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author | Robert Adams | 2013-01-15 12:55:55 -0800 |
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committer | Robert Adams | 2013-01-15 21:08:46 -0800 |
commit | daef2b8d87300f02bef7edf01ae67c8c6a50af46 (patch) | |
tree | 4cf4fc194ff18a40da3477a4a6588e270332a097 /OpenSim/Region | |
parent | Implement co-operative script termination if termination comes during a scrip... (diff) | |
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BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
to the documented maximum from the outragious number previously.
Diffstat (limited to 'OpenSim/Region')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 862dbf6..3e80aa4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -94,16 +94,16 @@ public static class BSParam | |||
94 | public static float PID_D { get; private set; } // derivative | 94 | public static float PID_D { get; private set; } // derivative |
95 | public static float PID_P { get; private set; } // proportional | 95 | public static float PID_P { get; private set; } // proportional |
96 | 96 | ||
97 | // Various constants that come from that other virtual world that shall not be named | 97 | // Various constants that come from that other virtual world that shall not be named. |
98 | public const float MinGravityZ = -1f; | 98 | public const float MinGravityZ = -1f; |
99 | public const float MaxGravityZ = 28f; | 99 | public const float MaxGravityZ = 28f; |
100 | public const float MinFriction = 0f; | 100 | public const float MinFriction = 0f; |
101 | public const float MaxFriction = 255f; | 101 | public const float MaxFriction = 255f; |
102 | public const float MinDensity = 0f; | 102 | public const float MinDensity = 0.01f; |
103 | public const float MaxDensity = 22587f; | 103 | public const float MaxDensity = 22587f; |
104 | public const float MinRestitution = 0f; | 104 | public const float MinRestitution = 0f; |
105 | public const float MaxRestitution = 1f; | 105 | public const float MaxRestitution = 1f; |
106 | public const float MaxAddForceMagnitude = 20000f; | 106 | public const float MaxAddForceMagnitude = 20f; |
107 | 107 | ||
108 | // =========================================================================== | 108 | // =========================================================================== |
109 | public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); | 109 | public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); |