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authorJustin Clark-Casey (justincc)2013-09-20 20:19:44 +0100
committerJustin Clark-Casey (justincc)2013-09-20 20:19:44 +0100
commitc6dea6ee783b0d2f300ef34fb432fb7197a5dabb (patch)
tree08636f333ccaf3ddc08418563a649ec1e780831f /OpenSim/Region
parentBulletSim: reduce avatar walking stopped threshold. (diff)
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Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 495491c..bc5a67f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4293,7 +4293,7 @@ namespace OpenSim.Region.Framework.Scenes
4293 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4293 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4294 if (nearestParcel == null) 4294 if (nearestParcel == null)
4295 { 4295 {
4296 m_log.DebugFormat( 4296 m_log.InfoFormat(
4297 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel", 4297 "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
4298 cAgentData.AgentID, RegionInfo.RegionName); 4298 cAgentData.AgentID, RegionInfo.RegionName);
4299 4299
@@ -4327,11 +4327,11 @@ namespace OpenSim.Region.Framework.Scenes
4327 Thread.Sleep(1000); 4327 Thread.Sleep(1000);
4328 4328
4329 if (sp.IsChildAgent) 4329 if (sp.IsChildAgent)
4330 m_log.DebugFormat( 4330 m_log.WarnFormat(
4331 "[SCENE]: Found presence {0} {1} unexpectedly still child in {2}", 4331 "[SCENE]: Found presence {0} {1} unexpectedly still child in {2}",
4332 sp.Name, sp.UUID, Name); 4332 sp.Name, sp.UUID, Name);
4333 else 4333 else
4334 m_log.DebugFormat( 4334 m_log.InfoFormat(
4335 "[SCENE]: Found presence {0} {1} as root in {2} after {3} waits", 4335 "[SCENE]: Found presence {0} {1} as root in {2} after {3} waits",
4336 sp.Name, sp.UUID, Name, 20 - ntimes); 4336 sp.Name, sp.UUID, Name, 20 - ntimes);
4337 4337