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author | Adam Frisby | 2007-07-21 23:26:05 +0000 |
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committer | Adam Frisby | 2007-07-21 23:26:05 +0000 |
commit | 8574c5476d23ff6e000618e99d4fe73880c3e9f0 (patch) | |
tree | 16c5451b2ae90567ceeed69e62b2cf37fe876cd0 /OpenSim/Region | |
parent | * Removed reference to libTerrain-BSD.dll from the terrain filter system. (diff) | |
download | opensim-SC_OLD-8574c5476d23ff6e000618e99d4fe73880c3e9f0.zip opensim-SC_OLD-8574c5476d23ff6e000618e99d4fe73880c3e9f0.tar.gz opensim-SC_OLD-8574c5476d23ff6e000618e99d4fe73880c3e9f0.tar.bz2 opensim-SC_OLD-8574c5476d23ff6e000618e99d4fe73880c3e9f0.tar.xz |
* Reimplemented Hydraulic Erosion routines, may be buggy.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs | 145 |
1 files changed, 144 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs index 0cec05d..e3463c1 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs | |||
@@ -1 +1,144 @@ | |||
1 | /* Needs BSD rewrite */ \ No newline at end of file | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | namespace libTerrain | ||
34 | { | ||
35 | partial class Channel | ||
36 | { | ||
37 | public void hydraulicErosion(Channel rain, double evaporation, double solubility, int frequency, int rounds) | ||
38 | { | ||
39 | Channel water = new Channel(w, h); | ||
40 | Channel sediment = new Channel(w, h); | ||
41 | Channel terrain = this; | ||
42 | Channel waterFlow = new Channel(w, h); | ||
43 | |||
44 | NEIGHBOURS type = NEIGHBOURS.NEIGHBOUR_MOORE; | ||
45 | int NEIGHBOUR_ME = 4; | ||
46 | |||
47 | int NEIGHBOUR_MAX = type == NEIGHBOURS.NEIGHBOUR_MOORE ? 9 : 5; | ||
48 | |||
49 | for (int i = 0; i < rounds; i++) | ||
50 | { | ||
51 | water += rain; | ||
52 | |||
53 | sediment = terrain * water; | ||
54 | terrain -= sediment; | ||
55 | |||
56 | for (int x = 1; x < w - 1; x++) | ||
57 | { | ||
58 | for (int y = 1; y < h - 1; y++) | ||
59 | { | ||
60 | double[] heights = new double[NEIGHBOUR_MAX]; | ||
61 | double[] diffs = new double[NEIGHBOUR_MAX]; | ||
62 | |||
63 | double heightCenter = map[x, y]; | ||
64 | |||
65 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
66 | { | ||
67 | if (j != NEIGHBOUR_ME) | ||
68 | { | ||
69 | int[] coords = neighbours(type, j); | ||
70 | coords[0] += x; | ||
71 | coords[1] += y; | ||
72 | |||
73 | heights[j] = map[coords[0], coords[1]] + water.map[coords[0], coords[1]] + sediment.map[coords[0], coords[1]]; | ||
74 | diffs[j] = heightCenter - heights[j]; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | double totalHeight = 0; | ||
79 | double totalHeightDiff = 0; | ||
80 | int totalCellsCounted = 1; | ||
81 | |||
82 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
83 | { | ||
84 | if (j != NEIGHBOUR_ME) | ||
85 | { | ||
86 | if (diffs[j] > 0) | ||
87 | { | ||
88 | totalHeight += heights[j]; | ||
89 | totalHeightDiff += diffs[j]; | ||
90 | totalCellsCounted++; | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | if (totalCellsCounted == 1) | ||
96 | continue; | ||
97 | |||
98 | double averageHeight = totalHeight / totalCellsCounted; | ||
99 | double waterAmount = Math.Min(water.map[x, y], heightCenter - averageHeight); | ||
100 | |||
101 | // TODO: Check this. | ||
102 | waterFlow.map[x, y] += waterFlow.map[x, y] - waterAmount; | ||
103 | |||
104 | double totalInverseDiff = waterAmount / totalHeightDiff; | ||
105 | |||
106 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
107 | { | ||
108 | if (j != NEIGHBOUR_ME) | ||
109 | { | ||
110 | int[] coords = neighbours(type, j); | ||
111 | coords[0] += x; | ||
112 | coords[1] += y; | ||
113 | |||
114 | if (diffs[j] > 0) | ||
115 | { | ||
116 | waterFlow.setWrap(coords[0], coords[1], waterFlow.map[coords[0], coords[1]] + diffs[j] * totalInverseDiff); | ||
117 | } | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | |||
123 | water += waterFlow; | ||
124 | waterFlow.fill(0); | ||
125 | |||
126 | water *= evaporation; | ||
127 | |||
128 | for (int x = 0; x < w; x++) | ||
129 | { | ||
130 | for (int y = 0; y < h; y++) | ||
131 | { | ||
132 | double deposition = sediment.map[x, y] - water.map[x, y] * solubility; | ||
133 | if (deposition > 0) | ||
134 | { | ||
135 | sediment.map[x, y] -= deposition; | ||
136 | terrain.map[x, y] += deposition; | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | |||
141 | } | ||
142 | } | ||
143 | } | ||
144 | } \ No newline at end of file | ||