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author | Oren Hurvitz | 2012-12-25 10:47:45 +0200 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-01-02 23:16:24 +0000 |
commit | 1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d (patch) | |
tree | 1f8357faff5890d6aae27277b57a6adfbbecf2db /OpenSim/Region | |
parent | Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases (diff) | |
download | opensim-SC_OLD-1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d.zip opensim-SC_OLD-1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d.tar.gz opensim-SC_OLD-1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d.tar.bz2 opensim-SC_OLD-1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d.tar.xz |
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
Diffstat (limited to 'OpenSim/Region')
5 files changed, 37 insertions, 61 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index eb06fcc..d05abc5 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
118 | { | 118 | { |
119 | uint sun = 0; | 119 | uint sun = 0; |
120 | 120 | ||
121 | if (!Scene.RegionInfo.EstateSettings.UseGlobalTime) | 121 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
122 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; | 122 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; |
123 | UUID estateOwner; | 123 | UUID estateOwner; |
124 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; | 124 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
@@ -1091,6 +1091,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1091 | { | 1091 | { |
1092 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; | 1092 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
1093 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; | 1093 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
1094 | // Warning: FixedSun should be set to True, otherwise this sun position won't be used. | ||
1094 | } | 1095 | } |
1095 | 1096 | ||
1096 | if ((parms1 & 0x00000010) != 0) | 1097 | if ((parms1 & 0x00000010) != 0) |
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index a321c09..6f344c8 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -252,12 +252,11 @@ namespace OpenSim.Region.CoreModules | |||
252 | } | 252 | } |
253 | 253 | ||
254 | // TODO: Decouple this, so we can get rid of Linden Hour info | 254 | // TODO: Decouple this, so we can get rid of Linden Hour info |
255 | // Update Region infor with new Sun Position and Hour | 255 | // Update Region with new Sun Vector |
256 | // set estate settings for region access to sun position | 256 | // set estate settings for region access to sun position |
257 | if (receivedEstateToolsSunUpdate) | 257 | if (receivedEstateToolsSunUpdate) |
258 | { | 258 | { |
259 | m_scene.RegionInfo.RegionSettings.SunVector = Position; | 259 | m_scene.RegionInfo.RegionSettings.SunVector = Position; |
260 | m_scene.RegionInfo.RegionSettings.SunPosition = GetCurrentTimeAsLindenSunHour(); | ||
261 | } | 260 | } |
262 | } | 261 | } |
263 | 262 | ||
@@ -395,7 +394,7 @@ namespace OpenSim.Region.CoreModules | |||
395 | ready = false; | 394 | ready = false; |
396 | 395 | ||
397 | // Remove our hooks | 396 | // Remove our hooks |
398 | m_scene.EventManager.OnFrame -= SunUpdate; | 397 | m_scene.EventManager.OnFrame -= SunUpdate; |
399 | m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; | 398 | m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; |
400 | m_scene.EventManager.OnEstateToolsSunUpdate -= EstateToolsSunUpdate; | 399 | m_scene.EventManager.OnEstateToolsSunUpdate -= EstateToolsSunUpdate; |
401 | m_scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour; | 400 | m_scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour; |
@@ -459,26 +458,33 @@ namespace OpenSim.Region.CoreModules | |||
459 | SunToClient(avatar.ControllingClient); | 458 | SunToClient(avatar.ControllingClient); |
460 | } | 459 | } |
461 | 460 | ||
462 | /// <summary> | 461 | public void EstateToolsSunUpdate(ulong regionHandle) |
463 | /// | ||
464 | /// </summary> | ||
465 | /// <param name="regionHandle"></param> | ||
466 | /// <param name="FixedTime">Is the sun's position fixed?</param> | ||
467 | /// <param name="useEstateTime">Use the Region or Estate Sun hour?</param> | ||
468 | /// <param name="FixedSunHour">What hour of the day is the Sun Fixed at?</param> | ||
469 | public void EstateToolsSunUpdate(ulong regionHandle, bool FixedSun, bool useEstateTime, float FixedSunHour) | ||
470 | { | 462 | { |
471 | if (m_scene.RegionInfo.RegionHandle == regionHandle) | 463 | if (m_scene.RegionInfo.RegionHandle == regionHandle) |
472 | { | 464 | { |
473 | // Must limit the Sun Hour to 0 ... 24 | 465 | float sunFixedHour; |
474 | while (FixedSunHour > 24.0f) | 466 | bool fixedSun; |
475 | FixedSunHour -= 24; | ||
476 | 467 | ||
477 | while (FixedSunHour < 0) | 468 | if (m_scene.RegionInfo.RegionSettings.UseEstateSun) |
478 | FixedSunHour += 24; | 469 | { |
470 | sunFixedHour = (float)m_scene.RegionInfo.EstateSettings.SunPosition; | ||
471 | fixedSun = m_scene.RegionInfo.EstateSettings.FixedSun; | ||
472 | } | ||
473 | else | ||
474 | { | ||
475 | sunFixedHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition - 6.0f; | ||
476 | fixedSun = m_scene.RegionInfo.RegionSettings.FixedSun; | ||
477 | } | ||
478 | |||
479 | // Must limit the Sun Hour to 0 ... 24 | ||
480 | while (sunFixedHour > 24.0f) | ||
481 | sunFixedHour -= 24; | ||
479 | 482 | ||
480 | m_SunFixedHour = FixedSunHour; | 483 | while (sunFixedHour < 0) |
481 | m_SunFixed = FixedSun; | 484 | sunFixedHour += 24; |
485 | |||
486 | m_SunFixedHour = sunFixedHour; | ||
487 | m_SunFixed = fixedSun; | ||
482 | 488 | ||
483 | // m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString()); | 489 | // m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString()); |
484 | // m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString()); | 490 | // m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString()); |
@@ -501,7 +507,7 @@ namespace OpenSim.Region.CoreModules | |||
501 | { | 507 | { |
502 | m_scene.ForEachRootClient(delegate(IClientAPI client) | 508 | m_scene.ForEachRootClient(delegate(IClientAPI client) |
503 | { | 509 | { |
504 | SunToClient(client); | 510 | SunToClient(client); |
505 | }); | 511 | }); |
506 | } | 512 | } |
507 | 513 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4c49b71..6b08e0f 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | public event ScriptTimerEvent OnScriptTimerEvent; | 751 | public event ScriptTimerEvent OnScriptTimerEvent; |
752 | */ | 752 | */ |
753 | 753 | ||
754 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); | 754 | public delegate void EstateToolsSunUpdate(ulong regionHandle); |
755 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 755 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
756 | 756 | ||
757 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 757 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
@@ -2507,13 +2507,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2507 | } | 2507 | } |
2508 | 2508 | ||
2509 | /// <summary> | 2509 | /// <summary> |
2510 | /// Updates the system as to how the position of the sun should be handled. | 2510 | /// Called when the sun's position parameters have changed in the Region and/or Estate |
2511 | /// </summary> | 2511 | /// </summary> |
2512 | /// <param name="regionHandle"></param> | 2512 | /// <param name="regionHandle">The region that changed</param> |
2513 | /// <param name="FixedTime">True if the Sun Position is fixed</param> | 2513 | public void TriggerEstateToolsSunUpdate(ulong regionHandle) |
2514 | /// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param> | ||
2515 | /// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param> | ||
2516 | public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour) | ||
2517 | { | 2514 | { |
2518 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; | 2515 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; |
2519 | if (handlerEstateToolsSunUpdate != null) | 2516 | if (handlerEstateToolsSunUpdate != null) |
@@ -2522,7 +2519,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2522 | { | 2519 | { |
2523 | try | 2520 | try |
2524 | { | 2521 | { |
2525 | d(regionHandle, FixedTime, useEstateTime, FixedSunHour); | 2522 | d(regionHandle); |
2526 | } | 2523 | } |
2527 | catch (Exception e) | 2524 | catch (Exception e) |
2528 | { | 2525 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cca295c..11b63b7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5345,33 +5345,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5345 | 5345 | ||
5346 | public void TriggerEstateSunUpdate() | 5346 | public void TriggerEstateSunUpdate() |
5347 | { | 5347 | { |
5348 | float sun; | 5348 | EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle); |
5349 | if (RegionInfo.RegionSettings.UseEstateSun) | ||
5350 | { | ||
5351 | sun = (float)RegionInfo.EstateSettings.SunPosition; | ||
5352 | if (RegionInfo.EstateSettings.UseGlobalTime) | ||
5353 | { | ||
5354 | sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f; | ||
5355 | } | ||
5356 | |||
5357 | // | ||
5358 | EventManager.TriggerEstateToolsSunUpdate( | ||
5359 | RegionInfo.RegionHandle, | ||
5360 | RegionInfo.EstateSettings.FixedSun, | ||
5361 | RegionInfo.RegionSettings.UseEstateSun, | ||
5362 | sun); | ||
5363 | } | ||
5364 | else | ||
5365 | { | ||
5366 | // Use the Sun Position from the Region Settings | ||
5367 | sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f; | ||
5368 | |||
5369 | EventManager.TriggerEstateToolsSunUpdate( | ||
5370 | RegionInfo.RegionHandle, | ||
5371 | RegionInfo.RegionSettings.FixedSun, | ||
5372 | RegionInfo.RegionSettings.UseEstateSun, | ||
5373 | sun); | ||
5374 | } | ||
5375 | } | 5349 | } |
5376 | 5350 | ||
5377 | private void HandleReloadEstate(string module, string[] cmd) | 5351 | private void HandleReloadEstate(string module, string[] cmd) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 828288d..33c02ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1205,12 +1205,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1205 | sunHour += 24.0; | 1205 | sunHour += 24.0; |
1206 | 1206 | ||
1207 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; | 1207 | World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; |
1208 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 | 1208 | World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 |
1209 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; | 1209 | World.RegionInfo.RegionSettings.FixedSun = sunFixed; |
1210 | World.RegionInfo.RegionSettings.Save(); | 1210 | World.RegionInfo.RegionSettings.Save(); |
1211 | 1211 | ||
1212 | World.EventManager.TriggerEstateToolsSunUpdate( | 1212 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle); |
1213 | World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); | ||
1214 | } | 1213 | } |
1215 | 1214 | ||
1216 | /// <summary> | 1215 | /// <summary> |
@@ -1235,8 +1234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1235 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; | 1234 | World.RegionInfo.EstateSettings.FixedSun = sunFixed; |
1236 | World.RegionInfo.EstateSettings.Save(); | 1235 | World.RegionInfo.EstateSettings.Save(); |
1237 | 1236 | ||
1238 | World.EventManager.TriggerEstateToolsSunUpdate( | 1237 | World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle); |
1239 | World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); | ||
1240 | } | 1238 | } |
1241 | 1239 | ||
1242 | /// <summary> | 1240 | /// <summary> |