diff options
author | Teravus Ovares | 2008-01-16 05:48:40 +0000 |
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committer | Teravus Ovares | 2008-01-16 05:48:40 +0000 |
commit | 5dd741267eae5c7dfcd20372ba1b43904dd4503a (patch) | |
tree | 15bc97bf2552a6fb45aec9eea401aa9a80190efc /OpenSim/Region | |
parent | * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt... (diff) | |
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* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
* We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
Diffstat (limited to 'OpenSim/Region')
4 files changed, 93 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 6ebf47f..98a3287 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -137,7 +137,9 @@ namespace OpenSim.Region.Environment.Modules | |||
137 | if (TryGetUserTextureService(client.AgentId, out textureService)) | 137 | if (TryGetUserTextureService(client.AgentId, out textureService)) |
138 | { | 138 | { |
139 | textureService.HandleTextureRequest(client, e); | 139 | textureService.HandleTextureRequest(client, e); |
140 | m_scene.AddPendingDownloads(1); | ||
140 | } | 141 | } |
142 | |||
141 | } | 143 | } |
142 | 144 | ||
143 | public void ProcessTextureSenders() | 145 | public void ProcessTextureSenders() |
@@ -169,6 +171,7 @@ namespace OpenSim.Region.Environment.Modules | |||
169 | private void TextureSent(TextureSender sender) | 171 | private void TextureSent(TextureSender sender) |
170 | { | 172 | { |
171 | sender.Sending = false; | 173 | sender.Sending = false; |
174 | m_scene.AddPendingDownloads(-1); | ||
172 | } | 175 | } |
173 | } | 176 | } |
174 | } \ No newline at end of file | 177 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 16055de..f1a1843 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -607,7 +607,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
607 | m_statsReporter.AddPhysicsFPS(physicsFPS); | 607 | m_statsReporter.AddPhysicsFPS(physicsFPS); |
608 | m_statsReporter.SetTimeDilation(m_timedilation); | 608 | m_statsReporter.SetTimeDilation(m_timedilation); |
609 | m_statsReporter.AddFPS(1); | 609 | m_statsReporter.AddFPS(1); |
610 | m_statsReporter.AddAgentUpdates(1); | ||
611 | m_statsReporter.AddInPackets(0); | 610 | m_statsReporter.AddInPackets(0); |
612 | m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); | 611 | m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); |
613 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); | 612 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); |
@@ -1766,6 +1765,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1766 | m_statsReporter.AddOutPackets(outPackets); | 1765 | m_statsReporter.AddOutPackets(outPackets); |
1767 | m_statsReporter.AddunAckedBytes(unAckedBytes); | 1766 | m_statsReporter.AddunAckedBytes(unAckedBytes); |
1768 | } | 1767 | } |
1768 | public void AddAgentTime(int ms) | ||
1769 | { | ||
1770 | m_statsReporter.addFrameMS(ms); | ||
1771 | m_statsReporter.addAgentMS(ms); | ||
1772 | } | ||
1773 | public void AddAgentUpdates(int count) | ||
1774 | { | ||
1775 | m_statsReporter.AddAgentUpdates(count); | ||
1776 | } | ||
1777 | |||
1778 | public void AddPendingDownloads(int count) | ||
1779 | { | ||
1780 | m_statsReporter.addPendingDownload(count); | ||
1781 | } | ||
1769 | 1782 | ||
1770 | #endregion | 1783 | #endregion |
1771 | 1784 | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2e2bb62..30ad4a5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -56,6 +56,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | private float m_sitAvatarHeight = 2.0f; | 56 | private float m_sitAvatarHeight = 2.0f; |
57 | private float m_godlevel = 0; | 57 | private float m_godlevel = 0; |
58 | 58 | ||
59 | private int m_perfMonMS = 0; | ||
60 | |||
59 | private bool m_setAlwaysRun = false; | 61 | private bool m_setAlwaysRun = false; |
60 | 62 | ||
61 | private Quaternion m_bodyRot; | 63 | private Quaternion m_bodyRot; |
@@ -402,12 +404,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
402 | // this.UpdateQuadTreeNode(); | 404 | // this.UpdateQuadTreeNode(); |
403 | //this.RefreshQuadObject(); | 405 | //this.RefreshQuadObject(); |
404 | //} | 406 | //} |
407 | m_perfMonMS = System.Environment.TickCount; | ||
408 | |||
405 | if (!m_gotAllObjectsInScene) | 409 | if (!m_gotAllObjectsInScene) |
406 | { | 410 | { |
407 | if (!m_isChildAgent || m_scene.m_sendTasksToChild) | 411 | if (!m_isChildAgent || m_scene.m_sendTasksToChild) |
408 | { | 412 | { |
413 | |||
409 | m_scene.SendAllSceneObjectsToClient(this); | 414 | m_scene.SendAllSceneObjectsToClient(this); |
410 | m_gotAllObjectsInScene = true; | 415 | m_gotAllObjectsInScene = true; |
416 | |||
411 | } | 417 | } |
412 | } | 418 | } |
413 | if (m_partsUpdateQueue.Count > 0) | 419 | if (m_partsUpdateQueue.Count > 0) |
@@ -464,6 +470,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
464 | } | 470 | } |
465 | } | 471 | } |
466 | } | 472 | } |
473 | |||
474 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
467 | } | 475 | } |
468 | 476 | ||
469 | public void forceAvatarMovement(Vector3 position, Quaternion rotation) | 477 | public void forceAvatarMovement(Vector3 position, Quaternion rotation) |
@@ -634,6 +642,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
634 | // Must check for standing up even when PhysicsActor is null, | 642 | // Must check for standing up even when PhysicsActor is null, |
635 | // since sitting currently removes avatar from physical scene | 643 | // since sitting currently removes avatar from physical scene |
636 | 644 | ||
645 | m_perfMonMS = System.Environment.TickCount; | ||
646 | |||
637 | uint flags = agentData.AgentData.ControlFlags; | 647 | uint flags = agentData.AgentData.ControlFlags; |
638 | LLQuaternion bodyRotation = agentData.AgentData.BodyRotation; | 648 | LLQuaternion bodyRotation = agentData.AgentData.BodyRotation; |
639 | 649 | ||
@@ -760,8 +770,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
760 | UpdateMovementAnimations(update_movementflag); | 770 | UpdateMovementAnimations(update_movementflag); |
761 | } | 771 | } |
762 | } | 772 | } |
763 | 773 | ||
764 | m_scene.EventManager.TriggerOnClientMovement(this); | 774 | m_scene.EventManager.TriggerOnClientMovement(this); |
775 | |||
776 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
765 | } | 777 | } |
766 | 778 | ||
767 | /// <summary> | 779 | /// <summary> |
@@ -1008,6 +1020,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1008 | /// </summary> | 1020 | /// </summary> |
1009 | protected void UpdateMovementAnimations(bool update_movementflag) | 1021 | protected void UpdateMovementAnimations(bool update_movementflag) |
1010 | { | 1022 | { |
1023 | |||
1024 | |||
1011 | if (update_movementflag) | 1025 | if (update_movementflag) |
1012 | { | 1026 | { |
1013 | // Are we moving? | 1027 | // Are we moving? |
@@ -1081,6 +1095,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1081 | } | 1095 | } |
1082 | } | 1096 | } |
1083 | } | 1097 | } |
1098 | |||
1084 | } | 1099 | } |
1085 | 1100 | ||
1086 | /// <summary> | 1101 | /// <summary> |
@@ -1093,6 +1108,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1093 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); | 1108 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); |
1094 | return; | 1109 | return; |
1095 | } | 1110 | } |
1111 | |||
1112 | m_perfMonMS = System.Environment.TickCount; | ||
1113 | |||
1096 | m_rotation = rotation; | 1114 | m_rotation = rotation; |
1097 | NewForce newVelocity = new NewForce(); | 1115 | NewForce newVelocity = new NewForce(); |
1098 | Vector3 direc = rotation*vec; | 1116 | Vector3 direc = rotation*vec; |
@@ -1134,6 +1152,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1134 | newVelocity.Y = direc.y; | 1152 | newVelocity.Y = direc.y; |
1135 | newVelocity.Z = direc.z; | 1153 | newVelocity.Z = direc.z; |
1136 | m_forcesList.Add(newVelocity); | 1154 | m_forcesList.Add(newVelocity); |
1155 | |||
1156 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
1137 | } | 1157 | } |
1138 | 1158 | ||
1139 | #endregion | 1159 | #endregion |
@@ -1190,11 +1210,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1190 | /// <param name="remoteClient"></param> | 1210 | /// <param name="remoteClient"></param> |
1191 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 1211 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
1192 | { | 1212 | { |
1213 | m_perfMonMS = System.Environment.TickCount; | ||
1214 | |||
1193 | LLVector3 pos = m_pos; | 1215 | LLVector3 pos = m_pos; |
1194 | LLVector3 vel = Velocity; | 1216 | LLVector3 vel = Velocity; |
1195 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1217 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); |
1196 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1218 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), |
1197 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1219 | new LLVector3(vel.X, vel.Y, vel.Z), rot); |
1220 | |||
1221 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
1222 | m_scene.AddAgentUpdates(1); | ||
1198 | } | 1223 | } |
1199 | 1224 | ||
1200 | /// <summary> | 1225 | /// <summary> |
@@ -1202,11 +1227,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1202 | /// </summary> | 1227 | /// </summary> |
1203 | public void SendTerseUpdateToAllClients() | 1228 | public void SendTerseUpdateToAllClients() |
1204 | { | 1229 | { |
1230 | m_perfMonMS = System.Environment.TickCount; | ||
1231 | |||
1205 | m_scene.Broadcast(SendTerseUpdateToClient); | 1232 | m_scene.Broadcast(SendTerseUpdateToClient); |
1233 | |||
1234 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
1235 | |||
1206 | } | 1236 | } |
1207 | 1237 | ||
1208 | public void SendCoarseLocations() | 1238 | public void SendCoarseLocations() |
1209 | { | 1239 | { |
1240 | m_perfMonMS = System.Environment.TickCount; | ||
1241 | |||
1210 | List<LLVector3> CoarseLocations = new List<LLVector3>(); | 1242 | List<LLVector3> CoarseLocations = new List<LLVector3>(); |
1211 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 1243 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
1212 | for (int i = 0; i < avatars.Count; i++) | 1244 | for (int i = 0; i < avatars.Count; i++) |
@@ -1218,6 +1250,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1218 | } | 1250 | } |
1219 | 1251 | ||
1220 | m_controllingClient.SendCoarseLocationUpdate(CoarseLocations); | 1252 | m_controllingClient.SendCoarseLocationUpdate(CoarseLocations); |
1253 | |||
1254 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
1221 | } | 1255 | } |
1222 | 1256 | ||
1223 | public void CoarseLocationChange() | 1257 | public void CoarseLocationChange() |
@@ -1234,6 +1268,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1234 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, | 1268 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, |
1235 | LocalId, m_pos, m_appearance.TextureEntry.ToBytes(), | 1269 | LocalId, m_pos, m_appearance.TextureEntry.ToBytes(), |
1236 | m_parentID); | 1270 | m_parentID); |
1271 | m_scene.AddAgentUpdates(1); | ||
1237 | } | 1272 | } |
1238 | 1273 | ||
1239 | /// <summary> | 1274 | /// <summary> |
@@ -1241,6 +1276,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1241 | /// </summary> | 1276 | /// </summary> |
1242 | public void SendFullUpdateToAllClients() | 1277 | public void SendFullUpdateToAllClients() |
1243 | { | 1278 | { |
1279 | m_perfMonMS = System.Environment.TickCount; | ||
1280 | |||
1244 | List<ScenePresence> avatars = m_scene.GetScenePresences(); | 1281 | List<ScenePresence> avatars = m_scene.GetScenePresences(); |
1245 | foreach (ScenePresence avatar in avatars) | 1282 | foreach (ScenePresence avatar in avatars) |
1246 | { | 1283 | { |
@@ -1254,6 +1291,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | } | 1291 | } |
1255 | } | 1292 | } |
1256 | } | 1293 | } |
1294 | m_scene.AddAgentUpdates(avatars.Count); | ||
1295 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
1257 | } | 1296 | } |
1258 | 1297 | ||
1259 | /// <summary> | 1298 | /// <summary> |
@@ -1289,6 +1328,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1289 | /// </summary> | 1328 | /// </summary> |
1290 | public void SendAppearanceToAllOtherAgents() | 1329 | public void SendAppearanceToAllOtherAgents() |
1291 | { | 1330 | { |
1331 | m_perfMonMS=System.Environment.TickCount; | ||
1332 | |||
1292 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 1333 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
1293 | { | 1334 | { |
1294 | if (scenePresence.UUID != UUID) | 1335 | if (scenePresence.UUID != UUID) |
@@ -1296,6 +1337,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1296 | m_appearance.SendAppearanceToOtherAgent(scenePresence); | 1337 | m_appearance.SendAppearanceToOtherAgent(scenePresence); |
1297 | } | 1338 | } |
1298 | }); | 1339 | }); |
1340 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | ||
1299 | } | 1341 | } |
1300 | 1342 | ||
1301 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 1343 | public void SendAppearanceToOtherAgent(ScenePresence avatar) |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 36c2868..38e3218 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -57,6 +57,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | ChildAgents = 14, | 57 | ChildAgents = 14, |
58 | InPacketsPerSecond = 17, | 58 | InPacketsPerSecond = 17, |
59 | OutPacketsPerSecond = 18, | 59 | OutPacketsPerSecond = 18, |
60 | PendingDownloads = 19, | ||
61 | PendingUploads = 20, | ||
60 | UnAckedBytes = 24 | 62 | UnAckedBytes = 24 |
61 | } | 63 | } |
62 | 64 | ||
@@ -64,9 +66,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | private float m_timeDilation = 0; | 66 | private float m_timeDilation = 0; |
65 | private int m_fps = 0; | 67 | private int m_fps = 0; |
66 | private float m_pfps = 0; | 68 | private float m_pfps = 0; |
67 | private float m_agentUpdates = 0; | 69 | private int m_agentUpdates = 0; |
68 | private int m_frameMS = 0; | 70 | private int m_frameMS = 0; |
69 | private int m_netMS = 0; | 71 | private int m_netMS = 0; |
72 | private int m_agentMS = 0; | ||
70 | private int m_physicsMS = 0; | 73 | private int m_physicsMS = 0; |
71 | private int m_imageMS = 0; | 74 | private int m_imageMS = 0; |
72 | private int m_otherMS = 0; | 75 | private int m_otherMS = 0; |
@@ -77,8 +80,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
77 | private int m_outPacketsPerSecond = 0; | 80 | private int m_outPacketsPerSecond = 0; |
78 | private int m_activePrim = 0; | 81 | private int m_activePrim = 0; |
79 | private int m_unAckedBytes = 0; | 82 | private int m_unAckedBytes = 0; |
83 | private int m_pendingDownloads = 0; | ||
84 | private int m_pendingUploads = 0; | ||
85 | |||
80 | 86 | ||
81 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[16]; | 87 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[19]; |
82 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 88 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
83 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | 89 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); |
84 | 90 | ||
@@ -91,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
91 | public SimStatsReporter(RegionInfo regionData) | 97 | public SimStatsReporter(RegionInfo regionData) |
92 | { | 98 | { |
93 | ReportingRegion = regionData; | 99 | ReportingRegion = regionData; |
94 | for (int i = 0; i<16;i++) | 100 | for (int i = 0; i<19;i++) |
95 | { | 101 | { |
96 | sb[i] = new SimStatsPacket.StatBlock(); | 102 | sb[i] = new SimStatsPacket.StatBlock(); |
97 | } | 103 | } |
@@ -157,7 +163,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | sb[3].StatValue = (m_agentUpdates); | 163 | sb[3].StatValue = (m_agentUpdates); |
158 | 164 | ||
159 | //sb[4] = sbb; | 165 | //sb[4] = sbb; |
160 | //sb[4].StatID = (uint) Stats.Agents; | 166 | sb[4].StatID = (uint) Stats.Agents; |
161 | sb[4].StatValue = m_rootAgents; | 167 | sb[4].StatValue = m_rootAgents; |
162 | 168 | ||
163 | //sb[5] = sbb; | 169 | //sb[5] = sbb; |
@@ -188,17 +194,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
188 | sb[12].StatValue = m_otherMS; | 194 | sb[12].StatValue = m_otherMS; |
189 | 195 | ||
190 | //sb[8] = sbb; | 196 | //sb[8] = sbb; |
191 | sb[13].StatID = (uint) Stats.InPacketsPerSecond; | 197 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
192 | sb[13].StatValue = (m_inPacketsPerSecond); | 198 | sb[13].StatValue = (m_inPacketsPerSecond); |
193 | 199 | ||
194 | //sb[9] = sbb; | 200 | //sb[9] = sbb; |
195 | sb[14].StatID = (uint) Stats.OutPacketsPerSecond; | 201 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |
196 | sb[14].StatValue = (m_outPacketsPerSecond); | 202 | sb[14].StatValue = (m_outPacketsPerSecond); |
197 | 203 | ||
198 | //sb[10] = sbb; | 204 | //sb[10] = sbb; |
199 | sb[15].StatID = (uint) Stats.UnAckedBytes; | 205 | sb[15].StatID = (uint)Stats.UnAckedBytes; |
200 | sb[15].StatValue = m_unAckedBytes; | 206 | sb[15].StatValue = m_unAckedBytes; |
201 | 207 | ||
208 | sb[16].StatID = (uint)Stats.AgentMS; | ||
209 | sb[16].StatValue = m_agentMS; | ||
210 | |||
211 | sb[17].StatID = (uint)Stats.PendingDownloads; | ||
212 | sb[17].StatValue = m_pendingDownloads; | ||
213 | |||
214 | sb[18].StatID = (uint)Stats.PendingUploads; | ||
215 | sb[18].StatValue = m_pendingUploads; | ||
216 | |||
202 | statpack.Stat = sb; | 217 | statpack.Stat = sb; |
203 | 218 | ||
204 | if (OnSendStatsResult != null) | 219 | if (OnSendStatsResult != null) |
@@ -218,6 +233,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
218 | m_outPacketsPerSecond = 0; | 233 | m_outPacketsPerSecond = 0; |
219 | m_unAckedBytes = 0; | 234 | m_unAckedBytes = 0; |
220 | m_frameMS = 0; | 235 | m_frameMS = 0; |
236 | m_agentMS = 0; | ||
221 | m_netMS = 0; | 237 | m_netMS = 0; |
222 | m_physicsMS = 0; | 238 | m_physicsMS = 0; |
223 | m_imageMS = 0; | 239 | m_imageMS = 0; |
@@ -266,7 +282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | m_pfps += frames; | 282 | m_pfps += frames; |
267 | } | 283 | } |
268 | 284 | ||
269 | public void AddAgentUpdates(float numUpdates) | 285 | public void AddAgentUpdates(int numUpdates) |
270 | { | 286 | { |
271 | m_agentUpdates += numUpdates; | 287 | m_agentUpdates += numUpdates; |
272 | } | 288 | } |
@@ -294,6 +310,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
294 | { | 310 | { |
295 | m_netMS += ms; | 311 | m_netMS += ms; |
296 | } | 312 | } |
313 | public void addAgentMS(int ms) | ||
314 | { | ||
315 | m_agentMS += ms; | ||
316 | } | ||
297 | public void addPhysicsMS(int ms) | 317 | public void addPhysicsMS(int ms) |
298 | { | 318 | { |
299 | m_physicsMS += ms; | 319 | m_physicsMS += ms; |
@@ -306,5 +326,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
306 | { | 326 | { |
307 | m_otherMS += ms; | 327 | m_otherMS += ms; |
308 | } | 328 | } |
329 | public void addPendingDownload(int count) | ||
330 | { | ||
331 | m_pendingDownloads += count; | ||
332 | } | ||
333 | |||
309 | } | 334 | } |
310 | } | 335 | } |