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authorTeravus Ovares (Dan Olivares)2009-08-07 18:40:56 -0400
committerTeravus Ovares (Dan Olivares)2009-08-07 18:40:56 -0400
commitc8a68fb3fbac0d99b53a62bb062232c0d5695d3c (patch)
treebb010e480b095e48cd80fce04305f5e8cd290a3b /OpenSim/Region
parentSilly error, simple fix (diff)
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* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs39
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs10
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs47
-rw-r--r--OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs4
10 files changed, 103 insertions, 51 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 905239b..83f004d 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -34,6 +34,7 @@ using DotNetOpenMail.SmtpAuth;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
39 40
@@ -205,8 +206,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
205 if (part != null) 206 if (part != null)
206 { 207 {
207 ObjectRegionName = s.RegionInfo.RegionName; 208 ObjectRegionName = s.RegionInfo.RegionName;
208 uint localX = (s.RegionInfo.RegionLocX * 256); 209 uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
209 uint localY = (s.RegionInfo.RegionLocY * 256); 210 uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
210 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; 211 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
211 return part; 212 return part;
212 } 213 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index 9660092..3d4f762 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using NUnit.Framework; 29using NUnit.Framework;
30using OpenSim.Framework;
30using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; 31using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
31using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
32 33
@@ -38,12 +39,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
38 [Test] 39 [Test]
39 public void BrushTest() 40 public void BrushTest()
40 { 41 {
41 bool[,] allowMask = new bool[256, 256]; 42 bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
42 int x; 43 int x;
43 int y; 44 int y;
44 for (x=0; x<128; x++) 45 for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++)
45 { 46 {
46 for (y=0; y<256; y++) 47 for (y = 0; y < (int)Constants.RegionSize; y++)
47 { 48 {
48 allowMask[x,y] = true; 49 allowMask[x,y] = true;
49 } 50 }
@@ -52,20 +53,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
52 // 53 //
53 // Test RaiseSphere 54 // Test RaiseSphere
54 // 55 //
55 TerrainChannel map = new TerrainChannel(256, 256); 56 TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
56 ITerrainPaintableEffect effect = new RaiseSphere(); 57 ITerrainPaintableEffect effect = new RaiseSphere();
57 58
58 effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 0.1); 59 effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1);
59 Assert.That(map[127, 128] > 0.0, "Raise brush should raising value at this point (127,128)."); 60 Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128).");
60 Assert.That(map[124, 128] > 0.0, "Raise brush should raising value at this point (124,128)."); 61 Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128).");
61 Assert.That(map[123, 128] == 0.0, "Raise brush should not change value at this point (123,128)."); 62 Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128).");
62 Assert.That(map[128, 128] == 0.0, "Raise brush should not change value at this point (128,128)."); 63 Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128).");
63 Assert.That(map[0, 128] == 0.0, "Raise brush should not change value at this point (0,128)."); 64 Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128).");
64 65
65 // 66 //
66 // Test LowerSphere 67 // Test LowerSphere
67 // 68 //
68 map = new TerrainChannel(256, 256); 69 map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
69 for (x=0; x<map.Width; x++) 70 for (x=0; x<map.Width; x++)
70 { 71 {
71 for (y=0; y<map.Height; y++) 72 for (y=0; y<map.Height; y++)
@@ -75,19 +76,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
75 } 76 }
76 effect = new LowerSphere(); 77 effect = new LowerSphere();
77 78
78 effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 6.0); 79 effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0);
79 Assert.That(map[127, 128] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); 80 Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
80 Assert.That(map[127, 128] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); 81 Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
81 Assert.That(map[124, 128] < 1.0, "Lower brush should lowering value at this point (124,128)."); 82 Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128).");
82 Assert.That(map[123, 128] == 1.0, "Lower brush should not change value at this point (123,128)."); 83 Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128).");
83 Assert.That(map[128, 128] == 1.0, "Lower brush should not change value at this point (128,128)."); 84 Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128).");
84 Assert.That(map[0, 128] == 1.0, "Lower brush should not change value at this point (0,128)."); 85 Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128).");
85 } 86 }
86 87
87 [Test] 88 [Test]
88 public void TerrainChannelTest() 89 public void TerrainChannelTest()
89 { 90 {
90 TerrainChannel x = new TerrainChannel(256, 256); 91 TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
91 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly."); 92 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
92 93
93 x[0, 0] = 1.0; 94 x[0, 0] = 1.0;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
index 7afada3..d1d3045 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
@@ -33,6 +33,7 @@ using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenMetaverse.Imaging; 35using OpenMetaverse.Imaging;
36using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
38 39
@@ -97,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
97 } 98 }
98 terrainRenderer.Initialise(m_scene, m_config); 99 terrainRenderer.Initialise(m_scene, m_config);
99 100
100 Bitmap mapbmp = new Bitmap(256, 256); 101 Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize);
101 //long t = System.Environment.TickCount; 102 //long t = System.Environment.TickCount;
102 //for (int i = 0; i < 10; ++i) { 103 //for (int i = 0; i < 10; ++i) {
103 terrainRenderer.TerrainToBitmap(mapbmp); 104 terrainRenderer.TerrainToBitmap(mapbmp);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
index 1836026..f39cf68 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
@@ -30,6 +30,7 @@ using System.Drawing;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
34 35
35namespace OpenSim.Region.CoreModules.World.WorldMap 36namespace OpenSim.Region.CoreModules.World.WorldMap
@@ -60,9 +61,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
60 61
61 float low = 255; 62 float low = 255;
62 float high = 0; 63 float high = 0;
63 for (int x = 0; x < 256; x++) 64 for (int x = 0; x < (int)Constants.RegionSize; x++)
64 { 65 {
65 for (int y = 0; y < 256; y++) 66 for (int y = 0; y < (int)Constants.RegionSize; y++)
66 { 67 {
67 float hmval = (float)hm[x, y]; 68 float hmval = (float)hm[x, y];
68 if (hmval < low) 69 if (hmval < low)
@@ -74,12 +75,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 75
75 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 76 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
76 77
77 for (int x = 0; x < 256; x++) 78 for (int x = 0; x < (int)Constants.RegionSize; x++)
78 { 79 {
79 for (int y = 0; y < 256; y++) 80 for (int y = 0; y < (int)Constants.RegionSize; y++)
80 { 81 {
81 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left 82 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
82 int yr = 255 - y; 83 int yr = ((int)Constants.RegionSize - 1) - y;
83 84
84 float heightvalue = (float)hm[x, y]; 85 float heightvalue = (float)hm[x, y];
85 86
@@ -111,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
111 float hfvalue = (float)hm[x, y]; 112 float hfvalue = (float)hm[x, y];
112 float hfvaluecompare = 0f; 113 float hfvaluecompare = 0f;
113 114
114 if ((x + 1 < 256) && (y + 1 < 256)) 115 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
115 { 116 {
116 hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there 117 hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there
117 } 118 }
@@ -176,7 +177,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
176 177
177 if (ShadowDebugContinue) 178 if (ShadowDebugContinue)
178 { 179 {
179 if ((x - 1 > 0) && (yr + 1 < 256)) 180 if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize))
180 { 181 {
181 color = mapbmp.GetPixel(x - 1, yr + 1); 182 color = mapbmp.GetPixel(x - 1, yr + 1);
182 int r = color.R; 183 int r = color.R;
@@ -231,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
231 terraincorruptedwarningsaid = true; 232 terraincorruptedwarningsaid = true;
232 } 233 }
233 Color black = Color.Black; 234 Color black = Color.Black;
234 mapbmp.SetPixel(x, (256 - y) - 1, black); 235 mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black);
235 } 236 }
236 } 237 }
237 } 238 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
index 0364e7b..97ee451 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
@@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
306 306
307 double[,] hm = m_scene.Heightmap.GetDoubles(); 307 double[,] hm = m_scene.Heightmap.GetDoubles();
308 308
309 for (int x = 0; x < 256; x++) 309 for (int x = 0; x < (int)Constants.RegionSize; x++)
310 { 310 {
311 float columnRatio = x / 255f; // 0 - 1, for interpolation 311 float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
312 for (int y = 0; y < 256; y++) 312 for (int y = 0; y < (int)Constants.RegionSize; y++)
313 { 313 {
314 float rowRatio = y / 255f; // 0 - 1, for interpolation 314 float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
315 315
316 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left 316 // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
317 int yr = 255 - y; 317 int yr = ((int)Constants.RegionSize - 1) - y;
318 318
319 float heightvalue = getHeight(hm, x, y); 319 float heightvalue = getHeight(hm, x, y);
320 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) 320 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
@@ -366,7 +366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
366 } 366 }
367 367
368 // Shade the terrain for shadows 368 // Shade the terrain for shadows
369 if (x < 255 && y < 255) 369 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
370 { 370 {
371 float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there 371 float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there
372 if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) 372 if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b48cf62..e344da3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1192,6 +1192,19 @@ namespace OpenSim.Region.Framework.Scenes
1192 Heightmap = new TerrainChannel(map); 1192 Heightmap = new TerrainChannel(map);
1193 } 1193 }
1194 } 1194 }
1195 catch (IOException e)
1196 {
1197
1198 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating");
1199
1200 // Non standard region size. If there's an old terrain in the database, it might read past the buffer
1201 if ((int)Constants.RegionSize != 256)
1202 {
1203 Heightmap = new TerrainChannel();
1204
1205 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1206 }
1207 }
1195 catch (Exception e) 1208 catch (Exception e)
1196 { 1209 {
1197 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 1210 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
index a7bf2d6..2cc5d41 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
@@ -216,8 +216,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
216 tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero); 216 tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero);
217 tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero); 217 tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero);
218 218
219 AxisLockLinearLow = new btVector3(-256,-256,-256); 219
220 AxisLockLinearHigh = new btVector3(512, 512, 512); 220 AxisLockLinearLow = new btVector3(-1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize);
221 int regionsize = (int) Constants.RegionSize;
222
223 if (regionsize == 256)
224 regionsize = 512;
225
226 AxisLockLinearHigh = new btVector3((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionSize);
221 227
222 _target_velocity = new PhysicsVector(0, 0, 0); 228 _target_velocity = new PhysicsVector(0, 0, 0);
223 _velocity = new PhysicsVector(); 229 _velocity = new PhysicsVector();
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index b8af77d..b556395 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1096 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) 1096 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1097 if (vec.X < 0.0f) vec.X = 0.0f; 1097 if (vec.X < 0.0f) vec.X = 0.0f;
1098 if (vec.Y < 0.0f) vec.Y = 0.0f; 1098 if (vec.Y < 0.0f) vec.Y = 0.0f;
1099 if (vec.X > 255.95f) vec.X = 255.95f; 1099 if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f;
1100 if (vec.Y > 255.95f) vec.Y = 255.95f; 1100 if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f;
1101 1101
1102 _position.X = vec.X; 1102 _position.X = vec.X;
1103 _position.Y = vec.Y; 1103 _position.Y = vec.Y;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 9805ff5..50dc91d 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -304,6 +304,13 @@ namespace OpenSim.Region.Physics.OdePlugin
304 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); 304 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
305 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); 305 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
306 306
307 private uint heightmapWidth = m_regionWidth + 1;
308 private uint heightmapHeight = m_regionHeight + 1;
309
310 private uint heightmapWidthSamples;
311
312 private uint heightmapHeightSamples;
313
307 private volatile int m_global_contactcount = 0; 314 private volatile int m_global_contactcount = 0;
308 315
309 private ODERayCastRequestManager m_rayCastManager; 316 private ODERayCastRequestManager m_rayCastManager;
@@ -3271,27 +3278,49 @@ namespace OpenSim.Region.Physics.OdePlugin
3271 // this._heightmap[i] = (double)heightMap[i]; 3278 // this._heightmap[i] = (double)heightMap[i];
3272 // dbm (danx0r) -- creating a buffer zone of one extra sample all around 3279 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3273 _origheightmap = heightMap; // Used for Fly height. Kitto Flora 3280 _origheightmap = heightMap; // Used for Fly height. Kitto Flora
3274 const uint heightmapWidth = m_regionWidth + 2; 3281 uint heightmapWidth = m_regionWidth + 1;
3275 const uint heightmapHeight = m_regionHeight + 2; 3282 uint heightmapHeight = m_regionHeight + 1;
3276 const uint heightmapWidthSamples = 2*m_regionWidth + 2; 3283
3277 const uint heightmapHeightSamples = 2*m_regionHeight + 2; 3284 uint heightmapWidthSamples;
3285
3286 uint heightmapHeightSamples;
3287 if (((int)Constants.RegionSize) == 256)
3288 {
3289 heightmapWidthSamples = 2*m_regionWidth + 2;
3290 heightmapHeightSamples = 2*m_regionHeight + 2;
3291 heightmapWidth++;
3292 heightmapHeight++;
3293 }
3294 else
3295 {
3296 heightmapWidthSamples = m_regionWidth + 1;
3297 heightmapHeightSamples = m_regionHeight + 1;
3298 }
3299
3278 const float scale = 1.0f; 3300 const float scale = 1.0f;
3279 const float offset = 0.0f; 3301 const float offset = 0.0f;
3280 const float thickness = 0.2f; 3302 const float thickness = 0.2f;
3281 const int wrap = 0; 3303 const int wrap = 0;
3304
3282 3305
3283 //Double resolution 3306 //Double resolution
3284 heightMap = ResizeTerrain512Interpolation(heightMap); 3307 if (((int)Constants.RegionSize) == 256)
3308 heightMap = ResizeTerrain512Interpolation(heightMap);
3309
3310 int regionsize = (int)Constants.RegionSize;
3311 if (regionsize == 256)
3312 regionsize = 512;
3313
3285 float hfmin = 2000; 3314 float hfmin = 2000;
3286 float hfmax = -2000; 3315 float hfmax = -2000;
3287 for (int x = 0; x < heightmapWidthSamples; x++) 3316 for (int x = 0; x < heightmapWidthSamples; x++)
3288 { 3317 {
3289 for (int y = 0; y < heightmapHeightSamples; y++) 3318 for (int y = 0; y < heightmapHeightSamples; y++)
3290 { 3319 {
3291 int xx = Util.Clip(x - 1, 0, 511); 3320 int xx = Util.Clip(x - 1, 0, regionsize - 1);
3292 int yy = Util.Clip(y - 1, 0, 511); 3321 int yy = Util.Clip(y - 1, 0, regionsize - 1);
3293 3322
3294 float val = heightMap[yy*512 + xx]; 3323 float val = heightMap[yy*regionsize + xx];
3295 _heightmap[x*heightmapHeightSamples + y] = val; 3324 _heightmap[x*heightmapHeightSamples + y] = val;
3296 hfmin = (val < hfmin) ? val : hfmin; 3325 hfmin = (val < hfmin) ? val : hfmin;
3297 hfmax = (val > hfmax) ? val : hfmax; 3326 hfmax = (val > hfmax) ? val : hfmax;
@@ -3332,7 +3361,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3332 3361
3333 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 3362 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3334 d.GeomSetRotation(LandGeom, ref R); 3363 d.GeomSetRotation(LandGeom, ref R);
3335 d.GeomSetPosition(LandGeom, 128, 128, 0); 3364 d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0);
3336 } 3365 }
3337 } 3366 }
3338 3367
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
index 7d748fd..b186175 100644
--- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
@@ -56,8 +56,8 @@ namespace OpenSim.Region.Physics.OdePlugin
56 ps = cbt.GetScene("test"); 56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene. 57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null); 58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[256 * 256]; 59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i<(256*256);i++) 60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 { 61 {
62 _heightmap[i] = 21f; 62 _heightmap[i] = 21f;
63 } 63 }