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author | Charles Krinke | 2008-05-31 20:47:14 +0000 |
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committer | Charles Krinke | 2008-05-31 20:47:14 +0000 |
commit | 47cc1fcf4650c0da5132c8c077569bf328c364ab (patch) | |
tree | 29d4b312bed4d7bdec610c9f3061ef71ffb61d98 /OpenSim/Region | |
parent | * Make version information common to all servers (diff) | |
download | opensim-SC_OLD-47cc1fcf4650c0da5132c8c077569bf328c364ab.zip opensim-SC_OLD-47cc1fcf4650c0da5132c8c077569bf328c364ab.tar.gz opensim-SC_OLD-47cc1fcf4650c0da5132c8c077569bf328c364ab.tar.bz2 opensim-SC_OLD-47cc1fcf4650c0da5132c8c077569bf328c364ab.tar.xz |
Mantis#1428. Thank you kindly, fdg for a patch that solves:
When you copy an item in inventory and paste it, the name gets lost.
Also when you use "Save as" in the Appearance Editing window the
created item in inventory has always the name "New <item-type>",
regardless of what you typed in as name.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 18f9148..306998e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -513,6 +513,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
513 | 513 | ||
514 | if (asset != null) | 514 | if (asset != null) |
515 | { | 515 | { |
516 | if (newName != String.Empty) | ||
517 | { | ||
518 | asset.Name = newName; | ||
519 | } | ||
520 | |||
516 | if (remoteClient.AgentId == oldAgentID) | 521 | if (remoteClient.AgentId == oldAgentID) |
517 | { | 522 | { |
518 | CreateNewInventoryItem( | 523 | CreateNewInventoryItem( |