aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-19 00:45:22 +0100
committerJustin Clark-Casey (justincc)2011-08-19 00:45:22 +0100
commitc9e6b7bd10b2cdaa917e41259ae0d612f2171f7a (patch)
treeca0e224639979b65c36c0d169d900ed707a6f991 /OpenSim/Region
parentDon't need to try both AssetService.Get and GetCached in GetMesh since Get al... (diff)
downloadopensim-SC_OLD-c9e6b7bd10b2cdaa917e41259ae0d612f2171f7a.zip
opensim-SC_OLD-c9e6b7bd10b2cdaa917e41259ae0d612f2171f7a.tar.gz
opensim-SC_OLD-c9e6b7bd10b2cdaa917e41259ae0d612f2171f7a.tar.bz2
opensim-SC_OLD-c9e6b7bd10b2cdaa917e41259ae0d612f2171f7a.tar.xz
Stop NPC's getting hypergrid like names in some circumstances.
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs45
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserManagement.cs37
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs42
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs6
4 files changed, 101 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index a4861ec..b0b35e4 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -186,7 +186,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
186 } 186 }
187 } 187 }
188 188
189
190 private string[] GetUserNames(UUID uuid) 189 private string[] GetUserNames(UUID uuid)
191 { 190 {
192 string[] returnstring = new string[2]; 191 string[] returnstring = new string[2];
@@ -292,6 +291,25 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
292 return userID.ToString(); 291 return userID.ToString();
293 } 292 }
294 293
294 public void AddUser(UUID uuid, string first, string last)
295 {
296 if (m_UserCache.ContainsKey(uuid))
297 return;
298
299 UserData user = new UserData();
300 user.Id = uuid;
301 user.FirstName = first;
302 user.LastName = last;
303 // user.ProfileURL = we should initialize this to the default
304
305 AddUserInternal(user);
306 }
307
308 public void AddUser(UUID uuid, string first, string last, string profileURL)
309 {
310 AddUser(uuid, profileURL + ";" + first + " " + last);
311 }
312
295 public void AddUser(UUID id, string creatorData) 313 public void AddUser(UUID id, string creatorData)
296 { 314 {
297 if (m_UserCache.ContainsKey(id)) 315 if (m_UserCache.ContainsKey(id))
@@ -299,18 +317,17 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
299 317
300// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData); 318// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
301 319
302 UserData user = new UserData();
303 user.Id = id;
304 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); 320 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
305 321
306 if (account != null) 322 if (account != null)
307 { 323 {
308 user.FirstName = account.FirstName; 324 AddUser(id, account.FirstName, account.LastName);
309 user.LastName = account.LastName;
310 // user.ProfileURL = we should initialize this to the default
311 } 325 }
312 else 326 else
313 { 327 {
328 UserData user = new UserData();
329 user.Id = id;
330
314 if (creatorData != null && creatorData != string.Empty) 331 if (creatorData != null && creatorData != string.Empty)
315 { 332 {
316 //creatorData = <endpoint>;<name> 333 //creatorData = <endpoint>;<name>
@@ -338,17 +355,19 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
338 user.FirstName = "Unknown"; 355 user.FirstName = "Unknown";
339 user.LastName = "User"; 356 user.LastName = "User";
340 } 357 }
341 }
342 358
343 lock (m_UserCache) 359 AddUserInternal(user);
344 m_UserCache[id] = user; 360 }
345
346 m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.HomeURL);
347 } 361 }
348 362
349 public void AddUser(UUID uuid, string first, string last, string profileURL) 363 void AddUserInternal(UserData user)
350 { 364 {
351 AddUser(uuid, profileURL + ";" + first + " " + last); 365 lock (m_UserCache)
366 m_UserCache[user.Id] = user;
367
368 m_log.DebugFormat(
369 "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
370 user.Id, user.FirstName, user.LastName, user.HomeURL);
352 } 371 }
353 372
354 //public void AddUser(UUID uuid, string userData) 373 //public void AddUser(UUID uuid, string userData)
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
index 5d30aa8..c66e053 100644
--- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
@@ -5,13 +5,48 @@ using OpenMetaverse;
5 5
6namespace OpenSim.Region.Framework.Interfaces 6namespace OpenSim.Region.Framework.Interfaces
7{ 7{
8 /// <summary>
9 /// This maintains the relationship between a UUID and a user name.
10 /// </summary>
8 public interface IUserManagement 11 public interface IUserManagement
9 { 12 {
10 string GetUserName(UUID uuid); 13 string GetUserName(UUID uuid);
11 string GetUserHomeURL(UUID uuid); 14 string GetUserHomeURL(UUID uuid);
12 string GetUserUUI(UUID uuid); 15 string GetUserUUI(UUID uuid);
13 string GetUserServerURL(UUID uuid, string serverType); 16 string GetUserServerURL(UUID uuid, string serverType);
14 void AddUser(UUID uuid, string userData); 17
18 /// <summary>
19 /// Add a user.
20 /// </summary>
21 /// <remarks>
22 /// If an account is found for the UUID, then the names in this will be used rather than any information
23 /// extracted from creatorData.
24 /// </remarks>
25 /// <param name="uuid"></param>
26 /// <param name="creatorData">The creator data for this user.</param>
27 void AddUser(UUID uuid, string creatorData);
28
29 /// <summary>
30 /// Add a user.
31 /// </summary>
32 /// <remarks>
33 /// The UUID is related to the name without any other checks being performed, such as user account presence.
34 /// </remarks>
35 /// <param name="uuid"></param>
36 /// <param name="firstName"></param>
37 /// <param name="lastName"></param>
38 void AddUser(UUID uuid, string firstName, string lastName);
39
40 /// <summary>
41 /// Add a user.
42 /// </summary>
43 /// <remarks>
44 /// The arguments apart from uuid are formed into a creatorData string and processing proceeds as for the
45 /// AddUser(UUID uuid, string creatorData) method.
46 /// </remarks>
47 /// <param name="uuid"></param>
48 /// <param name="firstName"></param>
49 /// <param name="profileURL"></param>
15 void AddUser(UUID uuid, string firstName, string lastName, string profileURL); 50 void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
16 } 51 }
17} 52}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ae88a87..513c0ea 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2582,12 +2582,13 @@ namespace OpenSim.Region.Framework.Scenes
2582 } 2582 }
2583 } 2583 }
2584 2584
2585 if (GetScenePresence(client.AgentId) != null) 2585 ScenePresence createdSp = GetScenePresence(client.AgentId);
2586 if (createdSp != null)
2586 { 2587 {
2587 m_LastLogin = Util.EnvironmentTickCount(); 2588 m_LastLogin = Util.EnvironmentTickCount();
2588 2589
2589 // Cache the user's name 2590 // Cache the user's name
2590 CacheUserName(aCircuit); 2591 CacheUserName(createdSp, aCircuit);
2591 2592
2592 EventManager.TriggerOnNewClient(client); 2593 EventManager.TriggerOnNewClient(client);
2593 if (vialogin) 2594 if (vialogin)
@@ -2595,28 +2596,41 @@ namespace OpenSim.Region.Framework.Scenes
2595 } 2596 }
2596 } 2597 }
2597 2598
2598 private void CacheUserName(AgentCircuitData aCircuit) 2599 /// <summary>
2600 /// Cache the user name for later use.
2601 /// </summary>
2602 /// <param name="sp"></param>
2603 /// <param name="aCircuit"></param>
2604 private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit)
2599 { 2605 {
2600 IUserManagement uMan = RequestModuleInterface<IUserManagement>(); 2606 IUserManagement uMan = RequestModuleInterface<IUserManagement>();
2601 if (uMan != null) 2607 if (uMan != null)
2602 { 2608 {
2603 string homeURL = string.Empty;
2604 string first = aCircuit.firstname, last = aCircuit.lastname; 2609 string first = aCircuit.firstname, last = aCircuit.lastname;
2605 2610
2606 if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) 2611 if (sp.PresenceType == PresenceType.Npc)
2607 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); 2612 {
2608 2613 uMan.AddUser(aCircuit.AgentID, first, last);
2609 if (aCircuit.lastname.StartsWith("@")) 2614 }
2615 else
2610 { 2616 {
2611 string[] parts = aCircuit.firstname.Split('.'); 2617 string homeURL = string.Empty;
2612 if (parts.Length >= 2) 2618
2619 if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
2620 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
2621
2622 if (aCircuit.lastname.StartsWith("@"))
2613 { 2623 {
2614 first = parts[0]; 2624 string[] parts = aCircuit.firstname.Split('.');
2615 last = parts[1]; 2625 if (parts.Length >= 2)
2626 {
2627 first = parts[0];
2628 last = parts[1];
2629 }
2616 } 2630 }
2617 }
2618 2631
2619 uMan.AddUser(aCircuit.AgentID, first, last, homeURL); 2632 uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
2633 }
2620 } 2634 }
2621 } 2635 }
2622 2636
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index f8afc5a..78296a4 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -34,6 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.Avatar.AvatarFactory; 36using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
37using OpenSim.Region.CoreModules.Framework.UserManagement;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; 38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
@@ -57,8 +58,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
57 config.Configs["NPC"].Set("Enabled", "true"); 58 config.Configs["NPC"].Set("Enabled", "true");
58 59
59 AvatarFactoryModule afm = new AvatarFactoryModule(); 60 AvatarFactoryModule afm = new AvatarFactoryModule();
61 UserManagementModule umm = new UserManagementModule();
62
60 TestScene scene = SceneHelpers.SetupScene(); 63 TestScene scene = SceneHelpers.SetupScene();
61 SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); 64 SceneHelpers.SetupSceneModules(scene, config, afm, umm, new NPCModule());
62 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 65 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
63// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 66// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
64 67
@@ -81,6 +84,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
81 84
82 Assert.That(npc, Is.Not.Null); 85 Assert.That(npc, Is.Not.Null);
83 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); 86 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
87 Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
84 } 88 }
85 89
86 [Test] 90 [Test]