diff options
author | Jonathan Freedman | 2010-10-29 23:59:16 -0400 |
---|---|---|
committer | Jonathan Freedman | 2010-10-29 23:59:16 -0400 |
commit | 9e7d3e0f2560b3b324f8540278f9a644c176bf88 (patch) | |
tree | 0ddf21dd6b4c5c8105cef596e998d0ae7283639c /OpenSim/Region | |
parent | Merge branch 'master' into mantis5110 (diff) | |
parent | tweak a few more scene presence logging messages for consistency (diff) | |
download | opensim-SC_OLD-9e7d3e0f2560b3b324f8540278f9a644c176bf88.zip opensim-SC_OLD-9e7d3e0f2560b3b324f8540278f9a644c176bf88.tar.gz opensim-SC_OLD-9e7d3e0f2560b3b324f8540278f9a644c176bf88.tar.bz2 opensim-SC_OLD-9e7d3e0f2560b3b324f8540278f9a644c176bf88.tar.xz |
Merge branch 'master' into mantis5110
Diffstat (limited to 'OpenSim/Region')
6 files changed, 47 insertions, 46 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 624814a..183aec0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -615,8 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
615 | 615 | ||
616 | // UseCircuitCode handling | 616 | // UseCircuitCode handling |
617 | if (packet.Type == PacketType.UseCircuitCode) | 617 | if (packet.Type == PacketType.UseCircuitCode) |
618 | { | 618 | { |
619 | m_log.Debug("[LLUDPSERVER]: Handling UseCircuitCode packet from " + buffer.RemoteEndPoint); | ||
620 | object[] array = new object[] { buffer, packet }; | 619 | object[] array = new object[] { buffer, packet }; |
621 | 620 | ||
622 | if (m_asyncPacketHandling) | 621 | if (m_asyncPacketHandling) |
@@ -827,9 +826,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
827 | 826 | ||
828 | private void HandleUseCircuitCode(object o) | 827 | private void HandleUseCircuitCode(object o) |
829 | { | 828 | { |
829 | DateTime startTime = DateTime.Now; | ||
830 | object[] array = (object[])o; | 830 | object[] array = (object[])o; |
831 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 831 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; |
832 | UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; | 832 | UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; |
833 | |||
834 | m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); | ||
833 | 835 | ||
834 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | 836 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; |
835 | 837 | ||
@@ -838,6 +840,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
838 | 840 | ||
839 | // Acknowledge the UseCircuitCode packet | 841 | // Acknowledge the UseCircuitCode packet |
840 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 842 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
843 | |||
844 | m_log.DebugFormat( | ||
845 | "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | ||
846 | buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | ||
841 | } | 847 | } |
842 | 848 | ||
843 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) | 849 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bfbbcf8..e2755c8 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
117 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 117 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
118 | if (sp == null) | 118 | if (sp == null) |
119 | { | 119 | { |
120 | m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); | 120 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId); |
121 | return false; | 121 | return false; |
122 | } | 122 | } |
123 | 123 | ||
@@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
147 | /// <param name="visualParam"></param> | 147 | /// <param name="visualParam"></param> |
148 | public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) | 148 | public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) |
149 | { | 149 | { |
150 | // DEBUG ON | 150 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId); |
151 | m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId); | ||
152 | // DEBUG OFF | ||
153 | 151 | ||
154 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 152 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
155 | if (sp == null) | 153 | if (sp == null) |
156 | { | 154 | { |
157 | m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); | 155 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); |
158 | return; | 156 | return; |
159 | } | 157 | } |
160 | 158 | ||
@@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
212 | { | 210 | { |
213 | if (m_scene.AssetService.Get(textureID.ToString()) == null) | 211 | if (m_scene.AssetService.Get(textureID.ToString()) == null) |
214 | { | 212 | { |
215 | m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}", | 213 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}", |
216 | textureID,idx,client.Name); | 214 | textureID, idx, client.Name); |
217 | return false; | 215 | return false; |
218 | } | 216 | } |
219 | return true; | 217 | return true; |
@@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
223 | 221 | ||
224 | public void QueueAppearanceSend(UUID agentid) | 222 | public void QueueAppearanceSend(UUID agentid) |
225 | { | 223 | { |
226 | // DEBUG ON | 224 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); |
227 | m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid); | ||
228 | // DEBUG OFF | ||
229 | 225 | ||
230 | // 100 nanoseconds (ticks) we should wait | 226 | // 100 nanoseconds (ticks) we should wait |
231 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); | 227 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); |
@@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
238 | 234 | ||
239 | public void QueueAppearanceSave(UUID agentid) | 235 | public void QueueAppearanceSave(UUID agentid) |
240 | { | 236 | { |
241 | // DEBUG ON | 237 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); |
242 | m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid); | ||
243 | // DEBUG OFF | ||
244 | 238 | ||
245 | // 100 nanoseconds (ticks) we should wait | 239 | // 100 nanoseconds (ticks) we should wait |
246 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); | 240 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); |
@@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
256 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 250 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
257 | if (sp == null) | 251 | if (sp == null) |
258 | { | 252 | { |
259 | m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); | 253 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); |
260 | return; | 254 | return; |
261 | } | 255 | } |
262 | 256 | ||
263 | // DEBUG ON | 257 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); |
264 | m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid); | ||
265 | // DEBUG OFF | ||
266 | 258 | ||
267 | // Send the appearance to everyone in the scene | 259 | // Send the appearance to everyone in the scene |
268 | sp.SendAppearanceToAllOtherAgents(); | 260 | sp.SendAppearanceToAllOtherAgents(); |
@@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
288 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 280 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
289 | if (sp == null) | 281 | if (sp == null) |
290 | { | 282 | { |
291 | m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); | 283 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); |
292 | return; | 284 | return; |
293 | } | 285 | } |
294 | 286 | ||
@@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
339 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 331 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
340 | if (sp == null) | 332 | if (sp == null) |
341 | { | 333 | { |
342 | m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); | 334 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId); |
343 | return; | 335 | return; |
344 | } | 336 | } |
345 | 337 | ||
346 | // DEBUG ON | 338 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); |
347 | m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); | 339 | |
348 | // DEBUG OFF | ||
349 | client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); | 340 | client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); |
350 | } | 341 | } |
351 | 342 | ||
@@ -359,13 +350,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
359 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 350 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
360 | if (sp == null) | 351 | if (sp == null) |
361 | { | 352 | { |
362 | m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); | 353 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); |
363 | return; | 354 | return; |
364 | } | 355 | } |
365 | 356 | ||
366 | // DEBUG ON | 357 | // m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); |
367 | m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId); | ||
368 | // DEBUG OFF | ||
369 | 358 | ||
370 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); | 359 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); |
371 | 360 | ||
@@ -409,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
409 | else | 398 | else |
410 | { | 399 | { |
411 | m_log.ErrorFormat( | 400 | m_log.ErrorFormat( |
412 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | 401 | "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", |
413 | appearance.Wearables[i].ItemID, (WearableType)i); | 402 | appearance.Wearables[i].ItemID, (WearableType)i); |
414 | 403 | ||
415 | appearance.Wearables[i].ItemID = UUID.Zero; | 404 | appearance.Wearables[i].ItemID = UUID.Zero; |
@@ -420,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
420 | } | 409 | } |
421 | else | 410 | else |
422 | { | 411 | { |
423 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); | 412 | m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID); |
424 | } | 413 | } |
425 | } | 414 | } |
426 | } | 415 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs index a64f785..6543845 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
65 | 65 | ||
66 | public void OnMakeRootAgent(ScenePresence sp) | 66 | public void OnMakeRootAgent(ScenePresence sp) |
67 | { | 67 | { |
68 | m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); | 68 | // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); |
69 | m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | 69 | m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); |
70 | } | 70 | } |
71 | 71 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index 62b8278..fa5b873 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
71 | 71 | ||
72 | public void OnMakeRootAgent(ScenePresence sp) | 72 | public void OnMakeRootAgent(ScenePresence sp) |
73 | { | 73 | { |
74 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); | 74 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); |
75 | m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); | 75 | m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); |
76 | } | 76 | } |
77 | 77 | ||
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index fdbbccf..9869f4a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
324 | if (threadrunning) return; | 324 | if (threadrunning) return; |
325 | threadrunning = true; | 325 | threadrunning = true; |
326 | 326 | ||
327 | m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); | 327 | // m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); |
328 | 328 | ||
329 | Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true); | 329 | Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true); |
330 | } | 330 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index afafa5b..8aa507f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1075,9 +1075,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | /// </summary> | 1075 | /// </summary> |
1076 | public void CompleteMovement(IClientAPI client) | 1076 | public void CompleteMovement(IClientAPI client) |
1077 | { | 1077 | { |
1078 | // DEBUG ON | 1078 | DateTime startTime = DateTime.Now; |
1079 | m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID); | 1079 | |
1080 | // DEBUG OFF | 1080 | m_log.DebugFormat( |
1081 | "[SCENE PRESENCE]: Completing movement of {0} into region {1}", | ||
1082 | client.Name, Scene.RegionInfo.RegionName); | ||
1081 | 1083 | ||
1082 | Vector3 look = Velocity; | 1084 | Vector3 look = Velocity; |
1083 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1085 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
@@ -1125,6 +1127,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1125 | if (friendsModule != null) | 1127 | if (friendsModule != null) |
1126 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1128 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1127 | } | 1129 | } |
1130 | |||
1131 | m_log.DebugFormat( | ||
1132 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | ||
1133 | client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | ||
1128 | } | 1134 | } |
1129 | 1135 | ||
1130 | /// <summary> | 1136 | /// <summary> |
@@ -2378,7 +2384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2378 | if (remoteAvatar == null) | 2384 | if (remoteAvatar == null) |
2379 | return; | 2385 | return; |
2380 | 2386 | ||
2381 | IClientAPI cl=remoteAvatar.ControllingClient; | 2387 | IClientAPI cl = remoteAvatar.ControllingClient; |
2382 | if (cl == null) | 2388 | if (cl == null) |
2383 | return; | 2389 | return; |
2384 | 2390 | ||
@@ -2387,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2387 | 2393 | ||
2388 | if (LocalId == remoteAvatar.LocalId) | 2394 | if (LocalId == remoteAvatar.LocalId) |
2389 | { | 2395 | { |
2390 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); | 2396 | m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); |
2391 | return; | 2397 | return; |
2392 | } | 2398 | } |
2393 | 2399 | ||
2394 | if (IsChildAgent) | 2400 | if (IsChildAgent) |
2395 | { | 2401 | { |
2396 | m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); | 2402 | m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); |
2397 | return; | 2403 | return; |
2398 | } | 2404 | } |
2399 | 2405 | ||
@@ -2476,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2476 | { | 2482 | { |
2477 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | 2483 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) |
2478 | { | 2484 | { |
2479 | m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name); | 2485 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2480 | m_controllingClient.SendAppearance( | 2486 | m_controllingClient.SendAppearance( |
2481 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | 2487 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); |
2482 | } | 2488 | } |
2483 | } | 2489 | } |
2484 | else | 2490 | else |
2485 | { | 2491 | { |
2486 | m_log.WarnFormat("[SP] AvatarFactory not set"); | 2492 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); |
2487 | } | 2493 | } |
2488 | 2494 | ||
2489 | SendInitialFullUpdateToAllClients(); | 2495 | SendInitialFullUpdateToAllClients(); |
@@ -2495,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2495 | public void SendAppearanceToAllOtherAgents() | 2501 | public void SendAppearanceToAllOtherAgents() |
2496 | { | 2502 | { |
2497 | // DEBUG ON | 2503 | // DEBUG ON |
2498 | m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); | 2504 | // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); |
2499 | // DEBUG OFF | 2505 | // DEBUG OFF |
2500 | m_perfMonMS = Util.EnvironmentTickCount(); | 2506 | m_perfMonMS = Util.EnvironmentTickCount(); |
2501 | 2507 | ||
@@ -2518,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2518 | { | 2524 | { |
2519 | if (LocalId == avatar.LocalId) | 2525 | if (LocalId == avatar.LocalId) |
2520 | { | 2526 | { |
2521 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); | 2527 | m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); |
2522 | return; | 2528 | return; |
2523 | } | 2529 | } |
2524 | 2530 | ||