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author | Justin Clark-Casey (justincc) | 2011-12-03 16:04:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 16:04:11 +0000 |
commit | aac3f2d04ed5d828f48959f73fca893f884cec3b (patch) | |
tree | 07552acec3aced67fae2b2035d1b5d1d025237a7 /OpenSim/Region | |
parent | Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7 (diff) | |
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Add agent circuit number checks to TestCloseAgent()
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f0bbf0b..f6a3d1f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -103,11 +103,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
104 | 104 | ||
105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
106 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1)); | ||
107 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1)); | ||
106 | 108 | ||
107 | scene.IncomingCloseAgent(sp.UUID); | 109 | scene.IncomingCloseAgent(sp.UUID); |
108 | 110 | ||
109 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 111 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
110 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
113 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0)); | ||
114 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0)); | ||
111 | } | 115 | } |
112 | 116 | ||
113 | /// <summary> | 117 | /// <summary> |