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author | Robert Adams | 2013-07-22 15:41:14 -0700 |
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committer | Robert Adams | 2013-07-22 15:41:14 -0700 |
commit | e6b6af62dd677077664fdc8801b3a7e894a2b8da (patch) | |
tree | 850436dfaeb4519a3abf8e0445f74564208fb430 /OpenSim/Region | |
parent | Revert "BulletSim: freshen up the code for constraint based linksets." (diff) | |
download | opensim-SC_OLD-e6b6af62dd677077664fdc8801b3a7e894a2b8da.zip opensim-SC_OLD-e6b6af62dd677077664fdc8801b3a7e894a2b8da.tar.gz opensim-SC_OLD-e6b6af62dd677077664fdc8801b3a7e894a2b8da.tar.bz2 opensim-SC_OLD-e6b6af62dd677077664fdc8801b3a7e894a2b8da.tar.xz |
Added check for user movement specification before discarding an incoming
AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 81 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 3 |
2 files changed, 42 insertions, 42 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index e23e55b..32549c8 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -359,12 +359,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
359 | /// cannot retain a reference to it outside of that method. | 359 | /// cannot retain a reference to it outside of that method. |
360 | /// </remarks> | 360 | /// </remarks> |
361 | private AgentUpdateArgs m_thisAgentUpdateArgs = new AgentUpdateArgs(); | 361 | private AgentUpdateArgs m_thisAgentUpdateArgs = new AgentUpdateArgs(); |
362 | private float qdelta1; | ||
363 | private float qdelta2; | ||
364 | private float vdelta1; | ||
365 | private float vdelta2; | ||
366 | private float vdelta3; | ||
367 | private float vdelta4; | ||
368 | 362 | ||
369 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 363 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
370 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 364 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -5576,7 +5570,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5576 | 5570 | ||
5577 | #region Scene/Avatar | 5571 | #region Scene/Avatar |
5578 | 5572 | ||
5573 | // Threshold for body rotation to be a significant agent update | ||
5579 | private const float QDELTA = 0.000001f; | 5574 | private const float QDELTA = 0.000001f; |
5575 | // Threshold for camera rotation to be a significant agent update | ||
5580 | private const float VDELTA = 0.01f; | 5576 | private const float VDELTA = 0.01f; |
5581 | 5577 | ||
5582 | /// <summary> | 5578 | /// <summary> |
@@ -5587,31 +5583,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5587 | /// <param name='x'></param> | 5583 | /// <param name='x'></param> |
5588 | public bool CheckAgentUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 5584 | public bool CheckAgentUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
5589 | { | 5585 | { |
5590 | // Compute these only once, when this function is called from down below | 5586 | return CheckAgentMovementUpdateSignificance(x) || CheckAgentCameraUpdateSignificance(x); |
5591 | qdelta1 = 1 - (float)Math.Pow(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation), 2); | ||
5592 | //qdelta2 = 1 - (float)Math.Pow(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation), 2); | ||
5593 | vdelta1 = Vector3.Distance(x.CameraAtAxis, m_thisAgentUpdateArgs.CameraAtAxis); | ||
5594 | vdelta2 = Vector3.Distance(x.CameraCenter, m_thisAgentUpdateArgs.CameraCenter); | ||
5595 | vdelta3 = Vector3.Distance(x.CameraLeftAxis, m_thisAgentUpdateArgs.CameraLeftAxis); | ||
5596 | vdelta4 = Vector3.Distance(x.CameraUpAxis, m_thisAgentUpdateArgs.CameraUpAxis); | ||
5597 | |||
5598 | bool significant = CheckAgentMovementUpdateSignificance(x) || CheckAgentCameraUpdateSignificance(x); | ||
5599 | |||
5600 | // Emergency debugging | ||
5601 | //if (significant) | ||
5602 | //{ | ||
5603 | //m_log.DebugFormat("[LLCLIENTVIEW]: Cam1 {0} {1}", | ||
5604 | // x.CameraAtAxis, x.CameraCenter); | ||
5605 | //m_log.DebugFormat("[LLCLIENTVIEW]: Cam2 {0} {1}", | ||
5606 | // x.CameraLeftAxis, x.CameraUpAxis); | ||
5607 | //m_log.DebugFormat("[LLCLIENTVIEW]: Bod {0} {1}", | ||
5608 | // qdelta1, qdelta2); | ||
5609 | //m_log.DebugFormat("[LLCLIENTVIEW]: St {0} {1} {2} {3}", | ||
5610 | // x.ControlFlags, x.Flags, x.Far, x.State); | ||
5611 | //} | ||
5612 | |||
5613 | return significant; | ||
5614 | |||
5615 | } | 5587 | } |
5616 | 5588 | ||
5617 | /// <summary> | 5589 | /// <summary> |
@@ -5622,15 +5594,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5622 | /// <param name='x'></param> | 5594 | /// <param name='x'></param> |
5623 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 5595 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
5624 | { | 5596 | { |
5625 | return ( | 5597 | float qdelta1 = 1 - (float)Math.Pow(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation), 2); |
5626 | (qdelta1 > QDELTA) || | 5598 | //qdelta2 = 1 - (float)Math.Pow(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation), 2); |
5599 | |||
5600 | bool movementSignificant = | ||
5601 | (qdelta1 > QDELTA) // significant if body rotation above threshold | ||
5627 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | 5602 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack |
5628 | //(qdelta2 > QDELTA * 10) || | 5603 | // || (qdelta2 > QDELTA * 10) // significant if head rotation above threshold |
5629 | (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) || | 5604 | || (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed |
5630 | (x.Far != m_thisAgentUpdateArgs.Far) || | 5605 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands |
5631 | (x.Flags != m_thisAgentUpdateArgs.Flags) || | 5606 | || (x.Far != m_thisAgentUpdateArgs.Far) // significant if far distance changed |
5632 | (x.State != m_thisAgentUpdateArgs.State) | 5607 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed |
5633 | ); | 5608 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed |
5609 | ; | ||
5610 | //if (movementSignificant) | ||
5611 | //{ | ||
5612 | //m_log.DebugFormat("[LLCLIENTVIEW]: Bod {0} {1}", | ||
5613 | // qdelta1, qdelta2); | ||
5614 | //m_log.DebugFormat("[LLCLIENTVIEW]: St {0} {1} {2} {3}", | ||
5615 | // x.ControlFlags, x.Flags, x.Far, x.State); | ||
5616 | //} | ||
5617 | return movementSignificant; | ||
5634 | } | 5618 | } |
5635 | 5619 | ||
5636 | /// <summary> | 5620 | /// <summary> |
@@ -5641,12 +5625,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5641 | /// <param name='x'></param> | 5625 | /// <param name='x'></param> |
5642 | private bool CheckAgentCameraUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 5626 | private bool CheckAgentCameraUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
5643 | { | 5627 | { |
5644 | return ( | 5628 | float vdelta1 = Vector3.Distance(x.CameraAtAxis, m_thisAgentUpdateArgs.CameraAtAxis); |
5629 | float vdelta2 = Vector3.Distance(x.CameraCenter, m_thisAgentUpdateArgs.CameraCenter); | ||
5630 | float vdelta3 = Vector3.Distance(x.CameraLeftAxis, m_thisAgentUpdateArgs.CameraLeftAxis); | ||
5631 | float vdelta4 = Vector3.Distance(x.CameraUpAxis, m_thisAgentUpdateArgs.CameraUpAxis); | ||
5632 | |||
5633 | bool cameraSignificant = | ||
5645 | (vdelta1 > VDELTA) || | 5634 | (vdelta1 > VDELTA) || |
5646 | (vdelta2 > VDELTA) || | 5635 | (vdelta2 > VDELTA) || |
5647 | (vdelta3 > VDELTA) || | 5636 | (vdelta3 > VDELTA) || |
5648 | (vdelta4 > VDELTA) | 5637 | (vdelta4 > VDELTA) |
5649 | ); | 5638 | ; |
5639 | |||
5640 | //if (cameraSignificant) | ||
5641 | //{ | ||
5642 | //m_log.DebugFormat("[LLCLIENTVIEW]: Cam1 {0} {1}", | ||
5643 | // x.CameraAtAxis, x.CameraCenter); | ||
5644 | //m_log.DebugFormat("[LLCLIENTVIEW]: Cam2 {0} {1}", | ||
5645 | // x.CameraLeftAxis, x.CameraUpAxis); | ||
5646 | //} | ||
5647 | |||
5648 | return cameraSignificant; | ||
5650 | } | 5649 | } |
5651 | 5650 | ||
5652 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) | 5651 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 32282af..f5c0b05 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1316,9 +1316,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1316 | 1316 | ||
1317 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | 1317 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
1318 | 1318 | ||
1319 | LLClientView llClient = client as LLClientView; | ||
1319 | if (agentUpdate.AgentData.SessionID != client.SessionId | 1320 | if (agentUpdate.AgentData.SessionID != client.SessionId |
1320 | || agentUpdate.AgentData.AgentID != client.AgentId | 1321 | || agentUpdate.AgentData.AgentID != client.AgentId |
1321 | || !((LLClientView)client).CheckAgentUpdateSignificance(agentUpdate.AgentData)) | 1322 | || !(llClient == null || llClient.CheckAgentUpdateSignificance(agentUpdate.AgentData)) ) |
1322 | { | 1323 | { |
1323 | PacketPool.Instance.ReturnPacket(packet); | 1324 | PacketPool.Instance.ReturnPacket(packet); |
1324 | return; | 1325 | return; |