diff options
author | Justin Clark-Casey (justincc) | 2014-02-20 19:30:47 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-02-20 19:30:47 +0000 |
commit | 28419251bf10328a49468b5df7c704a6c919daf1 (patch) | |
tree | d60691d122760ccddba6bde9cb5cbd042523332c /OpenSim/Region | |
parent | In core.groups GroupsServiceRemoveConnector, if GetGroupRecord() or UpdateGro... (diff) | |
download | opensim-SC_OLD-28419251bf10328a49468b5df7c704a6c919daf1.zip opensim-SC_OLD-28419251bf10328a49468b5df7c704a6c919daf1.tar.gz opensim-SC_OLD-28419251bf10328a49468b5df7c704a6c919daf1.tar.bz2 opensim-SC_OLD-28419251bf10328a49468b5df7c704a6c919daf1.tar.xz |
minor: Add some method doc to AFM,SetAppearanceAssets()
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7edfc61..cdad729 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -687,6 +687,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
687 | m_scene.EventManager.TriggerAvatarAppearanceChanged(sp); | 687 | m_scene.EventManager.TriggerAvatarAppearanceChanged(sp); |
688 | } | 688 | } |
689 | 689 | ||
690 | /// <summary> | ||
691 | /// For a given set of appearance items, check whether the items are valid and add their asset IDs to | ||
692 | /// appearance data. | ||
693 | /// </summary> | ||
694 | /// <param name='userID'></param> | ||
695 | /// <param name='appearance'></param> | ||
690 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) | 696 | private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) |
691 | { | 697 | { |
692 | IInventoryService invService = m_scene.InventoryService; | 698 | IInventoryService invService = m_scene.InventoryService; |