diff options
author | Robert Adams | 2013-08-07 11:13:53 -0700 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-09-20 21:02:12 +0100 |
commit | 3ffad76b0da68733474fc5a525060cba46693c63 (patch) | |
tree | eab7352ae33b4281bab352db3faaa62a2b15f4bf /OpenSim/Region | |
parent | BulletSim: move linkset extension operations into BSPrimLinkable where they s... (diff) | |
download | opensim-SC_OLD-3ffad76b0da68733474fc5a525060cba46693c63.zip opensim-SC_OLD-3ffad76b0da68733474fc5a525060cba46693c63.tar.gz opensim-SC_OLD-3ffad76b0da68733474fc5a525060cba46693c63.tar.bz2 opensim-SC_OLD-3ffad76b0da68733474fc5a525060cba46693c63.tar.xz |
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
Diffstat (limited to 'OpenSim/Region')
3 files changed, 105 insertions, 10 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs index 4455df4..decb61a 100755 --- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs | |||
@@ -61,6 +61,10 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
61 | // Per prim functions. See BSPrim. | 61 | // Per prim functions. See BSPrim. |
62 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | 62 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; |
63 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | 63 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; |
64 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; | ||
65 | public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; | ||
66 | public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; | ||
67 | public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; | ||
64 | 68 | ||
65 | // ============================================================= | 69 | // ============================================================= |
66 | 70 | ||
@@ -250,7 +254,6 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
250 | public int physGetLinksetType(UUID hostID, UUID scriptID) | 254 | public int physGetLinksetType(UUID hostID, UUID scriptID) |
251 | { | 255 | { |
252 | int ret = -1; | 256 | int ret = -1; |
253 | |||
254 | if (!Enabled) return ret; | 257 | if (!Enabled) return ret; |
255 | 258 | ||
256 | // The part that is requesting the change. | 259 | // The part that is requesting the change. |
@@ -287,5 +290,82 @@ public class ExtendedPhysics : INonSharedRegionModule | |||
287 | } | 290 | } |
288 | return ret; | 291 | return ret; |
289 | } | 292 | } |
293 | |||
294 | [ScriptInvocation] | ||
295 | public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) | ||
296 | { | ||
297 | int ret = -1; | ||
298 | if (!Enabled) return ret; | ||
299 | |||
300 | // The part that is requesting the change. | ||
301 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); | ||
302 | |||
303 | if (requestingPart != null) | ||
304 | { | ||
305 | // The type is is always on the root of a linkset. | ||
306 | SceneObjectGroup containingGroup = requestingPart.ParentGroup; | ||
307 | SceneObjectPart rootPart = containingGroup.RootPart; | ||
308 | |||
309 | if (rootPart != null) | ||
310 | { | ||
311 | Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; | ||
312 | if (rootPhysActor != null) | ||
313 | { | ||
314 | SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); | ||
315 | if (linkPart != null) | ||
316 | { | ||
317 | Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor; | ||
318 | if (linkPhysActor != null) | ||
319 | { | ||
320 | ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkFixed, linkNum, linkPhysActor); | ||
321 | } | ||
322 | else | ||
323 | { | ||
324 | m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", | ||
325 | LogHeader, rootPart.Name, hostID, linkNum); | ||
326 | } | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", | ||
331 | LogHeader, rootPart.Name, hostID, linkNum); | ||
332 | } | ||
333 | } | ||
334 | else | ||
335 | { | ||
336 | m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}", | ||
337 | LogHeader, rootPart.Name, hostID); | ||
338 | } | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}", | ||
343 | LogHeader, requestingPart.Name, hostID); | ||
344 | } | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); | ||
349 | } | ||
350 | return ret; | ||
351 | } | ||
352 | |||
353 | [ScriptInvocation] | ||
354 | public int physChangeLinkHinge(UUID hostID, UUID scriptID, int linkNum) | ||
355 | { | ||
356 | return 0; | ||
357 | } | ||
358 | |||
359 | [ScriptInvocation] | ||
360 | public int physChangeLinkSpring(UUID hostID, UUID scriptID, int linkNum) | ||
361 | { | ||
362 | return 0; | ||
363 | } | ||
364 | |||
365 | [ScriptInvocation] | ||
366 | public int physChangeLinkSlider(UUID hostID, UUID scriptID, int linkNum) | ||
367 | { | ||
368 | return 0; | ||
369 | } | ||
290 | } | 370 | } |
291 | } | 371 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index fc639ad..77d8246 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -60,10 +60,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
60 | 60 | ||
61 | Linkset = BSLinkset.Factory(PhysScene, this); | 61 | Linkset = BSLinkset.Factory(PhysScene, this); |
62 | 62 | ||
63 | PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() | 63 | Linkset.Refresh(this); |
64 | { | ||
65 | Linkset.Refresh(this); | ||
66 | }); | ||
67 | } | 64 | } |
68 | 65 | ||
69 | public override void Destroy() | 66 | public override void Destroy() |
@@ -82,7 +79,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
82 | 79 | ||
83 | Linkset = parent.Linkset.AddMeToLinkset(this); | 80 | Linkset = parent.Linkset.AddMeToLinkset(this); |
84 | 81 | ||
85 | DetailLog("{0},BSPrimLinkset.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", | 82 | DetailLog("{0},BSPrimLinkable.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", |
86 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | 83 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
87 | } | 84 | } |
88 | return; | 85 | return; |
@@ -98,7 +95,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
98 | 95 | ||
99 | Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime*/); | 96 | Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime*/); |
100 | 97 | ||
101 | DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", | 98 | DetailLog("{0},BSPrimLinkable.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", |
102 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | 99 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
103 | return; | 100 | return; |
104 | } | 101 | } |
@@ -110,7 +107,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
110 | set | 107 | set |
111 | { | 108 | { |
112 | base.Position = value; | 109 | base.Position = value; |
113 | PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate() | 110 | PhysScene.TaintedObject("BSPrimLinkable.setPosition", delegate() |
114 | { | 111 | { |
115 | Linkset.UpdateProperties(UpdatedProperties.Position, this); | 112 | Linkset.UpdateProperties(UpdatedProperties.Position, this); |
116 | }); | 113 | }); |
@@ -124,7 +121,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
124 | set | 121 | set |
125 | { | 122 | { |
126 | base.Orientation = value; | 123 | base.Orientation = value; |
127 | PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() | 124 | PhysScene.TaintedObject("BSPrimLinkable.setOrientation", delegate() |
128 | { | 125 | { |
129 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); | 126 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); |
130 | }); | 127 | }); |
@@ -242,7 +239,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
242 | bool ret = false; | 239 | bool ret = false; |
243 | if (LinksetType != newType) | 240 | if (LinksetType != newType) |
244 | { | 241 | { |
245 | DetailLog("{0},BSPrimLinkset.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType); | 242 | DetailLog("{0},BSPrimLinkable.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType); |
246 | 243 | ||
247 | // Set the implementation type first so the call to BSLinkset.Factory gets the new type. | 244 | // Set the implementation type first so the call to BSLinkset.Factory gets the new type. |
248 | this.LinksetType = newType; | 245 | this.LinksetType = newType; |
@@ -288,12 +285,14 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
288 | object ret = null; | 285 | object ret = null; |
289 | switch (pFunct) | 286 | switch (pFunct) |
290 | { | 287 | { |
288 | // physGetLinksetType(); | ||
291 | case BSScene.PhysFunctGetLinksetType: | 289 | case BSScene.PhysFunctGetLinksetType: |
292 | { | 290 | { |
293 | ret = (object)LinksetType; | 291 | ret = (object)LinksetType; |
294 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); | 292 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); |
295 | break; | 293 | break; |
296 | } | 294 | } |
295 | // physSetLinksetType(type); | ||
297 | case BSScene.PhysFunctSetLinksetType: | 296 | case BSScene.PhysFunctSetLinksetType: |
298 | { | 297 | { |
299 | if (pParams.Length > 0) | 298 | if (pParams.Length > 0) |
@@ -313,6 +312,18 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
313 | } | 312 | } |
314 | break; | 313 | break; |
315 | } | 314 | } |
315 | // physChangeLinkFixed(linknum); | ||
316 | // Params: int linkNum, PhysActor linkedPrim | ||
317 | case BSScene.PhysFunctChangeLinkFixed: | ||
318 | { | ||
319 | if (pParams.Length > 1) | ||
320 | { | ||
321 | int linkNum = (int)pParams[0]; | ||
322 | Manager.PhysicsActor linkActor = (Manager.PhysicsActor)pParams[1]; | ||
323 | Linkset.Refresh(this); | ||
324 | } | ||
325 | break; | ||
326 | } | ||
316 | default: | 327 | default: |
317 | ret = base.Extension(pFunct, pParams); | 328 | ret = base.Extension(pFunct, pParams); |
318 | break; | 329 | break; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 88d50b4..b451129 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -875,6 +875,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
875 | // Per prim functions. See BSPrim. | 875 | // Per prim functions. See BSPrim. |
876 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | 876 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; |
877 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | 877 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; |
878 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; | ||
879 | public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; | ||
880 | public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; | ||
881 | public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; | ||
878 | // ============================================================= | 882 | // ============================================================= |
879 | 883 | ||
880 | public override object Extension(string pFunct, params object[] pParams) | 884 | public override object Extension(string pFunct, params object[] pParams) |