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authorMic Bowman2011-08-26 15:23:46 -0700
committerMic Bowman2011-08-26 15:23:46 -0700
commit23f10f1d22d5ecf542119e39503230994c521bf0 (patch)
tree2498e8cccf2ed398052dfa53e9a1faf6e998d039 /OpenSim/Region
parentMerge branch 'master' into bulletsim (diff)
parentrefactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar (diff)
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Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs128
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs356
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs194
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs84
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs34
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs43
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs80
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs158
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs31
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs140
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs75
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs9
31 files changed, 941 insertions, 504 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
index 9f78948..1dd8938 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
@@ -43,21 +43,29 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
43namespace OpenSim.Region.ClientStack.Linden 43namespace OpenSim.Region.ClientStack.Linden
44{ 44{
45 /// <summary> 45 /// <summary>
46 /// SimulatorFeatures capability. This is required for uploading Mesh. 46 /// SimulatorFeatures capability.
47 /// </summary>
48 /// <remarks>
49 /// This is required for uploading Mesh.
47 /// Since is accepts an open-ended response, we also send more information 50 /// Since is accepts an open-ended response, we also send more information
48 /// for viewers that care to interpret it. 51 /// for viewers that care to interpret it.
49 /// 52 ///
50 /// NOTE: Part of this code was adapted from the Aurora project, specifically 53 /// NOTE: Part of this code was adapted from the Aurora project, specifically
51 /// the normal part of the response in the capability handler. 54 /// the normal part of the response in the capability handler.
52 /// </summary> 55 /// </remarks>
53 ///
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 56 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
55 public class SimulatorFeaturesModule : ISharedRegionModule 57 public class SimulatorFeaturesModule : ISharedRegionModule, ISimulatorFeaturesModule
56 { 58 {
57 private static readonly ILog m_log = 59// private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 60// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
61
59 private Scene m_scene; 62 private Scene m_scene;
60 63
64 /// <summary>
65 /// Simulator features
66 /// </summary>
67 private OSDMap m_features = new OSDMap();
68
61 private string m_MapImageServerURL = string.Empty; 69 private string m_MapImageServerURL = string.Empty;
62 private string m_SearchURL = string.Empty; 70 private string m_SearchURL = string.Empty;
63 71
@@ -66,18 +74,20 @@ namespace OpenSim.Region.ClientStack.Linden
66 public void Initialise(IConfigSource source) 74 public void Initialise(IConfigSource source)
67 { 75 {
68 IConfig config = source.Configs["SimulatorFeatures"]; 76 IConfig config = source.Configs["SimulatorFeatures"];
69 if (config == null) 77 if (config != null)
70 return;
71
72 m_MapImageServerURL = config.GetString("MapImageServerURI", string.Empty);
73 if (m_MapImageServerURL != string.Empty)
74 { 78 {
75 m_MapImageServerURL = m_MapImageServerURL.Trim(); 79 m_MapImageServerURL = config.GetString("MapImageServerURI", string.Empty);
76 if (!m_MapImageServerURL.EndsWith("/")) 80 if (m_MapImageServerURL != string.Empty)
77 m_MapImageServerURL = m_MapImageServerURL + "/"; 81 {
82 m_MapImageServerURL = m_MapImageServerURL.Trim();
83 if (!m_MapImageServerURL.EndsWith("/"))
84 m_MapImageServerURL = m_MapImageServerURL + "/";
85 }
86
87 m_SearchURL = config.GetString("SearchServerURI", string.Empty);
78 } 88 }
79 89
80 m_SearchURL = config.GetString("SearchServerURI", string.Empty); 90 AddDefaultFeatures();
81 } 91 }
82 92
83 public void AddRegion(Scene s) 93 public void AddRegion(Scene s)
@@ -110,43 +120,83 @@ namespace OpenSim.Region.ClientStack.Linden
110 120
111 #endregion 121 #endregion
112 122
123 /// <summary>
124 /// Add default features
125 /// </summary>
126 /// <remarks>
127 /// TODO: These should be added from other modules rather than hardcoded.
128 /// </remarks>
129 private void AddDefaultFeatures()
130 {
131 lock (m_features)
132 {
133 m_features["MeshRezEnabled"] = true;
134 m_features["MeshUploadEnabled"] = true;
135 m_features["MeshXferEnabled"] = true;
136 m_features["PhysicsMaterialsEnabled"] = true;
137
138 OSDMap typesMap = new OSDMap();
139 typesMap["convex"] = true;
140 typesMap["none"] = true;
141 typesMap["prim"] = true;
142 m_features["PhysicsShapeTypes"] = typesMap;
143
144 // Extra information for viewers that want to use it
145 OSDMap gridServicesMap = new OSDMap();
146 if (m_MapImageServerURL != string.Empty)
147 gridServicesMap["map-server-url"] = m_MapImageServerURL;
148 if (m_SearchURL != string.Empty)
149 gridServicesMap["search"] = m_SearchURL;
150 m_features["GridServices"] = gridServicesMap;
151 }
152 }
153
113 public void RegisterCaps(UUID agentID, Caps caps) 154 public void RegisterCaps(UUID agentID, Caps caps)
114 { 155 {
115 IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), SimulatorFeatures); 156 IRequestHandler reqHandler
157 = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), HandleSimulatorFeaturesRequest);
158
116 caps.RegisterHandler("SimulatorFeatures", reqHandler); 159 caps.RegisterHandler("SimulatorFeatures", reqHandler);
117 } 160 }
118 161
119 private Hashtable SimulatorFeatures(Hashtable mDhttpMethod) 162 public void AddFeature(string name, OSD value)
120 { 163 {
121 m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request"); 164 lock (m_features)
122 OSDMap data = new OSDMap(); 165 m_features[name] = value;
123 data["MeshRezEnabled"] = true; 166 }
124 data["MeshUploadEnabled"] = true; 167
125 data["MeshXferEnabled"] = true; 168 public bool RemoveFeature(string name)
126 data["PhysicsMaterialsEnabled"] = true; 169 {
127 170 lock (m_features)
128 OSDMap typesMap = new OSDMap(); 171 return m_features.Remove(name);
129 typesMap["convex"] = true; 172 }
130 typesMap["none"] = true; 173
131 typesMap["prim"] = true; 174 public bool TryGetFeature(string name, out OSD value)
132 data["PhysicsShapeTypes"] = typesMap; 175 {
133 176 lock (m_features)
134 // Extra information for viewers that want to use it 177 return m_features.TryGetValue(name, out value);
135 OSDMap gridServicesMap = new OSDMap(); 178 }
136 if (m_MapImageServerURL != string.Empty) 179
137 gridServicesMap["map-server-url"] = m_MapImageServerURL; 180 public OSDMap GetFeatures()
138 if (m_SearchURL != string.Empty) 181 {
139 gridServicesMap["search"] = m_SearchURL; 182 lock (m_features)
140 data["GridServices"] = gridServicesMap; 183 return new OSDMap(m_features);
184 }
185
186 private Hashtable HandleSimulatorFeaturesRequest(Hashtable mDhttpMethod)
187 {
188// m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request");
141 189
142 //Send back data 190 //Send back data
143 Hashtable responsedata = new Hashtable(); 191 Hashtable responsedata = new Hashtable();
144 responsedata["int_response_code"] = 200; 192 responsedata["int_response_code"] = 200;
145 responsedata["content_type"] = "text/plain"; 193 responsedata["content_type"] = "text/plain";
146 responsedata["keepalive"] = false; 194 responsedata["keepalive"] = false;
147 responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data); 195
196 lock (m_features)
197 responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(m_features);
198
148 return responsedata; 199 return responsedata;
149 } 200 }
150
151 } 201 }
152} 202}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 97a1be6..3e1cb02 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -46,7 +46,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 protected Scene m_scene = null; 49 private Scene m_scene = null;
50 private IDialogModule m_dialogModule;
50 51
51 public string Name { get { return "Attachments Module"; } } 52 public string Name { get { return "Attachments Module"; } }
52 public Type ReplaceableInterface { get { return null; } } 53 public Type ReplaceableInterface { get { return null; } }
@@ -56,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
56 public void AddRegion(Scene scene) 57 public void AddRegion(Scene scene)
57 { 58 {
58 m_scene = scene; 59 m_scene = scene;
60 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
59 m_scene.RegisterModuleInterface<IAttachmentsModule>(this); 61 m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
60 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 62 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
61 // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI 63 // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
@@ -80,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
80 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; 82 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
81 client.OnObjectAttach += AttachObject; 83 client.OnObjectAttach += AttachObject;
82 client.OnObjectDetach += DetachObject; 84 client.OnObjectDetach += DetachObject;
83 client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; 85 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
84 } 86 }
85 87
86 public void UnsubscribeFromClientEvents(IClientAPI client) 88 public void UnsubscribeFromClientEvents(IClientAPI client)
@@ -89,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
89 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; 91 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
90 client.OnObjectAttach -= AttachObject; 92 client.OnObjectAttach -= AttachObject;
91 client.OnObjectDetach -= DetachObject; 93 client.OnObjectDetach -= DetachObject;
92 client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; 94 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
93 } 95 }
94 96
95 /// <summary> 97 /// <summary>
@@ -101,10 +103,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
101 /// <param name="silent"></param> 103 /// <param name="silent"></param>
102 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) 104 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
103 { 105 {
104// m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); 106// m_log.DebugFormat(
107// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
108// objectLocalID, remoteClient.Name, AttachmentPt, silent);
105 109
106 try 110 try
107 { 111 {
112 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
113
114 if (sp == null)
115 {
116 m_log.ErrorFormat(
117 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
118 return;
119 }
120
108 // If we can't take it, we can't attach it! 121 // If we can't take it, we can't attach it!
109 SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID); 122 SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
110 if (part == null) 123 if (part == null)
@@ -123,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
123 AttachmentPt &= 0x7f; 136 AttachmentPt &= 0x7f;
124 137
125 // Calls attach with a Zero position 138 // Calls attach with a Zero position
126 if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false)) 139 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
127 { 140 {
128 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 141 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
129 142
@@ -136,12 +149,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
136 } 149 }
137 catch (Exception e) 150 catch (Exception e)
138 { 151 {
139 m_log.DebugFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}", e); 152 m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
140 } 153 }
141 } 154 }
142 155
143 public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent) 156 public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
144 { 157 {
158 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
159
160 if (sp == null)
161 {
162 m_log.ErrorFormat(
163 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
164 return false;
165 }
166
167 return AttachObject(sp, group, AttachmentPt, silent);
168 }
169
170 private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent)
171 {
172// m_log.DebugFormat(
173// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
174// group.Name, group.LocalId, sp.Name, AttachmentPt, silent);
175
176 if (sp.GetAttachments(AttachmentPt).Contains(group))
177 {
178// m_log.WarnFormat(
179// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
180// group.Name, group.LocalId, sp.Name, AttachmentPt);
181
182 return false;
183 }
184
145 Vector3 attachPos = group.AbsolutePosition; 185 Vector3 attachPos = group.AbsolutePosition;
146 186
147 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 187 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
@@ -175,32 +215,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
175 group.AbsolutePosition = attachPos; 215 group.AbsolutePosition = attachPos;
176 216
177 // Remove any previous attachments 217 // Remove any previous attachments
178 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
179 UUID itemID = UUID.Zero; 218 UUID itemID = UUID.Zero;
180 if (sp != null) 219 foreach (SceneObjectGroup grp in sp.Attachments)
181 { 220 {
182 foreach (SceneObjectGroup grp in sp.Attachments) 221 if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
183 { 222 {
184 if (grp.GetAttachmentPoint() == (byte)AttachmentPt) 223 itemID = grp.GetFromItemID();
185 { 224 break;
186 itemID = grp.GetFromItemID();
187 break;
188 }
189 } 225 }
190 if (itemID != UUID.Zero)
191 DetachSingleAttachmentToInv(itemID, remoteClient);
192 } 226 }
193 227
194 if (group.GetFromItemID() == UUID.Zero) 228 if (itemID != UUID.Zero)
195 { 229 DetachSingleAttachmentToInv(itemID, sp);
196 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
197 }
198 else
199 {
200 itemID = group.GetFromItemID();
201 }
202 230
203 ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group); 231 itemID = group.GetFromItemID();
232 if (itemID == UUID.Zero)
233 itemID = AddSceneObjectAsAttachment(sp.ControllingClient, group).ID;
234
235 ShowAttachInUserInventory(sp, AttachmentPt, itemID, group);
204 236
205 AttachToAgent(sp, group, AttachmentPt, attachPos, silent); 237 AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
206 238
@@ -229,19 +261,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
229// m_log.DebugFormat( 261// m_log.DebugFormat(
230// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", 262// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
231// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); 263// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
264
265 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
266
267 if (sp == null)
268 {
269 m_log.ErrorFormat(
270 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()",
271 remoteClient.Name, remoteClient.AgentId);
272 return UUID.Zero;
273 }
232 274
233 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 275 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
234 // be removed when that functionality is implemented in opensim 276 // be removed when that functionality is implemented in opensim
235 AttachmentPt &= 0x7f; 277 AttachmentPt &= 0x7f;
236 278
237 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 279 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, AttachmentPt);
238 280
239 if (updateInventoryStatus) 281 if (updateInventoryStatus)
240 { 282 {
241 if (att == null) 283 if (att == null)
242 ShowDetachInUserInventory(itemID, remoteClient); 284 DetachSingleAttachmentToInv(itemID, sp.ControllingClient);
243 else 285 else
244 ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt); 286 ShowAttachInUserInventory(att, sp, itemID, AttachmentPt);
245 } 287 }
246 288
247 if (null == att) 289 if (null == att)
@@ -250,15 +292,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
250 return att.UUID; 292 return att.UUID;
251 } 293 }
252 294
253 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 295 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
254 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 296 ScenePresence sp, UUID itemID, uint AttachmentPt)
255 { 297 {
256 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 298 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
257 if (invAccess != null) 299 if (invAccess != null)
258 { 300 {
259 SceneObjectGroup objatt = invAccess.RezObject(remoteClient, 301 SceneObjectGroup objatt = invAccess.RezObject(sp.ControllingClient,
260 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 302 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
261 false, false, remoteClient.AgentId, true); 303 false, false, sp.UUID, true);
262 304
263// m_log.DebugFormat( 305// m_log.DebugFormat(
264// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 306// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
@@ -277,11 +319,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
277 // This will throw if the attachment fails 319 // This will throw if the attachment fails
278 try 320 try
279 { 321 {
280 AttachObject(remoteClient, objatt, AttachmentPt, false); 322 AttachObject(sp, objatt, AttachmentPt, false);
281 } 323 }
282 catch 324 catch (Exception e)
283 { 325 {
326 m_log.ErrorFormat(
327 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
328 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
329
284 // Make sure the object doesn't stick around and bail 330 // Make sure the object doesn't stick around and bail
331 sp.RemoveAttachment(objatt);
285 m_scene.DeleteSceneObject(objatt, false); 332 m_scene.DeleteSceneObject(objatt, false);
286 return null; 333 return null;
287 } 334 }
@@ -295,13 +342,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
295 objatt.ResumeScripts(); 342 objatt.ResumeScripts();
296 343
297 // Do this last so that event listeners have access to all the effects of the attachment 344 // Do this last so that event listeners have access to all the effects of the attachment
298 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 345 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
299 } 346 }
300 else 347 else
301 { 348 {
302 m_log.WarnFormat( 349 m_log.WarnFormat(
303 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 350 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
304 itemID, remoteClient.Name, AttachmentPt); 351 itemID, sp.Name, AttachmentPt);
305 } 352 }
306 353
307 return objatt; 354 return objatt;
@@ -314,12 +361,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
314 /// Update the user inventory to the attachment of an item 361 /// Update the user inventory to the attachment of an item
315 /// </summary> 362 /// </summary>
316 /// <param name="att"></param> 363 /// <param name="att"></param>
317 /// <param name="remoteClient"></param> 364 /// <param name="sp"></param>
318 /// <param name="itemID"></param> 365 /// <param name="itemID"></param>
319 /// <param name="AttachmentPt"></param> 366 /// <param name="AttachmentPt"></param>
320 /// <returns></returns> 367 /// <returns></returns>
321 protected UUID ShowAttachInUserInventory( 368 private UUID ShowAttachInUserInventory(
322 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 369 SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt)
323 { 370 {
324// m_log.DebugFormat( 371// m_log.DebugFormat(
325// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 372// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
@@ -328,16 +375,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
328 if (!att.IsDeleted) 375 if (!att.IsDeleted)
329 AttachmentPt = att.RootPart.AttachmentPoint; 376 AttachmentPt = att.RootPart.AttachmentPoint;
330 377
331 ScenePresence presence; 378 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
332 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 379 item = m_scene.InventoryService.GetItem(item);
333 {
334 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
335 item = m_scene.InventoryService.GetItem(item);
336 380
337 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 381 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
338 if (changed && m_scene.AvatarFactory != null) 382 if (changed && m_scene.AvatarFactory != null)
339 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 383 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
340 }
341 384
342 return att.UUID; 385 return att.UUID;
343 } 386 }
@@ -345,12 +388,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
345 /// <summary> 388 /// <summary>
346 /// Update the user inventory to reflect an attachment 389 /// Update the user inventory to reflect an attachment
347 /// </summary> 390 /// </summary>
348 /// <param name="remoteClient"></param> 391 /// <param name="sp"></param>
349 /// <param name="AttachmentPt"></param> 392 /// <param name="AttachmentPt"></param>
350 /// <param name="itemID"></param> 393 /// <param name="itemID"></param>
351 /// <param name="att"></param> 394 /// <param name="att"></param>
352 protected void ShowAttachInUserInventory( 395 private void ShowAttachInUserInventory(
353 IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 396 ScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
354 { 397 {
355// m_log.DebugFormat( 398// m_log.DebugFormat(
356// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 399// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
@@ -374,16 +417,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
374 return; 417 return;
375 } 418 }
376 419
377 ScenePresence presence; 420 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
378 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 421 item = m_scene.InventoryService.GetItem(item);
379 { 422 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
380 // XXYY!! 423 if (changed && m_scene.AvatarFactory != null)
381 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 424 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
382 item = m_scene.InventoryService.GetItem(item);
383 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
384 if (changed && m_scene.AvatarFactory != null)
385 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
386 }
387 } 425 }
388 426
389 public void DetachObject(uint objectLocalID, IClientAPI remoteClient) 427 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
@@ -391,12 +429,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
391 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 429 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
392 if (group != null) 430 if (group != null)
393 { 431 {
394 //group.DetachToGround(); 432 DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
395 ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
396 } 433 }
397 } 434 }
398 435
399 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 436 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
400 { 437 {
401 ScenePresence presence; 438 ScenePresence presence;
402 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 439 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
@@ -407,34 +444,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
407 bool changed = presence.Appearance.DetachAttachment(itemID); 444 bool changed = presence.Appearance.DetachAttachment(itemID);
408 if (changed && m_scene.AvatarFactory != null) 445 if (changed && m_scene.AvatarFactory != null)
409 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 446 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
410 }
411 447
412 DetachSingleAttachmentToInv(itemID, remoteClient); 448 DetachSingleAttachmentToInv(itemID, presence);
449 }
413 } 450 }
414 451
415 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 452 public void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient)
416 { 453 {
417 SceneObjectPart part = m_scene.GetSceneObjectPart(itemID); 454 SceneObjectGroup so = m_scene.GetSceneObjectGroup(sceneObjectID);
418 if (part == null || part.ParentGroup == null) 455
456 if (so == null)
419 return; 457 return;
420 458
421 if (part.ParentGroup.RootPart.AttachedAvatar != remoteClient.AgentId) 459 if (so.AttachedAvatar != remoteClient.AgentId)
422 return; 460 return;
423 461
424 UUID inventoryID = part.ParentGroup.GetFromItemID(); 462 UUID inventoryID = so.GetFromItemID();
425 463
426 ScenePresence presence; 464 ScenePresence presence;
427 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 465 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
428 { 466 {
429 if (!m_scene.Permissions.CanRezObject( 467 if (!m_scene.Permissions.CanRezObject(
430 part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) 468 so.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
431 return; 469 return;
432 470
433 bool changed = presence.Appearance.DetachAttachment(itemID); 471 bool changed = presence.Appearance.DetachAttachment(sceneObjectID);
434 if (changed && m_scene.AvatarFactory != null) 472 if (changed && m_scene.AvatarFactory != null)
435 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 473 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
436 474
437 part.ParentGroup.DetachToGround(); 475 presence.RemoveAttachment(so);
476 DetachSceneObjectToGround(so, presence);
438 477
439 List<UUID> uuids = new List<UUID>(); 478 List<UUID> uuids = new List<UUID>();
440 uuids.Add(inventoryID); 479 uuids.Add(inventoryID);
@@ -442,12 +481,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
442 remoteClient.SendRemoveInventoryItem(inventoryID); 481 remoteClient.SendRemoveInventoryItem(inventoryID);
443 } 482 }
444 483
445 m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero); 484 m_scene.EventManager.TriggerOnAttach(so.LocalId, sceneObjectID, UUID.Zero);
485 }
486
487 /// <summary>
488 /// Detach the given scene objet to the ground.
489 /// </summary>
490 /// <remarks>
491 /// The caller has to take care of all the other work in updating avatar appearance, inventory, etc.
492 /// </remarks>
493 /// <param name="so">The scene object to detach.</param>
494 /// <param name="sp">The scene presence from which the scene object is being detached.</param>
495 private void DetachSceneObjectToGround(SceneObjectGroup so, ScenePresence sp)
496 {
497 SceneObjectPart rootPart = so.RootPart;
498
499 rootPart.FromItemID = UUID.Zero;
500 so.AbsolutePosition = sp.AbsolutePosition;
501 so.AttachedAvatar = UUID.Zero;
502 rootPart.SetParentLocalId(0);
503 so.ClearPartAttachmentData();
504 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
505 so.HasGroupChanged = true;
506 rootPart.Rezzed = DateTime.Now;
507 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
508 so.AttachToBackup();
509 m_scene.EventManager.TriggerParcelPrimCountTainted();
510 rootPart.ScheduleFullUpdate();
511 rootPart.ClearUndoState();
446 } 512 }
447 513
448 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 514 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
449 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 515 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
450 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) 516 private void DetachSingleAttachmentToInv(UUID itemID, ScenePresence sp)
451 { 517 {
452 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 518 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
453 return; 519 return;
@@ -465,17 +531,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
465 if (group.GetFromItemID() == itemID) 531 if (group.GetFromItemID() == itemID)
466 { 532 {
467 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 533 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
468 group.DetachToInventoryPrep(); 534 sp.RemoveAttachment(group);
469// m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 535
470 536 // Prepare sog for storage
471 // If an item contains scripts, it's always changed. 537 group.AttachedAvatar = UUID.Zero;
472 // This ensures script state is saved on detach 538
473 foreach (SceneObjectPart p in group.Parts) 539 group.ForEachPart(
474 if (p.Inventory.ContainsScripts()) 540 delegate(SceneObjectPart part)
475 group.HasGroupChanged = true; 541 {
476 542 // If there are any scripts,
477 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); 543 // then always trigger a new object and state persistence in UpdateKnownItem()
544 if (part.Inventory.ContainsScripts())
545 group.HasGroupChanged = true;
546 }
547 );
548
549 group.RootPart.SetParentLocalId(0);
550 group.RootPart.IsAttachment = false;
551 group.AbsolutePosition = group.RootPart.AttachedPos;
552
553 UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID);
478 m_scene.DeleteSceneObject(group, false); 554 m_scene.DeleteSceneObject(group, false);
555
479 return; 556 return;
480 } 557 }
481 } 558 }
@@ -515,7 +592,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
515 { 592 {
516 if (!grp.HasGroupChanged) 593 if (!grp.HasGroupChanged)
517 { 594 {
518 m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID); 595 m_log.DebugFormat(
596 "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
597 grp.UUID, grp.GetAttachmentPoint());
598
519 return; 599 return;
520 } 600 }
521 601
@@ -524,6 +604,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
524 grp.UUID, grp.GetAttachmentPoint()); 604 grp.UUID, grp.GetAttachmentPoint());
525 605
526 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 606 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
607
527 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 608 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
528 item = m_scene.InventoryService.GetItem(item); 609 item = m_scene.InventoryService.GetItem(item);
529 610
@@ -575,12 +656,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
575 m_scene.DeleteFromStorage(so.UUID); 656 m_scene.DeleteFromStorage(so.UUID);
576 m_scene.EventManager.TriggerParcelPrimCountTainted(); 657 m_scene.EventManager.TriggerParcelPrimCountTainted();
577 658
578 so.RootPart.AttachedAvatar = avatar.UUID; 659 so.AttachedAvatar = avatar.UUID;
579
580 //Anakin Lohner bug #3839
581 SceneObjectPart[] parts = so.Parts;
582 for (int i = 0; i < parts.Length; i++)
583 parts[i].AttachedAvatar = avatar.UUID;
584 660
585 if (so.RootPart.PhysActor != null) 661 if (so.RootPart.PhysActor != null)
586 { 662 {
@@ -616,5 +692,97 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
616 // it get cleaned up 692 // it get cleaned up
617 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 693 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
618 } 694 }
695
696 /// <summary>
697 /// Add a scene object that was previously free in the scene as an attachment to an avatar.
698 /// </summary>
699 /// <param name="remoteClient"></param>
700 /// <param name="grp"></param>
701 /// <returns>The user inventory item created that holds the attachment.</returns>
702 private InventoryItemBase AddSceneObjectAsAttachment(IClientAPI remoteClient, SceneObjectGroup grp)
703 {
704// m_log.DebugFormat("[SCENE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
705
706 Vector3 inventoryStoredPosition = new Vector3
707 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
708 ? Constants.RegionSize - 6
709 : grp.AbsolutePosition.X)
710 ,
711 (grp.AbsolutePosition.Y > (int)Constants.RegionSize)
712 ? Constants.RegionSize - 6
713 : grp.AbsolutePosition.Y,
714 grp.AbsolutePosition.Z);
715
716 Vector3 originalPosition = grp.AbsolutePosition;
717
718 grp.AbsolutePosition = inventoryStoredPosition;
719
720 // If we're being called from a script, then trying to serialize that same script's state will not complete
721 // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
722 // the client/server crashes rather than logging out normally, the attachment's scripts will resume
723 // without state on relog. Arguably, this is what we want anyway.
724 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
725
726 grp.AbsolutePosition = originalPosition;
727
728 AssetBase asset = m_scene.CreateAsset(
729 grp.GetPartName(grp.LocalId),
730 grp.GetPartDescription(grp.LocalId),
731 (sbyte)AssetType.Object,
732 Utils.StringToBytes(sceneObjectXml),
733 remoteClient.AgentId);
734
735 m_scene.AssetService.Store(asset);
736
737 InventoryItemBase item = new InventoryItemBase();
738 item.CreatorId = grp.RootPart.CreatorID.ToString();
739 item.CreatorData = grp.RootPart.CreatorData;
740 item.Owner = remoteClient.AgentId;
741 item.ID = UUID.Random();
742 item.AssetID = asset.FullID;
743 item.Description = asset.Description;
744 item.Name = asset.Name;
745 item.AssetType = asset.Type;
746 item.InvType = (int)InventoryType.Object;
747
748 InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
749 if (folder != null)
750 item.Folder = folder.ID;
751 else // oopsies
752 item.Folder = UUID.Zero;
753
754 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions())
755 {
756 item.BasePermissions = grp.RootPart.NextOwnerMask;
757 item.CurrentPermissions = grp.RootPart.NextOwnerMask;
758 item.NextPermissions = grp.RootPart.NextOwnerMask;
759 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
760 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
761 }
762 else
763 {
764 item.BasePermissions = grp.RootPart.BaseMask;
765 item.CurrentPermissions = grp.RootPart.OwnerMask;
766 item.NextPermissions = grp.RootPart.NextOwnerMask;
767 item.EveryOnePermissions = grp.RootPart.EveryoneMask;
768 item.GroupPermissions = grp.RootPart.GroupMask;
769 }
770 item.CreationDate = Util.UnixTimeSinceEpoch();
771
772 // sets itemID so client can show item as 'attached' in inventory
773 grp.SetFromItemID(item.ID);
774
775 if (m_scene.AddInventoryItem(item))
776 {
777 remoteClient.SendInventoryItemCreateUpdate(item, 0);
778 }
779 else
780 {
781 if (m_dialogModule != null)
782 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
783 }
784
785 return item;
786 }
619 } 787 }
620} 788}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 5bac4c6..b7d21fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -54,11 +54,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
54 [TestFixture] 54 [TestFixture]
55 public class AttachmentsModuleTests 55 public class AttachmentsModuleTests
56 { 56 {
57 public Scene scene; 57 private Scene scene;
58 public UUID agent1; 58 private AttachmentsModule m_attMod;
59 public static Random random; 59 private ScenePresence m_presence;
60 public AgentCircuitData acd1;
61 public SceneObjectGroup sog1, sog2;
62 60
63 [SetUp] 61 [SetUp]
64 public void Init() 62 public void Init()
@@ -71,12 +69,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
71 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 69 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
72 70
73 scene = SceneHelpers.SetupScene(); 71 scene = SceneHelpers.SetupScene();
74 SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule()); 72 m_attMod = new AttachmentsModule();
75 73 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
76 agent1 = UUID.Random();
77 random = new Random();
78 sog1 = NewSOG(UUID.Random(), scene, agent1);
79 sog2 = NewSOG(UUID.Random(), scene, agent1);
80 } 74 }
81 75
82 [TearDown] 76 [TearDown]
@@ -86,31 +80,139 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
86 // threads. Possibly, later tests should be rewritten not to worry about such things. 80 // threads. Possibly, later tests should be rewritten not to worry about such things.
87 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; 81 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
88 } 82 }
89 83
84 /// <summary>
85 /// Add the standard presence for a test.
86 /// </summary>
87 private void AddPresence()
88 {
89 UUID userId = TestHelpers.ParseTail(0x1);
90 UserAccountHelpers.CreateUserWithInventory(scene, userId);
91 m_presence = SceneHelpers.AddScenePresence(scene, userId);
92 }
93
90 [Test] 94 [Test]
91 public void TestAddAttachments() 95 public void TestAddAttachmentFromGround()
92 { 96 {
93 TestHelpers.InMethod(); 97 TestHelpers.InMethod();
98// log4net.Config.XmlConfigurator.Configure();
94 99
95 ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1); 100 AddPresence();
96 presence.AddAttachment(sog1); 101 string attName = "att";
97 presence.AddAttachment(sog2);
98 102
99 Assert.That(presence.HasAttachments(), Is.True); 103 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
100 Assert.That(presence.ValidateAttachments(), Is.True); 104
105 m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false);
106
107 // Check status on scene presence
108 Assert.That(m_presence.HasAttachments(), Is.True);
109 List<SceneObjectGroup> attachments = m_presence.Attachments;
110 Assert.That(attachments.Count, Is.EqualTo(1));
111 SceneObjectGroup attSo = attachments[0];
112 Assert.That(attSo.Name, Is.EqualTo(attName));
113 Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
114 Assert.That(attSo.IsAttachment);
115 Assert.That(attSo.UsesPhysics, Is.False);
116 Assert.That(attSo.IsTemporary, Is.False);
117
118 // Check item status
119 Assert.That(m_presence.Appearance.GetAttachpoint(
120 attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest));
101 } 121 }
102 122
103 [Test] 123 [Test]
104 public void TestRemoveAttachments() 124 public void TestAddAttachmentFromInventory()
105 { 125 {
106 TestHelpers.InMethod(); 126 TestHelpers.InMethod();
127// log4net.Config.XmlConfigurator.Configure();
128
129 AddPresence();
107 130
108 ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1); 131 UUID attItemId = TestHelpers.ParseTail(0x2);
109 presence.AddAttachment(sog1); 132 UUID attAssetId = TestHelpers.ParseTail(0x3);
110 presence.AddAttachment(sog2); 133 string attName = "att";
111 presence.RemoveAttachment(sog1); 134
112 presence.RemoveAttachment(sog2); 135 InventoryItemBase attItem
113 Assert.That(presence.HasAttachments(), Is.False); 136 = UserInventoryHelpers.CreateInventoryItem(
137 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
138
139 m_attMod.RezSingleAttachmentFromInventory(
140 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
141
142 // Check status on scene presence
143 Assert.That(m_presence.HasAttachments(), Is.True);
144 List<SceneObjectGroup> attachments = m_presence.Attachments;
145 Assert.That(attachments.Count, Is.EqualTo(1));
146 SceneObjectGroup attSo = attachments[0];
147 Assert.That(attSo.Name, Is.EqualTo(attName));
148 Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
149 Assert.That(attSo.IsAttachment);
150 Assert.That(attSo.UsesPhysics, Is.False);
151 Assert.That(attSo.IsTemporary, Is.False);
152
153 // Check item status
154 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
155 }
156
157 [Test]
158 public void TestDetachAttachmentToScene()
159 {
160 TestHelpers.InMethod();
161// log4net.Config.XmlConfigurator.Configure();
162
163 AddPresence();
164
165 UUID attItemId = TestHelpers.ParseTail(0x2);
166 UUID attAssetId = TestHelpers.ParseTail(0x3);
167 string attName = "att";
168
169 InventoryItemBase attItem
170 = UserInventoryHelpers.CreateInventoryItem(
171 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
172
173 UUID attSoId = m_attMod.RezSingleAttachmentFromInventory(
174 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
175 m_attMod.DetachSingleAttachmentToGround(attSoId, m_presence.ControllingClient);
176
177 // Check status on scene presence
178 Assert.That(m_presence.HasAttachments(), Is.False);
179 List<SceneObjectGroup> attachments = m_presence.Attachments;
180 Assert.That(attachments.Count, Is.EqualTo(0));
181
182 // Check item status
183 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null);
184
185 // Check object in scene
186 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
187 }
188
189 [Test]
190 public void TestDetachAttachmentToInventory()
191 {
192 TestHelpers.InMethod();
193// log4net.Config.XmlConfigurator.Configure();
194
195 AddPresence();
196
197 UUID attItemId = TestHelpers.ParseTail(0x2);
198 UUID attAssetId = TestHelpers.ParseTail(0x3);
199 string attName = "att";
200
201 InventoryItemBase attItem
202 = UserInventoryHelpers.CreateInventoryItem(
203 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
204
205 m_attMod.RezSingleAttachmentFromInventory(
206 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
207 m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient);
208
209 // Check status on scene presence
210 Assert.That(m_presence.HasAttachments(), Is.False);
211 List<SceneObjectGroup> attachments = m_presence.Attachments;
212 Assert.That(attachments.Count, Is.EqualTo(0));
213
214 // Check item status
215 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0));
114 } 216 }
115 217
116 [Test] 218 [Test]
@@ -138,7 +240,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
138 List<SceneObjectGroup> attachments = presence.Attachments; 240 List<SceneObjectGroup> attachments = presence.Attachments;
139 241
140 Assert.That(attachments.Count, Is.EqualTo(1)); 242 Assert.That(attachments.Count, Is.EqualTo(1));
141 Assert.That(attachments[0].Name, Is.EqualTo(attName)); 243 SceneObjectGroup attSo = attachments[0];
244 Assert.That(attSo.Name, Is.EqualTo(attName));
245 Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
246 Assert.That(attSo.IsAttachment);
247 Assert.That(attSo.UsesPhysics, Is.False);
248 Assert.That(attSo.IsTemporary, Is.False);
142 } 249 }
143 250
144 // I'm commenting this test because scene setup NEEDS InventoryService to 251 // I'm commenting this test because scene setup NEEDS InventoryService to
@@ -162,39 +269,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
162// //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); 269// //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
163// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); 270// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
164// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); 271// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
165// } 272// }
166
167 private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
168 {
169 SceneObjectPart sop = new SceneObjectPart();
170 sop.Name = RandomName();
171 sop.Description = RandomName();
172 sop.Text = RandomName();
173 sop.SitName = RandomName();
174 sop.TouchName = RandomName();
175 sop.UUID = uuid;
176 sop.Shape = PrimitiveBaseShape.Default;
177 sop.Shape.State = 1;
178 sop.OwnerID = agent;
179
180 SceneObjectGroup sog = new SceneObjectGroup(sop);
181 sog.SetScene(scene);
182
183 return sog;
184 }
185
186 private static string RandomName()
187 {
188 StringBuilder name = new StringBuilder();
189 int size = random.Next(5,12);
190 char ch;
191 for (int i = 0; i < size; i++)
192 {
193 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
194 name.Append(ch);
195 }
196
197 return name.ToString();
198 }
199 } 273 }
200} \ No newline at end of file 274} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index e3d4969..b4f69e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -278,7 +278,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
278 else 278 else
279 { 279 {
280 if (m_TransferModule != null) 280 if (m_TransferModule != null)
281 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 281 m_TransferModule.SendInstantMessage(im, delegate(bool success) {
282 // Send BulkUpdateInventory
283 IInventoryService invService = scene.InventoryService;
284 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
285
286 InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
287 folder = invService.GetFolder(folder);
288
289 ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
290
291 fromUser.ControllingClient.SendBulkUpdateInventory(folder);
292 });
282 } 293 }
283 } 294 }
284 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) 295 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index d647e71..22352f5 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -282,6 +282,90 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
282 } 282 }
283 } 283 }
284 284
285 /// <summary>
286 /// Delivers the message to.
287 /// </summary>
288 /// <param name='target'>
289 /// Target.
290 /// </param>
291 /// <param name='channel'>
292 /// Channel.
293 /// </param>
294 /// <param name='name'>
295 /// Name.
296 /// </param>
297 /// <param name='id'>
298 /// Identifier.
299 /// </param>
300 /// <param name='msg'>
301 /// Message.
302 /// </param>
303 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
304 {
305 error = null;
306 // Is id an avatar?
307 ScenePresence sp = m_scene.GetScenePresence(target);
308
309 if (sp != null)
310 {
311 // Send message to avatar
312 if (channel == 0)
313 {
314 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false);
315 }
316
317 List<SceneObjectGroup> attachments = sp.Attachments;
318 // Nothing left to do
319 if (attachments == null)
320 return true;
321
322 // Get uuid of attachments
323 List<UUID> targets = new List<UUID>();
324 foreach ( SceneObjectGroup sog in attachments )
325 {
326 targets.Add(sog.UUID);
327 }
328 // Need to check each attachment
329 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
330 {
331 if (li.GetHostID().Equals(id))
332 continue;
333
334 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
335 continue;
336
337 if ( targets.Contains(li.GetHostID()))
338 QueueMessage(new ListenerInfo(li, name, id, msg));
339 }
340 return true;
341 }
342
343 // Need to toss an error here
344 if (channel == 0)
345 {
346 error = "Cannot use llRegionSayTo to message objects on channel 0";
347 return false;
348 }
349
350 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
351 {
352 // Dont process if this message is from yourself!
353 if (li.GetHostID().Equals(id))
354 continue;
355
356 SceneObjectPart sPart = m_scene.GetSceneObjectPart(li.GetHostID());
357 if (sPart == null)
358 continue;
359
360 if ( li.GetHostID().Equals(target))
361 {
362 QueueMessage(new ListenerInfo(li, name, id, msg));
363 break;
364 }
365 }
366 return true;
367 }
368
285 protected void QueueMessage(ListenerInfo li) 369 protected void QueueMessage(ListenerInfo li)
286 { 370 {
287 lock (m_pending.SyncRoot) 371 lock (m_pending.SyncRoot)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs
index b570155..e5af1f4 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs
@@ -48,7 +48,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage
48 private static bool m_Enabled = false; 48 private static bool m_Enabled = false;
49 49
50 private IConfigSource m_Config; 50 private IConfigSource m_Config;
51 bool m_Registered = false;
52 51
53 #region IRegionModule interface 52 #region IRegionModule interface
54 53
@@ -64,9 +63,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage
64 m_log.Info("[MAP SERVICE IN CONNECTOR]: MapImage Service In Connector enabled"); 63 m_log.Info("[MAP SERVICE IN CONNECTOR]: MapImage Service In Connector enabled");
65 new MapGetServiceConnector(m_Config, MainServer.Instance, "MapImageService"); 64 new MapGetServiceConnector(m_Config, MainServer.Instance, "MapImageService");
66 } 65 }
67
68 } 66 }
69
70 } 67 }
71 68
72 public void PostInitialise() 69 public void PostInitialise()
@@ -106,6 +103,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage
106 } 103 }
107 104
108 #endregion 105 #endregion
109
110 } 106 }
111} 107}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
index 5fa27b8..003324f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
@@ -125,7 +125,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
125 125
126 bool isAuthorized = true; 126 bool isAuthorized = true;
127 message = String.Empty; 127 message = String.Empty;
128 string mail = String.Empty;
129 128
130 // get the scene this call is being made for 129 // get the scene this call is being made for
131 Scene scene = null; 130 Scene scene = null;
@@ -144,9 +143,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
144 { 143 {
145 UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID)); 144 UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID));
146 145
147 if (account != null)
148 mail = account.Email;
149
150 isAuthorized 146 isAuthorized
151 = IsAuthorizedForRegion( 147 = IsAuthorizedForRegion(
152 userID, firstName, lastName, account.Email, scene.RegionInfo.RegionName, regionID, out message); 148 userID, firstName, lastName, account.Email, scene.RegionInfo.RegionName, regionID, out message);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 0c57618..65e39c0 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
280 { 280 {
281// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); 281// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
282 282
283 UUID requestedItemId = item.ID; 283// UUID requestedItemId = item.ID;
284 284
285 item = m_InventoryService.GetItem(item); 285 item = m_InventoryService.GetItem(item);
286 286
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index e224670..6d3ace9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -61,7 +61,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
61 private bool m_enabled = false; 61 private bool m_enabled = false;
62 private IMapImageService m_MapService; 62 private IMapImageService m_MapService;
63 63
64 private string m_serverUrl = String.Empty;
65 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 64 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
66 65
67 private int m_refreshtime = 0; 66 private int m_refreshtime = 0;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index 59a407f..e2e383f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
39{ 39{
40 public class PresenceDetector 40 public class PresenceDetector
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private IPresenceService m_PresenceService; 44 private IPresenceService m_PresenceService;
45 private Scene m_aScene; 45 private Scene m_aScene;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 7554e12..2117827 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -743,7 +743,7 @@ namespace OpenSim.Region.CoreModules.World.Land
743 // Corner case. If an autoreturn happens during sim startup 743 // Corner case. If an autoreturn happens during sim startup
744 // we will come here with the list uninitialized 744 // we will come here with the list uninitialized
745 // 745 //
746 int landId = m_landIDList[x, y]; 746// int landId = m_landIDList[x, y];
747 747
748// if (landId == 0) 748// if (landId == 0)
749// m_log.DebugFormat( 749// m_log.DebugFormat(
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index dca842a..efede5c 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule 52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private Scene m_Scene; 56 private Scene m_Scene;
57 private Dictionary<UUID, PrimCounts> m_PrimCounts = 57 private Dictionary<UUID, PrimCounts> m_PrimCounts =
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 710230a..857079c 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -435,7 +435,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
435 List<ILandObject> parcels = landChannel.AllParcels(); 435 List<ILandObject> parcels = landChannel.AllParcels();
436 436
437 // Local Map Item Request 437 // Local Map Item Request
438 int tc = Environment.TickCount;
439 List<mapItemReply> mapitems = new List<mapItemReply>(); 438 List<mapItemReply> mapitems = new List<mapItemReply>();
440 mapItemReply mapitem = new mapItemReply(); 439 mapItemReply mapitem = new mapItemReply();
441 if ((parcels != null) && (parcels.Count >= 1)) 440 if ((parcels != null) && (parcels.Count >= 1))
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 4cb3df2..86f5a0f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -47,13 +47,11 @@ namespace OpenSim.Region.Framework.Interfaces
47 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); 47 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
48 48
49 /// <summary> 49 /// <summary>
50 /// Attach an object to an avatar. 50 /// Attach an object to an avatar
51 /// </summary> 51 /// </summary>
52 /// <param name="controllingClient"></param> 52 /// <param name="remoteClient"></param>
53 /// <param name="localID"></param> 53 /// <param name="grp"></param>
54 /// <param name="attachPoint"></param> 54 /// <param name="AttachmentPt"></param>
55 /// <param name="rot"></param>
56 /// <param name="attachPos"></param>
57 /// <param name="silent"></param> 55 /// <param name="silent"></param>
58 /// <returns>true if the object was successfully attached, false otherwise</returns> 56 /// <returns>true if the object was successfully attached, false otherwise</returns>
59 bool AttachObject( 57 bool AttachObject(
@@ -107,16 +105,16 @@ namespace OpenSim.Region.Framework.Interfaces
107 /// <summary> 105 /// <summary>
108 /// Detach the given item to the ground. 106 /// Detach the given item to the ground.
109 /// </summary> 107 /// </summary>
110 /// <param name="itemID"></param> 108 /// <param name="sceneObjectID"></param>
111 /// <param name="remoteClient"></param> 109 /// <param name="remoteClient"></param>
112 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); 110 void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
113 111
114 /// <summary> 112 /// <summary>
115 /// Update the user inventory to show a detach. 113 /// Detach the given item so that it remains in the user's inventory.
116 /// </summary> 114 /// </summary>
117 /// <param name="itemID">/param> 115 /// <param name="itemID">/param>
118 /// <param name="remoteClient"></param> 116 /// <param name="remoteClient"></param>
119 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); 117 void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient);
120 118
121 /// <summary> 119 /// <summary>
122 /// Update the position of an attachment. 120 /// Update the position of an attachment.
@@ -128,18 +126,10 @@ namespace OpenSim.Region.Framework.Interfaces
128 /// <summary> 126 /// <summary>
129 /// Update the user inventory with a changed attachment 127 /// Update the user inventory with a changed attachment
130 /// </summary> 128 /// </summary>
131 /// <param name="remoteClient"> 129 /// <param name="remoteClient"></param>
132 /// A <see cref="IClientAPI"/> 130 /// <param name="grp"></param>
133 /// </param> 131 /// <param name="itemID"></param>
134 /// <param name="grp"> 132 /// <param name="agentID"></param>
135 /// A <see cref="SceneObjectGroup"/>
136 /// </param>
137 /// <param name="itemID">
138 /// A <see cref="UUID"/>
139 /// </param>
140 /// <param name="agentID">
141 /// A <see cref="UUID"/>
142 /// </param>
143 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID); 133 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
144 } 134 }
145} 135}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs
new file mode 100644
index 0000000..8cef14e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs
@@ -0,0 +1,43 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse.StructuredData;
30
31namespace OpenSim.Region.Framework.Interfaces
32{
33 /// <summary>
34 /// Add remove or retrieve Simulator Features that will be given to a viewer via the SimulatorFeatures capability.
35 /// </summary>
36 public interface ISimulatorFeaturesModule
37 {
38 void AddFeature(string name, OSD value);
39 bool RemoveFeature(string name);
40 bool TryGetFeature(string name, out OSD value);
41 OSDMap GetFeatures();
42 }
43} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 8da99a0..dafbf30 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -81,6 +81,26 @@ namespace OpenSim.Region.Framework.Interfaces
81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); 81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
82 82
83 /// <summary> 83 /// <summary>
84 /// Delivers the message to a specified object in the region.
85 /// </summary>
86 /// <param name='target'>
87 /// Target.
88 /// </param>
89 /// <param name='channel'>
90 /// Channel.
91 /// </param>
92 /// <param name='name'>
93 /// Name.
94 /// </param>
95 /// <param name='id'>
96 /// Identifier.
97 /// </param>
98 /// <param name='msg'>
99 /// Message.
100 /// </param>
101 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
102
103 /// <summary>
84 /// Are there any listen events ready to be dispatched? 104 /// Are there any listen events ready to be dispatched?
85 /// </summary> 105 /// </summary>
86 /// <returns>boolean indication</returns> 106 /// <returns>boolean indication</returns>
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 6fd38e5..213431a 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -66,12 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
66 /// <summary> 66 /// <summary>
67 /// Signals whether this entity was in a scene but has since been removed from it. 67 /// Signals whether this entity was in a scene but has since been removed from it.
68 /// </summary> 68 /// </summary>
69 public bool IsDeleted 69 public bool IsDeleted { get; protected internal set; }
70 {
71 get { return m_isDeleted; }
72 set { m_isDeleted = value; }
73 }
74 protected bool m_isDeleted;
75 70
76 protected Vector3 m_pos; 71 protected Vector3 m_pos;
77 72
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 4595a29..2a76755 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -116,14 +116,13 @@ namespace OpenSim.Region.Framework.Scenes
116 return priority; 116 return priority;
117 } 117 }
118 118
119
120 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) 119 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
121 { 120 {
122 // And anything attached to this avatar gets top priority as well 121 // And anything attached to this avatar gets top priority as well
123 if (entity is SceneObjectPart) 122 if (entity is SceneObjectPart)
124 { 123 {
125 SceneObjectPart sop = (SceneObjectPart)entity; 124 SceneObjectPart sop = (SceneObjectPart)entity;
126 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 125 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
127 return 1; 126 return 1;
128 } 127 }
129 128
@@ -136,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
136 if (entity is SceneObjectPart) 135 if (entity is SceneObjectPart)
137 { 136 {
138 SceneObjectPart sop = (SceneObjectPart)entity; 137 SceneObjectPart sop = (SceneObjectPart)entity;
139 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 138 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
140 return 1; 139 return 1;
141 } 140 }
142 141
@@ -149,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
149 if (entity is SceneObjectPart) 148 if (entity is SceneObjectPart)
150 { 149 {
151 SceneObjectPart sop = (SceneObjectPart)entity; 150 SceneObjectPart sop = (SceneObjectPart)entity;
152 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 151 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
153 return 1; 152 return 1;
154 } 153 }
155 154
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index afc1a4f..9358e7b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1871,86 +1871,6 @@ namespace OpenSim.Region.Framework.Scenes
1871 } 1871 }
1872 } 1872 }
1873 1873
1874 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
1875 {
1876 itemID = UUID.Zero;
1877 if (grp != null)
1878 {
1879 Vector3 inventoryStoredPosition = new Vector3
1880 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
1881 ? 250
1882 : grp.AbsolutePosition.X)
1883 ,
1884 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
1885 ? 250
1886 : grp.AbsolutePosition.X,
1887 grp.AbsolutePosition.Z);
1888
1889 Vector3 originalPosition = grp.AbsolutePosition;
1890
1891 grp.AbsolutePosition = inventoryStoredPosition;
1892
1893 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
1894
1895 grp.AbsolutePosition = originalPosition;
1896
1897 AssetBase asset = CreateAsset(
1898 grp.GetPartName(grp.LocalId),
1899 grp.GetPartDescription(grp.LocalId),
1900 (sbyte)AssetType.Object,
1901 Utils.StringToBytes(sceneObjectXml),
1902 remoteClient.AgentId);
1903 AssetService.Store(asset);
1904
1905 InventoryItemBase item = new InventoryItemBase();
1906 item.CreatorId = grp.RootPart.CreatorID.ToString();
1907 item.CreatorData = grp.RootPart.CreatorData;
1908 item.Owner = remoteClient.AgentId;
1909 item.ID = UUID.Random();
1910 item.AssetID = asset.FullID;
1911 item.Description = asset.Description;
1912 item.Name = asset.Name;
1913 item.AssetType = asset.Type;
1914 item.InvType = (int)InventoryType.Object;
1915
1916 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
1917 if (folder != null)
1918 item.Folder = folder.ID;
1919 else // oopsies
1920 item.Folder = UUID.Zero;
1921
1922 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
1923 {
1924 item.BasePermissions = grp.RootPart.NextOwnerMask;
1925 item.CurrentPermissions = grp.RootPart.NextOwnerMask;
1926 item.NextPermissions = grp.RootPart.NextOwnerMask;
1927 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
1928 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
1929 }
1930 else
1931 {
1932 item.BasePermissions = grp.RootPart.BaseMask;
1933 item.CurrentPermissions = grp.RootPart.OwnerMask;
1934 item.NextPermissions = grp.RootPart.NextOwnerMask;
1935 item.EveryOnePermissions = grp.RootPart.EveryoneMask;
1936 item.GroupPermissions = grp.RootPart.GroupMask;
1937 }
1938 item.CreationDate = Util.UnixTimeSinceEpoch();
1939
1940 // sets itemID so client can show item as 'attached' in inventory
1941 grp.SetFromItemID(item.ID);
1942
1943 if (AddInventoryItem(item))
1944 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1945 else
1946 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
1947
1948 itemID = item.ID;
1949 return item.AssetID;
1950 }
1951 return UUID.Zero;
1952 }
1953
1954 /// <summary> 1874 /// <summary>
1955 /// Event Handler Rez an object into a scene 1875 /// Event Handler Rez an object into a scene
1956 /// Calls the non-void event handler 1876 /// Calls the non-void event handler
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fe96152..fada688 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -147,15 +147,16 @@ namespace OpenSim.Region.Framework.Scenes
147 return false; 147 return false;
148 } 148 }
149 149
150 /// <value> 150 /// <summary>
151 /// Is this scene object acting as an attachment? 151 /// Is this scene object acting as an attachment?
152 /// 152 /// </summary>
153 /// <remarks>
153 /// We return false if the group has already been deleted. 154 /// We return false if the group has already been deleted.
154 /// 155 ///
155 /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I 156 /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
156 /// presume either all or no parts in a linkset can be part of an attachment (in which 157 /// presume either all or no parts in a linkset can be part of an attachment (in which
157 /// case the value would get proprogated down into all the descendent parts). 158 /// case the value would get proprogated down into all the descendent parts).
158 /// </value> 159 /// </remarks>
159 public bool IsAttachment 160 public bool IsAttachment
160 { 161 {
161 get 162 get
@@ -167,6 +168,52 @@ namespace OpenSim.Region.Framework.Scenes
167 } 168 }
168 } 169 }
169 170
171 /// <summary>
172 /// The avatar to which this scene object is attached.
173 /// </summary>
174 /// <remarks>
175 /// If we're not attached to an avatar then this is UUID.Zero
176 /// </remarks>
177 public UUID AttachedAvatar { get; set; }
178
179 /// <summary>
180 /// Is this scene object phantom?
181 /// </summary>
182 /// <remarks>
183 /// Updating must currently take place through UpdatePrimFlags()
184 /// </remarks>
185 public bool IsPhantom
186 {
187 get { return (RootPart.Flags & PrimFlags.Phantom) != 0; }
188 }
189
190 /// <summary>
191 /// Does this scene object use physics?
192 /// </summary>
193 /// <remarks>
194 /// Updating must currently take place through UpdatePrimFlags()
195 /// </remarks>
196 public bool UsesPhysics
197 {
198 get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
199 }
200
201 /// <summary>
202 /// Is this scene object temporary?
203 /// </summary>
204 /// <remarks>
205 /// Updating must currently take place through UpdatePrimFlags()
206 /// </remarks>
207 public bool IsTemporary
208 {
209 get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
210 }
211
212 public bool IsVolumeDetect
213 {
214 get { return RootPart.VolumeDetectActive; }
215 }
216
170 public float scriptScore; 217 public float scriptScore;
171 218
172 private Vector3 lastPhysGroupPos; 219 private Vector3 lastPhysGroupPos;
@@ -940,68 +987,16 @@ namespace OpenSim.Region.Framework.Scenes
940 return m_rootPart.Shape.State; 987 return m_rootPart.Shape.State;
941 } 988 }
942 989
943 public void ClearPartAttachmentData() 990 public void SetAttachmentPoint(byte point)
944 {
945 SetAttachmentPoint((Byte)0);
946 }
947
948 public void DetachToGround()
949 { 991 {
950 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
951 if (avatar == null)
952 return;
953
954 avatar.RemoveAttachment(this);
955
956 Vector3 detachedpos = new Vector3(127f,127f,127f);
957 if (avatar == null)
958 return;
959
960 detachedpos = avatar.AbsolutePosition;
961 RootPart.FromItemID = UUID.Zero;
962
963 AbsolutePosition = detachedpos;
964 m_rootPart.AttachedAvatar = UUID.Zero;
965
966 SceneObjectPart[] parts = m_parts.GetArray(); 992 SceneObjectPart[] parts = m_parts.GetArray();
967 for (int i = 0; i < parts.Length; i++) 993 for (int i = 0; i < parts.Length; i++)
968 parts[i].AttachedAvatar = UUID.Zero; 994 parts[i].SetAttachmentPoint(point);
969
970 m_rootPart.SetParentLocalId(0);
971 SetAttachmentPoint((byte)0);
972 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
973 HasGroupChanged = true;
974 RootPart.Rezzed = DateTime.Now;
975 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
976 AttachToBackup();
977 m_scene.EventManager.TriggerParcelPrimCountTainted();
978 m_rootPart.ScheduleFullUpdate();
979 m_rootPart.ClearUndoState();
980 } 995 }
981 996
982 public void DetachToInventoryPrep() 997 public void ClearPartAttachmentData()
983 { 998 {
984 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); 999 SetAttachmentPoint((Byte)0);
985 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
986 if (avatar != null)
987 {
988 //detachedpos = avatar.AbsolutePosition;
989 avatar.RemoveAttachment(this);
990 }
991
992 m_rootPart.AttachedAvatar = UUID.Zero;
993
994 SceneObjectPart[] parts = m_parts.GetArray();
995 for (int i = 0; i < parts.Length; i++)
996 parts[i].AttachedAvatar = UUID.Zero;
997
998 m_rootPart.SetParentLocalId(0);
999 //m_rootPart.SetAttachmentPoint((byte)0);
1000 m_rootPart.IsAttachment = false;
1001 AbsolutePosition = m_rootPart.AttachedPos;
1002 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1003 //AttachToBackup();
1004 //m_rootPart.ScheduleFullUpdate();
1005 } 1000 }
1006 1001
1007 /// <summary> 1002 /// <summary>
@@ -1510,36 +1505,24 @@ namespace OpenSim.Region.Framework.Scenes
1510 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 1505 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
1511 } 1506 }
1512 1507
1513 public void ScriptSetPhysicsStatus(bool UsePhysics) 1508 public void ScriptSetPhysicsStatus(bool usePhysics)
1514 { 1509 {
1515 bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0); 1510 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1516 bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
1517 bool IsVolumeDetect = RootPart.VolumeDetectActive;
1518 UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1519 } 1511 }
1520 1512
1521 public void ScriptSetTemporaryStatus(bool TemporaryStatus) 1513 public void ScriptSetTemporaryStatus(bool makeTemporary)
1522 { 1514 {
1523 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1515 UpdatePrimFlags(RootPart.LocalId, UsesPhysics, makeTemporary, IsPhantom, IsVolumeDetect);
1524 bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
1525 bool IsVolumeDetect = RootPart.VolumeDetectActive;
1526 UpdatePrimFlags(RootPart.LocalId, UsePhysics, TemporaryStatus, IsPhantom, IsVolumeDetect);
1527 } 1516 }
1528 1517
1529 public void ScriptSetPhantomStatus(bool PhantomStatus) 1518 public void ScriptSetPhantomStatus(bool makePhantom)
1530 { 1519 {
1531 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1520 UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, makePhantom, IsVolumeDetect);
1532 bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
1533 bool IsVolumeDetect = RootPart.VolumeDetectActive;
1534 UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, PhantomStatus, IsVolumeDetect);
1535 } 1521 }
1536 1522
1537 public void ScriptSetVolumeDetect(bool VDStatus) 1523 public void ScriptSetVolumeDetect(bool makeVolumeDetect)
1538 { 1524 {
1539 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1525 UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, IsPhantom, makeVolumeDetect);
1540 bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
1541 bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
1542 UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, VDStatus);
1543 1526
1544 /* 1527 /*
1545 ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore 1528 ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore
@@ -1565,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes
1565 { 1548 {
1566 if (IsAttachment) 1549 if (IsAttachment)
1567 { 1550 {
1568 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); 1551 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1569 if (avatar != null) 1552 if (avatar != null)
1570 { 1553 {
1571 avatar.PushForce(impulse); 1554 avatar.PushForce(impulse);
@@ -1647,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes
1647 { 1630 {
1648 if (IsAttachment) 1631 if (IsAttachment)
1649 { 1632 {
1650 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); 1633 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1651 if (avatar != null) 1634 if (avatar != null)
1652 { 1635 {
1653 avatar.MoveToTarget(target, false); 1636 avatar.MoveToTarget(target, false);
@@ -1806,7 +1789,7 @@ namespace OpenSim.Region.Framework.Scenes
1806 // an object has been deleted from a scene before update was processed. 1789 // an object has been deleted from a scene before update was processed.
1807 // A more fundamental overhaul of the update mechanism is required to eliminate all 1790 // A more fundamental overhaul of the update mechanism is required to eliminate all
1808 // the race conditions. 1791 // the race conditions.
1809 if (m_isDeleted) 1792 if (IsDeleted)
1810 return; 1793 return;
1811 1794
1812 // Even temporary objects take part in physics (e.g. temp-on-rez bullets) 1795 // Even temporary objects take part in physics (e.g. temp-on-rez bullets)
@@ -2116,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes
2116 } 2099 }
2117 2100
2118 m_scene.UnlinkSceneObject(objectGroup, true); 2101 m_scene.UnlinkSceneObject(objectGroup, true);
2119 objectGroup.m_isDeleted = true; 2102 objectGroup.IsDeleted = true;
2120 2103
2121 objectGroup.m_parts.Clear(); 2104 objectGroup.m_parts.Clear();
2122 2105
@@ -3347,19 +3330,12 @@ namespace OpenSim.Region.Framework.Scenes
3347 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 3330 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
3348 } 3331 }
3349 3332
3350 public void SetAttachmentPoint(byte point)
3351 {
3352 SceneObjectPart[] parts = m_parts.GetArray();
3353 for (int i = 0; i < parts.Length; i++)
3354 parts[i].SetAttachmentPoint(point);
3355 }
3356
3357 #region ISceneObject 3333 #region ISceneObject
3358 3334
3359 public virtual ISceneObject CloneForNewScene() 3335 public virtual ISceneObject CloneForNewScene()
3360 { 3336 {
3361 SceneObjectGroup sog = Copy(false); 3337 SceneObjectGroup sog = Copy(false);
3362 sog.m_isDeleted = false; 3338 sog.IsDeleted = false;
3363 return sog; 3339 return sog;
3364 } 3340 }
3365 3341
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a0e87d0..e510611 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -221,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
221 public scriptEvents AggregateScriptEvents; 221 public scriptEvents AggregateScriptEvents;
222 222
223 223
224 public UUID AttachedAvatar;
225
226
227 public Vector3 AttachedPos; 224 public Vector3 AttachedPos;
228 225
229 226
@@ -728,7 +725,7 @@ namespace OpenSim.Region.Framework.Scenes
728 725
729 if (IsAttachment) 726 if (IsAttachment)
730 { 727 {
731 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); 728 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
732 if (sp != null) 729 if (sp != null)
733 return sp.AbsolutePosition; 730 return sp.AbsolutePosition;
734 } 731 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 719f2da..fc89473 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3509,12 +3509,7 @@ namespace OpenSim.Region.Framework.Scenes
3509 public void RemoveAttachment(SceneObjectGroup gobj) 3509 public void RemoveAttachment(SceneObjectGroup gobj)
3510 { 3510 {
3511 lock (m_attachments) 3511 lock (m_attachments)
3512 { 3512 m_attachments.Remove(gobj);
3513 if (m_attachments.Contains(gobj))
3514 {
3515 m_attachments.Remove(gobj);
3516 }
3517 }
3518 } 3513 }
3519 3514
3520 public bool ValidateAttachments() 3515 public bool ValidateAttachments()
@@ -3525,12 +3520,22 @@ namespace OpenSim.Region.Framework.Scenes
3525 foreach (SceneObjectGroup gobj in m_attachments) 3520 foreach (SceneObjectGroup gobj in m_attachments)
3526 { 3521 {
3527 if (gobj == null) 3522 if (gobj == null)
3523 {
3524 m_log.WarnFormat(
3525 "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null", Name);
3528 return false; 3526 return false;
3527 }
3529 3528
3530 if (gobj.IsDeleted) 3529 if (gobj.IsDeleted)
3530 {
3531 m_log.WarnFormat(
3532 "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted",
3533 gobj.Name, gobj.UUID, Name);
3531 return false; 3534 return false;
3535 }
3532 } 3536 }
3533 } 3537 }
3538
3534 return true; 3539 return true;
3535 } 3540 }
3536 3541
@@ -3804,9 +3809,6 @@ namespace OpenSim.Region.Framework.Scenes
3804 List<AvatarAttachment> attachments = m_appearance.GetAttachments(); 3809 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
3805 foreach (AvatarAttachment attach in attachments) 3810 foreach (AvatarAttachment attach in attachments)
3806 { 3811 {
3807 if (m_isDeleted)
3808 return;
3809
3810 int p = attach.AttachPoint; 3812 int p = attach.AttachPoint;
3811 UUID itemID = attach.ItemID; 3813 UUID itemID = attach.ItemID;
3812 3814
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 8fb9fad..a60ee9b 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -127,26 +127,36 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
127 /// <returns></returns> 127 /// <returns></returns>
128 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) 128 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
129 { 129 {
130 return ToOriginalXmlFormat(sceneObject, true);
131 }
132
133 /// <summary>
134 /// Serialize a scene object to the original xml format
135 /// </summary>
136 /// <param name="sceneObject"></param>
137 /// <param name="doScriptStates">Control whether script states are also serialized.</para>
138 /// <returns></returns>
139 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, bool doScriptStates)
140 {
130 using (StringWriter sw = new StringWriter()) 141 using (StringWriter sw = new StringWriter())
131 { 142 {
132 using (XmlTextWriter writer = new XmlTextWriter(sw)) 143 using (XmlTextWriter writer = new XmlTextWriter(sw))
133 { 144 {
134 ToOriginalXmlFormat(sceneObject, writer); 145 ToOriginalXmlFormat(sceneObject, writer, doScriptStates);
135 } 146 }
136 147
137 return sw.ToString(); 148 return sw.ToString();
138 } 149 }
139 } 150 }
140
141 151
142 /// <summary> 152 /// <summary>
143 /// Serialize a scene object to the original xml format 153 /// Serialize a scene object to the original xml format
144 /// </summary> 154 /// </summary>
145 /// <param name="sceneObject"></param> 155 /// <param name="sceneObject"></param>
146 /// <returns></returns> 156 /// <returns></returns>
147 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 157 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates)
148 { 158 {
149 ToOriginalXmlFormat(sceneObject, writer, false); 159 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
150 } 160 }
151 161
152 /// <summary> 162 /// <summary>
@@ -156,10 +166,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
156 /// <param name="writer"></param> 166 /// <param name="writer"></param>
157 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> 167 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
158 /// <returns></returns> 168 /// <returns></returns>
159 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) 169 public static void ToOriginalXmlFormat(
170 SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates, bool noRootElement)
160 { 171 {
161 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 172// m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", sceneObject.Name);
162 //int time = System.Environment.TickCount; 173// int time = System.Environment.TickCount;
163 174
164 if (!noRootElement) 175 if (!noRootElement)
165 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 176 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
@@ -182,12 +193,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 } 193 }
183 194
184 writer.WriteEndElement(); // OtherParts 195 writer.WriteEndElement(); // OtherParts
185 sceneObject.SaveScriptedState(writer); 196
197 if (doScriptStates)
198 sceneObject.SaveScriptedState(writer);
186 199
187 if (!noRootElement) 200 if (!noRootElement)
188 writer.WriteEndElement(); // SceneObjectGroup 201 writer.WriteEndElement(); // SceneObjectGroup
189 202
190 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 203// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time);
191 } 204 }
192 205
193 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 206 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 8b7871b..0cc0fe7 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -58,7 +58,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
58 /// </summary> 58 /// </summary>
59 public interface IScriptInstance 59 public interface IScriptInstance
60 { 60 {
61 /// <summary>
62 /// Is this script currently running?
63 /// </summary>
61 bool Running { get; set; } 64 bool Running { get; set; }
65
62 bool ShuttingDown { get; set; } 66 bool ShuttingDown { get; set; }
63 string State { get; set; } 67 string State { get; set; }
64 IScriptEngine Engine { get; } 68 IScriptEngine Engine { get; }
@@ -78,7 +82,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
78 82
79 void Init(); 83 void Init();
80 void Start(); 84 void Start();
85
86 /// <summary>
87 /// Stop the script.
88 /// </summary>
89 /// <param name="timeout"></param>
90 /// <returns>true if the script was successfully stopped, false otherwise</returns>
81 bool Stop(int timeout); 91 bool Stop(int timeout);
92
82 void SetState(string state); 93 void SetState(string state);
83 94
84 void PostEvent(EventParams data); 95 void PostEvent(EventParams data);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c84afee..81f1f38 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -843,6 +843,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
843 wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); 843 wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
844 } 844 }
845 845
846 public void llRegionSayTo(string target, int channel, string msg)
847 {
848 string error = String.Empty;
849
850 if (msg.Length > 1023)
851 msg = msg.Substring(0, 1023);
852
853 m_host.AddScriptLPS(1);
854
855 UUID TargetID;
856 UUID.TryParse(target, out TargetID);
857
858 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
859 if (wComm != null)
860 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
861 LSLError(error);
862 }
863
846 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 864 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
847 { 865 {
848 m_host.AddScriptLPS(1); 866 m_host.AddScriptLPS(1);
@@ -1601,9 +1619,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 tex.FaceTextures[i].RGBA = texcolor; 1619 tex.FaceTextures[i].RGBA = texcolor;
1602 } 1620 }
1603 } 1621 }
1604 texcolor = tex.DefaultTexture.RGBA; 1622
1605 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); 1623 // In some cases, the default texture can be null, eg when every face
1606 tex.DefaultTexture.RGBA = texcolor; 1624 // has a unique texture
1625 if (tex.DefaultTexture != null)
1626 {
1627 texcolor = tex.DefaultTexture.RGBA;
1628 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
1629 tex.DefaultTexture.RGBA = texcolor;
1630 }
1631
1607 part.UpdateTexture(tex); 1632 part.UpdateTexture(tex);
1608 return; 1633 return;
1609 } 1634 }
@@ -2074,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2074 { 2099 {
2075 if (part.ParentGroup.RootPart.AttachmentPoint != 0) 2100 if (part.ParentGroup.RootPart.AttachmentPoint != 0)
2076 { 2101 {
2077 ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar); 2102 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2078 if (avatar != null) 2103 if (avatar != null)
2079 { 2104 {
2080 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 2105 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
@@ -2218,7 +2243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2218 2243
2219 if (m_host.IsAttachment) 2244 if (m_host.IsAttachment)
2220 { 2245 {
2221 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.AttachedAvatar); 2246 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2222 vel = avatar.Velocity; 2247 vel = avatar.Velocity;
2223 } 2248 }
2224 else 2249 else
@@ -2939,8 +2964,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2939 { 2964 {
2940 m_host.AddScriptLPS(1); 2965 m_host.AddScriptLPS(1);
2941 2966
2942 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) 2967// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2943 return; 2968// return;
2944 2969
2945 TaskInventoryItem item; 2970 TaskInventoryItem item;
2946 2971
@@ -3006,7 +3031,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3006 3031
3007 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3032 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3008 if (attachmentsModule != null) 3033 if (attachmentsModule != null)
3009 attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient); 3034 attachmentsModule.DetachSingleAttachmentToInv(itemID, presence.ControllingClient);
3010 } 3035 }
3011 3036
3012 public void llTakeCamera(string avatar) 3037 public void llTakeCamera(string avatar)
@@ -3363,7 +3388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3363 3388
3364 m_host.AddScriptLPS(1); 3389 m_host.AddScriptLPS(1);
3365 3390
3366 if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar) 3391 if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar)
3367 { 3392 {
3368 // When attached, certain permissions are implicit if requested from owner 3393 // When attached, certain permissions are implicit if requested from owner
3369 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3394 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
@@ -3909,7 +3934,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3909 GridInstantMessage msg = new GridInstantMessage(World, 3934 GridInstantMessage msg = new GridInstantMessage(World,
3910 m_host.UUID, m_host.Name+", an object owned by "+ 3935 m_host.UUID, m_host.Name+", an object owned by "+
3911 resolveName(m_host.OwnerID)+",", destId, 3936 resolveName(m_host.OwnerID)+",", destId,
3912 (byte)InstantMessageDialog.InventoryOffered, 3937 (byte)InstantMessageDialog.TaskInventoryOffered,
3913 false, objName+"\n"+m_host.Name+" is located at "+ 3938 false, objName+"\n"+m_host.Name+" is located at "+
3914 World.RegionInfo.RegionName+" "+ 3939 World.RegionInfo.RegionName+" "+
3915 m_host.AbsolutePosition.ToString(), 3940 m_host.AbsolutePosition.ToString(),
@@ -6583,7 +6608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6583 return Util.SHA1Hash(src).ToLower(); 6608 return Util.SHA1Hash(src).ToLower();
6584 } 6609 }
6585 6610
6586 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6611 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6587 { 6612 {
6588 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6613 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6589 6614
@@ -6594,7 +6619,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6594 { 6619 {
6595 holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; 6620 holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT;
6596 } 6621 }
6597 shapeBlock.ProfileCurve = (byte)holeshape; 6622 shapeBlock.PathCurve = pathcurve;
6623 shapeBlock.ProfileCurve = (byte)holeshape; // Set the hole shape.
6624 shapeBlock.ProfileCurve += profileshape; // Add in the profile shape.
6598 if (cut.x < 0f) 6625 if (cut.x < 0f)
6599 { 6626 {
6600 cut.x = 0f; 6627 cut.x = 0f;
@@ -6626,9 +6653,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6626 { 6653 {
6627 hollow = 0f; 6654 hollow = 0f;
6628 } 6655 }
6629 if (hollow > 0.95) 6656 // If the prim is a Cylinder, Prism, Sphere, Torus or Ring (or not a
6657 // Box or Tube) and the hole shape is a square, hollow is limited to
6658 // a max of 70%. The viewer performs its own check on this value but
6659 // we need to do it here also so llGetPrimitiveParams can have access
6660 // to the correct value.
6661 if (profileshape != (byte)ProfileCurve.Square &&
6662 holeshape == (int)ScriptBaseClass.PRIM_HOLE_SQUARE)
6630 { 6663 {
6631 hollow = 0.95f; 6664 if (hollow > 0.70f)
6665 {
6666 hollow = 0.70f;
6667 }
6668 }
6669 // Otherwise, hollow is limited to 95%.
6670 else
6671 {
6672 if (hollow > 0.95f)
6673 {
6674 hollow = 0.95f;
6675 }
6632 } 6676 }
6633 shapeBlock.ProfileHollow = (ushort)(50000 * hollow); 6677 shapeBlock.ProfileHollow = (ushort)(50000 * hollow);
6634 if (twist.x < -1.0f) 6678 if (twist.x < -1.0f)
@@ -6652,20 +6696,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6652 6696
6653 shapeBlock.ObjectLocalID = part.LocalId; 6697 shapeBlock.ObjectLocalID = part.LocalId;
6654 6698
6655 // retain pathcurve
6656 shapeBlock.PathCurve = part.Shape.PathCurve;
6657
6658 part.Shape.SculptEntry = false; 6699 part.Shape.SculptEntry = false;
6659 return shapeBlock; 6700 return shapeBlock;
6660 } 6701 }
6661 6702
6662 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6703 // Prim type box, cylinder and prism.
6704 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6663 { 6705 {
6664 ObjectShapePacket.ObjectDataBlock shapeBlock; 6706 ObjectShapePacket.ObjectDataBlock shapeBlock;
6665 6707
6666 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6708 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
6667
6668 shapeBlock.ProfileCurve += fudge;
6669 6709
6670 if (taper_b.x < 0f) 6710 if (taper_b.x < 0f)
6671 { 6711 {
@@ -6708,18 +6748,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6708 part.UpdateShape(shapeBlock); 6748 part.UpdateShape(shapeBlock);
6709 } 6749 }
6710 6750
6711 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6751 // Prim type sphere.
6752 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
6712 { 6753 {
6713 ObjectShapePacket.ObjectDataBlock shapeBlock; 6754 ObjectShapePacket.ObjectDataBlock shapeBlock;
6714 6755
6715 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6756 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
6716 6757
6717 // profile/path swapped for a sphere 6758 // profile/path swapped for a sphere
6718 shapeBlock.PathBegin = shapeBlock.ProfileBegin; 6759 shapeBlock.PathBegin = shapeBlock.ProfileBegin;
6719 shapeBlock.PathEnd = shapeBlock.ProfileEnd; 6760 shapeBlock.PathEnd = shapeBlock.ProfileEnd;
6720 6761
6721 shapeBlock.ProfileCurve += fudge;
6722
6723 shapeBlock.PathScaleX = 100; 6762 shapeBlock.PathScaleX = 100;
6724 shapeBlock.PathScaleY = 100; 6763 shapeBlock.PathScaleY = 100;
6725 6764
@@ -6750,13 +6789,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6750 part.UpdateShape(shapeBlock); 6789 part.UpdateShape(shapeBlock);
6751 } 6790 }
6752 6791
6753 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6792 // Prim type torus, tube and ring.
6793 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
6754 { 6794 {
6755 ObjectShapePacket.ObjectDataBlock shapeBlock; 6795 ObjectShapePacket.ObjectDataBlock shapeBlock;
6756 6796
6757 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6797 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
6758
6759 shapeBlock.ProfileCurve += fudge;
6760 6798
6761 // profile/path swapped for a torrus, tube, ring 6799 // profile/path swapped for a torrus, tube, ring
6762 shapeBlock.PathBegin = shapeBlock.ProfileBegin; 6800 shapeBlock.PathBegin = shapeBlock.ProfileBegin;
@@ -6876,7 +6914,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6876 part.UpdateShape(shapeBlock); 6914 part.UpdateShape(shapeBlock);
6877 } 6915 }
6878 6916
6879 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6917 // Prim type sculpt.
6918 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
6880 { 6919 {
6881 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6920 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6882 UUID sculptId; 6921 UUID sculptId;
@@ -6889,6 +6928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6889 if (sculptId == UUID.Zero) 6928 if (sculptId == UUID.Zero)
6890 return; 6929 return;
6891 6930
6931 shapeBlock.PathCurve = pathcurve;
6892 shapeBlock.ObjectLocalID = part.LocalId; 6932 shapeBlock.ObjectLocalID = part.LocalId;
6893 shapeBlock.PathScaleX = 100; 6933 shapeBlock.PathScaleX = 100;
6894 shapeBlock.PathScaleY = 150; 6934 shapeBlock.PathScaleY = 150;
@@ -6902,9 +6942,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6902 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 6942 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
6903 } 6943 }
6904 6944
6905 // retain pathcurve
6906 shapeBlock.PathCurve = part.Shape.PathCurve;
6907
6908 part.Shape.SetSculptProperties((byte)type, sculptId); 6945 part.Shape.SetSculptProperties((byte)type, sculptId);
6909 part.Shape.SculptEntry = true; 6946 part.Shape.SculptEntry = true;
6910 part.UpdateShape(shapeBlock); 6947 part.UpdateShape(shapeBlock);
@@ -7028,8 +7065,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7028 taper_b = rules.GetVector3Item(idx++); 7065 taper_b = rules.GetVector3Item(idx++);
7029 topshear = rules.GetVector3Item(idx++); 7066 topshear = rules.GetVector3Item(idx++);
7030 7067
7031 part.Shape.PathCurve = (byte)Extrusion.Straight; 7068 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear,
7032 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1); 7069 (byte)ProfileShape.Square, (byte)Extrusion.Straight);
7033 break; 7070 break;
7034 7071
7035 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: 7072 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
@@ -7042,9 +7079,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7042 twist = rules.GetVector3Item(idx++); 7079 twist = rules.GetVector3Item(idx++);
7043 taper_b = rules.GetVector3Item(idx++); 7080 taper_b = rules.GetVector3Item(idx++);
7044 topshear = rules.GetVector3Item(idx++); 7081 topshear = rules.GetVector3Item(idx++);
7045 part.Shape.ProfileShape = ProfileShape.Circle; 7082 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear,
7046 part.Shape.PathCurve = (byte)Extrusion.Straight; 7083 (byte)ProfileShape.Circle, (byte)Extrusion.Straight);
7047 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0);
7048 break; 7084 break;
7049 7085
7050 case (int)ScriptBaseClass.PRIM_TYPE_PRISM: 7086 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
@@ -7057,8 +7093,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7057 twist = rules.GetVector3Item(idx++); 7093 twist = rules.GetVector3Item(idx++);
7058 taper_b = rules.GetVector3Item(idx++); 7094 taper_b = rules.GetVector3Item(idx++);
7059 topshear = rules.GetVector3Item(idx++); 7095 topshear = rules.GetVector3Item(idx++);
7060 part.Shape.PathCurve = (byte)Extrusion.Straight; 7096 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear,
7061 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3); 7097 (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight);
7062 break; 7098 break;
7063 7099
7064 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: 7100 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
@@ -7070,8 +7106,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7070 hollow = (float)rules.GetLSLFloatItem(idx++); 7106 hollow = (float)rules.GetLSLFloatItem(idx++);
7071 twist = rules.GetVector3Item(idx++); 7107 twist = rules.GetVector3Item(idx++);
7072 taper_b = rules.GetVector3Item(idx++); // dimple 7108 taper_b = rules.GetVector3Item(idx++); // dimple
7073 part.Shape.PathCurve = (byte)Extrusion.Curve1; 7109 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b,
7074 SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5); 7110 (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1);
7075 break; 7111 break;
7076 7112
7077 case (int)ScriptBaseClass.PRIM_TYPE_TORUS: 7113 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
@@ -7089,9 +7125,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7089 revolutions = (float)rules.GetLSLFloatItem(idx++); 7125 revolutions = (float)rules.GetLSLFloatItem(idx++);
7090 radiusoffset = (float)rules.GetLSLFloatItem(idx++); 7126 radiusoffset = (float)rules.GetLSLFloatItem(idx++);
7091 skew = (float)rules.GetLSLFloatItem(idx++); 7127 skew = (float)rules.GetLSLFloatItem(idx++);
7092 part.Shape.PathCurve = (byte)Extrusion.Curve1;
7093 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, 7128 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
7094 revolutions, radiusoffset, skew, 0); 7129 revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1);
7095 break; 7130 break;
7096 7131
7097 case (int)ScriptBaseClass.PRIM_TYPE_TUBE: 7132 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
@@ -7109,9 +7144,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7109 revolutions = (float)rules.GetLSLFloatItem(idx++); 7144 revolutions = (float)rules.GetLSLFloatItem(idx++);
7110 radiusoffset = (float)rules.GetLSLFloatItem(idx++); 7145 radiusoffset = (float)rules.GetLSLFloatItem(idx++);
7111 skew = (float)rules.GetLSLFloatItem(idx++); 7146 skew = (float)rules.GetLSLFloatItem(idx++);
7112 part.Shape.PathCurve = (byte)Extrusion.Curve1;
7113 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, 7147 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
7114 revolutions, radiusoffset, skew, 1); 7148 revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1);
7115 break; 7149 break;
7116 7150
7117 case (int)ScriptBaseClass.PRIM_TYPE_RING: 7151 case (int)ScriptBaseClass.PRIM_TYPE_RING:
@@ -7129,9 +7163,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7129 revolutions = (float)rules.GetLSLFloatItem(idx++); 7163 revolutions = (float)rules.GetLSLFloatItem(idx++);
7130 radiusoffset = (float)rules.GetLSLFloatItem(idx++); 7164 radiusoffset = (float)rules.GetLSLFloatItem(idx++);
7131 skew = (float)rules.GetLSLFloatItem(idx++); 7165 skew = (float)rules.GetLSLFloatItem(idx++);
7132 part.Shape.PathCurve = (byte)Extrusion.Curve1;
7133 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, 7166 SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
7134 revolutions, radiusoffset, skew, 3); 7167 revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1);
7135 break; 7168 break;
7136 7169
7137 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: 7170 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
@@ -7140,8 +7173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7140 7173
7141 string map = rules.Data[idx++].ToString(); 7174 string map = rules.Data[idx++].ToString();
7142 face = (int)rules.GetLSLIntegerItem(idx++); // type 7175 face = (int)rules.GetLSLIntegerItem(idx++); // type
7143 part.Shape.PathCurve = (byte)Extrusion.Curve1; 7176 SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1);
7144 SetPrimitiveShapeParams(part, map, face);
7145 break; 7177 break;
7146 } 7178 }
7147 7179
@@ -7428,7 +7460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7428 Quaternion q; 7460 Quaternion q;
7429 if (m_host.ParentGroup.RootPart.AttachmentPoint != 0) 7461 if (m_host.ParentGroup.RootPart.AttachmentPoint != 0)
7430 { 7462 {
7431 ScenePresence avatar = World.GetScenePresence(m_host.AttachedAvatar); 7463 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
7432 if (avatar != null) 7464 if (avatar != null)
7433 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 7465 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
7434 q = avatar.CameraRotation; // Mouselook 7466 q = avatar.CameraRotation; // Mouselook
@@ -10486,12 +10518,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10486 NotImplemented("llGetUsedMemory"); 10518 NotImplemented("llGetUsedMemory");
10487 } 10519 }
10488 10520
10489 public void llRegionSayTo(LSL_Key target, LSL_Integer channel, LSL_String msg)
10490 {
10491 m_host.AddScriptLPS(1);
10492 NotImplemented("llRegionSayTo");
10493 }
10494
10495 public void llScriptProfiler(LSL_Integer flags) 10521 public void llScriptProfiler(LSL_Integer flags)
10496 { 10522 {
10497 m_host.AddScriptLPS(1); 10523 m_host.AddScriptLPS(1);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index e53a61a..bf74760 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
308 // In attachments, the sensor cone always orients with the 308 // In attachments, the sensor cone always orients with the
309 // avatar rotation. This may include a nonzero elevation if 309 // avatar rotation. This may include a nonzero elevation if
310 // in mouselook. 310 // in mouselook.
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
312 q = avatar.Rotation; 312 q = avatar.Rotation;
313 } 313 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
428 // In attachments, the sensor cone always orients with the 428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if 429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook. 430 // in mouselook.
431 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 431 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
432 q = avatar.Rotation; 432 q = avatar.Rotation;
433 } 433 }
434 434
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 27f9c84..4d7d60d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -271,6 +271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
271 void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local); 271 void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
272 void llRefreshPrimURL(); 272 void llRefreshPrimURL();
273 void llRegionSay(int channelID, string text); 273 void llRegionSay(int channelID, string text);
274 void llRegionSayTo(string target, int channelID, string text);
274 void llReleaseCamera(string avatar); 275 void llReleaseCamera(string avatar);
275 void llReleaseControls(); 276 void llReleaseControls();
276 void llReleaseURL(string url); 277 void llReleaseURL(string url);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 303d75e..96e46fd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -1199,6 +1199,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1199 m_LSL_Functions.llRegionSay(channelID, text); 1199 m_LSL_Functions.llRegionSay(channelID, text);
1200 } 1200 }
1201 1201
1202 public void llRegionSayTo(string key, int channelID, string text)
1203 {
1204 m_LSL_Functions.llRegionSayTo(key, channelID, text);
1205 }
1206
1202 public void llReleaseCamera(string avatar) 1207 public void llReleaseCamera(string avatar)
1203 { 1208 {
1204 m_LSL_Functions.llReleaseCamera(avatar); 1209 m_LSL_Functions.llReleaseCamera(avatar);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 783791f..ef9b2ac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
233 m_MaxScriptQueue = maxScriptQueue; 233 m_MaxScriptQueue = maxScriptQueue;
234 m_stateSource = stateSource; 234 m_stateSource = stateSource;
235 m_postOnRez = postOnRez; 235 m_postOnRez = postOnRez;
236 m_AttachedAvatar = part.AttachedAvatar; 236 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
237 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; 237 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
238 238
239 if (part != null) 239 if (part != null)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 623c82d..8cd1e84 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -182,6 +182,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
182 Vector3.Zero) { Name = obj1Name, UUID = objUuid }; 182 Vector3.Zero) { Name = obj1Name, UUID = objUuid };
183 Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); 183 Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
184 184
185 // Note that prim hollow check is passed with the other prim params in order to allow the
186 // specification of a different check value from the prim param. A cylinder, prism, sphere,
187 // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
188 // specifies a value of 95% and checks to see if 70% was properly returned.
189
185 // Test a sphere. 190 // Test a sphere.
186 CheckllSetPrimitiveParams( 191 CheckllSetPrimitiveParams(
187 "test 1", // Prim test identification string 192 "test 1", // Prim test identification string
@@ -191,7 +196,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
191 new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut 196 new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
192 0.80d, // Prim hollow 197 0.80d, // Prim hollow
193 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist 198 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
194 new LSL_Types.Vector3(0.32d, 0.76d, 0.0d)); // Prim dimple 199 new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
200 0.80d); // Prim hollow check
195 201
196 // Test a prism. 202 // Test a prism.
197 CheckllSetPrimitiveParams( 203 CheckllSetPrimitiveParams(
@@ -203,7 +209,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
203 0.90d, // Prim hollow 209 0.90d, // Prim hollow
204 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist 210 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
205 new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper 211 new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
206 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear 212 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
213 0.90d); // Prim hollow check
207 214
208 // Test a box. 215 // Test a box.
209 CheckllSetPrimitiveParams( 216 CheckllSetPrimitiveParams(
@@ -212,10 +219,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
212 ScriptBaseClass.PRIM_TYPE_BOX, // Prim type 219 ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
213 ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type 220 ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
214 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 221 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
215 0.90d, // Prim hollow 222 0.95d, // Prim hollow
216 new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist 223 new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
217 new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper 224 new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
218 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear 225 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
226 0.95d); // Prim hollow check
219 227
220 // Test a tube. 228 // Test a tube.
221 CheckllSetPrimitiveParams( 229 CheckllSetPrimitiveParams(
@@ -232,13 +240,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
232 new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper 240 new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper
233 1.0d, // Prim revolutions 241 1.0d, // Prim revolutions
234 1.0d, // Prim radius 242 1.0d, // Prim radius
235 0.0d); // Prim skew 243 0.0d, // Prim skew
244 0.00d); // Prim hollow check
245
246 // Test a prism.
247 CheckllSetPrimitiveParams(
248 "test 5", // Prim test identification string
249 new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
250 ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
251 ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
252 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
253 0.95d, // Prim hollow
254 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
255 new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
256 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
257 0.70d); // Prim hollow check
258
259 // Test a sculpted prim.
260 CheckllSetPrimitiveParams(
261 "test 6", // Prim test identification string
262 new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
263 ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
264 "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
265 ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
236 } 266 }
237 267
238 // Set prim params for a box, cylinder or prism and check results. 268 // Set prim params for a box, cylinder or prism and check results.
239 public void CheckllSetPrimitiveParams(string primTest, 269 public void CheckllSetPrimitiveParams(string primTest,
240 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, 270 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
241 double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear) 271 double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
272 double primHollowCheck)
242 { 273 {
243 // Set the prim params. 274 // Set the prim params.
244 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, 275 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
@@ -256,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
256 Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), 287 Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
257 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); 288 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
258 CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); 289 CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
259 Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, 290 Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
260 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); 291 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
261 CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); 292 CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
262 CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper"); 293 CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
@@ -266,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
266 // Set prim params for a sphere and check results. 297 // Set prim params for a sphere and check results.
267 public void CheckllSetPrimitiveParams(string primTest, 298 public void CheckllSetPrimitiveParams(string primTest,
268 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, 299 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
269 double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple) 300 double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, double primHollowCheck)
270 { 301 {
271 // Set the prim params. 302 // Set the prim params.
272 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, 303 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
@@ -284,7 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
284 Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), 315 Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
285 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); 316 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
286 CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); 317 CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
287 Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, 318 Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
288 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); 319 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
289 CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); 320 CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
290 CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple"); 321 CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
@@ -295,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
295 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, 326 LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
296 double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize, 327 double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
297 LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper, 328 LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
298 double primRev, double primRadius, double primSkew) 329 double primRev, double primRadius, double primSkew, double primHollowCheck)
299 { 330 {
300 // Set the prim params. 331 // Set the prim params.
301 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, 332 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
@@ -314,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
314 Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), 345 Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
315 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); 346 "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
316 CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); 347 CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
317 Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, 348 Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
318 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); 349 "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
319 CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); 350 CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
320 CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size"); 351 CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
@@ -329,6 +360,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
329 "TestllSetPrimitiveParams " + primTest + " prim skew fail"); 360 "TestllSetPrimitiveParams " + primTest + " prim skew fail");
330 } 361 }
331 362
363 // Set prim params for a sculpted prim and check results.
364 public void CheckllSetPrimitiveParams(string primTest,
365 LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
366 {
367 // Set the prim params.
368 m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
369 ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
370
371 // Get params for prim to validate settings.
372 LSL_Types.list primParams =
373 m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
374
375 // Validate settings.
376 CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
377 Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
378 "TestllSetPrimitiveParams " + primTest + " prim type check fail");
379 Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
380 "TestllSetPrimitiveParams " + primTest + " prim map check fail");
381 Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
382 "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
383 }
384
332 public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg) 385 public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
333 { 386 {
334 // Check each vector component against expected result. 387 // Check each vector component against expected result.
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index d253c6a..c443669 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1294,9 +1294,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1294 1294
1295 public string GetXMLState(UUID itemID) 1295 public string GetXMLState(UUID itemID)
1296 { 1296 {
1297// m_log.DebugFormat("[XEngine]: Getting XML state for {0}", itemID);
1298
1297 IScriptInstance instance = GetInstance(itemID); 1299 IScriptInstance instance = GetInstance(itemID);
1298 if (instance == null) 1300 if (instance == null)
1301 {
1302// m_log.DebugFormat("[XEngine]: Found no script for {0}, returning empty string", itemID);
1299 return ""; 1303 return "";
1304 }
1305
1300 string xml = instance.GetXMLState(); 1306 string xml = instance.GetXMLState();
1301 1307
1302 XmlDocument sdoc = new XmlDocument(); 1308 XmlDocument sdoc = new XmlDocument();
@@ -1437,6 +1443,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1437 mapData.InnerText = map; 1443 mapData.InnerText = map;
1438 1444
1439 stateData.AppendChild(mapData); 1445 stateData.AppendChild(mapData);
1446
1447// m_log.DebugFormat("[XEngine]: Got XML state for {0}", itemID);
1448
1440 return doc.InnerXml; 1449 return doc.InnerXml;
1441 } 1450 }
1442 1451