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authorJustin Clark-Casey (justincc)2011-05-26 02:48:47 +0100
committerJustin Clark-Casey (justincc)2011-05-26 02:48:47 +0100
commit91ec1a572ab82b67a3e3090bb9d90009c294ef99 (patch)
treee34497c11352a32b30c645bcabc00ee505aef4a9 /OpenSim/Region
parentAdd --noassets option for "save iar" (diff)
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improve help information for "appearance show"
at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 8589901..7304145 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -95,8 +95,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
95 scene.AddCommand( 95 scene.AddCommand(
96 this, "appearance show", 96 this, "appearance show",
97 "appearance show", 97 "appearance show",
98 "Show appearance information for each avatar in the simulator. At the moment, ", 98 "Show appearance information for each avatar in the simulator.",
99 ShowAppearanceInfo); 99 "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
100 ShowAppearanceInfo);
100 } 101 }
101 102
102 protected void ShowAppearanceInfo(string module, string[] cmd) 103 protected void ShowAppearanceInfo(string module, string[] cmd)