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author | Justin Clark-Casey (justincc) | 2013-03-06 23:06:00 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-06 23:06:00 +0000 |
commit | 5751ecde5250484fe8e4b79ef38bfbf441e3dead (patch) | |
tree | 769348d5952d6758aec7879ad0313389bb819aa4 /OpenSim/Region | |
parent | Add regression test for presence crossing between regions on the same simulator. (diff) | |
download | opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.zip opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.tar.gz opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.tar.bz2 opensim-SC_OLD-5751ecde5250484fe8e4b79ef38bfbf441e3dead.tar.xz |
Add code for testing event queue messages recevied on region cross.
This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
Diffstat (limited to 'OpenSim/Region')
3 files changed, 33 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 07c3666..01b1668 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1206,6 +1206,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1206 | // region doesn't take it | 1206 | // region doesn't take it |
1207 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1207 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1208 | 1208 | ||
1209 | m_log.WarnFormat( | ||
1210 | "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.", | ||
1211 | neighbourRegion.RegionName, agent.Name); | ||
1212 | |||
1209 | ReInstantiateScripts(agent); | 1213 | ReInstantiateScripts(agent); |
1210 | agent.AddToPhysicalScene(isFlying); | 1214 | agent.AddToPhysicalScene(isFlying); |
1211 | 1215 | ||
@@ -1225,6 +1229,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1225 | neighbourRegion.RegionHandle); | 1229 | neighbourRegion.RegionHandle); |
1226 | return agent; | 1230 | return agent; |
1227 | } | 1231 | } |
1232 | |||
1228 | // No turning back | 1233 | // No turning back |
1229 | agent.IsChildAgent = true; | 1234 | agent.IsChildAgent = true; |
1230 | 1235 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 3c18074..a413546 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
219 | { | 219 | { |
220 | // m_log.DebugFormat( | 220 | // m_log.DebugFormat( |
221 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 221 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
222 | // s.RegionInfo.RegionName, destination.RegionHandle); | 222 | // destination.RegionName, destination.RegionID); |
223 | 223 | ||
224 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); | 224 | return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); |
225 | } | 225 | } |
226 | 226 | ||
227 | // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); | 227 | // m_log.DebugFormat( |
228 | // "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate", | ||
229 | // destination.RegionName, destination.RegionID); | ||
230 | |||
228 | return false; | 231 | return false; |
229 | } | 232 | } |
230 | 233 | ||
@@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
239 | // note that we really don't need the GridRegion for this call | 242 | // note that we really don't need the GridRegion for this call |
240 | foreach (Scene s in m_scenes.Values) | 243 | foreach (Scene s in m_scenes.Values) |
241 | { | 244 | { |
242 | //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); | 245 | // m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
243 | s.IncomingChildAgentDataUpdate(cAgentData); | 246 | s.IncomingChildAgentDataUpdate(cAgentData); |
244 | } | 247 | } |
245 | 248 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index ef9fff5..81a2fcc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
@@ -65,10 +66,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | public void TestCrossOnSameSimulator() | 66 | public void TestCrossOnSameSimulator() |
66 | { | 67 | { |
67 | TestHelpers.InMethod(); | 68 | TestHelpers.InMethod(); |
68 | TestHelpers.EnableLogging(); | 69 | // TestHelpers.EnableLogging(); |
69 | 70 | ||
70 | UUID userId = TestHelpers.ParseTail(0x1); | 71 | UUID userId = TestHelpers.ParseTail(0x1); |
71 | 72 | ||
73 | // TestEventQueueGetModule eqmA = new TestEventQueueGetModule(); | ||
72 | EntityTransferModule etmA = new EntityTransferModule(); | 74 | EntityTransferModule etmA = new EntityTransferModule(); |
73 | EntityTransferModule etmB = new EntityTransferModule(); | 75 | EntityTransferModule etmB = new EntityTransferModule(); |
74 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | 76 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
@@ -77,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
77 | IConfig modulesConfig = config.AddConfig("Modules"); | 79 | IConfig modulesConfig = config.AddConfig("Modules"); |
78 | modulesConfig.Set("EntityTransferModule", etmA.Name); | 80 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
79 | modulesConfig.Set("SimulationServices", lscm.Name); | 81 | modulesConfig.Set("SimulationServices", lscm.Name); |
80 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | 82 | // IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); |
81 | 83 | ||
82 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | 84 | // In order to run a single threaded regression test we do not want the entity transfer module waiting |
83 | // for a callback from the destination scene before removing its avatar data. | 85 | // for a callback from the destination scene before removing its avatar data. |
@@ -89,6 +91,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
89 | 91 | ||
90 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | 92 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
91 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | 93 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
94 | // SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); | ||
92 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | 95 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); |
93 | 96 | ||
94 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 97 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); |
@@ -98,6 +101,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
98 | 101 | ||
99 | // Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); | 102 | // Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); |
100 | 103 | ||
104 | // eqmA.ClearEvents(); | ||
105 | |||
101 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); | 106 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); |
102 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | 107 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); |
103 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | 108 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); |
@@ -117,6 +122,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); | 122 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); |
118 | } | 123 | } |
119 | 124 | ||
125 | // Need to sort processing of EnableSimulator message on adding scene presences before we can test eqm | ||
126 | // messages | ||
127 | // Dictionary<UUID, List<TestEventQueueGetModule.Event>> eqmEvents = eqmA.Events; | ||
128 | // | ||
129 | // Assert.That(eqmEvents.Count, Is.EqualTo(1)); | ||
130 | // Assert.That(eqmEvents.ContainsKey(originalSp.UUID), Is.True); | ||
131 | // | ||
132 | // List<TestEventQueueGetModule.Event> spEqmEvents = eqmEvents[originalSp.UUID]; | ||
133 | // | ||
134 | // Assert.That(spEqmEvents.Count, Is.EqualTo(1)); | ||
135 | // Assert.That(spEqmEvents[0].Name, Is.EqualTo("CrossRegion")); | ||
136 | |||
120 | // sceneA should now only have a child agent | 137 | // sceneA should now only have a child agent |
121 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); | 138 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); |
122 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); | 139 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); |
@@ -128,12 +145,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
128 | 145 | ||
129 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); | 146 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); |
130 | 147 | ||
131 | bool receivedCompleteMovement = false; | 148 | int agentMovementCompleteReceived = 0; |
132 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => receivedCompleteMovement = true; | 149 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; |
133 | 150 | ||
134 | sceneBTc.CompleteMovement(); | 151 | sceneBTc.CompleteMovement(); |
135 | 152 | ||
136 | Assert.That(receivedCompleteMovement, Is.True); | 153 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); |
137 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); | 154 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); |
138 | } | 155 | } |
139 | } | 156 | } |