diff options
author | BlueWall | 2011-12-02 18:57:57 -0500 |
---|---|---|
committer | BlueWall | 2011-12-02 18:57:57 -0500 |
commit | 21f4ee8a3d3712b44514080fa284ca36c8a1196d (patch) | |
tree | a6200d79186597f15adaf2b3582390a1a4b2d415 /OpenSim/Region | |
parent | Make fix to Nini for null references in some cases. (diff) | |
parent | Stop some places where we're trying to reset animations in child agents where... (diff) | |
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Merge branch 'master' of /home/opensim/var/repo/opensim
Diffstat (limited to 'OpenSim/Region')
6 files changed, 246 insertions, 241 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 07b4df3..98dda36 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -56,8 +56,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
57 | byte[] data, string inventoryType, string assetType); | 57 | byte[] data, string inventoryType, string assetType); |
58 | 58 | ||
59 | public delegate void UploadedBakedTexture(UUID assetID, byte[] data); | ||
60 | |||
61 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 59 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
62 | 60 | ||
63 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
@@ -97,7 +95,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
97 | private static readonly string m_notecardTaskUpdatePath = "0005/"; | 95 | private static readonly string m_notecardTaskUpdatePath = "0005/"; |
98 | // private static readonly string m_fetchInventoryPath = "0006/"; | 96 | // private static readonly string m_fetchInventoryPath = "0006/"; |
99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 97 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
100 | private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule. | ||
101 | 98 | ||
102 | 99 | ||
103 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 100 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -164,8 +161,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
164 | IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); | 161 | IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); |
165 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); | 162 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); |
166 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); | 163 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); |
167 | m_HostCapsObj.RegisterHandler("UploadBakedTexture", new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture)); | ||
168 | |||
169 | } | 164 | } |
170 | catch (Exception e) | 165 | catch (Exception e) |
171 | { | 166 | { |
@@ -331,74 +326,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
331 | } | 326 | } |
332 | 327 | ||
333 | /// <summary> | 328 | /// <summary> |
334 | /// Handle a request from the client for a Uri to upload a baked texture. | ||
335 | /// </summary> | ||
336 | /// <param name="request"></param> | ||
337 | /// <param name="path"></param> | ||
338 | /// <param name="param"></param> | ||
339 | /// <param name="httpRequest"></param> | ||
340 | /// <param name="httpResponse"></param> | ||
341 | /// <returns>The upload response if the request is successful, null otherwise.</returns> | ||
342 | public string UploadBakedTexture(string request, string path, | ||
343 | string param, OSHttpRequest httpRequest, | ||
344 | OSHttpResponse httpResponse) | ||
345 | { | ||
346 | try | ||
347 | { | ||
348 | // m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName); | ||
349 | |||
350 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | ||
351 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | ||
352 | |||
353 | BakedTextureUploader uploader = | ||
354 | new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); | ||
355 | uploader.OnUpLoad += BakedTextureUploaded; | ||
356 | |||
357 | m_HostCapsObj.HttpListener.AddStreamHandler( | ||
358 | new BinaryStreamHandler("POST", capsBase + uploaderPath, | ||
359 | uploader.uploaderCaps)); | ||
360 | |||
361 | string protocol = "http://"; | ||
362 | |||
363 | if (m_HostCapsObj.SSLCaps) | ||
364 | protocol = "https://"; | ||
365 | |||
366 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + | ||
367 | m_HostCapsObj.Port.ToString() + capsBase + uploaderPath; | ||
368 | |||
369 | LLSDAssetUploadResponse uploadResponse = | ||
370 | new LLSDAssetUploadResponse(); | ||
371 | uploadResponse.uploader = uploaderURL; | ||
372 | uploadResponse.state = "upload"; | ||
373 | |||
374 | return LLSDHelpers.SerialiseLLSDReply(uploadResponse); | ||
375 | } | ||
376 | catch (Exception e) | ||
377 | { | ||
378 | m_log.Error("[CAPS]: " + e.ToString()); | ||
379 | } | ||
380 | |||
381 | return null; | ||
382 | } | ||
383 | |||
384 | /// <summary> | ||
385 | /// Called when a baked texture has been successfully uploaded by a client. | ||
386 | /// </summary> | ||
387 | /// <param name="assetID"></param> | ||
388 | /// <param name="data"></param> | ||
389 | public void BakedTextureUploaded(UUID assetID, byte[] data) | ||
390 | { | ||
391 | // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); | ||
392 | |||
393 | AssetBase asset; | ||
394 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); | ||
395 | asset.Data = data; | ||
396 | asset.Temporary = true; | ||
397 | asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are | ||
398 | m_assetService.Store(asset); | ||
399 | } | ||
400 | |||
401 | /// <summary> | ||
402 | /// Called when new asset data for an agent inventory item update has been uploaded. | 329 | /// Called when new asset data for an agent inventory item update has been uploaded. |
403 | /// </summary> | 330 | /// </summary> |
404 | /// <param name="itemID">Item to update</param> | 331 | /// <param name="itemID">Item to update</param> |
@@ -1067,6 +994,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1067 | // XXX Maybe this should be some meaningful error packet | 994 | // XXX Maybe this should be some meaningful error packet |
1068 | return null; | 995 | return null; |
1069 | } | 996 | } |
997 | |||
1070 | ///Left this in and commented in case there are unforseen issues | 998 | ///Left this in and commented in case there are unforseen issues |
1071 | //private void SaveAssetToFile(string filename, byte[] data) | 999 | //private void SaveAssetToFile(string filename, byte[] data) |
1072 | //{ | 1000 | //{ |
@@ -1090,53 +1018,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1090 | fs.Close(); | 1018 | fs.Close(); |
1091 | } | 1019 | } |
1092 | } | 1020 | } |
1093 | |||
1094 | public class BakedTextureUploader | ||
1095 | { | ||
1096 | public event UploadedBakedTexture OnUpLoad; | ||
1097 | private UploadedBakedTexture handlerUpLoad = null; | ||
1098 | |||
1099 | private string uploaderPath = String.Empty; | ||
1100 | private UUID newAssetID; | ||
1101 | private IHttpServer httpListener; | ||
1102 | |||
1103 | public BakedTextureUploader(string path, IHttpServer httpServer) | ||
1104 | { | ||
1105 | newAssetID = UUID.Random(); | ||
1106 | uploaderPath = path; | ||
1107 | httpListener = httpServer; | ||
1108 | // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); | ||
1109 | } | ||
1110 | |||
1111 | /// <summary> | ||
1112 | /// Handle raw uploaded baked texture data. | ||
1113 | /// </summary> | ||
1114 | /// <param name="data"></param> | ||
1115 | /// <param name="path"></param> | ||
1116 | /// <param name="param"></param> | ||
1117 | /// <returns></returns> | ||
1118 | public string uploaderCaps(byte[] data, string path, string param) | ||
1119 | { | ||
1120 | handlerUpLoad = OnUpLoad; | ||
1121 | if (handlerUpLoad != null) | ||
1122 | { | ||
1123 | Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); }); | ||
1124 | } | ||
1125 | |||
1126 | string res = String.Empty; | ||
1127 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | ||
1128 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1129 | uploadComplete.new_inventory_item = UUID.Zero; | ||
1130 | uploadComplete.state = "complete"; | ||
1131 | |||
1132 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1133 | |||
1134 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1135 | |||
1136 | // m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID); | ||
1137 | |||
1138 | return res; | ||
1139 | } | ||
1140 | } | ||
1141 | |||
1142 | } \ No newline at end of file | 1021 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs new file mode 100644 index 0000000..e61815f --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -0,0 +1,112 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Web; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using Mono.Addins; | ||
39 | using OpenMetaverse; | ||
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | ||
43 | using OpenSim.Framework.Servers; | ||
44 | using OpenSim.Framework.Servers.HttpServer; | ||
45 | using OpenSim.Region.Framework.Interfaces; | ||
46 | using OpenSim.Region.Framework.Scenes; | ||
47 | using OpenSim.Services.Interfaces; | ||
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
49 | using OpenSim.Capabilities.Handlers; | ||
50 | |||
51 | namespace OpenSim.Region.ClientStack.Linden | ||
52 | { | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
54 | public class UploadBakedTextureModule : INonSharedRegionModule | ||
55 | { | ||
56 | // private static readonly ILog m_log = | ||
57 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
58 | |||
59 | /// <summary> | ||
60 | /// For historical reasons this is fixed, but there | ||
61 | /// </summary> | ||
62 | private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule. | ||
63 | |||
64 | private Scene m_scene; | ||
65 | private bool m_persistBakedTextures; | ||
66 | |||
67 | public void Initialise(IConfigSource source) | ||
68 | { | ||
69 | IConfig sconfig = source.Configs["Startup"]; | ||
70 | if (sconfig != null) | ||
71 | m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene s) | ||
75 | { | ||
76 | m_scene = s; | ||
77 | } | ||
78 | |||
79 | public void RemoveRegion(Scene s) | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public void RegionLoaded(Scene s) | ||
84 | { | ||
85 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
86 | } | ||
87 | |||
88 | public void PostInitialise() | ||
89 | { | ||
90 | } | ||
91 | |||
92 | public void Close() { } | ||
93 | |||
94 | public string Name { get { return "UploadBakedTextureModule"; } } | ||
95 | |||
96 | public Type ReplaceableInterface | ||
97 | { | ||
98 | get { return null; } | ||
99 | } | ||
100 | |||
101 | public void RegisterCaps(UUID agentID, Caps caps) | ||
102 | { | ||
103 | caps.RegisterHandler( | ||
104 | "UploadBakedTexture", | ||
105 | new RestStreamHandler( | ||
106 | "POST", | ||
107 | "/CAPS/" + m_uploadBakedTexturePath, | ||
108 | new UploadBakedTextureHandler( | ||
109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture)); | ||
110 | } | ||
111 | } | ||
112 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d01f89b..99064c8 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -495,7 +495,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
495 | // Well, this is it. The agent is over there. | 495 | // Well, this is it. The agent is over there. |
496 | KillEntity(sp.Scene, sp.LocalId); | 496 | KillEntity(sp.Scene, sp.LocalId); |
497 | 497 | ||
498 | |||
499 | // Now let's make it officially a child agent | 498 | // Now let's make it officially a child agent |
500 | sp.MakeChildAgent(); | 499 | sp.MakeChildAgent(); |
501 | 500 | ||
@@ -510,9 +509,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
510 | sp.Scene.IncomingCloseAgent(sp.UUID); | 509 | sp.Scene.IncomingCloseAgent(sp.UUID); |
511 | } | 510 | } |
512 | else | 511 | else |
512 | { | ||
513 | // now we have a child agent in this region. | 513 | // now we have a child agent in this region. |
514 | sp.Reset(); | 514 | sp.Reset(); |
515 | 515 | } | |
516 | 516 | ||
517 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | 517 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! |
518 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | 518 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) |
@@ -946,111 +946,121 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
946 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 946 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, |
947 | bool isFlying, string version) | 947 | bool isFlying, string version) |
948 | { | 948 | { |
949 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 949 | try |
950 | |||
951 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); | ||
952 | |||
953 | Scene m_scene = agent.Scene; | ||
954 | |||
955 | if (neighbourRegion != null) | ||
956 | { | 950 | { |
957 | if (!agent.ValidateAttachments()) | 951 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
958 | m_log.DebugFormat( | 952 | |
959 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | 953 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); |
960 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | 954 | |
961 | 955 | Scene m_scene = agent.Scene; | |
962 | pos = pos + (agent.Velocity); | 956 | |
963 | 957 | if (neighbourRegion != null) | |
964 | SetInTransit(agent.UUID); | ||
965 | AgentData cAgent = new AgentData(); | ||
966 | agent.CopyTo(cAgent); | ||
967 | cAgent.Position = pos; | ||
968 | if (isFlying) | ||
969 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
970 | cAgent.CallbackURI = m_scene.RegionInfo.ServerURI + | ||
971 | "agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; | ||
972 | |||
973 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | ||
974 | { | 958 | { |
975 | // region doesn't take it | 959 | if (!agent.ValidateAttachments()) |
976 | ReInstantiateScripts(agent); | 960 | m_log.DebugFormat( |
977 | ResetFromTransit(agent.UUID); | 961 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", |
978 | return agent; | 962 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); |
963 | |||
964 | pos = pos + (agent.Velocity); | ||
965 | |||
966 | SetInTransit(agent.UUID); | ||
967 | AgentData cAgent = new AgentData(); | ||
968 | agent.CopyTo(cAgent); | ||
969 | cAgent.Position = pos; | ||
970 | if (isFlying) | ||
971 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
972 | cAgent.CallbackURI = m_scene.RegionInfo.ServerURI + | ||
973 | "agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; | ||
974 | |||
975 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) | ||
976 | { | ||
977 | // region doesn't take it | ||
978 | ReInstantiateScripts(agent); | ||
979 | ResetFromTransit(agent.UUID); | ||
980 | return agent; | ||
981 | } | ||
982 | |||
983 | // Next, let's close the child agent connections that are too far away. | ||
984 | agent.CloseChildAgents(neighbourx, neighboury); | ||
985 | |||
986 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
987 | agent.ControllingClient.RequestClientInfo(); | ||
988 | |||
989 | //m_log.Debug("BEFORE CROSS"); | ||
990 | //Scene.DumpChildrenSeeds(UUID); | ||
991 | //DumpKnownRegions(); | ||
992 | string agentcaps; | ||
993 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
994 | { | ||
995 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
996 | neighbourRegion.RegionHandle); | ||
997 | return agent; | ||
998 | } | ||
999 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | ||
1000 | |||
1001 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | ||
1002 | |||
1003 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | ||
1004 | if (eq != null) | ||
1005 | { | ||
1006 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1007 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
1008 | } | ||
1009 | else | ||
1010 | { | ||
1011 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1012 | capsPath); | ||
1013 | } | ||
1014 | |||
1015 | if (!WaitForCallback(agent.UUID)) | ||
1016 | { | ||
1017 | m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent"); | ||
1018 | ReInstantiateScripts(agent); | ||
1019 | ResetFromTransit(agent.UUID); | ||
1020 | |||
1021 | // Yikes! We should just have a ref to scene here. | ||
1022 | //agent.Scene.InformClientOfNeighbours(agent); | ||
1023 | EnableChildAgents(agent); | ||
1024 | |||
1025 | return agent; | ||
1026 | } | ||
1027 | |||
1028 | agent.MakeChildAgent(); | ||
1029 | |||
1030 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
1031 | agent.SendOtherAgentsAvatarDataToMe(); | ||
1032 | agent.SendOtherAgentsAppearanceToMe(); | ||
1033 | |||
1034 | // Backwards compatibility | ||
1035 | if (version == "Unknown" || version == string.Empty) | ||
1036 | { | ||
1037 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one..."); | ||
1038 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1039 | } | ||
1040 | |||
1041 | AgentHasMovedAway(agent, false); | ||
1042 | |||
1043 | // the user may change their profile information in other region, | ||
1044 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1045 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1046 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1047 | { | ||
1048 | m_log.DebugFormat( | ||
1049 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1050 | } | ||
979 | } | 1051 | } |
980 | 1052 | ||
981 | // Next, let's close the child agent connections that are too far away. | 1053 | //m_log.Debug("AFTER CROSS"); |
982 | agent.CloseChildAgents(neighbourx, neighboury); | ||
983 | |||
984 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
985 | agent.ControllingClient.RequestClientInfo(); | ||
986 | |||
987 | //m_log.Debug("BEFORE CROSS"); | ||
988 | //Scene.DumpChildrenSeeds(UUID); | 1054 | //Scene.DumpChildrenSeeds(UUID); |
989 | //DumpKnownRegions(); | 1055 | //DumpKnownRegions(); |
990 | string agentcaps; | 1056 | } |
991 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | 1057 | catch (Exception e) |
992 | { | 1058 | { |
993 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | 1059 | m_log.ErrorFormat( |
994 | neighbourRegion.RegionHandle); | 1060 | "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", |
995 | return agent; | 1061 | agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
996 | } | ||
997 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | ||
998 | |||
999 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | ||
1000 | |||
1001 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | ||
1002 | if (eq != null) | ||
1003 | { | ||
1004 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1005 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
1006 | } | ||
1007 | else | ||
1008 | { | ||
1009 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1010 | capsPath); | ||
1011 | } | ||
1012 | |||
1013 | if (!WaitForCallback(agent.UUID)) | ||
1014 | { | ||
1015 | m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent"); | ||
1016 | ReInstantiateScripts(agent); | ||
1017 | ResetFromTransit(agent.UUID); | ||
1018 | |||
1019 | // Yikes! We should just have a ref to scene here. | ||
1020 | //agent.Scene.InformClientOfNeighbours(agent); | ||
1021 | EnableChildAgents(agent); | ||
1022 | |||
1023 | return agent; | ||
1024 | } | ||
1025 | |||
1026 | agent.MakeChildAgent(); | ||
1027 | |||
1028 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
1029 | agent.SendOtherAgentsAvatarDataToMe(); | ||
1030 | agent.SendOtherAgentsAppearanceToMe(); | ||
1031 | |||
1032 | // Backwards compatibility | ||
1033 | if (version == "Unknown" || version == string.Empty) | ||
1034 | { | ||
1035 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one..."); | ||
1036 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | ||
1037 | } | ||
1038 | |||
1039 | AgentHasMovedAway(agent, false); | ||
1040 | |||
1041 | // the user may change their profile information in other region, | ||
1042 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1043 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1044 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1045 | { | ||
1046 | m_log.DebugFormat( | ||
1047 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1048 | } | ||
1049 | } | 1062 | } |
1050 | 1063 | ||
1051 | //m_log.Debug("AFTER CROSS"); | ||
1052 | //Scene.DumpChildrenSeeds(UUID); | ||
1053 | //DumpKnownRegions(); | ||
1054 | return agent; | 1064 | return agent; |
1055 | } | 1065 | } |
1056 | 1066 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 4cf854e..6b1208c 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -131,8 +131,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
131 | 131 | ||
132 | public void ResetAnimations() | 132 | public void ResetAnimations() |
133 | { | 133 | { |
134 | // m_log.DebugFormat( | ||
135 | // "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", | ||
136 | // m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | ||
137 | |||
134 | m_animations.Clear(); | 138 | m_animations.Clear(); |
135 | TrySetMovementAnimation("STAND"); | ||
136 | } | 139 | } |
137 | 140 | ||
138 | /// <summary> | 141 | /// <summary> |
@@ -155,6 +158,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
155 | SendAnimPack(); | 158 | SendAnimPack(); |
156 | } | 159 | } |
157 | } | 160 | } |
161 | // Don't leave this on since on teleports SP.HandleAgentUpdate() still hammers us for a while after it teleports | ||
162 | // else | ||
163 | // { | ||
164 | // m_log.WarnFormat( | ||
165 | // "[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}", | ||
166 | // anim, m_scenePresence.Name); | ||
167 | // throw new Exception(string.Format("aaargh on setting {0}", anim)); | ||
168 | // } | ||
158 | } | 169 | } |
159 | 170 | ||
160 | /// <summary> | 171 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9a71cd4..3ac6327 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3700,7 +3700,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3700 | return false; | 3700 | return false; |
3701 | } | 3701 | } |
3702 | 3702 | ||
3703 | |||
3704 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3703 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3705 | 3704 | ||
3706 | if (childAgentUpdate != null) | 3705 | if (childAgentUpdate != null) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c2d3501..b93b67d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -782,9 +782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | 782 | ||
783 | AdjustKnownSeeds(); | 783 | AdjustKnownSeeds(); |
784 | 784 | ||
785 | // TODO: I think, this won't send anything, as we are still a child here... | ||
786 | Animator.TrySetMovementAnimation("STAND"); | ||
787 | |||
788 | // we created a new ScenePresence (a new child agent) in a fresh region. | 785 | // we created a new ScenePresence (a new child agent) in a fresh region. |
789 | // Request info about all the (root) agents in this region | 786 | // Request info about all the (root) agents in this region |
790 | // Note: This won't send data *to* other clients in that region (children don't send) | 787 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -998,13 +995,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
998 | 995 | ||
999 | /// <summary> | 996 | /// <summary> |
1000 | /// This turns a root agent into a child agent | 997 | /// This turns a root agent into a child agent |
998 | /// </summary> | ||
999 | /// <remarks> | ||
1001 | /// when an agent departs this region for a neighbor, this gets called. | 1000 | /// when an agent departs this region for a neighbor, this gets called. |
1002 | /// | 1001 | /// |
1003 | /// It doesn't get called for a teleport. Reason being, an agent that | 1002 | /// It doesn't get called for a teleport. Reason being, an agent that |
1004 | /// teleports out may not end up anywhere near this region | 1003 | /// teleports out may not end up anywhere near this region |
1005 | /// </summary> | 1004 | /// </remarks> |
1006 | public void MakeChildAgent() | 1005 | public void MakeChildAgent() |
1007 | { | 1006 | { |
1007 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | ||
1008 | |||
1008 | // Reset these so that teleporting in and walking out isn't seen | 1009 | // Reset these so that teleporting in and walking out isn't seen |
1009 | // as teleporting back | 1010 | // as teleporting back |
1010 | TeleportFlags = TeleportFlags.Default; | 1011 | TeleportFlags = TeleportFlags.Default; |
@@ -2298,11 +2299,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | { | 2299 | { |
2299 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | 2300 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
2300 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 2301 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
2301 | |||
2302 | // TODO: This doesn't prevent the user from walking yet. | ||
2303 | // Setting parent ID would fix this, if we knew what value | ||
2304 | // to use. Or we could add a m_isSitting variable. | ||
2305 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
2306 | SitGround = true; | 2302 | SitGround = true; |
2307 | RemoveFromPhysicalScene(); | 2303 | RemoveFromPhysicalScene(); |
2308 | } | 2304 | } |
@@ -2911,9 +2907,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2911 | 2907 | ||
2912 | public void Reset() | 2908 | public void Reset() |
2913 | { | 2909 | { |
2910 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); | ||
2911 | |||
2914 | // Put the child agent back at the center | 2912 | // Put the child agent back at the center |
2915 | AbsolutePosition | 2913 | AbsolutePosition |
2916 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 2914 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); |
2915 | |||
2917 | Animator.ResetAnimations(); | 2916 | Animator.ResetAnimations(); |
2918 | } | 2917 | } |
2919 | 2918 | ||
@@ -3136,7 +3135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3136 | } | 3135 | } |
3137 | } | 3136 | } |
3138 | 3137 | ||
3139 | public void CopyFrom(AgentData cAgent) | 3138 | private void CopyFrom(AgentData cAgent) |
3140 | { | 3139 | { |
3141 | m_originRegionID = cAgent.RegionID; | 3140 | m_originRegionID = cAgent.RegionID; |
3142 | 3141 | ||
@@ -3195,13 +3194,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3195 | } | 3194 | } |
3196 | } | 3195 | } |
3197 | catch { } | 3196 | catch { } |
3198 | // Animations | 3197 | |
3199 | try | 3198 | Animator.Animations.FromArray(cAgent.Anims); |
3200 | { | ||
3201 | Animator.ResetAnimations(); | ||
3202 | Animator.Animations.FromArray(cAgent.Anims); | ||
3203 | } | ||
3204 | catch { } | ||
3205 | 3199 | ||
3206 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) | 3200 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3207 | { | 3201 | { |