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author | Justin Clark-Casey (justincc) | 2012-05-17 01:27:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-17 01:27:59 +0100 |
commit | bdcf2d1348c6770a42a91ca5b3c7d74d2307b0c1 (patch) | |
tree | c1f43085c38c7f1be190523d9ab261b6a51495e0 /OpenSim/Region | |
parent | Remove redundant "Teleport failed:" from reason when QueryAccess fails for th... (diff) | |
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Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index ea4fb66..7c76bed 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
37 | using OpenSim.Region.CoreModules.Framework; | 37 | using OpenSim.Region.CoreModules.Framework; |
38 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 38 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
40 | using OpenSim.Region.CoreModules.World.Permissions; | ||
40 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
41 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
42 | using System.IO; | 43 | using System.IO; |
@@ -161,6 +162,81 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
161 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | 162 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); |
162 | } | 163 | } |
163 | 164 | ||
165 | /// <summary> | ||
166 | /// Test teleport procedures when the target simulator returns false when queried about access. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestSameSimulatorSeparatedRegionsQueryAccessFails() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | TestHelpers.EnableLogging(); | ||
173 | |||
174 | UUID userId = TestHelpers.ParseTail(0x1); | ||
175 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); | ||
176 | |||
177 | EntityTransferModule etm = new EntityTransferModule(); | ||
178 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
179 | |||
180 | IConfigSource config = new IniConfigSource(); | ||
181 | config.AddConfig("Modules"); | ||
182 | config.Configs["Modules"].Set("EntityTransferModule", etm.Name); | ||
183 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
184 | |||
185 | config.AddConfig("EntityTransfer"); | ||
186 | |||
187 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
188 | // for a callback from the destination scene before removing its avatar data. | ||
189 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
190 | |||
191 | config.AddConfig("Startup"); | ||
192 | config.Configs["Startup"].Set("serverside_object_permissions", true); | ||
193 | |||
194 | SceneHelpers sh = new SceneHelpers(); | ||
195 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
196 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
197 | |||
198 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
199 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
200 | // IsAdministrator if no permissions module is present is true. | ||
201 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() }); | ||
202 | |||
203 | // Shared scene modules | ||
204 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm); | ||
205 | |||
206 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
207 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
208 | |||
209 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
210 | sp.AbsolutePosition = preTeleportPosition; | ||
211 | |||
212 | // Make sceneB return false on query access | ||
213 | sceneB.RegionInfo.RegionSettings.AgentLimit = 0; | ||
214 | |||
215 | sceneA.RequestTeleportLocation( | ||
216 | sp.ControllingClient, | ||
217 | sceneB.RegionInfo.RegionHandle, | ||
218 | teleportPosition, | ||
219 | teleportLookAt, | ||
220 | (uint)TeleportFlags.ViaLocation); | ||
221 | |||
222 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
223 | |||
224 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
225 | |||
226 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
227 | Assert.That(sceneASp, Is.Not.Null); | ||
228 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
229 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
230 | |||
231 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
232 | |||
233 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
234 | // position instead). | ||
235 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
236 | |||
237 | TestHelpers.DisableLogging(); | ||
238 | } | ||
239 | |||
164 | [Test] | 240 | [Test] |
165 | public void TestSameSimulatorNeighbouringRegionsTeleport() | 241 | public void TestSameSimulatorNeighbouringRegionsTeleport() |
166 | { | 242 | { |