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authorJustin Clark-Casey (justincc)2011-05-14 02:34:46 +0100
committerJustin Clark-Casey (justincc)2011-05-14 02:34:46 +0100
commitbef1ffa7db3c90f08b3a855e3a5d3d5c7b114549 (patch)
tree510b5255c3f50ddf5a80045722c1dbc4455a1862 /OpenSim/Region
parentCorrect llGetParcelMaxPrims() to use the same calculation as used elsewhere i... (diff)
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simplify code in llGetParcelMaxPrims() to use existing code in LandObject rather than duping the algo
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs22
1 files changed, 4 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index bda46fb..2010283 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9909,29 +9909,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9909 { 9909 {
9910 m_host.AddScriptLPS(1); 9910 m_host.AddScriptLPS(1);
9911 9911
9912 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 9912 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
9913
9914 float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus;
9915 9913
9916 if (land == null) 9914 if (lo == null)
9917 {
9918 return 0; 9915 return 0;
9919 }
9920 9916
9921 if (sim_wide != 0) 9917 if (sim_wide != 0)
9922 { 9918 return lo.GetSimulatorMaxPrimCount(lo);
9923 int v = (int)((land.SimwideArea / 65536.0f) * (float)World.RegionInfo.ObjectCapacity * bonusfactor);
9924
9925 return v;
9926 }
9927
9928 else 9919 else
9929 { 9920 return lo.GetParcelMaxPrimCount(lo);
9930 int v = (int)((land.Area / 65536.0f) * (float)World.RegionInfo.ObjectCapacity * bonusfactor);
9931
9932 return v;
9933 }
9934
9935 } 9921 }
9936 9922
9937 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) 9923 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)