diff options
author | Justin Clark-Casey (justincc) | 2011-07-29 00:39:02 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-29 00:39:02 +0100 |
commit | 3f0d8f3cbf0b340848aa938b83638567ba8b02cf (patch) | |
tree | 4217b45e0422f1addae9a985c73ac71eb90e31f6 /OpenSim/Region | |
parent | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... (diff) | |
download | opensim-SC_OLD-3f0d8f3cbf0b340848aa938b83638567ba8b02cf.zip opensim-SC_OLD-3f0d8f3cbf0b340848aa938b83638567ba8b02cf.tar.gz opensim-SC_OLD-3f0d8f3cbf0b340848aa938b83638567ba8b02cf.tar.bz2 opensim-SC_OLD-3f0d8f3cbf0b340848aa938b83638567ba8b02cf.tar.xz |
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.
Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 373 |
1 files changed, 191 insertions, 182 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index a6d737e..9d41b15 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2732,192 +2732,13 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2732 | 2732 | ||
2733 | // This loop can block up the Heartbeat for a very long time on large regions. | 2733 | // This loop can block up the Heartbeat for a very long time on large regions. |
2734 | // We need to let the Watchdog know that the Heartbeat is not dead | 2734 | // We need to let the Watchdog know that the Heartbeat is not dead |
2735 | // NOTE: This is currently commented out, but if things like OAR loading are | 2735 | // NOTE: This is currently commented out, but if things like OAR loading are |
2736 | // timing the heartbeat out we will need to uncomment it | 2736 | // timing the heartbeat out we will need to uncomment it |
2737 | //Watchdog.UpdateThread(); | 2737 | //Watchdog.UpdateThread(); |
2738 | } | 2738 | } |
2739 | 2739 | ||
2740 | if (SupportsNINJAJoints) | 2740 | if (SupportsNINJAJoints) |
2741 | { | 2741 | SimulateNINJAJoints(); |
2742 | // Create pending joints, if possible | ||
2743 | |||
2744 | // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating | ||
2745 | // a joint requires specifying the body id of both involved bodies | ||
2746 | if (pendingJoints.Count > 0) | ||
2747 | { | ||
2748 | List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>(); | ||
2749 | //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints"); | ||
2750 | foreach (PhysicsJoint joint in pendingJoints) | ||
2751 | { | ||
2752 | //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams); | ||
2753 | string[] jointParams = joint.RawParams.Split(" ".ToCharArray(), System.StringSplitOptions.RemoveEmptyEntries); | ||
2754 | List<IntPtr> jointBodies = new List<IntPtr>(); | ||
2755 | bool allJointBodiesAreReady = true; | ||
2756 | foreach (string jointParam in jointParams) | ||
2757 | { | ||
2758 | if (jointParam == "NULL") | ||
2759 | { | ||
2760 | //DoJointErrorMessage(joint, "attaching NULL joint to world"); | ||
2761 | jointBodies.Add(IntPtr.Zero); | ||
2762 | } | ||
2763 | else | ||
2764 | { | ||
2765 | //DoJointErrorMessage(joint, "looking for prim name: " + jointParam); | ||
2766 | bool foundPrim = false; | ||
2767 | lock (_prims) | ||
2768 | { | ||
2769 | foreach (OdePrim prim in _prims) // FIXME: inefficient | ||
2770 | { | ||
2771 | if (prim.SOPName == jointParam) | ||
2772 | { | ||
2773 | //DoJointErrorMessage(joint, "found for prim name: " + jointParam); | ||
2774 | if (prim.IsPhysical && prim.Body != IntPtr.Zero) | ||
2775 | { | ||
2776 | jointBodies.Add(prim.Body); | ||
2777 | foundPrim = true; | ||
2778 | break; | ||
2779 | } | ||
2780 | else | ||
2781 | { | ||
2782 | DoJointErrorMessage(joint, "prim name " + jointParam + | ||
2783 | " exists but is not (yet) physical; deferring joint creation. " + | ||
2784 | "IsPhysical property is " + prim.IsPhysical + | ||
2785 | " and body is " + prim.Body); | ||
2786 | foundPrim = false; | ||
2787 | break; | ||
2788 | } | ||
2789 | } | ||
2790 | } | ||
2791 | } | ||
2792 | if (foundPrim) | ||
2793 | { | ||
2794 | // all is fine | ||
2795 | } | ||
2796 | else | ||
2797 | { | ||
2798 | allJointBodiesAreReady = false; | ||
2799 | break; | ||
2800 | } | ||
2801 | } | ||
2802 | } | ||
2803 | if (allJointBodiesAreReady) | ||
2804 | { | ||
2805 | //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams); | ||
2806 | if (jointBodies[0] == jointBodies[1]) | ||
2807 | { | ||
2808 | DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams); | ||
2809 | } | ||
2810 | else | ||
2811 | { | ||
2812 | switch (joint.Type) | ||
2813 | { | ||
2814 | case PhysicsJointType.Ball: | ||
2815 | { | ||
2816 | IntPtr odeJoint; | ||
2817 | //DoJointErrorMessage(joint, "ODE creating ball joint "); | ||
2818 | odeJoint = d.JointCreateBall(world, IntPtr.Zero); | ||
2819 | //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
2820 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
2821 | //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position); | ||
2822 | d.JointSetBallAnchor(odeJoint, | ||
2823 | joint.Position.X, | ||
2824 | joint.Position.Y, | ||
2825 | joint.Position.Z); | ||
2826 | //DoJointErrorMessage(joint, "ODE joint setting OK"); | ||
2827 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: "); | ||
2828 | //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment")); | ||
2829 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: "); | ||
2830 | //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment")); | ||
2831 | |||
2832 | if (joint is OdePhysicsJoint) | ||
2833 | { | ||
2834 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
2835 | } | ||
2836 | else | ||
2837 | { | ||
2838 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
2839 | } | ||
2840 | } | ||
2841 | break; | ||
2842 | case PhysicsJointType.Hinge: | ||
2843 | { | ||
2844 | IntPtr odeJoint; | ||
2845 | //DoJointErrorMessage(joint, "ODE creating hinge joint "); | ||
2846 | odeJoint = d.JointCreateHinge(world, IntPtr.Zero); | ||
2847 | //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
2848 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
2849 | //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position); | ||
2850 | d.JointSetHingeAnchor(odeJoint, | ||
2851 | joint.Position.X, | ||
2852 | joint.Position.Y, | ||
2853 | joint.Position.Z); | ||
2854 | // We use the orientation of the x-axis of the joint's coordinate frame | ||
2855 | // as the axis for the hinge. | ||
2856 | |||
2857 | // Therefore, we must get the joint's coordinate frame based on the | ||
2858 | // joint.Rotation field, which originates from the orientation of the | ||
2859 | // joint's proxy object in the scene. | ||
2860 | |||
2861 | // The joint's coordinate frame is defined as the transformation matrix | ||
2862 | // that converts a vector from joint-local coordinates into world coordinates. | ||
2863 | // World coordinates are defined as the XYZ coordinate system of the sim, | ||
2864 | // as shown in the top status-bar of the viewer. | ||
2865 | |||
2866 | // Once we have the joint's coordinate frame, we extract its X axis (AtAxis) | ||
2867 | // and use that as the hinge axis. | ||
2868 | |||
2869 | //joint.Rotation.Normalize(); | ||
2870 | Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation); | ||
2871 | |||
2872 | // Now extract the X axis of the joint's coordinate frame. | ||
2873 | |||
2874 | // Do not try to use proxyFrame.AtAxis or you will become mired in the | ||
2875 | // tar pit of transposed, inverted, and generally messed-up orientations. | ||
2876 | // (In other words, Matrix4.AtAxis() is borked.) | ||
2877 | // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness | ||
2878 | |||
2879 | // Instead, compute the X axis of the coordinate frame by transforming | ||
2880 | // the (1,0,0) vector. At least that works. | ||
2881 | |||
2882 | //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame); | ||
2883 | Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame); | ||
2884 | //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis); | ||
2885 | //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis); | ||
2886 | d.JointSetHingeAxis(odeJoint, | ||
2887 | jointAxis.X, | ||
2888 | jointAxis.Y, | ||
2889 | jointAxis.Z); | ||
2890 | //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f); | ||
2891 | if (joint is OdePhysicsJoint) | ||
2892 | { | ||
2893 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
2894 | } | ||
2895 | else | ||
2896 | { | ||
2897 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
2898 | } | ||
2899 | } | ||
2900 | break; | ||
2901 | } | ||
2902 | successfullyProcessedPendingJoints.Add(joint); | ||
2903 | } | ||
2904 | } | ||
2905 | else | ||
2906 | { | ||
2907 | DoJointErrorMessage(joint, "joint could not yet be created; still pending"); | ||
2908 | } | ||
2909 | } | ||
2910 | foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints) | ||
2911 | { | ||
2912 | //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams); | ||
2913 | //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending"); | ||
2914 | InternalRemovePendingJoint(successfullyProcessedJoint); | ||
2915 | //DoJointErrorMessage(successfullyProcessedJoint, "adding to active"); | ||
2916 | InternalAddActiveJoint(successfullyProcessedJoint); | ||
2917 | //DoJointErrorMessage(successfullyProcessedJoint, "done"); | ||
2918 | } | ||
2919 | } | ||
2920 | } | ||
2921 | 2742 | ||
2922 | if (processedtaints) | 2743 | if (processedtaints) |
2923 | //Console.WriteLine("Simulate calls Clear of _taintedPrim list"); | 2744 | //Console.WriteLine("Simulate calls Clear of _taintedPrim list"); |
@@ -3095,7 +2916,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
3095 | 2916 | ||
3096 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | 2917 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); |
3097 | } | 2918 | } |
3098 | 2919 | ||
3099 | latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun; | 2920 | latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun; |
3100 | 2921 | ||
3101 | // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics | 2922 | // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics |
@@ -3117,6 +2938,194 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
3117 | return fps; | 2938 | return fps; |
3118 | } | 2939 | } |
3119 | 2940 | ||
2941 | /// <summary> | ||
2942 | /// Simulate NINJA joints. | ||
2943 | /// </summary> | ||
2944 | /// <remarks> | ||
2945 | /// Called by the main Simulate() loop if NINJA joints are active. Should not be called from anywhere else. | ||
2946 | /// </remarks> | ||
2947 | protected void SimulateNINJAJoints() | ||
2948 | { | ||
2949 | // Create pending joints, if possible | ||
2950 | |||
2951 | // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating | ||
2952 | // a joint requires specifying the body id of both involved bodies | ||
2953 | if (pendingJoints.Count > 0) | ||
2954 | { | ||
2955 | List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>(); | ||
2956 | //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints"); | ||
2957 | foreach (PhysicsJoint joint in pendingJoints) | ||
2958 | { | ||
2959 | //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams); | ||
2960 | string[] jointParams = joint.RawParams.Split(" ".ToCharArray(), System.StringSplitOptions.RemoveEmptyEntries); | ||
2961 | List<IntPtr> jointBodies = new List<IntPtr>(); | ||
2962 | bool allJointBodiesAreReady = true; | ||
2963 | foreach (string jointParam in jointParams) | ||
2964 | { | ||
2965 | if (jointParam == "NULL") | ||
2966 | { | ||
2967 | //DoJointErrorMessage(joint, "attaching NULL joint to world"); | ||
2968 | jointBodies.Add(IntPtr.Zero); | ||
2969 | } | ||
2970 | else | ||
2971 | { | ||
2972 | //DoJointErrorMessage(joint, "looking for prim name: " + jointParam); | ||
2973 | bool foundPrim = false; | ||
2974 | lock (_prims) | ||
2975 | { | ||
2976 | foreach (OdePrim prim in _prims) // FIXME: inefficient | ||
2977 | { | ||
2978 | if (prim.SOPName == jointParam) | ||
2979 | { | ||
2980 | //DoJointErrorMessage(joint, "found for prim name: " + jointParam); | ||
2981 | if (prim.IsPhysical && prim.Body != IntPtr.Zero) | ||
2982 | { | ||
2983 | jointBodies.Add(prim.Body); | ||
2984 | foundPrim = true; | ||
2985 | break; | ||
2986 | } | ||
2987 | else | ||
2988 | { | ||
2989 | DoJointErrorMessage(joint, "prim name " + jointParam + | ||
2990 | " exists but is not (yet) physical; deferring joint creation. " + | ||
2991 | "IsPhysical property is " + prim.IsPhysical + | ||
2992 | " and body is " + prim.Body); | ||
2993 | foundPrim = false; | ||
2994 | break; | ||
2995 | } | ||
2996 | } | ||
2997 | } | ||
2998 | } | ||
2999 | if (foundPrim) | ||
3000 | { | ||
3001 | // all is fine | ||
3002 | } | ||
3003 | else | ||
3004 | { | ||
3005 | allJointBodiesAreReady = false; | ||
3006 | break; | ||
3007 | } | ||
3008 | } | ||
3009 | } | ||
3010 | if (allJointBodiesAreReady) | ||
3011 | { | ||
3012 | //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams); | ||
3013 | if (jointBodies[0] == jointBodies[1]) | ||
3014 | { | ||
3015 | DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams); | ||
3016 | } | ||
3017 | else | ||
3018 | { | ||
3019 | switch (joint.Type) | ||
3020 | { | ||
3021 | case PhysicsJointType.Ball: | ||
3022 | { | ||
3023 | IntPtr odeJoint; | ||
3024 | //DoJointErrorMessage(joint, "ODE creating ball joint "); | ||
3025 | odeJoint = d.JointCreateBall(world, IntPtr.Zero); | ||
3026 | //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
3027 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
3028 | //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position); | ||
3029 | d.JointSetBallAnchor(odeJoint, | ||
3030 | joint.Position.X, | ||
3031 | joint.Position.Y, | ||
3032 | joint.Position.Z); | ||
3033 | //DoJointErrorMessage(joint, "ODE joint setting OK"); | ||
3034 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: "); | ||
3035 | //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment")); | ||
3036 | //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: "); | ||
3037 | //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment")); | ||
3038 | |||
3039 | if (joint is OdePhysicsJoint) | ||
3040 | { | ||
3041 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
3042 | } | ||
3043 | else | ||
3044 | { | ||
3045 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
3046 | } | ||
3047 | } | ||
3048 | break; | ||
3049 | case PhysicsJointType.Hinge: | ||
3050 | { | ||
3051 | IntPtr odeJoint; | ||
3052 | //DoJointErrorMessage(joint, "ODE creating hinge joint "); | ||
3053 | odeJoint = d.JointCreateHinge(world, IntPtr.Zero); | ||
3054 | //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]); | ||
3055 | d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]); | ||
3056 | //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position); | ||
3057 | d.JointSetHingeAnchor(odeJoint, | ||
3058 | joint.Position.X, | ||
3059 | joint.Position.Y, | ||
3060 | joint.Position.Z); | ||
3061 | // We use the orientation of the x-axis of the joint's coordinate frame | ||
3062 | // as the axis for the hinge. | ||
3063 | |||
3064 | // Therefore, we must get the joint's coordinate frame based on the | ||
3065 | // joint.Rotation field, which originates from the orientation of the | ||
3066 | // joint's proxy object in the scene. | ||
3067 | |||
3068 | // The joint's coordinate frame is defined as the transformation matrix | ||
3069 | // that converts a vector from joint-local coordinates into world coordinates. | ||
3070 | // World coordinates are defined as the XYZ coordinate system of the sim, | ||
3071 | // as shown in the top status-bar of the viewer. | ||
3072 | |||
3073 | // Once we have the joint's coordinate frame, we extract its X axis (AtAxis) | ||
3074 | // and use that as the hinge axis. | ||
3075 | |||
3076 | //joint.Rotation.Normalize(); | ||
3077 | Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation); | ||
3078 | |||
3079 | // Now extract the X axis of the joint's coordinate frame. | ||
3080 | |||
3081 | // Do not try to use proxyFrame.AtAxis or you will become mired in the | ||
3082 | // tar pit of transposed, inverted, and generally messed-up orientations. | ||
3083 | // (In other words, Matrix4.AtAxis() is borked.) | ||
3084 | // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness | ||
3085 | |||
3086 | // Instead, compute the X axis of the coordinate frame by transforming | ||
3087 | // the (1,0,0) vector. At least that works. | ||
3088 | |||
3089 | //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame); | ||
3090 | Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame); | ||
3091 | //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis); | ||
3092 | //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis); | ||
3093 | d.JointSetHingeAxis(odeJoint, | ||
3094 | jointAxis.X, | ||
3095 | jointAxis.Y, | ||
3096 | jointAxis.Z); | ||
3097 | //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f); | ||
3098 | if (joint is OdePhysicsJoint) | ||
3099 | { | ||
3100 | ((OdePhysicsJoint)joint).jointID = odeJoint; | ||
3101 | } | ||
3102 | else | ||
3103 | { | ||
3104 | DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!"); | ||
3105 | } | ||
3106 | } | ||
3107 | break; | ||
3108 | } | ||
3109 | successfullyProcessedPendingJoints.Add(joint); | ||
3110 | } | ||
3111 | } | ||
3112 | else | ||
3113 | { | ||
3114 | DoJointErrorMessage(joint, "joint could not yet be created; still pending"); | ||
3115 | } | ||
3116 | } | ||
3117 | foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints) | ||
3118 | { | ||
3119 | //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams); | ||
3120 | //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending"); | ||
3121 | InternalRemovePendingJoint(successfullyProcessedJoint); | ||
3122 | //DoJointErrorMessage(successfullyProcessedJoint, "adding to active"); | ||
3123 | InternalAddActiveJoint(successfullyProcessedJoint); | ||
3124 | //DoJointErrorMessage(successfullyProcessedJoint, "done"); | ||
3125 | } | ||
3126 | } | ||
3127 | } | ||
3128 | |||
3120 | public override void GetResults() | 3129 | public override void GetResults() |
3121 | { | 3130 | { |
3122 | } | 3131 | } |