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author | dahlia | 2013-06-10 17:10:04 -0700 |
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committer | dahlia | 2013-06-10 17:10:04 -0700 |
commit | b242ead6df06f013f507a4a15495a2720ec5d089 (patch) | |
tree | c1351376e451643423dcf571fc1ea83ab200b870 /OpenSim/Region | |
parent | Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669 (diff) | |
download | opensim-SC_OLD-b242ead6df06f013f507a4a15495a2720ec5d089.zip opensim-SC_OLD-b242ead6df06f013f507a4a15495a2720ec5d089.tar.gz opensim-SC_OLD-b242ead6df06f013f507a4a15495a2720ec5d089.tar.bz2 opensim-SC_OLD-b242ead6df06f013f507a4a15495a2720ec5d089.tar.xz |
llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 28 |
1 files changed, 6 insertions, 22 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9427061..c48285a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4665,37 +4665,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4665 | public LSL_Vector llRot2Axis(LSL_Rotation rot) | 4665 | public LSL_Vector llRot2Axis(LSL_Rotation rot) |
4666 | { | 4666 | { |
4667 | m_host.AddScriptLPS(1); | 4667 | m_host.AddScriptLPS(1); |
4668 | double x,y,z; | 4668 | double x, y, z; |
4669 | 4669 | ||
4670 | if (rot.s > 1) // normalization needed | 4670 | if (Math.Abs(rot.s) > 1) // normalization needed |
4671 | { | 4671 | rot.Normalize(); |
4672 | double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + | ||
4673 | rot.z * rot.z + rot.s * rot.s); | ||
4674 | |||
4675 | rot.x /= length; | ||
4676 | rot.y /= length; | ||
4677 | rot.z /= length; | ||
4678 | rot.s /= length; | ||
4679 | |||
4680 | } | ||
4681 | 4672 | ||
4682 | // double angle = 2 * Math.Acos(rot.s); | ||
4683 | double s = Math.Sqrt(1 - rot.s * rot.s); | 4673 | double s = Math.Sqrt(1 - rot.s * rot.s); |
4684 | if (s < 0.001) | 4674 | if (s < 0.001) |
4685 | { | 4675 | { |
4686 | x = 1; | 4676 | return new LSL_Vector(1, 0, 0); |
4687 | y = z = 0; | ||
4688 | } | 4677 | } |
4689 | else | 4678 | else |
4690 | { | 4679 | { |
4691 | x = rot.x / s; // normalise axis | 4680 | double invS = 1.0 / s; |
4692 | y = rot.y / s; | 4681 | return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS); |
4693 | z = rot.z / s; | ||
4694 | } | 4682 | } |
4695 | if ((double.IsNaN(x)) || double.IsInfinity(x)) x = 0; | ||
4696 | if ((double.IsNaN(y)) || double.IsInfinity(y)) y = 0; | ||
4697 | if ((double.IsNaN(z)) || double.IsInfinity(z)) z = 0; | ||
4698 | return new LSL_Vector(x,y,z); | ||
4699 | } | 4683 | } |
4700 | 4684 | ||
4701 | 4685 | ||