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author | Robert Adams | 2012-12-16 22:31:22 -0800 |
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committer | Robert Adams | 2012-12-16 22:31:22 -0800 |
commit | 021623a17d8371147eefe9290d780048e24812c6 (patch) | |
tree | 83414d7f3f16d94028469382bad2b1ac92fab8c4 /OpenSim/Region | |
parent | BulletSim: add parameter to UpdateProperties call into the linkset so changes... (diff) | |
download | opensim-SC_OLD-021623a17d8371147eefe9290d780048e24812c6.zip opensim-SC_OLD-021623a17d8371147eefe9290d780048e24812c6.tar.gz opensim-SC_OLD-021623a17d8371147eefe9290d780048e24812c6.tar.bz2 opensim-SC_OLD-021623a17d8371147eefe9290d780048e24812c6.tar.xz |
BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 82e829e..ef68471 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -871,8 +871,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
871 | if (VehiclePosition.Z < GetTerrainHeight(VehiclePosition)) | 871 | if (VehiclePosition.Z < GetTerrainHeight(VehiclePosition)) |
872 | { | 872 | { |
873 | // TODO: correct position by applying force rather than forcing position. | 873 | // TODO: correct position by applying force rather than forcing position. |
874 | VehiclePosition += new Vector3(0f, 0f, GetTerrainHeight(VehiclePosition) + 2f); | 874 | Vector3 newPosition = VehiclePosition; |
875 | VDetailLog("{0}, MoveLinear,terrainHeight,terrainHeight={1},pos={2}", Prim.LocalID, GetTerrainHeight(VehiclePosition), VehiclePosition); | 875 | newPosition.Z = GetTerrainHeight(VehiclePosition) + 1f; |
876 | VehiclePosition = newPosition; | ||
877 | VDetailLog("{0}, MoveLinear,terrainHeight,terrainHeight={1},pos={2}", | ||
878 | Prim.LocalID, GetTerrainHeight(VehiclePosition), VehiclePosition); | ||
876 | } | 879 | } |
877 | return ret; | 880 | return ret; |
878 | } | 881 | } |