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authorMW2007-11-03 19:03:56 +0000
committerMW2007-11-03 19:03:56 +0000
commitadd6fb9722da4efcfe796c0bcc02ccee5d8dba1b (patch)
tree9879b2771c8e58e8a8b53092f5c2f32ae19aa36b /OpenSim/Region
parent*Master Avatar can be specified by a previous UUID in either grid mode or sta... (diff)
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tiny commit to prepare for the first proper part of Scene.cs refactoring.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs30
1 files changed, 13 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f2d0219..05a553c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -71,6 +71,8 @@ namespace OpenSim.Region.Environment.Scenes
71 private LLVector3 lastPhysPos = new LLVector3(); 71 private LLVector3 lastPhysPos = new LLVector3();
72 private int m_wearablesSerial = 1; 72 private int m_wearablesSerial = 1;
73 73
74 private List<ulong> m_KnownChildRegions = new List<ulong>(); //neighbouring regions we have enabled a child agent in
75
74 private enum Dir_ControlFlags 76 private enum Dir_ControlFlags
75 { 77 {
76 DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, 78 DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
@@ -365,7 +367,7 @@ namespace OpenSim.Region.Environment.Scenes
365 m_scene.SendAllSceneObjectsToClient(this); 367 m_scene.SendAllSceneObjectsToClient(this);
366 } 368 }
367 369
368 protected void MakeChildAgent() 370 public void MakeChildAgent()
369 { 371 {
370 Velocity = new LLVector3(0, 0, 0); 372 Velocity = new LLVector3(0, 0, 0);
371 m_isChildAgent = true; 373 m_isChildAgent = true;
@@ -401,6 +403,14 @@ namespace OpenSim.Region.Environment.Scenes
401 { 403 {
402 } 404 }
403 405
406 public void AddNeighbourRegion(ulong regionHandle)
407 {
408 if (!m_KnownChildRegions.Contains(regionHandle))
409 {
410 m_KnownChildRegions.Add(regionHandle);
411 }
412 }
413
404 #endregion 414 #endregion
405 415
406 #region Event Handlers 416 #region Event Handlers
@@ -818,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
818 AbsolutePosition, m_textureEntry.ToBytes(), m_parentID); 828 AbsolutePosition, m_textureEntry.ToBytes(), m_parentID);
819 if (!m_isChildAgent) 829 if (!m_isChildAgent)
820 { 830 {
821 m_scene.InformClientOfNeighbours(m_controllingClient); 831 m_scene.InformClientOfNeighbours(this);
822 m_newAvatar = false; 832 m_newAvatar = false;
823 } 833 }
824 834
@@ -833,22 +843,8 @@ namespace OpenSim.Region.Environment.Scenes
833 public void SendOurAppearance(IClientAPI client) 843 public void SendOurAppearance(IClientAPI client)
834 { 844 {
835 client.SendWearables(m_wearables, m_wearablesSerial++); 845 client.SendWearables(m_wearables, m_wearablesSerial++);
836
837 //this.SendFullUpdateToAllClients();
838 //this.SendAppearanceToAllOtherAgents();
839
840 m_scene.SendAllSceneObjectsToClient(this); 846 m_scene.SendAllSceneObjectsToClient(this);
841 m_controllingClient.SendViewerTime(m_scene.TimePhase); 847 m_controllingClient.SendViewerTime(m_scene.TimePhase);
842
843 //Please don't remove the following code (at least not yet), just leave it commented out
844 //gives the user god powers, should help with debuging things in the future
845 /*
846 GrantGodlikePowersPacket grant = new GrantGodlikePowersPacket();
847 grant.AgentData.AgentID = this.ControllingClient.AgentId;
848 grant.AgentData.SessionID = this.ControllingClient.SessionId;
849 grant.GrantData.GodLevel = 255;
850 grant.GrantData.Token = LLUUID.Random();
851 this.ControllingClient.OutPacket(grant);*/
852 } 848 }
853 849
854 /// <summary> 850 /// <summary>
@@ -975,7 +971,7 @@ namespace OpenSim.Region.Environment.Scenes
975 971
976 LLVector3 vel = m_velocity; 972 LLVector3 vel = m_velocity;
977 ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256)); 973 ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
978 RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); 974 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
979 if (neighbourRegion != null) 975 if (neighbourRegion != null)
980 { 976 {
981 bool res = 977 bool res =