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author | Justin Clark-Casey (justincc) | 2011-04-14 20:21:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-14 20:21:44 +0100 |
commit | c644ab6a2c902c829a0dc88d08780a4411b4cd29 (patch) | |
tree | c19ce1d991ea1c154e19239e2d96dc1aa7d67d93 /OpenSim/Region | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-c644ab6a2c902c829a0dc88d08780a4411b4cd29.zip opensim-SC_OLD-c644ab6a2c902c829a0dc88d08780a4411b4cd29.tar.gz opensim-SC_OLD-c644ab6a2c902c829a0dc88d08780a4411b4cd29.tar.bz2 opensim-SC_OLD-c644ab6a2c902c829a0dc88d08780a4411b4cd29.tar.xz |
Make scene object parts created by the test utils unit sized.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 9fc77a7..60a932d 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -89,11 +89,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
89 | // Create asset | 89 | // Create asset |
90 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); | 90 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); |
91 | object1.AbsolutePosition = new Vector3(15, 30, 45); | 91 | object1.AbsolutePosition = new Vector3(15, 30, 45); |
92 | object1.Parts[0].Scale = new Vector3(1, 1, 1); | ||
93 | 92 | ||
94 | SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); | 93 | SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); |
95 | object2.AbsolutePosition = new Vector3(25, 50, 75); | 94 | object2.AbsolutePosition = new Vector3(25, 50, 75); |
96 | object2.Parts[0].Scale = new Vector3(1, 1, 1); | ||
97 | 95 | ||
98 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); | 96 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); |
99 | 97 | ||