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authorJustin Clark-Casey (justincc)2013-11-13 23:25:54 +0000
committerJustin Clark-Casey (justincc)2013-11-13 23:25:54 +0000
commit7da10850b063d4b31ad48cf3448b9a76bc5bd835 (patch)
treebeb0e99738ef84ee2b8f9e9aa347f70c63af6746 /OpenSim/Region
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.
Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest. Added regression test for this case.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs71
2 files changed, 73 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0a5bfd2..1aecce5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -519,12 +519,12 @@ namespace OpenSim.Region.Framework.Scenes
519 519
520 protected internal void AddPhysicalPrim(int number) 520 protected internal void AddPhysicalPrim(int number)
521 { 521 {
522 m_physicalPrim++; 522 m_physicalPrim += number;
523 } 523 }
524 524
525 protected internal void RemovePhysicalPrim(int number) 525 protected internal void RemovePhysicalPrim(int number)
526 { 526 {
527 m_physicalPrim--; 527 m_physicalPrim -= number;
528 } 528 }
529 529
530 protected internal void AddToScriptLPS(int number) 530 protected internal void AddToScriptLPS(int number)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs
new file mode 100644
index 0000000..1667002
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 [TestFixture]
42 public class SceneStatisticsTests : OpenSimTestCase
43 {
44 private TestScene m_scene;
45
46 [SetUp]
47 public void Init()
48 {
49 m_scene = new SceneHelpers().SetupScene();
50 }
51
52 [Test]
53 public void TestAddRemovePhysicalLinkset()
54 {
55 Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(0));
56
57 UUID ownerId = TestHelpers.ParseTail(0x1);
58 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(3, ownerId, "so1", 0x10);
59 so1.ScriptSetPhysicsStatus(true);
60 m_scene.AddSceneObject(so1);
61
62 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(3));
63 Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(3));
64
65 m_scene.DeleteSceneObject(so1, false);
66
67 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(0));
68 Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(0));
69 }
70 }
71} \ No newline at end of file