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author | Diva Canto | 2010-12-14 20:15:26 -0800 |
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committer | Diva Canto | 2010-12-14 20:15:26 -0800 |
commit | ed26376ec5377050dd2cf0b17f41009834638875 (patch) | |
tree | 2908d12ad1e8e831c02fafefe9a6ff3c7d4db72f /OpenSim/Region | |
parent | Another attempt at moving heavy computation away from the Update loop. #LoginLag (diff) | |
download | opensim-SC_OLD-ed26376ec5377050dd2cf0b17f41009834638875.zip opensim-SC_OLD-ed26376ec5377050dd2cf0b17f41009834638875.tar.gz opensim-SC_OLD-ed26376ec5377050dd2cf0b17f41009834638875.tar.bz2 opensim-SC_OLD-ed26376ec5377050dd2cf0b17f41009834638875.tar.xz |
Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
2 files changed, 11 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 52e2e5d..50efe65 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | private int m_update_backup = 200; | 150 | private int m_update_backup = 200; |
151 | private int m_update_terrain = 50; | 151 | private int m_update_terrain = 50; |
152 | private int m_update_land = 1; | 152 | private int m_update_land = 1; |
153 | private int m_update_coarse_locations = 50; | 153 | private int m_update_coarse_locations = 80; |
154 | 154 | ||
155 | private int frameMS; | 155 | private int frameMS; |
156 | private int physicsMS2; | 156 | private int physicsMS2; |
@@ -1274,7 +1274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1274 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); | 1274 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); |
1275 | 1275 | ||
1276 | // Delete temp-on-rez stuff | 1276 | // Delete temp-on-rez stuff |
1277 | if (m_frame % m_update_backup == 0 && !m_cleaningTemps) | 1277 | if (m_frame % 1000 == 0 && !m_cleaningTemps) |
1278 | { | 1278 | { |
1279 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); | 1279 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); |
1280 | m_cleaningTemps = true; | 1280 | m_cleaningTemps = true; |
@@ -1400,13 +1400,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1400 | 1400 | ||
1401 | private void CheckAtTargets() | 1401 | private void CheckAtTargets() |
1402 | { | 1402 | { |
1403 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | ||
1403 | lock (m_groupsWithTargets) | 1404 | lock (m_groupsWithTargets) |
1404 | { | 1405 | objs = m_groupsWithTargets.Values; |
1405 | foreach (SceneObjectGroup entry in m_groupsWithTargets.Values) | 1406 | |
1406 | { | 1407 | foreach (SceneObjectGroup entry in objs) |
1407 | entry.checkAtTargets(); | 1408 | entry.checkAtTargets(); |
1408 | } | ||
1409 | } | ||
1410 | } | 1409 | } |
1411 | 1410 | ||
1412 | 1411 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 432ce46..9d72bf6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2279,6 +2279,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2279 | 2279 | ||
2280 | #region Overridden Methods | 2280 | #region Overridden Methods |
2281 | 2281 | ||
2282 | private bool sendingPrims = false; | ||
2283 | |||
2282 | public override void Update() | 2284 | public override void Update() |
2283 | { | 2285 | { |
2284 | const float ROTATION_TOLERANCE = 0.01f; | 2286 | const float ROTATION_TOLERANCE = 0.01f; |
@@ -2286,7 +2288,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2286 | const float POSITION_TOLERANCE = 0.05f; | 2288 | const float POSITION_TOLERANCE = 0.05f; |
2287 | //const int TIME_MS_TOLERANCE = 3000; | 2289 | //const int TIME_MS_TOLERANCE = 3000; |
2288 | 2290 | ||
2289 | SendPrimUpdates(); | 2291 | if (!sendingPrims) |
2292 | Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; }); | ||
2290 | 2293 | ||
2291 | if (m_isChildAgent == false) | 2294 | if (m_isChildAgent == false) |
2292 | { | 2295 | { |