diff options
author | Mic Bowman | 2013-05-08 13:13:51 -0700 |
---|---|---|
committer | Mic Bowman | 2013-05-08 13:13:51 -0700 |
commit | 33aaa40bee37ca4d8a3afa10fbbea7c1be3a1d58 (patch) | |
tree | 36cdb2066ecc0cbf8298225c53da6c996da4b50d /OpenSim/Region | |
parent | Delete "" entry for AvatarPicker cap. (diff) | |
download | opensim-SC_OLD-33aaa40bee37ca4d8a3afa10fbbea7c1be3a1d58.zip opensim-SC_OLD-33aaa40bee37ca4d8a3afa10fbbea7c1be3a1d58.tar.gz opensim-SC_OLD-33aaa40bee37ca4d8a3afa10fbbea7c1be3a1d58.tar.bz2 opensim-SC_OLD-33aaa40bee37ca4d8a3afa10fbbea7c1be3a1d58.tar.xz |
Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
Diffstat (limited to 'OpenSim/Region')
4 files changed, 114 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index bede379..47dd842 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -84,6 +84,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
84 | public event ModifyTerrain OnModifyTerrain; | 84 | public event ModifyTerrain OnModifyTerrain; |
85 | public event Action<IClientAPI> OnRegionHandShakeReply; | 85 | public event Action<IClientAPI> OnRegionHandShakeReply; |
86 | public event GenericCall1 OnRequestWearables; | 86 | public event GenericCall1 OnRequestWearables; |
87 | public event CachedTextureRequest OnCachedTextureRequest; | ||
87 | public event SetAppearance OnSetAppearance; | 88 | public event SetAppearance OnSetAppearance; |
88 | public event AvatarNowWearing OnAvatarNowWearing; | 89 | public event AvatarNowWearing OnAvatarNowWearing; |
89 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; | 90 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; |
@@ -321,7 +322,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
321 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 322 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
322 | private readonly IGroupsModule m_GroupsModule; | 323 | private readonly IGroupsModule m_GroupsModule; |
323 | 324 | ||
324 | private int m_cachedTextureSerial; | ||
325 | private PriorityQueue m_entityUpdates; | 325 | private PriorityQueue m_entityUpdates; |
326 | private PriorityQueue m_entityProps; | 326 | private PriorityQueue m_entityProps; |
327 | private Prioritizer m_prioritizer; | 327 | private Prioritizer m_prioritizer; |
@@ -11462,8 +11462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11462 | } | 11462 | } |
11463 | 11463 | ||
11464 | /// <summary> | 11464 | /// <summary> |
11465 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | ||
11466 | /// its appearance texture cached. | ||
11467 | /// </summary> | 11465 | /// </summary> |
11468 | /// <remarks> | 11466 | /// <remarks> |
11469 | /// At the moment, we always reply that there is no cached texture. | 11467 | /// At the moment, we always reply that there is no cached texture. |
@@ -11473,33 +11471,63 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11473 | /// <returns></returns> | 11471 | /// <returns></returns> |
11474 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11472 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) |
11475 | { | 11473 | { |
11476 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11477 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11474 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11478 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11479 | 11475 | ||
11480 | if (cachedtex.AgentData.SessionID != SessionId) | 11476 | if (cachedtex.AgentData.SessionID != SessionId) |
11481 | return false; | 11477 | return false; |
11482 | 11478 | ||
11479 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | ||
11480 | |||
11481 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | ||
11482 | { | ||
11483 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
11484 | arg.BakedTextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11485 | arg.WearableHashID = cachedtex.WearableData[i].ID; | ||
11486 | |||
11487 | requestArgs.Add(arg); | ||
11488 | } | ||
11489 | |||
11490 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | ||
11491 | if (handlerCachedTextureRequest != null) | ||
11492 | { | ||
11493 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | ||
11494 | } | ||
11495 | |||
11496 | return true; | ||
11497 | } | ||
11498 | |||
11499 | /// <summary> | ||
11500 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | ||
11501 | /// its appearance texture cached. | ||
11502 | /// </summary> | ||
11503 | /// <param name="avatar"></param> | ||
11504 | /// <param name="serial"></param> | ||
11505 | /// <param name="cachedTextures"></param> | ||
11506 | /// <returns></returns> | ||
11507 | public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures) | ||
11508 | { | ||
11509 | ScenePresence presence = avatar as ScenePresence; | ||
11510 | if (presence == null) | ||
11511 | return; | ||
11512 | |||
11513 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11514 | |||
11483 | // TODO: don't create new blocks if recycling an old packet | 11515 | // TODO: don't create new blocks if recycling an old packet |
11484 | cachedresp.AgentData.AgentID = AgentId; | 11516 | cachedresp.AgentData.AgentID = m_agentId; |
11485 | cachedresp.AgentData.SessionID = m_sessionId; | 11517 | cachedresp.AgentData.SessionID = m_sessionId; |
11486 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | 11518 | cachedresp.AgentData.SerialNum = serial; |
11487 | m_cachedTextureSerial++; | 11519 | cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[cachedTextures.Count]; |
11488 | cachedresp.WearableData = | ||
11489 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
11490 | 11520 | ||
11491 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11521 | for (int i = 0; i < cachedTextures.Count; i++) |
11492 | { | 11522 | { |
11493 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11523 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11494 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11524 | cachedresp.WearableData[i].TextureIndex = (byte)cachedTextures[i].BakedTextureIndex; |
11495 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11525 | cachedresp.WearableData[i].TextureID = cachedTextures[i].BakedTextureID; |
11496 | cachedresp.WearableData[i].HostName = new byte[0]; | 11526 | cachedresp.WearableData[i].HostName = new byte[0]; |
11497 | } | 11527 | } |
11498 | 11528 | ||
11499 | cachedresp.Header.Zerocoded = true; | 11529 | cachedresp.Header.Zerocoded = true; |
11500 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11530 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11501 | |||
11502 | return true; | ||
11503 | } | 11531 | } |
11504 | 11532 | ||
11505 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) | 11533 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index c7ac7c4..b640b48 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
55 | 55 | ||
56 | private int m_savetime = 5; // seconds to wait before saving changed appearance | 56 | private int m_savetime = 5; // seconds to wait before saving changed appearance |
57 | private int m_sendtime = 2; // seconds to wait before sending changed appearance | 57 | private int m_sendtime = 2; // seconds to wait before sending changed appearance |
58 | private bool m_reusetextures = false; | ||
58 | 59 | ||
59 | private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates | 60 | private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates |
60 | private System.Timers.Timer m_updateTimer = new System.Timers.Timer(); | 61 | private System.Timers.Timer m_updateTimer = new System.Timers.Timer(); |
@@ -73,6 +74,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
73 | { | 74 | { |
74 | m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); | 75 | m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); |
75 | m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); | 76 | m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); |
77 | m_reusetextures = appearanceConfig.GetBoolean("ReuseTextures",m_reusetextures); | ||
78 | |||
76 | // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime); | 79 | // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime); |
77 | } | 80 | } |
78 | 81 | ||
@@ -131,6 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
131 | client.OnRequestWearables += Client_OnRequestWearables; | 134 | client.OnRequestWearables += Client_OnRequestWearables; |
132 | client.OnSetAppearance += Client_OnSetAppearance; | 135 | client.OnSetAppearance += Client_OnSetAppearance; |
133 | client.OnAvatarNowWearing += Client_OnAvatarNowWearing; | 136 | client.OnAvatarNowWearing += Client_OnAvatarNowWearing; |
137 | client.OnCachedTextureRequest += Client_OnCachedTextureRequest; | ||
134 | } | 138 | } |
135 | 139 | ||
136 | #endregion | 140 | #endregion |
@@ -671,6 +675,61 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
671 | QueueAppearanceSave(client.AgentId); | 675 | QueueAppearanceSave(client.AgentId); |
672 | } | 676 | } |
673 | } | 677 | } |
678 | |||
679 | /// <summary> | ||
680 | /// Respond to the cached textures request from the client | ||
681 | /// </summary> | ||
682 | /// <param name="client"></param> | ||
683 | /// <param name="serial"></param> | ||
684 | /// <param name="cachedTextureRequest"></param> | ||
685 | private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) | ||
686 | { | ||
687 | // m_log.WarnFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); | ||
688 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | ||
689 | |||
690 | List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); | ||
691 | foreach (CachedTextureRequestArg request in cachedTextureRequest) | ||
692 | { | ||
693 | UUID texture = UUID.Zero; | ||
694 | int index = request.BakedTextureIndex; | ||
695 | |||
696 | if (m_reusetextures) | ||
697 | { | ||
698 | // this is the most insanely dumb way to do this... however it seems to | ||
699 | // actually work. if the appearance has been reset because wearables have | ||
700 | // changed then the texture entries are zero'd out until the bakes are | ||
701 | // uploaded. on login, if the textures exist in the cache (eg if you logged | ||
702 | // into the simulator recently, then the appearance will pull those and send | ||
703 | // them back in the packet and you won't have to rebake. if the textures aren't | ||
704 | // in the cache then the intial makeroot() call in scenepresence will zero | ||
705 | // them out. | ||
706 | // | ||
707 | // a better solution (though how much better is an open question) is to | ||
708 | // store the hashes in the appearance and compare them. Thats's coming. | ||
709 | |||
710 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; | ||
711 | if (face != null) | ||
712 | texture = face.TextureID; | ||
713 | |||
714 | // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index); | ||
715 | } | ||
716 | |||
717 | CachedTextureResponseArg response = new CachedTextureResponseArg(); | ||
718 | response.BakedTextureIndex = index; | ||
719 | response.BakedTextureID = texture; | ||
720 | response.HostName = null; | ||
721 | |||
722 | cachedTextureResponse.Add(response); | ||
723 | } | ||
724 | |||
725 | // m_log.WarnFormat("[AVFACTORY]: serial is {0}",serial); | ||
726 | // The serial number appears to be used to match requests and responses | ||
727 | // in the texture transaction. We just send back the serial number | ||
728 | // that was provided in the request. The viewer bumps this for us. | ||
729 | client.SendCachedTextureResponse(sp, serial, cachedTextureResponse); | ||
730 | } | ||
731 | |||
732 | |||
674 | #endregion | 733 | #endregion |
675 | 734 | ||
676 | public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction) | 735 | public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction) |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 915ebd8..3644856 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -660,6 +660,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
660 | public event BakeTerrain OnBakeTerrain; | 660 | public event BakeTerrain OnBakeTerrain; |
661 | public event EstateChangeInfo OnEstateChangeInfo; | 661 | public event EstateChangeInfo OnEstateChangeInfo; |
662 | public event EstateManageTelehub OnEstateManageTelehub; | 662 | public event EstateManageTelehub OnEstateManageTelehub; |
663 | public event CachedTextureRequest OnCachedTextureRequest; | ||
663 | public event SetAppearance OnSetAppearance; | 664 | public event SetAppearance OnSetAppearance; |
664 | public event AvatarNowWearing OnAvatarNowWearing; | 665 | public event AvatarNowWearing OnAvatarNowWearing; |
665 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; | 666 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; |
@@ -938,7 +939,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
938 | { | 939 | { |
939 | 940 | ||
940 | } | 941 | } |
942 | |||
943 | public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures) | ||
944 | { | ||
941 | 945 | ||
946 | } | ||
947 | |||
942 | public void SendStartPingCheck(byte seq) | 948 | public void SendStartPingCheck(byte seq) |
943 | { | 949 | { |
944 | 950 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 0ee00e9..8aae300 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -391,6 +391,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
391 | public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest; | 391 | public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest; |
392 | public event EstateChangeInfo OnEstateChangeInfo; | 392 | public event EstateChangeInfo OnEstateChangeInfo; |
393 | public event EstateManageTelehub OnEstateManageTelehub; | 393 | public event EstateManageTelehub OnEstateManageTelehub; |
394 | public event CachedTextureRequest OnCachedTextureRequest; | ||
394 | public event ScriptReset OnScriptReset; | 395 | public event ScriptReset OnScriptReset; |
395 | public event GetScriptRunning OnGetScriptRunning; | 396 | public event GetScriptRunning OnGetScriptRunning; |
396 | public event SetScriptRunning OnSetScriptRunning; | 397 | public event SetScriptRunning OnSetScriptRunning; |
@@ -569,6 +570,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
569 | { | 570 | { |
570 | } | 571 | } |
571 | 572 | ||
573 | public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures) | ||
574 | { | ||
575 | |||
576 | } | ||
577 | |||
572 | public virtual void Kick(string message) | 578 | public virtual void Kick(string message) |
573 | { | 579 | { |
574 | } | 580 | } |