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author | Mic Bowman | 2013-05-24 13:25:25 -0700 |
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committer | Mic Bowman | 2013-05-24 13:25:25 -0700 |
commit | bb0ea250907e24fe22490406e855cdcd958ba148 (patch) | |
tree | 584199e5118a9f4c5ad5306ebd893512ca36114f /OpenSim/Region | |
parent | This is an experimental patch that adds support for comparing texture (diff) | |
download | opensim-SC_OLD-bb0ea250907e24fe22490406e855cdcd958ba148.zip opensim-SC_OLD-bb0ea250907e24fe22490406e855cdcd958ba148.tar.gz opensim-SC_OLD-bb0ea250907e24fe22490406e855cdcd958ba148.tar.bz2 opensim-SC_OLD-bb0ea250907e24fe22490406e855cdcd958ba148.tar.xz |
Protect one more update of the baked texture hashes.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 482bf6f..aea768e 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -214,8 +214,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
214 | 214 | ||
215 | // Save the wearble hashes in the appearance | 215 | // Save the wearble hashes in the appearance |
216 | sp.Appearance.ResetTextureHashes(); | 216 | sp.Appearance.ResetTextureHashes(); |
217 | foreach (CachedTextureRequestArg arg in hashes) | 217 | if (m_reusetextures) |
218 | sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID); | 218 | { |
219 | foreach (CachedTextureRequestArg arg in hashes) | ||
220 | sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID); | ||
221 | } | ||
219 | 222 | ||
220 | // This appears to be set only in the final stage of the appearance | 223 | // This appears to be set only in the final stage of the appearance |
221 | // update transaction. In theory, we should be able to do an immediate | 224 | // update transaction. In theory, we should be able to do an immediate |