diff options
author | Melanie | 2013-12-11 00:12:36 +0000 |
---|---|---|
committer | Melanie | 2013-12-11 00:12:36 +0000 |
commit | 97934e00e667b6f432340a54671221a970a048d7 (patch) | |
tree | fcc97afe08ecdf186395838fd4813bf4219dfa6a /OpenSim/Region | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-97934e00e667b6f432340a54671221a970a048d7.zip opensim-SC_OLD-97934e00e667b6f432340a54671221a970a048d7.tar.gz opensim-SC_OLD-97934e00e667b6f432340a54671221a970a048d7.tar.bz2 opensim-SC_OLD-97934e00e667b6f432340a54671221a970a048d7.tar.xz |
This is the Avination Entity Transfer Module. Surprisingly, it still compiles
but I don't know if it runs. Will probably crash and burn as the supporting
code isn't there yet.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 421 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 32 |
2 files changed, 214 insertions, 239 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index aa8a4db..ef5239a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -409,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
409 | /// <param name="sp"></param> | 409 | /// <param name="sp"></param> |
410 | /// <param name="position"></param> | 410 | /// <param name="position"></param> |
411 | /// <param name="lookAt"></param> | 411 | /// <param name="lookAt"></param> |
412 | /// <param name="teleportFlags"></param | 412 | /// <param name="teleportFlags"></param> |
413 | private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) | 413 | private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) |
414 | { | 414 | { |
415 | m_log.DebugFormat( | 415 | m_log.DebugFormat( |
@@ -444,11 +444,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
444 | position.Z = newPosZ; | 444 | position.Z = newPosZ; |
445 | } | 445 | } |
446 | 446 | ||
447 | if (sp.Flying) | ||
448 | teleportFlags |= (uint)TeleportFlags.IsFlying; | ||
449 | |||
447 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 450 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
448 | 451 | ||
449 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 452 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
450 | 453 | ||
451 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 454 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
455 | sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; | ||
452 | sp.Velocity = Vector3.Zero; | 456 | sp.Velocity = Vector3.Zero; |
453 | sp.Teleport(position); | 457 | sp.Teleport(position); |
454 | 458 | ||
@@ -652,8 +656,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
652 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 656 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, |
653 | // it's actually doing a lot of work. | 657 | // it's actually doing a lot of work. |
654 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 658 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; |
655 | 659 | if (endPoint == null || endPoint.Address == null) | |
656 | if (endPoint.Address == null) | ||
657 | { | 660 | { |
658 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 661 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
659 | 662 | ||
@@ -692,6 +695,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
692 | // both regions | 695 | // both regions |
693 | if (sp.ParentID != (uint)0) | 696 | if (sp.ParentID != (uint)0) |
694 | sp.StandUp(); | 697 | sp.StandUp(); |
698 | else if (sp.Flying) | ||
699 | teleportFlags |= (uint)TeleportFlags.IsFlying; | ||
695 | 700 | ||
696 | if (DisableInterRegionTeleportCancellation) | 701 | if (DisableInterRegionTeleportCancellation) |
697 | teleportFlags |= (uint)TeleportFlags.DisableCancel; | 702 | teleportFlags |= (uint)TeleportFlags.DisableCancel; |
@@ -1319,11 +1324,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1319 | 1324 | ||
1320 | #region Teleport Home | 1325 | #region Teleport Home |
1321 | 1326 | ||
1322 | public virtual void TriggerTeleportHome(UUID id, IClientAPI client) | 1327 | public virtual void TriggerTeleportHome(UUID id, IClientAPI client) |
1323 | { | 1328 | { |
1324 | TeleportHome(id, client); | 1329 | TeleportHome(id, client); |
1325 | } | 1330 | } |
1326 | 1331 | ||
1327 | public virtual bool TeleportHome(UUID id, IClientAPI client) | 1332 | public virtual bool TeleportHome(UUID id, IClientAPI client) |
1328 | { | 1333 | { |
1329 | m_log.DebugFormat( | 1334 | m_log.DebugFormat( |
@@ -1334,6 +1339,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1334 | 1339 | ||
1335 | if (uinfo != null) | 1340 | if (uinfo != null) |
1336 | { | 1341 | { |
1342 | if (uinfo.HomeRegionID == UUID.Zero) | ||
1343 | { | ||
1344 | // can't find the Home region: Tell viewer and abort | ||
1345 | client.SendTeleportFailed("You don't have a home position set."); | ||
1346 | return false; | ||
1347 | } | ||
1337 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); | 1348 | GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
1338 | if (regionInfo == null) | 1349 | if (regionInfo == null) |
1339 | { | 1350 | { |
@@ -1353,9 +1364,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1353 | } | 1364 | } |
1354 | else | 1365 | else |
1355 | { | 1366 | { |
1356 | m_log.ErrorFormat( | 1367 | // can't find the Home region: Tell viewer and abort |
1357 | "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", | 1368 | client.SendTeleportFailed("Your home region could not be found."); |
1358 | client.Name, client.AgentId); | ||
1359 | } | 1369 | } |
1360 | return false; | 1370 | return false; |
1361 | } | 1371 | } |
@@ -1365,15 +1375,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1365 | 1375 | ||
1366 | #region Agent Crossings | 1376 | #region Agent Crossings |
1367 | 1377 | ||
1368 | public bool Cross(ScenePresence agent, bool isFlying) | 1378 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) |
1369 | { | 1379 | { |
1370 | Scene scene = agent.Scene; | 1380 | version = String.Empty; |
1371 | Vector3 pos = agent.AbsolutePosition; | 1381 | newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1372 | 1382 | ||
1373 | // m_log.DebugFormat( | 1383 | // m_log.DebugFormat( |
1374 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1384 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1375 | 1385 | ||
1376 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||
1377 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1386 | uint neighbourx = scene.RegionInfo.RegionLocX; |
1378 | uint neighboury = scene.RegionInfo.RegionLocY; | 1387 | uint neighboury = scene.RegionInfo.RegionLocY; |
1379 | const float boundaryDistance = 1.7f; | 1388 | const float boundaryDistance = 1.7f; |
@@ -1394,52 +1403,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1394 | } | 1403 | } |
1395 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1404 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1396 | { | 1405 | { |
1397 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 1406 | neighboury--; |
1398 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | 1407 | newpos.Y = Constants.RegionSize - enterDistance; |
1399 | { | ||
1400 | neighboury--; | ||
1401 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1402 | } | ||
1403 | else | ||
1404 | { | ||
1405 | agent.IsInTransit = true; | ||
1406 | |||
1407 | neighboury = b.TriggerRegionY; | ||
1408 | neighbourx = b.TriggerRegionX; | ||
1409 | |||
1410 | Vector3 newposition = pos; | ||
1411 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1412 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1413 | agent.ControllingClient.SendAgentAlertMessage( | ||
1414 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1415 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1416 | return true; | ||
1417 | } | ||
1418 | } | ||
1419 | |||
1420 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); | ||
1421 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
1422 | { | ||
1423 | neighbourx--; | ||
1424 | newpos.X = Constants.RegionSize - enterDistance; | ||
1425 | } | ||
1426 | else | ||
1427 | { | ||
1428 | agent.IsInTransit = true; | ||
1429 | |||
1430 | neighboury = ba.TriggerRegionY; | ||
1431 | neighbourx = ba.TriggerRegionX; | ||
1432 | |||
1433 | Vector3 newposition = pos; | ||
1434 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1435 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1436 | agent.ControllingClient.SendAgentAlertMessage( | ||
1437 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1438 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1439 | |||
1440 | return true; | ||
1441 | } | 1408 | } |
1442 | 1409 | ||
1410 | neighbourx--; | ||
1411 | newpos.X = Constants.RegionSize - enterDistance; | ||
1443 | } | 1412 | } |
1444 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 1413 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
1445 | { | 1414 | { |
@@ -1449,26 +1418,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1449 | 1418 | ||
1450 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1419 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1451 | { | 1420 | { |
1452 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 1421 | neighboury--; |
1453 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | 1422 | newpos.Y = Constants.RegionSize - enterDistance; |
1454 | { | ||
1455 | neighboury--; | ||
1456 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1457 | } | ||
1458 | else | ||
1459 | { | ||
1460 | agent.IsInTransit = true; | ||
1461 | |||
1462 | neighboury = ba.TriggerRegionY; | ||
1463 | neighbourx = ba.TriggerRegionX; | ||
1464 | Vector3 newposition = pos; | ||
1465 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1466 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1467 | agent.ControllingClient.SendAgentAlertMessage( | ||
1468 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1469 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1470 | return true; | ||
1471 | } | ||
1472 | } | 1423 | } |
1473 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1424 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1474 | { | 1425 | { |
@@ -1480,25 +1431,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1480 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1431 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1481 | { | 1432 | { |
1482 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 1433 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1483 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | 1434 | neighboury--; |
1484 | { | 1435 | newpos.Y = Constants.RegionSize - enterDistance; |
1485 | neighboury--; | ||
1486 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1487 | } | ||
1488 | else | ||
1489 | { | ||
1490 | agent.IsInTransit = true; | ||
1491 | |||
1492 | neighboury = b.TriggerRegionY; | ||
1493 | neighbourx = b.TriggerRegionX; | ||
1494 | Vector3 newposition = pos; | ||
1495 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1496 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1497 | agent.ControllingClient.SendAgentAlertMessage( | ||
1498 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1499 | InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1500 | return true; | ||
1501 | } | ||
1502 | } | 1436 | } |
1503 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1437 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1504 | { | 1438 | { |
@@ -1532,19 +1466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1532 | } | 1466 | } |
1533 | */ | 1467 | */ |
1534 | 1468 | ||
1535 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1469 | xDest = neighbourx; |
1470 | yDest = neighboury; | ||
1536 | 1471 | ||
1537 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | 1472 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); |
1538 | 1473 | ||
1474 | ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y); | ||
1475 | |||
1539 | ExpiringCache<ulong, DateTime> r; | 1476 | ExpiringCache<ulong, DateTime> r; |
1540 | DateTime banUntil; | 1477 | DateTime banUntil; |
1541 | 1478 | ||
1542 | if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) | 1479 | if (m_bannedRegions.TryGetValue(agentID, out r)) |
1543 | { | 1480 | { |
1544 | if (r.TryGetValue(neighbourHandle, out banUntil)) | 1481 | if (r.TryGetValue(neighbourHandle, out banUntil)) |
1545 | { | 1482 | { |
1546 | if (DateTime.Now < banUntil) | 1483 | if (DateTime.Now < banUntil) |
1547 | return false; | 1484 | return null; |
1548 | r.Remove(neighbourHandle); | 1485 | r.Remove(neighbourHandle); |
1549 | } | 1486 | } |
1550 | } | 1487 | } |
@@ -1556,28 +1493,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1556 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 1493 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
1557 | 1494 | ||
1558 | string reason; | 1495 | string reason; |
1559 | string version; | 1496 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) |
1560 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) | ||
1561 | { | 1497 | { |
1562 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
1563 | if (r == null) | 1498 | if (r == null) |
1564 | { | 1499 | { |
1565 | r = new ExpiringCache<ulong, DateTime>(); | 1500 | r = new ExpiringCache<ulong, DateTime>(); |
1566 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 1501 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
1567 | 1502 | ||
1568 | m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); | 1503 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); |
1569 | } | 1504 | } |
1570 | else | 1505 | else |
1571 | { | 1506 | { |
1572 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 1507 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
1573 | } | 1508 | } |
1509 | return null; | ||
1510 | } | ||
1511 | |||
1512 | return neighbourRegion; | ||
1513 | } | ||
1514 | |||
1515 | public bool Cross(ScenePresence agent, bool isFlying) | ||
1516 | { | ||
1517 | uint x; | ||
1518 | uint y; | ||
1519 | Vector3 newpos; | ||
1520 | string version; | ||
1521 | |||
1522 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); | ||
1523 | if (neighbourRegion == null) | ||
1524 | { | ||
1525 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
1574 | return false; | 1526 | return false; |
1575 | } | 1527 | } |
1576 | 1528 | ||
1577 | agent.IsInTransit = true; | 1529 | agent.IsInTransit = true; |
1578 | 1530 | ||
1579 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 1531 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
1580 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | 1532 | d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
1581 | 1533 | ||
1582 | return true; | 1534 | return true; |
1583 | } | 1535 | } |
@@ -1659,52 +1611,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1659 | icon.EndInvoke(iar); | 1611 | icon.EndInvoke(iar); |
1660 | } | 1612 | } |
1661 | 1613 | ||
1662 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | 1614 | public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion) |
1615 | { | ||
1616 | if (neighbourRegion == null) | ||
1617 | return false; | ||
1618 | |||
1619 | m_entityTransferStateMachine.SetInTransit(agent.UUID); | ||
1620 | |||
1621 | agent.RemoveFromPhysicalScene(); | ||
1622 | |||
1623 | return true; | ||
1624 | } | ||
1663 | 1625 | ||
1664 | /// <summary> | 1626 | /// <summary> |
1665 | /// This Closes child agents on neighbouring regions | 1627 | /// This Closes child agents on neighbouring regions |
1666 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1628 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1667 | /// </summary> | 1629 | /// </summary> |
1668 | protected ScenePresence CrossAgentToNewRegionAsync( | 1630 | public ScenePresence CrossAgentToNewRegionAsync( |
1669 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 1631 | ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1670 | bool isFlying, string version) | 1632 | bool isFlying, string version) |
1671 | { | 1633 | { |
1672 | if (neighbourRegion == null) | 1634 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) |
1635 | { | ||
1636 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1673 | return agent; | 1637 | return agent; |
1638 | } | ||
1674 | 1639 | ||
1675 | if (!m_entityTransferStateMachine.SetInTransit(agent.UUID)) | 1640 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) |
1676 | { | 1641 | { |
1677 | m_log.ErrorFormat( | 1642 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1678 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit", | ||
1679 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName); | ||
1680 | return agent; | 1643 | return agent; |
1681 | } | 1644 | } |
1682 | 1645 | ||
1683 | bool transitWasReset = false; | 1646 | CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version); |
1647 | return agent; | ||
1648 | } | ||
1684 | 1649 | ||
1650 | public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying) | ||
1651 | { | ||
1685 | try | 1652 | try |
1686 | { | 1653 | { |
1687 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1654 | AgentData cAgent = new AgentData(); |
1688 | |||
1689 | m_log.DebugFormat( | ||
1690 | "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", | ||
1691 | agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | ||
1692 | |||
1693 | Scene m_scene = agent.Scene; | ||
1694 | |||
1695 | if (!agent.ValidateAttachments()) | ||
1696 | m_log.DebugFormat( | ||
1697 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
1698 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
1699 | |||
1700 | pos = pos + agent.Velocity; | ||
1701 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); | ||
1702 | |||
1703 | agent.RemoveFromPhysicalScene(); | ||
1704 | |||
1705 | AgentData cAgent = new AgentData(); | ||
1706 | agent.CopyTo(cAgent); | 1655 | agent.CopyTo(cAgent); |
1707 | cAgent.Position = pos; | 1656 | cAgent.Position = pos + agent.Velocity; |
1708 | if (isFlying) | 1657 | if (isFlying) |
1709 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 1658 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
1710 | 1659 | ||
@@ -1714,7 +1663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1714 | // Beyond this point, extra cleanup is needed beyond removing transit state | 1663 | // Beyond this point, extra cleanup is needed beyond removing transit state |
1715 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); | 1664 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); |
1716 | 1665 | ||
1717 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | 1666 | if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
1718 | { | 1667 | { |
1719 | // region doesn't take it | 1668 | // region doesn't take it |
1720 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1669 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
@@ -1726,88 +1675,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1726 | ReInstantiateScripts(agent); | 1675 | ReInstantiateScripts(agent); |
1727 | agent.AddToPhysicalScene(isFlying); | 1676 | agent.AddToPhysicalScene(isFlying); |
1728 | 1677 | ||
1729 | return agent; | 1678 | return false; |
1730 | } | 1679 | } |
1731 | 1680 | ||
1732 | //m_log.Debug("BEFORE CROSS"); | 1681 | } |
1733 | //Scene.DumpChildrenSeeds(UUID); | 1682 | catch (Exception e) |
1734 | //DumpKnownRegions(); | 1683 | { |
1735 | string agentcaps; | 1684 | m_log.ErrorFormat( |
1736 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | 1685 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", |
1737 | { | 1686 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1738 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
1739 | neighbourRegion.RegionHandle); | ||
1740 | return agent; | ||
1741 | } | ||
1742 | 1687 | ||
1743 | // No turning back | 1688 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. |
1744 | agent.IsChildAgent = true; | 1689 | return false; |
1690 | } | ||
1745 | 1691 | ||
1746 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 1692 | return true; |
1693 | } | ||
1747 | 1694 | ||
1748 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 1695 | public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1696 | bool isFlying, string version) | ||
1697 | { | ||
1698 | agent.ControllingClient.RequestClientInfo(); | ||
1749 | 1699 | ||
1750 | if (m_eqModule != null) | 1700 | string agentcaps; |
1751 | { | 1701 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) |
1752 | m_eqModule.CrossRegion( | 1702 | { |
1753 | neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, | 1703 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", |
1754 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | 1704 | neighbourRegion.RegionHandle); |
1755 | } | 1705 | return; |
1756 | else | 1706 | } |
1757 | { | ||
1758 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1759 | capsPath); | ||
1760 | } | ||
1761 | 1707 | ||
1762 | // SUCCESS! | 1708 | // No turning back |
1763 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); | 1709 | agent.IsChildAgent = true; |
1764 | 1710 | ||
1765 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | 1711 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
1766 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | ||
1767 | 1712 | ||
1768 | agent.MakeChildAgent(); | 1713 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
1769 | 1714 | ||
1770 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | 1715 | Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); |
1771 | // but not sure yet what the side effects would be. | 1716 | |
1772 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1717 | if (m_eqModule != null) |
1773 | transitWasReset = true; | 1718 | { |
1719 | m_eqModule.CrossRegion( | ||
1720 | neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, | ||
1721 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
1722 | } | ||
1723 | else | ||
1724 | { | ||
1725 | agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1726 | capsPath); | ||
1727 | } | ||
1774 | 1728 | ||
1775 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1729 | // SUCCESS! |
1776 | agent.SendOtherAgentsAvatarDataToMe(); | 1730 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); |
1777 | agent.SendOtherAgentsAppearanceToMe(); | ||
1778 | 1731 | ||
1779 | // Backwards compatibility. Best effort | 1732 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. |
1780 | if (version == "Unknown" || version == string.Empty) | 1733 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1781 | { | ||
1782 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); | ||
1783 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback | ||
1784 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1785 | } | ||
1786 | 1734 | ||
1787 | // Next, let's close the child agent connections that are too far away. | 1735 | agent.MakeChildAgent(); |
1788 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1789 | 1736 | ||
1790 | AgentHasMovedAway(agent, false); | 1737 | // FIXME: Possibly this should occur lower down after other commands to close other agents, |
1791 | 1738 | // but not sure yet what the side effects would be. | |
1792 | //m_log.Debug("AFTER CROSS"); | 1739 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1793 | //Scene.DumpChildrenSeeds(UUID); | ||
1794 | //DumpKnownRegions(); | ||
1795 | } | ||
1796 | catch (Exception e) | ||
1797 | { | ||
1798 | m_log.ErrorFormat( | ||
1799 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", | ||
1800 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); | ||
1801 | 1740 | ||
1802 | // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. | 1741 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
1803 | } | 1742 | agent.SendOtherAgentsAvatarDataToMe(); |
1804 | finally | 1743 | agent.SendOtherAgentsAppearanceToMe(); |
1744 | |||
1745 | // Backwards compatibility. Best effort | ||
1746 | if (version == "Unknown" || version == string.Empty) | ||
1805 | { | 1747 | { |
1806 | if (!transitWasReset) | 1748 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one..."); |
1807 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1749 | Thread.Sleep(3000); // wait a little now that we're not waiting for the callback |
1750 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1808 | } | 1751 | } |
1809 | 1752 | ||
1810 | return agent; | 1753 | // Next, let's close the child agent connections that are too far away. |
1754 | uint neighbourx; | ||
1755 | uint neighboury; | ||
1756 | |||
1757 | Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury); | ||
1758 | |||
1759 | neighbourx /= Constants.RegionSize; | ||
1760 | neighboury /= Constants.RegionSize; | ||
1761 | |||
1762 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1763 | |||
1764 | AgentHasMovedAway(agent, false); | ||
1765 | |||
1766 | // the user may change their profile information in other region, | ||
1767 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1768 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1769 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1770 | // { | ||
1771 | // m_log.DebugFormat( | ||
1772 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1773 | // } | ||
1774 | |||
1775 | //m_log.Debug("AFTER CROSS"); | ||
1776 | //Scene.DumpChildrenSeeds(UUID); | ||
1777 | //DumpKnownRegions(); | ||
1778 | |||
1779 | return; | ||
1811 | } | 1780 | } |
1812 | 1781 | ||
1813 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | 1782 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) |
@@ -1878,10 +1847,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1878 | agent.Id0 = currentAgentCircuit.Id0; | 1847 | agent.Id0 = currentAgentCircuit.Id0; |
1879 | } | 1848 | } |
1880 | 1849 | ||
1881 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 1850 | IPEndPoint external = region.ExternalEndPoint; |
1882 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | 1851 | if (external != null) |
1852 | { | ||
1853 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1854 | d.BeginInvoke(sp, agent, region, external, true, | ||
1883 | InformClientOfNeighbourCompleted, | 1855 | InformClientOfNeighbourCompleted, |
1884 | d); | 1856 | d); |
1857 | } | ||
1885 | } | 1858 | } |
1886 | #endregion | 1859 | #endregion |
1887 | 1860 | ||
@@ -2478,30 +2451,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2478 | Utils.LongToUInts(newRegionHandle, out x, out y); | 2451 | Utils.LongToUInts(newRegionHandle, out x, out y); |
2479 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 2452 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
2480 | 2453 | ||
2481 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | 2454 | if (destination != null) |
2482 | { | 2455 | { |
2483 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); | 2456 | if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) |
2457 | return; // we did it | ||
2458 | } | ||
2484 | 2459 | ||
2485 | // We are going to move the object back to the old position so long as the old position | 2460 | // no one or failed lets go back and tell physics to go on |
2486 | // is in the region | 2461 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f); |
2487 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); | 2462 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f); |
2488 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); | 2463 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f); |
2489 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); | ||
2490 | 2464 | ||
2491 | grp.RootPart.GroupPosition = oldGroupPosition; | 2465 | grp.AbsolutePosition = oldGroupPosition; |
2466 | grp.Velocity = Vector3.Zero; | ||
2492 | 2467 | ||
2493 | // Need to turn off the physics flags, otherwise the object will continue to attempt to | 2468 | if (grp.RootPart.PhysActor != null) |
2494 | // move out of the region creating an infinite loop of failed attempts to cross | 2469 | grp.RootPart.PhysActor.CrossingFailure(); |
2495 | grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); | ||
2496 | 2470 | ||
2497 | if (grp.RootPart.KeyframeMotion != null) | 2471 | if (grp.RootPart.KeyframeMotion != null) |
2498 | grp.RootPart.KeyframeMotion.CrossingFailure(); | 2472 | grp.RootPart.KeyframeMotion.CrossingFailure(); |
2499 | 2473 | ||
2500 | grp.ScheduleGroupForFullUpdate(); | 2474 | grp.ScheduleGroupForFullUpdate(); |
2501 | } | ||
2502 | } | 2475 | } |
2503 | 2476 | ||
2504 | 2477 | ||
2478 | |||
2505 | /// <summary> | 2479 | /// <summary> |
2506 | /// Move the given scene object into a new region | 2480 | /// Move the given scene object into a new region |
2507 | /// </summary> | 2481 | /// </summary> |
@@ -2552,17 +2526,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2552 | grp, e); | 2526 | grp, e); |
2553 | } | 2527 | } |
2554 | } | 2528 | } |
2529 | /* | ||
2530 | * done on caller ( not in attachments crossing for now) | ||
2555 | else | 2531 | else |
2556 | { | 2532 | { |
2533 | |||
2557 | if (!grp.IsDeleted) | 2534 | if (!grp.IsDeleted) |
2558 | { | 2535 | { |
2559 | PhysicsActor pa = grp.RootPart.PhysActor; | 2536 | PhysicsActor pa = grp.RootPart.PhysActor; |
2560 | if (pa != null) | 2537 | if (pa != null) |
2538 | { | ||
2561 | pa.CrossingFailure(); | 2539 | pa.CrossingFailure(); |
2540 | if (grp.RootPart.KeyframeMotion != null) | ||
2541 | { | ||
2542 | // moved to KeyframeMotion.CrossingFailure | ||
2543 | // grp.RootPart.Velocity = Vector3.Zero; | ||
2544 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2545 | // grp.SendGroupRootTerseUpdate(); | ||
2546 | } | ||
2547 | } | ||
2562 | } | 2548 | } |
2563 | 2549 | ||
2564 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); | 2550 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); |
2565 | } | 2551 | } |
2552 | */ | ||
2566 | } | 2553 | } |
2567 | else | 2554 | else |
2568 | { | 2555 | { |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1c43a25..1949a90 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | /// <summary> | 42 | /// <summary> |
@@ -50,30 +52,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | /// <param name='teleportFlags'></param> | 52 | /// <param name='teleportFlags'></param> |
51 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
52 | 54 | ||
53 | /// <summary> | ||
54 | /// Teleport an agent directly to a given region without checking whether the region should be subsituted. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
58 | /// Do not use for same region teleports. | ||
59 | /// </remarks> | ||
60 | /// <param name='sp'></param> | ||
61 | /// <param name='reg'></param> | ||
62 | /// <param name='finalDestination'>/param> | ||
63 | /// <param name='position'></param> | ||
64 | /// <param name='lookAt'></param> | ||
65 | /// <param name='teleportFlags'></param> | ||
66 | void DoTeleport( | ||
67 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
68 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Teleports the agent for the given client to their home destination. | ||
72 | /// </summary> | ||
73 | /// <param name='id'></param> | ||
74 | /// <param name='client'></param> | ||
75 | bool TeleportHome(UUID id, IClientAPI client); | 55 | bool TeleportHome(UUID id, IClientAPI client); |
76 | 56 | ||
57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
58 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
59 | |||
77 | /// <summary> | 60 | /// <summary> |
78 | /// Show whether the given agent is being teleported. | 61 | /// Show whether the given agent is being teleported. |
79 | /// </summary> | 62 | /// </summary> |
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | 72 | ||
90 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 73 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
91 | 74 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | ||
76 | |||
92 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | |||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
80 | |||
93 | } | 81 | } |
94 | 82 | ||
95 | public interface IUserAgentVerificationModule | 83 | public interface IUserAgentVerificationModule |