriptAccess.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Scenes; | ||
6 | using OpenSim.Framework.Console; | ||
7 | |||
8 | namespace OpenSim.Scripting | ||
9 | { | ||
10 | /// <summary> | ||
11 | /// Class which provides access to the world | ||
12 | /// </summary> | ||
13 | public class ScriptInfo | ||
14 | { | ||
15 | // Reference to world.eventsManager provided for convenience | ||
16 | public EventManager events; | ||
17 | |||
18 | // The main world | ||
19 | public Scene world; | ||
20 | |||
21 | // The console | ||
22 | public LogBase logger; | ||
23 | |||
24 | public ScriptInfo(Scene scene) | ||
25 | { | ||
26 | world = scene; | ||
27 | events = world.eventManager; | ||
28 | logger = OpenSim.Framework.Console.MainLog.Instance; | ||
29 | } | ||
30 | } | ||
31 | } | ||
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs new file mode 100644 index 0000000..39ba6e4 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs | |||
@@ -0,0 +1,112 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | // BDB Support | ||
30 | // Apparently broken on Mono | ||
31 | |||
32 | using BerkeleyDb; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Storage.LocalStorageBDB | ||
38 | { | ||
39 | public class BDBLocalStorage : ILocalStorage | ||
40 | { | ||
41 | const string simDbName = "localsim.db"; | ||
42 | |||
43 | DbHash sim; | ||
44 | Db DB; | ||
45 | //BEFormatter formatter; | ||
46 | |||
47 | public BDBLocalStorage() | ||
48 | { | ||
49 | DB = new Db(DbCreateFlags.None); | ||
50 | sim = (DbHash)DB.Open(null, simDbName, null, DbType.Hash, Db.OpenFlags.Create, 0); | ||
51 | //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0); | ||
52 | } | ||
53 | |||
54 | public void Initialise(string file) | ||
55 | { | ||
56 | // Blank | ||
57 | } | ||
58 | |||
59 | public void StorePrim(PrimData prim) | ||
60 | { | ||
61 | DbEntry key = new DbEntry(); | ||
62 | DbEntry data = new DbEntry(); | ||
63 | lock (sim) | ||
64 | { | ||
65 | sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit); | ||
66 | } | ||
67 | } | ||
68 | public void RemovePrim(LLUUID primID) | ||
69 | { | ||
70 | |||
71 | } | ||
72 | public void LoadPrimitives(ILocalStorageReceiver receiver) | ||
73 | { | ||
74 | |||
75 | } | ||
76 | public float[] LoadWorld() | ||
77 | { | ||
78 | return new float[65536]; | ||
79 | } | ||
80 | public void SaveMap(float[] heightmap) | ||
81 | { | ||
82 | |||
83 | } | ||
84 | |||
85 | public void SaveParcels(ParcelData[] parcel_data) | ||
86 | { | ||
87 | } | ||
88 | |||
89 | public void SaveParcel(ParcelData parcel) | ||
90 | { | ||
91 | } | ||
92 | |||
93 | public void RemoveParcel(ParcelData parcel) | ||
94 | { | ||
95 | } | ||
96 | |||
97 | public void RemoveAllParcels() | ||
98 | { | ||
99 | } | ||
100 | |||
101 | public void LoadParcels(ILocalStorageParcelReceiver recv) | ||
102 | { | ||
103 | recv.NoParcelDataFromStorage(); | ||
104 | } | ||
105 | |||
106 | public void ShutDown() | ||
107 | { | ||
108 | sim.GetDb().Close(); | ||
109 | DB.Close(); | ||
110 | } | ||
111 | } | ||
112 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs new file mode 100644 index 0000000..4463ac9 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("Db4LocalStorage")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("Db4LocalStorage")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs new file mode 100644 index 0000000..8214bc8 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs | |||
@@ -0,0 +1,267 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using Db4objects.Db4o; | ||
30 | using libsecondlife; | ||
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | |||
35 | namespace OpenSim.Region.Storage.LocalStorageDb4o | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// | ||
39 | /// </summary> | ||
40 | public class Db4LocalStorage : ILocalStorage | ||
41 | { | ||
42 | private IObjectContainer db; | ||
43 | private string datastore; | ||
44 | |||
45 | public Db4LocalStorage() | ||
46 | { | ||
47 | |||
48 | } | ||
49 | |||
50 | public void Initialise(string dfile) | ||
51 | { | ||
52 | MainLog.Instance.Warn("Db4LocalStorage Opening " + dfile); | ||
53 | datastore = dfile; | ||
54 | try | ||
55 | { | ||
56 | db = Db4oFactory.OpenFile(datastore); | ||
57 | MainLog.Instance.Verbose("Db4LocalStorage creation"); | ||
58 | } | ||
59 | catch (Exception e) | ||
60 | { | ||
61 | db.Close(); | ||
62 | MainLog.Instance.Warn("Db4LocalStorage :Constructor - Exception occured"); | ||
63 | MainLog.Instance.Warn(e.ToString()); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | public void StorePrim(PrimData prim) | ||
68 | { | ||
69 | IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID)); | ||
70 | if (result.Count > 0) | ||
71 | { | ||
72 | //prim already in storage | ||
73 | //so update it | ||
74 | PrimData found = (PrimData)result.Next(); | ||
75 | found.PathBegin = prim.PathBegin; | ||
76 | found.PathCurve = prim.PathCurve; | ||
77 | found.PathEnd = prim.PathEnd; | ||
78 | found.PathRadiusOffset = prim.PathRadiusOffset; | ||
79 | found.PathRevolutions = prim.PathRevolutions; | ||
80 | found.PathScaleX = prim.PathScaleX; | ||
81 | found.PathScaleY = prim.PathScaleY; | ||
82 | found.PathShearX = prim.PathShearX; | ||
83 | found.PathShearY = prim.PathShearY; | ||
84 | found.PathSkew = prim.PathSkew; | ||
85 | found.PathTaperX = prim.PathTaperX; | ||
86 | found.PathTaperY = prim.PathTaperY; | ||
87 | found.PathTwist = prim.PathTwist; | ||
88 | found.PathTwistBegin = prim.PathTwistBegin; | ||
89 | found.PCode = prim.PCode; | ||
90 | found.ProfileBegin = prim.ProfileBegin; | ||
91 | found.ProfileCurve = prim.ProfileCurve; | ||
92 | found.ProfileEnd = prim.ProfileEnd; | ||
93 | found.ProfileHollow = prim.ProfileHollow; | ||
94 | found.Position = prim.Position; | ||
95 | found.Rotation = prim.Rotation; | ||
96 | found.TextureEntry = prim.TextureEntry; | ||
97 | db.Set(found); | ||
98 | db.Commit(); | ||
99 | } | ||
100 | else | ||
101 | { | ||
102 | //not in storage | ||
103 | db.Set(prim); | ||
104 | db.Commit(); | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public void RemovePrim(LLUUID primID) | ||
109 | { | ||
110 | IObjectSet result = db.Query(new UUIDPrimQuery(primID)); | ||
111 | if (result.Count > 0) | ||
112 | { | ||
113 | PrimData found = (PrimData)result.Next(); | ||
114 | db.Delete(found); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | |||
119 | public void LoadPrimitives(ILocalStorageReceiver receiver) | ||
120 | { | ||
121 | IObjectSet result = db.Get(typeof(PrimData)); | ||
122 | MainLog.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is " + result.Count); | ||
123 | foreach (PrimData prim in result) | ||
124 | { | ||
125 | receiver.PrimFromStorage(prim); | ||
126 | } | ||
127 | } | ||
128 | |||
129 | public float[] LoadWorld() | ||
130 | { | ||
131 | MainLog.Instance.Verbose("LoadWorld() - Loading world...."); | ||
132 | float[] heightmap = null; | ||
133 | MainLog.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB"); | ||
134 | IObjectSet world_result = db.Get(typeof(MapStorage)); | ||
135 | if (world_result.Count > 0) | ||
136 | { | ||
137 | MainLog.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading"); | ||
138 | MapStorage map = (MapStorage)world_result.Next(); | ||
139 | //blank.LandMap = map.Map; | ||
140 | heightmap = map.Map; | ||
141 | } | ||
142 | return heightmap; | ||
143 | } | ||
144 | |||
145 | public void SaveMap(float[] heightmap) | ||
146 | { | ||
147 | IObjectSet world_result = db.Get(typeof(MapStorage)); | ||
148 | if (world_result.Count > 0) | ||
149 | { | ||
150 | MainLog.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database"); | ||
151 | MapStorage map = (MapStorage)world_result.Next(); | ||
152 | db.Delete(map); | ||
153 | } | ||
154 | MapStorage map1 = new MapStorage(); | ||
155 | map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; | ||
156 | db.Set(map1); | ||
157 | db.Commit(); | ||
158 | } | ||
159 | |||
160 | public void SaveParcel(ParcelData parcel) | ||
161 | { | ||
162 | IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); | ||
163 | if (result.Count > 0) | ||
164 | { | ||
165 | //Old Parcel | ||
166 | ParcelData updateParcel = (ParcelData)result.Next(); | ||
167 | updateParcel.AABBMax = parcel.AABBMax; | ||
168 | updateParcel.AABBMin = parcel.AABBMin; | ||
169 | updateParcel.area = parcel.area; | ||
170 | updateParcel.auctionID = parcel.auctionID; | ||
171 | updateParcel.authBuyerID = parcel.authBuyerID; | ||
172 | updateParcel.category = parcel.category; | ||
173 | updateParcel.claimDate = parcel.claimDate; | ||
174 | updateParcel.claimPrice = parcel.claimPrice; | ||
175 | updateParcel.groupID = parcel.groupID; | ||
176 | updateParcel.groupPrims = parcel.groupPrims; | ||
177 | updateParcel.isGroupOwned = parcel.isGroupOwned; | ||
178 | updateParcel.landingType = parcel.landingType; | ||
179 | updateParcel.mediaAutoScale = parcel.mediaAutoScale; | ||
180 | updateParcel.mediaID = parcel.mediaID; | ||
181 | updateParcel.mediaURL = parcel.mediaURL; | ||
182 | updateParcel.musicURL = parcel.musicURL; | ||
183 | updateParcel.localID = parcel.localID; | ||
184 | updateParcel.ownerID = parcel.ownerID; | ||
185 | updateParcel.passHours = parcel.passHours; | ||
186 | updateParcel.passPrice = parcel.passPrice; | ||
187 | updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone(); | ||
188 | updateParcel.parcelDesc = parcel.parcelDesc; | ||
189 | updateParcel.parcelFlags = parcel.parcelFlags; | ||
190 | updateParcel.parcelName = parcel.parcelName; | ||
191 | updateParcel.parcelStatus = parcel.parcelStatus; | ||
192 | updateParcel.salePrice = parcel.salePrice; | ||
193 | updateParcel.snapshotID = parcel.snapshotID; | ||
194 | updateParcel.userLocation = parcel.userLocation; | ||
195 | updateParcel.userLookAt = parcel.userLookAt; | ||
196 | |||
197 | db.Set(updateParcel); | ||
198 | } | ||
199 | else | ||
200 | { | ||
201 | db.Set(parcel); | ||
202 | } | ||
203 | db.Commit(); | ||
204 | } | ||
205 | |||
206 | public void SaveParcels(ParcelData[] parcel_data) | ||
207 | { | ||
208 | MainLog.Instance.Notice("Parcel Backup: Saving Parcels..."); | ||
209 | int i; | ||
210 | for (i = 0; i < parcel_data.GetLength(0); i++) | ||
211 | { | ||
212 | |||
213 | SaveParcel(parcel_data[i]); | ||
214 | |||
215 | } | ||
216 | MainLog.Instance.Notice("Parcel Backup: Parcel Save Complete"); | ||
217 | } | ||
218 | |||
219 | public void RemoveParcel(ParcelData parcel) | ||
220 | { | ||
221 | IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); | ||
222 | if (result.Count > 0) | ||
223 | { | ||
224 | db.Delete(result[0]); | ||
225 | } | ||
226 | db.Commit(); | ||
227 | } | ||
228 | public void RemoveAllParcels() | ||
229 | { | ||
230 | MainLog.Instance.Notice("Parcel Backup: Removing all parcels..."); | ||
231 | IObjectSet result = db.Get(typeof(ParcelData)); | ||
232 | if (result.Count > 0) | ||
233 | { | ||
234 | foreach (ParcelData parcelData in result) | ||
235 | { | ||
236 | RemoveParcel(parcelData); | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public void LoadParcels(ILocalStorageParcelReceiver recv) | ||
242 | { | ||
243 | MainLog.Instance.Notice("Parcel Backup: Loading Parcels..."); | ||
244 | IObjectSet result = db.Get(typeof(ParcelData)); | ||
245 | if (result.Count > 0) | ||
246 | { | ||
247 | MainLog.Instance.Notice("Parcel Backup: Parcels exist in database."); | ||
248 | foreach (ParcelData parcelData in result) | ||
249 | { | ||
250 | |||
251 | recv.ParcelFromStorage(parcelData); | ||
252 | } | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | MainLog.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel."); | ||
257 | recv.NoParcelDataFromStorage(); | ||
258 | } | ||
259 | MainLog.Instance.Notice("Parcel Backup: Parcels Restored"); | ||
260 | } | ||
261 | public void ShutDown() | ||
262 | { | ||
263 | db.Commit(); | ||
264 | db.Close(); | ||
265 | } | ||
266 | } | ||
267 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs new file mode 100644 index 0000000..ec82d02 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs | |||
@@ -0,0 +1,39 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | namespace OpenSim.Region.Storage.LocalStorageDb4o | ||
29 | { | ||
30 | public class MapStorage | ||
31 | { | ||
32 | public float[] Map; | ||
33 | |||
34 | public MapStorage() | ||
35 | { | ||
36 | |||
37 | } | ||
38 | } | ||
39 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs new file mode 100644 index 0000000..6e6768c --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs | |||
@@ -0,0 +1,47 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using Db4objects.Db4o.Query; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Framework.Types; | ||
31 | |||
32 | namespace OpenSim.Region.Storage.LocalStorageDb4o | ||
33 | { | ||
34 | public class UUIDParcelQuery : Predicate | ||
35 | { | ||
36 | private LLUUID globalIDSearch; | ||
37 | |||
38 | public UUIDParcelQuery(LLUUID find) | ||
39 | { | ||
40 | globalIDSearch = find; | ||
41 | } | ||
42 | public bool Match(ParcelData parcel) | ||
43 | { | ||
44 | return (parcel.globalID == globalIDSearch); | ||
45 | } | ||
46 | } | ||
47 | } | ||
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs new file mode 100644 index 0000000..eb309cb --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs | |||
@@ -0,0 +1,47 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using Db4objects.Db4o.Query; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Framework.Types; | ||
31 | |||
32 | namespace OpenSim.Region.Storage.LocalStorageDb4o | ||
33 | { | ||
34 | public class UUIDPrimQuery : Predicate | ||
35 | { | ||
36 | private LLUUID _findID; | ||
37 | |||
38 | public UUIDPrimQuery(LLUUID find) | ||
39 | { | ||
40 | _findID = find; | ||
41 | } | ||
42 | public bool Match(PrimData prim) | ||
43 | { | ||
44 | return (prim.FullID == _findID); | ||
45 | } | ||
46 | } | ||
47 | } | ||
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..ea9cda8 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,60 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // General Information about an assembly is controlled through the following | ||
31 | // set of attributes. Change these attribute values to modify the information | ||
32 | // associated with an assembly. | ||
33 | [assembly: AssemblyTitle("OpenSim.Region.Storage.LocalStorageSQLite")] | ||
34 | [assembly: AssemblyDescription("")] | ||
35 | [assembly: AssemblyConfiguration("")] | ||
36 | [assembly: AssemblyCompany("")] | ||
37 | [assembly: AssemblyProduct("OpenSim.Region.Storage.LocalStorageSQLite")] | ||
38 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
39 | [assembly: AssemblyTrademark("")] | ||
40 | [assembly: AssemblyCulture("")] | ||
41 | |||
42 | // Setting ComVisible to false makes the types in this assembly not visible | ||
43 | // to COM components. If you need to access a type in this assembly from | ||
44 | // COM, set the ComVisible attribute to true on that type. | ||
45 | [assembly: ComVisible(false)] | ||
46 | |||
47 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
48 | [assembly: Guid("ecd6e0c1-7909-413e-9e3f-659678ac3bc3")] | ||
49 | |||
50 | // Version information for an assembly consists of the following four values: | ||
51 | // | ||
52 | // Major Version | ||
53 | // Minor Version | ||
54 | // Build Number | ||
55 | // Revision | ||
56 | // | ||
57 | // You can specify all the values or you can default the Revision and Build Numbers | ||
58 | // by using the '*' as shown below: | ||
59 | [assembly: AssemblyVersion("1.0.0.*")] | ||
60 | [assembly: AssemblyFileVersion("1.0.0.*")] | ||
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs new file mode 100644 index 0000000..9900a98 --- /dev/null +++ b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs | |||
@@ -0,0 +1,198 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | // SQLite Support | ||
30 | // A bad idea, but the IRC people told me to! | ||
31 | |||
32 | using System; | ||
33 | using System.Data; | ||
34 | using System.Data.SQLite; | ||
35 | using libsecondlife; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Types; | ||
39 | |||
40 | namespace OpenSim.Region.Storage.LocalStorageSQLite | ||
41 | { | ||
42 | public class SQLiteLocalStorage : ILocalStorage | ||
43 | { | ||
44 | IDbConnection db; | ||
45 | |||
46 | public SQLiteLocalStorage() | ||
47 | { | ||
48 | try | ||
49 | { | ||
50 | string connectionstring = "URI=file:localsim.sdb"; | ||
51 | db = (IDbConnection)new SQLiteConnection(connectionstring); | ||
52 | db.Open(); | ||
53 | } | ||
54 | catch (Exception e) | ||
55 | { | ||
56 | db.Close(); | ||
57 | MainLog.Instance.Warn("SQLiteLocalStorage :Constructor - Exception occured"); | ||
58 | MainLog.Instance.Warn(e.ToString()); | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public void Initialise(string file) | ||
63 | { | ||
64 | // Blank | ||
65 | } | ||
66 | |||
67 | public void StorePrim(PrimData prim) | ||
68 | { | ||
69 | IDbCommand cmd = db.CreateCommand(); | ||
70 | |||
71 | //SECURITY WARNING: | ||
72 | // These parameters wont produce SQL injections since they are all integer based, however. | ||
73 | // if inserting strings such as name or description, you will need to use appropriate | ||
74 | // measures to prevent SQL injection (although the value of SQL injection in this is limited). | ||
75 | |||
76 | string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) "; | ||
77 | sql += "VALUES ("; | ||
78 | sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW! | ||
79 | sql += "\"" + prim.PCode.ToString() + "\","; | ||
80 | sql += "\"" + prim.PathBegin.ToString() + "\","; | ||
81 | sql += "\"" + prim.PathEnd.ToString() + "\","; | ||
82 | sql += "\"" + prim.PathScaleX.ToString() + "\","; | ||
83 | sql += "\"" + prim.PathScaleY.ToString() + "\","; | ||
84 | sql += "\"" + prim.PathShearX.ToString() + "\","; | ||
85 | sql += "\"" + prim.PathShearY.ToString() + "\","; | ||
86 | sql += "\"" + prim.PathSkew.ToString() + "\","; | ||
87 | sql += "\"" + prim.ProfileBegin.ToString() + "\","; | ||
88 | sql += "\"" + prim.ProfileEnd.ToString() + "\","; | ||
89 | sql += "\"" + prim.Scale.ToString() + "\","; | ||
90 | sql += "\"" + prim.PathCurve.ToString() + "\","; | ||
91 | sql += "\"" + prim.ProfileCurve.ToString() + "\","; | ||
92 | sql += "\"" + prim.ParentID.ToString() + "\","; | ||
93 | sql += "\"" + prim.ProfileHollow.ToString() + "\","; | ||
94 | sql += "\"" + prim.PathRadiusOffset.ToString() + "\","; | ||
95 | sql += "\"" + prim.PathRevolutions.ToString() + "\","; | ||
96 | sql += "\"" + prim.PathTaperX.ToString() + "\","; | ||
97 | sql += "\"" + prim.PathTaperY.ToString() + "\","; | ||
98 | sql += "\"" + prim.PathTwist.ToString() + "\","; | ||
99 | sql += "\"" + prim.PathTwistBegin.ToString() + "\","; | ||
100 | sql += "\"" + prim.TextureEntry.ToString() + "\","; | ||
101 | sql += "\"" + prim.CreationDate.ToString() + "\","; | ||
102 | sql += "\"" + prim.OwnerMask.ToString() + "\","; | ||
103 | sql += "\"" + prim.NextOwnerMask.ToString() + "\","; | ||
104 | sql += "\"" + prim.GroupMask.ToString() + "\","; | ||
105 | sql += "\"" + prim.EveryoneMask.ToString() + "\","; | ||
106 | sql += "\"" + prim.BaseMask.ToString() + "\","; | ||
107 | sql += "\"" + prim.Position.ToString() + "\","; | ||
108 | sql += "\"" + prim.Rotation.ToString() + "\","; | ||
109 | sql += "\"" + prim.LocalID.ToString() + "\","; | ||
110 | sql += "\"" + prim.FullID.ToString() + "\")"; | ||
111 | |||
112 | cmd.CommandText = sql; | ||
113 | |||
114 | try | ||
115 | { | ||
116 | cmd.ExecuteNonQuery(); | ||
117 | } | ||
118 | catch (Exception e) | ||
119 | { | ||
120 | MainLog.Instance.Warn("SQLiteLocalStorage :StorePrim - Exception occured"); | ||
121 | MainLog.Instance.Warn(e.ToString()); | ||
122 | } | ||
123 | |||
124 | cmd.Dispose(); | ||
125 | cmd = null; | ||
126 | } | ||
127 | |||
128 | public void RemovePrim(LLUUID primID) | ||
129 | { | ||
130 | IDbCommand cmd = db.CreateCommand(); | ||
131 | |||
132 | //SECURITY WARNING: | ||
133 | // These parameters wont produce SQL injections since they are all integer based, however. | ||
134 | // if inserting strings such as name or description, you will need to use appropriate | ||
135 | // measures to prevent SQL injection (although the value of SQL injection in this is limited). | ||
136 | |||
137 | string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\""; | ||
138 | |||
139 | cmd.CommandText = sql; | ||
140 | |||
141 | try | ||
142 | { | ||
143 | cmd.ExecuteNonQuery(); | ||
144 | } | ||
145 | catch (Exception e) | ||
146 | { | ||
147 | MainLog.Instance.Warn("SQLiteLocalStorage :RemovePrim - Exception occured"); | ||
148 | MainLog.Instance.Warn(e.ToString()); | ||
149 | } | ||
150 | |||
151 | cmd.Dispose(); | ||
152 | cmd = null; | ||
153 | } | ||
154 | |||
155 | public void LoadPrimitives(ILocalStorageReceiver receiver) | ||
156 | { | ||
157 | |||
158 | } | ||
159 | |||
160 | public float[] LoadWorld() | ||
161 | { | ||
162 | return new float[65536]; | ||
163 | } | ||
164 | |||
165 | public void SaveMap(float[] heightmap) | ||
166 | { | ||
167 | |||
168 | } | ||
169 | |||
170 | public void SaveParcels(ParcelData[] parcel_manager) | ||
171 | { | ||
172 | |||
173 | } | ||
174 | |||
175 | public void SaveParcel(ParcelData parcel) | ||
176 | { | ||
177 | } | ||
178 | |||
179 | public void RemoveParcel(ParcelData parcel) | ||
180 | { | ||
181 | } | ||
182 | |||
183 | public void RemoveAllParcels() | ||
184 | { | ||
185 | } | ||
186 | |||
187 | public void LoadParcels(ILocalStorageParcelReceiver recv) | ||
188 | { | ||
189 | recv.NoParcelDataFromStorage(); | ||
190 | } | ||
191 | |||
192 | public void ShutDown() | ||
193 | { | ||
194 | db.Close(); | ||
195 | db = null; | ||
196 | } | ||
197 | } | ||
198 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..9c721d1 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,60 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // General Information about an assembly is controlled through the following | ||
31 | // set of attributes. Change these attribute values to modify the information | ||
32 | // associated with an assembly. | ||
33 | [assembly: AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")] | ||
34 | [assembly: AssemblyDescription("")] | ||
35 | [assembly: AssemblyConfiguration("")] | ||
36 | [assembly: AssemblyCompany("")] | ||
37 | [assembly: AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")] | ||
38 | [assembly: AssemblyCopyright("Copyright © 2007")] | ||
39 | [assembly: AssemblyTrademark("")] | ||
40 | [assembly: AssemblyCulture("")] | ||
41 | |||
42 | // Setting ComVisible to false makes the types in this assembly not visible | ||
43 | // to COM components. If you need to access a type in this assembly from | ||
44 | // COM, set the ComVisible attribute to true on that type. | ||
45 | [assembly: ComVisible(false)] | ||
46 | |||
47 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
48 | [assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")] | ||
49 | |||
50 | // Version information for an assembly consists of the following four values: | ||
51 | // | ||
52 | // Major Version | ||
53 | // Minor Version | ||
54 | // Build Number | ||
55 | // Revision | ||
56 | // | ||
57 | // You can specify all the values or you can default the Revision and Build Numbers | ||
58 | // by using the '*' as shown below: | ||
59 | [assembly: AssemblyVersion("1.0.0.0")] | ||
60 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs new file mode 100644 index 0000000..6c9ec26 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -0,0 +1,928 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using System.IO; | ||
33 | using libTerrain; | ||
34 | using OpenJPEGNet; | ||
35 | |||
36 | namespace OpenSim.Region.Terrain | ||
37 | { | ||
38 | public class TerrainCommand | ||
39 | { | ||
40 | public virtual bool run(string[] cmdargs, ref string output) | ||
41 | { | ||
42 | return false; | ||
43 | } | ||
44 | |||
45 | public string args; | ||
46 | public string help; | ||
47 | } | ||
48 | |||
49 | public class TerrainEngine | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Plugin library for scripts | ||
53 | /// </summary> | ||
54 | public FilterHost customFilters = new FilterHost(); | ||
55 | |||
56 | /// <summary> | ||
57 | /// A [normally] 256x256 heightmap | ||
58 | /// </summary> | ||
59 | public Channel heightmap; | ||
60 | |||
61 | /// <summary> | ||
62 | /// A copy of heightmap at the last save point (for reverting) | ||
63 | /// </summary> | ||
64 | public Channel revertmap; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Water heightmap (needs clientside mods to work) | ||
68 | /// </summary> | ||
69 | public Channel watermap; | ||
70 | |||
71 | /// <summary> | ||
72 | /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. | ||
73 | /// Counts the number of modifications since the last save. (0 = Untainted) | ||
74 | /// </summary> | ||
75 | public int tainted; | ||
76 | |||
77 | int w, h; | ||
78 | |||
79 | /// <summary> | ||
80 | /// Generate a new TerrainEngine instance and creates a new heightmap | ||
81 | /// </summary> | ||
82 | public TerrainEngine() | ||
83 | { | ||
84 | w = 256; | ||
85 | h = 256; | ||
86 | heightmap = new Channel(w, h); | ||
87 | |||
88 | tainted++; | ||
89 | } | ||
90 | |||
91 | /// <summary> | ||
92 | /// Converts the heightmap to a 65536 value 1D floating point array | ||
93 | /// </summary> | ||
94 | /// <returns>A float[65536] array containing the heightmap</returns> | ||
95 | public float[] getHeights1D() | ||
96 | { | ||
97 | float[] heights = new float[w * h]; | ||
98 | int i; | ||
99 | |||
100 | for (i = 0; i < w * h; i++) | ||
101 | { | ||
102 | heights[i] = (float)heightmap.map[i / w, i % w]; | ||
103 | } | ||
104 | |||
105 | return heights; | ||
106 | } | ||
107 | |||
108 | /// <summary> | ||
109 | /// Converts the heightmap to a 256x256 value 2D floating point array. | ||
110 | /// </summary> | ||
111 | /// <returns>An array of 256,256 values containing the heightmap</returns> | ||
112 | public float[,] getHeights2D() | ||
113 | { | ||
114 | float[,] heights = new float[w, h]; | ||
115 | int x, y; | ||
116 | for (x = 0; x < w; x++) | ||
117 | { | ||
118 | for (y = 0; y < h; y++) | ||
119 | { | ||
120 | heights[x, y] = (float)heightmap.map[x, y]; | ||
121 | } | ||
122 | } | ||
123 | return heights; | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Imports a 1D floating point array into the 2D heightmap array | ||
128 | /// </summary> | ||
129 | /// <param name="heights">The array to import (must have 65536 members)</param> | ||
130 | public void setHeights1D(float[] heights) | ||
131 | { | ||
132 | int i; | ||
133 | for (i = 0; i < w * h; i++) | ||
134 | { | ||
135 | heightmap.map[i / w, i % w] = heights[i]; | ||
136 | } | ||
137 | |||
138 | tainted++; | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Loads a 2D array of values into the heightmap | ||
143 | /// </summary> | ||
144 | /// <param name="heights">An array of 256,256 float values</param> | ||
145 | public void setHeights2D(float[,] heights) | ||
146 | { | ||
147 | int x, y; | ||
148 | for (x = 0; x < w; x++) | ||
149 | { | ||
150 | for (y = 0; y < h; y++) | ||
151 | { | ||
152 | heightmap.set(x, y, (double)heights[x, y]); | ||
153 | } | ||
154 | } | ||
155 | tainted++; | ||
156 | } | ||
157 | |||
158 | /// <summary> | ||
159 | /// Swaps the two heightmap buffers (the 'revert map' and the heightmap) | ||
160 | /// </summary> | ||
161 | public void swapRevertMaps() | ||
162 | { | ||
163 | Channel backup = heightmap.copy(); | ||
164 | heightmap = revertmap; | ||
165 | revertmap = backup; | ||
166 | } | ||
167 | |||
168 | /// <summary> | ||
169 | /// Saves the current heightmap into the revertmap | ||
170 | /// </summary> | ||
171 | public void saveRevertMap() | ||
172 | { | ||
173 | revertmap = heightmap.copy(); | ||
174 | } | ||
175 | |||
176 | /// <summary> | ||
177 | /// Processes a terrain-specific command | ||
178 | /// </summary> | ||
179 | /// <param name="args">Commandline arguments (space seperated)</param> | ||
180 | /// <param name="resultText">Reference that returns error or help text if returning false</param> | ||
181 | /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns> | ||
182 | public bool RunTerrainCmd(string[] args, ref string resultText, string simName) | ||
183 | { | ||
184 | string command = args[0]; | ||
185 | |||
186 | try | ||
187 | { | ||
188 | |||
189 | switch (command) | ||
190 | { | ||
191 | case "help": | ||
192 | resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; | ||
193 | resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block"; | ||
194 | resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; | ||
195 | resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; | ||
196 | resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n"; | ||
197 | resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; | ||
198 | resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; | ||
199 | resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; | ||
200 | resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; | ||
201 | resultText += "terrain multiply <val> - multiplies a terrain by <val>\n"; | ||
202 | resultText += "terrain revert - reverts the terrain to the stored original\n"; | ||
203 | resultText += "terrain bake - saves the current terrain into the revert map\n"; | ||
204 | resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n"; | ||
205 | resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n"; | ||
206 | foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters) | ||
207 | { | ||
208 | resultText += filter.Value.Help(); | ||
209 | } | ||
210 | |||
211 | return false; | ||
212 | |||
213 | case "revert": | ||
214 | swapRevertMaps(); | ||
215 | saveRevertMap(); | ||
216 | break; | ||
217 | |||
218 | case "bake": | ||
219 | saveRevertMap(); | ||
220 | break; | ||
221 | |||
222 | case "seed": | ||
223 | setSeed(Convert.ToInt32(args[1])); | ||
224 | break; | ||
225 | |||
226 | case "erode": | ||
227 | return consoleErosion(args, ref resultText); | ||
228 | |||
229 | case "voronoi": | ||
230 | double[] c = new double[2]; | ||
231 | c[0] = -1; | ||
232 | c[1] = 1; | ||
233 | heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c); | ||
234 | break; | ||
235 | |||
236 | case "hills": | ||
237 | return consoleHills(args, ref resultText); | ||
238 | |||
239 | case "regenerate": | ||
240 | hills(); | ||
241 | break; | ||
242 | |||
243 | case "rescale": | ||
244 | setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); | ||
245 | break; | ||
246 | |||
247 | case "multiply": | ||
248 | heightmap *= Convert.ToDouble(args[1]); | ||
249 | break; | ||
250 | |||
251 | case "load": | ||
252 | args[2].Replace("%name%", simName); | ||
253 | switch (args[1].ToLower()) | ||
254 | { | ||
255 | case "f32": | ||
256 | loadFromFileF32(args[2]); | ||
257 | break; | ||
258 | |||
259 | case "f64": | ||
260 | loadFromFileF64(args[2]); | ||
261 | break; | ||
262 | |||
263 | case "raw": | ||
264 | loadFromFileSLRAW(args[2]); | ||
265 | break; | ||
266 | |||
267 | case "img": | ||
268 | heightmap.loadImage(args[2]); | ||
269 | return false; | ||
270 | |||
271 | default: | ||
272 | resultText = "Unknown image or data format"; | ||
273 | return false; | ||
274 | } | ||
275 | break; | ||
276 | |||
277 | case "save": | ||
278 | args[2].Replace("%name%", simName); | ||
279 | switch (args[1].ToLower()) | ||
280 | { | ||
281 | case "f32": | ||
282 | writeToFileF32(args[2]); | ||
283 | break; | ||
284 | |||
285 | case "f64": | ||
286 | writeToFileF64(args[2]); | ||
287 | break; | ||
288 | |||
289 | case "grdmap": | ||
290 | exportImage(args[2], args[3]); | ||
291 | break; | ||
292 | |||
293 | case "png": | ||
294 | heightmap.saveImage(args[2]); | ||
295 | break; | ||
296 | |||
297 | case "raw": | ||
298 | writeToFileRAW(args[2]); | ||
299 | break; | ||
300 | |||
301 | case "hiraw": | ||
302 | writeToFileHiRAW(args[2]); | ||
303 | break; | ||
304 | |||
305 | default: | ||
306 | resultText = "Unknown image or data format"; | ||
307 | return false; | ||
308 | } | ||
309 | break; | ||
310 | |||
311 | case "csfilter": | ||
312 | customFilters.LoadFilterCSharp(args[1]); | ||
313 | break; | ||
314 | case "jsfilter": | ||
315 | customFilters.LoadFilterJScript(args[1]); | ||
316 | break; | ||
317 | |||
318 | default: | ||
319 | // Run any custom registered filters | ||
320 | if (customFilters.filters.ContainsKey(command)) | ||
321 | { | ||
322 | customFilters.filters[command].Filter(heightmap, args); | ||
323 | break; | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | resultText = "Unknown terrain command"; | ||
328 | return false; | ||
329 | } | ||
330 | } | ||
331 | return true; | ||
332 | } | ||
333 | catch (Exception e) | ||
334 | { | ||
335 | resultText = "Error running terrain command: " + e.ToString(); | ||
336 | return false; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | private bool consoleErosion(string[] args, ref string resultText) | ||
341 | { | ||
342 | switch (args[1].ToLower()) | ||
343 | { | ||
344 | case "aerobic": | ||
345 | // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest | ||
346 | heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); | ||
347 | break; | ||
348 | case "thermal": | ||
349 | heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); | ||
350 | break; | ||
351 | default: | ||
352 | resultText = "Unknown erosion type"; | ||
353 | return false; | ||
354 | } | ||
355 | return true; | ||
356 | } | ||
357 | |||
358 | private bool consoleHills(string[] args, ref string resultText) | ||
359 | { | ||
360 | int count; | ||
361 | double sizeMin; | ||
362 | double sizeRange; | ||
363 | bool island; | ||
364 | bool additive; | ||
365 | bool noisy; | ||
366 | |||
367 | if (args.GetLength(0) > 2) | ||
368 | { | ||
369 | count = Convert.ToInt32(args[2]); | ||
370 | sizeMin = Convert.ToDouble(args[3]); | ||
371 | sizeRange = Convert.ToDouble(args[4]); | ||
372 | island = Convert.ToBoolean(args[5]); | ||
373 | additive = Convert.ToBoolean(args[6]); | ||
374 | noisy = Convert.ToBoolean(args[7]); | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | count = 200; | ||
379 | sizeMin = 20; | ||
380 | sizeRange = 40; | ||
381 | island = true; | ||
382 | additive = true; | ||
383 | noisy = false; | ||
384 | } | ||
385 | |||
386 | switch (args[1].ToLower()) | ||
387 | { | ||
388 | case "blocks": | ||
389 | heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy); | ||
390 | break; | ||
391 | case "cones": | ||
392 | heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy); | ||
393 | break; | ||
394 | case "spheres": | ||
395 | heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy); | ||
396 | break; | ||
397 | case "squared": | ||
398 | heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy); | ||
399 | break; | ||
400 | default: | ||
401 | resultText = "Unknown hills type"; | ||
402 | return false; | ||
403 | } | ||
404 | return true; | ||
405 | } | ||
406 | |||
407 | /// <summary> | ||
408 | /// Renormalises the array between min and max | ||
409 | /// </summary> | ||
410 | /// <param name="min">Minimum value of the new array</param> | ||
411 | /// <param name="max">Maximum value of the new array</param> | ||
412 | public void setRange(float min, float max) | ||
413 | { | ||
414 | heightmap.normalise((double)min, (double)max); | ||
415 | tainted++; | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. | ||
420 | /// </summary> | ||
421 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | ||
422 | /// <param name="filename">The filename of the double array to import</param> | ||
423 | public void loadFromFileF64(string filename) | ||
424 | { | ||
425 | FileInfo file = new FileInfo(filename); | ||
426 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
427 | BinaryReader bs = new BinaryReader(s); | ||
428 | int x, y; | ||
429 | for (x = 0; x < w; x++) | ||
430 | { | ||
431 | for (y = 0; y < h; y++) | ||
432 | { | ||
433 | heightmap.map[x, y] = bs.ReadDouble(); | ||
434 | } | ||
435 | } | ||
436 | |||
437 | bs.Close(); | ||
438 | s.Close(); | ||
439 | |||
440 | tainted++; | ||
441 | } | ||
442 | |||
443 | /// <summary> | ||
444 | /// Loads a file consisting of 256x256 floats and imports it as an array into the map. | ||
445 | /// </summary> | ||
446 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | ||
447 | /// <param name="filename">The filename of the float array to import</param> | ||
448 | public void loadFromFileF32(string filename) | ||
449 | { | ||
450 | FileInfo file = new FileInfo(filename); | ||
451 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
452 | BinaryReader bs = new BinaryReader(s); | ||
453 | int x, y; | ||
454 | for (x = 0; x < w; x++) | ||
455 | { | ||
456 | for (y = 0; y < h; y++) | ||
457 | { | ||
458 | heightmap.map[x, y] = (double)bs.ReadSingle(); | ||
459 | } | ||
460 | } | ||
461 | |||
462 | bs.Close(); | ||
463 | s.Close(); | ||
464 | |||
465 | tainted++; | ||
466 | } | ||
467 | |||
468 | /// <summary> | ||
469 | /// Loads a file formatted in the SL .RAW Format used on the main grid | ||
470 | /// </summary> | ||
471 | /// <remarks>This file format stinks and is best avoided.</remarks> | ||
472 | /// <param name="filename">A path to the .RAW format</param> | ||
473 | public void loadFromFileSLRAW(string filename) | ||
474 | { | ||
475 | FileInfo file = new FileInfo(filename); | ||
476 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
477 | BinaryReader bs = new BinaryReader(s); | ||
478 | int x, y; | ||
479 | for (x = 0; x < w; x++) | ||
480 | { | ||
481 | for (y = 0; y < h; y++) | ||
482 | { | ||
483 | heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0); | ||
484 | bs.ReadBytes(11); // Advance the stream to next bytes. | ||
485 | } | ||
486 | } | ||
487 | |||
488 | bs.Close(); | ||
489 | s.Close(); | ||
490 | |||
491 | tainted++; | ||
492 | } | ||
493 | |||
494 | /// <summary> | ||
495 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. | ||
496 | /// </summary> | ||
497 | /// <param name="filename">The desired output filename</param> | ||
498 | public void writeToFileF64(string filename) | ||
499 | { | ||
500 | FileInfo file = new FileInfo(filename); | ||
501 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
502 | BinaryWriter bs = new BinaryWriter(s); | ||
503 | |||
504 | int x, y; | ||
505 | for (x = 0; x < w; x++) | ||
506 | { | ||
507 | for (y = 0; y < h; y++) | ||
508 | { | ||
509 | bs.Write(heightmap.get(x, y)); | ||
510 | } | ||
511 | } | ||
512 | |||
513 | bs.Close(); | ||
514 | s.Close(); | ||
515 | } | ||
516 | |||
517 | /// <summary> | ||
518 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array | ||
519 | /// </summary> | ||
520 | /// <param name="filename">The desired output filename</param> | ||
521 | public void writeToFileF32(string filename) | ||
522 | { | ||
523 | FileInfo file = new FileInfo(filename); | ||
524 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
525 | BinaryWriter bs = new BinaryWriter(s); | ||
526 | |||
527 | int x, y; | ||
528 | for (x = 0; x < w; x++) | ||
529 | { | ||
530 | for (y = 0; y < h; y++) | ||
531 | { | ||
532 | bs.Write((float)heightmap.get(x, y)); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | bs.Close(); | ||
537 | s.Close(); | ||
538 | } | ||
539 | |||
540 | /// <summary> | ||
541 | /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either. | ||
542 | /// (is also editable in an image application) | ||
543 | /// </summary> | ||
544 | /// <param name="filename">Filename to write to</param> | ||
545 | public void writeToFileRAW(string filename) | ||
546 | { | ||
547 | FileInfo file = new FileInfo(filename); | ||
548 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
549 | BinaryWriter bs = new BinaryWriter(s); | ||
550 | |||
551 | int x, y; | ||
552 | |||
553 | // Used for the 'green' channel. | ||
554 | byte avgMultiplier = (byte)heightmap.avg(); | ||
555 | byte backupMultiplier = (byte)revertmap.avg(); | ||
556 | |||
557 | // Limit the multiplier so it can represent points >64m. | ||
558 | if (avgMultiplier > 196) | ||
559 | avgMultiplier = 196; | ||
560 | if(backupMultiplier > 196) | ||
561 | backupMultiplier = 196; | ||
562 | // Make sure it's at least one to prevent a div by zero | ||
563 | if (avgMultiplier < 1) | ||
564 | avgMultiplier = 1; | ||
565 | if(backupMultiplier < 1) | ||
566 | backupMultiplier = 1; | ||
567 | |||
568 | for (x = 0; x < w; x++) | ||
569 | { | ||
570 | for (y = 0; y < h; y++) | ||
571 | { | ||
572 | byte red = (byte)(heightmap.get(x, y) / ((double)avgMultiplier / 128.0)); | ||
573 | byte green = avgMultiplier; | ||
574 | byte blue = (byte)watermap.get(x, y); | ||
575 | byte alpha1 = 0; // Land Parcels | ||
576 | byte alpha2 = 0; // For Sale Land | ||
577 | byte alpha3 = 0; // Public Edit Object | ||
578 | byte alpha4 = 0; // Public Edit Land | ||
579 | byte alpha5 = 255; // Safe Land | ||
580 | byte alpha6 = 255; // Flying Allowed | ||
581 | byte alpha7 = 255; // Create Landmark | ||
582 | byte alpha8 = 255; // Outside Scripts | ||
583 | byte alpha9 = (byte)(revertmap.get(x, y) / ((double)backupMultiplier / 128.0)); | ||
584 | byte alpha10 = backupMultiplier; | ||
585 | |||
586 | bs.Write(red); | ||
587 | bs.Write(green); | ||
588 | bs.Write(blue); | ||
589 | bs.Write(alpha1); | ||
590 | bs.Write(alpha2); | ||
591 | bs.Write(alpha3); | ||
592 | bs.Write(alpha4); | ||
593 | bs.Write(alpha5); | ||
594 | bs.Write(alpha6); | ||
595 | bs.Write(alpha7); | ||
596 | bs.Write(alpha8); | ||
597 | bs.Write(alpha9); | ||
598 | bs.Write(alpha10); | ||
599 | } | ||
600 | } | ||
601 | bs.Close(); | ||
602 | s.Close(); | ||
603 | } | ||
604 | |||
605 | /// <summary> | ||
606 | /// Outputs to a LL compatible RAW in the most efficient manner possible | ||
607 | /// </summary> | ||
608 | /// <remarks>Does not calculate the revert map</remarks> | ||
609 | /// <param name="filename">The filename to output to</param> | ||
610 | public void writeToFileHiRAW(string filename) | ||
611 | { | ||
612 | FileInfo file = new FileInfo(filename); | ||
613 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
614 | BinaryWriter bs = new BinaryWriter(s); | ||
615 | |||
616 | // Generate a smegging big lookup table to speed the operation up (it needs it) | ||
617 | double[] lookupTable = new double[65536]; | ||
618 | int i, j, x, y; | ||
619 | for (i = 0; i < 256; i++) | ||
620 | { | ||
621 | for (j = 0; j < 256; j++) | ||
622 | { | ||
623 | lookupTable[i + (j * 256)] = ((double)i * ((double)j / 127.0)); | ||
624 | } | ||
625 | } | ||
626 | |||
627 | // Output the calculated raw | ||
628 | for (x = 0; x < w; x++) | ||
629 | { | ||
630 | for (y = 0; y < h; y++) | ||
631 | { | ||
632 | double t = heightmap.get(x, y); | ||
633 | double min = double.MaxValue; | ||
634 | int index = 0; | ||
635 | |||
636 | for (i = 0; i < 65536; i++) | ||
637 | { | ||
638 | if (Math.Abs(t - lookupTable[i]) < min) | ||
639 | { | ||
640 | min = Math.Abs(t - lookupTable[i]); | ||
641 | index = i; | ||
642 | } | ||
643 | } | ||
644 | |||
645 | byte red = (byte)(index & 0xFF); | ||
646 | byte green = (byte)((index >> 8) & 0xFF); | ||
647 | byte blue = (byte)watermap.get(x, y); | ||
648 | byte alpha1 = 0; // Land Parcels | ||
649 | byte alpha2 = 0; // For Sale Land | ||
650 | byte alpha3 = 0; // Public Edit Object | ||
651 | byte alpha4 = 0; // Public Edit Land | ||
652 | byte alpha5 = 255; // Safe Land | ||
653 | byte alpha6 = 255; // Flying Allowed | ||
654 | byte alpha7 = 255; // Create Landmark | ||
655 | byte alpha8 = 255; // Outside Scripts | ||
656 | byte alpha9 = red; | ||
657 | byte alpha10 = green; | ||
658 | |||
659 | bs.Write(red); | ||
660 | bs.Write(green); | ||
661 | bs.Write(blue); | ||
662 | bs.Write(alpha1); | ||
663 | bs.Write(alpha2); | ||
664 | bs.Write(alpha3); | ||
665 | bs.Write(alpha4); | ||
666 | bs.Write(alpha5); | ||
667 | bs.Write(alpha6); | ||
668 | bs.Write(alpha7); | ||
669 | bs.Write(alpha8); | ||
670 | bs.Write(alpha9); | ||
671 | bs.Write(alpha10); | ||
672 | } | ||
673 | } | ||
674 | |||
675 | bs.Close(); | ||
676 | s.Close(); | ||
677 | } | ||
678 | |||
679 | /// <summary> | ||
680 | /// Sets the random seed to be used by procedural functions which involve random numbers. | ||
681 | /// </summary> | ||
682 | /// <param name="val">The desired seed</param> | ||
683 | public void setSeed(int val) | ||
684 | { | ||
685 | heightmap.seed = val; | ||
686 | } | ||
687 | |||
688 | /// <summary> | ||
689 | /// Raises land in a sphere around the specified coordinates | ||
690 | /// </summary> | ||
691 | /// <param name="rx">Center of the sphere on the X axis</param> | ||
692 | /// <param name="ry">Center of the sphere on the Y axis</param> | ||
693 | /// <param name="size">The radius of the sphere</param> | ||
694 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
695 | public void raise(double rx, double ry, double size, double amount) | ||
696 | { | ||
697 | lock (heightmap) | ||
698 | { | ||
699 | heightmap.raise(rx, ry, size, amount); | ||
700 | } | ||
701 | |||
702 | tainted++; | ||
703 | } | ||
704 | |||
705 | /// <summary> | ||
706 | /// Lowers the land in a sphere around the specified coordinates | ||
707 | /// </summary> | ||
708 | /// <param name="rx">The center of the sphere at the X axis</param> | ||
709 | /// <param name="ry">The center of the sphere at the Y axis</param> | ||
710 | /// <param name="size">The radius of the sphere in meters</param> | ||
711 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
712 | public void lower(double rx, double ry, double size, double amount) | ||
713 | { | ||
714 | lock (heightmap) | ||
715 | { | ||
716 | heightmap.lower(rx, ry, size, amount); | ||
717 | } | ||
718 | |||
719 | tainted++; | ||
720 | } | ||
721 | |||
722 | /// <summary> | ||
723 | /// Flattens the land under the brush of specified coordinates (spherical mask) | ||
724 | /// </summary> | ||
725 | /// <param name="rx">Center of sphere</param> | ||
726 | /// <param name="ry">Center of sphere</param> | ||
727 | /// <param name="size">Radius of the sphere</param> | ||
728 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | ||
729 | public void flatten(double rx, double ry, double size, double amount) | ||
730 | { | ||
731 | lock (heightmap) | ||
732 | { | ||
733 | heightmap.flatten(rx, ry, size, amount); | ||
734 | } | ||
735 | |||
736 | tainted++; | ||
737 | } | ||
738 | |||
739 | /// <summary> | ||
740 | /// Creates noise within the specified bounds | ||
741 | /// </summary> | ||
742 | /// <param name="rx">Center of the bounding sphere</param> | ||
743 | /// <param name="ry">Center of the bounding sphere</param> | ||
744 | /// <param name="size">The radius of the sphere</param> | ||
745 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | ||
746 | public void noise(double rx, double ry, double size, double amount) | ||
747 | { | ||
748 | lock (heightmap) | ||
749 | { | ||
750 | Channel smoothed = new Channel(); | ||
751 | smoothed.noise(); | ||
752 | |||
753 | Channel mask = new Channel(); | ||
754 | mask.raise(rx, ry, size, amount); | ||
755 | |||
756 | heightmap.blend(smoothed, mask); | ||
757 | } | ||
758 | |||
759 | tainted++; | ||
760 | } | ||
761 | |||
762 | /// <summary> | ||
763 | /// Reverts land within the specified bounds | ||
764 | /// </summary> | ||
765 | /// <param name="rx">Center of the bounding sphere</param> | ||
766 | /// <param name="ry">Center of the bounding sphere</param> | ||
767 | /// <param name="size">The radius of the sphere</param> | ||
768 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | ||
769 | public void revert(double rx, double ry, double size, double amount) | ||
770 | { | ||
771 | lock (heightmap) | ||
772 | { | ||
773 | Channel mask = new Channel(); | ||
774 | mask.raise(rx, ry, size, amount); | ||
775 | |||
776 | heightmap.blend(revertmap, mask); | ||
777 | } | ||
778 | |||
779 | tainted++; | ||
780 | } | ||
781 | |||
782 | /// <summary> | ||
783 | /// Smooths land under the brush of specified coordinates (spherical mask) | ||
784 | /// </summary> | ||
785 | /// <param name="rx">Center of the sphere</param> | ||
786 | /// <param name="ry">Center of the sphere</param> | ||
787 | /// <param name="size">Radius of the sphere</param> | ||
788 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | ||
789 | public void smooth(double rx, double ry, double size, double amount) | ||
790 | { | ||
791 | lock (heightmap) | ||
792 | { | ||
793 | Channel smoothed = heightmap.copy(); | ||
794 | smoothed.smooth(amount); | ||
795 | |||
796 | Channel mask = new Channel(); | ||
797 | mask.raise(rx,ry,size,amount); | ||
798 | |||
799 | heightmap.blend(smoothed, mask); | ||
800 | } | ||
801 | |||
802 | tainted++; | ||
803 | } | ||
804 | |||
805 | /// <summary> | ||
806 | /// Generates a simple set of hills in the shape of an island | ||
807 | /// </summary> | ||
808 | public void hills() | ||
809 | { | ||
810 | lock (heightmap) | ||
811 | { | ||
812 | heightmap.hillsSpheres(200, 20, 40, true, true, false); | ||
813 | heightmap.normalise(); | ||
814 | heightmap *= 60.0; // Raise to 60m | ||
815 | } | ||
816 | |||
817 | tainted++; | ||
818 | } | ||
819 | |||
820 | /// <summary> | ||
821 | /// Wrapper to heightmap.get() | ||
822 | /// </summary> | ||
823 | /// <param name="x">X coord</param> | ||
824 | /// <param name="y">Y coord</param> | ||
825 | /// <returns>Height at specified coordinates</returns> | ||
826 | public double get(int x, int y) | ||
827 | { | ||
828 | return heightmap.get(x, y); | ||
829 | } | ||
830 | |||
831 | /// <summary> | ||
832 | /// Multiplies the heightfield by val | ||
833 | /// </summary> | ||
834 | /// <param name="meep">The heightfield</param> | ||
835 | /// <param name="val">The multiplier</param> | ||
836 | /// <returns></returns> | ||
837 | public static TerrainEngine operator *(TerrainEngine meep, Double val) | ||
838 | { | ||
839 | meep.heightmap *= val; | ||
840 | meep.tainted++; | ||
841 | return meep; | ||
842 | } | ||
843 | |||
844 | /// <summary> | ||
845 | /// Exports the current heightmap to a PNG file | ||
846 | /// </summary> | ||
847 | /// <param name="filename">The destination filename for the image</param> | ||
848 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | ||
849 | public void exportImage(string filename, string gradientmap) | ||
850 | { | ||
851 | try | ||
852 | { | ||
853 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
854 | |||
855 | int pallete = gradientmapLd.Height; | ||
856 | |||
857 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
858 | Color[] colours = new Color[pallete]; | ||
859 | |||
860 | for (int i = 0; i < pallete; i++) | ||
861 | { | ||
862 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
863 | } | ||
864 | |||
865 | Channel copy = heightmap.copy(); | ||
866 | for (int x = 0; x < copy.w; x++) | ||
867 | { | ||
868 | for (int y = 0; y < copy.h; y++) | ||
869 | { | ||
870 | // 512 is the largest possible height before colours clamp | ||
871 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); | ||
872 | bmp.SetPixel(x, y, colours[colorindex]); | ||
873 | } | ||
874 | } | ||
875 | |||
876 | bmp.Save(filename, ImageFormat.Png); | ||
877 | } | ||
878 | catch (Exception e) | ||
879 | { | ||
880 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
881 | } | ||
882 | } | ||
883 | |||
884 | /// <summary> | ||
885 | /// Exports the current heightmap in Jpeg2000 format to a byte[] | ||
886 | /// </summary> | ||
887 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | ||
888 | public byte[] exportJpegImage(string gradientmap) | ||
889 | { | ||
890 | byte[] imageData = null; | ||
891 | try | ||
892 | { | ||
893 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
894 | |||
895 | int pallete = gradientmapLd.Height; | ||
896 | |||
897 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
898 | Color[] colours = new Color[pallete]; | ||
899 | |||
900 | for (int i = 0; i < pallete; i++) | ||
901 | { | ||
902 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
903 | } | ||
904 | |||
905 | Channel copy = heightmap.copy(); | ||
906 | for (int x = 0; x < copy.w; x++) | ||
907 | { | ||
908 | for (int y = 0; y < copy.h; y++) | ||
909 | { | ||
910 | // 512 is the largest possible height before colours clamp | ||
911 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete); | ||
912 | bmp.SetPixel(x, y, colours[colorindex]); | ||
913 | } | ||
914 | } | ||
915 | |||
916 | //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); | ||
917 | imageData = OpenJPEG.EncodeFromImage(bmp, "map"); | ||
918 | |||
919 | } | ||
920 | catch (Exception e) | ||
921 | { | ||
922 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
923 | } | ||
924 | |||
925 | return imageData; | ||
926 | } | ||
927 | } | ||
928 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs new file mode 100644 index 0000000..a38be07 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs | |||
@@ -0,0 +1,126 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.CodeDom.Compiler; | ||
30 | using System.Collections.Generic; | ||
31 | using libTerrain; | ||
32 | using Microsoft.CSharp; | ||
33 | using Microsoft.JScript; | ||
34 | |||
35 | namespace OpenSim.Region.Terrain | ||
36 | { | ||
37 | public interface ITerrainFilter | ||
38 | { | ||
39 | void Filter(Channel heightmap, string[] args); | ||
40 | string Register(); | ||
41 | string Help(); | ||
42 | } | ||
43 | |||
44 | public class TestFilter : ITerrainFilter | ||
45 | { | ||
46 | public void Filter(Channel heightmap, string[] args) | ||
47 | { | ||
48 | Console.WriteLine("Hello world"); | ||
49 | } | ||
50 | |||
51 | public string Register() | ||
52 | { | ||
53 | return "demofilter"; | ||
54 | } | ||
55 | |||
56 | public string Help() | ||
57 | { | ||
58 | return "demofilter - Does nothing"; | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public class FilterHost | ||
63 | { | ||
64 | public Dictionary<string, ITerrainFilter> filters = new Dictionary<string, ITerrainFilter>(); | ||
65 | |||
66 | private void LoadFilter(CodeDomProvider compiler, string filename) | ||
67 | { | ||
68 | CompilerParameters compilerParams = new CompilerParameters(); | ||
69 | CompilerResults compilerResults; | ||
70 | compilerParams.GenerateExecutable = false; | ||
71 | compilerParams.GenerateInMemory = true; | ||
72 | compilerParams.IncludeDebugInformation = false; | ||
73 | compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll"); | ||
74 | compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll"); | ||
75 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
76 | |||
77 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
78 | |||
79 | if (compilerResults.Errors.Count > 0) | ||
80 | { | ||
81 | Console.WriteLine("Compile errors:"); | ||
82 | foreach (CompilerError error in compilerResults.Errors) | ||
83 | { | ||
84 | Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
85 | } | ||
86 | } | ||
87 | else | ||
88 | { | ||
89 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
90 | { | ||
91 | Type testInterface = pluginType.GetInterface("ITerrainFilter",true); | ||
92 | |||
93 | if (testInterface != null) | ||
94 | { | ||
95 | ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
96 | |||
97 | string filterName = filter.Register(); | ||
98 | Console.WriteLine("Plugin: " + filterName + " loaded."); | ||
99 | |||
100 | if (!filters.ContainsKey(filterName)) | ||
101 | { | ||
102 | filters.Add(filterName, filter); | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | filters[filterName] = filter; | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | |||
112 | } | ||
113 | |||
114 | public void LoadFilterCSharp(string filename) | ||
115 | { | ||
116 | CSharpCodeProvider compiler = new CSharpCodeProvider(); | ||
117 | LoadFilter(compiler, filename); | ||
118 | } | ||
119 | |||
120 | public void LoadFilterJScript(string filename) | ||
121 | { | ||
122 | JScriptCodeProvider compiler = new JScriptCodeProvider(); | ||
123 | LoadFilter(compiler, filename); | ||
124 | } | ||
125 | } | ||
126 | } | ||