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authorJohn Hurliman2009-10-25 01:01:26 -0700
committerJohn Hurliman2009-10-25 01:01:26 -0700
commit593ce2e1fb0530d91a66006ad069d2916d482cd2 (patch)
tree20a50877629f2e128afaa387faaf049e61bdb632 /OpenSim/Region
parentChanging Scene.ForEachClient to use the synchronous for loop instead of Paral... (diff)
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Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/AnimationSet.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/AnimationSet.cs
index aa0c8b8..740d168 100644
--- a/OpenSim/Region/Framework/Scenes/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/AnimationSet.cs
@@ -30,6 +30,8 @@ using System.Collections.Generic;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenMetaverse; 31using OpenMetaverse;
32 32
33using Animation = OpenSim.Framework.Animation;
34
33namespace OpenSim.Region.Framework.Scenes 35namespace OpenSim.Region.Framework.Scenes
34{ 36{
35 [Serializable] 37 [Serializable]
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a610e42..67384fb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2693,7 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes
2693 { 2693 {
2694 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 2694 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
2695 { 2695 {
2696 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name); 2696 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
2697 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); 2697 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
2698 } 2698 }
2699 } 2699 }