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authorJustin Clark-Casey (justincc)2012-10-19 23:45:55 +0100
committerJustin Clark-Casey (justincc)2012-10-19 23:45:55 +0100
commite46987972525f7727eb4bd9d6eafa522937558cb (patch)
treeb2292ecb6d430e347263826471b01dbb25a93e3c /OpenSim/Region
parentminor: Increase attachment name field from 36 to 50 chars in "attachments sho... (diff)
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Add "debug groups verbose <true|false>" region console command
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index e669f4c..6b69de2 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -123,7 +123,36 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
123 public void AddRegion(Scene scene) 123 public void AddRegion(Scene scene)
124 { 124 {
125 if (m_groupsEnabled) 125 if (m_groupsEnabled)
126 {
126 scene.RegisterModuleInterface<IGroupsModule>(this); 127 scene.RegisterModuleInterface<IGroupsModule>(this);
128 scene.AddCommand(
129 "debug",
130 this,
131 "debug groups verbose",
132 "debug groups verbose <true|false>",
133 "This setting turns on very verbose groups debugging",
134 HandleDebugGroupsVerbose);
135 }
136 }
137
138 private void HandleDebugGroupsVerbose(object modules, string[] args)
139 {
140 if (args.Length < 4)
141 {
142 MainConsole.Instance.Output("Usage: debug groups verbose <true|false>");
143 return;
144 }
145
146 bool verbose = false;
147 if (!bool.TryParse(args[3], out verbose))
148 {
149 MainConsole.Instance.Output("Usage: debug groups verbose <true|false>");
150 return;
151 }
152
153 m_debugEnabled = verbose;
154
155 MainConsole.Instance.Output("{0} verbose logging set to {1}", Name, m_debugEnabled);
127 } 156 }
128 157
129 public void RegionLoaded(Scene scene) 158 public void RegionLoaded(Scene scene)