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authorRobert Adams2014-04-10 06:53:36 -0700
committerRobert Adams2014-04-10 06:53:36 -0700
commit562a3cb3389ae67e6f7e63c7bf1ff9b882e358a9 (patch)
treefcf3f74ac512608562de32dfb7f48d1c94163da8 /OpenSim/Region
parentAllows to sell objects on a parcel of land together with that parcel of land.... (diff)
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BulletSim: small tweek to avatar height reduce feet embedded into prims.
This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment).
Diffstat (limited to 'OpenSim/Region')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 4d14a9e..c977a5d 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -577,7 +577,7 @@ public static class BSParam
577 new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", 577 new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground",
578 0f ), 578 0f ),
579 new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", 579 new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground",
580 -0.1f ), 580 0f ),
581 new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground", 581 new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground",
582 0f ), 582 0f ),
583 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", 583 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",