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author | Justin Clark-Casey (justincc) | 2012-06-22 02:10:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-22 02:10:27 +0100 |
commit | 9f3feeff8d3a00b965b2151477df5b0b2de3ff1d (patch) | |
tree | d80a2ef89727188a8aa41ae79da270ebd52ed8f5 /OpenSim/Region | |
parent | Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine... (diff) | |
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If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 26df758..40f48e3 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -853,7 +853,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
853 | { | 853 | { |
854 | if (m_InitialStartup) | 854 | if (m_InitialStartup) |
855 | { | 855 | { |
856 | m_InitialStartup = false; | 856 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
857 | // working properly for the session. | ||
857 | System.Threading.Thread.Sleep(15000); | 858 | System.Threading.Thread.Sleep(15000); |
858 | } | 859 | } |
859 | 860 | ||
@@ -867,14 +868,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
867 | { | 868 | { |
868 | scriptsStarted++; | 869 | scriptsStarted++; |
869 | 870 | ||
870 | // if (scriptsStarted % 50 == 0) | 871 | if (m_InitialStartup) |
871 | // m_log.DebugFormat( | 872 | if (scriptsStarted % 50 == 0) |
872 | // "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 873 | m_log.InfoFormat( |
874 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | ||
873 | } | 875 | } |
874 | } | 876 | } |
875 | 877 | ||
876 | // m_log.DebugFormat( | 878 | if (m_InitialStartup) |
877 | // "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 879 | m_log.InfoFormat( |
880 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | ||
878 | 881 | ||
879 | // NOTE: Despite having a lockless queue, this lock is required | 882 | // NOTE: Despite having a lockless queue, this lock is required |
880 | // to make sure there is never no compile thread while there | 883 | // to make sure there is never no compile thread while there |
@@ -888,6 +891,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
888 | m_ScriptErrorMessage); | 891 | m_ScriptErrorMessage); |
889 | 892 | ||
890 | m_ScriptFailCount = 0; | 893 | m_ScriptFailCount = 0; |
894 | m_InitialStartup = false; | ||
891 | 895 | ||
892 | return null; | 896 | return null; |
893 | } | 897 | } |