diff options
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
6 files changed, 71 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 1da9d5e..5a2c45c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1612,14 +1612,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1612 | currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]); | 1612 | currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]); |
1613 | else | 1613 | else |
1614 | { | 1614 | { |
1615 | // m_log.DebugFormat( | ||
1616 | // "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID); | ||
1615 | OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); | 1617 | OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); |
1616 | currentPacket = null; | 1618 | currentPacket = null; |
1617 | } | 1619 | } |
1618 | |||
1619 | } | 1620 | } |
1620 | 1621 | ||
1621 | if (currentPacket != null) | 1622 | if (currentPacket != null) |
1623 | { | ||
1624 | // m_log.DebugFormat( | ||
1625 | // "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID); | ||
1622 | OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); | 1626 | OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); |
1627 | } | ||
1623 | } | 1628 | } |
1624 | 1629 | ||
1625 | private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder) | 1630 | private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder) |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 919ea33..321b38b 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -178,6 +178,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
178 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 178 | List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( |
179 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 179 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
180 | 180 | ||
181 | if (msglist == null) | ||
182 | m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); | ||
183 | |||
181 | foreach (GridInstantMessage im in msglist) | 184 | foreach (GridInstantMessage im in msglist) |
182 | { | 185 | { |
183 | // client.SendInstantMessage(im); | 186 | // client.SendInstantMessage(im); |
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs index a0ccdc7..5ab334f 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs | |||
@@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
62 | { | 62 | { |
63 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 63 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
64 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 64 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
65 | (minX - 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize, | 65 | minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize, |
66 | (minY - 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize); | 66 | minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize); |
67 | 67 | ||
68 | foreach (GridRegion r in regions) | 68 | foreach (GridRegion r in regions) |
69 | { | 69 | { |
@@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
76 | FillInMap(mapBlocks, minX, minY, maxX, maxY); | 76 | FillInMap(mapBlocks, minX, minY, maxX, maxY); |
77 | // | 77 | // |
78 | 78 | ||
79 | remoteClient.SendMapBlock(mapBlocks, flag); | 79 | remoteClient.SendMapBlock(mapBlocks, 0); |
80 | } | 80 | } |
81 | 81 | ||
82 | 82 | ||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
93 | mblock.X = (ushort)x; | 93 | mblock.X = (ushort)x; |
94 | mblock.Y = (ushort)y; | 94 | mblock.Y = (ushort)y; |
95 | mblock.Name = ""; | 95 | mblock.Name = ""; |
96 | mblock.Access = 254; // not here??? | 96 | mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's |
97 | mblock.MapImageId = UUID.Zero; | 97 | mblock.MapImageId = UUID.Zero; |
98 | mapBlocks.Add(mblock); | 98 | mapBlocks.Add(mblock); |
99 | } | 99 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 8073f2d..0cacf2d 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -820,7 +820,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
820 | MapBlockData block = new MapBlockData(); | 820 | MapBlockData block = new MapBlockData(); |
821 | block.X = (ushort)minX; | 821 | block.X = (ushort)minX; |
822 | block.Y = (ushort)minY; | 822 | block.Y = (ushort)minY; |
823 | block.Access = 254; // == not there | 823 | block.Access = 254; // means 'simulator is offline' |
824 | response.Add(block); | 824 | response.Add(block); |
825 | } | 825 | } |
826 | remoteClient.SendMapBlock(response, 0); | 826 | remoteClient.SendMapBlock(response, 0); |
@@ -846,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
846 | MapBlockFromGridRegion(block, r); | 846 | MapBlockFromGridRegion(block, r); |
847 | mapBlocks.Add(block); | 847 | mapBlocks.Add(block); |
848 | } | 848 | } |
849 | remoteClient.SendMapBlock(mapBlocks, flag); | 849 | remoteClient.SendMapBlock(mapBlocks, 0); |
850 | } | 850 | } |
851 | 851 | ||
852 | protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) | 852 | protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index cd01a05..3bf2c2b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -904,11 +904,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | } | 904 | } |
905 | } | 905 | } |
906 | 906 | ||
907 | /// <summary> | ||
908 | /// Link an inventory item to an existing item. | ||
909 | /// </summary> | ||
910 | /// <remarks> | ||
911 | /// The linkee item id is placed in the asset id slot. This appears to be what the viewer expects when | ||
912 | /// it receives inventory information. | ||
913 | /// </remarks> | ||
914 | /// <param name="remoteClient"></param> | ||
915 | /// <param name="transActionID"></param> | ||
916 | /// <param name="folderID"></param> | ||
917 | /// <param name="callbackID"></param> | ||
918 | /// <param name="description"></param> | ||
919 | /// <param name="name"></param> | ||
920 | /// <param name="invType"></param> | ||
921 | /// <param name="type">/param> | ||
922 | /// <param name="olditemID"></param> | ||
907 | private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID, | 923 | private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID, |
908 | uint callbackID, string description, string name, | 924 | uint callbackID, string description, string name, |
909 | sbyte invType, sbyte type, UUID olditemID) | 925 | sbyte invType, sbyte type, UUID olditemID) |
910 | { | 926 | { |
911 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID); | 927 | m_log.DebugFormat( |
928 | "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", | ||
929 | remoteClient.Name, name, folderID, olditemID); | ||
912 | 930 | ||
913 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 931 | if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
914 | return; | 932 | return; |
@@ -916,7 +934,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | ScenePresence presence; | 934 | ScenePresence presence; |
917 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | 935 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) |
918 | { | 936 | { |
919 | // byte[] data = null; | 937 | bool linkAlreadyExists = false; |
938 | List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID); | ||
939 | foreach (InventoryItemBase item in existingItems) | ||
940 | if (item.AssetID == olditemID) | ||
941 | linkAlreadyExists = true; | ||
942 | |||
943 | if (linkAlreadyExists) | ||
944 | { | ||
945 | m_log.WarnFormat( | ||
946 | "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists", | ||
947 | remoteClient.Name, name, folderID, olditemID); | ||
948 | |||
949 | return; | ||
950 | } | ||
920 | 951 | ||
921 | AssetBase asset = new AssetBase(); | 952 | AssetBase asset = new AssetBase(); |
922 | asset.FullID = olditemID; | 953 | asset.FullID = olditemID; |
@@ -1351,11 +1382,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1351 | InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); | 1382 | InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); |
1352 | containingFolder = InventoryService.GetFolder(containingFolder); | 1383 | containingFolder = InventoryService.GetFolder(containingFolder); |
1353 | 1384 | ||
1354 | //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", | 1385 | // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", |
1355 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); | 1386 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); |
1356 | 1387 | ||
1357 | if (containingFolder != null && containingFolder != null) | 1388 | if (containingFolder != null && containingFolder != null) |
1389 | { | ||
1390 | // If the folder requested contains links, then we need to send those folders first, otherwise the links | ||
1391 | // will be broken in the viewer. | ||
1392 | HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>(); | ||
1393 | foreach (InventoryItemBase item in contents.Items) | ||
1394 | { | ||
1395 | if (item.AssetType == (int)AssetType.Link) | ||
1396 | { | ||
1397 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
1398 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
1399 | } | ||
1400 | } | ||
1401 | |||
1402 | foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) | ||
1403 | SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true); | ||
1404 | |||
1358 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); | 1405 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); |
1406 | } | ||
1359 | } | 1407 | } |
1360 | 1408 | ||
1361 | /// <summary> | 1409 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index ab567fb..e2d7208 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -499,6 +499,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
499 | public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, | 499 | public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, |
500 | bool fetchFolders, bool fetchItems, int sortOrder) | 500 | bool fetchFolders, bool fetchItems, int sortOrder) |
501 | { | 501 | { |
502 | // m_log.DebugFormat( | ||
503 | // "[USER INVENTORY]: HandleFetchInventoryDescendents() for {0}, folder={1}, fetchFolders={2}, fetchItems={3}, sortOrder={4}", | ||
504 | // remoteClient.Name, folderID, fetchFolders, fetchItems, sortOrder); | ||
505 | |||
502 | if (folderID == UUID.Zero) | 506 | if (folderID == UUID.Zero) |
503 | return; | 507 | return; |
504 | 508 | ||