diff options
author | Teravus Ovares | 2008-06-29 02:04:44 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-06-29 02:04:44 +0000 |
commit | 7f847166a931d88a236fc1cf1de96dccdc1dc2bf (patch) | |
tree | 5db02a7eda6beb772789270f6c448e143c6de205 /OpenSim/Region | |
parent | small change to see if that helps with the inventory problems. (diff) | |
download | opensim-SC_OLD-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.zip opensim-SC_OLD-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.tar.gz opensim-SC_OLD-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.tar.bz2 opensim-SC_OLD-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.tar.xz |
* Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 463 |
2 files changed, 254 insertions, 230 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index dc195f8..8e81702 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -44,15 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | private string m_inventoryFileName = String.Empty; | 44 | private string m_inventoryFileName = String.Empty; |
45 | private int m_inventoryFileNameSerial = 0; | 45 | private int m_inventoryFileNameSerial = 0; |
46 | 46 | ||
47 | /// <summary> | 47 | |
48 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | ||
49 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | ||
50 | /// </summary> | ||
51 | public LLUUID FolderID | ||
52 | { | ||
53 | get { return UUID; } | ||
54 | set { } // Don't allow assignment, or legacy prims wil b0rk | ||
55 | } | ||
56 | 48 | ||
57 | /// <summary> | 49 | /// <summary> |
58 | /// Serial count for inventory file , used to tell if inventory has changed | 50 | /// Serial count for inventory file , used to tell if inventory has changed |
@@ -60,22 +52,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | /// </summary> | 52 | /// </summary> |
61 | protected uint m_inventorySerial = 0; | 53 | protected uint m_inventorySerial = 0; |
62 | 54 | ||
63 | public uint InventorySerial | ||
64 | { | ||
65 | get { return m_inventorySerial; } | ||
66 | set { m_inventorySerial = value; } | ||
67 | } | ||
68 | 55 | ||
69 | /// <summary> | 56 | /// <summary> |
70 | /// Holds in memory prim inventory | 57 | /// Holds in memory prim inventory |
71 | /// </summary> | 58 | /// </summary> |
72 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | 59 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); |
73 | 60 | ||
74 | public TaskInventoryDictionary TaskInventory | 61 | |
75 | { | ||
76 | get { return m_taskInventory; } | ||
77 | set { m_taskInventory = value; } | ||
78 | } | ||
79 | 62 | ||
80 | /// <summary> | 63 | /// <summary> |
81 | /// Tracks whether inventory has changed since the last persistent backup | 64 | /// Tracks whether inventory has changed since the last persistent backup |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f9ee542..4a68514 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -101,30 +101,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
101 | 101 | ||
102 | [XmlIgnore] | 102 | [XmlIgnore] |
103 | public bool AllowedDrop = false; | 103 | public bool AllowedDrop = false; |
104 | public uint BaseMask = (uint)PermissionMask.All; | 104 | |
105 | public uint Category; | ||
106 | public Int32 CreationDate; | ||
107 | private LLUUID _creatorID; | ||
108 | [XmlIgnore] | 105 | [XmlIgnore] |
109 | public bool DIE_AT_EDGE = false; | 106 | public bool DIE_AT_EDGE = false; |
110 | public uint EveryoneMask = (uint)PermissionMask.None; | ||
111 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; | ||
112 | public LLUUID GroupID; | ||
113 | public uint GroupMask = (uint)PermissionMask.None; | ||
114 | public LLUUID LastOwnerID; | ||
115 | public uint NextOwnerMask = (uint)PermissionMask.All; | ||
116 | public byte ObjectSaleType; | ||
117 | public LLUUID OwnerID; | ||
118 | public uint OwnerMask = (uint)PermissionMask.All; | ||
119 | public int OwnershipCost; | ||
120 | public uint ParentID = 0; | ||
121 | 107 | ||
122 | // TODO: This needs to be persisted in next XML version update! | 108 | // TODO: This needs to be persisted in next XML version update! |
123 | [XmlIgnore] | 109 | [XmlIgnore] |
124 | public int[] PayPrice = {-2,-2,-2,-2,-2}; | 110 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
125 | [XmlIgnore] | 111 | [XmlIgnore] |
126 | public PhysicsActor PhysActor = null; | 112 | public PhysicsActor PhysActor = null; |
127 | public int SalePrice; | 113 | |
114 | |||
128 | 115 | ||
129 | //Xantor 20080528 Sound stuff: | 116 | //Xantor 20080528 Sound stuff: |
130 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. | 117 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. |
@@ -158,7 +145,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
158 | public uint m_attachmentPoint = (byte)0; | 145 | public uint m_attachmentPoint = (byte)0; |
159 | [XmlIgnore] | 146 | [XmlIgnore] |
160 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); | 147 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); |
161 | public LLUUID m_sitTargetAvatar = LLUUID.Zero; | 148 | |
149 | |||
162 | [XmlIgnore] | 150 | [XmlIgnore] |
163 | public bool m_undoing = false; | 151 | public bool m_undoing = false; |
164 | 152 | ||
@@ -181,6 +169,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | private string m_text = String.Empty; | 169 | private string m_text = String.Empty; |
182 | private string m_touchName = String.Empty; | 170 | private string m_touchName = String.Empty; |
183 | private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 171 | private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
172 | private LLUUID _creatorID; | ||
184 | 173 | ||
185 | /// <summary> | 174 | /// <summary> |
186 | /// Only used internally to schedule client updates. | 175 | /// Only used internally to schedule client updates. |
@@ -346,70 +335,98 @@ namespace OpenSim.Region.Environment.Scenes | |||
346 | 335 | ||
347 | #endregion Constructors | 336 | #endregion Constructors |
348 | 337 | ||
349 | #region Public Properties | 338 | #region XML Schema |
350 | 339 | ||
351 | public LLVector3 AbsolutePosition | 340 | public LLUUID LastOwnerID; |
352 | { | 341 | public LLUUID OwnerID; |
353 | get { | 342 | public LLUUID GroupID; |
354 | if (m_IsAttachment) | 343 | public int OwnershipCost; |
355 | return GroupPosition; | 344 | public byte ObjectSaleType; |
345 | public int SalePrice; | ||
346 | public uint Category; | ||
347 | public Int32 CreationDate; | ||
348 | public uint ParentID = 0; | ||
349 | public LLUUID m_sitTargetAvatar = LLUUID.Zero; | ||
350 | public uint BaseMask = (uint)PermissionMask.All; | ||
351 | public uint OwnerMask = (uint)PermissionMask.All; | ||
352 | public uint GroupMask = (uint)PermissionMask.None; | ||
353 | public uint EveryoneMask = (uint)PermissionMask.None; | ||
354 | public uint NextOwnerMask = (uint)PermissionMask.All; | ||
355 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; | ||
356 | |||
357 | public LLUUID CreatorID { | ||
358 | get | ||
359 | { | ||
360 | return _creatorID; | ||
361 | } | ||
362 | set | ||
363 | { | ||
364 | _creatorID = value; | ||
365 | } | ||
366 | } | ||
356 | 367 | ||
357 | return m_offsetPosition + m_groupPosition; } | 368 | /// <summary> |
369 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | ||
370 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | ||
371 | /// </summary> | ||
372 | public LLUUID FolderID | ||
373 | { | ||
374 | get { return UUID; } | ||
375 | set { } // Don't allow assignment, or legacy prims wil b0rk | ||
358 | } | 376 | } |
359 | 377 | ||
360 | /// <summary></summary> | 378 | public uint InventorySerial |
361 | public LLVector3 Acceleration | ||
362 | { | 379 | { |
363 | get { return m_acceleration; } | 380 | get { return m_inventorySerial; } |
364 | set { m_acceleration = value; } | 381 | set { m_inventorySerial = value; } |
365 | } | 382 | } |
366 | 383 | ||
367 | /// <summary></summary> | 384 | public TaskInventoryDictionary TaskInventory |
368 | public LLVector3 AngularVelocity | ||
369 | { | 385 | { |
370 | get { return m_angularVelocity; } | 386 | get { return m_taskInventory; } |
371 | set { m_angularVelocity = value; } | 387 | set { m_taskInventory = value; } |
372 | } | 388 | } |
373 | 389 | ||
374 | public byte ClickAction | 390 | public uint ObjectFlags |
375 | { | 391 | { |
376 | get { return m_clickAction; } | 392 | get { return (uint)Flags; } |
377 | set | 393 | set { Flags = (LLObject.ObjectFlags)value; } |
378 | { | 394 | } |
379 | m_clickAction = value; | 395 | |
380 | } | 396 | public LLUUID UUID |
397 | { | ||
398 | get { return m_uuid; } | ||
399 | set { m_uuid = value; } | ||
381 | } | 400 | } |
382 | 401 | ||
383 | public LLUUID CreatorID { | 402 | public uint LocalId |
384 | get | 403 | { |
385 | { | 404 | get { return m_localId; } |
386 | return _creatorID; | 405 | set { m_localId = value; } |
387 | } | ||
388 | set | ||
389 | { | ||
390 | _creatorID = value; | ||
391 | } | ||
392 | } | 406 | } |
393 | 407 | ||
394 | public Color Color | 408 | public virtual string Name |
395 | { | 409 | { |
396 | get { return m_color; } | 410 | get { return m_name; } |
397 | set | 411 | set { m_name = value; } |
398 | { | 412 | } |
399 | m_color = value; | 413 | |
400 | TriggerScriptChangedEvent(Changed.COLOR); | 414 | public byte Material |
415 | { | ||
416 | get { return (byte) m_material; } | ||
417 | set { m_material = (LLObject.MaterialType) value; } | ||
418 | } | ||
401 | 419 | ||
402 | /* ScheduleFullUpdate() need not be called b/c after | 420 | public ulong RegionHandle |
403 | * setting the color, the text will be set, so then | 421 | { |
404 | * ScheduleFullUpdate() will be called. */ | 422 | get { return m_regionHandle; } |
405 | //ScheduleFullUpdate(); | 423 | set { m_regionHandle = value; } |
406 | } | ||
407 | } | 424 | } |
408 | 425 | ||
409 | public string Description | 426 | public int ScriptAccessPin |
410 | { | 427 | { |
411 | get { return m_description; } | 428 | get { return m_scriptAccessPin; } |
412 | set { m_description = value; } | 429 | set { m_scriptAccessPin = (int)value; } |
413 | } | 430 | } |
414 | 431 | ||
415 | public LLVector3 GroupPosition | 432 | public LLVector3 GroupPosition |
@@ -474,51 +491,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
474 | } | 491 | } |
475 | } | 492 | } |
476 | 493 | ||
477 | public int LinkNum | ||
478 | { | ||
479 | get { return m_linkNum; } | ||
480 | set | ||
481 | { | ||
482 | m_linkNum = value; | ||
483 | TriggerScriptChangedEvent(Changed.LINK); | ||
484 | |||
485 | } | ||
486 | } | ||
487 | |||
488 | public uint LocalId | ||
489 | { | ||
490 | get { return m_localId; } | ||
491 | set { m_localId = value; } | ||
492 | } | ||
493 | |||
494 | public byte Material | ||
495 | { | ||
496 | get { return (byte) m_material; } | ||
497 | set { m_material = (LLObject.MaterialType) value; } | ||
498 | } | ||
499 | |||
500 | public virtual string Name | ||
501 | { | ||
502 | get { return m_name; } | ||
503 | set { m_name = value; } | ||
504 | } | ||
505 | |||
506 | public LLUUID ObjectCreator | ||
507 | { | ||
508 | get { return _creatorID; } | ||
509 | } | ||
510 | |||
511 | public uint ObjectFlags | ||
512 | { | ||
513 | get { return (uint)Flags; } | ||
514 | set { Flags = (LLObject.ObjectFlags)value; } | ||
515 | } | ||
516 | |||
517 | public LLUUID ObjectOwner | ||
518 | { | ||
519 | get { return OwnerID; } | ||
520 | } | ||
521 | |||
522 | public LLVector3 OffsetPosition | 494 | public LLVector3 OffsetPosition |
523 | { | 495 | { |
524 | get { return m_offsetPosition; } | 496 | get { return m_offsetPosition; } |
@@ -526,31 +498,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
526 | { | 498 | { |
527 | StoreUndoState(); | 499 | StoreUndoState(); |
528 | m_offsetPosition = value; | 500 | m_offsetPosition = value; |
529 | try | 501 | try |
530 | { | 502 | { |
531 | // Hack to get the child prim to update world positions in the physics engine | 503 | // Hack to get the child prim to update world positions in the physics engine |
532 | ParentGroup.ResetChildPrimPhysicsPositions(); | 504 | ParentGroup.ResetChildPrimPhysicsPositions(); |
533 | 505 | ||
534 | } | 506 | } |
535 | catch (NullReferenceException) | 507 | catch (NullReferenceException) |
536 | { | 508 | { |
537 | // Ignore, and skip over. | 509 | // Ignore, and skip over. |
538 | } | 510 | } |
539 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); | 511 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); |
540 | } | 512 | } |
541 | } | 513 | } |
542 | 514 | ||
543 | public SceneObjectGroup ParentGroup | ||
544 | { | ||
545 | get { return m_parentGroup; } | ||
546 | } | ||
547 | |||
548 | public ulong RegionHandle | ||
549 | { | ||
550 | get { return m_regionHandle; } | ||
551 | set { m_regionHandle = value; } | ||
552 | } | ||
553 | |||
554 | public LLQuaternion RotationOffset | 515 | public LLQuaternion RotationOffset |
555 | { | 516 | { |
556 | get | 517 | get |
@@ -603,7 +564,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
603 | } | 564 | } |
604 | } | 565 | } |
605 | 566 | ||
606 | public LLVector3 RotationalVelocity | 567 | /// <summary></summary> |
568 | public LLVector3 Velocity | ||
607 | { | 569 | { |
608 | get | 570 | get |
609 | { | 571 | { |
@@ -614,85 +576,82 @@ namespace OpenSim.Region.Environment.Scenes | |||
614 | { | 576 | { |
615 | if (PhysActor.IsPhysical) | 577 | if (PhysActor.IsPhysical) |
616 | { | 578 | { |
617 | m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(),0); | 579 | m_velocity.X = PhysActor.Velocity.X; |
580 | m_velocity.Y = PhysActor.Velocity.Y; | ||
581 | m_velocity.Z = PhysActor.Velocity.Z; | ||
618 | } | 582 | } |
619 | } | 583 | } |
620 | 584 | ||
621 | return m_rotationalvelocity; | 585 | return m_velocity; |
622 | } | 586 | } |
623 | set { m_rotationalvelocity = value; } | ||
624 | } | ||
625 | 587 | ||
626 | public LLVector3 Scale | ||
627 | { | ||
628 | get { return m_shape.Scale; } | ||
629 | set | 588 | set |
630 | { | 589 | { |
631 | StoreUndoState(); | 590 | m_velocity = value; |
632 | m_shape.Scale = value; | 591 | if (PhysActor != null) |
633 | |||
634 | if (PhysActor != null && m_parentGroup != null) | ||
635 | { | 592 | { |
636 | if (m_parentGroup.Scene != null) | 593 | if (PhysActor.IsPhysical) |
637 | { | 594 | { |
638 | if (m_parentGroup.Scene.PhysicsScene != null) | 595 | PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); |
639 | { | 596 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
640 | PhysActor.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z); | ||
641 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
642 | } | ||
643 | } | 597 | } |
644 | } | 598 | } |
645 | TriggerScriptChangedEvent(Changed.SCALE); | ||
646 | } | 599 | } |
647 | } | 600 | } |
648 | 601 | ||
649 | public int ScriptAccessPin | 602 | public LLVector3 RotationalVelocity |
650 | { | ||
651 | get { return m_scriptAccessPin; } | ||
652 | set { m_scriptAccessPin = (int)value; } | ||
653 | } | ||
654 | |||
655 | public scriptEvents ScriptEvents | ||
656 | { | ||
657 | get { return m_aggregateScriptEvents; } | ||
658 | } | ||
659 | |||
660 | public PrimitiveBaseShape Shape | ||
661 | { | 603 | { |
662 | get { return m_shape; } | 604 | get |
663 | set | ||
664 | { | 605 | { |
665 | m_shape = value; | 606 | //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 |
666 | TriggerScriptChangedEvent(Changed.SHAPE); | 607 | //|| PhysActor.Velocity.z != 0) |
608 | //{ | ||
609 | if (PhysActor != null) | ||
610 | { | ||
611 | if (PhysActor.IsPhysical) | ||
612 | { | ||
613 | m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); | ||
614 | } | ||
615 | } | ||
616 | |||
617 | return m_rotationalvelocity; | ||
667 | } | 618 | } |
619 | set { m_rotationalvelocity = value; } | ||
668 | } | 620 | } |
669 | 621 | ||
670 | public string SitName | 622 | /// <summary></summary> |
623 | public LLVector3 AngularVelocity | ||
671 | { | 624 | { |
672 | get { return m_sitName; } | 625 | get { return m_angularVelocity; } |
673 | set { m_sitName = value; } | 626 | set { m_angularVelocity = value; } |
674 | } | 627 | } |
675 | 628 | ||
676 | public Quaternion SitTargetOrientation | 629 | /// <summary></summary> |
630 | public LLVector3 Acceleration | ||
677 | { | 631 | { |
678 | get { return m_sitTargetOrientation; } | 632 | get { return m_acceleration; } |
633 | set { m_acceleration = value; } | ||
679 | } | 634 | } |
680 | 635 | ||
681 | public Vector3 SitTargetPosition | 636 | |
637 | public string Description | ||
682 | { | 638 | { |
683 | get { return m_sitTargetPosition; } | 639 | get { return m_description; } |
640 | set { m_description = value; } | ||
684 | } | 641 | } |
685 | 642 | ||
686 | public bool Stopped | 643 | public Color Color |
687 | { | 644 | { |
688 | get { | 645 | get { return m_color; } |
689 | double threshold = 0.02; | 646 | set |
690 | return (Math.Abs(Velocity.X) < threshold && | 647 | { |
691 | Math.Abs(Velocity.Y) < threshold && | 648 | m_color = value; |
692 | Math.Abs(Velocity.Z) < threshold && | 649 | TriggerScriptChangedEvent(Changed.COLOR); |
693 | Math.Abs(AngularVelocity.X) < threshold && | 650 | |
694 | Math.Abs(AngularVelocity.Y) < threshold && | 651 | /* ScheduleFullUpdate() need not be called b/c after |
695 | Math.Abs(AngularVelocity.Z) < threshold); | 652 | * setting the color, the text will be set, so then |
653 | * ScheduleFullUpdate() will be called. */ | ||
654 | //ScheduleFullUpdate(); | ||
696 | } | 655 | } |
697 | } | 656 | } |
698 | 657 | ||
@@ -713,60 +672,142 @@ namespace OpenSim.Region.Environment.Scenes | |||
713 | } | 672 | } |
714 | } | 673 | } |
715 | 674 | ||
675 | |||
676 | public string SitName | ||
677 | { | ||
678 | get { return m_sitName; } | ||
679 | set { m_sitName = value; } | ||
680 | } | ||
681 | |||
716 | public string TouchName | 682 | public string TouchName |
717 | { | 683 | { |
718 | get { return m_touchName; } | 684 | get { return m_touchName; } |
719 | set { m_touchName = value; } | 685 | set { m_touchName = value; } |
720 | } | 686 | } |
721 | 687 | ||
722 | public LLUUID UUID | 688 | public int LinkNum |
723 | { | 689 | { |
724 | get { return m_uuid; } | 690 | get { return m_linkNum; } |
725 | set { m_uuid = value; } | 691 | set |
692 | { | ||
693 | m_linkNum = value; | ||
694 | TriggerScriptChangedEvent(Changed.LINK); | ||
695 | |||
696 | } | ||
726 | } | 697 | } |
727 | 698 | ||
728 | public byte UpdateFlag | 699 | public byte ClickAction |
729 | { | 700 | { |
730 | get { return m_updateFlag; } | 701 | get { return m_clickAction; } |
731 | set { m_updateFlag = value; } | 702 | set |
703 | { | ||
704 | m_clickAction = value; | ||
705 | } | ||
732 | } | 706 | } |
733 | 707 | ||
734 | /// <summary></summary> | 708 | public PrimitiveBaseShape Shape |
735 | public LLVector3 Velocity | ||
736 | { | 709 | { |
737 | get | 710 | get { return m_shape; } |
711 | set | ||
738 | { | 712 | { |
739 | //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 | 713 | m_shape = value; |
740 | //|| PhysActor.Velocity.z != 0) | 714 | TriggerScriptChangedEvent(Changed.SHAPE); |
741 | //{ | ||
742 | if (PhysActor != null) | ||
743 | { | ||
744 | if (PhysActor.IsPhysical) | ||
745 | { | ||
746 | m_velocity.X = PhysActor.Velocity.X; | ||
747 | m_velocity.Y = PhysActor.Velocity.Y; | ||
748 | m_velocity.Z = PhysActor.Velocity.Z; | ||
749 | } | ||
750 | } | ||
751 | |||
752 | return m_velocity; | ||
753 | } | 715 | } |
754 | 716 | } | |
755 | set | 717 | public LLVector3 Scale |
718 | { | ||
719 | get { return m_shape.Scale; } | ||
720 | set | ||
756 | { | 721 | { |
757 | m_velocity = value; | 722 | StoreUndoState(); |
758 | if (PhysActor != null) | 723 | m_shape.Scale = value; |
724 | |||
725 | if (PhysActor != null && m_parentGroup != null) | ||
759 | { | 726 | { |
760 | if (PhysActor.IsPhysical) | 727 | if (m_parentGroup.Scene != null) |
761 | { | 728 | { |
762 | PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | 729 | if (m_parentGroup.Scene.PhysicsScene != null) |
763 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 730 | { |
731 | PhysActor.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z); | ||
732 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
733 | } | ||
764 | } | 734 | } |
765 | } | 735 | } |
736 | TriggerScriptChangedEvent(Changed.SCALE); | ||
737 | } | ||
738 | } | ||
739 | public byte UpdateFlag | ||
740 | { | ||
741 | get { return m_updateFlag; } | ||
742 | set { m_updateFlag = value; } | ||
743 | } | ||
744 | |||
745 | #endregion | ||
746 | |||
747 | //--------------- | ||
748 | |||
749 | |||
750 | #region Public Properties with only Get | ||
751 | |||
752 | |||
753 | public LLVector3 AbsolutePosition | ||
754 | { | ||
755 | get { | ||
756 | if (m_IsAttachment) | ||
757 | return GroupPosition; | ||
758 | |||
759 | return m_offsetPosition + m_groupPosition; } | ||
760 | } | ||
761 | |||
762 | public LLUUID ObjectCreator | ||
763 | { | ||
764 | get { return _creatorID; } | ||
765 | } | ||
766 | |||
767 | public LLUUID ObjectOwner | ||
768 | { | ||
769 | get { return OwnerID; } | ||
770 | } | ||
771 | |||
772 | public SceneObjectGroup ParentGroup | ||
773 | { | ||
774 | get { return m_parentGroup; } | ||
775 | } | ||
776 | |||
777 | |||
778 | |||
779 | public scriptEvents ScriptEvents | ||
780 | { | ||
781 | get { return m_aggregateScriptEvents; } | ||
782 | } | ||
783 | |||
784 | |||
785 | public Quaternion SitTargetOrientation | ||
786 | { | ||
787 | get { return m_sitTargetOrientation; } | ||
788 | } | ||
789 | |||
790 | public Vector3 SitTargetPosition | ||
791 | { | ||
792 | get { return m_sitTargetPosition; } | ||
793 | } | ||
794 | |||
795 | public bool Stopped | ||
796 | { | ||
797 | get { | ||
798 | double threshold = 0.02; | ||
799 | return (Math.Abs(Velocity.X) < threshold && | ||
800 | Math.Abs(Velocity.Y) < threshold && | ||
801 | Math.Abs(Velocity.Z) < threshold && | ||
802 | Math.Abs(AngularVelocity.X) < threshold && | ||
803 | Math.Abs(AngularVelocity.Y) < threshold && | ||
804 | Math.Abs(AngularVelocity.Z) < threshold); | ||
766 | } | 805 | } |
767 | } | 806 | } |
768 | 807 | ||
769 | #endregion Public Properties | 808 | |
809 | |||
810 | #endregion Public Properties with only Get | ||
770 | 811 | ||
771 | #region Private Methods | 812 | #region Private Methods |
772 | 813 | ||