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authorJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
committerJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
commit5ea9740f1b2cc98601cfb15c19e190471c4c42ed (patch)
tree62c37ecf7740044fa01ebf99f0c3f36fef9be8a2 /OpenSim/Region
parentMake "show asset" command available simulator side. Actually make the servic... (diff)
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Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs18
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs145
3 files changed, 163 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 14dee84..349d3ac 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -137,14 +137,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
137 } 137 }
138 } 138 }
139 139
140 /// <summary> 140 public bool Decode(UUID assetID, byte[] j2kData)
141 /// Provides a synchronous decode so that caller can be assured that this executes before the next line
142 /// </summary>
143 /// <param name="assetID"></param>
144 /// <param name="j2kData"></param>
145 public void Decode(UUID assetID, byte[] j2kData)
146 { 141 {
147 DoJ2KDecode(assetID, j2kData); 142 return DoJ2KDecode(assetID, j2kData);
148 } 143 }
149 144
150 #endregion IJ2KDecoder 145 #endregion IJ2KDecoder
@@ -154,11 +149,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
154 /// </summary> 149 /// </summary>
155 /// <param name="assetID">UUID of Asset</param> 150 /// <param name="assetID">UUID of Asset</param>
156 /// <param name="j2kData">JPEG2000 data</param> 151 /// <param name="j2kData">JPEG2000 data</param>
157 private void DoJ2KDecode(UUID assetID, byte[] j2kData) 152 private bool DoJ2KDecode(UUID assetID, byte[] j2kData)
158 { 153 {
159// m_log.DebugFormat( 154// m_log.DebugFormat(
160// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); 155// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
161 156
157 bool decodedSuccessfully = true;
158
162 //int DecodeTime = 0; 159 //int DecodeTime = 0;
163 //DecodeTime = Environment.TickCount; 160 //DecodeTime = Environment.TickCount;
164 OpenJPEG.J2KLayerInfo[] layers; 161 OpenJPEG.J2KLayerInfo[] layers;
@@ -196,6 +193,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
196 catch (Exception ex) 193 catch (Exception ex)
197 { 194 {
198 m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message); 195 m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
196 decodedSuccessfully = false;
199 } 197 }
200 } 198 }
201 else 199 else
@@ -204,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
204 if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) 202 if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
205 { 203 {
206 m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); 204 m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
205 decodedSuccessfully = false;
207 } 206 }
208 } 207 }
209 208
@@ -212,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
212 m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults"); 211 m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
213 // Layer decoding completely failed. Guess at sane defaults for the layer boundaries 212 // Layer decoding completely failed. Guess at sane defaults for the layer boundaries
214 layers = CreateDefaultLayers(j2kData.Length); 213 layers = CreateDefaultLayers(j2kData.Length);
214 decodedSuccessfully = false;
215 } 215 }
216 216
217 // Cache Decoded layers 217 // Cache Decoded layers
@@ -231,6 +231,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
231 m_notifyList.Remove(assetID); 231 m_notifyList.Remove(assetID);
232 } 232 }
233 } 233 }
234
235 return decodedSuccessfully;
234 } 236 }
235 237
236 private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength) 238 private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
index 856eb11..0964276 100644
--- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
@@ -35,6 +35,13 @@ namespace OpenSim.Region.Framework.Interfaces
35 public interface IJ2KDecoder 35 public interface IJ2KDecoder
36 { 36 {
37 void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); 37 void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
38 void Decode(UUID assetID, byte[] j2kData); 38
39 /// <summary>
40 /// Provides a synchronous decode so that caller can be assured that this executes before the next line
41 /// </summary>
42 /// <param name="assetID"></param>
43 /// <param name="j2kData"></param>
44 /// <returns>true if decode was successful. false otherwise.</returns>
45 bool Decode(UUID assetID, byte[] j2kData);
39 } 46 }
40} 47}
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
new file mode 100644
index 0000000..b224132
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
@@ -0,0 +1,145 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41
42namespace OpenSim.Region.OptionalModules.Agent.TextureSender
43{
44 /// <summary>
45 /// Commands for the J2KDecoder module. For debugging purposes.
46 /// </summary>
47 /// <remarks>
48 /// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
49 /// </remarks>
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
51 public class J2KDecoderCommandModule : ISharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56
57 public string Name { get { return "Asset Information Module"; } }
58
59 public Type ReplaceableInterface { get { return null; } }
60
61 public void Initialise(IConfigSource source)
62 {
63// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
64 }
65
66 public void PostInitialise()
67 {
68// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
69 }
70
71 public void Close()
72 {
73// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
74 }
75
76 public void AddRegion(Scene scene)
77 {
78// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
79 }
80
81 public void RemoveRegion(Scene scene)
82 {
83// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
84 }
85
86 public void RegionLoaded(Scene scene)
87 {
88// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
89
90 if (m_scene == null)
91 m_scene = scene;
92
93 MainConsole.Instance.Commands.AddCommand(
94 "j2k",
95 false,
96 "j2k decode",
97 "j2k decode <ID>",
98 "Do JPEG2000 decoding of an asset.",
99 "This is for debugging purposes. The asset id given must contain JPEG2000 data.",
100 HandleDecode);
101 }
102
103 void HandleDecode(string module, string[] args)
104 {
105 if (args.Length < 3)
106 {
107 MainConsole.Instance.Output("Usage is j2k decode <ID>");
108 return;
109 }
110
111 UUID assetId;
112 string rawAssetId = args[2];
113
114 if (!UUID.TryParse(rawAssetId, out assetId))
115 {
116 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
117 return;
118 }
119
120 AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
121 if (asset == null)
122 {
123 MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
124 return;
125 }
126
127 if (asset.Type != (sbyte)AssetType.Texture)
128 {
129 MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
130 return;
131 }
132
133 IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
134 if (decoder == null)
135 {
136 MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
137 return;
138 }
139
140 if (decoder.Decode(assetId, asset.Data))
141 MainConsole.Instance.OutputFormat("Successfully decoded asset {0}", assetId);
142 else
143 MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); }
144 }
145} \ No newline at end of file