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author | BlueWall | 2012-09-06 05:19:15 -0400 |
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committer | BlueWall | 2012-09-06 05:19:15 -0400 |
commit | 8fe8fdb0c9643e51db477b8b520d6f781ad967fa (patch) | |
tree | 9dee6b465881cec9df124bba1d4ebfa71dc35927 /OpenSim/Region | |
parent | 0006270: Warp3D leaks memory on mono based systems (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-8fe8fdb0c9643e51db477b8b520d6f781ad967fa.zip opensim-SC_OLD-8fe8fdb0c9643e51db477b8b520d6f781ad967fa.tar.gz opensim-SC_OLD-8fe8fdb0c9643e51db477b8b520d6f781ad967fa.tar.bz2 opensim-SC_OLD-8fe8fdb0c9643e51db477b8b520d6f781ad967fa.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | 20 |
2 files changed, 33 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 3eedf49..e09f1a9 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
42 | { | 42 | { |
43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
44 | { | 44 | { |
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private const int ALL_SIDES = -1; | 47 | private const int ALL_SIDES = -1; |
48 | 48 | ||
@@ -249,10 +249,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
249 | } | 249 | } |
250 | } | 250 | } |
251 | 251 | ||
252 | // m_log.DebugFormat( | ||
253 | // "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}", | ||
254 | // part.Name, part.ParentGroup.Scene.Name); | ||
255 | |||
252 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 256 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
253 | } | 257 | } |
254 | else | 258 | else |
255 | { | 259 | { |
260 | // m_log.DebugFormat( | ||
261 | // "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}", | ||
262 | // objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name); | ||
263 | |||
256 | // No need to add to updaters as the texture is always the same. Not that this functionality | 264 | // No need to add to updaters as the texture is always the same. Not that this functionality |
257 | // apppears to be implemented anyway. | 265 | // apppears to be implemented anyway. |
258 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); | 266 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); |
@@ -448,8 +456,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
448 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | 456 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); |
449 | if (cacheLayerDecode != null) | 457 | if (cacheLayerDecode != null) |
450 | { | 458 | { |
451 | cacheLayerDecode.Decode(asset.FullID, asset.Data); | 459 | if (!cacheLayerDecode.Decode(asset.FullID, asset.Data)) |
452 | cacheLayerDecode = null; | 460 | m_log.WarnFormat( |
461 | "[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed", | ||
462 | asset.ID, part.Name, part.ParentGroup.Scene.Name); | ||
453 | } | 463 | } |
454 | 464 | ||
455 | UUID oldID = UpdatePart(part, asset.FullID); | 465 | UUID oldID = UpdatePart(part, asset.FullID); |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 4268f2e..0e7051e 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
46 | { | 46 | { |
47 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender | 47 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender |
48 | { | 48 | { |
49 | // These fields exist for testing purposes, please do not remove. | ||
50 | // private static bool s_flipper; | ||
51 | // private static byte[] s_asset1Data; | ||
52 | // private static byte[] s_asset2Data; | ||
53 | |||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 55 | ||
51 | private Scene m_scene; | 56 | private Scene m_scene; |
@@ -161,6 +166,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
161 | { | 166 | { |
162 | m_textureManager.RegisterRender(GetContentType(), this); | 167 | m_textureManager.RegisterRender(GetContentType(), this); |
163 | } | 168 | } |
169 | |||
170 | // This code exists for testing purposes, please do not remove. | ||
171 | // s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data; | ||
172 | // s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data; | ||
173 | |||
174 | // Terrain dirt - smallest bin/assets file (6004 bytes) | ||
175 | // s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data; | ||
164 | } | 176 | } |
165 | 177 | ||
166 | public void Close() | 178 | public void Close() |
@@ -364,6 +376,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
364 | } | 376 | } |
365 | 377 | ||
366 | byte[] imageJ2000 = new byte[0]; | 378 | byte[] imageJ2000 = new byte[0]; |
379 | |||
380 | // This code exists for testing purposes, please do not remove. | ||
381 | // if (s_flipper) | ||
382 | // imageJ2000 = s_asset1Data; | ||
383 | // else | ||
384 | // imageJ2000 = s_asset2Data; | ||
385 | // | ||
386 | // s_flipper = !s_flipper; | ||
367 | 387 | ||
368 | try | 388 | try |
369 | { | 389 | { |