diff options
author | Melanie | 2009-10-12 23:21:32 +0100 |
---|---|---|
committer | Melanie | 2009-10-12 23:21:32 +0100 |
commit | bf68dad64398f7bd4ae2992d345071d261c32e80 (patch) | |
tree | be0135fbc5c7bd4f457b7e5a1f19d4ee40e3bab8 /OpenSim/Region | |
parent | Stop null values from being returned on database queries (diff) | |
download | opensim-SC_OLD-bf68dad64398f7bd4ae2992d345071d261c32e80.zip opensim-SC_OLD-bf68dad64398f7bd4ae2992d345071d261c32e80.tar.gz opensim-SC_OLD-bf68dad64398f7bd4ae2992d345071d261c32e80.tar.bz2 opensim-SC_OLD-bf68dad64398f7bd4ae2992d345071d261c32e80.tar.xz |
0004246: [Patch] FlotsamAssetCache deep scan & cache
Thank you, mcortez.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 307 |
1 files changed, 270 insertions, 37 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index b81ab41..4041b63 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -43,6 +43,7 @@ using Mono.Addins; | |||
43 | using OpenMetaverse; | 43 | using OpenMetaverse; |
44 | 44 | ||
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
46 | using OpenSim.Framework.Console; | ||
46 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
48 | using OpenSim.Services.Interfaces; | 49 | using OpenSim.Services.Interfaces; |
@@ -54,7 +55,7 @@ using OpenSim.Services.Interfaces; | |||
54 | namespace Flotsam.RegionModules.AssetCache | 55 | namespace Flotsam.RegionModules.AssetCache |
55 | { | 56 | { |
56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
57 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache | 58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService |
58 | { | 59 | { |
59 | private static readonly ILog m_log = | 60 | private static readonly ILog m_log = |
60 | LogManager.GetLogger( | 61 | LogManager.GetLogger( |
@@ -102,6 +103,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
102 | 103 | ||
103 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); | 104 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); |
104 | 105 | ||
106 | private IAssetService m_AssetService = null; | ||
107 | private List<Scene> m_Scenes = new List<Scene>(); | ||
108 | |||
109 | private bool m_DeepScanBeforePurge = false; | ||
110 | |||
105 | public FlotsamAssetCache() | 111 | public FlotsamAssetCache() |
106 | { | 112 | { |
107 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | 113 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); |
@@ -121,6 +127,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
121 | public void Initialise(IConfigSource source) | 127 | public void Initialise(IConfigSource source) |
122 | { | 128 | { |
123 | IConfig moduleConfig = source.Configs["Modules"]; | 129 | IConfig moduleConfig = source.Configs["Modules"]; |
130 | |||
124 | 131 | ||
125 | if (moduleConfig != null) | 132 | if (moduleConfig != null) |
126 | { | 133 | { |
@@ -195,7 +202,13 @@ namespace Flotsam.RegionModules.AssetCache | |||
195 | 202 | ||
196 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); | 203 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); |
197 | 204 | ||
198 | 205 | m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", false); | |
206 | |||
207 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand); | ||
208 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); | ||
209 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); | ||
210 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); | ||
211 | |||
199 | } | 212 | } |
200 | } | 213 | } |
201 | } | 214 | } |
@@ -213,16 +226,23 @@ namespace Flotsam.RegionModules.AssetCache | |||
213 | if (m_Enabled) | 226 | if (m_Enabled) |
214 | { | 227 | { |
215 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); | 228 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); |
229 | m_Scenes.Add(scene); | ||
216 | 230 | ||
217 | //scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand); | 231 | if (m_AssetService == null) |
218 | scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand); | 232 | { |
219 | scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand); | 233 | m_AssetService = scene.RequestModuleInterface<IAssetService>(); |
220 | scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand); | 234 | |
235 | } | ||
221 | } | 236 | } |
222 | } | 237 | } |
223 | 238 | ||
224 | public void RemoveRegion(Scene scene) | 239 | public void RemoveRegion(Scene scene) |
225 | { | 240 | { |
241 | if (m_Enabled) | ||
242 | { | ||
243 | scene.UnregisterModuleInterface<IImprovedAssetCache>(this); | ||
244 | m_Scenes.Remove(scene); | ||
245 | } | ||
226 | } | 246 | } |
227 | 247 | ||
228 | public void RegionLoaded(Scene scene) | 248 | public void RegionLoaded(Scene scene) |
@@ -442,31 +462,47 @@ namespace Flotsam.RegionModules.AssetCache | |||
442 | if (m_LogLevel >= 2) | 462 | if (m_LogLevel >= 2) |
443 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); | 463 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); |
444 | 464 | ||
465 | // Purge all files last accessed prior to this point | ||
466 | DateTime purgeLine = DateTime.Now - m_FileExpiration; | ||
467 | |||
468 | // An optional deep scan at this point will ensure assets present in scenes, | ||
469 | // or referenced by objects in the scene, but not recently accessed | ||
470 | // are not purged. | ||
471 | if (m_DeepScanBeforePurge) | ||
472 | { | ||
473 | CacheScenes(); | ||
474 | } | ||
475 | |||
445 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 476 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
446 | { | 477 | { |
447 | CleanExpiredFiles(dir); | 478 | CleanExpiredFiles(dir, purgeLine); |
448 | } | 479 | } |
449 | } | 480 | } |
450 | 481 | ||
451 | /// <summary> | 482 | /// <summary> |
452 | /// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories. | 483 | /// Recurses through specified directory checking for asset files last |
484 | /// accessed prior to the specified purge line and deletes them. Also | ||
485 | /// removes empty tier directories. | ||
453 | /// </summary> | 486 | /// </summary> |
454 | /// <param name="dir"></param> | 487 | /// <param name="dir"></param> |
455 | private void CleanExpiredFiles(string dir) | 488 | private void CleanExpiredFiles(string dir, DateTime purgeLine) |
456 | { | 489 | { |
490 | |||
457 | foreach (string file in Directory.GetFiles(dir)) | 491 | foreach (string file in Directory.GetFiles(dir)) |
458 | { | 492 | { |
459 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) | 493 | if (File.GetLastAccessTime(file) < purgeLine) |
460 | { | 494 | { |
461 | File.Delete(file); | 495 | File.Delete(file); |
462 | } | 496 | } |
463 | } | 497 | } |
464 | 498 | ||
499 | // Recurse into lower tiers | ||
465 | foreach (string subdir in Directory.GetDirectories(dir)) | 500 | foreach (string subdir in Directory.GetDirectories(dir)) |
466 | { | 501 | { |
467 | CleanExpiredFiles(subdir); | 502 | CleanExpiredFiles(subdir, purgeLine); |
468 | } | 503 | } |
469 | 504 | ||
505 | // Check if a tier directory is empty, if so, delete it | ||
470 | int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; | 506 | int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; |
471 | if (dirSize == 0) | 507 | if (dirSize == 0) |
472 | { | 508 | { |
@@ -478,6 +514,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
478 | } | 514 | } |
479 | } | 515 | } |
480 | 516 | ||
517 | /// <summary> | ||
518 | /// Determines the filename for an AssetID stored in the file cache | ||
519 | /// </summary> | ||
520 | /// <param name="id"></param> | ||
521 | /// <returns></returns> | ||
481 | private string GetFileName(string id) | 522 | private string GetFileName(string id) |
482 | { | 523 | { |
483 | // Would it be faster to just hash the darn thing? | 524 | // Would it be faster to just hash the darn thing? |
@@ -496,14 +537,23 @@ namespace Flotsam.RegionModules.AssetCache | |||
496 | return Path.Combine(path, id); | 537 | return Path.Combine(path, id); |
497 | } | 538 | } |
498 | 539 | ||
540 | /// <summary> | ||
541 | /// Writes a file to the file cache, creating any nessesary | ||
542 | /// tier directories along the way | ||
543 | /// </summary> | ||
544 | /// <param name="filename"></param> | ||
545 | /// <param name="asset"></param> | ||
499 | private void WriteFileCache(string filename, AssetBase asset) | 546 | private void WriteFileCache(string filename, AssetBase asset) |
500 | { | 547 | { |
501 | Stream stream = null; | 548 | Stream stream = null; |
549 | |||
502 | // Make sure the target cache directory exists | 550 | // Make sure the target cache directory exists |
503 | string directory = Path.GetDirectoryName(filename); | 551 | string directory = Path.GetDirectoryName(filename); |
552 | |||
504 | // Write file first to a temp name, so that it doesn't look | 553 | // Write file first to a temp name, so that it doesn't look |
505 | // like it's already cached while it's still writing. | 554 | // like it's already cached while it's still writing. |
506 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | 555 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); |
556 | |||
507 | try | 557 | try |
508 | { | 558 | { |
509 | if (!Directory.Exists(directory)) | 559 | if (!Directory.Exists(directory)) |
@@ -563,6 +613,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
563 | } | 613 | } |
564 | } | 614 | } |
565 | 615 | ||
616 | /// <summary> | ||
617 | /// Scan through the file cache, and return number of assets currently cached. | ||
618 | /// </summary> | ||
619 | /// <param name="dir"></param> | ||
620 | /// <returns></returns> | ||
566 | private int GetFileCacheCount(string dir) | 621 | private int GetFileCacheCount(string dir) |
567 | { | 622 | { |
568 | int count = Directory.GetFiles(dir).Length; | 623 | int count = Directory.GetFiles(dir).Length; |
@@ -575,55 +630,180 @@ namespace Flotsam.RegionModules.AssetCache | |||
575 | return count; | 630 | return count; |
576 | } | 631 | } |
577 | 632 | ||
633 | /// <summary> | ||
634 | /// This notes the last time the Region had a deep asset scan performed on it. | ||
635 | /// </summary> | ||
636 | /// <param name="RegionID"></param> | ||
637 | private void StampRegionStatusFile(UUID RegionID) | ||
638 | { | ||
639 | string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac"); | ||
640 | if (File.Exists(RegionCacheStatusFile)) | ||
641 | { | ||
642 | File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); | ||
643 | } | ||
644 | else | ||
645 | { | ||
646 | File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); | ||
647 | } | ||
648 | } | ||
649 | |||
650 | /// <summary> | ||
651 | /// Iterates through all Scenes, doing a deep scan through assets | ||
652 | /// to cache all assets present in the scene or referenced by assets | ||
653 | /// in the scene | ||
654 | /// </summary> | ||
655 | /// <returns></returns> | ||
656 | private int CacheScenes() | ||
657 | { | ||
658 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | ||
659 | |||
660 | Dictionary<UUID, int> assets = new Dictionary<UUID, int>(); | ||
661 | foreach (Scene s in m_Scenes) | ||
662 | { | ||
663 | StampRegionStatusFile(s.RegionInfo.RegionID); | ||
664 | |||
665 | s.ForEachSOG(delegate(SceneObjectGroup e) | ||
666 | { | ||
667 | gatherer.GatherAssetUuids(e, assets); | ||
668 | } | ||
669 | ); | ||
670 | } | ||
671 | |||
672 | foreach (UUID assetID in assets.Keys) | ||
673 | { | ||
674 | string filename = GetFileName(assetID.ToString()); | ||
675 | |||
676 | if (File.Exists(filename)) | ||
677 | { | ||
678 | File.SetLastAccessTime(filename, DateTime.Now); | ||
679 | } | ||
680 | else | ||
681 | { | ||
682 | m_AssetService.Get(assetID.ToString()); | ||
683 | } | ||
684 | } | ||
685 | |||
686 | return assets.Keys.Count; | ||
687 | } | ||
688 | |||
689 | /// <summary> | ||
690 | /// Deletes all cache contents | ||
691 | /// </summary> | ||
692 | private void ClearFileCache() | ||
693 | { | ||
694 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | ||
695 | { | ||
696 | try | ||
697 | { | ||
698 | Directory.Delete(dir, true); | ||
699 | } | ||
700 | catch (Exception e) | ||
701 | { | ||
702 | LogException(e); | ||
703 | } | ||
704 | } | ||
705 | |||
706 | foreach (string file in Directory.GetFiles(m_CacheDirectory)) | ||
707 | { | ||
708 | try | ||
709 | { | ||
710 | File.Delete(file); | ||
711 | } | ||
712 | catch (Exception e) | ||
713 | { | ||
714 | LogException(e); | ||
715 | } | ||
716 | } | ||
717 | } | ||
718 | |||
578 | #region Console Commands | 719 | #region Console Commands |
579 | private void HandleConsoleCommand(string module, string[] cmdparams) | 720 | private void HandleConsoleCommand(string module, string[] cmdparams) |
580 | { | 721 | { |
581 | if (cmdparams.Length == 2) | 722 | if (cmdparams.Length >= 2) |
582 | { | 723 | { |
583 | string cmd = cmdparams[1]; | 724 | string cmd = cmdparams[1]; |
584 | switch (cmd) | 725 | switch (cmd) |
585 | { | 726 | { |
586 | case "count": | 727 | case "status": |
587 | case "counts": | 728 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0} assets", m_MemoryCache.Count); |
588 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count); | ||
589 | 729 | ||
590 | int fileCount = GetFileCacheCount(m_CacheDirectory); | 730 | int fileCount = GetFileCacheCount(m_CacheDirectory); |
591 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount); | 731 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); |
592 | 732 | ||
593 | break; | 733 | foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) ) |
734 | { | ||
735 | m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); | ||
736 | |||
737 | string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac",""); | ||
738 | DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s); | ||
739 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss")); | ||
740 | } | ||
594 | 741 | ||
595 | case "clearmem": | ||
596 | m_MemoryCache.Clear(); | ||
597 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count); | ||
598 | break; | 742 | break; |
599 | 743 | ||
600 | case "clearfile": | 744 | case "clear": |
601 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 745 | if (cmdparams.Length < 3) |
602 | { | 746 | { |
603 | try | 747 | m_log.Warn("[FLOTSAM ASSET CACHE] Please specify memory and/or file cache."); |
604 | { | 748 | break; |
605 | Directory.Delete(dir, true); | ||
606 | } | ||
607 | catch (Exception e) | ||
608 | { | ||
609 | LogException(e); | ||
610 | } | ||
611 | } | 749 | } |
612 | 750 | foreach (string s in cmdparams) | |
613 | foreach (string file in Directory.GetFiles(m_CacheDirectory)) | ||
614 | { | 751 | { |
615 | try | 752 | if (s.ToLower() == "memory") |
616 | { | 753 | { |
617 | File.Delete(file); | 754 | m_MemoryCache.Clear(); |
755 | m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared."); | ||
618 | } | 756 | } |
619 | catch (Exception e) | 757 | else if (s.ToLower() == "file") |
620 | { | 758 | { |
621 | LogException(e); | 759 | ClearFileCache(); |
760 | m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared."); | ||
622 | } | 761 | } |
623 | } | 762 | } |
763 | break; | ||
764 | |||
765 | |||
766 | case "assets": | ||
767 | m_log.Info("[FLOTSAM ASSET CACHE] Caching all assets, in all scenes."); | ||
768 | |||
769 | Util.FireAndForget(delegate { | ||
770 | int assetsCached = CacheScenes(); | ||
771 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); | ||
772 | |||
773 | }); | ||
624 | 774 | ||
625 | break; | 775 | break; |
626 | 776 | ||
777 | case "expire": | ||
778 | |||
779 | |||
780 | if (cmdparams.Length >= 3) | ||
781 | { | ||
782 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd); | ||
783 | break; | ||
784 | } | ||
785 | |||
786 | string s_expirationDate = ""; | ||
787 | DateTime expirationDate; | ||
788 | |||
789 | if (cmdparams.Length > 3) | ||
790 | { | ||
791 | s_expirationDate = string.Join(" ", cmdparams, 2, cmdparams.Length - 2); | ||
792 | } | ||
793 | else | ||
794 | { | ||
795 | s_expirationDate = cmdparams[2]; | ||
796 | } | ||
797 | |||
798 | if (!DateTime.TryParse(s_expirationDate, out expirationDate)) | ||
799 | { | ||
800 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] {0} is not a valid date & time", cmd); | ||
801 | break; | ||
802 | } | ||
803 | |||
804 | CleanExpiredFiles(m_CacheDirectory, expirationDate); | ||
805 | |||
806 | break; | ||
627 | default: | 807 | default: |
628 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd); | 808 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd); |
629 | break; | 809 | break; |
@@ -631,13 +811,66 @@ namespace Flotsam.RegionModules.AssetCache | |||
631 | } | 811 | } |
632 | else if (cmdparams.Length == 1) | 812 | else if (cmdparams.Length == 1) |
633 | { | 813 | { |
634 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets"); | 814 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache status - Display cache status"); |
635 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory"); | 815 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory"); |
636 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk"); | 816 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk"); |
817 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache cachescenes - Attempt a deep cache of all assets in all scenes"); | ||
818 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache <datetime> - Purge assets older then the specified date & time"); | ||
637 | 819 | ||
638 | } | 820 | } |
639 | } | 821 | } |
640 | 822 | ||
641 | #endregion | 823 | #endregion |
824 | |||
825 | #region IAssetService Members | ||
826 | |||
827 | |||
828 | public AssetMetadata GetMetadata(string id) | ||
829 | { | ||
830 | AssetBase asset = Get(id); | ||
831 | return asset.Metadata; | ||
832 | } | ||
833 | |||
834 | public byte[] GetData(string id) | ||
835 | { | ||
836 | AssetBase asset = Get(id); | ||
837 | return asset.Data; | ||
838 | } | ||
839 | |||
840 | public bool Get(string id, object sender, AssetRetrieved handler) | ||
841 | { | ||
842 | AssetBase asset = Get(id); | ||
843 | handler(id, sender, asset); | ||
844 | return true; | ||
845 | } | ||
846 | |||
847 | public string Store(AssetBase asset) | ||
848 | { | ||
849 | if ((asset.FullID == null) || (asset.FullID == UUID.Zero)) | ||
850 | { | ||
851 | asset.FullID = UUID.Random(); | ||
852 | } | ||
853 | |||
854 | Cache(asset); | ||
855 | |||
856 | return asset.ID; | ||
857 | |||
858 | } | ||
859 | |||
860 | public bool UpdateContent(string id, byte[] data) | ||
861 | { | ||
862 | AssetBase asset = Get(id); | ||
863 | asset.Data = data; | ||
864 | Cache(asset); | ||
865 | return true; | ||
866 | } | ||
867 | |||
868 | public bool Delete(string id) | ||
869 | { | ||
870 | Expire(id); | ||
871 | return true; | ||
872 | } | ||
873 | |||
874 | #endregion | ||
642 | } | 875 | } |
643 | } \ No newline at end of file | 876 | } \ No newline at end of file |