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authorJustin Clark-Casey (justincc)2011-12-08 20:52:34 +0000
committerJustin Clark-Casey (justincc)2011-12-08 20:52:34 +0000
commitbc13855e6475ce2df051ad20acdd76756fb22555 (patch)
tree5fbc8945dd3939e08b74e4e8163490938eb63e7a /OpenSim/Region
parentRemove unnecessary AgentCircuitData null check from Scene.AddNewClient(). (diff)
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Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs20
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs225
3 files changed, 138 insertions, 109 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 4ab8fd0..ac21805 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -611,11 +611,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
611 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; 611 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
612 } 612 }
613 613
614 protected override void PacketReceived(UDPPacketBuffer buffer) 614 public override void PacketReceived(UDPPacketBuffer buffer)
615 { 615 {
616 // Debugging/Profiling 616 // Debugging/Profiling
617 //try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; } 617 //try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; }
618 //catch (Exception) { } 618 //catch (Exception) { }
619// m_log.DebugFormat(
620// "[LLUDPSERVER]: Packet received from {0} in {1}", buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
619 621
620 LLUDPClient udpClient = null; 622 LLUDPClient udpClient = null;
621 Packet packet = null; 623 Packet packet = null;
@@ -625,7 +627,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
625 #region Decoding 627 #region Decoding
626 628
627 if (buffer.DataLength < 7) 629 if (buffer.DataLength < 7)
630 {
631// m_log.WarnFormat(
632// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
633// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
634
628 return; // Drop undersizd packet 635 return; // Drop undersizd packet
636 }
629 637
630 int headerLen = 7; 638 int headerLen = 7;
631 if (buffer.Data[6] == 0xFF) 639 if (buffer.Data[6] == 0xFF)
@@ -637,7 +645,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
637 } 645 }
638 646
639 if (buffer.DataLength < headerLen) 647 if (buffer.DataLength < headerLen)
648 {
649// m_log.WarnFormat(
650// "[LLUDPSERVER]: Dropping packet with malformed header received from {0} in {1}",
651// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
652
640 return; // Malformed header 653 return; // Malformed header
654 }
641 655
642 try 656 try
643 { 657 {
@@ -650,6 +664,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
650 } 664 }
651 catch (IndexOutOfRangeException) 665 catch (IndexOutOfRangeException)
652 { 666 {
667// m_log.WarnFormat(
668// "[LLUDPSERVER]: Dropping short packet received from {0} in {1}",
669// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
670
653 return; // Drop short packet 671 return; // Drop short packet
654 } 672 }
655 catch(Exception e) 673 catch(Exception e)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 6eebd9d..039379d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -44,7 +44,7 @@ namespace OpenMetaverse
44 /// This method is called when an incoming packet is received 44 /// This method is called when an incoming packet is received
45 /// </summary> 45 /// </summary>
46 /// <param name="buffer">Incoming packet buffer</param> 46 /// <param name="buffer">Incoming packet buffer</param>
47 protected abstract void PacketReceived(UDPPacketBuffer buffer); 47 public abstract void PacketReceived(UDPPacketBuffer buffer);
48 48
49 /// <summary>UDP port to bind to in server mode</summary> 49 /// <summary>UDP port to bind to in server mode</summary>
50 protected int m_udpPort; 50 protected int m_udpPort;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index 9d37cdf..e3b0eab 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
28using System.Net; 29using System.Net;
29using log4net.Config; 30using log4net.Config;
30using Nini.Config; 31using Nini.Config;
@@ -32,10 +33,11 @@ using NUnit.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenMetaverse.Packets; 34using OpenMetaverse.Packets;
34using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
37 39
38namespace OpenSim.Region.ClientStack.LindenUDP.Tests 40namespace OpenSim.Region.ClientStack.LindenUDP
39{ 41{
40 /// <summary> 42 /// <summary>
41 /// This will contain basic tests for the LindenUDP client stack 43 /// This will contain basic tests for the LindenUDP client stack
@@ -43,19 +45,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
43 [TestFixture] 45 [TestFixture]
44 public class BasicCircuitTests 46 public class BasicCircuitTests
45 { 47 {
46 [SetUp] 48 [TestFixtureSetUp]
47 public void Init() 49 public void FixtureInit()
48 { 50 {
49 try 51 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
50 { 52 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
51 XmlConfigurator.Configure();
52 }
53 catch
54 {
55 // I don't care, just leave log4net off
56 }
57 } 53 }
58 54
55 [TestFixtureTearDown]
56 public void TearDown()
57 {
58 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
59 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
60 // tests really shouldn't).
61 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
62 }
63
59// /// <summary> 64// /// <summary>
60// /// Add a client for testing 65// /// Add a client for testing
61// /// </summary> 66// /// </summary>
@@ -78,54 +83,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
78// testLLUDPServer.LocalScene = scene; 83// testLLUDPServer.LocalScene = scene;
79// } 84// }
80 85
81 /// <summary> 86// /// <summary>
82 /// Set up a client for tests which aren't concerned with this process itself and where only one client is being 87// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
83 /// tested 88// /// tested
84 /// </summary> 89// /// </summary>
85 /// <param name="circuitCode"></param> 90// /// <param name="circuitCode"></param>
86 /// <param name="epSender"></param> 91// /// <param name="epSender"></param>
87 /// <param name="testLLUDPServer"></param> 92// /// <param name="testLLUDPServer"></param>
88 /// <param name="acm"></param> 93// /// <param name="acm"></param>
89 protected void AddClient( 94// protected void AddClient(
90 uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm) 95// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
91 { 96// {
92 UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); 97// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
93 UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); 98// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
94 99//
95 AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm); 100// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
96 } 101// }
97 102
98 /// <summary> 103// /// <summary>
99 /// Set up a client for tests which aren't concerned with this process itself 104// /// Set up a client for tests which aren't concerned with this process itself
100 /// </summary> 105// /// </summary>
101 /// <param name="circuitCode"></param> 106// /// <param name="circuitCode"></param>
102 /// <param name="epSender"></param> 107// /// <param name="epSender"></param>
103 /// <param name="agentId"></param> 108// /// <param name="agentId"></param>
104 /// <param name="sessionId"></param> 109// /// <param name="sessionId"></param>
105 /// <param name="testLLUDPServer"></param> 110// /// <param name="testLLUDPServer"></param>
106 /// <param name="acm"></param> 111// /// <param name="acm"></param>
107 protected void AddClient( 112// protected void AddClient(
108 uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId, 113// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
109 TestLLUDPServer testLLUDPServer, AgentCircuitManager acm) 114// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
110 { 115// {
111 AgentCircuitData acd = new AgentCircuitData(); 116// AgentCircuitData acd = new AgentCircuitData();
112 acd.AgentID = agentId; 117// acd.AgentID = agentId;
113 acd.SessionID = sessionId; 118// acd.SessionID = sessionId;
114 119//
115 UseCircuitCodePacket uccp = new UseCircuitCodePacket(); 120// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
116 121//
117 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock 122// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
118 = new UseCircuitCodePacket.CircuitCodeBlock(); 123// = new UseCircuitCodePacket.CircuitCodeBlock();
119 uccpCcBlock.Code = circuitCode; 124// uccpCcBlock.Code = circuitCode;
120 uccpCcBlock.ID = agentId; 125// uccpCcBlock.ID = agentId;
121 uccpCcBlock.SessionID = sessionId; 126// uccpCcBlock.SessionID = sessionId;
122 uccp.CircuitCode = uccpCcBlock; 127// uccp.CircuitCode = uccpCcBlock;
123 128//
124 acm.AddNewCircuit(circuitCode, acd); 129// acm.AddNewCircuit(circuitCode, acd);
125 130//
126 testLLUDPServer.LoadReceive(uccp, epSender); 131// testLLUDPServer.LoadReceive(uccp, epSender);
127 testLLUDPServer.ReceiveData(null); 132// testLLUDPServer.ReceiveData(null);
128 } 133// }
129 134
130 /// <summary> 135 /// <summary>
131 /// Build an object name packet for test purposes 136 /// Build an object name packet for test purposes
@@ -144,54 +149,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
144 return onp; 149 return onp;
145 } 150 }
146 151
147// /// <summary> 152 /// <summary>
148// /// Test adding a client to the stack 153 /// Test adding a client to the stack
149// /// </summary> 154 /// </summary>
150// [Test] 155 [Test]
151// public void TestAddClient() 156 public void TestAddClient()
152// { 157 {
153// TestHelper.InMethod(); 158 TestHelpers.InMethod();
154// 159 XmlConfigurator.Configure();
155// uint myCircuitCode = 123456; 160
156// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); 161 TestScene scene = SceneHelpers.SetupScene();
157// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); 162 uint myCircuitCode = 123456;
158// 163 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
159// TestLLUDPServer testLLUDPServer; 164 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
160// TestLLPacketServer testLLPacketServer; 165 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
161// AgentCircuitManager acm; 166
162// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); 167 uint port = 0;
163// 168 AgentCircuitManager acm = scene.AuthenticateHandler;
164// AgentCircuitData acd = new AgentCircuitData(); 169
165// acd.AgentID = myAgentUuid; 170 LLUDPServer llUdpServer
166// acd.SessionID = mySessionUuid; 171 = new LLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
167// 172 llUdpServer.AddScene(scene);
168// UseCircuitCodePacket uccp = new UseCircuitCodePacket(); 173
169// 174 UseCircuitCodePacket uccp = new UseCircuitCodePacket();
170// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock 175
171// = new UseCircuitCodePacket.CircuitCodeBlock(); 176 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
172// uccpCcBlock.Code = myCircuitCode; 177 = new UseCircuitCodePacket.CircuitCodeBlock();
173// uccpCcBlock.ID = myAgentUuid; 178 uccpCcBlock.Code = myCircuitCode;
174// uccpCcBlock.SessionID = mySessionUuid; 179 uccpCcBlock.ID = myAgentUuid;
175// uccp.CircuitCode = uccpCcBlock; 180 uccpCcBlock.SessionID = mySessionUuid;
176// 181 uccp.CircuitCode = uccpCcBlock;
177// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); 182
178// 183 byte[] uccpBytes = uccp.ToBytes();
179// testLLUDPServer.LoadReceive(uccp, testEp); 184 UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
180// testLLUDPServer.ReceiveData(null); 185 upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
181// 186 Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
182// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet 187
183// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); 188 llUdpServer.PacketReceived(upb);
184// 189
185// acm.AddNewCircuit(myCircuitCode, acd); 190 // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
186// 191 Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
187// testLLUDPServer.LoadReceive(uccp, testEp); 192
188// testLLUDPServer.ReceiveData(null); 193 AgentCircuitData acd = new AgentCircuitData();
189// 194 acd.AgentID = myAgentUuid;
190// // Should succeed now 195 acd.SessionID = mySessionUuid;
191// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); 196
192// Assert.IsFalse(testLLUDPServer.HasCircuit(101)); 197 acm.AddNewCircuit(myCircuitCode, acd);
193// } 198
194// 199 llUdpServer.PacketReceived(upb);
200
201 // Should succeed now
202 ScenePresence sp = scene.GetScenePresence(myAgentUuid);
203 Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
204 }
205
195// /// <summary> 206// /// <summary>
196// /// Test removing a client from the stack 207// /// Test removing a client from the stack
197// /// </summary> 208// /// </summary>