diff options
author | Sean Dague | 2007-10-19 20:28:18 +0000 |
---|---|---|
committer | Sean Dague | 2007-10-19 20:28:18 +0000 |
commit | d4bb430f78d9a70137957c8fe42de8fa620597ef (patch) | |
tree | 49612ce0a47acaedfa826d33edbe200c4c2d8b3c /OpenSim/Region | |
parent | changes to pass nini config object to the modules that get (diff) | |
download | opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.zip opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.gz opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.bz2 opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.xz |
get rid of all the ^M line endings
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AssetDownloadModule.cs | 144 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 952 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs | 516 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Types/UpdateQueue.cs | 158 |
4 files changed, 885 insertions, 885 deletions
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs index b53c05e..440d948 100644 --- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs | |||
@@ -1,72 +1,72 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using OpenSim.Framework.Interfaces; | 29 | using OpenSim.Framework.Interfaces; |
30 | using OpenSim.Region.Environment.Interfaces; | 30 | using OpenSim.Region.Environment.Interfaces; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | 33 | ||
34 | namespace OpenSim.Region.Environment.Modules | 34 | namespace OpenSim.Region.Environment.Modules |
35 | { | 35 | { |
36 | public class AssetDownloadModule : IRegionModule | 36 | public class AssetDownloadModule : IRegionModule |
37 | { | 37 | { |
38 | private Scene m_scene; | 38 | private Scene m_scene; |
39 | 39 | ||
40 | public AssetDownloadModule() | 40 | public AssetDownloadModule() |
41 | { | 41 | { |
42 | } | 42 | } |
43 | 43 | ||
44 | public void Initialise(Scene scene, IConfigSource config) | 44 | public void Initialise(Scene scene, IConfigSource config) |
45 | { | 45 | { |
46 | m_scene = scene; | 46 | m_scene = scene; |
47 | m_scene.EventManager.OnNewClient += NewClient; | 47 | m_scene.EventManager.OnNewClient += NewClient; |
48 | } | 48 | } |
49 | 49 | ||
50 | public void PostInitialise() | 50 | public void PostInitialise() |
51 | { | 51 | { |
52 | } | 52 | } |
53 | 53 | ||
54 | public void Close() | 54 | public void Close() |
55 | { | 55 | { |
56 | } | 56 | } |
57 | 57 | ||
58 | public string Name | 58 | public string Name |
59 | { | 59 | { |
60 | get { return "AssetDownloadModule"; } | 60 | get { return "AssetDownloadModule"; } |
61 | } | 61 | } |
62 | 62 | ||
63 | public bool IsSharedModule | 63 | public bool IsSharedModule |
64 | { | 64 | { |
65 | get { return false; } | 65 | get { return false; } |
66 | } | 66 | } |
67 | 67 | ||
68 | public void NewClient(IClientAPI client) | 68 | public void NewClient(IClientAPI client) |
69 | { | 69 | { |
70 | } | 70 | } |
71 | } | 71 | } |
72 | } | 72 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ff58fd8..96beb05 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1,476 +1,476 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using Axiom.Math; | 29 | using Axiom.Math; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using OpenSim.Framework.Communications.Cache; | 32 | using OpenSim.Framework.Communications.Cache; |
33 | using OpenSim.Framework.Communications.Caches; | 33 | using OpenSim.Framework.Communications.Caches; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public partial class Scene | 41 | public partial class Scene |
42 | { | 42 | { |
43 | //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete | 43 | //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete |
44 | // or at least some of they can be moved somewhere else | 44 | // or at least some of they can be moved somewhere else |
45 | 45 | ||
46 | public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) | 46 | public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) |
47 | { | 47 | { |
48 | ScenePresence avatar; | 48 | ScenePresence avatar; |
49 | 49 | ||
50 | if ( TryGetAvatar( avatarId, out avatar )) | 50 | if ( TryGetAvatar( avatarId, out avatar )) |
51 | { | 51 | { |
52 | AddInventoryItem(avatar.ControllingClient, item); | 52 | AddInventoryItem(avatar.ControllingClient, item); |
53 | } | 53 | } |
54 | } | 54 | } |
55 | 55 | ||
56 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | 56 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
57 | { | 57 | { |
58 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 58 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
59 | if (userInfo != null) | 59 | if (userInfo != null) |
60 | { | 60 | { |
61 | userInfo.AddItem(remoteClient.AgentId, item); | 61 | userInfo.AddItem(remoteClient.AgentId, item); |
62 | remoteClient.SendInventoryItemUpdate(item); | 62 | remoteClient.SendInventoryItemUpdate(item); |
63 | } | 63 | } |
64 | } | 64 | } |
65 | 65 | ||
66 | public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) | 66 | public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) |
67 | { | 67 | { |
68 | ScenePresence avatar; | 68 | ScenePresence avatar; |
69 | 69 | ||
70 | if (TryGetAvatar(avatarId, out avatar)) | 70 | if (TryGetAvatar(avatarId, out avatar)) |
71 | { | 71 | { |
72 | return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); | 72 | return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); |
73 | } | 73 | } |
74 | 74 | ||
75 | return LLUUID.Zero; | 75 | return LLUUID.Zero; |
76 | } | 76 | } |
77 | 77 | ||
78 | public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) | 78 | public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) |
79 | { | 79 | { |
80 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 80 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
81 | if (userInfo != null) | 81 | if (userInfo != null) |
82 | { | 82 | { |
83 | if (userInfo.RootFolder != null) | 83 | if (userInfo.RootFolder != null) |
84 | { | 84 | { |
85 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 85 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
86 | if (item != null) | 86 | if (item != null) |
87 | { | 87 | { |
88 | AssetBase asset; | 88 | AssetBase asset; |
89 | asset = new AssetBase(); | 89 | asset = new AssetBase(); |
90 | asset.FullID = LLUUID.Random(); | 90 | asset.FullID = LLUUID.Random(); |
91 | asset.Type = (sbyte) item.assetType; | 91 | asset.Type = (sbyte) item.assetType; |
92 | asset.InvType = (sbyte) item.invType; | 92 | asset.InvType = (sbyte) item.invType; |
93 | asset.Name = item.inventoryName; | 93 | asset.Name = item.inventoryName; |
94 | asset.Data = data; | 94 | asset.Data = data; |
95 | commsManager.AssetCache.AddAsset(asset); | 95 | commsManager.AssetCache.AddAsset(asset); |
96 | 96 | ||
97 | item.assetID = asset.FullID; | 97 | item.assetID = asset.FullID; |
98 | userInfo.UpdateItem(remoteClient.AgentId, item); | 98 | userInfo.UpdateItem(remoteClient.AgentId, item); |
99 | 99 | ||
100 | // remoteClient.SendInventoryItemUpdate(item); | 100 | // remoteClient.SendInventoryItemUpdate(item); |
101 | if (item.invType == 7) | 101 | if (item.invType == 7) |
102 | { | 102 | { |
103 | //do we want to know about updated note cards? | 103 | //do we want to know about updated note cards? |
104 | } | 104 | } |
105 | else if (item.invType == 10) | 105 | else if (item.invType == 10) |
106 | { | 106 | { |
107 | // do we want to know about updated scripts | 107 | // do we want to know about updated scripts |
108 | } | 108 | } |
109 | 109 | ||
110 | return (asset.FullID); | 110 | return (asset.FullID); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | } | 113 | } |
114 | return LLUUID.Zero; | 114 | return LLUUID.Zero; |
115 | } | 115 | } |
116 | 116 | ||
117 | public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, | 117 | public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, |
118 | LLUUID itemID) | 118 | LLUUID itemID) |
119 | { | 119 | { |
120 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 120 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
121 | if (userInfo != null) | 121 | if (userInfo != null) |
122 | { | 122 | { |
123 | if (userInfo.RootFolder != null) | 123 | if (userInfo.RootFolder != null) |
124 | { | 124 | { |
125 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 125 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
126 | if (item != null) | 126 | if (item != null) |
127 | { | 127 | { |
128 | AgentAssetTransactions transactions = | 128 | AgentAssetTransactions transactions = |
129 | commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); | 129 | commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); |
130 | if (transactions != null) | 130 | if (transactions != null) |
131 | { | 131 | { |
132 | AssetBase asset = null; | 132 | AssetBase asset = null; |
133 | bool addToCache = false; | 133 | bool addToCache = false; |
134 | 134 | ||
135 | asset = commsManager.AssetCache.GetAsset(assetID); | 135 | asset = commsManager.AssetCache.GetAsset(assetID); |
136 | if (asset == null) | 136 | if (asset == null) |
137 | { | 137 | { |
138 | asset = transactions.GetTransactionAsset(transactionID); | 138 | asset = transactions.GetTransactionAsset(transactionID); |
139 | addToCache = true; | 139 | addToCache = true; |
140 | } | 140 | } |
141 | 141 | ||
142 | if (asset != null) | 142 | if (asset != null) |
143 | { | 143 | { |
144 | if (asset.FullID == assetID) | 144 | if (asset.FullID == assetID) |
145 | { | 145 | { |
146 | asset.Name = item.inventoryName; | 146 | asset.Name = item.inventoryName; |
147 | asset.Description = item.inventoryDescription; | 147 | asset.Description = item.inventoryDescription; |
148 | asset.InvType = (sbyte) item.invType; | 148 | asset.InvType = (sbyte) item.invType; |
149 | asset.Type = (sbyte) item.assetType; | 149 | asset.Type = (sbyte) item.assetType; |
150 | item.assetID = asset.FullID; | 150 | item.assetID = asset.FullID; |
151 | 151 | ||
152 | if (addToCache) | 152 | if (addToCache) |
153 | { | 153 | { |
154 | commsManager.AssetCache.AddAsset(asset); | 154 | commsManager.AssetCache.AddAsset(asset); |
155 | } | 155 | } |
156 | 156 | ||
157 | userInfo.UpdateItem(remoteClient.AgentId, item); | 157 | userInfo.UpdateItem(remoteClient.AgentId, item); |
158 | } | 158 | } |
159 | } | 159 | } |
160 | } | 160 | } |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |
164 | } | 164 | } |
165 | 165 | ||
166 | /// <summary> | 166 | /// <summary> |
167 | /// temporary method to test out creating new inventory items | 167 | /// temporary method to test out creating new inventory items |
168 | /// </summary> | 168 | /// </summary> |
169 | /// <param name="remoteClient"></param> | 169 | /// <param name="remoteClient"></param> |
170 | /// <param name="transActionID"></param> | 170 | /// <param name="transActionID"></param> |
171 | /// <param name="folderID"></param> | 171 | /// <param name="folderID"></param> |
172 | /// <param name="callbackID"></param> | 172 | /// <param name="callbackID"></param> |
173 | /// <param name="description"></param> | 173 | /// <param name="description"></param> |
174 | /// <param name="name"></param> | 174 | /// <param name="name"></param> |
175 | /// <param name="invType"></param> | 175 | /// <param name="invType"></param> |
176 | /// <param name="type"></param> | 176 | /// <param name="type"></param> |
177 | /// <param name="wearableType"></param> | 177 | /// <param name="wearableType"></param> |
178 | /// <param name="nextOwnerMask"></param> | 178 | /// <param name="nextOwnerMask"></param> |
179 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, | 179 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, |
180 | uint callbackID, string description, string name, sbyte invType, sbyte type, | 180 | uint callbackID, string description, string name, sbyte invType, sbyte type, |
181 | byte wearableType, uint nextOwnerMask) | 181 | byte wearableType, uint nextOwnerMask) |
182 | { | 182 | { |
183 | if (transActionID == LLUUID.Zero) | 183 | if (transActionID == LLUUID.Zero) |
184 | { | 184 | { |
185 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 185 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
186 | if (userInfo != null) | 186 | if (userInfo != null) |
187 | { | 187 | { |
188 | AssetBase asset = new AssetBase(); | 188 | AssetBase asset = new AssetBase(); |
189 | asset.Name = name; | 189 | asset.Name = name; |
190 | asset.Description = description; | 190 | asset.Description = description; |
191 | asset.InvType = invType; | 191 | asset.InvType = invType; |
192 | asset.Type = type; | 192 | asset.Type = type; |
193 | asset.FullID = LLUUID.Random(); | 193 | asset.FullID = LLUUID.Random(); |
194 | asset.Data = new byte[1]; | 194 | asset.Data = new byte[1]; |
195 | commsManager.AssetCache.AddAsset(asset); | 195 | commsManager.AssetCache.AddAsset(asset); |
196 | 196 | ||
197 | InventoryItemBase item = new InventoryItemBase(); | 197 | InventoryItemBase item = new InventoryItemBase(); |
198 | item.avatarID = remoteClient.AgentId; | 198 | item.avatarID = remoteClient.AgentId; |
199 | item.creatorsID = remoteClient.AgentId; | 199 | item.creatorsID = remoteClient.AgentId; |
200 | item.inventoryID = LLUUID.Random(); | 200 | item.inventoryID = LLUUID.Random(); |
201 | item.assetID = asset.FullID; | 201 | item.assetID = asset.FullID; |
202 | item.inventoryDescription = description; | 202 | item.inventoryDescription = description; |
203 | item.inventoryName = name; | 203 | item.inventoryName = name; |
204 | item.assetType = invType; | 204 | item.assetType = invType; |
205 | item.invType = invType; | 205 | item.invType = invType; |
206 | item.parentFolderID = folderID; | 206 | item.parentFolderID = folderID; |
207 | item.inventoryCurrentPermissions = 2147483647; | 207 | item.inventoryCurrentPermissions = 2147483647; |
208 | item.inventoryNextPermissions = nextOwnerMask; | 208 | item.inventoryNextPermissions = nextOwnerMask; |
209 | 209 | ||
210 | userInfo.AddItem(remoteClient.AgentId, item); | 210 | userInfo.AddItem(remoteClient.AgentId, item); |
211 | remoteClient.SendInventoryItemUpdate(item); | 211 | remoteClient.SendInventoryItemUpdate(item); |
212 | } | 212 | } |
213 | } | 213 | } |
214 | else | 214 | else |
215 | { | 215 | { |
216 | commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, | 216 | commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, |
217 | callbackID, description, name, invType, | 217 | callbackID, description, name, invType, |
218 | type, wearableType, nextOwnerMask); | 218 | type, wearableType, nextOwnerMask); |
219 | //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); | 219 | //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); |
220 | } | 220 | } |
221 | } | 221 | } |
222 | 222 | ||
223 | /// <summary> | 223 | /// <summary> |
224 | /// | 224 | /// |
225 | /// </summary> | 225 | /// </summary> |
226 | /// <param name="remoteClient"></param> | 226 | /// <param name="remoteClient"></param> |
227 | /// <param name="primLocalID"></param> | 227 | /// <param name="primLocalID"></param> |
228 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | 228 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) |
229 | { | 229 | { |
230 | bool hasPrim = false; | 230 | bool hasPrim = false; |
231 | foreach (EntityBase ent in Entities.Values) | 231 | foreach (EntityBase ent in Entities.Values) |
232 | { | 232 | { |
233 | if (ent is SceneObjectGroup) | 233 | if (ent is SceneObjectGroup) |
234 | { | 234 | { |
235 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); | 235 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); |
236 | if (hasPrim != false) | 236 | if (hasPrim != false) |
237 | { | 237 | { |
238 | bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); | 238 | bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); |
239 | if (fileChange) | 239 | if (fileChange) |
240 | { | 240 | { |
241 | if (XferManager != null) | 241 | if (XferManager != null) |
242 | { | 242 | { |
243 | ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); | 243 | ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); |
244 | } | 244 | } |
245 | } | 245 | } |
246 | break; | 246 | break; |
247 | } | 247 | } |
248 | } | 248 | } |
249 | } | 249 | } |
250 | } | 250 | } |
251 | 251 | ||
252 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) | 252 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) |
253 | { | 253 | { |
254 | bool hasPrim = false; | 254 | bool hasPrim = false; |
255 | foreach (EntityBase ent in Entities.Values) | 255 | foreach (EntityBase ent in Entities.Values) |
256 | { | 256 | { |
257 | if (ent is SceneObjectGroup) | 257 | if (ent is SceneObjectGroup) |
258 | { | 258 | { |
259 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 259 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); |
260 | if (hasPrim != false) | 260 | if (hasPrim != false) |
261 | { | 261 | { |
262 | int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); | 262 | int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); |
263 | ((SceneObjectGroup) ent).GetProperites(remoteClient); | 263 | ((SceneObjectGroup) ent).GetProperites(remoteClient); |
264 | if (type == 10) | 264 | if (type == 10) |
265 | { | 265 | { |
266 | EventManager.TriggerRemoveScript(localID, itemID); | 266 | EventManager.TriggerRemoveScript(localID, itemID); |
267 | } | 267 | } |
268 | } | 268 | } |
269 | } | 269 | } |
270 | } | 270 | } |
271 | } | 271 | } |
272 | 272 | ||
273 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) | 273 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) |
274 | { | 274 | { |
275 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 275 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
276 | LLUUID copyID = LLUUID.Random(); | 276 | LLUUID copyID = LLUUID.Random(); |
277 | if (userInfo != null) | 277 | if (userInfo != null) |
278 | { | 278 | { |
279 | if (userInfo.RootFolder != null) | 279 | if (userInfo.RootFolder != null) |
280 | { | 280 | { |
281 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 281 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
282 | if (item != null) | 282 | if (item != null) |
283 | { | 283 | { |
284 | bool isTexture = false; | 284 | bool isTexture = false; |
285 | bool rezzed = false; | 285 | bool rezzed = false; |
286 | if (item.invType == 0) | 286 | if (item.invType == 0) |
287 | { | 287 | { |
288 | isTexture = true; | 288 | isTexture = true; |
289 | } | 289 | } |
290 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); | 290 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); |
291 | if (rezAsset != null) | 291 | if (rezAsset != null) |
292 | { | 292 | { |
293 | string script = Util.FieldToString(rezAsset.Data); | 293 | string script = Util.FieldToString(rezAsset.Data); |
294 | //Console.WriteLine("rez script "+script); | 294 | //Console.WriteLine("rez script "+script); |
295 | EventManager.TriggerRezScript(localID, copyID, script); | 295 | EventManager.TriggerRezScript(localID, copyID, script); |
296 | rezzed = true; | 296 | rezzed = true; |
297 | } | 297 | } |
298 | else | 298 | else |
299 | { | 299 | { |
300 | //lets try once more incase the asset cache is being slow getting the asset from server | 300 | //lets try once more incase the asset cache is being slow getting the asset from server |
301 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); | 301 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); |
302 | if (rezAsset != null) | 302 | if (rezAsset != null) |
303 | { | 303 | { |
304 | string script = Util.FieldToString(rezAsset.Data); | 304 | string script = Util.FieldToString(rezAsset.Data); |
305 | // Console.WriteLine("rez script " + script); | 305 | // Console.WriteLine("rez script " + script); |
306 | EventManager.TriggerRezScript(localID, copyID, script); | 306 | EventManager.TriggerRezScript(localID, copyID, script); |
307 | rezzed = true; | 307 | rezzed = true; |
308 | } | 308 | } |
309 | } | 309 | } |
310 | 310 | ||
311 | if (rezzed) | 311 | if (rezzed) |
312 | { | 312 | { |
313 | bool hasPrim = false; | 313 | bool hasPrim = false; |
314 | foreach (EntityBase ent in Entities.Values) | 314 | foreach (EntityBase ent in Entities.Values) |
315 | { | 315 | { |
316 | if (ent is SceneObjectGroup) | 316 | if (ent is SceneObjectGroup) |
317 | { | 317 | { |
318 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 318 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); |
319 | if (hasPrim != false) | 319 | if (hasPrim != false) |
320 | { | 320 | { |
321 | bool added = | 321 | bool added = |
322 | ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, | 322 | ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, |
323 | copyID); | 323 | copyID); |
324 | ((SceneObjectGroup) ent).GetProperites(remoteClient); | 324 | ((SceneObjectGroup) ent).GetProperites(remoteClient); |
325 | } | 325 | } |
326 | } | 326 | } |
327 | } | 327 | } |
328 | } | 328 | } |
329 | } | 329 | } |
330 | } | 330 | } |
331 | } | 331 | } |
332 | } | 332 | } |
333 | 333 | ||
334 | /// <summary> | 334 | /// <summary> |
335 | /// | 335 | /// |
336 | /// </summary> | 336 | /// </summary> |
337 | /// <param name="packet"></param> | 337 | /// <param name="packet"></param> |
338 | /// <param name="simClient"></param> | 338 | /// <param name="simClient"></param> |
339 | public void DeRezObject(Packet packet, IClientAPI remoteClient) | 339 | public void DeRezObject(Packet packet, IClientAPI remoteClient) |
340 | { | 340 | { |
341 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; | 341 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; |
342 | 342 | ||
343 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) | 343 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) |
344 | { | 344 | { |
345 | //currently following code not used (or don't know of any case of destination being zero | 345 | //currently following code not used (or don't know of any case of destination being zero |
346 | } | 346 | } |
347 | else | 347 | else |
348 | { | 348 | { |
349 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 349 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
350 | { | 350 | { |
351 | EntityBase selectedEnt = null; | 351 | EntityBase selectedEnt = null; |
352 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); | 352 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); |
353 | foreach (EntityBase ent in Entities.Values) | 353 | foreach (EntityBase ent in Entities.Values) |
354 | { | 354 | { |
355 | if (ent.LocalId == Data.ObjectLocalID) | 355 | if (ent.LocalId == Data.ObjectLocalID) |
356 | { | 356 | { |
357 | selectedEnt = ent; | 357 | selectedEnt = ent; |
358 | break; | 358 | break; |
359 | } | 359 | } |
360 | } | 360 | } |
361 | if (selectedEnt != null) | 361 | if (selectedEnt != null) |
362 | { | 362 | { |
363 | if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) | 363 | if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) |
364 | { | 364 | { |
365 | string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); | 365 | string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); |
366 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 366 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
367 | if (userInfo != null) | 367 | if (userInfo != null) |
368 | { | 368 | { |
369 | AssetBase asset = new AssetBase(); | 369 | AssetBase asset = new AssetBase(); |
370 | asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); | 370 | asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); |
371 | asset.Description = | 371 | asset.Description = |
372 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); | 372 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); |
373 | asset.InvType = 6; | 373 | asset.InvType = 6; |
374 | asset.Type = 6; | 374 | asset.Type = 6; |
375 | asset.FullID = LLUUID.Random(); | 375 | asset.FullID = LLUUID.Random(); |
376 | asset.Data = Helpers.StringToField(sceneObjectXml); | 376 | asset.Data = Helpers.StringToField(sceneObjectXml); |
377 | commsManager.AssetCache.AddAsset(asset); | 377 | commsManager.AssetCache.AddAsset(asset); |
378 | 378 | ||
379 | 379 | ||
380 | InventoryItemBase item = new InventoryItemBase(); | 380 | InventoryItemBase item = new InventoryItemBase(); |
381 | item.avatarID = remoteClient.AgentId; | 381 | item.avatarID = remoteClient.AgentId; |
382 | item.creatorsID = remoteClient.AgentId; | 382 | item.creatorsID = remoteClient.AgentId; |
383 | item.inventoryID = LLUUID.Random(); | 383 | item.inventoryID = LLUUID.Random(); |
384 | item.assetID = asset.FullID; | 384 | item.assetID = asset.FullID; |
385 | item.inventoryDescription = asset.Description; | 385 | item.inventoryDescription = asset.Description; |
386 | item.inventoryName = asset.Name; | 386 | item.inventoryName = asset.Name; |
387 | item.assetType = asset.Type; | 387 | item.assetType = asset.Type; |
388 | item.invType = asset.InvType; | 388 | item.invType = asset.InvType; |
389 | item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; | 389 | item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; |
390 | item.inventoryCurrentPermissions = 2147483647; | 390 | item.inventoryCurrentPermissions = 2147483647; |
391 | item.inventoryNextPermissions = 2147483647; | 391 | item.inventoryNextPermissions = 2147483647; |
392 | 392 | ||
393 | userInfo.AddItem(remoteClient.AgentId, item); | 393 | userInfo.AddItem(remoteClient.AgentId, item); |
394 | remoteClient.SendInventoryItemUpdate(item); | 394 | remoteClient.SendInventoryItemUpdate(item); |
395 | } | 395 | } |
396 | 396 | ||
397 | DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt); | 397 | DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt); |
398 | } | 398 | } |
399 | } | 399 | } |
400 | } | 400 | } |
401 | } | 401 | } |
402 | } | 402 | } |
403 | 403 | ||
404 | public void DeleteSceneObjectGroup(SceneObjectGroup group) | 404 | public void DeleteSceneObjectGroup(SceneObjectGroup group) |
405 | { | 405 | { |
406 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); | 406 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); |
407 | if (rootPart.PhysActor != null) | 407 | if (rootPart.PhysActor != null) |
408 | { | 408 | { |
409 | phyScene.RemovePrim(rootPart.PhysActor); | 409 | phyScene.RemovePrim(rootPart.PhysActor); |
410 | rootPart.PhysActor = null; | 410 | rootPart.PhysActor = null; |
411 | } | 411 | } |
412 | 412 | ||
413 | storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); | 413 | storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); |
414 | group.DeleteGroup(); | 414 | group.DeleteGroup(); |
415 | 415 | ||
416 | lock (Entities) | 416 | lock (Entities) |
417 | { | 417 | { |
418 | Entities.Remove(group.UUID); | 418 | Entities.Remove(group.UUID); |
419 | } | 419 | } |
420 | group.DeleteParts(); | 420 | group.DeleteParts(); |
421 | } | 421 | } |
422 | 422 | ||
423 | public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) | 423 | public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) |
424 | { | 424 | { |
425 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 425 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
426 | if (userInfo != null) | 426 | if (userInfo != null) |
427 | { | 427 | { |
428 | if (userInfo.RootFolder != null) | 428 | if (userInfo.RootFolder != null) |
429 | { | 429 | { |
430 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 430 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
431 | if (item != null) | 431 | if (item != null) |
432 | { | 432 | { |
433 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); | 433 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); |
434 | if (rezAsset != null) | 434 | if (rezAsset != null) |
435 | { | 435 | { |
436 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 436 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
437 | userInfo.DeleteItem(remoteClient.AgentId, item); | 437 | userInfo.DeleteItem(remoteClient.AgentId, item); |
438 | remoteClient.SendRemoveInventoryItem(itemID); | 438 | remoteClient.SendRemoveInventoryItem(itemID); |
439 | } | 439 | } |
440 | else | 440 | else |
441 | { | 441 | { |
442 | //lets try once more incase the asset cache is being slow getting the asset from server | 442 | //lets try once more incase the asset cache is being slow getting the asset from server |
443 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); | 443 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); |
444 | if (rezAsset != null) | 444 | if (rezAsset != null) |
445 | { | 445 | { |
446 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 446 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
447 | userInfo.DeleteItem(remoteClient.AgentId, item); | 447 | userInfo.DeleteItem(remoteClient.AgentId, item); |
448 | remoteClient.SendRemoveInventoryItem(itemID); | 448 | remoteClient.SendRemoveInventoryItem(itemID); |
449 | } | 449 | } |
450 | } | 450 | } |
451 | } | 451 | } |
452 | } | 452 | } |
453 | } | 453 | } |
454 | } | 454 | } |
455 | 455 | ||
456 | private void AddRezObject(string xmlData, LLVector3 pos) | 456 | private void AddRezObject(string xmlData, LLVector3 pos) |
457 | { | 457 | { |
458 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 458 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
459 | AddEntity(group); | 459 | AddEntity(group); |
460 | group.AbsolutePosition = pos; | 460 | group.AbsolutePosition = pos; |
461 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 461 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
462 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 462 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
463 | { | 463 | { |
464 | PrimitiveBaseShape pbs = rootPart.Shape; | 464 | PrimitiveBaseShape pbs = rootPart.Shape; |
465 | rootPart.PhysActor = phyScene.AddPrimShape( | 465 | rootPart.PhysActor = phyScene.AddPrimShape( |
466 | rootPart.Name, | 466 | rootPart.Name, |
467 | pbs, | 467 | pbs, |
468 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 468 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
469 | rootPart.AbsolutePosition.Z), | 469 | rootPart.AbsolutePosition.Z), |
470 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 470 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
471 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 471 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
472 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | 472 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); |
473 | } | 473 | } |
474 | } | 474 | } |
475 | } | 475 | } |
476 | } | 476 | } |
diff --git a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs index 20bb51d..942ec4d 100644 --- a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs +++ b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs | |||
@@ -1,258 +1,258 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Types | 32 | namespace OpenSim.Region.Environment.Types |
33 | { | 33 | { |
34 | public class BasicQuadTreeNode | 34 | public class BasicQuadTreeNode |
35 | { | 35 | { |
36 | private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>(); | 36 | private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>(); |
37 | private BasicQuadTreeNode[] m_childNodes = null; | 37 | private BasicQuadTreeNode[] m_childNodes = null; |
38 | private BasicQuadTreeNode m_parent = null; | 38 | private BasicQuadTreeNode m_parent = null; |
39 | 39 | ||
40 | private short m_leftX; | 40 | private short m_leftX; |
41 | private short m_leftY; | 41 | private short m_leftY; |
42 | private short m_width; | 42 | private short m_width; |
43 | private short m_height; | 43 | private short m_height; |
44 | //private int m_quadNumber; | 44 | //private int m_quadNumber; |
45 | private string m_quadID; | 45 | private string m_quadID; |
46 | 46 | ||
47 | public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height) | 47 | public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height) |
48 | { | 48 | { |
49 | m_parent = parent; | 49 | m_parent = parent; |
50 | m_quadID = quadID; | 50 | m_quadID = quadID; |
51 | m_leftX = leftX; | 51 | m_leftX = leftX; |
52 | m_leftY = leftY; | 52 | m_leftY = leftY; |
53 | m_width = width; | 53 | m_width = width; |
54 | m_height = height; | 54 | m_height = height; |
55 | // Console.WriteLine("creating quadtree node " + m_quadID); | 55 | // Console.WriteLine("creating quadtree node " + m_quadID); |
56 | } | 56 | } |
57 | 57 | ||
58 | public void AddObject(SceneObjectGroup obj) | 58 | public void AddObject(SceneObjectGroup obj) |
59 | { | 59 | { |
60 | if (m_childNodes == null) | 60 | if (m_childNodes == null) |
61 | { | 61 | { |
62 | if (!m_objects.Contains(obj)) | 62 | if (!m_objects.Contains(obj)) |
63 | { | 63 | { |
64 | m_objects.Add(obj); | 64 | m_objects.Add(obj); |
65 | } | 65 | } |
66 | } | 66 | } |
67 | else | 67 | else |
68 | { | 68 | { |
69 | if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2))) | 69 | if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2))) |
70 | { | 70 | { |
71 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) | 71 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) |
72 | { | 72 | { |
73 | m_childNodes[0].AddObject(obj); | 73 | m_childNodes[0].AddObject(obj); |
74 | } | 74 | } |
75 | else | 75 | else |
76 | { | 76 | { |
77 | m_childNodes[2].AddObject(obj); | 77 | m_childNodes[2].AddObject(obj); |
78 | } | 78 | } |
79 | } | 79 | } |
80 | else | 80 | else |
81 | { | 81 | { |
82 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) | 82 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) |
83 | { | 83 | { |
84 | m_childNodes[1].AddObject(obj); | 84 | m_childNodes[1].AddObject(obj); |
85 | } | 85 | } |
86 | else | 86 | else |
87 | { | 87 | { |
88 | m_childNodes[3].AddObject(obj); | 88 | m_childNodes[3].AddObject(obj); |
89 | } | 89 | } |
90 | } | 90 | } |
91 | } | 91 | } |
92 | } | 92 | } |
93 | 93 | ||
94 | public void Subdivide() | 94 | public void Subdivide() |
95 | { | 95 | { |
96 | if (m_childNodes == null) | 96 | if (m_childNodes == null) |
97 | { | 97 | { |
98 | m_childNodes = new BasicQuadTreeNode[4]; | 98 | m_childNodes = new BasicQuadTreeNode[4]; |
99 | m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2)); | 99 | m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2)); |
100 | m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2)); | 100 | m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2)); |
101 | m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); | 101 | m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); |
102 | m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); | 102 | m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); |
103 | } | 103 | } |
104 | else | 104 | else |
105 | { | 105 | { |
106 | for (int i = 0; i < m_childNodes.Length; i++) | 106 | for (int i = 0; i < m_childNodes.Length; i++) |
107 | { | 107 | { |
108 | m_childNodes[i].Subdivide(); | 108 | m_childNodes[i].Subdivide(); |
109 | } | 109 | } |
110 | } | 110 | } |
111 | } | 111 | } |
112 | 112 | ||
113 | public List<SceneObjectGroup> GetObjectsFrom(float x, float y) | 113 | public List<SceneObjectGroup> GetObjectsFrom(float x, float y) |
114 | { | 114 | { |
115 | if (m_childNodes == null) | 115 | if (m_childNodes == null) |
116 | { | 116 | { |
117 | return new List<SceneObjectGroup>(m_objects); | 117 | return new List<SceneObjectGroup>(m_objects); |
118 | } | 118 | } |
119 | else | 119 | else |
120 | { | 120 | { |
121 | if (x < m_leftX + (m_width / 2)) | 121 | if (x < m_leftX + (m_width / 2)) |
122 | { | 122 | { |
123 | if (y < m_leftY + (m_height / 2)) | 123 | if (y < m_leftY + (m_height / 2)) |
124 | { | 124 | { |
125 | return m_childNodes[0].GetObjectsFrom(x, y); | 125 | return m_childNodes[0].GetObjectsFrom(x, y); |
126 | } | 126 | } |
127 | else | 127 | else |
128 | { | 128 | { |
129 | return m_childNodes[2].GetObjectsFrom(x, y); | 129 | return m_childNodes[2].GetObjectsFrom(x, y); |
130 | } | 130 | } |
131 | } | 131 | } |
132 | else | 132 | else |
133 | { | 133 | { |
134 | if (y < m_leftY + (m_height / 2)) | 134 | if (y < m_leftY + (m_height / 2)) |
135 | { | 135 | { |
136 | return m_childNodes[1].GetObjectsFrom(x, y); | 136 | return m_childNodes[1].GetObjectsFrom(x, y); |
137 | } | 137 | } |
138 | else | 138 | else |
139 | { | 139 | { |
140 | return m_childNodes[3].GetObjectsFrom(x, y); | 140 | return m_childNodes[3].GetObjectsFrom(x, y); |
141 | } | 141 | } |
142 | } | 142 | } |
143 | } | 143 | } |
144 | } | 144 | } |
145 | 145 | ||
146 | public List<SceneObjectGroup> GetObjectsFrom(string nodeName) | 146 | public List<SceneObjectGroup> GetObjectsFrom(string nodeName) |
147 | { | 147 | { |
148 | if (nodeName == m_quadID) | 148 | if (nodeName == m_quadID) |
149 | { | 149 | { |
150 | return new List<SceneObjectGroup>(m_objects); | 150 | return new List<SceneObjectGroup>(m_objects); |
151 | } | 151 | } |
152 | else if (m_childNodes != null) | 152 | else if (m_childNodes != null) |
153 | { | 153 | { |
154 | for (int i = 0; i < 4; i++) | 154 | for (int i = 0; i < 4; i++) |
155 | { | 155 | { |
156 | List<SceneObjectGroup> retVal; | 156 | List<SceneObjectGroup> retVal; |
157 | retVal = m_childNodes[i].GetObjectsFrom(nodeName); | 157 | retVal = m_childNodes[i].GetObjectsFrom(nodeName); |
158 | if (retVal != null) | 158 | if (retVal != null) |
159 | { | 159 | { |
160 | return retVal; | 160 | return retVal; |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |
164 | return null; | 164 | return null; |
165 | } | 165 | } |
166 | 166 | ||
167 | public string GetNodeID(float x, float y) | 167 | public string GetNodeID(float x, float y) |
168 | { | 168 | { |
169 | if (m_childNodes == null) | 169 | if (m_childNodes == null) |
170 | { | 170 | { |
171 | return m_quadID; | 171 | return m_quadID; |
172 | } | 172 | } |
173 | else | 173 | else |
174 | { | 174 | { |
175 | if (x < m_leftX + (m_width / 2)) | 175 | if (x < m_leftX + (m_width / 2)) |
176 | { | 176 | { |
177 | if (y < m_leftY + (m_height / 2)) | 177 | if (y < m_leftY + (m_height / 2)) |
178 | { | 178 | { |
179 | return m_childNodes[0].GetNodeID(x, y); | 179 | return m_childNodes[0].GetNodeID(x, y); |
180 | } | 180 | } |
181 | else | 181 | else |
182 | { | 182 | { |
183 | return m_childNodes[2].GetNodeID(x, y); | 183 | return m_childNodes[2].GetNodeID(x, y); |
184 | } | 184 | } |
185 | } | 185 | } |
186 | else | 186 | else |
187 | { | 187 | { |
188 | if (y < m_leftY + (m_height / 2)) | 188 | if (y < m_leftY + (m_height / 2)) |
189 | { | 189 | { |
190 | return m_childNodes[1].GetNodeID(x, y); | 190 | return m_childNodes[1].GetNodeID(x, y); |
191 | } | 191 | } |
192 | else | 192 | else |
193 | { | 193 | { |
194 | return m_childNodes[3].GetNodeID(x, y); | 194 | return m_childNodes[3].GetNodeID(x, y); |
195 | } | 195 | } |
196 | } | 196 | } |
197 | } | 197 | } |
198 | } | 198 | } |
199 | 199 | ||
200 | public void Update() | 200 | public void Update() |
201 | { | 201 | { |
202 | if (m_childNodes != null) | 202 | if (m_childNodes != null) |
203 | { | 203 | { |
204 | for (int i = 0; i < 4; i++) | 204 | for (int i = 0; i < 4; i++) |
205 | { | 205 | { |
206 | m_childNodes[i].Update(); | 206 | m_childNodes[i].Update(); |
207 | } | 207 | } |
208 | } | 208 | } |
209 | else | 209 | else |
210 | { | 210 | { |
211 | List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); | 211 | List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); |
212 | foreach (SceneObjectGroup group in m_objects) | 212 | foreach (SceneObjectGroup group in m_objects) |
213 | { | 213 | { |
214 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) | 214 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) |
215 | { | 215 | { |
216 | //still in bounds | 216 | //still in bounds |
217 | } | 217 | } |
218 | else | 218 | else |
219 | { | 219 | { |
220 | outBounds.Add(group); | 220 | outBounds.Add(group); |
221 | } | 221 | } |
222 | } | 222 | } |
223 | 223 | ||
224 | foreach (SceneObjectGroup removee in outBounds) | 224 | foreach (SceneObjectGroup removee in outBounds) |
225 | { | 225 | { |
226 | m_objects.Remove(removee); | 226 | m_objects.Remove(removee); |
227 | if (m_parent != null) | 227 | if (m_parent != null) |
228 | { | 228 | { |
229 | m_parent.PassUp(removee); | 229 | m_parent.PassUp(removee); |
230 | } | 230 | } |
231 | } | 231 | } |
232 | outBounds.Clear(); | 232 | outBounds.Clear(); |
233 | } | 233 | } |
234 | } | 234 | } |
235 | 235 | ||
236 | public void PassUp(SceneObjectGroup group) | 236 | public void PassUp(SceneObjectGroup group) |
237 | { | 237 | { |
238 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) | 238 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) |
239 | { | 239 | { |
240 | AddObject(group); | 240 | AddObject(group); |
241 | } | 241 | } |
242 | else | 242 | else |
243 | { | 243 | { |
244 | if (m_parent != null) | 244 | if (m_parent != null) |
245 | { | 245 | { |
246 | m_parent.PassUp(group); | 246 | m_parent.PassUp(group); |
247 | } | 247 | } |
248 | } | 248 | } |
249 | } | 249 | } |
250 | 250 | ||
251 | public string[] GetNeighbours(string nodeName) | 251 | public string[] GetNeighbours(string nodeName) |
252 | { | 252 | { |
253 | string[] retVal = new string[1]; | 253 | string[] retVal = new string[1]; |
254 | retVal[0] = ""; | 254 | retVal[0] = ""; |
255 | return retVal; | 255 | return retVal; |
256 | } | 256 | } |
257 | } | 257 | } |
258 | } | 258 | } |
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs index b21bcb6..442e9d5 100644 --- a/OpenSim/Region/Environment/Types/UpdateQueue.cs +++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs | |||
@@ -1,79 +1,79 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
33 | namespace OpenSim.Region.Environment.Types | 33 | namespace OpenSim.Region.Environment.Types |
34 | { | 34 | { |
35 | public class UpdateQueue | 35 | public class UpdateQueue |
36 | { | 36 | { |
37 | private Queue<SceneObjectPart> m_queue; | 37 | private Queue<SceneObjectPart> m_queue; |
38 | 38 | ||
39 | private List<LLUUID> m_ids; | 39 | private List<LLUUID> m_ids; |
40 | 40 | ||
41 | public int Count | 41 | public int Count |
42 | { | 42 | { |
43 | get { return m_queue.Count; } | 43 | get { return m_queue.Count; } |
44 | } | 44 | } |
45 | 45 | ||
46 | public UpdateQueue() | 46 | public UpdateQueue() |
47 | { | 47 | { |
48 | m_queue = new Queue<SceneObjectPart>(); | 48 | m_queue = new Queue<SceneObjectPart>(); |
49 | m_ids = new List<LLUUID>(); | 49 | m_ids = new List<LLUUID>(); |
50 | } | 50 | } |
51 | 51 | ||
52 | public void Enqueue(SceneObjectPart part) | 52 | public void Enqueue(SceneObjectPart part) |
53 | { | 53 | { |
54 | lock (m_ids) | 54 | lock (m_ids) |
55 | { | 55 | { |
56 | if (!m_ids.Contains(part.UUID)) | 56 | if (!m_ids.Contains(part.UUID)) |
57 | { | 57 | { |
58 | m_ids.Add(part.UUID); | 58 | m_ids.Add(part.UUID); |
59 | m_queue.Enqueue(part); | 59 | m_queue.Enqueue(part); |
60 | } | 60 | } |
61 | } | 61 | } |
62 | } | 62 | } |
63 | 63 | ||
64 | public SceneObjectPart Dequeue() | 64 | public SceneObjectPart Dequeue() |
65 | { | 65 | { |
66 | SceneObjectPart part = null; | 66 | SceneObjectPart part = null; |
67 | if (m_queue.Count > 0) | 67 | if (m_queue.Count > 0) |
68 | { | 68 | { |
69 | part = m_queue.Dequeue(); | 69 | part = m_queue.Dequeue(); |
70 | lock (m_ids) | 70 | lock (m_ids) |
71 | { | 71 | { |
72 | m_ids.Remove(part.UUID); | 72 | m_ids.Remove(part.UUID); |
73 | } | 73 | } |
74 | } | 74 | } |
75 | 75 | ||
76 | return part; | 76 | return part; |
77 | } | 77 | } |
78 | } | 78 | } |
79 | } | 79 | } |