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authorDiva Canto2013-07-24 12:54:13 -0700
committerDiva Canto2013-07-24 14:31:03 -0700
commit46d017b19745ccdd5948865de53375a814bf2659 (patch)
treee21ba4145e6fa7689733f065272a831ce904e3a7 /OpenSim/Region
parentMoved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that... (diff)
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Today's wild shot at the infinity problem. Wait on the child agent left behind.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 22b577b..29ba5f8 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1047,7 +1047,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1047 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 1047 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
1048 1048
1049 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 1049 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
1050 {
1051 Thread.Sleep(5000);
1050 sp.Scene.IncomingCloseAgent(sp.UUID, false); 1052 sp.Scene.IncomingCloseAgent(sp.UUID, false);
1053 }
1051 else 1054 else
1052 // now we have a child agent in this region. 1055 // now we have a child agent in this region.
1053 sp.Reset(); 1056 sp.Reset();
@@ -1064,7 +1067,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1064 /// <param name='finalDestination'></param> 1067 /// <param name='finalDestination'></param>
1065 protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, string auth_token, GridRegion finalDestination) 1068 protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, string auth_token, GridRegion finalDestination)
1066 { 1069 {
1067 m_log.DebugFormat("[ZZZ]: FAIL!");
1068 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 1070 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
1069 1071
1070 if (sp.IsChildAgent) // We had set it to child before attempted TP (V1) 1072 if (sp.IsChildAgent) // We had set it to child before attempted TP (V1)