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author | Melanie | 2010-10-30 19:17:52 +0100 |
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committer | Melanie | 2010-10-30 19:17:52 +0100 |
commit | 623cee1ffc2f2362982242593652904691e80fce (patch) | |
tree | 039f29d92aee894bcd525cf2c7d5d23e8efc1a08 /OpenSim/Region | |
parent | Fix logins and avatar appearance. Contains a Migration. May contain nuts. (diff) | |
download | opensim-SC_OLD-623cee1ffc2f2362982242593652904691e80fce.zip opensim-SC_OLD-623cee1ffc2f2362982242593652904691e80fce.tar.gz opensim-SC_OLD-623cee1ffc2f2362982242593652904691e80fce.tar.bz2 opensim-SC_OLD-623cee1ffc2f2362982242593652904691e80fce.tar.xz |
Move physics actor creation to after SetHeight to try and prevent
bowlegginess. Didn't work but is better this way anyway.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 52e7462..8defe68 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -858,17 +858,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
858 | } | 858 | } |
859 | AbsolutePosition = pos; | 859 | AbsolutePosition = pos; |
860 | 860 | ||
861 | AddToPhysicalScene(isFlying); | ||
862 | |||
863 | if (m_forceFly) | ||
864 | { | ||
865 | m_physicsActor.Flying = true; | ||
866 | } | ||
867 | else if (m_flyDisabled) | ||
868 | { | ||
869 | m_physicsActor.Flying = false; | ||
870 | } | ||
871 | |||
872 | if (m_appearance != null) | 861 | if (m_appearance != null) |
873 | { | 862 | { |
874 | if (m_appearance.AvatarHeight > 0) | 863 | if (m_appearance.AvatarHeight > 0) |
@@ -881,6 +870,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | m_appearance = new AvatarAppearance(UUID); | 870 | m_appearance = new AvatarAppearance(UUID); |
882 | } | 871 | } |
883 | 872 | ||
873 | AddToPhysicalScene(isFlying); | ||
874 | |||
875 | if (m_forceFly) | ||
876 | { | ||
877 | m_physicsActor.Flying = true; | ||
878 | } | ||
879 | else if (m_flyDisabled) | ||
880 | { | ||
881 | m_physicsActor.Flying = false; | ||
882 | } | ||
883 | |||
884 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 884 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
885 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 885 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
886 | // elsewhere anyway | 886 | // elsewhere anyway |