diff options
author | Justin Clark-Casey (justincc) | 2011-04-13 22:29:12 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-04-13 22:29:12 +0100 |
commit | c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b (patch) | |
tree | 2fa964daa58ca2f643f9a2f422e5fe70d6341851 /OpenSim/Region | |
parent | refactor: move code to obtain the coalescence size and object offsets into Co... (diff) | |
download | opensim-SC_OLD-c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b.zip opensim-SC_OLD-c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b.tar.gz opensim-SC_OLD-c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b.tar.bz2 opensim-SC_OLD-c81f5bfc5c3cb0bac2a89ee846099dcaae1f357b.tar.xz |
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
Diffstat (limited to 'OpenSim/Region')
3 files changed, 24 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index c197cb9..c76a30a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -93,12 +93,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
93 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 93 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
94 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 94 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); |
95 | Vector3 groupPosition = new Vector3(10, 20, 30); | 95 | Vector3 groupPosition = new Vector3(10, 20, 30); |
96 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 96 | Quaternion rotationOffset = Quaternion.Identity; |
97 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 97 | Vector3 offsetPosition = new Vector3(5, 10, 15); |
98 | 98 | ||
99 | SceneObjectPart part1 | 99 | SceneObjectPart part1 |
100 | = new SceneObjectPart( | 100 | = new SceneObjectPart( |
101 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | 101 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); |
102 | part1.Scale = new Vector3(1, 1, 1); | ||
102 | part1.Name = partName; | 103 | part1.Name = partName; |
103 | 104 | ||
104 | object1 = new SceneObjectGroup(part1); | 105 | object1 = new SceneObjectGroup(part1); |
@@ -109,13 +110,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
109 | string partName = "Object2"; | 110 | string partName = "Object2"; |
110 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
111 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | 112 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); |
112 | Vector3 groupPosition = new Vector3(10, 20, 30); | 113 | Vector3 groupPosition = new Vector3(20, 40, 60); |
113 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 114 | Quaternion rotationOffset = Quaternion.Identity; |
114 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 115 | Vector3 offsetPosition = new Vector3(5, 10, 15); |
115 | 116 | ||
116 | SceneObjectPart part1 | 117 | SceneObjectPart part1 |
117 | = new SceneObjectPart( | 118 | = new SceneObjectPart( |
118 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | 119 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); |
120 | part1.Scale = new Vector3(1, 1, 1); | ||
119 | part1.Name = partName; | 121 | part1.Name = partName; |
120 | 122 | ||
121 | object2 = new SceneObjectGroup(part1); | 123 | object2 = new SceneObjectGroup(part1); |
@@ -141,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
141 | 143 | ||
142 | SceneObjectGroup so | 144 | SceneObjectGroup so |
143 | = m_iam.RezObject( | 145 | = m_iam.RezObject( |
144 | m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); | 146 | m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); |
145 | 147 | ||
146 | Assert.That(so, Is.Not.Null); | 148 | Assert.That(so, Is.Not.Null); |
147 | 149 | ||
@@ -154,8 +156,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
154 | Assert.That(retrievedObj1Part, Is.Not.Null); | 156 | Assert.That(retrievedObj1Part, Is.Not.Null); |
155 | Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); | 157 | Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); |
156 | 158 | ||
159 | // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom | ||
160 | // object is unit square. | ||
161 | Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f))); | ||
162 | |||
157 | SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); | 163 | SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); |
158 | Assert.That(retrievedObj2Part, Is.Not.Null); | 164 | Assert.That(retrievedObj2Part, Is.Not.Null); |
165 | Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name)); | ||
166 | Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f))); | ||
159 | } | 167 | } |
160 | 168 | ||
161 | [Test] | 169 | [Test] |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e6dd489..fdd5205 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4870,6 +4870,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4870 | Vector3 vec = g.AbsolutePosition; | 4870 | Vector3 vec = g.AbsolutePosition; |
4871 | 4871 | ||
4872 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 4872 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
4873 | |||
4874 | // m_log.DebugFormat( | ||
4875 | // "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}", | ||
4876 | // g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ)); | ||
4873 | 4877 | ||
4874 | ominX += vec.X; | 4878 | ominX += vec.X; |
4875 | omaxX += vec.X; | 4879 | omaxX += vec.X; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4d5eedf..ce1e6b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2088,7 +2088,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2088 | 2088 | ||
2089 | axPos *= parentRot; | 2089 | axPos *= parentRot; |
2090 | Vector3 translationOffsetPosition = axPos; | 2090 | Vector3 translationOffsetPosition = axPos; |
2091 | return GroupPosition + translationOffsetPosition; | 2091 | |
2092 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | ||
2093 | |||
2094 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | ||
2095 | |||
2096 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | ||
2097 | |||
2098 | return worldPos; | ||
2092 | } | 2099 | } |
2093 | 2100 | ||
2094 | /// <summary> | 2101 | /// <summary> |