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author | lbsa71 | 2008-01-22 15:07:30 +0000 |
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committer | lbsa71 | 2008-01-22 15:07:30 +0000 |
commit | 8d0364e228ea038902e9249ea4550668d3a23f7d (patch) | |
tree | 96d7c19e21183f7d9702b4a6ab647314536d6b44 /OpenSim/Region | |
parent | Giving Mantis 393 a shot (not enough info to really know for sure though). (diff) | |
download | opensim-SC_OLD-8d0364e228ea038902e9249ea4550668d3a23f7d.zip opensim-SC_OLD-8d0364e228ea038902e9249ea4550668d3a23f7d.tar.gz opensim-SC_OLD-8d0364e228ea038902e9249ea4550668d3a23f7d.tar.bz2 opensim-SC_OLD-8d0364e228ea038902e9249ea4550668d3a23f7d.tar.xz |
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause.
Diffstat (limited to 'OpenSim/Region')
4 files changed, 44 insertions, 102 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 8111796..58a6a4c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -754,7 +754,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
754 | AddEntity(group); | 754 | AddEntity(group); |
755 | group.AbsolutePosition = pos; | 755 | group.AbsolutePosition = pos; |
756 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 756 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
757 | rootPart.ApplySanePermissions(); | 757 | rootPart.TrimPermissions(); |
758 | group.ApplyPhysics(m_physicalPrim); | 758 | group.ApplyPhysics(m_physicalPrim); |
759 | group.StartScripts(); | 759 | group.StartScripts(); |
760 | 760 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index f32de2e..6defe30 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -933,7 +933,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
933 | { | 933 | { |
934 | AddEntityFromStorage(group); | 934 | AddEntityFromStorage(group); |
935 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 935 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
936 | rootPart.ApplySanePermissions(); | 936 | rootPart.TrimPermissions(); |
937 | 937 | ||
938 | group.ApplyPhysics(m_physicalPrim); | 938 | group.ApplyPhysics(m_physicalPrim); |
939 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 939 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
@@ -1065,7 +1065,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1065 | AddEntity(sceneOb); | 1065 | AddEntity(sceneOb); |
1066 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1066 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1067 | // if grass or tree, make phantom | 1067 | // if grass or tree, make phantom |
1068 | //rootPart.ApplySanePermissions(); | 1068 | //rootPart.TrimPermissions(); |
1069 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) | 1069 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) |
1070 | { | 1070 | { |
1071 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1071 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 12176af..785ebf7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -288,7 +288,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
288 | AddPart(part); | 288 | AddPart(part); |
289 | part.RegionHandle = m_regionHandle; | 289 | part.RegionHandle = m_regionHandle; |
290 | 290 | ||
291 | part.ApplySanePermissions(); | 291 | part.TrimPermissions(); |
292 | } | 292 | } |
293 | break; | 293 | break; |
294 | case XmlNodeType.EndElement: | 294 | case XmlNodeType.EndElement: |
@@ -524,7 +524,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | dupe.m_regionHandle = m_regionHandle; | 524 | dupe.m_regionHandle = m_regionHandle; |
525 | 525 | ||
526 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); | 526 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); |
527 | dupe.m_rootPart.ApplySanePermissions(); | 527 | dupe.m_rootPart.TrimPermissions(); |
528 | 528 | ||
529 | /// may need to create a new Physics actor. | 529 | /// may need to create a new Physics actor. |
530 | if (dupe.RootPart.PhysActor != null) | 530 | if (dupe.RootPart.PhysActor != null) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 7bd55e5..619bc97 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -61,18 +61,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | 61 | ||
62 | public partial class SceneObjectPart : IScriptHost | 62 | public partial class SceneObjectPart : IScriptHost |
63 | { | 63 | { |
64 | private const PermissionMask OBJFULL_MASK_GENERAL = | ||
65 | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move; | ||
66 | |||
67 | private const PermissionMask OBJFULL_MASK_OWNER = | ||
68 | PermissionMask.Copy | PermissionMask.Modify | | ||
69 | PermissionMask.Transfer; | ||
70 | |||
71 | private const uint OBJNEXT_OWNER = 2147483647; | ||
72 | |||
73 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | ||
74 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; | ||
75 | |||
76 | [XmlIgnore] public PhysicsActor PhysActor = null; | 64 | [XmlIgnore] public PhysicsActor PhysActor = null; |
77 | 65 | ||
78 | public LLUUID LastOwnerID; | 66 | public LLUUID LastOwnerID; |
@@ -90,14 +78,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 78 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); |
91 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; | 79 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; |
92 | 80 | ||
93 | // | 81 | #region Permissions |
94 | // Main grid has default permissions as follows | 82 | |
95 | // | 83 | public uint BaseMask = (uint)PermissionMask.All; |
96 | public uint OwnerMask =(uint) PermissionMask.All; | 84 | public uint OwnerMask = (uint)PermissionMask.All; |
97 | public uint NextOwnerMask = OBJNEXT_OWNER; | 85 | public uint GroupMask = (uint)PermissionMask.None; |
98 | public uint GroupMask = (uint) PermissionMask.None; | ||
99 | public uint EveryoneMask = (uint)PermissionMask.None; | 86 | public uint EveryoneMask = (uint)PermissionMask.None; |
100 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; | 87 | public uint NextOwnerMask = (uint)PermissionMask.All; |
88 | |||
89 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; | ||
90 | |||
91 | public uint ObjectFlags | ||
92 | { | ||
93 | get { return (uint)Flags; } | ||
94 | set { Flags = (LLObject.ObjectFlags)value; } | ||
95 | } | ||
96 | |||
97 | #endregion | ||
101 | 98 | ||
102 | protected byte[] m_particleSystem = new byte[0]; | 99 | protected byte[] m_particleSystem = new byte[0]; |
103 | 100 | ||
@@ -143,13 +140,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
143 | set { m_name = value; } | 140 | set { m_name = value; } |
144 | } | 141 | } |
145 | 142 | ||
146 | protected LLObject.ObjectFlags m_flags = 0; | 143 | |
147 | |||
148 | public uint ObjectFlags | ||
149 | { | ||
150 | get { return (uint) m_flags; } | ||
151 | set { m_flags = (LLObject.ObjectFlags) value; } | ||
152 | } | ||
153 | 144 | ||
154 | protected LLObject.MaterialType m_material = 0; | 145 | protected LLObject.MaterialType m_material = 0; |
155 | 146 | ||
@@ -659,12 +650,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
659 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); | 650 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); |
660 | m_folderID = LLUUID.Random(); | 651 | m_folderID = LLUUID.Random(); |
661 | 652 | ||
662 | m_flags = 0; | 653 | Flags = 0; |
663 | m_flags |= LLObject.ObjectFlags.Touch | | 654 | Flags |= LLObject.ObjectFlags.Touch | |
664 | LLObject.ObjectFlags.AllowInventoryDrop | | 655 | LLObject.ObjectFlags.AllowInventoryDrop | |
665 | LLObject.ObjectFlags.CreateSelected; | 656 | LLObject.ObjectFlags.CreateSelected; |
666 | 657 | ||
667 | ApplySanePermissions(); | 658 | TrimPermissions(); |
668 | 659 | ||
669 | ScheduleFullUpdate(); | 660 | ScheduleFullUpdate(); |
670 | } | 661 | } |
@@ -702,7 +693,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
702 | RotationOffset = rotation; | 693 | RotationOffset = rotation; |
703 | ObjectFlags = flags; | 694 | ObjectFlags = flags; |
704 | 695 | ||
705 | ApplySanePermissions(); | 696 | TrimPermissions(); |
706 | // ApplyPhysics(); | 697 | // ApplyPhysics(); |
707 | 698 | ||
708 | ScheduleFullUpdate(); | 699 | ScheduleFullUpdate(); |
@@ -752,67 +743,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
752 | { | 743 | { |
753 | BaseMask = NextOwnerMask; | 744 | BaseMask = NextOwnerMask; |
754 | OwnerMask = NextOwnerMask; | 745 | OwnerMask = NextOwnerMask; |
746 | |||
755 | TriggerScriptChangedEvent(Changed.OWNER); | 747 | TriggerScriptChangedEvent(Changed.OWNER); |
756 | 748 | ||
757 | } | 749 | } |
758 | 750 | ||
759 | public void ApplySanePermissions() | 751 | public void TrimPermissions() |
760 | { | 752 | { |
761 | // These are some flags that The OwnerMask should never have | 753 | BaseMask &= (uint)PermissionMask.All; |
762 | 754 | OwnerMask &= (uint)PermissionMask.All; | |
763 | 755 | GroupMask &= (uint)PermissionMask.All; | |
764 | // These are some flags that the next owner mask should never have | 756 | EveryoneMask &= (uint)PermissionMask.All; |
765 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | 757 | NextOwnerMask &= (uint)PermissionMask.All; |
766 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; | ||
767 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; | ||
768 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; | ||
769 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Physics; | ||
770 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom; | ||
771 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted; | ||
772 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Touch; | ||
773 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary; | ||
774 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; | ||
775 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; | ||
776 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; | ||
777 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource; | ||
778 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Money; | ||
779 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows; | ||
780 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; | ||
781 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; | ||
782 | |||
783 | |||
784 | // These are some flags that the GroupMask should never have | ||
785 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | ||
786 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; | ||
787 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; | ||
788 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; | ||
789 | GroupMask &= ~(uint) LLObject.ObjectFlags.Physics; | ||
790 | GroupMask &= ~(uint) LLObject.ObjectFlags.Phantom; | ||
791 | GroupMask &= ~(uint) LLObject.ObjectFlags.Scripted; | ||
792 | GroupMask &= ~(uint) LLObject.ObjectFlags.Touch; | ||
793 | GroupMask &= ~(uint) LLObject.ObjectFlags.Temporary; | ||
794 | GroupMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; | ||
795 | GroupMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; | ||
796 | GroupMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; | ||
797 | GroupMask &= ~(uint) LLObject.ObjectFlags.AnimSource; | ||
798 | GroupMask &= ~(uint) LLObject.ObjectFlags.Money; | ||
799 | GroupMask &= ~(uint) LLObject.ObjectFlags.CastShadows; | ||
800 | GroupMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; | ||
801 | GroupMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; | ||
802 | |||
803 | |||
804 | // These are some flags that EveryoneMask should never have | ||
805 | //EveryoneMask = (uint)OBJFULL_MASK_EVERYONE; | ||
806 | |||
807 | |||
808 | // These are some flags that ObjectFlags (m_flags) should never have | ||
809 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | ||
810 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; | ||
811 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; | ||
812 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOfficer; | ||
813 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy; | ||
814 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectModify; | ||
815 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove; | ||
816 | } | 758 | } |
817 | 759 | ||
818 | /// <summary> | 760 | /// <summary> |
@@ -1097,27 +1039,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1097 | 1039 | ||
1098 | public void AddFlag(LLObject.ObjectFlags flag) | 1040 | public void AddFlag(LLObject.ObjectFlags flag) |
1099 | { | 1041 | { |
1100 | LLObject.ObjectFlags prevflag = m_flags; | 1042 | LLObject.ObjectFlags prevflag = Flags; |
1101 | //uint objflags = m_flags; | 1043 | //uint objflags = Flags; |
1102 | if ((ObjectFlags & (uint) flag) == 0) | 1044 | if ((ObjectFlags & (uint) flag) == 0) |
1103 | { | 1045 | { |
1104 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 1046 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); |
1105 | m_flags |= flag; | 1047 | Flags |= flag; |
1106 | } | 1048 | } |
1107 | //uint currflag = (uint)m_flags; | 1049 | //uint currflag = (uint)Flags; |
1108 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 1050 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1109 | //ScheduleFullUpdate(); | 1051 | //ScheduleFullUpdate(); |
1110 | } | 1052 | } |
1111 | 1053 | ||
1112 | public void RemFlag(LLObject.ObjectFlags flag) | 1054 | public void RemFlag(LLObject.ObjectFlags flag) |
1113 | { | 1055 | { |
1114 | LLObject.ObjectFlags prevflag = m_flags; | 1056 | LLObject.ObjectFlags prevflag = Flags; |
1115 | if ((ObjectFlags & (uint) flag) != 0) | 1057 | if ((ObjectFlags & (uint) flag) != 0) |
1116 | { | 1058 | { |
1117 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 1059 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); |
1118 | m_flags &= ~flag; | 1060 | Flags &= ~flag; |
1119 | } | 1061 | } |
1120 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 1062 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1121 | //ScheduleFullUpdate(); | 1063 | //ScheduleFullUpdate(); |
1122 | } | 1064 | } |
1123 | 1065 | ||
@@ -1581,10 +1523,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1581 | 1523 | ||
1582 | if (remoteClient.AgentId == OwnerID) | 1524 | if (remoteClient.AgentId == OwnerID) |
1583 | { | 1525 | { |
1584 | if ((uint) (m_flags & LLObject.ObjectFlags.CreateSelected) != 0) | 1526 | if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) |
1585 | { | 1527 | { |
1586 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; | 1528 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; |
1587 | m_flags &= ~LLObject.ObjectFlags.CreateSelected; | 1529 | Flags &= ~LLObject.ObjectFlags.CreateSelected; |
1588 | } | 1530 | } |
1589 | } | 1531 | } |
1590 | 1532 | ||