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authorKevin Cozens2012-02-10 14:09:46 -0500
committerJustin Clark-Casey (justincc)2012-04-13 23:31:12 +0100
commita366c05ae2fdfbcce1bc592166f89e3e286bcae4 (patch)
treed3c38c613a2e4c04ea70353afe3e4b27c6820ddd /OpenSim/Region
parentChange threat level of osNpcStopMoveToTarget from Low to High to match other ... (diff)
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Added ability to exclude inventory items or folders when saving IAR files.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs88
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs124
2 files changed, 128 insertions, 84 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index a26c73a..0ee7606 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// Constructor 91 /// Constructor
92 /// </summary> 92 /// </summary>
93 public InventoryArchiveWriteRequest( 93 public InventoryArchiveWriteRequest(
94 Guid id, InventoryArchiverModule module, Scene scene, 94 Guid id, InventoryArchiverModule module, Scene scene,
95 UserAccount userInfo, string invPath, string savePath) 95 UserAccount userInfo, string invPath, string savePath)
96 : this( 96 : this(
97 id, 97 id,
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
107 /// Constructor 107 /// Constructor
108 /// </summary> 108 /// </summary>
109 public InventoryArchiveWriteRequest( 109 public InventoryArchiveWriteRequest(
110 Guid id, InventoryArchiverModule module, Scene scene, 110 Guid id, InventoryArchiverModule module, Scene scene,
111 UserAccount userInfo, string invPath, Stream saveStream) 111 UserAccount userInfo, string invPath, Stream saveStream)
112 { 112 {
113 m_id = id; 113 m_id = id;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 { 125 {
126 Exception reportedException = null; 126 Exception reportedException = null;
127 bool succeeded = true; 127 bool succeeded = true;
128 128
129 try 129 try
130 { 130 {
131 m_archiveWriter.Close(); 131 m_archiveWriter.Close();
@@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
146 146
147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) 147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
148 { 148 {
149 if (options.ContainsKey("exclude"))
150 {
151 if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
152 ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
153 {
154 if (options.ContainsKey("verbose"))
155 {
156 m_log.InfoFormat(
157 "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
158 inventoryItem.Name, inventoryItem.ID, path);
159 }
160 return;
161 }
162 }
163
149 if (options.ContainsKey("verbose")) 164 if (options.ContainsKey("verbose"))
150 m_log.InfoFormat( 165 m_log.InfoFormat(
151 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", 166 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -175,12 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
175 /// <param name="options"></param> 190 /// <param name="options"></param>
176 /// <param name="userAccountService"></param> 191 /// <param name="userAccountService"></param>
177 protected void SaveInvFolder( 192 protected void SaveInvFolder(
178 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, 193 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
179 Dictionary<string, object> options, IUserAccountService userAccountService) 194 Dictionary<string, object> options, IUserAccountService userAccountService)
180 { 195 {
196 if (options.ContainsKey("excludefolders"))
197 {
198 if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
199 ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
200 {
201 if (options.ContainsKey("verbose"))
202 {
203 m_log.InfoFormat(
204 "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
205 inventoryFolder.Name, path);
206 }
207 return;
208 }
209 }
210
181 if (options.ContainsKey("verbose")) 211 if (options.ContainsKey("verbose"))
182 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); 212 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
183 213
184 if (saveThisFolderItself) 214 if (saveThisFolderItself)
185 { 215 {
186 path += CreateArchiveFolderName(inventoryFolder); 216 path += CreateArchiveFolderName(inventoryFolder);
@@ -189,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
189 m_archiveWriter.WriteDir(path); 219 m_archiveWriter.WriteDir(path);
190 } 220 }
191 221
192 InventoryCollection contents 222 InventoryCollection contents
193 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); 223 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
194 224
195 foreach (InventoryFolderBase childFolder in contents.Folders) 225 foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -216,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
216 InventoryFolderBase inventoryFolder = null; 246 InventoryFolderBase inventoryFolder = null;
217 InventoryItemBase inventoryItem = null; 247 InventoryItemBase inventoryItem = null;
218 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 248 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
219 249
220 bool saveFolderContentsOnly = false; 250 bool saveFolderContentsOnly = false;
221 251
222 // Eliminate double slashes and any leading / on the path. 252 // Eliminate double slashes and any leading / on the path.
223 string[] components 253 string[] components
224 = m_invPath.Split( 254 = m_invPath.Split(
225 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 255 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
226 256
227 int maxComponentIndex = components.Length - 1; 257 int maxComponentIndex = components.Length - 1;
228 258
229 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the 259 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
230 // folder itself. This may get more sophisicated later on 260 // folder itself. This may get more sophisicated later on
231 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 261 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -233,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
233 saveFolderContentsOnly = true; 263 saveFolderContentsOnly = true;
234 maxComponentIndex--; 264 maxComponentIndex--;
235 } 265 }
236 266
237 m_invPath = String.Empty; 267 m_invPath = String.Empty;
238 for (int i = 0; i <= maxComponentIndex; i++) 268 for (int i = 0; i <= maxComponentIndex; i++)
239 { 269 {
240 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; 270 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
241 } 271 }
242 272
243 // Annoyingly Split actually returns the original string if the input string consists only of delimiters 273 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
244 // Therefore if we still start with a / after the split, then we need the root folder 274 // Therefore if we still start with a / after the split, then we need the root folder
245 if (m_invPath.Length == 0) 275 if (m_invPath.Length == 0)
@@ -249,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
249 else 279 else
250 { 280 {
251 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 281 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
252 List<InventoryFolderBase> candidateFolders 282 List<InventoryFolderBase> candidateFolders
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 283 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
254 if (candidateFolders.Count > 0) 284 if (candidateFolders.Count > 0)
255 inventoryFolder = candidateFolders[0]; 285 inventoryFolder = candidateFolders[0];
256 } 286 }
257 287
258 // The path may point to an item instead 288 // The path may point to an item instead
259 if (inventoryFolder == null) 289 if (inventoryFolder == null)
260 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); 290 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
261 291
262 if (null == inventoryFolder && null == inventoryItem) 292 if (null == inventoryFolder && null == inventoryItem)
263 { 293 {
264 // We couldn't find the path indicated 294 // We couldn't find the path indicated
265 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 295 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
266 Exception e = new InventoryArchiverException(errorMessage); 296 Exception e = new InventoryArchiverException(errorMessage);
267 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); 297 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
268 throw e; 298 throw e;
269 } 299 }
270 300
271 m_archiveWriter = new TarArchiveWriter(m_saveStream); 301 m_archiveWriter = new TarArchiveWriter(m_saveStream);
272 302
273 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); 303 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@@ -281,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
281 { 311 {
282 m_log.DebugFormat( 312 m_log.DebugFormat(
283 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 313 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
284 inventoryFolder.Name, 314 inventoryFolder.Name,
285 inventoryFolder.ID, 315 inventoryFolder.ID,
286 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); 316 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
287 317
288 //recurse through all dirs getting dirs and files 318 //recurse through all dirs getting dirs and files
289 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); 319 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
290 } 320 }
@@ -293,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
293 m_log.DebugFormat( 323 m_log.DebugFormat(
294 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", 324 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
295 inventoryItem.Name, inventoryItem.ID, m_invPath); 325 inventoryItem.Name, inventoryItem.ID, m_invPath);
296 326
297 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); 327 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
298 } 328 }
299 329
300 // Don't put all this profile information into the archive right now. 330 // Don't put all this profile information into the archive right now.
301 //SaveUsers(); 331 //SaveUsers();
302 332
@@ -355,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
355 /// 385 ///
356 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the 386 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the
357 /// same name 387 /// same name
358 /// 388 ///
359 /// <param name="folder"></param> 389 /// <param name="folder"></param>
360 /// <returns></returns> 390 /// <returns></returns>
361 public static string CreateArchiveFolderName(InventoryFolderBase folder) 391 public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -369,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
369 /// 399 ///
370 /// These names are prepended with an inventory item's UUID so that more than one item can have the 400 /// These names are prepended with an inventory item's UUID so that more than one item can have the
371 /// same name 401 /// same name
372 /// 402 ///
373 /// <param name="item"></param> 403 /// <param name="item"></param>
374 /// <returns></returns> 404 /// <returns></returns>
375 public static string CreateArchiveItemName(InventoryItemBase item) 405 public static string CreateArchiveItemName(InventoryItemBase item)
@@ -415,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
415 public string CreateControlFile(Dictionary<string, object> options) 445 public string CreateControlFile(Dictionary<string, object> options)
416 { 446 {
417 int majorVersion, minorVersion; 447 int majorVersion, minorVersion;
418 448
419 if (options.ContainsKey("home")) 449 if (options.ContainsKey("home"))
420 { 450 {
421 majorVersion = 1; 451 majorVersion = 1;
@@ -425,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
425 { 455 {
426 majorVersion = 0; 456 majorVersion = 0;
427 minorVersion = 3; 457 minorVersion = 3;
428 } 458 }
429 459
430 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 460 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
431 461
432 StringWriter sw = new StringWriter(); 462 StringWriter sw = new StringWriter();
433 XmlTextWriter xtw = new XmlTextWriter(sw); 463 XmlTextWriter xtw = new XmlTextWriter(sw);
434 xtw.Formatting = Formatting.Indented; 464 xtw.Formatting = Formatting.Indented;
@@ -450,4 +480,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
450 return s; 480 return s;
451 } 481 }
452 } 482 }
453} \ No newline at end of file 483}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index ac22c3f..cf87010 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
52 52
53 public bool IsSharedModule { get { return true; } } 53 public bool IsSharedModule { get { return true; } }
54 54
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58// public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
68 /// Pending save completions initiated from the console 68 /// Pending save completions initiated from the console
69 /// </value> 69 /// </value>
70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); 70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
71 71
72 /// <value> 72 /// <value>
73 /// All scenes that this module knows about 73 /// All scenes that this module knows about
74 /// </value> 74 /// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 { 106 {
107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 "Archiving", this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 + "<IAR path> is the filesystem path or URI from which to load the IAR." 119 + "<IAR path> is the filesystem path or URI from which to load the IAR."
120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 "Archiving", this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name.\n" 127 "<first> is the user's first name.\n"
128 + "<last> is the user's last name.\n" 128 + "<last> is the user's last name.\n"
129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" 129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) 131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" 132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
133 + "-c|--creators preserves information about foreign creators.\n" 133 + "-c|--creators preserves information about foreign creators.\n"
134 + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
135 + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
134 + "-v|--verbose extra debug messages.\n" 136 + "-v|--verbose extra debug messages.\n"
135 + "--noassets stops assets being saved to the IAR.", 137 + "--noassets stops assets being saved to the IAR.",
136 HandleSaveInvConsoleCommand); 138 HandleSaveInvConsoleCommand);
137 139
138 m_aScene = scene; 140 m_aScene = scene;
139 } 141 }
140 142
141 m_scenes[scene.RegionInfo.RegionID] = scene; 143 m_scenes[scene.RegionInfo.RegionID] = scene;
142 } 144 }
143 145
144 public void PostInitialise() {} 146 public void PostInitialise() {}
145 147
146 public void Close() {} 148 public void Close() {}
147 149
148 /// <summary> 150 /// <summary>
149 /// Trigger the inventory archive saved event. 151 /// Trigger the inventory archive saved event.
150 /// </summary> 152 /// </summary>
151 protected internal void TriggerInventoryArchiveSaved( 153 protected internal void TriggerInventoryArchiveSaved(
152 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 154 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
153 Exception reportedException) 155 Exception reportedException)
154 { 156 {
155 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 157 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
156 if (handlerInventoryArchiveSaved != null) 158 if (handlerInventoryArchiveSaved != null)
157 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 159 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
158 } 160 }
159 161
160 public bool ArchiveInventory( 162 public bool ArchiveInventory(
161 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 163 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
162 { 164 {
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 } 166 }
165 167
166 public bool ArchiveInventory( 168 public bool ArchiveInventory(
167 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, 169 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
168 Dictionary<string, object> options) 170 Dictionary<string, object> options)
169 { 171 {
170 if (m_scenes.Count > 0) 172 if (m_scenes.Count > 0)
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 190
189 return false; 191 return false;
190 } 192 }
191 193
192 return true; 194 return true;
193// } 195// }
194// else 196// else
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
202 204
203 return false; 205 return false;
204 } 206 }
205 207
206 public bool ArchiveInventory( 208 public bool ArchiveInventory(
207 Guid id, string firstName, string lastName, string invPath, string pass, string savePath, 209 Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
208 Dictionary<string, object> options) 210 Dictionary<string, object> options)
209 { 211 {
210 if (m_scenes.Count > 0) 212 if (m_scenes.Count > 0)
211 { 213 {
212 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 214 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
213 215
214 if (userInfo != null) 216 if (userInfo != null)
215 { 217 {
216// if (CheckPresence(userInfo.PrincipalID)) 218// if (CheckPresence(userInfo.PrincipalID))
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
228 230
229 return false; 231 return false;
230 } 232 }
231 233
232 return true; 234 return true;
233// } 235// }
234// else 236// else
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
239// } 241// }
240 } 242 }
241 } 243 }
242 244
243 return false; 245 return false;
244 } 246 }
245 247
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
247 { 249 {
248 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); 250 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
249 } 251 }
250 252
251 public bool DearchiveInventory( 253 public bool DearchiveInventory(
252 string firstName, string lastName, string invPath, string pass, Stream loadStream, 254 string firstName, string lastName, string invPath, string pass, Stream loadStream,
253 Dictionary<string, object> options) 255 Dictionary<string, object> options)
254 { 256 {
255 if (m_scenes.Count > 0) 257 if (m_scenes.Count > 0)
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
295 297
296 return false; 298 return false;
297 } 299 }
298 300
299 public bool DearchiveInventory( 301 public bool DearchiveInventory(
300 string firstName, string lastName, string invPath, string pass, string loadPath, 302 string firstName, string lastName, string invPath, string pass, string loadPath,
301 Dictionary<string, object> options) 303 Dictionary<string, object> options)
302 { 304 {
303 if (m_scenes.Count > 0) 305 if (m_scenes.Count > 0)
304 { 306 {
305 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 307 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
306 308
307 if (userInfo != null) 309 if (userInfo != null)
308 { 310 {
309// if (CheckPresence(userInfo.PrincipalID)) 311// if (CheckPresence(userInfo.PrincipalID))
310// { 312// {
311 InventoryArchiveReadRequest request; 313 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 314 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 315
314 try 316 try
315 { 317 {
316 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); 318 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
324 326
325 return false; 327 return false;
326 } 328 }
327 329
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 330 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 331
330 return true; 332 return true;
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
340 342
341 return false; 343 return false;
342 } 344 }
343 345
344 /// <summary> 346 /// <summary>
345 /// Load inventory from an inventory file archive 347 /// Load inventory from an inventory file archive
346 /// </summary> 348 /// </summary>
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
351 { 353 {
352 Dictionary<string, object> options = new Dictionary<string, object>(); 354 Dictionary<string, object> options = new Dictionary<string, object>();
353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
354 356
355 List<string> mainParams = optionSet.Parse(cmdparams); 357 List<string> mainParams = optionSet.Parse(cmdparams);
356 358
357 if (mainParams.Count < 6) 359 if (mainParams.Count < 6)
358 { 360 {
359 m_log.Error( 361 m_log.Error(
360 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); 362 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
361 return; 363 return;
362 } 364 }
363 365
364 string firstName = mainParams[2]; 366 string firstName = mainParams[2];
365 string lastName = mainParams[3]; 367 string lastName = mainParams[3];
366 string invPath = mainParams[4]; 368 string invPath = mainParams[4];
367 string pass = mainParams[5]; 369 string pass = mainParams[5];
368 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 370 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
369 371
370 m_log.InfoFormat( 372 m_log.InfoFormat(
371 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 373 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
372 loadPath, invPath, firstName, lastName); 374 loadPath, invPath, firstName, lastName);
373 375
374 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) 376 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
375 m_log.InfoFormat( 377 m_log.InfoFormat(
376 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 378 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
381 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 383 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
382 } 384 }
383 } 385 }
384 386
385 /// <summary> 387 /// <summary>
386 /// Save inventory to a file archive 388 /// Save inventory to a file archive
387 /// </summary> 389 /// </summary>
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
399 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
400 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); 402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
403 ops.Add("e|exclude=", delegate(string v)
404 {
405 if (!options.ContainsKey("exclude"))
406 options["exclude"] = new List<String>();
407 ((List<String>)options["exclude"]).Add(v);
408 });
409 ops.Add("f|excludefolder=", delegate(string v)
410 {
411 if (!options.ContainsKey("excludefolders"))
412 options["excludefolders"] = new List<String>();
413 ((List<String>)options["excludefolders"]).Add(v);
414 });
401 415
402 List<string> mainParams = ops.Parse(cmdparams); 416 List<string> mainParams = ops.Parse(cmdparams);
403 417
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 420 if (mainParams.Count < 6)
407 { 421 {
408 m_log.Error( 422 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); 423 "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
410 return; 424 return;
411 } 425 }
412 426
413 if (options.ContainsKey("home")) 427 if (options.ContainsKey("home"))
414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 428 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
415 429
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
418 string invPath = mainParams[4]; 432 string invPath = mainParams[4];
419 string pass = mainParams[5]; 433 string pass = mainParams[5];
420 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 434 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
421 435
422 m_log.InfoFormat( 436 m_log.InfoFormat(
423 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 437 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
424 savePath, invPath, firstName, lastName); 438 savePath, invPath, firstName, lastName);
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
433 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 447 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
434 } 448 }
435 } 449 }
436 450
437 private void SaveInvConsoleCommandCompleted( 451 private void SaveInvConsoleCommandCompleted(
438 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 452 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
439 Exception reportedException) 453 Exception reportedException)
440 { 454 {
441 lock (m_pendingConsoleSaves) 455 lock (m_pendingConsoleSaves)
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
445 else 459 else
446 return; 460 return;
447 } 461 }
448 462
449 if (succeeded) 463 if (succeeded)
450 { 464 {
451 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); 465 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
453 else 467 else
454 { 468 {
455 m_log.ErrorFormat( 469 m_log.ErrorFormat(
456 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", 470 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
457 userInfo.FirstName, userInfo.LastName, reportedException.Message); 471 userInfo.FirstName, userInfo.LastName, reportedException.Message);
458 } 472 }
459 } 473 }
460 474
461 /// <summary> 475 /// <summary>
462 /// Get user information for the given name. 476 /// Get user information for the given name.
463 /// </summary> 477 /// </summary>
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
467 /// <returns></returns> 481 /// <returns></returns>
468 protected UserAccount GetUserInfo(string firstName, string lastName, string pass) 482 protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
469 { 483 {
470 UserAccount account 484 UserAccount account
471 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); 485 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
472 486
473 if (null == account) 487 if (null == account)
474 { 488 {
475 m_log.ErrorFormat( 489 m_log.ErrorFormat(
476 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", 490 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
477 firstName, lastName); 491 firstName, lastName);
478 return null; 492 return null;
479 } 493 }
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
488 else 502 else
489 { 503 {
490 m_log.ErrorFormat( 504 m_log.ErrorFormat(
491 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 505 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
492 firstName, lastName); 506 firstName, lastName);
493 return null; 507 return null;
494 } 508 }
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
499 return null; 513 return null;
500 } 514 }
501 } 515 }
502 516
503 /// <summary> 517 /// <summary>
504 /// Notify the client of loaded nodes if they are logged in 518 /// Notify the client of loaded nodes if they are logged in
505 /// </summary> 519 /// </summary>
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 { 522 {
509 if (loadedNodes.Count == 0) 523 if (loadedNodes.Count == 0)
510 return; 524 return;
511 525
512 foreach (Scene scene in m_scenes.Values) 526 foreach (Scene scene in m_scenes.Values)
513 { 527 {
514 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); 528 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
515 529
516 if (user != null && !user.IsChildAgent) 530 if (user != null && !user.IsChildAgent)
517 { 531 {
518 foreach (InventoryNodeBase node in loadedNodes) 532 foreach (InventoryNodeBase node in loadedNodes)
519 { 533 {
520// m_log.DebugFormat( 534// m_log.DebugFormat(
521// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", 535// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
522// user.Name, node.Name); 536// user.Name, node.Name);
523 537
524 user.ControllingClient.SendBulkUpdateInventory(node); 538 user.ControllingClient.SendBulkUpdateInventory(node);
525 } 539 }
526 540
527 break; 541 break;
528 } 542 }
529 } 543 }
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
538// { 552// {
539// if (DisablePresenceChecks) 553// if (DisablePresenceChecks)
540// return true; 554// return true;
541// 555//
542// foreach (Scene scene in m_scenes.Values) 556// foreach (Scene scene in m_scenes.Values)
543// { 557// {
544// ScenePresence p; 558// ScenePresence p;