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authorJustin Clark-Casey (justincc)2012-02-24 05:02:33 +0000
committerJustin Clark-Casey (justincc)2012-02-24 05:02:33 +0000
commitf67f37074f3f7e0602b66aa66a044dd9fd107f6a (patch)
treef4e592451ab205b23075d423dab1a2a94dee5629 /OpenSim/Region
parentIn osSetSpeed(), if no avatar for a uuid is found then don't attempt to set s... (diff)
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs7
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs4
8 files changed, 23 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 1e22fcc..fb6b11e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
244 base.Start(m_recvBufferSize, m_asyncPacketHandling); 244 base.Start(m_recvBufferSize, m_asyncPacketHandling);
245 245
246 // Start the packet processing threads 246 // Start the packet processing threads
247 Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); 247 Watchdog.StartThread(
248 Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); 248 IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
249 Watchdog.StartThread(
250 OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
251
249 m_elapsedMSSinceLastStatReport = Environment.TickCount; 252 m_elapsedMSSinceLastStatReport = Environment.TickCount;
250 } 253 }
251 254
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index f367739..a6e2548 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1210 if (homeScene.TryGetScenePresence(avatarId,out avatar)) 1210 if (homeScene.TryGetScenePresence(avatarId,out avatar))
1211 { 1211 {
1212 KillAUser ku = new KillAUser(avatar,mod); 1212 KillAUser ku = new KillAUser(avatar,mod);
1213 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); 1213 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
1214 } 1214 }
1215 } 1215 }
1216 1216
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index b315d2c..74b047b 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
351 process, 351 process,
352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), 352 string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
353 ThreadPriority.BelowNormal, 353 ThreadPriority.BelowNormal,
354 true,
354 true); 355 true);
355 } 356 }
356 357
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cf6e6af..19d4bad 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1140,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes
1140 1140
1141 HeartbeatThread 1141 HeartbeatThread
1142 = Watchdog.StartThread( 1142 = Watchdog.StartThread(
1143 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); 1143 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
1144 } 1144 }
1145 1145
1146 /// <summary> 1146 /// <summary>
@@ -1178,6 +1178,13 @@ namespace OpenSim.Region.Framework.Scenes
1178 try 1178 try
1179 { 1179 {
1180 m_eventManager.TriggerOnRegionStarted(this); 1180 m_eventManager.TriggerOnRegionStarted(this);
1181
1182 // The first frame can take a very long time due to physics actors being added on startup. Therefore,
1183 // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
1184 // alarms for scenes with many objects.
1185 Update();
1186 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
1187
1181 while (!shuttingdown) 1188 while (!shuttingdown)
1182 Update(); 1189 Update();
1183 1190
@@ -1206,7 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
1206 1213
1207 ++Frame; 1214 ++Frame;
1208 1215
1209// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); 1216// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1210 1217
1211 try 1218 try
1212 { 1219 {
@@ -1418,7 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes
1418 entry.checkAtTargets(); 1425 entry.checkAtTargets();
1419 } 1426 }
1420 1427
1421
1422 /// <summary> 1428 /// <summary>
1423 /// Send out simstats data to all clients 1429 /// Send out simstats data to all clients
1424 /// </summary> 1430 /// </summary>
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index c928af7..d3c96e2 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
70 m_client = client; 70 m_client = client;
71 m_scene = scene; 71 m_scene = scene;
72 72
73 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false); 73 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
74 } 74 }
75 75
76 private void SendServerCommand(string command) 76 private void SendServerCommand(string command)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
index eb39026..a7c5020 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
57 57
58 m_listener.Start(50); 58 m_listener.Start(50);
59 59
60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false); 60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
61 m_baseScene = baseScene; 61 m_baseScene = baseScene;
62 } 62 }
63 63
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 75364b7..97890ee 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
1474 /// </summary> 1474 /// </summary>
1475 private void changeadd() 1475 private void changeadd()
1476 { 1476 {
1477// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
1478
1477 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); 1479 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
1478 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); 1480 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
1479 1481
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..14edde4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 if (cmdHandlerThread == null) 137 if (cmdHandlerThread == null)
138 { 138 {
139 // Start the thread that will be doing the work 139 // Start the thread that will be doing the work
140 cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); 140 cmdHandlerThread
141 = Watchdog.StartThread(
142 CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
141 } 143 }
142 } 144 }
143 145