diff options
author | Justin Clark-Casey (justincc) | 2009-11-03 19:11:09 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2009-11-03 19:11:09 +0000 |
commit | af0e5d097480de264e7501e7d5d35328be5640bb (patch) | |
tree | 4ca5cd796ed9618dc9134a6e5eee1f7e7912bee4 /OpenSim/Region | |
parent | minor: remove some mono compiler warnings (diff) | |
parent | Fixed a couple of NREs in corner cases. (diff) | |
download | opensim-SC_OLD-af0e5d097480de264e7501e7d5d35328be5640bb.zip opensim-SC_OLD-af0e5d097480de264e7501e7d5d35328be5640bb.tar.gz opensim-SC_OLD-af0e5d097480de264e7501e7d5d35328be5640bb.tar.bz2 opensim-SC_OLD-af0e5d097480de264e7501e7d5d35328be5640bb.tar.xz |
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
47 files changed, 1687 insertions, 1970 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index b448182..60c34df 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -343,6 +343,10 @@ namespace OpenSim | |||
343 | "Add-InventoryHost <host>", | 343 | "Add-InventoryHost <host>", |
344 | String.Empty, RunCommand); | 344 | String.Empty, RunCommand); |
345 | 345 | ||
346 | m_console.Commands.AddCommand("region", false, "kill uuid", | ||
347 | "kill uuid <UUID>", | ||
348 | "Kill an object by UUID", KillUUID); | ||
349 | |||
346 | if (ConfigurationSettings.Standalone) | 350 | if (ConfigurationSettings.Standalone) |
347 | { | 351 | { |
348 | m_console.Commands.AddCommand("region", false, "create user", | 352 | m_console.Commands.AddCommand("region", false, "create user", |
@@ -1332,6 +1336,58 @@ namespace OpenSim | |||
1332 | return result; | 1336 | return result; |
1333 | } | 1337 | } |
1334 | 1338 | ||
1339 | /// <summary> | ||
1340 | /// Kill an object given its UUID. | ||
1341 | /// </summary> | ||
1342 | /// <param name="cmdparams"></param> | ||
1343 | protected void KillUUID(string module, string[] cmdparams) | ||
1344 | { | ||
1345 | if (cmdparams.Length > 2) | ||
1346 | { | ||
1347 | UUID id = UUID.Zero; | ||
1348 | SceneObjectGroup grp = null; | ||
1349 | Scene sc = null; | ||
1350 | |||
1351 | if (!UUID.TryParse(cmdparams[2], out id)) | ||
1352 | { | ||
1353 | MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!"); | ||
1354 | return; | ||
1355 | } | ||
1356 | |||
1357 | m_sceneManager.ForEachScene( | ||
1358 | delegate(Scene scene) | ||
1359 | { | ||
1360 | SceneObjectPart part = scene.GetSceneObjectPart(id); | ||
1361 | if (part == null) | ||
1362 | return; | ||
1363 | |||
1364 | grp = part.ParentGroup; | ||
1365 | sc = scene; | ||
1366 | }); | ||
1367 | |||
1368 | if (grp == null) | ||
1369 | { | ||
1370 | MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id)); | ||
1371 | } | ||
1372 | else | ||
1373 | { | ||
1374 | MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName)); | ||
1375 | try | ||
1376 | { | ||
1377 | sc.DeleteSceneObject(grp, false); | ||
1378 | } | ||
1379 | catch (Exception e) | ||
1380 | { | ||
1381 | m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e); | ||
1382 | } | ||
1383 | } | ||
1384 | } | ||
1385 | else | ||
1386 | { | ||
1387 | MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>"); | ||
1388 | } | ||
1389 | } | ||
1390 | |||
1335 | #endregion | 1391 | #endregion |
1336 | } | 1392 | } |
1337 | } | 1393 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index f6a7a0c..db0c3b8 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -37,6 +37,7 @@ using System.Xml; | |||
37 | using log4net; | 37 | using log4net; |
38 | using OpenMetaverse; | 38 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 39 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.StructuredData; | ||
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
41 | using OpenSim.Framework.Client; | 42 | using OpenSim.Framework.Client; |
42 | using OpenSim.Framework.Communications.Cache; | 43 | using OpenSim.Framework.Communications.Cache; |
@@ -314,14 +315,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
314 | private readonly LLUDPClient m_udpClient; | 315 | private readonly LLUDPClient m_udpClient; |
315 | private readonly UUID m_sessionId; | 316 | private readonly UUID m_sessionId; |
316 | private readonly UUID m_secureSessionId; | 317 | private readonly UUID m_secureSessionId; |
317 | private readonly UUID m_agentId; | 318 | protected readonly UUID m_agentId; |
318 | private readonly uint m_circuitCode; | 319 | private readonly uint m_circuitCode; |
319 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 320 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
320 | private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>(); | 321 | private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>(); |
321 | private readonly IGroupsModule m_GroupsModule; | 322 | private readonly IGroupsModule m_GroupsModule; |
322 | 323 | ||
323 | private int m_cachedTextureSerial; | 324 | private int m_cachedTextureSerial; |
324 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; | 325 | protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; |
325 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; | 326 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; |
326 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; | 327 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; |
327 | private int m_moneyBalance; | 328 | private int m_moneyBalance; |
@@ -1856,7 +1857,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1856 | economyData.Info.TeleportMinPrice = TeleportMinPrice; | 1857 | economyData.Info.TeleportMinPrice = TeleportMinPrice; |
1857 | economyData.Info.TeleportPriceExponent = TeleportPriceExponent; | 1858 | economyData.Info.TeleportPriceExponent = TeleportPriceExponent; |
1858 | economyData.Header.Reliable = true; | 1859 | economyData.Header.Reliable = true; |
1859 | OutPacket(economyData, ThrottleOutPacketType.Unknown); | 1860 | OutPacket(economyData, ThrottleOutPacketType.Task); |
1860 | } | 1861 | } |
1861 | 1862 | ||
1862 | public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data) | 1863 | public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data) |
@@ -2786,30 +2787,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2786 | 2787 | ||
2787 | public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data) | 2788 | public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data) |
2788 | { | 2789 | { |
2789 | AvatarGroupsReplyPacket p = (AvatarGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarGroupsReply); | 2790 | OSDMap llsd = new OSDMap(3); |
2790 | 2791 | OSDArray AgentData = new OSDArray(1); | |
2791 | p.AgentData = new AvatarGroupsReplyPacket.AgentDataBlock(); | 2792 | OSDMap AgentDataMap = new OSDMap(1); |
2792 | p.AgentData.AgentID = AgentId; | 2793 | AgentDataMap.Add("AgentID", OSD.FromUUID(this.AgentId)); |
2793 | p.AgentData.AvatarID = avatarID; | 2794 | AgentDataMap.Add("AvatarID", OSD.FromUUID(avatarID)); |
2794 | 2795 | AgentData.Add(AgentDataMap); | |
2795 | p.GroupData = new AvatarGroupsReplyPacket.GroupDataBlock[data.Length]; | 2796 | llsd.Add("AgentData", AgentData); |
2796 | int i = 0; | 2797 | OSDArray GroupData = new OSDArray(data.Length); |
2797 | foreach (GroupMembershipData m in data) | 2798 | OSDArray NewGroupData = new OSDArray(data.Length); |
2798 | { | 2799 | foreach (GroupMembershipData m in data) |
2799 | p.GroupData[i] = new AvatarGroupsReplyPacket.GroupDataBlock(); | 2800 | { |
2800 | p.GroupData[i].GroupPowers = m.GroupPowers; | 2801 | OSDMap GroupDataMap = new OSDMap(6); |
2801 | p.GroupData[i].AcceptNotices = m.AcceptNotices; | 2802 | OSDMap NewGroupDataMap = new OSDMap(1); |
2802 | p.GroupData[i].GroupTitle = Utils.StringToBytes(m.GroupTitle); | 2803 | GroupDataMap.Add("GroupPowers", OSD.FromBinary(m.GroupPowers)); |
2803 | p.GroupData[i].GroupID = m.GroupID; | 2804 | GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices)); |
2804 | p.GroupData[i].GroupName = Utils.StringToBytes(m.GroupName); | 2805 | GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle)); |
2805 | p.GroupData[i].GroupInsigniaID = m.GroupPicture; | 2806 | GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID)); |
2806 | i++; | 2807 | GroupDataMap.Add("GroupName", OSD.FromString(m.GroupName)); |
2807 | } | 2808 | GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(m.GroupPicture)); |
2808 | 2809 | NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(m.ListInProfile)); | |
2809 | p.NewGroupData = new AvatarGroupsReplyPacket.NewGroupDataBlock(); | 2810 | GroupData.Add(GroupDataMap); |
2810 | p.NewGroupData.ListInProfile = true; | 2811 | NewGroupData.Add(NewGroupDataMap); |
2811 | 2812 | } | |
2812 | OutPacket(p, ThrottleOutPacketType.Task); | 2813 | llsd.Add("GroupData", GroupData); |
2814 | llsd.Add("NewGroupData", NewGroupData); | ||
2815 | |||
2816 | IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>(); | ||
2817 | if (eq != null) | ||
2818 | { | ||
2819 | eq.Enqueue(BuildEvent("AvatarGroupsReply", llsd), this.AgentId); | ||
2820 | } | ||
2813 | } | 2821 | } |
2814 | 2822 | ||
2815 | public void SendJoinGroupReply(UUID groupID, bool success) | 2823 | public void SendJoinGroupReply(UUID groupID, bool success) |
@@ -3168,107 +3176,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3168 | 3176 | ||
3169 | #endregion | 3177 | #endregion |
3170 | 3178 | ||
3171 | #region Prim/Avatar Updates | ||
3172 | |||
3173 | /*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags) | ||
3174 | { | ||
3175 | bool canUseCompressed, canUseImproved; | ||
3176 | UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved); | ||
3177 | |||
3178 | if (!canUseImproved && !canUseCompressed) | ||
3179 | SendFullObjectUpdate(obj, creatorFlags, updateFlags); | ||
3180 | else if (!canUseImproved) | ||
3181 | SendObjectUpdateCompressed(obj, creatorFlags, updateFlags); | ||
3182 | else | ||
3183 | SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags); | ||
3184 | } | ||
3185 | |||
3186 | void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags) | ||
3187 | { | ||
3188 | IClientAPI owner; | ||
3189 | if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView) | ||
3190 | { | ||
3191 | LLClientView llOwner = (LLClientView)owner; | ||
3192 | |||
3193 | // Send an update out to the owner | ||
3194 | ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket(); | ||
3195 | updateToOwner.RegionData.RegionHandle = obj.RegionHandle; | ||
3196 | //updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue); | ||
3197 | updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
3198 | updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0); | ||
3199 | |||
3200 | m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true); | ||
3201 | } | ||
3202 | |||
3203 | // Send an update out to everyone else | ||
3204 | ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket(); | ||
3205 | updateToOthers.RegionData.RegionHandle = obj.RegionHandle; | ||
3206 | //updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue); | ||
3207 | updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
3208 | updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0); | ||
3209 | |||
3210 | m_scene.ClientManager.ForEach( | ||
3211 | delegate(IClientAPI client) | ||
3212 | { | ||
3213 | if (client.AgentId != obj.OwnerID && client is LLClientView) | ||
3214 | { | ||
3215 | LLClientView llClient = (LLClientView)client; | ||
3216 | m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true); | ||
3217 | } | ||
3218 | } | ||
3219 | ); | ||
3220 | } | ||
3221 | |||
3222 | void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags) | ||
3223 | { | ||
3224 | } | ||
3225 | |||
3226 | void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags) | ||
3227 | { | ||
3228 | } | ||
3229 | |||
3230 | void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved) | ||
3231 | { | ||
3232 | canUseCompressed = true; | ||
3233 | canUseImproved = true; | ||
3234 | |||
3235 | if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None) | ||
3236 | { | ||
3237 | canUseCompressed = false; | ||
3238 | canUseImproved = false; | ||
3239 | } | ||
3240 | else | ||
3241 | { | ||
3242 | if ((updateFlags & PrimUpdateFlags.Velocity) != 0 || | ||
3243 | (updateFlags & PrimUpdateFlags.Acceleration) != 0 || | ||
3244 | (updateFlags & PrimUpdateFlags.CollisionPlane) != 0 || | ||
3245 | (updateFlags & PrimUpdateFlags.Joint) != 0) | ||
3246 | { | ||
3247 | canUseCompressed = false; | ||
3248 | } | ||
3249 | |||
3250 | if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 || | ||
3251 | (updateFlags & PrimUpdateFlags.ParentID) != 0 || | ||
3252 | (updateFlags & PrimUpdateFlags.Scale) != 0 || | ||
3253 | (updateFlags & PrimUpdateFlags.PrimData) != 0 || | ||
3254 | (updateFlags & PrimUpdateFlags.Text) != 0 || | ||
3255 | (updateFlags & PrimUpdateFlags.NameValue) != 0 || | ||
3256 | (updateFlags & PrimUpdateFlags.ExtraData) != 0 || | ||
3257 | (updateFlags & PrimUpdateFlags.TextureAnim) != 0 || | ||
3258 | (updateFlags & PrimUpdateFlags.Sound) != 0 || | ||
3259 | (updateFlags & PrimUpdateFlags.Particles) != 0 || | ||
3260 | (updateFlags & PrimUpdateFlags.Material) != 0 || | ||
3261 | (updateFlags & PrimUpdateFlags.ClickAction) != 0 || | ||
3262 | (updateFlags & PrimUpdateFlags.MediaURL) != 0 || | ||
3263 | (updateFlags & PrimUpdateFlags.Joint) != 0) | ||
3264 | { | ||
3265 | canUseImproved = false; | ||
3266 | } | ||
3267 | } | ||
3268 | }*/ | ||
3269 | |||
3270 | #endregion Prim/Avatar Updates | ||
3271 | |||
3272 | #region Avatar Packet/Data Sending Methods | 3179 | #region Avatar Packet/Data Sending Methods |
3273 | 3180 | ||
3274 | /// <summary> | 3181 | /// <summary> |
@@ -3314,7 +3221,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3314 | ProcessAvatarTerseUpdates(); | 3221 | ProcessAvatarTerseUpdates(); |
3315 | } | 3222 | } |
3316 | 3223 | ||
3317 | private void ProcessAvatarTerseUpdates() | 3224 | protected void ProcessAvatarTerseUpdates() |
3318 | { | 3225 | { |
3319 | ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3226 | ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3320 | terse.Header.Reliable = false; | 3227 | terse.Header.Reliable = false; |
@@ -3335,6 +3242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3335 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3242 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3336 | } | 3243 | } |
3337 | 3244 | ||
3245 | // HACK: Using the task category until the tiered reprioritization code is in | ||
3338 | OutPacket(terse, ThrottleOutPacketType.Task); | 3246 | OutPacket(terse, ThrottleOutPacketType.Task); |
3339 | } | 3247 | } |
3340 | 3248 | ||
@@ -4430,11 +4338,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4430 | /// </summary> | 4338 | /// </summary> |
4431 | protected virtual void RegisterLocalPacketHandlers() | 4339 | protected virtual void RegisterLocalPacketHandlers() |
4432 | { | 4340 | { |
4433 | AddLocalPacketHandler(PacketType.LogoutRequest, Logout); | 4341 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); |
4434 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate); | 4342 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate); |
4435 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); | 4343 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); |
4436 | AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); | 4344 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached); |
4437 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); | 4345 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate); |
4438 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest); | 4346 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest); |
4439 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest); | 4347 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest); |
4440 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); | 4348 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); |
@@ -4703,7 +4611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4703 | /// <param name="client"></param> | 4611 | /// <param name="client"></param> |
4704 | /// <param name="packet"></param> | 4612 | /// <param name="packet"></param> |
4705 | /// <returns></returns> | 4613 | /// <returns></returns> |
4706 | protected virtual bool Logout(IClientAPI client, Packet packet) | 4614 | protected virtual bool HandleLogout(IClientAPI client, Packet packet) |
4707 | { | 4615 | { |
4708 | if (packet.Type == PacketType.LogoutRequest) | 4616 | if (packet.Type == PacketType.LogoutRequest) |
4709 | { | 4617 | { |
@@ -4741,7 +4649,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4741 | /// <param name="simclient"></param> | 4649 | /// <param name="simclient"></param> |
4742 | /// <param name="packet"></param> | 4650 | /// <param name="packet"></param> |
4743 | /// <returns></returns> | 4651 | /// <returns></returns> |
4744 | protected bool AgentTextureCached(IClientAPI simclient, Packet packet) | 4652 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) |
4745 | { | 4653 | { |
4746 | //m_log.Debug("texture cached: " + packet.ToString()); | 4654 | //m_log.Debug("texture cached: " + packet.ToString()); |
4747 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 4655 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
@@ -4771,7 +4679,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4771 | return true; | 4679 | return true; |
4772 | } | 4680 | } |
4773 | 4681 | ||
4774 | protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet) | 4682 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) |
4775 | { | 4683 | { |
4776 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; | 4684 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; |
4777 | if (multipleupdate.AgentData.SessionID != SessionId) return false; | 4685 | if (multipleupdate.AgentData.SessionID != SessionId) return false; |
@@ -5050,7 +4958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5050 | /// </summary> | 4958 | /// </summary> |
5051 | /// <param name="packet">Packet to send</param> | 4959 | /// <param name="packet">Packet to send</param> |
5052 | /// <param name="throttlePacketType">Throttling category for the packet</param> | 4960 | /// <param name="throttlePacketType">Throttling category for the packet</param> |
5053 | private void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) | 4961 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) |
5054 | { | 4962 | { |
5055 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); | 4963 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); |
5056 | } | 4964 | } |
@@ -9944,7 +9852,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9944 | commandMessagePacket.CommandBlock.Command = (uint)command; | 9852 | commandMessagePacket.CommandBlock.Command = (uint)command; |
9945 | commandMessagePacket.CommandBlock.Time = time; | 9853 | commandMessagePacket.CommandBlock.Time = time; |
9946 | 9854 | ||
9947 | OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown); | 9855 | OutPacket(commandMessagePacket, ThrottleOutPacketType.Task); |
9948 | } | 9856 | } |
9949 | 9857 | ||
9950 | public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID, | 9858 | public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID, |
@@ -9962,7 +9870,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9962 | updatePacket.DataBlockExtended.MediaHeight = mediaHeight; | 9870 | updatePacket.DataBlockExtended.MediaHeight = mediaHeight; |
9963 | updatePacket.DataBlockExtended.MediaLoop = mediaLoop; | 9871 | updatePacket.DataBlockExtended.MediaLoop = mediaLoop; |
9964 | 9872 | ||
9965 | OutPacket(updatePacket, ThrottleOutPacketType.Unknown); | 9873 | OutPacket(updatePacket, ThrottleOutPacketType.Task); |
9966 | } | 9874 | } |
9967 | 9875 | ||
9968 | #endregion | 9876 | #endregion |
@@ -10236,7 +10144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10236 | } | 10144 | } |
10237 | 10145 | ||
10238 | #region PriorityQueue | 10146 | #region PriorityQueue |
10239 | private class PriorityQueue<TPriority, TValue> | 10147 | public class PriorityQueue<TPriority, TValue> |
10240 | { | 10148 | { |
10241 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); | 10149 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); |
10242 | 10150 | ||
@@ -10264,7 +10172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10264 | this.m_comparison = comparison; | 10172 | this.m_comparison = comparison; |
10265 | } | 10173 | } |
10266 | 10174 | ||
10267 | internal object SyncRoot { get { return this.m_syncRoot; } } | 10175 | public object SyncRoot { get { return this.m_syncRoot; } } |
10268 | internal int Count | 10176 | internal int Count |
10269 | { | 10177 | { |
10270 | get | 10178 | get |
@@ -10276,7 +10184,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10276 | } | 10184 | } |
10277 | } | 10185 | } |
10278 | 10186 | ||
10279 | internal bool Enqueue(TPriority priority, TValue value, uint local_id) | 10187 | public bool Enqueue(TPriority priority, TValue value, uint local_id) |
10280 | { | 10188 | { |
10281 | LookupItem item; | 10189 | LookupItem item; |
10282 | 10190 | ||
@@ -10396,5 +10304,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10396 | } | 10304 | } |
10397 | #endregion | 10305 | #endregion |
10398 | 10306 | ||
10307 | public static OSD BuildEvent(string eventName, OSD eventBody) | ||
10308 | { | ||
10309 | OSDMap osdEvent = new OSDMap(2); | ||
10310 | osdEvent.Add("message", new OSDString(eventName)); | ||
10311 | osdEvent.Add("body", eventBody); | ||
10312 | |||
10313 | return osdEvent; | ||
10314 | } | ||
10399 | } | 10315 | } |
10400 | } | 10316 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 84a4959..9856a1c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -135,8 +135,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
135 | private readonly TokenBucket m_throttle; | 135 | private readonly TokenBucket m_throttle; |
136 | /// <summary>Throttle buckets for each packet category</summary> | 136 | /// <summary>Throttle buckets for each packet category</summary> |
137 | private readonly TokenBucket[] m_throttleCategories; | 137 | private readonly TokenBucket[] m_throttleCategories; |
138 | /// <summary>Throttle rate defaults and limits</summary> | ||
139 | private readonly ThrottleRates m_defaultThrottleRates; | ||
140 | /// <summary>Outgoing queues for throttled packets</summary> | 138 | /// <summary>Outgoing queues for throttled packets</summary> |
141 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 139 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
142 | /// <summary>A container that can hold one packet for each outbox, used to store | 140 | /// <summary>A container that can hold one packet for each outbox, used to store |
@@ -145,6 +143,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
145 | /// <summary>A reference to the LLUDPServer that is managing this client</summary> | 143 | /// <summary>A reference to the LLUDPServer that is managing this client</summary> |
146 | private readonly LLUDPServer m_udpServer; | 144 | private readonly LLUDPServer m_udpServer; |
147 | 145 | ||
146 | private int m_defaultRTO = 3000; | ||
147 | private int m_maxRTO = 60000; | ||
148 | |||
148 | /// <summary> | 149 | /// <summary> |
149 | /// Default constructor | 150 | /// Default constructor |
150 | /// </summary> | 151 | /// </summary> |
@@ -155,13 +156,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | /// <param name="circuitCode">Circuit code for this connection</param> | 156 | /// <param name="circuitCode">Circuit code for this connection</param> |
156 | /// <param name="agentID">AgentID for the connected agent</param> | 157 | /// <param name="agentID">AgentID for the connected agent</param> |
157 | /// <param name="remoteEndPoint">Remote endpoint for this connection</param> | 158 | /// <param name="remoteEndPoint">Remote endpoint for this connection</param> |
158 | public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint) | 159 | public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint, int defaultRTO, int maxRTO) |
159 | { | 160 | { |
160 | AgentID = agentID; | 161 | AgentID = agentID; |
161 | RemoteEndPoint = remoteEndPoint; | 162 | RemoteEndPoint = remoteEndPoint; |
162 | CircuitCode = circuitCode; | 163 | CircuitCode = circuitCode; |
163 | m_udpServer = server; | 164 | m_udpServer = server; |
164 | m_defaultThrottleRates = rates; | 165 | if (defaultRTO != 0) |
166 | m_defaultRTO = defaultRTO; | ||
167 | if (maxRTO != 0) | ||
168 | m_maxRTO = maxRTO; | ||
169 | |||
165 | // Create a token bucket throttle for this client that has the scene token bucket as a parent | 170 | // Create a token bucket throttle for this client that has the scene token bucket as a parent |
166 | m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); | 171 | m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); |
167 | // Create an array of token buckets for this clients different throttle categories | 172 | // Create an array of token buckets for this clients different throttle categories |
@@ -178,7 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
178 | } | 183 | } |
179 | 184 | ||
180 | // Default the retransmission timeout to three seconds | 185 | // Default the retransmission timeout to three seconds |
181 | RTO = 3000; | 186 | RTO = m_defaultRTO; |
182 | 187 | ||
183 | // Initialize this to a sane value to prevent early disconnects | 188 | // Initialize this to a sane value to prevent early disconnects |
184 | TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; | 189 | TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; |
@@ -500,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
500 | int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); | 505 | int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); |
501 | 506 | ||
502 | // Clamp the retransmission timeout to manageable values | 507 | // Clamp the retransmission timeout to manageable values |
503 | rto = Utils.Clamp(RTO, 3000, 60000); | 508 | rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO); |
504 | 509 | ||
505 | RTO = rto; | 510 | RTO = rto; |
506 | 511 | ||
@@ -520,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | RTTVAR = 0.0f; | 525 | RTTVAR = 0.0f; |
521 | 526 | ||
522 | // Double the retransmission timeout | 527 | // Double the retransmission timeout |
523 | RTO = Math.Min(RTO * 2, 60000); | 528 | RTO = Math.Min(RTO * 2, m_maxRTO); |
524 | } | 529 | } |
525 | 530 | ||
526 | /// <summary> | 531 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index e3233da..93946ae 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
118 | /// <summary></summary> | 118 | /// <summary></summary> |
119 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 119 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
120 | /// <summary>Bandwidth throttle for this UDP server</summary> | 120 | /// <summary>Bandwidth throttle for this UDP server</summary> |
121 | private TokenBucket m_throttle; | 121 | protected TokenBucket m_throttle; |
122 | /// <summary>Bandwidth throttle rates for this UDP server</summary> | 122 | /// <summary>Bandwidth throttle rates for this UDP server</summary> |
123 | private ThrottleRates m_throttleRates; | 123 | protected ThrottleRates m_throttleRates; |
124 | /// <summary>Manages authentication for agent circuits</summary> | 124 | /// <summary>Manages authentication for agent circuits</summary> |
125 | private AgentCircuitManager m_circuitManager; | 125 | private AgentCircuitManager m_circuitManager; |
126 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 126 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
127 | private Scene m_scene; | 127 | protected Scene m_scene; |
128 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 128 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
129 | private Location m_location; | 129 | private Location m_location; |
130 | /// <summary>The size of the receive buffer for the UDP socket. This value | 130 | /// <summary>The size of the receive buffer for the UDP socket. This value |
@@ -153,6 +153,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
153 | /// <summary>Flag to signal when clients should send pings</summary> | 153 | /// <summary>Flag to signal when clients should send pings</summary> |
154 | private bool m_sendPing; | 154 | private bool m_sendPing; |
155 | 155 | ||
156 | private int m_defaultRTO = 0; | ||
157 | private int m_maxRTO = 0; | ||
158 | |||
156 | public Socket Server { get { return null; } } | 159 | public Socket Server { get { return null; } } |
157 | 160 | ||
158 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 161 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
@@ -189,6 +192,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
189 | AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10); | 192 | AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10); |
190 | PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100); | 193 | PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100); |
191 | TextureSendLimit = config.GetInt("TextureSendLimit", 20); | 194 | TextureSendLimit = config.GetInt("TextureSendLimit", 20); |
195 | |||
196 | m_defaultRTO = config.GetInt("DefaultRTO", 0); | ||
197 | m_maxRTO = config.GetInt("MaxRTO", 0); | ||
192 | } | 198 | } |
193 | else | 199 | else |
194 | { | 200 | { |
@@ -247,8 +253,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
247 | 253 | ||
248 | public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) | 254 | public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) |
249 | { | 255 | { |
250 | // CoarseLocationUpdate packets cannot be split in an automated way | 256 | // CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way |
251 | if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting) | 257 | if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting) |
252 | allowSplitting = false; | 258 | allowSplitting = false; |
253 | 259 | ||
254 | if (allowSplitting && packet.HasVariableBlocks) | 260 | if (allowSplitting && packet.HasVariableBlocks) |
@@ -256,8 +262,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | byte[][] datas = packet.ToBytesMultiple(); | 262 | byte[][] datas = packet.ToBytesMultiple(); |
257 | int packetCount = datas.Length; | 263 | int packetCount = datas.Length; |
258 | 264 | ||
259 | //if (packetCount > 1) | 265 | if (packetCount < 1) |
260 | // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets"); | 266 | m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length); |
261 | 267 | ||
262 | for (int i = 0; i < packetCount; i++) | 268 | for (int i = 0; i < packetCount; i++) |
263 | { | 269 | { |
@@ -295,8 +301,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
295 | byte[][] datas = packet.ToBytesMultiple(); | 301 | byte[][] datas = packet.ToBytesMultiple(); |
296 | int packetCount = datas.Length; | 302 | int packetCount = datas.Length; |
297 | 303 | ||
298 | //if (packetCount > 1) | 304 | if (packetCount < 1) |
299 | // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets"); | 305 | m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length); |
300 | 306 | ||
301 | for (int i = 0; i < packetCount; i++) | 307 | for (int i = 0; i < packetCount; i++) |
302 | { | 308 | { |
@@ -409,6 +415,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
409 | SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); | 415 | SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); |
410 | } | 416 | } |
411 | 417 | ||
418 | public void CompletePing(LLUDPClient udpClient, byte pingID) | ||
419 | { | ||
420 | CompletePingCheckPacket completePing = new CompletePingCheckPacket(); | ||
421 | completePing.PingID.PingID = pingID; | ||
422 | SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false); | ||
423 | } | ||
424 | |||
412 | public void ResendUnacked(LLUDPClient udpClient) | 425 | public void ResendUnacked(LLUDPClient udpClient) |
413 | { | 426 | { |
414 | if (!udpClient.IsConnected) | 427 | if (!udpClient.IsConnected) |
@@ -429,7 +442,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | 442 | ||
430 | if (expiredPackets != null) | 443 | if (expiredPackets != null) |
431 | { | 444 | { |
432 | m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); | 445 | //m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); |
433 | 446 | ||
434 | // Exponential backoff of the retransmission timeout | 447 | // Exponential backoff of the retransmission timeout |
435 | udpClient.BackoffRTO(); | 448 | udpClient.BackoffRTO(); |
@@ -585,7 +598,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
585 | IClientAPI client; | 598 | IClientAPI client; |
586 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | 599 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) |
587 | { | 600 | { |
588 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 601 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
589 | return; | 602 | return; |
590 | } | 603 | } |
591 | 604 | ||
@@ -669,10 +682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
669 | { | 682 | { |
670 | // We don't need to do anything else with ping checks | 683 | // We don't need to do anything else with ping checks |
671 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 684 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
672 | 685 | CompletePing(udpClient, startPing.PingID.PingID); | |
673 | CompletePingCheckPacket completePing = new CompletePingCheckPacket(); | ||
674 | completePing.PingID.PingID = startPing.PingID.PingID; | ||
675 | SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false); | ||
676 | return; | 686 | return; |
677 | } | 687 | } |
678 | else if (packet.Type == PacketType.CompletePingCheck) | 688 | else if (packet.Type == PacketType.CompletePingCheck) |
@@ -759,10 +769,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
759 | } | 769 | } |
760 | } | 770 | } |
761 | 771 | ||
762 | private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 772 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
763 | { | 773 | { |
764 | // Create the LLUDPClient | 774 | // Create the LLUDPClient |
765 | LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); | 775 | LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
766 | IClientAPI existingClient; | 776 | IClientAPI existingClient; |
767 | 777 | ||
768 | if (!m_scene.TryGetClient(agentID, out existingClient)) | 778 | if (!m_scene.TryGetClient(agentID, out existingClient)) |
@@ -801,6 +811,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
801 | { | 811 | { |
802 | IncomingPacket incomingPacket = null; | 812 | IncomingPacket incomingPacket = null; |
803 | 813 | ||
814 | // HACK: This is a test to try and rate limit packet handling on Mono. | ||
815 | // If it works, a more elegant solution can be devised | ||
816 | if (Util.FireAndForgetCount() < 2) | ||
817 | { | ||
818 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); | ||
819 | Thread.Sleep(30); | ||
820 | } | ||
821 | |||
804 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 822 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
805 | Util.FireAndForget(ProcessInPacket, incomingPacket); | 823 | Util.FireAndForget(ProcessInPacket, incomingPacket); |
806 | } | 824 | } |
@@ -968,7 +986,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
968 | } | 986 | } |
969 | } | 987 | } |
970 | 988 | ||
971 | private void LogoutHandler(IClientAPI client) | 989 | protected void LogoutHandler(IClientAPI client) |
972 | { | 990 | { |
973 | client.SendLogoutPacket(); | 991 | client.SendLogoutPacket(); |
974 | if (client.IsActive) | 992 | if (client.IsActive) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs index 008d827..aaf6e26 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs | |||
@@ -87,15 +87,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
87 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; | 87 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; |
88 | 88 | ||
89 | Resend = throttleConfig.GetInt("resend_default", 12500); | 89 | Resend = throttleConfig.GetInt("resend_default", 12500); |
90 | Land = throttleConfig.GetInt("land_default", 500); | 90 | Land = throttleConfig.GetInt("land_default", 1000); |
91 | Wind = throttleConfig.GetInt("wind_default", 500); | 91 | Wind = throttleConfig.GetInt("wind_default", 1000); |
92 | Cloud = throttleConfig.GetInt("cloud_default", 500); | 92 | Cloud = throttleConfig.GetInt("cloud_default", 1000); |
93 | Task = throttleConfig.GetInt("task_default", 500); | 93 | Task = throttleConfig.GetInt("task_default", 1000); |
94 | Texture = throttleConfig.GetInt("texture_default", 500); | 94 | Texture = throttleConfig.GetInt("texture_default", 1000); |
95 | Asset = throttleConfig.GetInt("asset_default", 500); | 95 | Asset = throttleConfig.GetInt("asset_default", 1000); |
96 | State = throttleConfig.GetInt("state_default", 500); | 96 | State = throttleConfig.GetInt("state_default", 1000); |
97 | |||
98 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); | ||
99 | 97 | ||
100 | ResendLimit = throttleConfig.GetInt("resend_limit", 18750); | 98 | ResendLimit = throttleConfig.GetInt("resend_limit", 18750); |
101 | LandLimit = throttleConfig.GetInt("land_limit", 29750); | 99 | LandLimit = throttleConfig.GetInt("land_limit", 29750); |
@@ -104,9 +102,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
104 | TaskLimit = throttleConfig.GetInt("task_limit", 18750); | 102 | TaskLimit = throttleConfig.GetInt("task_limit", 18750); |
105 | TextureLimit = throttleConfig.GetInt("texture_limit", 55750); | 103 | TextureLimit = throttleConfig.GetInt("texture_limit", 55750); |
106 | AssetLimit = throttleConfig.GetInt("asset_limit", 27500); | 104 | AssetLimit = throttleConfig.GetInt("asset_limit", 27500); |
107 | State = throttleConfig.GetInt("state_limit", 37000); | 105 | StateLimit = throttleConfig.GetInt("state_limit", 37000); |
108 | 106 | ||
109 | TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0); | 107 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); |
108 | TotalLimit = Total; | ||
110 | } | 109 | } |
111 | catch (Exception) { } | 110 | catch (Exception) { } |
112 | } | 111 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs new file mode 100644 index 0000000..b546ccb --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Alerts | ||
4 | { | ||
5 | class DeadlockAlert : IAlert | ||
6 | { | ||
7 | private LastFrameTimeMonitor m_monitor; | ||
8 | |||
9 | public DeadlockAlert(LastFrameTimeMonitor m_monitor) | ||
10 | { | ||
11 | this.m_monitor = m_monitor; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IAlert | ||
15 | |||
16 | public string GetName() | ||
17 | { | ||
18 | return "Potential Deadlock Alert"; | ||
19 | } | ||
20 | |||
21 | public void Test() | ||
22 | { | ||
23 | if (m_monitor.GetValue() > 60 * 1000) | ||
24 | { | ||
25 | if(OnTriggerAlert != null) | ||
26 | { | ||
27 | OnTriggerAlert(typeof (DeadlockAlert), | ||
28 | (int) (m_monitor.GetValue()/1000) + " second(s) since last frame processed.", true); | ||
29 | } | ||
30 | } | ||
31 | } | ||
32 | |||
33 | public event Alert OnTriggerAlert; | ||
34 | |||
35 | #endregion | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs new file mode 100644 index 0000000..b533df9 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | using System; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring | ||
4 | { | ||
5 | internal delegate void Alert(Type reporter, string reason, bool fatal); | ||
6 | |||
7 | interface IAlert | ||
8 | { | ||
9 | string GetName(); | ||
10 | void Test(); | ||
11 | event Alert OnTriggerAlert; | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs new file mode 100644 index 0000000..a51dccd --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs | |||
@@ -0,0 +1,9 @@ | |||
1 | namespace OpenSim.Region.CoreModules.Framework.Monitoring | ||
2 | { | ||
3 | interface IMonitor | ||
4 | { | ||
5 | double GetValue(); | ||
6 | string GetName(); | ||
7 | string GetFriendlyValue(); // Convert to readable numbers | ||
8 | } | ||
9 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs new file mode 100644 index 0000000..769af8d --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -0,0 +1,93 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using System.Reflection; | ||
3 | using log4net; | ||
4 | using Nini.Config; | ||
5 | using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts; | ||
6 | using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; | ||
7 | using OpenSim.Region.Framework.Interfaces; | ||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | namespace OpenSim.Region.CoreModules.Framework.Monitoring | ||
11 | { | ||
12 | public class MonitorModule : IRegionModule | ||
13 | { | ||
14 | private Scene m_scene; | ||
15 | private readonly List<IMonitor> m_monitors = new List<IMonitor>(); | ||
16 | private readonly List<IAlert> m_alerts = new List<IAlert>(); | ||
17 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
18 | |||
19 | public void DebugMonitors(string module, string[] args) | ||
20 | { | ||
21 | foreach (IMonitor monitor in m_monitors) | ||
22 | { | ||
23 | m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue()); | ||
24 | } | ||
25 | } | ||
26 | |||
27 | public void TestAlerts() | ||
28 | { | ||
29 | foreach (IAlert alert in m_alerts) | ||
30 | { | ||
31 | alert.Test(); | ||
32 | } | ||
33 | } | ||
34 | |||
35 | #region Implementation of IRegionModule | ||
36 | |||
37 | public void Initialise(Scene scene, IConfigSource source) | ||
38 | { | ||
39 | m_scene = scene; | ||
40 | |||
41 | |||
42 | m_scene.AddCommand(this, "monitor report", | ||
43 | "monitor report", | ||
44 | "Returns a variety of statistics about the current region and/or simulator", | ||
45 | DebugMonitors); | ||
46 | } | ||
47 | |||
48 | public void PostInitialise() | ||
49 | { | ||
50 | m_monitors.Add(new AgentCountMonitor(m_scene)); | ||
51 | m_monitors.Add(new ChildAgentCountMonitor(m_scene)); | ||
52 | m_monitors.Add(new GCMemoryMonitor()); | ||
53 | m_monitors.Add(new ObjectCountMonitor(m_scene)); | ||
54 | m_monitors.Add(new PhysicsFrameMonitor(m_scene)); | ||
55 | m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene)); | ||
56 | m_monitors.Add(new PWSMemoryMonitor()); | ||
57 | m_monitors.Add(new ThreadCountMonitor()); | ||
58 | m_monitors.Add(new TotalFrameMonitor(m_scene)); | ||
59 | m_monitors.Add(new EventFrameMonitor(m_scene)); | ||
60 | m_monitors.Add(new LandFrameMonitor(m_scene)); | ||
61 | m_monitors.Add(new LastFrameTimeMonitor(m_scene)); | ||
62 | |||
63 | m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); | ||
64 | |||
65 | foreach (IAlert alert in m_alerts) | ||
66 | { | ||
67 | alert.OnTriggerAlert += OnTriggerAlert; | ||
68 | } | ||
69 | } | ||
70 | |||
71 | void OnTriggerAlert(System.Type reporter, string reason, bool fatal) | ||
72 | { | ||
73 | m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")"); | ||
74 | } | ||
75 | |||
76 | public void Close() | ||
77 | { | ||
78 | |||
79 | } | ||
80 | |||
81 | public string Name | ||
82 | { | ||
83 | get { return "Region Health Monitoring Module"; } | ||
84 | } | ||
85 | |||
86 | public bool IsSharedModule | ||
87 | { | ||
88 | get { return false; } | ||
89 | } | ||
90 | |||
91 | #endregion | ||
92 | } | ||
93 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs new file mode 100644 index 0000000..edc6e6b --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class AgentCountMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public AgentCountMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.SceneGraph.GetRootAgentCount(); | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Root Agent Count"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + " agent(s)"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs new file mode 100644 index 0000000..afe6b79 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class ChildAgentCountMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public ChildAgentCountMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.SceneGraph.GetChildAgentCount(); | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Child Agent Count"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + " child agent(s)"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs new file mode 100644 index 0000000..dec5a9e --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class EventFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public EventFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorEventTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Event Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs new file mode 100644 index 0000000..cd67fea --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class GCMemoryMonitor : IMonitor | ||
6 | { | ||
7 | #region Implementation of IMonitor | ||
8 | |||
9 | public double GetValue() | ||
10 | { | ||
11 | return GC.GetTotalMemory(false); | ||
12 | } | ||
13 | |||
14 | public string GetName() | ||
15 | { | ||
16 | return "GC Reported Memory"; | ||
17 | } | ||
18 | |||
19 | public string GetFriendlyValue() | ||
20 | { | ||
21 | return (int)(GetValue() / (1024*1024)) + "MB (Global)"; | ||
22 | } | ||
23 | |||
24 | #endregion | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs new file mode 100644 index 0000000..d883fc7 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class LandFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public LandFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorLandTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Land Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs new file mode 100644 index 0000000..36363f8 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs | |||
@@ -0,0 +1,34 @@ | |||
1 | using System; | ||
2 | using OpenSim.Region.Framework.Scenes; | ||
3 | |||
4 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
5 | { | ||
6 | class LastFrameTimeMonitor : IMonitor | ||
7 | { | ||
8 | private readonly Scene m_scene; | ||
9 | |||
10 | public LastFrameTimeMonitor(Scene scene) | ||
11 | { | ||
12 | m_scene = scene; | ||
13 | } | ||
14 | |||
15 | #region Implementation of IMonitor | ||
16 | |||
17 | public double GetValue() | ||
18 | { | ||
19 | return Environment.TickCount - m_scene.MonitorLastFrameTick; | ||
20 | } | ||
21 | |||
22 | public string GetName() | ||
23 | { | ||
24 | return "Last Completed Frame At"; | ||
25 | } | ||
26 | |||
27 | public string GetFriendlyValue() | ||
28 | { | ||
29 | return (int)GetValue() + "ms ago"; | ||
30 | } | ||
31 | |||
32 | #endregion | ||
33 | } | ||
34 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs new file mode 100644 index 0000000..dd9b19d --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class ObjectCountMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public ObjectCountMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.SceneGraph.GetTotalObjectsCount(); | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Objects Count"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + " Object(s)"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs new file mode 100644 index 0000000..88f2938 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class PWSMemoryMonitor : IMonitor | ||
6 | { | ||
7 | #region Implementation of IMonitor | ||
8 | |||
9 | public double GetValue() | ||
10 | { | ||
11 | return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64; | ||
12 | } | ||
13 | |||
14 | public string GetName() | ||
15 | { | ||
16 | return "Private Working Set Memory"; | ||
17 | } | ||
18 | |||
19 | public string GetFriendlyValue() | ||
20 | { | ||
21 | return (int)(GetValue() / (1024 * 1024)) + "MB (Global)"; | ||
22 | } | ||
23 | |||
24 | #endregion | ||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs new file mode 100644 index 0000000..4d62e4f --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class PhysicsFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public PhysicsFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Physics Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs new file mode 100644 index 0000000..91ac282 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class PhysicsUpdateFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public PhysicsUpdateFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorPhysicsUpdateTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Physics Update Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs new file mode 100644 index 0000000..9300a93 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs | |||
@@ -0,0 +1,25 @@ | |||
1 |  | ||
2 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
3 | { | ||
4 | class ThreadCountMonitor : IMonitor | ||
5 | { | ||
6 | #region Implementation of IMonitor | ||
7 | |||
8 | public double GetValue() | ||
9 | { | ||
10 | return System.Diagnostics.Process.GetCurrentProcess().Threads.Count; | ||
11 | } | ||
12 | |||
13 | public string GetName() | ||
14 | { | ||
15 | return "Total Threads"; | ||
16 | } | ||
17 | |||
18 | public string GetFriendlyValue() | ||
19 | { | ||
20 | return (int)GetValue() + " Thread(s) (Global)"; | ||
21 | } | ||
22 | |||
23 | #endregion | ||
24 | } | ||
25 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs new file mode 100644 index 0000000..dea1f94 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using OpenSim.Region.Framework.Scenes; | ||
2 | |||
3 | namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors | ||
4 | { | ||
5 | class TotalFrameMonitor : IMonitor | ||
6 | { | ||
7 | private readonly Scene m_scene; | ||
8 | |||
9 | public TotalFrameMonitor(Scene scene) | ||
10 | { | ||
11 | m_scene = scene; | ||
12 | } | ||
13 | |||
14 | #region Implementation of IMonitor | ||
15 | |||
16 | public double GetValue() | ||
17 | { | ||
18 | return m_scene.MonitorFrameTime; | ||
19 | } | ||
20 | |||
21 | public string GetName() | ||
22 | { | ||
23 | return "Total Frame Time"; | ||
24 | } | ||
25 | |||
26 | public string GetFriendlyValue() | ||
27 | { | ||
28 | return (int)GetValue() + "ms"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs index 4199c98..46ee3c0 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs | |||
@@ -193,6 +193,10 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
193 | { | 193 | { |
194 | return scene.RegionInfo; | 194 | return scene.RegionInfo; |
195 | } | 195 | } |
196 | else if (m_scenes.Count > 0) | ||
197 | { | ||
198 | return m_scenes[0].RegionInfo; | ||
199 | } | ||
196 | return null; | 200 | return null; |
197 | } | 201 | } |
198 | 202 | ||
@@ -248,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
248 | { | 252 | { |
249 | foreach (Scene nextScene in m_scenes) | 253 | foreach (Scene nextScene in m_scenes) |
250 | { | 254 | { |
251 | if (nextScene.RegionInfo.RegionName == regionName) | 255 | if (nextScene.RegionInfo.RegionName.Equals(regionName, StringComparison.InvariantCultureIgnoreCase)) |
252 | { | 256 | { |
253 | scene = nextScene; | 257 | scene = nextScene; |
254 | return true; | 258 | return true; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs index 046bee5..9c04755 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs | |||
@@ -322,10 +322,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
322 | { | 322 | { |
323 | List<GridRegion> rinfos = new List<GridRegion>(); | 323 | List<GridRegion> rinfos = new List<GridRegion>(); |
324 | 324 | ||
325 | // Commenting until regionname exists | 325 | if (name == string.Empty) |
326 | //foreach (SimpleRegionInfo r in m_HyperlinkRegions.Values) | 326 | return rinfos; |
327 | // if ((r.RegionName != null) && r.RegionName.StartsWith(name)) | 327 | |
328 | // rinfos.Add(r); | 328 | foreach (GridRegion r in m_HyperlinkRegions.Values) |
329 | if ((r.RegionName != null) && r.RegionName.ToLower().StartsWith(name.ToLower())) | ||
330 | rinfos.Add(r); | ||
329 | 331 | ||
330 | rinfos.AddRange(m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber)); | 332 | rinfos.AddRange(m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber)); |
331 | return rinfos; | 333 | return rinfos; |
@@ -602,6 +604,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
602 | { | 604 | { |
603 | CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID); | 605 | CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID); |
604 | 606 | ||
607 | if (uinfo == null) | ||
608 | return false; | ||
609 | |||
605 | if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) || | 610 | if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) || |
606 | (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo))) | 611 | (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo))) |
607 | { | 612 | { |
@@ -735,6 +740,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
735 | // Is the user going back to the home region or the home grid? | 740 | // Is the user going back to the home region or the home grid? |
736 | protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo) | 741 | protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo) |
737 | { | 742 | { |
743 | if (uinfo == null) | ||
744 | return false; | ||
745 | |||
738 | if (uinfo.UserProfile == null) | 746 | if (uinfo.UserProfile == null) |
739 | return false; | 747 | return false; |
740 | 748 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 54acbc4..c261943 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -129,6 +129,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
129 | successfulAssetRestores++; | 129 | successfulAssetRestores++; |
130 | else | 130 | else |
131 | failedAssetRestores++; | 131 | failedAssetRestores++; |
132 | |||
133 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) | ||
134 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); | ||
132 | } | 135 | } |
133 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 136 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) |
134 | { | 137 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index d01cef7..d1d6b6a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
35 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
36 | { | 36 | { |
37 | #region Delegates | 37 | #region Delegates |
38 | public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID); | 38 | public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID); |
39 | public delegate void SetBypassPermissionsHandler(bool value); | 39 | public delegate void SetBypassPermissionsHandler(bool value); |
40 | public delegate bool BypassPermissionsHandler(); | 40 | public delegate bool BypassPermissionsHandler(); |
41 | public delegate bool PropagatePermissionsHandler(); | 41 | public delegate bool PropagatePermissionsHandler(); |
@@ -147,28 +147,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | public uint GenerateClientFlags(UUID userID, UUID objectID) | 148 | public uint GenerateClientFlags(UUID userID, UUID objectID) |
149 | { | 149 | { |
150 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); | 150 | // libomv will moan about PrimFlags.ObjectYouOfficer being |
151 | // obsolete... | ||
152 | #pragma warning disable 0612 | ||
153 | const PrimFlags DEFAULT_FLAGS = | ||
154 | PrimFlags.ObjectModify | | ||
155 | PrimFlags.ObjectCopy | | ||
156 | PrimFlags.ObjectMove | | ||
157 | PrimFlags.ObjectTransfer | | ||
158 | PrimFlags.ObjectYouOwner | | ||
159 | PrimFlags.ObjectAnyOwner | | ||
160 | PrimFlags.ObjectOwnerModify | | ||
161 | PrimFlags.ObjectYouOfficer; | ||
162 | #pragma warning restore 0612 | ||
163 | |||
164 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | ||
151 | 165 | ||
152 | if (part == null) | 166 | if (part == null) |
153 | return 0; | 167 | return 0; |
154 | 168 | ||
155 | // libomv will moan about PrimFlags.ObjectYouOfficer being | 169 | uint perms = part.GetEffectiveObjectFlags() | (uint)DEFAULT_FLAGS; |
156 | // obsolete... | ||
157 | #pragma warning disable 0612 | ||
158 | uint perms=part.GetEffectiveObjectFlags() | | ||
159 | (uint)PrimFlags.ObjectModify | | ||
160 | (uint)PrimFlags.ObjectCopy | | ||
161 | (uint)PrimFlags.ObjectMove | | ||
162 | (uint)PrimFlags.ObjectTransfer | | ||
163 | (uint)PrimFlags.ObjectYouOwner | | ||
164 | (uint)PrimFlags.ObjectAnyOwner | | ||
165 | (uint)PrimFlags.ObjectOwnerModify | | ||
166 | (uint)PrimFlags.ObjectYouOfficer; | ||
167 | #pragma warning restore 0612 | ||
168 | |||
169 | GenerateClientFlagsHandler handlerGenerateClientFlags = | ||
170 | OnGenerateClientFlags; | ||
171 | 170 | ||
171 | GenerateClientFlagsHandler handlerGenerateClientFlags = OnGenerateClientFlags; | ||
172 | if (handlerGenerateClientFlags != null) | 172 | if (handlerGenerateClientFlags != null) |
173 | { | 173 | { |
174 | Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); | 174 | Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7c3875d..a6ee40a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -135,6 +135,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | protected SceneCommunicationService m_sceneGridService; | 135 | protected SceneCommunicationService m_sceneGridService; |
136 | public bool loginsdisabled = true; | 136 | public bool loginsdisabled = true; |
137 | 137 | ||
138 | public new float TimeDilation | ||
139 | { | ||
140 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } | ||
141 | } | ||
142 | |||
138 | public SceneCommunicationService SceneGridService | 143 | public SceneCommunicationService SceneGridService |
139 | { | 144 | { |
140 | get { return m_sceneGridService; } | 145 | get { return m_sceneGridService; } |
@@ -252,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | // Central Update Loop | 257 | // Central Update Loop |
253 | 258 | ||
254 | protected int m_fps = 10; | 259 | protected int m_fps = 10; |
255 | protected int m_frame; | 260 | protected uint m_frame; |
256 | protected float m_timespan = 0.089f; | 261 | protected float m_timespan = 0.089f; |
257 | protected DateTime m_lastupdate = DateTime.UtcNow; | 262 | protected DateTime m_lastupdate = DateTime.UtcNow; |
258 | 263 | ||
@@ -269,6 +274,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | private int physicsMS2; | 274 | private int physicsMS2; |
270 | private int physicsMS; | 275 | private int physicsMS; |
271 | private int otherMS; | 276 | private int otherMS; |
277 | private int tempOnRezMS; | ||
278 | private int eventMS; | ||
279 | private int backupMS; | ||
280 | private int terrainMS; | ||
281 | private int landMS; | ||
282 | private int lastCompletedFrame; | ||
283 | |||
284 | public int MonitorFrameTime { get { return frameMS; } } | ||
285 | public int MonitorPhysicsUpdateTime { get { return physicsMS; } } | ||
286 | public int MonitorPhysicsSyncTime { get { return physicsMS2; } } | ||
287 | public int MonitorOtherTime { get { return otherMS; } } | ||
288 | public int MonitorTempOnRezTime { get { return tempOnRezMS; } } | ||
289 | public int MonitorEventTime { get { return eventMS; } } // This may need to be divided into each event? | ||
290 | public int MonitorBackupTime { get { return backupMS; } } | ||
291 | public int MonitorTerrainTime { get { return terrainMS; } } | ||
292 | public int MonitorLandTime { get { return landMS; } } | ||
293 | public int MonitorLastFrameTick { get { return lastCompletedFrame; } } | ||
272 | 294 | ||
273 | private bool m_physics_enabled = true; | 295 | private bool m_physics_enabled = true; |
274 | private bool m_scripts_enabled = true; | 296 | private bool m_scripts_enabled = true; |
@@ -1013,36 +1035,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | /// </summary> | 1035 | /// </summary> |
1014 | public override void Update() | 1036 | public override void Update() |
1015 | { | 1037 | { |
1016 | int maintc = 0; | 1038 | float physicsFPS; |
1039 | int maintc; | ||
1040 | |||
1017 | while (!shuttingdown) | 1041 | while (!shuttingdown) |
1018 | { | 1042 | { |
1019 | //#if DEBUG | ||
1020 | // int w = 0, io = 0; | ||
1021 | // ThreadPool.GetAvailableThreads(out w, out io); | ||
1022 | // if ((w < 10) || (io < 10)) | ||
1023 | // m_log.DebugFormat("[WARNING]: ThreadPool reaching exhaustion. workers = {0}; io = {1}", w, io); | ||
1024 | //#endif | ||
1025 | maintc = Environment.TickCount; | ||
1026 | |||
1027 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1043 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1028 | float physicsFPS = 0; | 1044 | physicsFPS = 0f; |
1045 | |||
1046 | maintc = maintc = otherMS = Environment.TickCount; | ||
1047 | int tmpFrameMS = maintc; | ||
1029 | 1048 | ||
1030 | frameMS = Environment.TickCount; | 1049 | // Increment the frame counter |
1050 | ++m_frame; | ||
1031 | 1051 | ||
1032 | try | 1052 | try |
1033 | { | 1053 | { |
1034 | // Increment the frame counter | ||
1035 | m_frame++; | ||
1036 | |||
1037 | // Loop it | ||
1038 | if (m_frame == Int32.MaxValue) | ||
1039 | m_frame = 0; | ||
1040 | |||
1041 | otherMS = Environment.TickCount; | ||
1042 | |||
1043 | // Check if any objects have reached their targets | 1054 | // Check if any objects have reached their targets |
1044 | CheckAtTargets(); | 1055 | CheckAtTargets(); |
1045 | 1056 | ||
1046 | // Update SceneObjectGroups that have scheduled themselves for updates | 1057 | // Update SceneObjectGroups that have scheduled themselves for updates |
1047 | // Objects queue their updates onto all scene presences | 1058 | // Objects queue their updates onto all scene presences |
1048 | if (m_frame % m_update_objects == 0) | 1059 | if (m_frame % m_update_objects == 0) |
@@ -1053,62 +1064,92 @@ namespace OpenSim.Region.Framework.Scenes | |||
1053 | if (m_frame % m_update_presences == 0) | 1064 | if (m_frame % m_update_presences == 0) |
1054 | m_sceneGraph.UpdatePresences(); | 1065 | m_sceneGraph.UpdatePresences(); |
1055 | 1066 | ||
1056 | physicsMS2 = Environment.TickCount; | 1067 | int TempPhysicsMS2 = Environment.TickCount; |
1057 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1068 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1058 | m_sceneGraph.UpdatePreparePhysics(); | 1069 | m_sceneGraph.UpdatePreparePhysics(); |
1059 | physicsMS2 = Environment.TickCount - physicsMS2; | 1070 | TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; |
1071 | physicsMS2 = TempPhysicsMS2; | ||
1060 | 1072 | ||
1061 | if (m_frame % m_update_entitymovement == 0) | 1073 | if (m_frame % m_update_entitymovement == 0) |
1062 | m_sceneGraph.UpdateScenePresenceMovement(); | 1074 | m_sceneGraph.UpdateScenePresenceMovement(); |
1063 | 1075 | ||
1064 | physicsMS = Environment.TickCount; | 1076 | int TempPhysicsMS = Environment.TickCount; |
1065 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1077 | if (m_frame % m_update_physics == 0) |
1066 | physicsFPS = m_sceneGraph.UpdatePhysics( | 1078 | { |
1067 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | 1079 | if (m_physics_enabled) |
1068 | ); | 1080 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); |
1069 | if (m_frame % m_update_physics == 0 && SynchronizeScene != null) | 1081 | if (SynchronizeScene != null) |
1070 | SynchronizeScene(this); | 1082 | SynchronizeScene(this); |
1071 | 1083 | } | |
1072 | physicsMS = Environment.TickCount - physicsMS; | 1084 | TempPhysicsMS = Environment.TickCount - TempPhysicsMS; |
1073 | physicsMS += physicsMS2; | 1085 | physicsMS = TempPhysicsMS; |
1074 | 1086 | ||
1075 | // Delete temp-on-rez stuff | 1087 | // Delete temp-on-rez stuff |
1076 | if (m_frame % m_update_backup == 0) | 1088 | if (m_frame % m_update_backup == 0) |
1089 | { | ||
1090 | int tozMS = Environment.TickCount; | ||
1077 | CleanTempObjects(); | 1091 | CleanTempObjects(); |
1092 | tozMS -= Environment.TickCount; | ||
1093 | tempOnRezMS = tozMS; | ||
1094 | } | ||
1078 | 1095 | ||
1079 | if (RegionStatus != RegionStatus.SlaveScene) | 1096 | if (RegionStatus != RegionStatus.SlaveScene) |
1080 | { | 1097 | { |
1081 | if (m_frame % m_update_events == 0) | 1098 | if (m_frame % m_update_events == 0) |
1099 | { | ||
1100 | int evMS = Environment.TickCount; | ||
1082 | UpdateEvents(); | 1101 | UpdateEvents(); |
1102 | evMS -= Environment.TickCount; | ||
1103 | eventMS = evMS; | ||
1104 | } | ||
1083 | 1105 | ||
1084 | if (m_frame % m_update_backup == 0) | 1106 | if (m_frame % m_update_backup == 0) |
1107 | { | ||
1108 | int backMS = Environment.TickCount; | ||
1085 | UpdateStorageBackup(); | 1109 | UpdateStorageBackup(); |
1110 | backMS -= Environment.TickCount; | ||
1111 | backupMS = backMS; | ||
1112 | } | ||
1086 | 1113 | ||
1087 | if (m_frame % m_update_terrain == 0) | 1114 | if (m_frame % m_update_terrain == 0) |
1115 | { | ||
1116 | int terMS = Environment.TickCount; | ||
1088 | UpdateTerrain(); | 1117 | UpdateTerrain(); |
1118 | terMS -= Environment.TickCount; | ||
1119 | terrainMS = terMS; | ||
1120 | } | ||
1089 | 1121 | ||
1090 | if (m_frame % m_update_land == 0) | 1122 | if (m_frame % m_update_land == 0) |
1123 | { | ||
1124 | int ldMS = Environment.TickCount; | ||
1091 | UpdateLand(); | 1125 | UpdateLand(); |
1126 | ldMS -= Environment.TickCount; | ||
1127 | landMS = ldMS; | ||
1128 | } | ||
1129 | |||
1130 | int tickCount = Environment.TickCount; | ||
1131 | otherMS = tickCount - otherMS; | ||
1132 | tmpFrameMS -= tickCount; | ||
1133 | frameMS = tmpFrameMS; | ||
1134 | lastCompletedFrame = tickCount; | ||
1092 | 1135 | ||
1093 | otherMS = Environment.TickCount - otherMS; | ||
1094 | // if (m_frame%m_update_avatars == 0) | 1136 | // if (m_frame%m_update_avatars == 0) |
1095 | // UpdateInWorldTime(); | 1137 | // UpdateInWorldTime(); |
1096 | StatsReporter.AddPhysicsFPS(physicsFPS); | 1138 | StatsReporter.AddPhysicsFPS(physicsFPS); |
1097 | StatsReporter.AddTimeDilation(m_timedilation); | 1139 | StatsReporter.AddTimeDilation(TimeDilation); |
1098 | StatsReporter.AddFPS(1); | 1140 | StatsReporter.AddFPS(1); |
1099 | StatsReporter.AddInPackets(0); | ||
1100 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | 1141 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); |
1101 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | 1142 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); |
1102 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | 1143 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); |
1103 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | 1144 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); |
1104 | frameMS = Environment.TickCount - frameMS; | ||
1105 | StatsReporter.addFrameMS(frameMS); | 1145 | StatsReporter.addFrameMS(frameMS); |
1106 | StatsReporter.addPhysicsMS(physicsMS); | 1146 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
1107 | StatsReporter.addOtherMS(otherMS); | 1147 | StatsReporter.addOtherMS(otherMS); |
1108 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | 1148 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); |
1109 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1149 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |
1110 | } | 1150 | } |
1111 | if (loginsdisabled && (m_frame > 20)) | 1151 | |
1152 | if (loginsdisabled && m_frame > 20) | ||
1112 | { | 1153 | { |
1113 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1154 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, |
1114 | // this is a rare case where we know we have just went through a long cycle of heap | 1155 | // this is a rare case where we know we have just went through a long cycle of heap |
@@ -1141,18 +1182,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1141 | } | 1182 | } |
1142 | finally | 1183 | finally |
1143 | { | 1184 | { |
1144 | //updateLock.ReleaseMutex(); | ||
1145 | // Get actual time dilation | ||
1146 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); | ||
1147 | |||
1148 | // If actual time dilation is greater then one, we're catching up, so subtract | ||
1149 | // the amount that's greater then 1 from the time dilation | ||
1150 | if (tmpval > 1.0) | ||
1151 | { | ||
1152 | tmpval = tmpval - (tmpval - 1.0f); | ||
1153 | } | ||
1154 | m_timedilation = tmpval; | ||
1155 | |||
1156 | m_lastupdate = DateTime.UtcNow; | 1185 | m_lastupdate = DateTime.UtcNow; |
1157 | } | 1186 | } |
1158 | maintc = Environment.TickCount - maintc; | 1187 | maintc = Environment.TickCount - maintc; |
@@ -1183,9 +1212,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | { | 1212 | { |
1184 | lock (m_groupsWithTargets) | 1213 | lock (m_groupsWithTargets) |
1185 | { | 1214 | { |
1186 | foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in m_groupsWithTargets) | 1215 | foreach (SceneObjectGroup entry in m_groupsWithTargets.Values) |
1187 | { | 1216 | { |
1188 | kvp.Value.checkAtTargets(); | 1217 | entry.checkAtTargets(); |
1189 | } | 1218 | } |
1190 | } | 1219 | } |
1191 | } | 1220 | } |
@@ -4606,7 +4635,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4606 | SceneObjectPart trackedBody = GetSceneObjectPart(joint.TrackedBodyName); // FIXME: causes a sequential lookup | 4635 | SceneObjectPart trackedBody = GetSceneObjectPart(joint.TrackedBodyName); // FIXME: causes a sequential lookup |
4607 | if (trackedBody == null) return; // the actor may have been deleted but the joint still lingers around a few frames waiting for deletion. during this time, trackedBody is NULL to prevent further motion of the joint proxy. | 4636 | if (trackedBody == null) return; // the actor may have been deleted but the joint still lingers around a few frames waiting for deletion. during this time, trackedBody is NULL to prevent further motion of the joint proxy. |
4608 | jointProxyObject.Velocity = trackedBody.Velocity; | 4637 | jointProxyObject.Velocity = trackedBody.Velocity; |
4609 | jointProxyObject.RotationalVelocity = trackedBody.RotationalVelocity; | 4638 | jointProxyObject.AngularVelocity = trackedBody.AngularVelocity; |
4610 | switch (joint.Type) | 4639 | switch (joint.Type) |
4611 | { | 4640 | { |
4612 | case PhysicsJointType.Ball: | 4641 | case PhysicsJointType.Ball: |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 82731d1..1547f9a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -106,9 +106,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | 106 | ||
107 | public float TimeDilation | 107 | public float TimeDilation |
108 | { | 108 | { |
109 | get { return m_timedilation; } | 109 | get { return 1.0f; } |
110 | } | 110 | } |
111 | protected float m_timedilation = 1.0f; | ||
112 | 111 | ||
113 | protected ulong m_regionHandle; | 112 | protected ulong m_regionHandle; |
114 | protected string m_regionName; | 113 | protected string m_regionName; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index db055f9..2fdb48d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -369,26 +369,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
369 | /// </summary> | 369 | /// </summary> |
370 | protected internal void UpdateObjectGroups() | 370 | protected internal void UpdateObjectGroups() |
371 | { | 371 | { |
372 | Dictionary<UUID, SceneObjectGroup> updates; | 372 | List<SceneObjectGroup> updates; |
373 | |||
373 | // Some updates add more updates to the updateList. | 374 | // Some updates add more updates to the updateList. |
374 | // Get the current list of updates and clear the list before iterating | 375 | // Get the current list of updates and clear the list before iterating |
375 | lock (m_updateList) | 376 | lock (m_updateList) |
376 | { | 377 | { |
377 | updates = new Dictionary<UUID, SceneObjectGroup>(m_updateList); | 378 | updates = new List<SceneObjectGroup>(m_updateList.Values); |
378 | m_updateList.Clear(); | 379 | m_updateList.Clear(); |
379 | } | 380 | } |
381 | |||
380 | // Go through all updates | 382 | // Go through all updates |
381 | foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in updates) | 383 | for (int i = 0; i < updates.Count; i++) |
382 | { | 384 | { |
385 | SceneObjectGroup sog = updates[i]; | ||
386 | |||
383 | // Don't abort the whole update if one entity happens to give us an exception. | 387 | // Don't abort the whole update if one entity happens to give us an exception. |
384 | try | 388 | try |
385 | { | 389 | { |
386 | kvp.Value.Update(); | 390 | sog.Update(); |
387 | } | 391 | } |
388 | catch (Exception e) | 392 | catch (Exception e) |
389 | { | 393 | { |
390 | m_log.ErrorFormat( | 394 | m_log.ErrorFormat( |
391 | "[INNER SCENE]: Failed to update {0}, {1} - {2}", kvp.Value.Name, kvp.Value.UUID, e); | 395 | "[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e); |
392 | } | 396 | } |
393 | } | 397 | } |
394 | } | 398 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 38a0cff..c65a665 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1015,9 +1015,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1015 | } | 1015 | } |
1016 | } | 1016 | } |
1017 | 1017 | ||
1018 | public float GetTimeDilation() | 1018 | public ushort GetTimeDilation() |
1019 | { | 1019 | { |
1020 | return m_scene.TimeDilation; | 1020 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); |
1021 | } | 1021 | } |
1022 | 1022 | ||
1023 | /// <summary> | 1023 | /// <summary> |
@@ -1857,28 +1857,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | { | 1857 | { |
1858 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 1858 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1859 | 1859 | ||
1860 | //if (IsAttachment) | 1860 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) |
1861 | //{ | ||
1862 | //foreach (SceneObjectPart part in m_parts.Values) | ||
1863 | //{ | ||
1864 | //part.SendScheduledUpdates(); | ||
1865 | //} | ||
1866 | //return; | ||
1867 | //} | ||
1868 | |||
1869 | if (UsePhysics && Util.DistanceLessThan(lastPhysGroupPos, AbsolutePosition, 0.02)) | ||
1870 | { | 1861 | { |
1871 | m_rootPart.UpdateFlag = 1; | 1862 | m_rootPart.UpdateFlag = 1; |
1872 | lastPhysGroupPos = AbsolutePosition; | 1863 | lastPhysGroupPos = AbsolutePosition; |
1873 | } | 1864 | } |
1874 | 1865 | ||
1875 | if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) | 1866 | if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) |
1876 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | ||
1877 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) | ||
1878 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) | ||
1879 | { | 1867 | { |
1880 | m_rootPart.UpdateFlag = 1; | 1868 | m_rootPart.UpdateFlag = 1; |
1881 | |||
1882 | lastPhysGroupRot = GroupRotation; | 1869 | lastPhysGroupRot = GroupRotation; |
1883 | } | 1870 | } |
1884 | 1871 | ||
@@ -2959,12 +2946,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2959 | /// <param name="rot"></param> | 2946 | /// <param name="rot"></param> |
2960 | public void UpdateGroupRotationR(Quaternion rot) | 2947 | public void UpdateGroupRotationR(Quaternion rot) |
2961 | { | 2948 | { |
2962 | |||
2963 | m_rootPart.UpdateRotation(rot); | 2949 | m_rootPart.UpdateRotation(rot); |
2964 | if (m_rootPart.PhysActor != null) | 2950 | |
2951 | PhysicsActor actor = m_rootPart.PhysActor; | ||
2952 | if (actor != null) | ||
2965 | { | 2953 | { |
2966 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 2954 | actor.Orientation = m_rootPart.RotationOffset; |
2967 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2955 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
2968 | } | 2956 | } |
2969 | 2957 | ||
2970 | HasGroupChanged = true; | 2958 | HasGroupChanged = true; |
@@ -2979,11 +2967,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2979 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 2967 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2980 | { | 2968 | { |
2981 | m_rootPart.UpdateRotation(rot); | 2969 | m_rootPart.UpdateRotation(rot); |
2982 | if (m_rootPart.PhysActor != null) | 2970 | |
2971 | PhysicsActor actor = m_rootPart.PhysActor; | ||
2972 | if (actor != null) | ||
2983 | { | 2973 | { |
2984 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 2974 | actor.Orientation = m_rootPart.RotationOffset; |
2985 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2975 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
2986 | } | 2976 | } |
2977 | |||
2987 | AbsolutePosition = pos; | 2978 | AbsolutePosition = pos; |
2988 | 2979 | ||
2989 | HasGroupChanged = true; | 2980 | HasGroupChanged = true; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9b11582..2bc7f66 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -253,6 +253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | protected Vector3 m_lastVelocity; | 253 | protected Vector3 m_lastVelocity; |
254 | protected Vector3 m_lastAcceleration; | 254 | protected Vector3 m_lastAcceleration; |
255 | protected Vector3 m_lastAngularVelocity; | 255 | protected Vector3 m_lastAngularVelocity; |
256 | protected int m_lastTerseSent; | ||
256 | 257 | ||
257 | // TODO: Those have to be changed into persistent properties at some later point, | 258 | // TODO: Those have to be changed into persistent properties at some later point, |
258 | // or sit-camera on vehicles will break on sim-crossing. | 259 | // or sit-camera on vehicles will break on sim-crossing. |
@@ -506,20 +507,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
506 | get | 507 | get |
507 | { | 508 | { |
508 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 509 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
509 | if (PhysActor != null && _parentID == 0) | 510 | PhysicsActor actor = PhysActor; |
511 | if (actor != null && _parentID == 0) | ||
510 | { | 512 | { |
511 | m_groupPosition.X = PhysActor.Position.X; | 513 | m_groupPosition = actor.Position; |
512 | m_groupPosition.Y = PhysActor.Position.Y; | ||
513 | m_groupPosition.Z = PhysActor.Position.Z; | ||
514 | } | 514 | } |
515 | 515 | ||
516 | if (IsAttachment) | 516 | if (IsAttachment) |
517 | { | 517 | { |
518 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); | 518 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); |
519 | if (sp != null) | 519 | if (sp != null) |
520 | { | ||
521 | return sp.AbsolutePosition; | 520 | return sp.AbsolutePosition; |
522 | } | ||
523 | } | 521 | } |
524 | 522 | ||
525 | return m_groupPosition; | 523 | return m_groupPosition; |
@@ -530,26 +528,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | 528 | ||
531 | m_groupPosition = value; | 529 | m_groupPosition = value; |
532 | 530 | ||
533 | if (PhysActor != null) | 531 | PhysicsActor actor = PhysActor; |
532 | if (actor != null) | ||
534 | { | 533 | { |
535 | try | 534 | try |
536 | { | 535 | { |
537 | // Root prim actually goes at Position | 536 | // Root prim actually goes at Position |
538 | if (_parentID == 0) | 537 | if (_parentID == 0) |
539 | { | 538 | { |
540 | PhysActor.Position = value; | 539 | actor.Position = value; |
541 | } | 540 | } |
542 | else | 541 | else |
543 | { | 542 | { |
544 | // To move the child prim in respect to the group position and rotation we have to calculate | 543 | // To move the child prim in respect to the group position and rotation we have to calculate |
545 | Vector3 resultingposition = GetWorldPosition(); | 544 | actor.Position = GetWorldPosition(); |
546 | PhysActor.Position = resultingposition; | 545 | actor.Orientation = GetWorldRotation(); |
547 | Quaternion resultingrot = GetWorldRotation(); | ||
548 | PhysActor.Orientation = resultingrot; | ||
549 | } | 546 | } |
550 | 547 | ||
551 | // Tell the physics engines that this prim changed. | 548 | // Tell the physics engines that this prim changed. |
552 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 549 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
553 | } | 550 | } |
554 | catch (Exception e) | 551 | catch (Exception e) |
555 | { | 552 | { |
@@ -582,15 +579,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | 579 | ||
583 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 580 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
584 | { | 581 | { |
585 | if (_parentID != 0 && PhysActor != null) | 582 | PhysicsActor actor = PhysActor; |
583 | if (_parentID != 0 && actor != null) | ||
586 | { | 584 | { |
587 | Vector3 resultingposition = GetWorldPosition(); | 585 | actor.Position = GetWorldPosition(); |
588 | PhysActor.Position = resultingposition; | 586 | actor.Orientation = GetWorldRotation(); |
589 | Quaternion resultingrot = GetWorldRotation(); | ||
590 | PhysActor.Orientation = resultingrot; | ||
591 | 587 | ||
592 | // Tell the physics engines that this prim changed. | 588 | // Tell the physics engines that this prim changed. |
593 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 589 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
594 | } | 590 | } |
595 | } | 591 | } |
596 | } | 592 | } |
@@ -601,12 +597,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | get | 597 | get |
602 | { | 598 | { |
603 | // We don't want the physics engine mucking up the rotations in a linkset | 599 | // We don't want the physics engine mucking up the rotations in a linkset |
604 | if ((_parentID == 0) && (Shape.PCode != 9 || Shape.State == 0) && (PhysActor != null)) | 600 | PhysicsActor actor = PhysActor; |
601 | if (_parentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null) | ||
605 | { | 602 | { |
606 | if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 | 603 | if (actor.Orientation.X != 0f || actor.Orientation.Y != 0f |
607 | || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) | 604 | || actor.Orientation.Z != 0f || actor.Orientation.W != 0f) |
608 | { | 605 | { |
609 | m_rotationOffset = PhysActor.Orientation; | 606 | m_rotationOffset = actor.Orientation; |
610 | } | 607 | } |
611 | } | 608 | } |
612 | 609 | ||
@@ -618,24 +615,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | StoreUndoState(); | 615 | StoreUndoState(); |
619 | m_rotationOffset = value; | 616 | m_rotationOffset = value; |
620 | 617 | ||
621 | if (PhysActor != null) | 618 | PhysicsActor actor = PhysActor; |
619 | if (actor != null) | ||
622 | { | 620 | { |
623 | try | 621 | try |
624 | { | 622 | { |
625 | // Root prim gets value directly | 623 | // Root prim gets value directly |
626 | if (_parentID == 0) | 624 | if (_parentID == 0) |
627 | { | 625 | { |
628 | PhysActor.Orientation = value; | 626 | actor.Orientation = value; |
629 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); | 627 | //m_log.Info("[PART]: RO1:" + actor.Orientation.ToString()); |
630 | } | 628 | } |
631 | else | 629 | else |
632 | { | 630 | { |
633 | // Child prim we have to calculate it's world rotationwel | 631 | // Child prim we have to calculate it's world rotationwel |
634 | Quaternion resultingrotation = GetWorldRotation(); | 632 | Quaternion resultingrotation = GetWorldRotation(); |
635 | PhysActor.Orientation = resultingrotation; | 633 | actor.Orientation = resultingrotation; |
636 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); | 634 | //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); |
637 | } | 635 | } |
638 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 636 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
639 | //} | 637 | //} |
640 | } | 638 | } |
641 | catch (Exception ex) | 639 | catch (Exception ex) |
@@ -652,16 +650,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | { | 650 | { |
653 | get | 651 | get |
654 | { | 652 | { |
655 | //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 | 653 | PhysicsActor actor = PhysActor; |
656 | //|| PhysActor.Velocity.Z != 0) | 654 | if (actor != null) |
657 | //{ | ||
658 | if (PhysActor != null) | ||
659 | { | 655 | { |
660 | if (PhysActor.IsPhysical) | 656 | if (actor.IsPhysical) |
661 | { | 657 | { |
662 | m_velocity.X = PhysActor.Velocity.X; | 658 | m_velocity = actor.Velocity; |
663 | m_velocity.Y = PhysActor.Velocity.Y; | ||
664 | m_velocity.Z = PhysActor.Velocity.Z; | ||
665 | } | 659 | } |
666 | } | 660 | } |
667 | 661 | ||
@@ -671,31 +665,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
671 | set | 665 | set |
672 | { | 666 | { |
673 | m_velocity = value; | 667 | m_velocity = value; |
674 | if (PhysActor != null) | 668 | |
669 | PhysicsActor actor = PhysActor; | ||
670 | if (actor != null) | ||
675 | { | 671 | { |
676 | if (PhysActor.IsPhysical) | 672 | if (actor.IsPhysical) |
677 | { | 673 | { |
678 | PhysActor.Velocity = value; | 674 | actor.Velocity = value; |
679 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 675 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
680 | } | 676 | } |
681 | } | 677 | } |
682 | } | 678 | } |
683 | } | 679 | } |
684 | 680 | ||
685 | public Vector3 RotationalVelocity | ||
686 | { | ||
687 | get { return AngularVelocity; } | ||
688 | set { AngularVelocity = value; } | ||
689 | } | ||
690 | |||
691 | /// <summary></summary> | 681 | /// <summary></summary> |
692 | public Vector3 AngularVelocity | 682 | public Vector3 AngularVelocity |
693 | { | 683 | { |
694 | get | 684 | get |
695 | { | 685 | { |
696 | if ((PhysActor != null) && PhysActor.IsPhysical) | 686 | PhysicsActor actor = PhysActor; |
687 | if ((actor != null) && actor.IsPhysical) | ||
697 | { | 688 | { |
698 | m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); | 689 | m_angularVelocity = actor.RotationalVelocity; |
699 | } | 690 | } |
700 | return m_angularVelocity; | 691 | return m_angularVelocity; |
701 | } | 692 | } |
@@ -715,9 +706,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
715 | set | 706 | set |
716 | { | 707 | { |
717 | m_description = value; | 708 | m_description = value; |
718 | if (PhysActor != null) | 709 | PhysicsActor actor = PhysActor; |
710 | if (actor != null) | ||
719 | { | 711 | { |
720 | PhysActor.SOPDescription = value; | 712 | actor.SOPDescription = value; |
721 | } | 713 | } |
722 | } | 714 | } |
723 | } | 715 | } |
@@ -808,21 +800,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
808 | set | 800 | set |
809 | { | 801 | { |
810 | StoreUndoState(); | 802 | StoreUndoState(); |
811 | if (m_shape != null) { | 803 | if (m_shape != null) |
812 | m_shape.Scale = value; | ||
813 | |||
814 | if (PhysActor != null && m_parentGroup != null) | ||
815 | { | 804 | { |
816 | if (m_parentGroup.Scene != null) | 805 | m_shape.Scale = value; |
806 | |||
807 | PhysicsActor actor = PhysActor; | ||
808 | if (actor != null && m_parentGroup != null) | ||
817 | { | 809 | { |
818 | if (m_parentGroup.Scene.PhysicsScene != null) | 810 | if (m_parentGroup.Scene != null) |
819 | { | 811 | { |
820 | PhysActor.Size = m_shape.Scale; | 812 | if (m_parentGroup.Scene.PhysicsScene != null) |
821 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 813 | { |
814 | actor.Size = m_shape.Scale; | ||
815 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | ||
816 | } | ||
822 | } | 817 | } |
823 | } | 818 | } |
824 | } | 819 | } |
825 | } | ||
826 | TriggerScriptChangedEvent(Changed.SCALE); | 820 | TriggerScriptChangedEvent(Changed.SCALE); |
827 | } | 821 | } |
828 | } | 822 | } |
@@ -1056,8 +1050,6 @@ if (m_shape != null) { | |||
1056 | 1050 | ||
1057 | #endregion Public Properties with only Get | 1051 | #endregion Public Properties with only Get |
1058 | 1052 | ||
1059 | |||
1060 | |||
1061 | #region Private Methods | 1053 | #region Private Methods |
1062 | 1054 | ||
1063 | private uint ApplyMask(uint val, bool set, uint mask) | 1055 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1551,9 +1543,9 @@ if (m_shape != null) { | |||
1551 | m_parentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed? | 1543 | m_parentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed? |
1552 | 1544 | ||
1553 | // make sure client isn't interpolating the joint proxy object | 1545 | // make sure client isn't interpolating the joint proxy object |
1554 | Velocity = new Vector3(0, 0, 0); | 1546 | Velocity = Vector3.Zero; |
1555 | RotationalVelocity = new Vector3(0, 0, 0); | 1547 | AngularVelocity = Vector3.Zero; |
1556 | Acceleration = new Vector3(0, 0, 0); | 1548 | Acceleration = Vector3.Zero; |
1557 | } | 1549 | } |
1558 | } | 1550 | } |
1559 | } | 1551 | } |
@@ -1816,7 +1808,7 @@ if (m_shape != null) { | |||
1816 | } | 1808 | } |
1817 | 1809 | ||
1818 | CollisionEventUpdate a = (CollisionEventUpdate)e; | 1810 | CollisionEventUpdate a = (CollisionEventUpdate)e; |
1819 | Dictionary<uint, float> collissionswith = a.m_objCollisionList; | 1811 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; |
1820 | List<uint> thisHitColliders = new List<uint>(); | 1812 | List<uint> thisHitColliders = new List<uint>(); |
1821 | List<uint> endedColliders = new List<uint>(); | 1813 | List<uint> endedColliders = new List<uint>(); |
1822 | List<uint> startedColliders = new List<uint>(); | 1814 | List<uint> startedColliders = new List<uint>(); |
@@ -2382,8 +2374,8 @@ if (m_shape != null) { | |||
2382 | //isattachment = ParentGroup.RootPart.IsAttachment; | 2374 | //isattachment = ParentGroup.RootPart.IsAttachment; |
2383 | 2375 | ||
2384 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; | 2376 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; |
2385 | remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, | 2377 | remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, |
2386 | lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, | 2378 | lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, |
2387 | m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, | 2379 | m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, |
2388 | AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); | 2380 | AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); |
2389 | } | 2381 | } |
@@ -2393,17 +2385,20 @@ if (m_shape != null) { | |||
2393 | /// </summary> | 2385 | /// </summary> |
2394 | public void SendScheduledUpdates() | 2386 | public void SendScheduledUpdates() |
2395 | { | 2387 | { |
2396 | const float VELOCITY_TOLERANCE = 0.01f; | 2388 | const float ROTATION_TOLERANCE = 0.01f; |
2397 | const float POSITION_TOLERANCE = 0.1f; | 2389 | const float VELOCITY_TOLERANCE = 0.001f; |
2390 | const float POSITION_TOLERANCE = 0.05f; | ||
2391 | const int TIME_MS_TOLERANCE = 3000; | ||
2398 | 2392 | ||
2399 | if (m_updateFlag == 1) | 2393 | if (m_updateFlag == 1) |
2400 | { | 2394 | { |
2401 | // Throw away duplicate or insignificant updates | 2395 | // Throw away duplicate or insignificant updates |
2402 | if (RotationOffset != m_lastRotation || | 2396 | if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2403 | Acceleration != m_lastAcceleration || | 2397 | !Acceleration.Equals(m_lastAcceleration) || |
2404 | (Velocity - m_lastVelocity).Length() > VELOCITY_TOLERANCE || | 2398 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2405 | (RotationalVelocity - m_lastAngularVelocity).Length() > VELOCITY_TOLERANCE || | 2399 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || |
2406 | (OffsetPosition - m_lastPosition).Length() > POSITION_TOLERANCE) | 2400 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
2401 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | ||
2407 | { | 2402 | { |
2408 | AddTerseUpdateToAllAvatars(); | 2403 | AddTerseUpdateToAllAvatars(); |
2409 | ClearUpdateSchedule(); | 2404 | ClearUpdateSchedule(); |
@@ -2421,7 +2416,8 @@ if (m_shape != null) { | |||
2421 | m_lastRotation = RotationOffset; | 2416 | m_lastRotation = RotationOffset; |
2422 | m_lastVelocity = Velocity; | 2417 | m_lastVelocity = Velocity; |
2423 | m_lastAcceleration = Acceleration; | 2418 | m_lastAcceleration = Acceleration; |
2424 | m_lastAngularVelocity = RotationalVelocity; | 2419 | m_lastAngularVelocity = AngularVelocity; |
2420 | m_lastTerseSent = Environment.TickCount; | ||
2425 | } | 2421 | } |
2426 | } | 2422 | } |
2427 | else | 2423 | else |
@@ -3780,10 +3776,9 @@ if (m_shape != null) { | |||
3780 | // Causes this thread to dig into the Client Thread Data. | 3776 | // Causes this thread to dig into the Client Thread Data. |
3781 | // Remember your locking here! | 3777 | // Remember your locking here! |
3782 | remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, | 3778 | remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, |
3783 | (ushort)(m_parentGroup.GetTimeDilation() * | 3779 | m_parentGroup.GetTimeDilation(), LocalId, lPos, |
3784 | (float)ushort.MaxValue), LocalId, lPos, | ||
3785 | RotationOffset, Velocity, Acceleration, | 3780 | RotationOffset, Velocity, Acceleration, |
3786 | RotationalVelocity, state, FromItemID, | 3781 | AngularVelocity, state, FromItemID, |
3787 | OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); | 3782 | OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); |
3788 | } | 3783 | } |
3789 | 3784 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 87fac0c..6c0d9f2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -76,8 +76,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 77 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
79 | 79 | private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | |
80 | public static byte[] DefaultTexture; | 80 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
81 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | ||
82 | /// <summary> | ||
83 | /// Experimentally determined "fudge factor" to make sit-target positions | ||
84 | /// the same as in SecondLife. Fudge factor was tested for 36 different | ||
85 | /// test cases including prims of type box, sphere, cylinder, and torus, | ||
86 | /// with varying parameters for sit target location, prim size, prim | ||
87 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | ||
88 | /// issue #1716 | ||
89 | /// </summary> | ||
90 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | ||
81 | 91 | ||
82 | public UUID currentParcelUUID = UUID.Zero; | 92 | public UUID currentParcelUUID = UUID.Zero; |
83 | 93 | ||
@@ -92,16 +102,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | //private SceneObjectPart proxyObjectPart = null; | 102 | //private SceneObjectPart proxyObjectPart = null; |
93 | public Vector3 lastKnownAllowedPosition; | 103 | public Vector3 lastKnownAllowedPosition; |
94 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 104 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
105 | public Vector4 CollisionPlane = Vector4.UnitW; | ||
95 | 106 | ||
96 | private Vector3 m_lastPosition; | 107 | private Vector3 m_lastPosition; |
97 | private Quaternion m_lastRotation; | 108 | private Quaternion m_lastRotation; |
98 | private Vector3 m_lastVelocity; | 109 | private Vector3 m_lastVelocity; |
110 | //private int m_lastTerseSent; | ||
99 | 111 | ||
100 | private bool m_updateflag; | 112 | private bool m_updateflag; |
101 | private byte m_movementflag; | 113 | private byte m_movementflag; |
102 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | 114 | private Vector3? m_forceToApply; |
103 | private uint m_requestedSitTargetID; | 115 | private uint m_requestedSitTargetID; |
104 | private UUID m_requestedSitTargetUUID = UUID.Zero; | 116 | private UUID m_requestedSitTargetUUID; |
105 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 117 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
106 | 118 | ||
107 | private bool m_startAnimationSet; | 119 | private bool m_startAnimationSet; |
@@ -112,30 +124,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
112 | 124 | ||
113 | private float m_sitAvatarHeight = 2.0f; | 125 | private float m_sitAvatarHeight = 2.0f; |
114 | 126 | ||
115 | // experimentally determined "fudge factor" to make sit-target positions | ||
116 | // the same as in SecondLife. Fudge factor was tested for 36 different | ||
117 | // test cases including prims of type box, sphere, cylinder, and torus, | ||
118 | // with varying parameters for sit target location, prim size, prim | ||
119 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | ||
120 | // issue #1716 | ||
121 | private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f); | ||
122 | private float m_godlevel; | 127 | private float m_godlevel; |
123 | 128 | ||
124 | private bool m_invulnerable = true; | 129 | private bool m_invulnerable = true; |
125 | 130 | ||
126 | private Vector3 m_LastChildAgentUpdatePosition; | 131 | private Vector3 m_lastChildAgentUpdatePosition; |
132 | private Vector3 m_lastChildAgentUpdateCamPosition; | ||
127 | 133 | ||
128 | private int m_perfMonMS; | 134 | private int m_perfMonMS; |
129 | 135 | ||
130 | private bool m_setAlwaysRun; | 136 | private bool m_setAlwaysRun; |
131 | 137 | ||
132 | private string m_movementAnimation = "DEFAULT"; | 138 | private string m_movementAnimation = "DEFAULT"; |
133 | private long m_animPersistUntil = 0; | 139 | private int m_animTickFall; |
134 | private bool m_allowFalling = false; | 140 | private int m_animTickJump; |
135 | private bool m_useFlySlow = false; | 141 | private bool m_useFlySlow; |
136 | private bool m_usePreJump = false; | 142 | private bool m_usePreJump; |
137 | private bool m_forceFly = false; | 143 | private bool m_forceFly; |
138 | private bool m_flyDisabled = false; | 144 | private bool m_flyDisabled; |
139 | 145 | ||
140 | private float m_speedModifier = 1.0f; | 146 | private float m_speedModifier = 1.0f; |
141 | 147 | ||
@@ -143,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | 149 | ||
144 | public bool IsRestrictedToRegion; | 150 | public bool IsRestrictedToRegion; |
145 | 151 | ||
146 | public string JID = string.Empty; | 152 | public string JID = String.Empty; |
147 | 153 | ||
148 | // Agent moves with a PID controller causing a force to be exerted. | 154 | // Agent moves with a PID controller causing a force to be exerted. |
149 | private bool m_newCoarseLocations = true; | 155 | private bool m_newCoarseLocations = true; |
@@ -158,43 +164,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
158 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 164 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
159 | 165 | ||
160 | // Position of agent's camera in world (region cordinates) | 166 | // Position of agent's camera in world (region cordinates) |
161 | protected Vector3 m_CameraCenter = Vector3.Zero; | 167 | protected Vector3 m_CameraCenter; |
162 | protected Vector3 m_lastCameraCenter = Vector3.Zero; | 168 | protected Vector3 m_lastCameraCenter; |
163 | 169 | ||
164 | protected Timer m_reprioritization_timer; | 170 | protected Timer m_reprioritization_timer; |
165 | protected bool m_reprioritizing = false; | 171 | protected bool m_reprioritizing; |
166 | protected bool m_reprioritization_called = false; | 172 | protected bool m_reprioritization_called; |
167 | 173 | ||
168 | // Use these three vectors to figure out what the agent is looking at | 174 | // Use these three vectors to figure out what the agent is looking at |
169 | // Convert it to a Matrix and/or Quaternion | 175 | // Convert it to a Matrix and/or Quaternion |
170 | protected Vector3 m_CameraAtAxis = Vector3.Zero; | 176 | protected Vector3 m_CameraAtAxis; |
171 | protected Vector3 m_CameraLeftAxis = Vector3.Zero; | 177 | protected Vector3 m_CameraLeftAxis; |
172 | protected Vector3 m_CameraUpAxis = Vector3.Zero; | 178 | protected Vector3 m_CameraUpAxis; |
173 | private uint m_AgentControlFlags; | 179 | private AgentManager.ControlFlags m_AgentControlFlags; |
174 | private Quaternion m_headrotation = Quaternion.Identity; | 180 | private Quaternion m_headrotation = Quaternion.Identity; |
175 | private byte m_state; | 181 | private byte m_state; |
176 | 182 | ||
177 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method | 183 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method |
178 | private Vector3 movementvector = Vector3.Zero; | 184 | private Vector3 movementvector; |
179 | 185 | ||
180 | private bool m_autopilotMoving; | 186 | private bool m_autopilotMoving; |
181 | private Vector3 m_autoPilotTarget = Vector3.Zero; | 187 | private Vector3 m_autoPilotTarget; |
182 | private bool m_sitAtAutoTarget; | 188 | private bool m_sitAtAutoTarget; |
183 | 189 | ||
184 | private string m_nextSitAnimation = String.Empty; | 190 | private string m_nextSitAnimation = String.Empty; |
185 | 191 | ||
186 | //PauPaw:Proper PID Controler for autopilot************ | 192 | //PauPaw:Proper PID Controler for autopilot************ |
187 | private bool m_moveToPositionInProgress; | 193 | private bool m_moveToPositionInProgress; |
188 | private Vector3 m_moveToPositionTarget = Vector3.Zero; | 194 | private Vector3 m_moveToPositionTarget; |
189 | 195 | ||
190 | private bool m_followCamAuto = false; | 196 | private bool m_followCamAuto; |
191 | 197 | ||
192 | private int m_movementUpdateCount = 0; | 198 | private int m_movementUpdateCount; |
193 | 199 | ||
194 | private const int NumMovementsBetweenRayCast = 5; | 200 | private const int NumMovementsBetweenRayCast = 5; |
195 | 201 | ||
196 | private bool CameraConstraintActive = false; | 202 | private bool CameraConstraintActive; |
197 | //private int m_moveToPositionStateStatus = 0; | 203 | //private int m_moveToPositionStateStatus; |
198 | //***************************************************** | 204 | //***************************************************** |
199 | 205 | ||
200 | // Agent's Draw distance. | 206 | // Agent's Draw distance. |
@@ -268,11 +274,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | get { return m_godlevel; } | 274 | get { return m_godlevel; } |
269 | } | 275 | } |
270 | 276 | ||
271 | private readonly ulong m_regionHandle; | ||
272 | |||
273 | public ulong RegionHandle | 277 | public ulong RegionHandle |
274 | { | 278 | { |
275 | get { return m_regionHandle; } | 279 | get { return m_rootRegionHandle; } |
276 | } | 280 | } |
277 | 281 | ||
278 | public Vector3 CameraPosition | 282 | public Vector3 CameraPosition |
@@ -379,8 +383,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
379 | 383 | ||
380 | public uint AgentControlFlags | 384 | public uint AgentControlFlags |
381 | { | 385 | { |
382 | get { return m_AgentControlFlags; } | 386 | get { return (uint)m_AgentControlFlags; } |
383 | set { m_AgentControlFlags = value; } | 387 | set { m_AgentControlFlags = (AgentManager.ControlFlags)value; } |
384 | } | 388 | } |
385 | 389 | ||
386 | /// <summary> | 390 | /// <summary> |
@@ -411,31 +415,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | } | 415 | } |
412 | 416 | ||
413 | /// <summary> | 417 | /// <summary> |
414 | /// Absolute position of this avatar in 'region cordinates' | 418 | /// Position of this avatar relative to the region the avatar is in |
415 | /// </summary> | 419 | /// </summary> |
416 | public override Vector3 AbsolutePosition | 420 | public override Vector3 AbsolutePosition |
417 | { | 421 | { |
418 | get | 422 | get |
419 | { | 423 | { |
420 | if (m_physicsActor != null) | 424 | PhysicsActor actor = m_physicsActor; |
421 | { | 425 | if (actor != null) |
422 | m_pos.X = m_physicsActor.Position.X; | 426 | m_pos = actor.Position; |
423 | m_pos.Y = m_physicsActor.Position.Y; | ||
424 | m_pos.Z = m_physicsActor.Position.Z; | ||
425 | } | ||
426 | 427 | ||
427 | return m_parentPosition + m_pos; | 428 | return m_parentPosition + m_pos; |
428 | } | 429 | } |
429 | set | 430 | set |
430 | { | 431 | { |
431 | if (m_physicsActor != null) | 432 | PhysicsActor actor = m_physicsActor; |
433 | if (actor != null) | ||
432 | { | 434 | { |
433 | try | 435 | try |
434 | { | 436 | { |
435 | lock (m_scene.SyncRoot) | 437 | lock (m_scene.SyncRoot) |
436 | { | ||
437 | m_physicsActor.Position = value; | 438 | m_physicsActor.Position = value; |
438 | } | ||
439 | } | 439 | } |
440 | catch (Exception e) | 440 | catch (Exception e) |
441 | { | 441 | { |
@@ -444,7 +444,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
444 | } | 444 | } |
445 | 445 | ||
446 | m_pos = value; | 446 | m_pos = value; |
447 | m_parentPosition = new Vector3(0, 0, 0); | 447 | m_parentPosition = Vector3.Zero; |
448 | } | 448 | } |
449 | } | 449 | } |
450 | 450 | ||
@@ -455,27 +455,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | { | 455 | { |
456 | get | 456 | get |
457 | { | 457 | { |
458 | if (m_physicsActor != null) | 458 | PhysicsActor actor = m_physicsActor; |
459 | { | 459 | if (actor != null) |
460 | m_velocity.X = m_physicsActor.Velocity.X; | 460 | m_velocity = actor.Velocity; |
461 | m_velocity.Y = m_physicsActor.Velocity.Y; | ||
462 | m_velocity.Z = m_physicsActor.Velocity.Z; | ||
463 | } | ||
464 | 461 | ||
465 | return m_velocity; | 462 | return m_velocity; |
466 | } | 463 | } |
467 | set | 464 | set |
468 | { | 465 | { |
469 | //m_log.DebugFormat("In {0} setting velocity of {1} to {2}", m_scene.RegionInfo.RegionName, Name, value); | 466 | PhysicsActor actor = m_physicsActor; |
470 | 467 | if (actor != null) | |
471 | if (m_physicsActor != null) | ||
472 | { | 468 | { |
473 | try | 469 | try |
474 | { | 470 | { |
475 | lock (m_scene.SyncRoot) | 471 | lock (m_scene.SyncRoot) |
476 | { | 472 | actor.Velocity = value; |
477 | m_physicsActor.Velocity = value; | ||
478 | } | ||
479 | } | 473 | } |
480 | catch (Exception e) | 474 | catch (Exception e) |
481 | { | 475 | { |
@@ -627,7 +621,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | { | 621 | { |
628 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 622 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
629 | CreateSceneViewer(); | 623 | CreateSceneViewer(); |
630 | m_regionHandle = reginfo.RegionHandle; | 624 | m_rootRegionHandle = reginfo.RegionHandle; |
631 | m_controllingClient = client; | 625 | m_controllingClient = client; |
632 | m_firstname = m_controllingClient.FirstName; | 626 | m_firstname = m_controllingClient.FirstName; |
633 | m_lastname = m_controllingClient.LastName; | 627 | m_lastname = m_controllingClient.LastName; |
@@ -710,25 +704,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | 704 | ||
711 | private void SetDirectionVectors() | 705 | private void SetDirectionVectors() |
712 | { | 706 | { |
713 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FORWARD | 707 | Dir_Vectors[0] = Vector3.UnitX; //FORWARD |
714 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | 708 | Dir_Vectors[1] = -Vector3.UnitX; //BACK |
715 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | 709 | Dir_Vectors[2] = Vector3.UnitY; //LEFT |
716 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | 710 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
717 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | 711 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
718 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | 712 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
719 | Dir_Vectors[5] = new Vector3(0, 0, -0.5f); //DOWN_Nudge | 713 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge |
720 | } | 714 | } |
721 | 715 | ||
722 | private Vector3[] GetWalkDirectionVectors() | 716 | private Vector3[] GetWalkDirectionVectors() |
723 | { | 717 | { |
724 | Vector3[] vector = new Vector3[6]; | 718 | Vector3[] vector = new Vector3[6]; |
725 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0, -m_CameraAtAxis.Z); //FORWARD | 719 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
726 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0, m_CameraAtAxis.Z); //BACK | 720 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
727 | vector[2] = new Vector3(0, 1, 0); //LEFT | 721 | vector[2] = Vector3.UnitY; //LEFT |
728 | vector[3] = new Vector3(0, -1, 0); //RIGHT | 722 | vector[3] = -Vector3.UnitY; //RIGHT |
729 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0, m_CameraUpAxis.Z); //UP | 723 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
730 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0, -m_CameraUpAxis.Z); //DOWN | 724 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0, -m_CameraUpAxis.Z); //DOWN_Nudge | 725 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge |
732 | return vector; | 726 | return vector; |
733 | } | 727 | } |
734 | 728 | ||
@@ -781,6 +775,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
781 | if (gm != null) | 775 | if (gm != null) |
782 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 776 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
783 | 777 | ||
778 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | ||
779 | |||
784 | m_scene.SetRootAgentScene(m_uuid); | 780 | m_scene.SetRootAgentScene(m_uuid); |
785 | 781 | ||
786 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 782 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
@@ -811,7 +807,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | pos = emergencyPos; | 807 | pos = emergencyPos; |
812 | } | 808 | } |
813 | 809 | ||
814 | |||
815 | float localAVHeight = 1.56f; | 810 | float localAVHeight = 1.56f; |
816 | if (m_avHeight != 127.0f) | 811 | if (m_avHeight != 127.0f) |
817 | { | 812 | { |
@@ -906,6 +901,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_isChildAgent = true; | 901 | m_isChildAgent = true; |
907 | m_scene.SwapRootAgentCount(true); | 902 | m_scene.SwapRootAgentCount(true); |
908 | RemoveFromPhysicalScene(); | 903 | RemoveFromPhysicalScene(); |
904 | |||
905 | // FIXME: Set m_rootRegionHandle to the region handle of the scene this agent is moving into | ||
909 | 906 | ||
910 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 907 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
911 | } | 908 | } |
@@ -937,7 +934,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
937 | isFlying = m_physicsActor.Flying; | 934 | isFlying = m_physicsActor.Flying; |
938 | 935 | ||
939 | RemoveFromPhysicalScene(); | 936 | RemoveFromPhysicalScene(); |
940 | Velocity = new Vector3(0, 0, 0); | 937 | Velocity = Vector3.Zero; |
941 | AbsolutePosition = pos; | 938 | AbsolutePosition = pos; |
942 | AddToPhysicalScene(isFlying); | 939 | AddToPhysicalScene(isFlying); |
943 | if (m_appearance != null) | 940 | if (m_appearance != null) |
@@ -985,12 +982,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | 982 | ||
986 | if (m_avHeight != 127.0f) | 983 | if (m_avHeight != 127.0f) |
987 | { | 984 | { |
988 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (m_avHeight / 6f)); | 985 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f)); |
989 | } | 986 | } |
990 | else | 987 | else |
991 | { | 988 | { |
992 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (1.56f / 6f)); | 989 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
993 | } | 990 | } |
991 | |||
994 | TrySetMovementAnimation("LAND"); | 992 | TrySetMovementAnimation("LAND"); |
995 | SendFullUpdateToAllClients(); | 993 | SendFullUpdateToAllClients(); |
996 | } | 994 | } |
@@ -1076,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1076 | } | 1074 | } |
1077 | 1075 | ||
1078 | m_isChildAgent = false; | 1076 | m_isChildAgent = false; |
1079 | bool m_flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1077 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1080 | MakeRootAgent(AbsolutePosition, m_flying); | 1078 | MakeRootAgent(AbsolutePosition, m_flying); |
1081 | 1079 | ||
1082 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1080 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) |
@@ -1103,9 +1101,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | /// <param name="distance"></param> | 1101 | /// <param name="distance"></param> |
1104 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) | 1102 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) |
1105 | { | 1103 | { |
1104 | const float POSITION_TOLERANCE = 0.02f; | ||
1105 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1106 | const float ROTATION_TOLERANCE = 0.02f; | ||
1107 | |||
1106 | if (m_followCamAuto) | 1108 | if (m_followCamAuto) |
1107 | { | 1109 | { |
1108 | |||
1109 | if (hitYN) | 1110 | if (hitYN) |
1110 | { | 1111 | { |
1111 | CameraConstraintActive = true; | 1112 | CameraConstraintActive = true; |
@@ -1114,11 +1115,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1114 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1115 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); |
1115 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1116 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); |
1116 | } | 1117 | } |
1117 | else | 1118 | else |
1118 | { | 1119 | { |
1119 | if ((m_pos - m_lastPosition).Length() > 0.02f || | 1120 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1120 | (m_velocity - m_lastVelocity).Length() > 0.02f || | 1121 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
1121 | m_bodyRot != m_lastRotation) | 1122 | !m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) |
1122 | { | 1123 | { |
1123 | if (CameraConstraintActive) | 1124 | if (CameraConstraintActive) |
1124 | { | 1125 | { |
@@ -1127,13 +1128,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | } | 1128 | } |
1128 | } | 1129 | } |
1129 | } | 1130 | } |
1130 | } | 1131 | } |
1131 | } | 1132 | } |
1132 | 1133 | ||
1133 | Array m_dirControlFlags = Enum.GetValues(typeof(Dir_ControlFlags)); | ||
1134 | |||
1135 | /// <summary> | 1134 | /// <summary> |
1136 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | 1135 | /// This is the event handler for client movement. If a client is moving, this event is triggering. |
1137 | /// </summary> | 1136 | /// </summary> |
1138 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1137 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1139 | { | 1138 | { |
@@ -1149,15 +1148,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1149 | if (m_movementUpdateCount < 1) | 1148 | if (m_movementUpdateCount < 1) |
1150 | m_movementUpdateCount = 1; | 1149 | m_movementUpdateCount = 1; |
1151 | 1150 | ||
1152 | // Must check for standing up even when PhysicsActor is null, | 1151 | #region Sanity Checking |
1153 | // since sitting currently removes avatar from physical scene | ||
1154 | //m_log.Debug("agentPos:" + AbsolutePosition.ToString()); | ||
1155 | 1152 | ||
1156 | // This is irritating. Really. | 1153 | // This is irritating. Really. |
1157 | if (!AbsolutePosition.IsFinite()) | 1154 | if (!AbsolutePosition.IsFinite()) |
1158 | { | 1155 | { |
1159 | RemoveFromPhysicalScene(); | 1156 | RemoveFromPhysicalScene(); |
1160 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999902"); | 1157 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1161 | 1158 | ||
1162 | m_pos = m_LastFinitePos; | 1159 | m_pos = m_LastFinitePos; |
1163 | if (!m_pos.IsFinite()) | 1160 | if (!m_pos.IsFinite()) |
@@ -1165,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1165 | m_pos.X = 127f; | 1162 | m_pos.X = 127f; |
1166 | m_pos.Y = 127f; | 1163 | m_pos.Y = 127f; |
1167 | m_pos.Z = 127f; | 1164 | m_pos.Z = 127f; |
1168 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999903"); | 1165 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903"); |
1169 | } | 1166 | } |
1170 | 1167 | ||
1171 | AddToPhysicalScene(false); | 1168 | AddToPhysicalScene(false); |
@@ -1175,18 +1172,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1175 | m_LastFinitePos = m_pos; | 1172 | m_LastFinitePos = m_pos; |
1176 | } | 1173 | } |
1177 | 1174 | ||
1178 | //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true); | 1175 | #endregion Sanity Checking |
1179 | 1176 | ||
1180 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 1177 | #region Inputs |
1181 | //if (land != null) | ||
1182 | //{ | ||
1183 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero) | ||
1184 | //{ | ||
1185 | // agent.startpos = land.landData.userLocation; | ||
1186 | //} | ||
1187 | //} | ||
1188 | 1178 | ||
1189 | uint flags = agentData.ControlFlags; | 1179 | AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags; |
1190 | Quaternion bodyRotation = agentData.BodyRotation; | 1180 | Quaternion bodyRotation = agentData.BodyRotation; |
1191 | 1181 | ||
1192 | // Camera location in world. We'll need to raytrace | 1182 | // Camera location in world. We'll need to raytrace |
@@ -1207,87 +1197,85 @@ namespace OpenSim.Region.Framework.Scenes | |||
1207 | // The Agent's Draw distance setting | 1197 | // The Agent's Draw distance setting |
1208 | m_DrawDistance = agentData.Far; | 1198 | m_DrawDistance = agentData.Far; |
1209 | 1199 | ||
1210 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | ||
1211 | { | ||
1212 | StandUp(); | ||
1213 | } | ||
1214 | |||
1215 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1200 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1216 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1201 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
1217 | 1202 | ||
1218 | m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) | 1203 | m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) |
1219 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | 1204 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; |
1220 | 1205 | ||
1206 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | ||
1207 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | ||
1208 | |||
1209 | #endregion Inputs | ||
1210 | |||
1211 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | ||
1212 | { | ||
1213 | StandUp(); | ||
1214 | } | ||
1215 | |||
1221 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | 1216 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); |
1222 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1217 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1223 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1218 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) |
1224 | { | 1219 | { |
1225 | if (m_followCamAuto) | 1220 | if (m_followCamAuto) |
1226 | { | 1221 | { |
1227 | Vector3 headadjustment = new Vector3(0, 0, 0.3f); | 1222 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1228 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - (m_pos + headadjustment)), Vector3.Distance(m_CameraCenter, (m_pos + headadjustment)) + 0.3f, RayCastCameraCallback); | 1223 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1229 | } | 1224 | } |
1230 | } | 1225 | } |
1231 | 1226 | ||
1232 | m_mouseLook = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | ||
1233 | m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | ||
1234 | |||
1235 | lock (scriptedcontrols) | 1227 | lock (scriptedcontrols) |
1236 | { | 1228 | { |
1237 | if (scriptedcontrols.Count > 0) | 1229 | if (scriptedcontrols.Count > 0) |
1238 | { | 1230 | { |
1239 | SendControlToScripts(flags); | 1231 | SendControlToScripts((uint)flags); |
1240 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1232 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1241 | } | 1233 | } |
1242 | } | 1234 | } |
1243 | 1235 | ||
1244 | if (PhysicsActor == null) | ||
1245 | { | ||
1246 | return; | ||
1247 | } | ||
1248 | |||
1249 | if (m_autopilotMoving) | 1236 | if (m_autopilotMoving) |
1250 | CheckAtSitTarget(); | 1237 | CheckAtSitTarget(); |
1251 | 1238 | ||
1252 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1239 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1253 | { | 1240 | { |
1254 | // TODO: This doesn't prevent the user from walking yet. | 1241 | // TODO: This doesn't prevent the user from walking yet. |
1255 | // Setting parent ID would fix this, if we knew what value | 1242 | // Setting parent ID would fix this, if we knew what value |
1256 | // to use. Or we could add a m_isSitting variable. | 1243 | // to use. Or we could add a m_isSitting variable. |
1257 | |||
1258 | TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1244 | TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1259 | } | 1245 | } |
1246 | |||
1260 | // In the future, these values might need to go global. | 1247 | // In the future, these values might need to go global. |
1261 | // Here's where you get them. | 1248 | // Here's where you get them. |
1262 | |||
1263 | m_AgentControlFlags = flags; | 1249 | m_AgentControlFlags = flags; |
1264 | m_headrotation = agentData.HeadRotation; | 1250 | m_headrotation = agentData.HeadRotation; |
1265 | m_state = agentData.State; | 1251 | m_state = agentData.State; |
1266 | 1252 | ||
1253 | PhysicsActor actor = PhysicsActor; | ||
1254 | if (actor == null) | ||
1255 | { | ||
1256 | return; | ||
1257 | } | ||
1258 | |||
1267 | if (m_allowMovement) | 1259 | if (m_allowMovement) |
1268 | { | 1260 | { |
1269 | int i = 0; | 1261 | int i = 0; |
1270 | bool update_movementflag = false; | 1262 | bool update_movementflag = false; |
1271 | bool update_rotation = false; | 1263 | bool update_rotation = false; |
1272 | bool DCFlagKeyPressed = false; | 1264 | bool DCFlagKeyPressed = false; |
1273 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 1265 | Vector3 agent_control_v3 = Vector3.Zero; |
1274 | Quaternion q = bodyRotation; | 1266 | Quaternion q = bodyRotation; |
1275 | if (PhysicsActor != null) | ||
1276 | { | ||
1277 | bool oldflying = PhysicsActor.Flying; | ||
1278 | 1267 | ||
1279 | if (m_forceFly) | 1268 | bool oldflying = PhysicsActor.Flying; |
1280 | PhysicsActor.Flying = true; | ||
1281 | else if (m_flyDisabled) | ||
1282 | PhysicsActor.Flying = false; | ||
1283 | else | ||
1284 | PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
1285 | 1269 | ||
1286 | if (PhysicsActor.Flying != oldflying) | 1270 | if (m_forceFly) |
1287 | { | 1271 | actor.Flying = true; |
1288 | update_movementflag = true; | 1272 | else if (m_flyDisabled) |
1289 | } | 1273 | actor.Flying = false; |
1290 | } | 1274 | else |
1275 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
1276 | |||
1277 | if (actor.Flying != oldflying) | ||
1278 | update_movementflag = true; | ||
1291 | 1279 | ||
1292 | if (q != m_bodyRot) | 1280 | if (q != m_bodyRot) |
1293 | { | 1281 | { |
@@ -1309,10 +1297,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1309 | else | 1297 | else |
1310 | dirVectors = Dir_Vectors; | 1298 | dirVectors = Dir_Vectors; |
1311 | 1299 | ||
1312 | 1300 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | |
1313 | foreach (Dir_ControlFlags DCF in m_dirControlFlags) | ||
1314 | { | 1301 | { |
1315 | if ((flags & (uint)DCF) != 0) | 1302 | if (((uint)flags & (uint)DCF) != 0) |
1316 | { | 1303 | { |
1317 | bResetMoveToPosition = true; | 1304 | bResetMoveToPosition = true; |
1318 | DCFlagKeyPressed = true; | 1305 | DCFlagKeyPressed = true; |
@@ -1358,7 +1345,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1345 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) |
1359 | { | 1346 | { |
1360 | //Check the error term of the current position in relation to the target position | 1347 | //Check the error term of the current position in relation to the target position |
1361 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5) | 1348 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5f) |
1362 | { | 1349 | { |
1363 | // we are close enough to the target | 1350 | // we are close enough to the target |
1364 | m_moveToPositionTarget = Vector3.Zero; | 1351 | m_moveToPositionTarget = Vector3.Zero; |
@@ -1439,8 +1426,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1439 | if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) | 1426 | if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) |
1440 | { | 1427 | { |
1441 | // Are the landing controls requirements filled? | 1428 | // Are the landing controls requirements filled? |
1442 | bool controlland = (((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || | 1429 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || |
1443 | ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1430 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
1444 | 1431 | ||
1445 | // Are the collision requirements fulfilled? | 1432 | // Are the collision requirements fulfilled? |
1446 | bool colliding = (m_physicsActor.IsColliding == true); | 1433 | bool colliding = (m_physicsActor.IsColliding == true); |
@@ -1537,7 +1524,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1537 | if (part != null) | 1524 | if (part != null) |
1538 | { | 1525 | { |
1539 | AbsolutePosition = part.AbsolutePosition; | 1526 | AbsolutePosition = part.AbsolutePosition; |
1540 | Velocity = new Vector3(0, 0, 0); | 1527 | Velocity = Vector3.Zero; |
1541 | SendFullUpdateToAllClients(); | 1528 | SendFullUpdateToAllClients(); |
1542 | 1529 | ||
1543 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1530 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
@@ -1607,7 +1594,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1607 | } | 1594 | } |
1608 | 1595 | ||
1609 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1596 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
1610 | m_parentPosition = new Vector3(); | 1597 | m_parentPosition = Vector3.Zero; |
1611 | 1598 | ||
1612 | m_parentID = 0; | 1599 | m_parentID = 0; |
1613 | SendFullUpdateToAllClients(); | 1600 | SendFullUpdateToAllClients(); |
@@ -1834,7 +1821,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1834 | //Quaternion result = (sitTargetOrient * vq) * nq; | 1821 | //Quaternion result = (sitTargetOrient * vq) * nq; |
1835 | 1822 | ||
1836 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 1823 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1837 | m_pos += m_sitTargetCorrectionOffset; | 1824 | m_pos += SIT_TARGET_ADJUSTMENT; |
1838 | m_bodyRot = sitTargetOrient; | 1825 | m_bodyRot = sitTargetOrient; |
1839 | //Rotation = sitTargetOrient; | 1826 | //Rotation = sitTargetOrient; |
1840 | m_parentPosition = part.AbsolutePosition; | 1827 | m_parentPosition = part.AbsolutePosition; |
@@ -1854,7 +1841,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1854 | } | 1841 | } |
1855 | m_parentID = m_requestedSitTargetID; | 1842 | m_parentID = m_requestedSitTargetID; |
1856 | 1843 | ||
1857 | Velocity = new Vector3(0, 0, 0); | 1844 | Velocity = Vector3.Zero; |
1858 | RemoveFromPhysicalScene(); | 1845 | RemoveFromPhysicalScene(); |
1859 | 1846 | ||
1860 | TrySetMovementAnimation(sitAnimation); | 1847 | TrySetMovementAnimation(sitAnimation); |
@@ -2011,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2011 | protected void TrySetMovementAnimation(string anim) | 1998 | protected void TrySetMovementAnimation(string anim) |
2012 | { | 1999 | { |
2013 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 2000 | //m_log.DebugFormat("Updating movement animation to {0}", anim); |
2014 | 2001 | ||
2015 | if (!m_isChildAgent) | 2002 | if (!m_isChildAgent) |
2016 | { | 2003 | { |
2017 | if (m_animations.TrySetDefaultAnimation(anim, m_controllingClient.NextAnimationSequenceNumber, UUID.Zero)) | 2004 | if (m_animations.TrySetDefaultAnimation(anim, m_controllingClient.NextAnimationSequenceNumber, UUID.Zero)) |
@@ -2046,200 +2033,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
2046 | /// </summary> | 2033 | /// </summary> |
2047 | public string GetMovementAnimation() | 2034 | public string GetMovementAnimation() |
2048 | { | 2035 | { |
2049 | if ((m_animPersistUntil > 0) && (m_animPersistUntil > DateTime.Now.Ticks)) | 2036 | const float FALL_DELAY = 0.33f; |
2050 | { | 2037 | const float PREJUMP_DELAY = 0.25f; |
2051 | //We don't want our existing state to end yet. | ||
2052 | return m_movementAnimation; | ||
2053 | 2038 | ||
2054 | } | 2039 | #region Inputs |
2055 | else if (m_movementflag != 0) | 2040 | |
2041 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_AgentControlFlags; | ||
2042 | PhysicsActor actor = m_physicsActor; | ||
2043 | |||
2044 | // Create forward and left vectors from the current avatar rotation | ||
2045 | Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(m_bodyRot); | ||
2046 | Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix); | ||
2047 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | ||
2048 | |||
2049 | // Check control flags | ||
2050 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | ||
2051 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | ||
2052 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | ||
2053 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
2054 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | ||
2055 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | ||
2056 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | ||
2057 | bool heldDown = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; | ||
2058 | //bool flying = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
2059 | //bool mouselook = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) == AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK; | ||
2060 | |||
2061 | // Direction in which the avatar is trying to move | ||
2062 | Vector3 move = Vector3.Zero; | ||
2063 | if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; } | ||
2064 | if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; } | ||
2065 | if (heldLeft) { move.X += left.X; move.Y += left.Y; } | ||
2066 | if (heldRight) { move.X -= left.X; move.Y -= left.Y; } | ||
2067 | if (heldUp) { move.Z += 1; } | ||
2068 | if (heldDown) { move.Z -= 1; } | ||
2069 | |||
2070 | // Is the avatar trying to move? | ||
2071 | bool moving = (move != Vector3.Zero); | ||
2072 | bool jumping = m_animTickJump != 0; | ||
2073 | |||
2074 | #endregion Inputs | ||
2075 | |||
2076 | #region Flying | ||
2077 | |||
2078 | if (actor != null && actor.Flying) | ||
2056 | { | 2079 | { |
2057 | //We're moving | 2080 | m_animTickFall = 0; |
2058 | m_allowFalling = true; | 2081 | m_animTickJump = 0; |
2059 | if (PhysicsActor != null && PhysicsActor.IsColliding) | 2082 | |
2083 | if (move.X != 0f || move.Y != 0f) | ||
2060 | { | 2084 | { |
2061 | //And colliding. Can you guess what it is yet? | 2085 | return (m_useFlySlow ? "FLYSLOW" : "FLY"); |
2062 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) | 2086 | } |
2063 | { | 2087 | else if (move.Z > 0f) |
2064 | //Down key is being pressed. | 2088 | { |
2065 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) + (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | 2089 | return "HOVER_UP"; |
2066 | { | 2090 | } |
2067 | return "CROUCHWALK"; | 2091 | else if (move.Z < 0f) |
2068 | } | 2092 | { |
2069 | else | 2093 | if (actor != null && actor.IsColliding) |
2070 | { | 2094 | return "LAND"; |
2071 | return "CROUCH"; | ||
2072 | } | ||
2073 | } | ||
2074 | else if (m_setAlwaysRun) | ||
2075 | { | ||
2076 | return "RUN"; | ||
2077 | } | ||
2078 | else | 2095 | else |
2079 | { | 2096 | return "HOVER_DOWN"; |
2080 | //If we're prejumping then inhibit this, it's a problem | ||
2081 | //caused by a false positive on IsColliding | ||
2082 | if (m_movementAnimation == "PREJUMP") | ||
2083 | { | ||
2084 | return "PREJUMP"; | ||
2085 | } | ||
2086 | else | ||
2087 | { | ||
2088 | return "WALK"; | ||
2089 | } | ||
2090 | } | ||
2091 | |||
2092 | } | 2097 | } |
2093 | else | 2098 | else |
2094 | { | 2099 | { |
2095 | //We're not colliding. Colliding isn't cool these days. | 2100 | return "HOVER"; |
2096 | if (PhysicsActor != null && PhysicsActor.Flying) | 2101 | } |
2097 | { | 2102 | } |
2098 | //Are we moving forwards or backwards? | ||
2099 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
2100 | { | ||
2101 | //Then we really are flying | ||
2102 | if (m_setAlwaysRun) | ||
2103 | { | ||
2104 | return "FLY"; | ||
2105 | } | ||
2106 | else | ||
2107 | { | ||
2108 | if (m_useFlySlow == false) | ||
2109 | { | ||
2110 | return "FLY"; | ||
2111 | } | ||
2112 | else | ||
2113 | { | ||
2114 | return "FLYSLOW"; | ||
2115 | } | ||
2116 | } | ||
2117 | } | ||
2118 | else | ||
2119 | { | ||
2120 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | ||
2121 | { | ||
2122 | return "HOVER_UP"; | ||
2123 | } | ||
2124 | else | ||
2125 | { | ||
2126 | return "HOVER_DOWN"; | ||
2127 | } | ||
2128 | } | ||
2129 | 2103 | ||
2130 | } | 2104 | #endregion Flying |
2131 | else if (m_movementAnimation == "JUMP") | ||
2132 | { | ||
2133 | //If we were already jumping, continue to jump until we collide | ||
2134 | return "JUMP"; | ||
2135 | 2105 | ||
2136 | } | 2106 | #region Falling/Floating/Landing |
2137 | else if (m_movementAnimation == "PREJUMP" && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == 0) | ||
2138 | { | ||
2139 | //If we were in a prejump, and the UP key is no longer being held down | ||
2140 | //then we're not going to fly, so we're jumping | ||
2141 | return "JUMP"; | ||
2142 | 2107 | ||
2143 | } | 2108 | if (actor == null || !actor.IsColliding) |
2144 | else if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 2109 | { |
2145 | { | 2110 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
2146 | //They're pressing up, so we're either going to fly or jump | 2111 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
2147 | return "PREJUMP"; | 2112 | |
2148 | } | 2113 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) |
2149 | else | 2114 | { |
2150 | { | 2115 | // Just started falling |
2151 | //If we're moving and not flying and not jumping and not colliding.. | 2116 | m_animTickFall = Environment.TickCount; |
2152 | |||
2153 | if (m_movementAnimation == "WALK" || m_movementAnimation == "RUN") | ||
2154 | { | ||
2155 | //Let's not enter a FALLDOWN state here, since we're probably | ||
2156 | //not colliding because we're going down hill. | ||
2157 | return m_movementAnimation; | ||
2158 | } | ||
2159 | //Record the time we enter this state so we know whether to "land" or not | ||
2160 | m_animPersistUntil = DateTime.Now.Ticks; | ||
2161 | return "FALLDOWN"; | ||
2162 | |||
2163 | } | ||
2164 | } | 2117 | } |
2118 | else if (!jumping && fallElapsed > FALL_DELAY) | ||
2119 | { | ||
2120 | // Falling long enough to trigger the animation | ||
2121 | return "FALLDOWN"; | ||
2122 | } | ||
2123 | |||
2124 | return m_movementAnimation; | ||
2165 | } | 2125 | } |
2166 | else | 2126 | |
2127 | #endregion Falling/Floating/Landing | ||
2128 | |||
2129 | #region Ground Movement | ||
2130 | |||
2131 | if (m_movementAnimation == "FALLDOWN") | ||
2167 | { | 2132 | { |
2168 | //We're not moving. | 2133 | m_animTickFall = Environment.TickCount; |
2169 | if (PhysicsActor != null && PhysicsActor.IsColliding) | ||
2170 | { | ||
2171 | //But we are colliding. | ||
2172 | if (m_movementAnimation == "FALLDOWN") | ||
2173 | { | ||
2174 | //We're re-using the m_animPersistUntil value here to see how long we've been falling | ||
2175 | if ((DateTime.Now.Ticks - m_animPersistUntil) > TimeSpan.TicksPerSecond) | ||
2176 | { | ||
2177 | //Make sure we don't change state for a bit | ||
2178 | m_animPersistUntil = DateTime.Now.Ticks + TimeSpan.TicksPerSecond; | ||
2179 | return "LAND"; | ||
2180 | } | ||
2181 | else | ||
2182 | { | ||
2183 | //We haven't been falling very long, we were probably just walking down hill | ||
2184 | return "STAND"; | ||
2185 | } | ||
2186 | } | ||
2187 | else if (m_movementAnimation == "JUMP" || m_movementAnimation == "HOVER_DOWN") | ||
2188 | { | ||
2189 | //Make sure we don't change state for a bit | ||
2190 | m_animPersistUntil = DateTime.Now.Ticks + (1 * TimeSpan.TicksPerSecond); | ||
2191 | return "SOFT_LAND"; | ||
2192 | 2134 | ||
2193 | } | 2135 | // TODO: SOFT_LAND support |
2194 | else if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 2136 | return "LAND"; |
2195 | { | 2137 | } |
2196 | return "PREJUMP"; | 2138 | else if (m_movementAnimation == "LAND") |
2197 | } | 2139 | { |
2198 | else if (PhysicsActor != null && PhysicsActor.Flying) | 2140 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
2199 | { | ||
2200 | m_allowFalling = true; | ||
2201 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | ||
2202 | { | ||
2203 | return "HOVER_UP"; | ||
2204 | } | ||
2205 | else if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) | ||
2206 | { | ||
2207 | return "HOVER_DOWN"; | ||
2208 | } | ||
2209 | else | ||
2210 | { | ||
2211 | return "HOVER"; | ||
2212 | } | ||
2213 | } | ||
2214 | else | ||
2215 | { | ||
2216 | return "STAND"; | ||
2217 | } | ||
2218 | 2141 | ||
2142 | if (landElapsed <= FALL_DELAY) | ||
2143 | return "LAND"; | ||
2144 | } | ||
2145 | |||
2146 | m_animTickFall = 0; | ||
2147 | |||
2148 | if (move.Z > 0f) | ||
2149 | { | ||
2150 | // Jumping | ||
2151 | if (!jumping) | ||
2152 | { | ||
2153 | // Begin prejump | ||
2154 | m_animTickJump = Environment.TickCount; | ||
2155 | return "PREJUMP"; | ||
2219 | } | 2156 | } |
2220 | else | 2157 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) |
2221 | { | 2158 | { |
2222 | //We're not colliding. | 2159 | // Start actual jump |
2223 | if (PhysicsActor != null && PhysicsActor.Flying) | 2160 | if (m_animTickJump == -1) |
2224 | { | 2161 | { |
2225 | 2162 | // Already jumping! End the current jump | |
2226 | return "HOVER"; | 2163 | m_animTickJump = 0; |
2227 | 2164 | return "JUMP"; | |
2228 | } | 2165 | } |
2229 | else if ((m_movementAnimation == "JUMP" || m_movementAnimation == "PREJUMP") && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == 0) | ||
2230 | { | ||
2231 | 2166 | ||
2232 | return "JUMP"; | 2167 | m_animTickJump = -1; |
2168 | return "JUMP"; | ||
2169 | } | ||
2170 | } | ||
2171 | else | ||
2172 | { | ||
2173 | // Not jumping | ||
2174 | m_animTickJump = 0; | ||
2233 | 2175 | ||
2234 | } | 2176 | if (move.X != 0f || move.Y != 0f) |
2177 | { | ||
2178 | // Walking / crouchwalking / running | ||
2179 | if (move.Z < 0f) | ||
2180 | return "CROUCHWALK"; | ||
2181 | else if (m_setAlwaysRun) | ||
2182 | return "RUN"; | ||
2235 | else | 2183 | else |
2236 | { | 2184 | return "WALK"; |
2237 | //Record the time we enter this state so we know whether to "land" or not | 2185 | } |
2238 | m_animPersistUntil = DateTime.Now.Ticks; | 2186 | else |
2239 | return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why? | 2187 | { |
2240 | } | 2188 | // Not walking |
2189 | if (move.Z < 0f) | ||
2190 | return "CROUCH"; | ||
2191 | else | ||
2192 | return "STAND"; | ||
2241 | } | 2193 | } |
2242 | } | 2194 | } |
2195 | |||
2196 | #endregion Ground Movement | ||
2197 | |||
2198 | return m_movementAnimation; | ||
2243 | } | 2199 | } |
2244 | 2200 | ||
2245 | /// <summary> | 2201 | /// <summary> |
@@ -2247,24 +2203,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | /// </summary> | 2203 | /// </summary> |
2248 | protected void UpdateMovementAnimations() | 2204 | protected void UpdateMovementAnimations() |
2249 | { | 2205 | { |
2250 | string movementAnimation = GetMovementAnimation(); | 2206 | m_movementAnimation = GetMovementAnimation(); |
2251 | 2207 | ||
2252 | if (movementAnimation == "FALLDOWN" && m_allowFalling == false) | 2208 | if (m_movementAnimation == "PREJUMP" && !m_usePreJump) |
2253 | { | ||
2254 | movementAnimation = m_movementAnimation; | ||
2255 | } | ||
2256 | else | ||
2257 | { | ||
2258 | m_movementAnimation = movementAnimation; | ||
2259 | } | ||
2260 | if (movementAnimation == "PREJUMP" && m_usePreJump == false) | ||
2261 | { | 2209 | { |
2262 | //This was the previous behavior before PREJUMP | 2210 | // This was the previous behavior before PREJUMP |
2263 | TrySetMovementAnimation("JUMP"); | 2211 | TrySetMovementAnimation("JUMP"); |
2264 | } | 2212 | } |
2265 | else | 2213 | else |
2266 | { | 2214 | { |
2267 | TrySetMovementAnimation(movementAnimation); | 2215 | TrySetMovementAnimation(m_movementAnimation); |
2268 | } | 2216 | } |
2269 | } | 2217 | } |
2270 | 2218 | ||
@@ -2277,7 +2225,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2277 | { | 2225 | { |
2278 | if (m_isChildAgent) | 2226 | if (m_isChildAgent) |
2279 | { | 2227 | { |
2280 | m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); | 2228 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); |
2281 | 2229 | ||
2282 | // we have to reset the user's child agent connections. | 2230 | // we have to reset the user's child agent connections. |
2283 | // Likely, here they've lost the eventqueue for other regions so border | 2231 | // Likely, here they've lost the eventqueue for other regions so border |
@@ -2286,7 +2234,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2286 | List<ulong> regions = new List<ulong>(KnownChildRegionHandles); | 2234 | List<ulong> regions = new List<ulong>(KnownChildRegionHandles); |
2287 | regions.Remove(m_scene.RegionInfo.RegionHandle); | 2235 | regions.Remove(m_scene.RegionInfo.RegionHandle); |
2288 | 2236 | ||
2289 | MakeRootAgent(new Vector3(127, 127, 127), true); | 2237 | MakeRootAgent(new Vector3(127f, 127f, 127f), true); |
2290 | 2238 | ||
2291 | // Async command | 2239 | // Async command |
2292 | if (m_scene.SceneGridService != null) | 2240 | if (m_scene.SceneGridService != null) |
@@ -2298,47 +2246,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | System.Threading.Thread.Sleep(500); | 2246 | System.Threading.Thread.Sleep(500); |
2299 | } | 2247 | } |
2300 | 2248 | ||
2301 | |||
2302 | if (m_scene.SceneGridService != null) | 2249 | if (m_scene.SceneGridService != null) |
2303 | { | 2250 | { |
2304 | m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>()); | 2251 | m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>()); |
2305 | } | 2252 | } |
2306 | 2253 | ||
2307 | |||
2308 | |||
2309 | return; | 2254 | return; |
2310 | } | 2255 | } |
2311 | 2256 | ||
2312 | m_perfMonMS = Environment.TickCount; | 2257 | m_perfMonMS = Environment.TickCount; |
2313 | 2258 | ||
2314 | m_rotation = rotation; | 2259 | m_rotation = rotation; |
2315 | NewForce newVelocity = new NewForce(); | ||
2316 | Vector3 direc = vec * rotation; | 2260 | Vector3 direc = vec * rotation; |
2317 | direc.Normalize(); | 2261 | direc.Normalize(); |
2318 | 2262 | ||
2319 | direc *= 0.03f * 128f * m_speedModifier; | 2263 | direc *= 0.03f * 128f * m_speedModifier; |
2320 | if (m_physicsActor.Flying) | 2264 | |
2321 | { | 2265 | PhysicsActor actor = m_physicsActor; |
2322 | direc *= 4; | 2266 | if (actor != null) |
2323 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | ||
2324 | //bool colliding = (m_physicsActor.IsColliding==true); | ||
2325 | //if (controlland) | ||
2326 | // m_log.Info("[AGENT]: landCommand"); | ||
2327 | //if (colliding) | ||
2328 | // m_log.Info("[AGENT]: colliding"); | ||
2329 | //if (m_physicsActor.Flying && colliding && controlland) | ||
2330 | //{ | ||
2331 | // StopFlying(); | ||
2332 | // m_log.Info("[AGENT]: Stop FLying"); | ||
2333 | //} | ||
2334 | } | ||
2335 | else | ||
2336 | { | 2267 | { |
2337 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) | 2268 | if (actor.Flying) |
2269 | { | ||
2270 | direc *= 4.0f; | ||
2271 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | ||
2272 | //bool colliding = (m_physicsActor.IsColliding==true); | ||
2273 | //if (controlland) | ||
2274 | // m_log.Info("[AGENT]: landCommand"); | ||
2275 | //if (colliding) | ||
2276 | // m_log.Info("[AGENT]: colliding"); | ||
2277 | //if (m_physicsActor.Flying && colliding && controlland) | ||
2278 | //{ | ||
2279 | // StopFlying(); | ||
2280 | // m_log.Info("[AGENT]: Stop FLying"); | ||
2281 | //} | ||
2282 | } | ||
2283 | else if (!actor.Flying && actor.IsColliding) | ||
2338 | { | 2284 | { |
2339 | if (direc.Z > 2.0f) | 2285 | if (direc.Z > 2.0f) |
2340 | { | 2286 | { |
2341 | direc.Z *= 3; | 2287 | direc.Z *= 3.0f; |
2342 | 2288 | ||
2343 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2289 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2344 | TrySetMovementAnimation("PREJUMP"); | 2290 | TrySetMovementAnimation("PREJUMP"); |
@@ -2347,10 +2293,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2347 | } | 2293 | } |
2348 | } | 2294 | } |
2349 | 2295 | ||
2350 | newVelocity.X = direc.X; | 2296 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2351 | newVelocity.Y = direc.Y; | 2297 | m_forceToApply = direc; |
2352 | newVelocity.Z = direc.Z; | ||
2353 | m_forcesList.Add(newVelocity); | ||
2354 | 2298 | ||
2355 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2299 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2356 | } | 2300 | } |
@@ -2361,8 +2305,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2361 | 2305 | ||
2362 | public override void Update() | 2306 | public override void Update() |
2363 | { | 2307 | { |
2364 | const float VELOCITY_TOLERANCE = 0.01f; | 2308 | const float ROTATION_TOLERANCE = 0.01f; |
2365 | const float POSITION_TOLERANCE = 10.0f; | 2309 | const float VELOCITY_TOLERANCE = 0.001f; |
2310 | const float POSITION_TOLERANCE = 0.05f; | ||
2311 | //const int TIME_MS_TOLERANCE = 3000; | ||
2366 | 2312 | ||
2367 | SendPrimUpdates(); | 2313 | SendPrimUpdates(); |
2368 | 2314 | ||
@@ -2374,17 +2320,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2374 | 2320 | ||
2375 | if (m_isChildAgent == false) | 2321 | if (m_isChildAgent == false) |
2376 | { | 2322 | { |
2323 | PhysicsActor actor = m_physicsActor; | ||
2324 | |||
2325 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | ||
2326 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | ||
2327 | // storing a requested force instead of an actual traveling velocity | ||
2328 | |||
2377 | // Throw away duplicate or insignificant updates | 2329 | // Throw away duplicate or insignificant updates |
2378 | if (m_bodyRot != m_lastRotation || | 2330 | if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2379 | (m_velocity - m_lastVelocity).Length() > VELOCITY_TOLERANCE || | 2331 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2380 | (m_pos - m_lastPosition).Length() > POSITION_TOLERANCE) | 2332 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2333 | //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | ||
2381 | { | 2334 | { |
2382 | SendTerseUpdateToAllClients(); | 2335 | SendTerseUpdateToAllClients(); |
2383 | 2336 | ||
2384 | // Update the "last" values | 2337 | // Update the "last" values |
2385 | m_lastPosition = m_pos; | 2338 | m_lastPosition = m_pos; |
2386 | m_lastRotation = m_bodyRot; | 2339 | m_lastRotation = m_bodyRot; |
2387 | m_lastVelocity = m_velocity; | 2340 | m_lastVelocity = Velocity; |
2341 | //m_lastTerseSent = Environment.TickCount; | ||
2388 | } | 2342 | } |
2389 | 2343 | ||
2390 | // followed suggestion from mic bowman. reversed the two lines below. | 2344 | // followed suggestion from mic bowman. reversed the two lines below. |
@@ -2410,11 +2364,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2410 | { | 2364 | { |
2411 | m_perfMonMS = Environment.TickCount; | 2365 | m_perfMonMS = Environment.TickCount; |
2412 | 2366 | ||
2367 | PhysicsActor actor = m_physicsActor; | ||
2368 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; | ||
2369 | |||
2413 | Vector3 pos = m_pos; | 2370 | Vector3 pos = m_pos; |
2414 | pos.Z -= m_appearance.HipOffset; | 2371 | pos.Z += m_appearance.HipOffset; |
2415 | 2372 | ||
2416 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2373 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2417 | pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient))); | 2374 | |
2375 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | ||
2376 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); | ||
2418 | 2377 | ||
2419 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2378 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2420 | m_scene.StatsReporter.AddAgentUpdates(1); | 2379 | m_scene.StatsReporter.AddAgentUpdates(1); |
@@ -2510,7 +2469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2510 | return; | 2469 | return; |
2511 | 2470 | ||
2512 | Vector3 pos = m_pos; | 2471 | Vector3 pos = m_pos; |
2513 | pos.Z -= m_appearance.HipOffset; | 2472 | pos.Z += m_appearance.HipOffset; |
2514 | 2473 | ||
2515 | remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, | 2474 | remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, |
2516 | LocalId, pos, m_appearance.Texture.GetBytes(), | 2475 | LocalId, pos, m_appearance.Texture.GetBytes(), |
@@ -2581,7 +2540,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2581 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2540 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2582 | 2541 | ||
2583 | Vector3 pos = m_pos; | 2542 | Vector3 pos = m_pos; |
2584 | pos.Z -= m_appearance.HipOffset; | 2543 | pos.Z += m_appearance.HipOffset; |
2585 | 2544 | ||
2586 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2545 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, |
2587 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); | 2546 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); |
@@ -2690,7 +2649,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2690 | } | 2649 | } |
2691 | 2650 | ||
2692 | Vector3 pos = m_pos; | 2651 | Vector3 pos = m_pos; |
2693 | pos.Z -= m_appearance.HipOffset; | 2652 | pos.Z += m_appearance.HipOffset; |
2694 | 2653 | ||
2695 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, | 2654 | m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, |
2696 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); | 2655 | pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); |
@@ -2778,7 +2737,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2778 | } | 2737 | } |
2779 | 2738 | ||
2780 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 2739 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
2781 | if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance) | 2740 | if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || |
2741 | Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) | ||
2782 | { | 2742 | { |
2783 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 2743 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
2784 | cadu.ActiveGroupID = UUID.Zero.Guid; | 2744 | cadu.ActiveGroupID = UUID.Zero.Guid; |
@@ -2792,7 +2752,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2792 | cadu.godlevel = m_godlevel; | 2752 | cadu.godlevel = m_godlevel; |
2793 | cadu.GroupAccess = 0; | 2753 | cadu.GroupAccess = 0; |
2794 | cadu.Position = new sLLVector3(AbsolutePosition); | 2754 | cadu.Position = new sLLVector3(AbsolutePosition); |
2795 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | 2755 | cadu.regionHandle = m_rootRegionHandle; |
2796 | float multiplier = 1; | 2756 | float multiplier = 1; |
2797 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2757 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
2798 | if (innacurateNeighbors != 0) | 2758 | if (innacurateNeighbors != 0) |
@@ -2812,11 +2772,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2812 | agentpos.CopyFrom(cadu); | 2772 | agentpos.CopyFrom(cadu); |
2813 | 2773 | ||
2814 | m_scene.SendOutChildAgentUpdates(agentpos, this); | 2774 | m_scene.SendOutChildAgentUpdates(agentpos, this); |
2815 | |||
2816 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | ||
2817 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | ||
2818 | m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z; | ||
2819 | 2775 | ||
2776 | m_lastChildAgentUpdatePosition = AbsolutePosition; | ||
2777 | m_lastChildAgentUpdateCamPosition = CameraPosition; | ||
2820 | } | 2778 | } |
2821 | } | 2779 | } |
2822 | 2780 | ||
@@ -2941,9 +2899,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2941 | m_inTransit = true; | 2899 | m_inTransit = true; |
2942 | 2900 | ||
2943 | if ((m_physicsActor != null) && m_physicsActor.Flying) | 2901 | if ((m_physicsActor != null) && m_physicsActor.Flying) |
2944 | m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 2902 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
2945 | else if ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) | 2903 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) |
2946 | m_AgentControlFlags &= ~(uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 2904 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
2947 | } | 2905 | } |
2948 | 2906 | ||
2949 | public void NotInTransit() | 2907 | public void NotInTransit() |
@@ -2959,7 +2917,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2959 | public void Reset() | 2917 | public void Reset() |
2960 | { | 2918 | { |
2961 | // Put the child agent back at the center | 2919 | // Put the child agent back at the center |
2962 | AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70); | 2920 | AbsolutePosition = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); |
2963 | ResetAnimations(); | 2921 | ResetAnimations(); |
2964 | } | 2922 | } |
2965 | 2923 | ||
@@ -3069,9 +3027,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3069 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 3027 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
3070 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 3028 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
3071 | 3029 | ||
3030 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | ||
3031 | |||
3072 | m_DrawDistance = cAgentData.Far; | 3032 | m_DrawDistance = cAgentData.Far; |
3073 | if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! | 3033 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! |
3074 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); | 3034 | m_pos = cAgentData.Position + offset; |
3075 | 3035 | ||
3076 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | 3036 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) |
3077 | { | 3037 | { |
@@ -3079,8 +3039,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3079 | ReprioritizeUpdates(); | 3039 | ReprioritizeUpdates(); |
3080 | } | 3040 | } |
3081 | 3041 | ||
3082 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 3042 | m_CameraCenter = cAgentData.Center + offset; |
3083 | m_CameraCenter = cAgentData.Center; | ||
3084 | 3043 | ||
3085 | m_avHeight = cAgentData.Size.Z; | 3044 | m_avHeight = cAgentData.Size.Z; |
3086 | //SetHeight(cAgentData.AVHeight); | 3045 | //SetHeight(cAgentData.AVHeight); |
@@ -3093,16 +3052,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3093 | m_sceneViewer.Reset(); | 3052 | m_sceneViewer.Reset(); |
3094 | 3053 | ||
3095 | //cAgentData.AVHeight; | 3054 | //cAgentData.AVHeight; |
3096 | //cAgentData.regionHandle; | 3055 | m_rootRegionHandle = cAgentData.RegionHandle; |
3097 | //m_velocity = cAgentData.Velocity; | 3056 | //m_velocity = cAgentData.Velocity; |
3098 | } | 3057 | } |
3099 | 3058 | ||
3100 | public void CopyTo(AgentData cAgent) | 3059 | public void CopyTo(AgentData cAgent) |
3101 | { | 3060 | { |
3102 | cAgent.AgentID = UUID; | 3061 | cAgent.AgentID = UUID; |
3103 | cAgent.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3062 | cAgent.RegionHandle = m_rootRegionHandle; |
3104 | 3063 | ||
3105 | cAgent.Position = m_pos; | 3064 | cAgent.Position = AbsolutePosition; |
3106 | cAgent.Velocity = m_velocity; | 3065 | cAgent.Velocity = m_velocity; |
3107 | cAgent.Center = m_CameraCenter; | 3066 | cAgent.Center = m_CameraCenter; |
3108 | // Don't copy the size; it is inferred from apearance parameters | 3067 | // Don't copy the size; it is inferred from apearance parameters |
@@ -3129,7 +3088,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3129 | 3088 | ||
3130 | cAgent.HeadRotation = m_headrotation; | 3089 | cAgent.HeadRotation = m_headrotation; |
3131 | cAgent.BodyRotation = m_bodyRot; | 3090 | cAgent.BodyRotation = m_bodyRot; |
3132 | cAgent.ControlFlags = m_AgentControlFlags; | 3091 | cAgent.ControlFlags = (uint)m_AgentControlFlags; |
3133 | 3092 | ||
3134 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) | 3093 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) |
3135 | cAgent.GodLevel = (byte)m_godlevel; | 3094 | cAgent.GodLevel = (byte)m_godlevel; |
@@ -3199,7 +3158,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | 3158 | ||
3200 | public void CopyFrom(AgentData cAgent) | 3159 | public void CopyFrom(AgentData cAgent) |
3201 | { | 3160 | { |
3202 | m_rootRegionHandle= cAgent.RegionHandle; | 3161 | m_rootRegionHandle = cAgent.RegionHandle; |
3162 | |||
3203 | m_callbackURI = cAgent.CallbackURI; | 3163 | m_callbackURI = cAgent.CallbackURI; |
3204 | 3164 | ||
3205 | m_pos = cAgent.Position; | 3165 | m_pos = cAgent.Position; |
@@ -3217,7 +3177,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3217 | 3177 | ||
3218 | m_headrotation = cAgent.HeadRotation; | 3178 | m_headrotation = cAgent.HeadRotation; |
3219 | m_bodyRot = cAgent.BodyRotation; | 3179 | m_bodyRot = cAgent.BodyRotation; |
3220 | m_AgentControlFlags = cAgent.ControlFlags; | 3180 | m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; |
3221 | 3181 | ||
3222 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) | 3182 | if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) |
3223 | m_godlevel = cAgent.GodLevel; | 3183 | m_godlevel = cAgent.GodLevel; |
@@ -3291,47 +3251,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3291 | /// </summary> | 3251 | /// </summary> |
3292 | public override void UpdateMovement() | 3252 | public override void UpdateMovement() |
3293 | { | 3253 | { |
3294 | lock (m_forcesList) | 3254 | if (m_forceToApply.HasValue) |
3295 | { | 3255 | { |
3296 | if (m_forcesList.Count > 0) | 3256 | Vector3 force = m_forceToApply.Value; |
3297 | { | ||
3298 | //we are only interested in the last velocity added to the list [Although they are called forces, they are actually velocities] | ||
3299 | NewForce force = m_forcesList[m_forcesList.Count - 1]; | ||
3300 | 3257 | ||
3301 | m_updateflag = true; | 3258 | m_updateflag = true; |
3302 | try | 3259 | movementvector = force; |
3303 | { | 3260 | Velocity = force; |
3304 | movementvector.X = force.X; | ||
3305 | movementvector.Y = force.Y; | ||
3306 | movementvector.Z = force.Z; | ||
3307 | Velocity = movementvector; | ||
3308 | } | ||
3309 | catch (NullReferenceException) | ||
3310 | { | ||
3311 | // Under extreme load, this returns a NullReference Exception that we can ignore. | ||
3312 | // Ignoring this causes no movement to be sent to the physics engine... | ||
3313 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! | ||
3314 | } | ||
3315 | 3261 | ||
3316 | m_forcesList.Clear(); | 3262 | m_forceToApply = null; |
3317 | } | ||
3318 | } | 3263 | } |
3319 | } | 3264 | } |
3320 | 3265 | ||
3321 | static ScenePresence() | ||
3322 | { | ||
3323 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | ||
3324 | DefaultTexture = textu.GetBytes(); | ||
3325 | |||
3326 | } | ||
3327 | |||
3328 | public class NewForce | ||
3329 | { | ||
3330 | public float X; | ||
3331 | public float Y; | ||
3332 | public float Z; | ||
3333 | } | ||
3334 | |||
3335 | public override void SetText(string text, Vector3 color, double alpha) | 3266 | public override void SetText(string text, Vector3 color, double alpha) |
3336 | { | 3267 | { |
3337 | throw new Exception("Can't set Text on avatar."); | 3268 | throw new Exception("Can't set Text on avatar."); |
@@ -3342,7 +3273,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3342 | /// </summary> | 3273 | /// </summary> |
3343 | public void AddToPhysicalScene(bool isFlying) | 3274 | public void AddToPhysicalScene(bool isFlying) |
3344 | { | 3275 | { |
3345 | |||
3346 | PhysicsScene scene = m_scene.PhysicsScene; | 3276 | PhysicsScene scene = m_scene.PhysicsScene; |
3347 | 3277 | ||
3348 | Vector3 pVec = AbsolutePosition; | 3278 | Vector3 pVec = AbsolutePosition; |
@@ -3388,15 +3318,48 @@ namespace OpenSim.Region.Framework.Scenes | |||
3388 | // as of this comment the interval is set in AddToPhysicalScene | 3318 | // as of this comment the interval is set in AddToPhysicalScene |
3389 | UpdateMovementAnimations(); | 3319 | UpdateMovementAnimations(); |
3390 | 3320 | ||
3321 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | ||
3322 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | ||
3323 | |||
3324 | CollisionPlane = Vector4.UnitW; | ||
3325 | |||
3326 | if (coldata.Count != 0) | ||
3327 | { | ||
3328 | switch (m_movementAnimation) | ||
3329 | { | ||
3330 | case "STAND": | ||
3331 | case "WALK": | ||
3332 | case "RUN": | ||
3333 | case "CROUCH": | ||
3334 | case "CROUCHWALK": | ||
3335 | { | ||
3336 | ContactPoint lowest; | ||
3337 | lowest.SurfaceNormal = Vector3.Zero; | ||
3338 | lowest.Position = Vector3.Zero; | ||
3339 | lowest.Position.Z = Single.NaN; | ||
3340 | |||
3341 | foreach (ContactPoint contact in coldata.Values) | ||
3342 | { | ||
3343 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | ||
3344 | { | ||
3345 | lowest = contact; | ||
3346 | } | ||
3347 | } | ||
3348 | |||
3349 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3350 | } | ||
3351 | break; | ||
3352 | } | ||
3353 | } | ||
3354 | |||
3391 | if (m_invulnerable) | 3355 | if (m_invulnerable) |
3392 | return; | 3356 | return; |
3393 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3357 | |
3394 | Dictionary<uint, float> coldata = collisionData.m_objCollisionList; | ||
3395 | float starthealth = Health; | 3358 | float starthealth = Health; |
3396 | uint killerObj = 0; | 3359 | uint killerObj = 0; |
3397 | foreach (uint localid in coldata.Keys) | 3360 | foreach (uint localid in coldata.Keys) |
3398 | { | 3361 | { |
3399 | if (coldata[localid] <= 0.10f || m_invulnerable) | 3362 | if (coldata[localid].PenetrationDepth <= 0.10f || m_invulnerable) |
3400 | continue; | 3363 | continue; |
3401 | //if (localid == 0) | 3364 | //if (localid == 0) |
3402 | //continue; | 3365 | //continue; |
@@ -3406,9 +3369,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3406 | if (part != null && part.ParentGroup.Damage != -1.0f) | 3369 | if (part != null && part.ParentGroup.Damage != -1.0f) |
3407 | Health -= part.ParentGroup.Damage; | 3370 | Health -= part.ParentGroup.Damage; |
3408 | else | 3371 | else |
3409 | Health -= coldata[localid] * 5; | 3372 | Health -= coldata[localid].PenetrationDepth * 5.0f; |
3410 | 3373 | ||
3411 | if (Health <= 0) | 3374 | if (Health <= 0.0f) |
3412 | { | 3375 | { |
3413 | if (localid != 0) | 3376 | if (localid != 0) |
3414 | killerObj = localid; | 3377 | killerObj = localid; |
@@ -3471,11 +3434,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3471 | 3434 | ||
3472 | public ScenePresence() | 3435 | public ScenePresence() |
3473 | { | 3436 | { |
3474 | if (DefaultTexture == null) | ||
3475 | { | ||
3476 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | ||
3477 | DefaultTexture = textu.GetBytes(); | ||
3478 | } | ||
3479 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 3437 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
3480 | CreateSceneViewer(); | 3438 | CreateSceneViewer(); |
3481 | } | 3439 | } |
@@ -3632,19 +3590,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3632 | IgnoredControls &= ~(ScriptControlled)controls; | 3590 | IgnoredControls &= ~(ScriptControlled)controls; |
3633 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) | 3591 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
3634 | scriptedcontrols.Remove(Script_item_UUID); | 3592 | scriptedcontrols.Remove(Script_item_UUID); |
3635 | |||
3636 | } | 3593 | } |
3637 | else | 3594 | else |
3638 | { | 3595 | { |
3639 | 3596 | scriptedcontrols[Script_item_UUID] = obj; | |
3640 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) | ||
3641 | { | ||
3642 | scriptedcontrols[Script_item_UUID] = obj; | ||
3643 | } | ||
3644 | else | ||
3645 | { | ||
3646 | scriptedcontrols.Add(Script_item_UUID, obj); | ||
3647 | } | ||
3648 | } | 3597 | } |
3649 | } | 3598 | } |
3650 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); | 3599 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); |
@@ -3662,12 +3611,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3662 | 3611 | ||
3663 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3612 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3664 | { | 3613 | { |
3614 | ScriptControllers takecontrols; | ||
3615 | |||
3665 | lock (scriptedcontrols) | 3616 | lock (scriptedcontrols) |
3666 | { | 3617 | { |
3667 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) | 3618 | if (scriptedcontrols.TryGetValue(Script_item_UUID, out takecontrols)) |
3668 | { | 3619 | { |
3669 | ScriptControllers takecontrolls = scriptedcontrols[Script_item_UUID]; | 3620 | ScriptControlled sctc = takecontrols.eventControls; |
3670 | ScriptControlled sctc = takecontrolls.eventControls; | 3621 | |
3671 | ControllingClient.SendTakeControls((int)sctc, false, false); | 3622 | ControllingClient.SendTakeControls((int)sctc, false, false); |
3672 | ControllingClient.SendTakeControls((int)sctc, true, false); | 3623 | ControllingClient.SendTakeControls((int)sctc, true, false); |
3673 | 3624 | ||
@@ -3678,7 +3629,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3678 | IgnoredControls |= scData.ignoreControls; | 3629 | IgnoredControls |= scData.ignoreControls; |
3679 | } | 3630 | } |
3680 | } | 3631 | } |
3681 | |||
3682 | } | 3632 | } |
3683 | } | 3633 | } |
3684 | 3634 | ||
@@ -3745,9 +3695,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3745 | { | 3695 | { |
3746 | lock (scriptedcontrols) | 3696 | lock (scriptedcontrols) |
3747 | { | 3697 | { |
3748 | foreach (UUID scriptUUID in scriptedcontrols.Keys) | 3698 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) |
3749 | { | 3699 | { |
3750 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; | 3700 | UUID scriptUUID = kvp.Key; |
3701 | ScriptControllers scriptControlData = kvp.Value; | ||
3702 | |||
3751 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 3703 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
3752 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle | 3704 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle |
3753 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits | 3705 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits |
@@ -3763,37 +3715,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
3763 | LastCommands = allflags; | 3715 | LastCommands = allflags; |
3764 | } | 3716 | } |
3765 | 3717 | ||
3766 | internal static uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) | 3718 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) |
3767 | { | 3719 | { |
3768 | if (Ignored == ScriptControlled.CONTROL_ZERO) | 3720 | if (ignored == ScriptControlled.CONTROL_ZERO) |
3769 | return flags; | 3721 | return flags; |
3770 | if ((Ignored & ScriptControlled.CONTROL_BACK) != 0) | 3722 | |
3771 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); | 3723 | if ((ignored & ScriptControlled.CONTROL_BACK) != 0) |
3772 | if ((Ignored & ScriptControlled.CONTROL_FWD) != 0) | 3724 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
3773 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS); | 3725 | if ((ignored & ScriptControlled.CONTROL_FWD) != 0) |
3774 | if ((Ignored & ScriptControlled.CONTROL_DOWN) != 0) | 3726 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS); |
3775 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG); | 3727 | if ((ignored & ScriptControlled.CONTROL_DOWN) != 0) |
3776 | if ((Ignored & ScriptControlled.CONTROL_UP) != 0) | 3728 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG); |
3777 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS); | 3729 | if ((ignored & ScriptControlled.CONTROL_UP) != 0) |
3778 | if ((Ignored & ScriptControlled.CONTROL_LEFT) != 0) | 3730 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS); |
3779 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); | 3731 | if ((ignored & ScriptControlled.CONTROL_LEFT) != 0) |
3780 | if ((Ignored & ScriptControlled.CONTROL_RIGHT) != 0) | 3732 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
3781 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG); | 3733 | if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0) |
3782 | if ((Ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0) | 3734 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG); |
3783 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG); | 3735 | if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0) |
3784 | if ((Ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0) | 3736 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG); |
3785 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS); | 3737 | if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0) |
3786 | if ((Ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0) | 3738 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS); |
3787 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); | 3739 | if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0) |
3788 | if ((Ignored & ScriptControlled.CONTROL_LBUTTON) != 0) | 3740 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); |
3789 | flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN); | 3741 | if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0) |
3790 | //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, | 3742 | flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN); |
3791 | //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, | 3743 | |
3792 | //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, | 3744 | //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, |
3793 | //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 3745 | //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, |
3794 | //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 3746 | //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, |
3795 | //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 3747 | //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
3796 | //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 3748 | //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
3749 | //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | ||
3750 | //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | ||
3751 | |||
3797 | return flags; | 3752 | return flags; |
3798 | } | 3753 | } |
3799 | 3754 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index 19c0fea..f495022 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
219 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | 219 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); |
220 | 220 | ||
221 | // Accepts 0 but rejects Constants.RegionSize | 221 | // Accepts 0 but rejects Constants.RegionSize |
222 | Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); | 222 | Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0); |
223 | presence.MakeRootAgent(pos,true); | 223 | presence.MakeRootAgent(pos,true); |
224 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | 224 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); |
225 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | 225 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); |
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
246 | scene2.AddNewClient(testclient); | 246 | scene2.AddNewClient(testclient); |
247 | 247 | ||
248 | ScenePresence presence = scene.GetScenePresence(agent1); | 248 | ScenePresence presence = scene.GetScenePresence(agent1); |
249 | presence.MakeRootAgent(new Vector3(0,Constants.RegionSize-1,0), true); | 249 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); |
250 | 250 | ||
251 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | 251 | ScenePresence presence2 = scene2.GetScenePresence(agent1); |
252 | 252 | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs index fbe43d6..2c5093f 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs | |||
@@ -81,12 +81,11 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
81 | y.Scale = new Vector3(0.01f,0.01f,0.01f); | 81 | y.Scale = new Vector3(0.01f,0.01f,0.01f); |
82 | y.LastOwnerID = UUID.Zero; | 82 | y.LastOwnerID = UUID.Zero; |
83 | y.GroupPosition = groupPos; | 83 | y.GroupPosition = groupPos; |
84 | y.OffsetPosition = new Vector3(0, 0, 0); | 84 | y.OffsetPosition = Vector3.Zero; |
85 | y.RotationOffset = new Quaternion(0,0,0,0); | 85 | y.RotationOffset = Quaternion.Identity; |
86 | y.Velocity = new Vector3(0, 0, 0); | 86 | y.Velocity = Vector3.Zero; |
87 | y.RotationalVelocity = new Vector3(0, 0, 0); | 87 | y.AngularVelocity = Vector3.Zero; |
88 | y.AngularVelocity = new Vector3(0, 0, 0); | 88 | y.Acceleration = Vector3.Zero; |
89 | y.Acceleration = new Vector3(0, 0, 0); | ||
90 | 89 | ||
91 | y.Flags = 0; | 90 | y.Flags = 0; |
92 | y.TrimPermissions(); | 91 | y.TrimPermissions(); |
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs index e185351..a6afa5a 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs | |||
@@ -172,8 +172,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
172 | result |= Diff.ANGULARVELOCITY; | 172 | result |= Diff.ANGULARVELOCITY; |
173 | if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) | 173 | if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) |
174 | result |= Diff.OFFSETPOSITION; | 174 | result |= Diff.OFFSETPOSITION; |
175 | if (!AreVectorsEquivalent(first.RotationalVelocity, second.RotationalVelocity)) | ||
176 | result |= Diff.ROTATIONALVELOCITY; | ||
177 | if (!AreVectorsEquivalent(first.Scale, second.Scale)) | 175 | if (!AreVectorsEquivalent(first.Scale, second.Scale)) |
178 | result |= Diff.SCALE; | 176 | result |= Diff.SCALE; |
179 | if (!AreVectorsEquivalent(first.Velocity, second.Velocity)) | 177 | if (!AreVectorsEquivalent(first.Velocity, second.Velocity)) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 6bfdff2..f58129d 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -52,6 +52,20 @@ namespace OpenSim.Region.Physics.Manager | |||
52 | , Absolute | 52 | , Absolute |
53 | } | 53 | } |
54 | 54 | ||
55 | public struct ContactPoint | ||
56 | { | ||
57 | public Vector3 Position; | ||
58 | public Vector3 SurfaceNormal; | ||
59 | public float PenetrationDepth; | ||
60 | |||
61 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | ||
62 | { | ||
63 | Position = position; | ||
64 | SurfaceNormal = surfaceNormal; | ||
65 | PenetrationDepth = penetrationDepth; | ||
66 | } | ||
67 | } | ||
68 | |||
55 | public class CollisionEventUpdate : EventArgs | 69 | public class CollisionEventUpdate : EventArgs |
56 | { | 70 | { |
57 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. | 71 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. |
@@ -59,9 +73,9 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | public int m_colliderType; | 73 | public int m_colliderType; |
60 | public int m_GenericStartEnd; | 74 | public int m_GenericStartEnd; |
61 | //public uint m_LocalID; | 75 | //public uint m_LocalID; |
62 | public Dictionary<uint,float> m_objCollisionList = new Dictionary<uint,float>(); | 76 | public Dictionary<uint, ContactPoint> m_objCollisionList = new Dictionary<uint, ContactPoint>(); |
63 | 77 | ||
64 | public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, float> objCollisionList) | 78 | public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, ContactPoint> objCollisionList) |
65 | { | 79 | { |
66 | m_colliderType = colliderType; | 80 | m_colliderType = colliderType; |
67 | m_GenericStartEnd = GenericStartEnd; | 81 | m_GenericStartEnd = GenericStartEnd; |
@@ -72,8 +86,7 @@ namespace OpenSim.Region.Physics.Manager | |||
72 | { | 86 | { |
73 | m_colliderType = (int) ActorTypes.Unknown; | 87 | m_colliderType = (int) ActorTypes.Unknown; |
74 | m_GenericStartEnd = 1; | 88 | m_GenericStartEnd = 1; |
75 | // m_objCollisionList = null; | 89 | m_objCollisionList = new Dictionary<uint, ContactPoint>(); |
76 | m_objCollisionList = new Dictionary<uint, float>(); | ||
77 | } | 90 | } |
78 | 91 | ||
79 | public int collidertype | 92 | public int collidertype |
@@ -88,16 +101,16 @@ namespace OpenSim.Region.Physics.Manager | |||
88 | set { m_GenericStartEnd = value; } | 101 | set { m_GenericStartEnd = value; } |
89 | } | 102 | } |
90 | 103 | ||
91 | public void addCollider(uint localID, float depth) | 104 | public void addCollider(uint localID, ContactPoint contact) |
92 | { | 105 | { |
93 | if (!m_objCollisionList.ContainsKey(localID)) | 106 | if (!m_objCollisionList.ContainsKey(localID)) |
94 | { | 107 | { |
95 | m_objCollisionList.Add(localID, depth); | 108 | m_objCollisionList.Add(localID, contact); |
96 | } | 109 | } |
97 | else | 110 | else |
98 | { | 111 | { |
99 | if (m_objCollisionList[localID] < depth) | 112 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) |
100 | m_objCollisionList[localID] = depth; | 113 | m_objCollisionList[localID] = contact; |
101 | } | 114 | } |
102 | } | 115 | } |
103 | } | 116 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index bb0d18e..6d515e9 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -75,6 +75,11 @@ namespace OpenSim.Region.Physics.Manager | |||
75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
76 | Vector3 size, Quaternion rotation, bool isPhysical); | 76 | Vector3 size, Quaternion rotation, bool isPhysical); |
77 | 77 | ||
78 | public virtual float TimeDilation | ||
79 | { | ||
80 | get { return 1.0f; } | ||
81 | } | ||
82 | |||
78 | public virtual bool SupportsNINJAJoints | 83 | public virtual bool SupportsNINJAJoints |
79 | { | 84 | { |
80 | get { return false; } | 85 | get { return false; } |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index fbe1949..fded95e 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -284,9 +284,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
284 | 284 | ||
285 | try | 285 | try |
286 | { | 286 | { |
287 | idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | 287 | OpenMetaverse.Imaging.ManagedImage unusedData; |
288 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
289 | unusedData = null; | ||
288 | 290 | ||
289 | if (cacheSculptMaps) | 291 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); |
292 | |||
293 | if (cacheSculptMaps && idata != null) | ||
290 | { | 294 | { |
291 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | 295 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } |
292 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | 296 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } |
@@ -299,12 +303,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
299 | } | 303 | } |
300 | catch (IndexOutOfRangeException) | 304 | catch (IndexOutOfRangeException) |
301 | { | 305 | { |
302 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | 306 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); |
303 | return null; | 307 | return null; |
304 | } | 308 | } |
305 | catch (Exception) | 309 | catch (Exception ex) |
306 | { | 310 | { |
307 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed!"); | 311 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); |
308 | return null; | 312 | return null; |
309 | } | 313 | } |
310 | } | 314 | } |
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 47ce615..c7c9160 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -67,11 +67,6 @@ namespace PrimMesher | |||
67 | Normalize(); | 67 | Normalize(); |
68 | } | 68 | } |
69 | 69 | ||
70 | public Quat Identity() | ||
71 | { | ||
72 | return new Quat(0.0f, 0.0f, 0.0f, 1.0f); | ||
73 | } | ||
74 | |||
75 | public float Length() | 70 | public float Length() |
76 | { | 71 | { |
77 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); | 72 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); |
@@ -660,7 +655,7 @@ namespace PrimMesher | |||
660 | this.faceNumbers = new List<int>(); | 655 | this.faceNumbers = new List<int>(); |
661 | 656 | ||
662 | Coord center = new Coord(0.0f, 0.0f, 0.0f); | 657 | Coord center = new Coord(0.0f, 0.0f, 0.0f); |
663 | bool hasCenter = false; | 658 | //bool hasCenter = false; |
664 | 659 | ||
665 | List<Coord> hollowCoords = new List<Coord>(); | 660 | List<Coord> hollowCoords = new List<Coord>(); |
666 | List<Coord> hollowNormals = new List<Coord>(); | 661 | List<Coord> hollowNormals = new List<Coord>(); |
@@ -727,7 +722,7 @@ namespace PrimMesher | |||
727 | else if (!simpleFace) | 722 | else if (!simpleFace) |
728 | { | 723 | { |
729 | this.coords.Add(center); | 724 | this.coords.Add(center); |
730 | hasCenter = true; | 725 | //hasCenter = true; |
731 | if (this.calcVertexNormals) | 726 | if (this.calcVertexNormals) |
732 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); | 727 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); |
733 | this.us.Add(0.0f); | 728 | this.us.Add(0.0f); |
@@ -1541,7 +1536,7 @@ namespace PrimMesher | |||
1541 | } | 1536 | } |
1542 | 1537 | ||
1543 | /// <summary> | 1538 | /// <summary> |
1544 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | 1539 | /// Extrudes a profile along a path. |
1545 | /// </summary> | 1540 | /// </summary> |
1546 | public void Extrude(PathType pathType) | 1541 | public void Extrude(PathType pathType) |
1547 | { | 1542 | { |
@@ -1557,7 +1552,6 @@ namespace PrimMesher | |||
1557 | if (this.calcVertexNormals) | 1552 | if (this.calcVertexNormals) |
1558 | this.normals = new List<Coord>(); | 1553 | this.normals = new List<Coord>(); |
1559 | 1554 | ||
1560 | //int step = 0; | ||
1561 | int steps = 1; | 1555 | int steps = 1; |
1562 | 1556 | ||
1563 | float length = this.pathCutEnd - this.pathCutBegin; | 1557 | float length = this.pathCutEnd - this.pathCutBegin; |
@@ -1579,20 +1573,6 @@ namespace PrimMesher | |||
1579 | if (twistTotalAbs > 0.01f) | 1573 | if (twistTotalAbs > 0.01f) |
1580 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | 1574 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number |
1581 | 1575 | ||
1582 | //float start = -0.5f; | ||
1583 | //float stepSize = length / (float)steps; | ||
1584 | //float percentOfPathMultiplier = stepSize; | ||
1585 | //float xProfileScale = 1.0f; | ||
1586 | //float yProfileScale = 1.0f; | ||
1587 | //float xOffset = 0.0f; | ||
1588 | //float yOffset = 0.0f; | ||
1589 | //float zOffset = start; | ||
1590 | //float xOffsetStepIncrement = this.topShearX / steps; | ||
1591 | //float yOffsetStepIncrement = this.topShearY / steps; | ||
1592 | |||
1593 | //float percentOfPath = this.pathCutBegin; | ||
1594 | //zOffset += percentOfPath; | ||
1595 | |||
1596 | float hollow = this.hollow; | 1576 | float hollow = this.hollow; |
1597 | 1577 | ||
1598 | // sanity checks | 1578 | // sanity checks |
@@ -1662,7 +1642,6 @@ namespace PrimMesher | |||
1662 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; | 1642 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; |
1663 | } | 1643 | } |
1664 | 1644 | ||
1665 | |||
1666 | if (initialProfileRot != 0.0f) | 1645 | if (initialProfileRot != 0.0f) |
1667 | { | 1646 | { |
1668 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); | 1647 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); |
@@ -1693,24 +1672,6 @@ namespace PrimMesher | |||
1693 | path.stepsPerRevolution = stepsPerRevolution; | 1672 | path.stepsPerRevolution = stepsPerRevolution; |
1694 | 1673 | ||
1695 | path.Create(pathType, steps); | 1674 | path.Create(pathType, steps); |
1696 | /* | ||
1697 | public int twistBegin = 0; | ||
1698 | public int twistEnd = 0; | ||
1699 | public float topShearX = 0.0f; | ||
1700 | public float topShearY = 0.0f; | ||
1701 | public float pathCutBegin = 0.0f; | ||
1702 | public float pathCutEnd = 1.0f; | ||
1703 | public float dimpleBegin = 0.0f; | ||
1704 | public float dimpleEnd = 1.0f; | ||
1705 | public float skew = 0.0f; | ||
1706 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | ||
1707 | public float holeSizeY = 0.25f; | ||
1708 | public float taperX = 0.0f; | ||
1709 | public float taperY = 0.0f; | ||
1710 | public float radius = 0.0f; | ||
1711 | public float revolutions = 1.0f; | ||
1712 | public int stepsPerRevolution = 24; | ||
1713 | */ | ||
1714 | 1675 | ||
1715 | bool needEndFaces = false; | 1676 | bool needEndFaces = false; |
1716 | if (pathType == PathType.Circular) | 1677 | if (pathType == PathType.Circular) |
@@ -1796,7 +1757,6 @@ namespace PrimMesher | |||
1796 | int numVerts = newLayer.coords.Count; | 1757 | int numVerts = newLayer.coords.Count; |
1797 | Face newFace = new Face(); | 1758 | Face newFace = new Face(); |
1798 | 1759 | ||
1799 | //if (step > 0) | ||
1800 | if (nodeIndex > 0) | 1760 | if (nodeIndex > 0) |
1801 | { | 1761 | { |
1802 | int startVert = coordsLen + 1; | 1762 | int startVert = coordsLen + 1; |
@@ -1812,7 +1772,6 @@ namespace PrimMesher | |||
1812 | iNext = startVert; | 1772 | iNext = startVert; |
1813 | 1773 | ||
1814 | int whichVert = i - startVert; | 1774 | int whichVert = i - startVert; |
1815 | //int whichVert2 = i - lastCoordsLen; | ||
1816 | 1775 | ||
1817 | newFace.v1 = i; | 1776 | newFace.v1 = i; |
1818 | newFace.v2 = i - numVerts; | 1777 | newFace.v2 = i - numVerts; |
@@ -1982,809 +1941,27 @@ namespace PrimMesher | |||
1982 | 1941 | ||
1983 | 1942 | ||
1984 | /// <summary> | 1943 | /// <summary> |
1944 | /// DEPRICATED - use Extrude(PathType.Linear) instead | ||
1985 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | 1945 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. |
1986 | /// </summary> | 1946 | /// </summary> |
1947 | /// | ||
1987 | public void ExtrudeLinear() | 1948 | public void ExtrudeLinear() |
1988 | { | 1949 | { |
1989 | this.coords = new List<Coord>(); | 1950 | this.Extrude(PathType.Linear); |
1990 | this.faces = new List<Face>(); | ||
1991 | |||
1992 | if (this.viewerMode) | ||
1993 | { | ||
1994 | this.viewerFaces = new List<ViewerFace>(); | ||
1995 | this.calcVertexNormals = true; | ||
1996 | } | ||
1997 | |||
1998 | if (this.calcVertexNormals) | ||
1999 | this.normals = new List<Coord>(); | ||
2000 | |||
2001 | int step = 0; | ||
2002 | int steps = 1; | ||
2003 | |||
2004 | float length = this.pathCutEnd - this.pathCutBegin; | ||
2005 | normalsProcessed = false; | ||
2006 | |||
2007 | if (this.viewerMode && this.sides == 3) | ||
2008 | { | ||
2009 | // prisms don't taper well so add some vertical resolution | ||
2010 | // other prims may benefit from this but just do prisms for now | ||
2011 | if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01) | ||
2012 | steps = (int)(steps * 4.5 * length); | ||
2013 | } | ||
2014 | |||
2015 | |||
2016 | float twistBegin = this.twistBegin / 360.0f * twoPi; | ||
2017 | float twistEnd = this.twistEnd / 360.0f * twoPi; | ||
2018 | float twistTotal = twistEnd - twistBegin; | ||
2019 | float twistTotalAbs = Math.Abs(twistTotal); | ||
2020 | if (twistTotalAbs > 0.01f) | ||
2021 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | ||
2022 | |||
2023 | float start = -0.5f; | ||
2024 | float stepSize = length / (float)steps; | ||
2025 | float percentOfPathMultiplier = stepSize; | ||
2026 | float xProfileScale = 1.0f; | ||
2027 | float yProfileScale = 1.0f; | ||
2028 | float xOffset = 0.0f; | ||
2029 | float yOffset = 0.0f; | ||
2030 | float zOffset = start; | ||
2031 | float xOffsetStepIncrement = this.topShearX / steps; | ||
2032 | float yOffsetStepIncrement = this.topShearY / steps; | ||
2033 | |||
2034 | float percentOfPath = this.pathCutBegin; | ||
2035 | zOffset += percentOfPath; | ||
2036 | |||
2037 | float hollow = this.hollow; | ||
2038 | |||
2039 | // sanity checks | ||
2040 | float initialProfileRot = 0.0f; | ||
2041 | if (this.sides == 3) | ||
2042 | { | ||
2043 | if (this.hollowSides == 4) | ||
2044 | { | ||
2045 | if (hollow > 0.7f) | ||
2046 | hollow = 0.7f; | ||
2047 | hollow *= 0.707f; | ||
2048 | } | ||
2049 | else hollow *= 0.5f; | ||
2050 | } | ||
2051 | else if (this.sides == 4) | ||
2052 | { | ||
2053 | initialProfileRot = 1.25f * (float)Math.PI; | ||
2054 | if (this.hollowSides != 4) | ||
2055 | hollow *= 0.707f; | ||
2056 | } | ||
2057 | else if (this.sides == 24 && this.hollowSides == 4) | ||
2058 | hollow *= 1.414f; | ||
2059 | |||
2060 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals); | ||
2061 | this.errorMessage = profile.errorMessage; | ||
2062 | |||
2063 | this.numPrimFaces = profile.numPrimFaces; | ||
2064 | |||
2065 | int cut1Vert = -1; | ||
2066 | int cut2Vert = -1; | ||
2067 | if (hasProfileCut) | ||
2068 | { | ||
2069 | cut1Vert = hasHollow ? profile.coords.Count - 1 : 0; | ||
2070 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; | ||
2071 | } | ||
2072 | |||
2073 | if (initialProfileRot != 0.0f) | ||
2074 | { | ||
2075 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); | ||
2076 | if (viewerMode) | ||
2077 | profile.MakeFaceUVs(); | ||
2078 | } | ||
2079 | |||
2080 | Coord lastCutNormal1 = new Coord(); | ||
2081 | Coord lastCutNormal2 = new Coord(); | ||
2082 | float lastV = 1.0f; | ||
2083 | |||
2084 | bool done = false; | ||
2085 | while (!done) | ||
2086 | { | ||
2087 | Profile newLayer = profile.Copy(); | ||
2088 | |||
2089 | if (this.taperX == 0.0f) | ||
2090 | xProfileScale = 1.0f; | ||
2091 | else if (this.taperX > 0.0f) | ||
2092 | xProfileScale = 1.0f - percentOfPath * this.taperX; | ||
2093 | else xProfileScale = 1.0f + (1.0f - percentOfPath) * this.taperX; | ||
2094 | |||
2095 | if (this.taperY == 0.0f) | ||
2096 | yProfileScale = 1.0f; | ||
2097 | else if (this.taperY > 0.0f) | ||
2098 | yProfileScale = 1.0f - percentOfPath * this.taperY; | ||
2099 | else yProfileScale = 1.0f + (1.0f - percentOfPath) * this.taperY; | ||
2100 | |||
2101 | if (xProfileScale != 1.0f || yProfileScale != 1.0f) | ||
2102 | newLayer.Scale(xProfileScale, yProfileScale); | ||
2103 | |||
2104 | float twist = twistBegin + twistTotal * percentOfPath; | ||
2105 | if (twist != 0.0f) | ||
2106 | newLayer.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), twist)); | ||
2107 | |||
2108 | newLayer.AddPos(xOffset, yOffset, zOffset); | ||
2109 | |||
2110 | if (step == 0) | ||
2111 | { | ||
2112 | newLayer.FlipNormals(); | ||
2113 | |||
2114 | // add the top faces to the viewerFaces list here | ||
2115 | if (this.viewerMode) | ||
2116 | { | ||
2117 | Coord faceNormal = newLayer.faceNormal; | ||
2118 | ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber); | ||
2119 | int numFaces = newLayer.faces.Count; | ||
2120 | List<Face> faces = newLayer.faces; | ||
2121 | |||
2122 | for (int i = 0; i < numFaces; i++) | ||
2123 | { | ||
2124 | Face face = faces[i]; | ||
2125 | newViewerFace.v1 = newLayer.coords[face.v1]; | ||
2126 | newViewerFace.v2 = newLayer.coords[face.v2]; | ||
2127 | newViewerFace.v3 = newLayer.coords[face.v3]; | ||
2128 | |||
2129 | newViewerFace.coordIndex1 = face.v1; | ||
2130 | newViewerFace.coordIndex2 = face.v2; | ||
2131 | newViewerFace.coordIndex3 = face.v3; | ||
2132 | |||
2133 | newViewerFace.n1 = faceNormal; | ||
2134 | newViewerFace.n2 = faceNormal; | ||
2135 | newViewerFace.n3 = faceNormal; | ||
2136 | |||
2137 | newViewerFace.uv1 = newLayer.faceUVs[face.v1]; | ||
2138 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; | ||
2139 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; | ||
2140 | |||
2141 | this.viewerFaces.Add(newViewerFace); | ||
2142 | } | ||
2143 | } | ||
2144 | } | ||
2145 | |||
2146 | // append this layer | ||
2147 | |||
2148 | int coordsLen = this.coords.Count; | ||
2149 | int lastCoordsLen = coordsLen; | ||
2150 | newLayer.AddValue2FaceVertexIndices(coordsLen); | ||
2151 | |||
2152 | this.coords.AddRange(newLayer.coords); | ||
2153 | |||
2154 | if (this.calcVertexNormals) | ||
2155 | { | ||
2156 | newLayer.AddValue2FaceNormalIndices(this.normals.Count); | ||
2157 | this.normals.AddRange(newLayer.vertexNormals); | ||
2158 | } | ||
2159 | |||
2160 | if (percentOfPath < this.pathCutBegin + 0.01f || percentOfPath > this.pathCutEnd - 0.01f) | ||
2161 | this.faces.AddRange(newLayer.faces); | ||
2162 | |||
2163 | // fill faces between layers | ||
2164 | |||
2165 | int numVerts = newLayer.coords.Count; | ||
2166 | Face newFace = new Face(); | ||
2167 | |||
2168 | if (step > 0) | ||
2169 | { | ||
2170 | int startVert = coordsLen + 1; | ||
2171 | int endVert = this.coords.Count; | ||
2172 | |||
2173 | if (sides < 5 || this.hasProfileCut || hollow > 0.0f) | ||
2174 | startVert--; | ||
2175 | |||
2176 | for (int i = startVert; i < endVert; i++) | ||
2177 | { | ||
2178 | int iNext = i + 1; | ||
2179 | if (i == endVert - 1) | ||
2180 | iNext = startVert; | ||
2181 | |||
2182 | int whichVert = i - startVert; | ||
2183 | //int whichVert2 = i - lastCoordsLen; | ||
2184 | |||
2185 | newFace.v1 = i; | ||
2186 | newFace.v2 = i - numVerts; | ||
2187 | newFace.v3 = iNext - numVerts; | ||
2188 | this.faces.Add(newFace); | ||
2189 | |||
2190 | newFace.v2 = iNext - numVerts; | ||
2191 | newFace.v3 = iNext; | ||
2192 | this.faces.Add(newFace); | ||
2193 | |||
2194 | if (this.viewerMode) | ||
2195 | { | ||
2196 | // add the side faces to the list of viewerFaces here | ||
2197 | //int primFaceNum = 1; | ||
2198 | //if (whichVert >= sides) | ||
2199 | // primFaceNum = 2; | ||
2200 | int primFaceNum = profile.faceNumbers[whichVert]; | ||
2201 | |||
2202 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNum); | ||
2203 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNum); | ||
2204 | |||
2205 | float u1 = newLayer.us[whichVert]; | ||
2206 | float u2 = 1.0f; | ||
2207 | if (whichVert < newLayer.us.Count - 1) | ||
2208 | u2 = newLayer.us[whichVert + 1]; | ||
2209 | |||
2210 | if (whichVert == cut1Vert || whichVert == cut2Vert) | ||
2211 | { | ||
2212 | u1 = 0.0f; | ||
2213 | u2 = 1.0f; | ||
2214 | } | ||
2215 | else if (sides < 5) | ||
2216 | { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled | ||
2217 | // to reflect the entire texture width | ||
2218 | u1 *= sides; | ||
2219 | u2 *= sides; | ||
2220 | u2 -= (int)u1; | ||
2221 | u1 -= (int)u1; | ||
2222 | if (u2 < 0.1f) | ||
2223 | u2 = 1.0f; | ||
2224 | |||
2225 | //newViewerFace2.primFaceNumber = newViewerFace1.primFaceNumber = whichVert + 1; | ||
2226 | } | ||
2227 | |||
2228 | newViewerFace1.uv1.U = u1; | ||
2229 | newViewerFace1.uv2.U = u1; | ||
2230 | newViewerFace1.uv3.U = u2; | ||
2231 | |||
2232 | newViewerFace1.uv1.V = 1.0f - percentOfPath; | ||
2233 | newViewerFace1.uv2.V = lastV; | ||
2234 | newViewerFace1.uv3.V = lastV; | ||
2235 | |||
2236 | newViewerFace2.uv1.U = u1; | ||
2237 | newViewerFace2.uv2.U = u2; | ||
2238 | newViewerFace2.uv3.U = u2; | ||
2239 | |||
2240 | newViewerFace2.uv1.V = 1.0f - percentOfPath; | ||
2241 | newViewerFace2.uv2.V = lastV; | ||
2242 | newViewerFace2.uv3.V = 1.0f - percentOfPath; | ||
2243 | |||
2244 | newViewerFace1.v1 = this.coords[i]; | ||
2245 | newViewerFace1.v2 = this.coords[i - numVerts]; | ||
2246 | newViewerFace1.v3 = this.coords[iNext - numVerts]; | ||
2247 | |||
2248 | newViewerFace2.v1 = this.coords[i]; | ||
2249 | newViewerFace2.v2 = this.coords[iNext - numVerts]; | ||
2250 | newViewerFace2.v3 = this.coords[iNext]; | ||
2251 | |||
2252 | newViewerFace1.coordIndex1 = i; | ||
2253 | newViewerFace1.coordIndex2 = i - numVerts; | ||
2254 | newViewerFace1.coordIndex3 = iNext - numVerts; | ||
2255 | |||
2256 | newViewerFace2.coordIndex1 = i; | ||
2257 | newViewerFace2.coordIndex2 = iNext - numVerts; | ||
2258 | newViewerFace2.coordIndex3 = iNext; | ||
2259 | |||
2260 | // profile cut faces | ||
2261 | if (whichVert == cut1Vert) | ||
2262 | { | ||
2263 | newViewerFace1.n1 = newLayer.cutNormal1; | ||
2264 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; | ||
2265 | |||
2266 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1; | ||
2267 | newViewerFace2.n2 = lastCutNormal1; | ||
2268 | } | ||
2269 | else if (whichVert == cut2Vert) | ||
2270 | { | ||
2271 | newViewerFace1.n1 = newLayer.cutNormal2; | ||
2272 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2; | ||
2273 | |||
2274 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2; | ||
2275 | newViewerFace2.n2 = lastCutNormal2; | ||
2276 | } | ||
2277 | |||
2278 | else // outer and hollow faces | ||
2279 | { | ||
2280 | if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts)) | ||
2281 | { | ||
2282 | newViewerFace1.CalcSurfaceNormal(); | ||
2283 | newViewerFace2.CalcSurfaceNormal(); | ||
2284 | } | ||
2285 | else | ||
2286 | { | ||
2287 | newViewerFace1.n1 = this.normals[i]; | ||
2288 | newViewerFace1.n2 = this.normals[i - numVerts]; | ||
2289 | newViewerFace1.n3 = this.normals[iNext - numVerts]; | ||
2290 | |||
2291 | newViewerFace2.n1 = this.normals[i]; | ||
2292 | newViewerFace2.n2 = this.normals[iNext - numVerts]; | ||
2293 | newViewerFace2.n3 = this.normals[iNext]; | ||
2294 | } | ||
2295 | } | ||
2296 | |||
2297 | //newViewerFace2.primFaceNumber = newViewerFace1.primFaceNumber = newLayer.faceNumbers[whichVert]; | ||
2298 | |||
2299 | this.viewerFaces.Add(newViewerFace1); | ||
2300 | this.viewerFaces.Add(newViewerFace2); | ||
2301 | |||
2302 | } | ||
2303 | } | ||
2304 | } | ||
2305 | |||
2306 | lastCutNormal1 = newLayer.cutNormal1; | ||
2307 | lastCutNormal2 = newLayer.cutNormal2; | ||
2308 | lastV = 1.0f - percentOfPath; | ||
2309 | |||
2310 | // calc the step for the next iteration of the loop | ||
2311 | |||
2312 | if (step < steps) | ||
2313 | { | ||
2314 | step += 1; | ||
2315 | percentOfPath += percentOfPathMultiplier; | ||
2316 | xOffset += xOffsetStepIncrement; | ||
2317 | yOffset += yOffsetStepIncrement; | ||
2318 | zOffset += stepSize; | ||
2319 | if (percentOfPath > this.pathCutEnd) | ||
2320 | done = true; | ||
2321 | } | ||
2322 | else done = true; | ||
2323 | |||
2324 | if (done && viewerMode) | ||
2325 | { | ||
2326 | // add the top faces to the viewerFaces list here | ||
2327 | Coord faceNormal = newLayer.faceNormal; | ||
2328 | ViewerFace newViewerFace = new ViewerFace(); | ||
2329 | newViewerFace.primFaceNumber = 0; | ||
2330 | int numFaces = newLayer.faces.Count; | ||
2331 | List<Face> faces = newLayer.faces; | ||
2332 | |||
2333 | for (int i = 0; i < numFaces; i++) | ||
2334 | { | ||
2335 | Face face = faces[i]; | ||
2336 | newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen]; | ||
2337 | newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen]; | ||
2338 | newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen]; | ||
2339 | |||
2340 | newViewerFace.coordIndex1 = face.v1 - coordsLen; | ||
2341 | newViewerFace.coordIndex2 = face.v2 - coordsLen; | ||
2342 | newViewerFace.coordIndex3 = face.v3 - coordsLen; | ||
2343 | |||
2344 | newViewerFace.n1 = faceNormal; | ||
2345 | newViewerFace.n2 = faceNormal; | ||
2346 | newViewerFace.n3 = faceNormal; | ||
2347 | |||
2348 | newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen]; | ||
2349 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; | ||
2350 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; | ||
2351 | |||
2352 | this.viewerFaces.Add(newViewerFace); | ||
2353 | } | ||
2354 | } | ||
2355 | } | ||
2356 | } | 1951 | } |
2357 | 1952 | ||
2358 | 1953 | ||
2359 | /// <summary> | 1954 | /// <summary> |
1955 | /// DEPRICATED - use Extrude(PathType.Circular) instead | ||
2360 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. | 1956 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. |
2361 | /// </summary> | 1957 | /// </summary> |
1958 | /// | ||
2362 | public void ExtrudeCircular() | 1959 | public void ExtrudeCircular() |
2363 | { | 1960 | { |
2364 | this.coords = new List<Coord>(); | 1961 | this.Extrude(PathType.Circular); |
2365 | this.faces = new List<Face>(); | ||
2366 | |||
2367 | if (this.viewerMode) | ||
2368 | { | ||
2369 | this.viewerFaces = new List<ViewerFace>(); | ||
2370 | this.calcVertexNormals = true; | ||
2371 | } | ||
2372 | |||
2373 | if (this.calcVertexNormals) | ||
2374 | this.normals = new List<Coord>(); | ||
2375 | |||
2376 | int step = 0; | ||
2377 | int steps = 24; | ||
2378 | |||
2379 | normalsProcessed = false; | ||
2380 | |||
2381 | float twistBegin = this.twistBegin / 360.0f * twoPi; | ||
2382 | float twistEnd = this.twistEnd / 360.0f * twoPi; | ||
2383 | float twistTotal = twistEnd - twistBegin; | ||
2384 | |||
2385 | // if the profile has a lot of twist, add more layers otherwise the layers may overlap | ||
2386 | // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't | ||
2387 | // accurately match the viewer | ||
2388 | float twistTotalAbs = Math.Abs(twistTotal); | ||
2389 | if (twistTotalAbs > 0.01f) | ||
2390 | { | ||
2391 | if (twistTotalAbs > Math.PI * 1.5f) | ||
2392 | steps *= 2; | ||
2393 | if (twistTotalAbs > Math.PI * 3.0f) | ||
2394 | steps *= 2; | ||
2395 | } | ||
2396 | |||
2397 | float yPathScale = this.holeSizeY * 0.5f; | ||
2398 | float pathLength = this.pathCutEnd - this.pathCutBegin; | ||
2399 | float totalSkew = this.skew * 2.0f * pathLength; | ||
2400 | float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew; | ||
2401 | float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY)); | ||
2402 | float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f; | ||
2403 | |||
2404 | // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end | ||
2405 | // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used | ||
2406 | // to calculate the sine for generating the path radius appears to approximate it's effects there | ||
2407 | // too, but there are some subtle differences in the radius which are noticeable as the prim size | ||
2408 | // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on | ||
2409 | // the meshes generated with this technique appear nearly identical in shape to the same prims when | ||
2410 | // displayed by the viewer. | ||
2411 | |||
2412 | float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f; | ||
2413 | float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f; | ||
2414 | float stepSize = twoPi / this.stepsPerRevolution; | ||
2415 | |||
2416 | step = (int)(startAngle / stepSize); | ||
2417 | int firstStep = step; | ||
2418 | float angle = startAngle; | ||
2419 | float hollow = this.hollow; | ||
2420 | |||
2421 | // sanity checks | ||
2422 | float initialProfileRot = 0.0f; | ||
2423 | if (this.sides == 3) | ||
2424 | { | ||
2425 | initialProfileRot = (float)Math.PI; | ||
2426 | if (this.hollowSides == 4) | ||
2427 | { | ||
2428 | if (hollow > 0.7f) | ||
2429 | hollow = 0.7f; | ||
2430 | hollow *= 0.707f; | ||
2431 | } | ||
2432 | else hollow *= 0.5f; | ||
2433 | } | ||
2434 | else if (this.sides == 4) | ||
2435 | { | ||
2436 | initialProfileRot = 0.25f * (float)Math.PI; | ||
2437 | if (this.hollowSides != 4) | ||
2438 | hollow *= 0.707f; | ||
2439 | } | ||
2440 | else if (this.sides > 4) | ||
2441 | { | ||
2442 | initialProfileRot = (float)Math.PI; | ||
2443 | if (this.hollowSides == 4) | ||
2444 | { | ||
2445 | if (hollow > 0.7f) | ||
2446 | hollow = 0.7f; | ||
2447 | hollow /= 0.7f; | ||
2448 | } | ||
2449 | } | ||
2450 | |||
2451 | bool needEndFaces = false; | ||
2452 | if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f) | ||
2453 | needEndFaces = true; | ||
2454 | else if (this.taperX != 0.0f || this.taperY != 0.0f) | ||
2455 | needEndFaces = true; | ||
2456 | else if (this.skew != 0.0f) | ||
2457 | needEndFaces = true; | ||
2458 | else if (twistTotal != 0.0f) | ||
2459 | needEndFaces = true; | ||
2460 | else if (this.radius != 0.0f) | ||
2461 | needEndFaces = true; | ||
2462 | |||
2463 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, needEndFaces, calcVertexNormals); | ||
2464 | this.errorMessage = profile.errorMessage; | ||
2465 | |||
2466 | this.numPrimFaces = profile.numPrimFaces; | ||
2467 | |||
2468 | int cut1Vert = -1; | ||
2469 | int cut2Vert = -1; | ||
2470 | if (hasProfileCut) | ||
2471 | { | ||
2472 | cut1Vert = hasHollow ? profile.coords.Count - 1 : 0; | ||
2473 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; | ||
2474 | } | ||
2475 | |||
2476 | if (initialProfileRot != 0.0f) | ||
2477 | { | ||
2478 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); | ||
2479 | if (viewerMode) | ||
2480 | profile.MakeFaceUVs(); | ||
2481 | } | ||
2482 | |||
2483 | Coord lastCutNormal1 = new Coord(); | ||
2484 | Coord lastCutNormal2 = new Coord(); | ||
2485 | float lastV = 1.0f; | ||
2486 | |||
2487 | bool done = false; | ||
2488 | while (!done) // loop through the length of the path and add the layers | ||
2489 | { | ||
2490 | bool isEndLayer = false; | ||
2491 | if (angle <= startAngle + .01f || angle >= endAngle - .01f) | ||
2492 | isEndLayer = true; | ||
2493 | |||
2494 | Profile newLayer = profile.Copy(); | ||
2495 | |||
2496 | float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX; | ||
2497 | float yProfileScale = this.holeSizeY; | ||
2498 | |||
2499 | float percentOfPath = angle / (twoPi * this.revolutions); | ||
2500 | float percentOfAngles = (angle - startAngle) / (endAngle - startAngle); | ||
2501 | |||
2502 | if (this.taperX > 0.01f) | ||
2503 | xProfileScale *= 1.0f - percentOfPath * this.taperX; | ||
2504 | else if (this.taperX < -0.01f) | ||
2505 | xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX; | ||
2506 | |||
2507 | if (this.taperY > 0.01f) | ||
2508 | yProfileScale *= 1.0f - percentOfPath * this.taperY; | ||
2509 | else if (this.taperY < -0.01f) | ||
2510 | yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY; | ||
2511 | |||
2512 | if (xProfileScale != 1.0f || yProfileScale != 1.0f) | ||
2513 | newLayer.Scale(xProfileScale, yProfileScale); | ||
2514 | |||
2515 | float radiusScale = 1.0f; | ||
2516 | if (this.radius > 0.001f) | ||
2517 | radiusScale = 1.0f - this.radius * percentOfPath; | ||
2518 | else if (this.radius < 0.001f) | ||
2519 | radiusScale = 1.0f + this.radius * (1.0f - percentOfPath); | ||
2520 | |||
2521 | float twist = twistBegin + twistTotal * percentOfPath; | ||
2522 | |||
2523 | float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles); | ||
2524 | xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor; | ||
2525 | |||
2526 | float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale; | ||
2527 | |||
2528 | float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale; | ||
2529 | |||
2530 | // next apply twist rotation to the profile layer | ||
2531 | if (twistTotal != 0.0f || twistBegin != 0.0f) | ||
2532 | newLayer.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), twist)); | ||
2533 | |||
2534 | // now orient the rotation of the profile layer relative to it's position on the path | ||
2535 | // adding taperY to the angle used to generate the quat appears to approximate the viewer | ||
2536 | newLayer.AddRot(new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY)); | ||
2537 | newLayer.AddPos(xOffset, yOffset, zOffset); | ||
2538 | |||
2539 | if (isEndLayer && angle <= startAngle + .01f) | ||
2540 | { | ||
2541 | newLayer.FlipNormals(); | ||
2542 | |||
2543 | // add the top faces to the viewerFaces list here | ||
2544 | if (this.viewerMode && needEndFaces) | ||
2545 | { | ||
2546 | Coord faceNormal = newLayer.faceNormal; | ||
2547 | ViewerFace newViewerFace = new ViewerFace(); | ||
2548 | newViewerFace.primFaceNumber = 0; | ||
2549 | foreach (Face face in newLayer.faces) | ||
2550 | { | ||
2551 | newViewerFace.v1 = newLayer.coords[face.v1]; | ||
2552 | newViewerFace.v2 = newLayer.coords[face.v2]; | ||
2553 | newViewerFace.v3 = newLayer.coords[face.v3]; | ||
2554 | |||
2555 | newViewerFace.coordIndex1 = face.v1; | ||
2556 | newViewerFace.coordIndex2 = face.v2; | ||
2557 | newViewerFace.coordIndex3 = face.v3; | ||
2558 | |||
2559 | newViewerFace.n1 = faceNormal; | ||
2560 | newViewerFace.n2 = faceNormal; | ||
2561 | newViewerFace.n3 = faceNormal; | ||
2562 | |||
2563 | newViewerFace.uv1 = newLayer.faceUVs[face.v1]; | ||
2564 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; | ||
2565 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; | ||
2566 | |||
2567 | this.viewerFaces.Add(newViewerFace); | ||
2568 | } | ||
2569 | } | ||
2570 | } | ||
2571 | |||
2572 | // append the layer and fill in the sides | ||
2573 | |||
2574 | int coordsLen = this.coords.Count; | ||
2575 | newLayer.AddValue2FaceVertexIndices(coordsLen); | ||
2576 | |||
2577 | this.coords.AddRange(newLayer.coords); | ||
2578 | |||
2579 | if (this.calcVertexNormals) | ||
2580 | { | ||
2581 | newLayer.AddValue2FaceNormalIndices(this.normals.Count); | ||
2582 | this.normals.AddRange(newLayer.vertexNormals); | ||
2583 | } | ||
2584 | |||
2585 | if (isEndLayer) | ||
2586 | this.faces.AddRange(newLayer.faces); | ||
2587 | |||
2588 | // fill faces between layers | ||
2589 | |||
2590 | int numVerts = newLayer.coords.Count; | ||
2591 | Face newFace = new Face(); | ||
2592 | if (step > firstStep) | ||
2593 | { | ||
2594 | int startVert = coordsLen + 1; | ||
2595 | int endVert = this.coords.Count; | ||
2596 | |||
2597 | if (sides < 5 || this.hasProfileCut || hollow > 0.0f) | ||
2598 | startVert--; | ||
2599 | |||
2600 | for (int i = startVert; i < endVert; i++) | ||
2601 | { | ||
2602 | int iNext = i + 1; | ||
2603 | if (i == endVert - 1) | ||
2604 | iNext = startVert; | ||
2605 | |||
2606 | int whichVert = i - startVert; | ||
2607 | |||
2608 | newFace.v1 = i; | ||
2609 | newFace.v2 = i - numVerts; | ||
2610 | newFace.v3 = iNext - numVerts; | ||
2611 | this.faces.Add(newFace); | ||
2612 | |||
2613 | newFace.v2 = iNext - numVerts; | ||
2614 | newFace.v3 = iNext; | ||
2615 | this.faces.Add(newFace); | ||
2616 | |||
2617 | if (this.viewerMode) | ||
2618 | { | ||
2619 | int primFaceNumber = profile.faceNumbers[whichVert]; | ||
2620 | if (!needEndFaces) | ||
2621 | primFaceNumber -= 1; | ||
2622 | |||
2623 | // add the side faces to the list of viewerFaces here | ||
2624 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNumber); | ||
2625 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNumber); | ||
2626 | float u1 = newLayer.us[whichVert]; | ||
2627 | float u2 = 1.0f; | ||
2628 | if (whichVert < newLayer.us.Count - 1) | ||
2629 | u2 = newLayer.us[whichVert + 1]; | ||
2630 | |||
2631 | if (whichVert == cut1Vert || whichVert == cut2Vert) | ||
2632 | { | ||
2633 | u1 = 0.0f; | ||
2634 | u2 = 1.0f; | ||
2635 | } | ||
2636 | else if (sides < 5) | ||
2637 | { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled | ||
2638 | // to reflect the entire texture width | ||
2639 | u1 *= sides; | ||
2640 | u2 *= sides; | ||
2641 | u2 -= (int)u1; | ||
2642 | u1 -= (int)u1; | ||
2643 | if (u2 < 0.1f) | ||
2644 | u2 = 1.0f; | ||
2645 | |||
2646 | //newViewerFace2.primFaceNumber = newViewerFace1.primFaceNumber = whichVert + 1; | ||
2647 | } | ||
2648 | |||
2649 | newViewerFace1.uv1.U = u1; | ||
2650 | newViewerFace1.uv2.U = u1; | ||
2651 | newViewerFace1.uv3.U = u2; | ||
2652 | |||
2653 | newViewerFace1.uv1.V = 1.0f - percentOfPath; | ||
2654 | newViewerFace1.uv2.V = lastV; | ||
2655 | newViewerFace1.uv3.V = lastV; | ||
2656 | |||
2657 | newViewerFace2.uv1.U = u1; | ||
2658 | newViewerFace2.uv2.U = u2; | ||
2659 | newViewerFace2.uv3.U = u2; | ||
2660 | |||
2661 | newViewerFace2.uv1.V = 1.0f - percentOfPath; | ||
2662 | newViewerFace2.uv2.V = lastV; | ||
2663 | newViewerFace2.uv3.V = 1.0f - percentOfPath; | ||
2664 | |||
2665 | newViewerFace1.v1 = this.coords[i]; | ||
2666 | newViewerFace1.v2 = this.coords[i - numVerts]; | ||
2667 | newViewerFace1.v3 = this.coords[iNext - numVerts]; | ||
2668 | |||
2669 | newViewerFace2.v1 = this.coords[i]; | ||
2670 | newViewerFace2.v2 = this.coords[iNext - numVerts]; | ||
2671 | newViewerFace2.v3 = this.coords[iNext]; | ||
2672 | |||
2673 | newViewerFace1.coordIndex1 = i; | ||
2674 | newViewerFace1.coordIndex2 = i - numVerts; | ||
2675 | newViewerFace1.coordIndex3 = iNext - numVerts; | ||
2676 | |||
2677 | newViewerFace2.coordIndex1 = i; | ||
2678 | newViewerFace2.coordIndex2 = iNext - numVerts; | ||
2679 | newViewerFace2.coordIndex3 = iNext; | ||
2680 | |||
2681 | // profile cut faces | ||
2682 | if (whichVert == cut1Vert) | ||
2683 | { | ||
2684 | newViewerFace1.n1 = newLayer.cutNormal1; | ||
2685 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; | ||
2686 | |||
2687 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1; | ||
2688 | newViewerFace2.n2 = lastCutNormal1; | ||
2689 | } | ||
2690 | else if (whichVert == cut2Vert) | ||
2691 | { | ||
2692 | newViewerFace1.n1 = newLayer.cutNormal2; | ||
2693 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2; | ||
2694 | |||
2695 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2; | ||
2696 | newViewerFace2.n2 = lastCutNormal2; | ||
2697 | } | ||
2698 | else // periphery faces | ||
2699 | { | ||
2700 | if (sides < 5 && whichVert < newLayer.numOuterVerts) | ||
2701 | { | ||
2702 | newViewerFace1.n1 = this.normals[i]; | ||
2703 | newViewerFace1.n2 = this.normals[i - numVerts]; | ||
2704 | newViewerFace1.n3 = this.normals[i - numVerts]; | ||
2705 | |||
2706 | newViewerFace2.n1 = this.normals[i]; | ||
2707 | newViewerFace2.n2 = this.normals[i - numVerts]; | ||
2708 | newViewerFace2.n3 = this.normals[i]; | ||
2709 | } | ||
2710 | else if (hollowSides < 5 && whichVert >= newLayer.numOuterVerts) | ||
2711 | { | ||
2712 | newViewerFace1.n1 = this.normals[iNext]; | ||
2713 | newViewerFace1.n2 = this.normals[iNext - numVerts]; | ||
2714 | newViewerFace1.n3 = this.normals[iNext - numVerts]; | ||
2715 | |||
2716 | newViewerFace2.n1 = this.normals[iNext]; | ||
2717 | newViewerFace2.n2 = this.normals[iNext - numVerts]; | ||
2718 | newViewerFace2.n3 = this.normals[iNext]; | ||
2719 | } | ||
2720 | else | ||
2721 | { | ||
2722 | newViewerFace1.n1 = this.normals[i]; | ||
2723 | newViewerFace1.n2 = this.normals[i - numVerts]; | ||
2724 | newViewerFace1.n3 = this.normals[iNext - numVerts]; | ||
2725 | |||
2726 | newViewerFace2.n1 = this.normals[i]; | ||
2727 | newViewerFace2.n2 = this.normals[iNext - numVerts]; | ||
2728 | newViewerFace2.n3 = this.normals[iNext]; | ||
2729 | } | ||
2730 | } | ||
2731 | |||
2732 | //newViewerFace1.primFaceNumber = newViewerFace2.primFaceNumber = newLayer.faceNumbers[whichVert]; | ||
2733 | this.viewerFaces.Add(newViewerFace1); | ||
2734 | this.viewerFaces.Add(newViewerFace2); | ||
2735 | |||
2736 | } | ||
2737 | } | ||
2738 | } | ||
2739 | |||
2740 | lastCutNormal1 = newLayer.cutNormal1; | ||
2741 | lastCutNormal2 = newLayer.cutNormal2; | ||
2742 | lastV = 1.0f - percentOfPath; | ||
2743 | |||
2744 | // calculate terms for next iteration | ||
2745 | // calculate the angle for the next iteration of the loop | ||
2746 | |||
2747 | if (angle >= endAngle - 0.01) | ||
2748 | done = true; | ||
2749 | else | ||
2750 | { | ||
2751 | step += 1; | ||
2752 | angle = stepSize * step; | ||
2753 | if (angle > endAngle) | ||
2754 | angle = endAngle; | ||
2755 | } | ||
2756 | |||
2757 | if (done && viewerMode && needEndFaces) | ||
2758 | { | ||
2759 | // add the bottom faces to the viewerFaces list here | ||
2760 | Coord faceNormal = newLayer.faceNormal; | ||
2761 | ViewerFace newViewerFace = new ViewerFace(); | ||
2762 | //newViewerFace.primFaceNumber = newLayer.bottomFaceNumber + 1; | ||
2763 | newViewerFace.primFaceNumber = newLayer.bottomFaceNumber; | ||
2764 | foreach (Face face in newLayer.faces) | ||
2765 | { | ||
2766 | newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen]; | ||
2767 | newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen]; | ||
2768 | newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen]; | ||
2769 | |||
2770 | newViewerFace.coordIndex1 = face.v1 - coordsLen; | ||
2771 | newViewerFace.coordIndex2 = face.v2 - coordsLen; | ||
2772 | newViewerFace.coordIndex3 = face.v3 - coordsLen; | ||
2773 | |||
2774 | newViewerFace.n1 = faceNormal; | ||
2775 | newViewerFace.n2 = faceNormal; | ||
2776 | newViewerFace.n3 = faceNormal; | ||
2777 | |||
2778 | newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen]; | ||
2779 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; | ||
2780 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; | ||
2781 | |||
2782 | this.viewerFaces.Add(newViewerFace); | ||
2783 | } | ||
2784 | } | ||
2785 | } | ||
2786 | } | 1962 | } |
2787 | 1963 | ||
1964 | |||
2788 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) | 1965 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) |
2789 | { | 1966 | { |
2790 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | 1967 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index c86bc62..1bc4a25 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1209,11 +1209,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1209 | m_requestedUpdateFrequency = 0; | 1209 | m_requestedUpdateFrequency = 0; |
1210 | m_eventsubscription = 0; | 1210 | m_eventsubscription = 0; |
1211 | } | 1211 | } |
1212 | public void AddCollisionEvent(uint CollidedWith, float depth) | 1212 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
1213 | { | 1213 | { |
1214 | if (m_eventsubscription > 0) | 1214 | if (m_eventsubscription > 0) |
1215 | { | 1215 | { |
1216 | CollisionEventsThisFrame.addCollider(CollidedWith, depth); | 1216 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); |
1217 | } | 1217 | } |
1218 | } | 1218 | } |
1219 | 1219 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 49bbab9..fa42023 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2958,11 +2958,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
2958 | m_eventsubscription = 0; | 2958 | m_eventsubscription = 0; |
2959 | } | 2959 | } |
2960 | 2960 | ||
2961 | public void AddCollisionEvent(uint CollidedWith, float depth) | 2961 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
2962 | { | 2962 | { |
2963 | if (CollisionEventsThisFrame == null) | 2963 | if (CollisionEventsThisFrame == null) |
2964 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 2964 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
2965 | CollisionEventsThisFrame.addCollider(CollidedWith,depth); | 2965 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); |
2966 | } | 2966 | } |
2967 | 2967 | ||
2968 | public void SendCollisions() | 2968 | public void SendCollisions() |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 73ad15e..3c9a31d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -159,6 +159,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
159 | 159 | ||
160 | private float ODE_STEPSIZE = 0.020f; | 160 | private float ODE_STEPSIZE = 0.020f; |
161 | private float metersInSpace = 29.9f; | 161 | private float metersInSpace = 29.9f; |
162 | private float m_timeDilation = 1.0f; | ||
162 | 163 | ||
163 | public float gravityx = 0f; | 164 | public float gravityx = 0f; |
164 | public float gravityy = 0f; | 165 | public float gravityy = 0f; |
@@ -177,8 +178,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
177 | //private int m_returncollisions = 10; | 178 | //private int m_returncollisions = 10; |
178 | 179 | ||
179 | private readonly IntPtr contactgroup; | 180 | private readonly IntPtr contactgroup; |
180 | internal IntPtr LandGeom; | ||
181 | 181 | ||
182 | internal IntPtr LandGeom; | ||
182 | internal IntPtr WaterGeom; | 183 | internal IntPtr WaterGeom; |
183 | 184 | ||
184 | private float nmTerrainContactFriction = 255.0f; | 185 | private float nmTerrainContactFriction = 255.0f; |
@@ -250,7 +251,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
250 | private bool m_NINJA_physics_joints_enabled = false; | 251 | private bool m_NINJA_physics_joints_enabled = false; |
251 | //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>(); | 252 | //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>(); |
252 | private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>(); | 253 | private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>(); |
253 | private d.ContactGeom[] contacts = new d.ContactGeom[80]; | 254 | private d.ContactGeom[] contacts; |
254 | private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active | 255 | private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active |
255 | private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. | 256 | private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. |
256 | private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. | 257 | private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. |
@@ -396,6 +397,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
396 | avStandupTensor = 550000f; | 397 | avStandupTensor = 550000f; |
397 | } | 398 | } |
398 | 399 | ||
400 | int contactsPerCollision = 80; | ||
401 | |||
399 | if (m_config != null) | 402 | if (m_config != null) |
400 | { | 403 | { |
401 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | 404 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; |
@@ -438,6 +441,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
438 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 441 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
439 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); | 442 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); |
440 | 443 | ||
444 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | ||
445 | |||
441 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | 446 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); |
442 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | 447 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); |
443 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | 448 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); |
@@ -475,10 +480,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
475 | 480 | ||
476 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); | 481 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); |
477 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | 482 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); |
478 | |||
479 | } | 483 | } |
480 | } | 484 | } |
481 | 485 | ||
486 | contacts = new d.ContactGeom[contactsPerCollision]; | ||
487 | |||
482 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; | 488 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; |
483 | 489 | ||
484 | // Centeral contact friction and bounce | 490 | // Centeral contact friction and bounce |
@@ -771,7 +777,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
771 | 777 | ||
772 | lock (contacts) | 778 | lock (contacts) |
773 | { | 779 | { |
774 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); | 780 | count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); |
781 | if (count > contacts.Length) | ||
782 | m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); | ||
775 | } | 783 | } |
776 | } | 784 | } |
777 | catch (SEHException) | 785 | catch (SEHException) |
@@ -799,7 +807,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
799 | p2 = PANull; | 807 | p2 = PANull; |
800 | } | 808 | } |
801 | 809 | ||
802 | float max_collision_depth = 0f; | 810 | ContactPoint maxDepthContact = new ContactPoint(); |
803 | if (p1.CollisionScore + count >= float.MaxValue) | 811 | if (p1.CollisionScore + count >= float.MaxValue) |
804 | p1.CollisionScore = 0; | 812 | p1.CollisionScore = 0; |
805 | p1.CollisionScore += count; | 813 | p1.CollisionScore += count; |
@@ -810,9 +818,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
810 | 818 | ||
811 | for (int i = 0; i < count; i++) | 819 | for (int i = 0; i < count; i++) |
812 | { | 820 | { |
821 | d.ContactGeom curContact = contacts[i]; | ||
813 | 822 | ||
823 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
824 | { | ||
825 | maxDepthContact = new ContactPoint( | ||
826 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
827 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
828 | curContact.depth | ||
829 | ); | ||
830 | } | ||
814 | 831 | ||
815 | max_collision_depth = (contacts[i].depth > max_collision_depth) ? contacts[i].depth : max_collision_depth; | ||
816 | //m_log.Warn("[CCOUNT]: " + count); | 832 | //m_log.Warn("[CCOUNT]: " + count); |
817 | IntPtr joint; | 833 | IntPtr joint; |
818 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. | 834 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. |
@@ -829,7 +845,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
829 | p2.CollidingObj = true; | 845 | p2.CollidingObj = true; |
830 | break; | 846 | break; |
831 | case (int)ActorTypes.Prim: | 847 | case (int)ActorTypes.Prim: |
832 | if (p2.Velocity.X > 0 || p2.Velocity.Y > 0 || p2.Velocity.Z > 0) | 848 | if (p2.Velocity.LengthSquared() > 0.0f) |
833 | p2.CollidingObj = true; | 849 | p2.CollidingObj = true; |
834 | break; | 850 | break; |
835 | case (int)ActorTypes.Unknown: | 851 | case (int)ActorTypes.Unknown: |
@@ -845,14 +861,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
845 | #region InterPenetration Handling - Unintended physics explosions | 861 | #region InterPenetration Handling - Unintended physics explosions |
846 | # region disabled code1 | 862 | # region disabled code1 |
847 | 863 | ||
848 | if (contacts[i].depth >= 0.08f) | 864 | if (curContact.depth >= 0.08f) |
849 | { | 865 | { |
850 | //This is disabled at the moment only because it needs more tweaking | 866 | //This is disabled at the moment only because it needs more tweaking |
851 | //It will eventually be uncommented | 867 | //It will eventually be uncommented |
852 | /* | 868 | /* |
853 | if (contacts[i].depth >= 1.00f) | 869 | if (contact.depth >= 1.00f) |
854 | { | 870 | { |
855 | //m_log.Debug("[PHYSICS]: " + contacts[i].depth.ToString()); | 871 | //m_log.Debug("[PHYSICS]: " + contact.depth.ToString()); |
856 | } | 872 | } |
857 | 873 | ||
858 | //If you interpenetrate a prim with an agent | 874 | //If you interpenetrate a prim with an agent |
@@ -862,37 +878,37 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
862 | p2.PhysicsActorType == (int) ActorTypes.Prim)) | 878 | p2.PhysicsActorType == (int) ActorTypes.Prim)) |
863 | { | 879 | { |
864 | 880 | ||
865 | //contacts[i].depth = contacts[i].depth * 4.15f; | 881 | //contact.depth = contact.depth * 4.15f; |
866 | /* | 882 | /* |
867 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) | 883 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) |
868 | { | 884 | { |
869 | p2.CollidingObj = true; | 885 | p2.CollidingObj = true; |
870 | contacts[i].depth = 0.003f; | 886 | contact.depth = 0.003f; |
871 | p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); | 887 | p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); |
872 | OdeCharacter character = (OdeCharacter) p2; | 888 | OdeCharacter character = (OdeCharacter) p2; |
873 | character.SetPidStatus(true); | 889 | character.SetPidStatus(true); |
874 | contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p1.Size.X / 2), contacts[i].pos.Y + (p1.Size.Y / 2), contacts[i].pos.Z + (p1.Size.Z / 2)); | 890 | contact.pos = new d.Vector3(contact.pos.X + (p1.Size.X / 2), contact.pos.Y + (p1.Size.Y / 2), contact.pos.Z + (p1.Size.Z / 2)); |
875 | 891 | ||
876 | } | 892 | } |
877 | else | 893 | else |
878 | { | 894 | { |
879 | 895 | ||
880 | //contacts[i].depth = 0.0000000f; | 896 | //contact.depth = 0.0000000f; |
881 | } | 897 | } |
882 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) | 898 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) |
883 | { | 899 | { |
884 | 900 | ||
885 | p1.CollidingObj = true; | 901 | p1.CollidingObj = true; |
886 | contacts[i].depth = 0.003f; | 902 | contact.depth = 0.003f; |
887 | p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); | 903 | p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); |
888 | contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p2.Size.X / 2), contacts[i].pos.Y + (p2.Size.Y / 2), contacts[i].pos.Z + (p2.Size.Z / 2)); | 904 | contact.pos = new d.Vector3(contact.pos.X + (p2.Size.X / 2), contact.pos.Y + (p2.Size.Y / 2), contact.pos.Z + (p2.Size.Z / 2)); |
889 | OdeCharacter character = (OdeCharacter)p1; | 905 | OdeCharacter character = (OdeCharacter)p1; |
890 | character.SetPidStatus(true); | 906 | character.SetPidStatus(true); |
891 | } | 907 | } |
892 | else | 908 | else |
893 | { | 909 | { |
894 | 910 | ||
895 | //contacts[i].depth = 0.0000000f; | 911 | //contact.depth = 0.0000000f; |
896 | } | 912 | } |
897 | 913 | ||
898 | 914 | ||
@@ -917,7 +933,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
917 | //AddPhysicsActorTaint(p2); | 933 | //AddPhysicsActorTaint(p2); |
918 | //} | 934 | //} |
919 | 935 | ||
920 | //if (contacts[i].depth >= 0.25f) | 936 | //if (contact.depth >= 0.25f) |
921 | //{ | 937 | //{ |
922 | // Don't collide, one or both prim will expld. | 938 | // Don't collide, one or both prim will expld. |
923 | 939 | ||
@@ -935,21 +951,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
935 | //AddPhysicsActorTaint(p2); | 951 | //AddPhysicsActorTaint(p2); |
936 | //} | 952 | //} |
937 | 953 | ||
938 | //contacts[i].depth = contacts[i].depth / 8f; | 954 | //contact.depth = contact.depth / 8f; |
939 | //contacts[i].normal = new d.Vector3(0, 0, 1); | 955 | //contact.normal = new d.Vector3(0, 0, 1); |
940 | //} | 956 | //} |
941 | //if (op1.m_disabled || op2.m_disabled) | 957 | //if (op1.m_disabled || op2.m_disabled) |
942 | //{ | 958 | //{ |
943 | //Manually disabled objects stay disabled | 959 | //Manually disabled objects stay disabled |
944 | //contacts[i].depth = 0f; | 960 | //contact.depth = 0f; |
945 | //} | 961 | //} |
946 | #endregion | 962 | #endregion |
947 | } | 963 | } |
948 | */ | 964 | */ |
949 | #endregion | 965 | #endregion |
950 | if (contacts[i].depth >= 1.00f) | 966 | if (curContact.depth >= 1.00f) |
951 | { | 967 | { |
952 | //m_log.Info("[P]: " + contacts[i].depth.ToString()); | 968 | //m_log.Info("[P]: " + contact.depth.ToString()); |
953 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && | 969 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && |
954 | p1.PhysicsActorType == (int) ActorTypes.Unknown) || | 970 | p1.PhysicsActorType == (int) ActorTypes.Unknown) || |
955 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | 971 | (p1.PhysicsActorType == (int) ActorTypes.Agent && |
@@ -962,12 +978,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
962 | OdeCharacter character = (OdeCharacter) p2; | 978 | OdeCharacter character = (OdeCharacter) p2; |
963 | 979 | ||
964 | //p2.CollidingObj = true; | 980 | //p2.CollidingObj = true; |
965 | contacts[i].depth = 0.00000003f; | 981 | curContact.depth = 0.00000003f; |
966 | p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f); | 982 | p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f); |
967 | contacts[i].pos = | 983 | curContact.pos = |
968 | new d.Vector3(contacts[i].pos.X + (p1.Size.X/2), | 984 | new d.Vector3(curContact.pos.X + (p1.Size.X/2), |
969 | contacts[i].pos.Y + (p1.Size.Y/2), | 985 | curContact.pos.Y + (p1.Size.Y/2), |
970 | contacts[i].pos.Z + (p1.Size.Z/2)); | 986 | curContact.pos.Z + (p1.Size.Z/2)); |
971 | character.SetPidStatus(true); | 987 | character.SetPidStatus(true); |
972 | } | 988 | } |
973 | } | 989 | } |
@@ -980,12 +996,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
980 | OdeCharacter character = (OdeCharacter) p1; | 996 | OdeCharacter character = (OdeCharacter) p1; |
981 | 997 | ||
982 | //p2.CollidingObj = true; | 998 | //p2.CollidingObj = true; |
983 | contacts[i].depth = 0.00000003f; | 999 | curContact.depth = 0.00000003f; |
984 | p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f); | 1000 | p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f); |
985 | contacts[i].pos = | 1001 | curContact.pos = |
986 | new d.Vector3(contacts[i].pos.X + (p1.Size.X/2), | 1002 | new d.Vector3(curContact.pos.X + (p1.Size.X/2), |
987 | contacts[i].pos.Y + (p1.Size.Y/2), | 1003 | curContact.pos.Y + (p1.Size.Y/2), |
988 | contacts[i].pos.Z + (p1.Size.Z/2)); | 1004 | curContact.pos.Z + (p1.Size.Z/2)); |
989 | character.SetPidStatus(true); | 1005 | character.SetPidStatus(true); |
990 | } | 1006 | } |
991 | } | 1007 | } |
@@ -1007,16 +1023,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1007 | if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) | 1023 | if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) |
1008 | skipThisContact = true; // No collision on volume detect prims | 1024 | skipThisContact = true; // No collision on volume detect prims |
1009 | 1025 | ||
1010 | if (!skipThisContact && contacts[i].depth < 0f) | 1026 | if (!skipThisContact && curContact.depth < 0f) |
1011 | skipThisContact = true; | 1027 | skipThisContact = true; |
1012 | 1028 | ||
1013 | if (!skipThisContact && checkDupe(contacts[i], p2.PhysicsActorType)) | 1029 | if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType)) |
1014 | skipThisContact = true; | 1030 | skipThisContact = true; |
1015 | 1031 | ||
1016 | int maxContactsbeforedeath = 4000; | 1032 | const int maxContactsbeforedeath = 4000; |
1017 | joint = IntPtr.Zero; | 1033 | joint = IntPtr.Zero; |
1018 | 1034 | ||
1019 | |||
1020 | if (!skipThisContact) | 1035 | if (!skipThisContact) |
1021 | { | 1036 | { |
1022 | // If we're colliding against terrain | 1037 | // If we're colliding against terrain |
@@ -1027,8 +1042,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1027 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1042 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1028 | { | 1043 | { |
1029 | // Use the movement terrain contact | 1044 | // Use the movement terrain contact |
1030 | AvatarMovementTerrainContact.geom = contacts[i]; | 1045 | AvatarMovementTerrainContact.geom = curContact; |
1031 | _perloopContact.Add(contacts[i]); | 1046 | _perloopContact.Add(curContact); |
1032 | if (m_global_contactcount < maxContactsbeforedeath) | 1047 | if (m_global_contactcount < maxContactsbeforedeath) |
1033 | { | 1048 | { |
1034 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact); | 1049 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact); |
@@ -1040,8 +1055,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1040 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | 1055 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) |
1041 | { | 1056 | { |
1042 | // Use the non moving terrain contact | 1057 | // Use the non moving terrain contact |
1043 | TerrainContact.geom = contacts[i]; | 1058 | TerrainContact.geom = curContact; |
1044 | _perloopContact.Add(contacts[i]); | 1059 | _perloopContact.Add(curContact); |
1045 | if (m_global_contactcount < maxContactsbeforedeath) | 1060 | if (m_global_contactcount < maxContactsbeforedeath) |
1046 | { | 1061 | { |
1047 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); | 1062 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); |
@@ -1066,8 +1081,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1066 | material = ((OdePrim)p2).m_material; | 1081 | material = ((OdePrim)p2).m_material; |
1067 | 1082 | ||
1068 | //m_log.DebugFormat("Material: {0}", material); | 1083 | //m_log.DebugFormat("Material: {0}", material); |
1069 | m_materialContacts[material, movintYN].geom = contacts[i]; | 1084 | m_materialContacts[material, movintYN].geom = curContact; |
1070 | _perloopContact.Add(contacts[i]); | 1085 | _perloopContact.Add(curContact); |
1071 | 1086 | ||
1072 | if (m_global_contactcount < maxContactsbeforedeath) | 1087 | if (m_global_contactcount < maxContactsbeforedeath) |
1073 | { | 1088 | { |
@@ -1092,8 +1107,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1092 | if (p2 is OdePrim) | 1107 | if (p2 is OdePrim) |
1093 | material = ((OdePrim)p2).m_material; | 1108 | material = ((OdePrim)p2).m_material; |
1094 | //m_log.DebugFormat("Material: {0}", material); | 1109 | //m_log.DebugFormat("Material: {0}", material); |
1095 | m_materialContacts[material, movintYN].geom = contacts[i]; | 1110 | m_materialContacts[material, movintYN].geom = curContact; |
1096 | _perloopContact.Add(contacts[i]); | 1111 | _perloopContact.Add(curContact); |
1097 | 1112 | ||
1098 | if (m_global_contactcount < maxContactsbeforedeath) | 1113 | if (m_global_contactcount < maxContactsbeforedeath) |
1099 | { | 1114 | { |
@@ -1121,20 +1136,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1121 | */ | 1136 | */ |
1122 | //WaterContact.surface.soft_cfm = 0.0000f; | 1137 | //WaterContact.surface.soft_cfm = 0.0000f; |
1123 | //WaterContact.surface.soft_erp = 0.00000f; | 1138 | //WaterContact.surface.soft_erp = 0.00000f; |
1124 | if (contacts[i].depth > 0.1f) | 1139 | if (curContact.depth > 0.1f) |
1125 | { | 1140 | { |
1126 | contacts[i].depth *= 52; | 1141 | curContact.depth *= 52; |
1127 | //contacts[i].normal = new d.Vector3(0, 0, 1); | 1142 | //contact.normal = new d.Vector3(0, 0, 1); |
1128 | //contacts[i].pos = new d.Vector3(0, 0, contacts[i].pos.Z - 5f); | 1143 | //contact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f); |
1129 | } | 1144 | } |
1130 | WaterContact.geom = contacts[i]; | 1145 | WaterContact.geom = curContact; |
1131 | _perloopContact.Add(contacts[i]); | 1146 | _perloopContact.Add(curContact); |
1132 | if (m_global_contactcount < maxContactsbeforedeath) | 1147 | if (m_global_contactcount < maxContactsbeforedeath) |
1133 | { | 1148 | { |
1134 | joint = d.JointCreateContact(world, contactgroup, ref WaterContact); | 1149 | joint = d.JointCreateContact(world, contactgroup, ref WaterContact); |
1135 | m_global_contactcount++; | 1150 | m_global_contactcount++; |
1136 | } | 1151 | } |
1137 | //m_log.Info("[PHYSICS]: Prim Water Contact" + contacts[i].depth); | 1152 | //m_log.Info("[PHYSICS]: Prim Water Contact" + contact.depth); |
1138 | } | 1153 | } |
1139 | else | 1154 | else |
1140 | { | 1155 | { |
@@ -1145,8 +1160,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1145 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1160 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1146 | { | 1161 | { |
1147 | // Use the Movement prim contact | 1162 | // Use the Movement prim contact |
1148 | AvatarMovementprimContact.geom = contacts[i]; | 1163 | AvatarMovementprimContact.geom = curContact; |
1149 | _perloopContact.Add(contacts[i]); | 1164 | _perloopContact.Add(curContact); |
1150 | if (m_global_contactcount < maxContactsbeforedeath) | 1165 | if (m_global_contactcount < maxContactsbeforedeath) |
1151 | { | 1166 | { |
1152 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact); | 1167 | joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact); |
@@ -1156,8 +1171,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1156 | else | 1171 | else |
1157 | { | 1172 | { |
1158 | // Use the non movement contact | 1173 | // Use the non movement contact |
1159 | contact.geom = contacts[i]; | 1174 | contact.geom = curContact; |
1160 | _perloopContact.Add(contacts[i]); | 1175 | _perloopContact.Add(curContact); |
1161 | 1176 | ||
1162 | if (m_global_contactcount < maxContactsbeforedeath) | 1177 | if (m_global_contactcount < maxContactsbeforedeath) |
1163 | { | 1178 | { |
@@ -1175,8 +1190,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1175 | material = ((OdePrim)p2).m_material; | 1190 | material = ((OdePrim)p2).m_material; |
1176 | 1191 | ||
1177 | //m_log.DebugFormat("Material: {0}", material); | 1192 | //m_log.DebugFormat("Material: {0}", material); |
1178 | m_materialContacts[material, 0].geom = contacts[i]; | 1193 | m_materialContacts[material, 0].geom = curContact; |
1179 | _perloopContact.Add(contacts[i]); | 1194 | _perloopContact.Add(curContact); |
1180 | 1195 | ||
1181 | if (m_global_contactcount < maxContactsbeforedeath) | 1196 | if (m_global_contactcount < maxContactsbeforedeath) |
1182 | { | 1197 | { |
@@ -1194,7 +1209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1194 | } | 1209 | } |
1195 | 1210 | ||
1196 | } | 1211 | } |
1197 | collision_accounting_events(p1, p2, max_collision_depth); | 1212 | collision_accounting_events(p1, p2, maxDepthContact); |
1198 | if (count > geomContactPointsStartthrottle) | 1213 | if (count > geomContactPointsStartthrottle) |
1199 | { | 1214 | { |
1200 | // If there are more then 3 contact points, it's likely | 1215 | // If there are more then 3 contact points, it's likely |
@@ -1278,7 +1293,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1278 | return result; | 1293 | return result; |
1279 | } | 1294 | } |
1280 | 1295 | ||
1281 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, float collisiondepth) | 1296 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) |
1282 | { | 1297 | { |
1283 | // obj1LocalID = 0; | 1298 | // obj1LocalID = 0; |
1284 | //returncollisions = false; | 1299 | //returncollisions = false; |
@@ -1299,7 +1314,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1299 | case ActorTypes.Agent: | 1314 | case ActorTypes.Agent: |
1300 | cc1 = (OdeCharacter)p1; | 1315 | cc1 = (OdeCharacter)p1; |
1301 | obj2LocalID = cc1.m_localID; | 1316 | obj2LocalID = cc1.m_localID; |
1302 | cc1.AddCollisionEvent(cc2.m_localID, collisiondepth); | 1317 | cc1.AddCollisionEvent(cc2.m_localID, contact); |
1303 | //ctype = (int)CollisionCategories.Character; | 1318 | //ctype = (int)CollisionCategories.Character; |
1304 | 1319 | ||
1305 | //if (cc1.CollidingObj) | 1320 | //if (cc1.CollidingObj) |
@@ -1314,7 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1314 | { | 1329 | { |
1315 | cp1 = (OdePrim) p1; | 1330 | cp1 = (OdePrim) p1; |
1316 | obj2LocalID = cp1.m_localID; | 1331 | obj2LocalID = cp1.m_localID; |
1317 | cp1.AddCollisionEvent(cc2.m_localID, collisiondepth); | 1332 | cp1.AddCollisionEvent(cc2.m_localID, contact); |
1318 | } | 1333 | } |
1319 | //ctype = (int)CollisionCategories.Geom; | 1334 | //ctype = (int)CollisionCategories.Geom; |
1320 | 1335 | ||
@@ -1334,7 +1349,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1334 | break; | 1349 | break; |
1335 | } | 1350 | } |
1336 | 1351 | ||
1337 | cc2.AddCollisionEvent(obj2LocalID, collisiondepth); | 1352 | cc2.AddCollisionEvent(obj2LocalID, contact); |
1338 | break; | 1353 | break; |
1339 | case ActorTypes.Prim: | 1354 | case ActorTypes.Prim: |
1340 | 1355 | ||
@@ -1350,7 +1365,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1350 | { | 1365 | { |
1351 | cc1 = (OdeCharacter) p1; | 1366 | cc1 = (OdeCharacter) p1; |
1352 | obj2LocalID = cc1.m_localID; | 1367 | obj2LocalID = cc1.m_localID; |
1353 | cc1.AddCollisionEvent(cp2.m_localID, collisiondepth); | 1368 | cc1.AddCollisionEvent(cp2.m_localID, contact); |
1354 | //ctype = (int)CollisionCategories.Character; | 1369 | //ctype = (int)CollisionCategories.Character; |
1355 | 1370 | ||
1356 | //if (cc1.CollidingObj) | 1371 | //if (cc1.CollidingObj) |
@@ -1366,7 +1381,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1366 | { | 1381 | { |
1367 | cp1 = (OdePrim) p1; | 1382 | cp1 = (OdePrim) p1; |
1368 | obj2LocalID = cp1.m_localID; | 1383 | obj2LocalID = cp1.m_localID; |
1369 | cp1.AddCollisionEvent(cp2.m_localID, collisiondepth); | 1384 | cp1.AddCollisionEvent(cp2.m_localID, contact); |
1370 | //ctype = (int)CollisionCategories.Geom; | 1385 | //ctype = (int)CollisionCategories.Geom; |
1371 | 1386 | ||
1372 | //if (cp1.CollidingObj) | 1387 | //if (cp1.CollidingObj) |
@@ -1387,7 +1402,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1387 | break; | 1402 | break; |
1388 | } | 1403 | } |
1389 | 1404 | ||
1390 | cp2.AddCollisionEvent(obj2LocalID, collisiondepth); | 1405 | cp2.AddCollisionEvent(obj2LocalID, contact); |
1391 | } | 1406 | } |
1392 | break; | 1407 | break; |
1393 | } | 1408 | } |
@@ -1750,6 +1765,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1750 | return result; | 1765 | return result; |
1751 | } | 1766 | } |
1752 | 1767 | ||
1768 | public override float TimeDilation | ||
1769 | { | ||
1770 | get { return m_timeDilation; } | ||
1771 | } | ||
1772 | |||
1753 | public override bool SupportsNINJAJoints | 1773 | public override bool SupportsNINJAJoints |
1754 | { | 1774 | { |
1755 | get { return m_NINJA_physics_joints_enabled; } | 1775 | get { return m_NINJA_physics_joints_enabled; } |
@@ -2657,8 +2677,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2657 | 2677 | ||
2658 | // Figure out the Frames Per Second we're going at. | 2678 | // Figure out the Frames Per Second we're going at. |
2659 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | 2679 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size |
2660 | 2680 | ||
2661 | fps = (step_time/ODE_STEPSIZE) * 1000; | 2681 | fps = (step_time / ODE_STEPSIZE) * 1000; |
2682 | // HACK: Using a time dilation of 1.0 to debug rubberbanding issues | ||
2683 | //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); | ||
2662 | 2684 | ||
2663 | step_time = 0.09375f; | 2685 | step_time = 0.09375f; |
2664 | 2686 | ||
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs index f8af902..e4ca635 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs | |||
@@ -34,9 +34,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
34 | { | 34 | { |
35 | public interface ICompiler | 35 | public interface ICompiler |
36 | { | 36 | { |
37 | object PerformScriptCompile(string source, string asset, UUID ownerID); | 37 | void PerformScriptCompile(string source, string asset, UUID ownerID, out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap); |
38 | string[] GetWarnings(); | 38 | string[] GetWarnings(); |
39 | Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> | ||
40 | LineMap(); | ||
41 | } | 39 | } |
42 | } | 40 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3849558..0ea62d7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2163,7 +2163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2163 | public LSL_Vector llGetOmega() | 2163 | public LSL_Vector llGetOmega() |
2164 | { | 2164 | { |
2165 | m_host.AddScriptLPS(1); | 2165 | m_host.AddScriptLPS(1); |
2166 | return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); | 2166 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); |
2167 | } | 2167 | } |
2168 | 2168 | ||
2169 | public LSL_Float llGetTimeOfDay() | 2169 | public LSL_Float llGetTimeOfDay() |
@@ -3159,7 +3159,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3159 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) | 3159 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) |
3160 | { | 3160 | { |
3161 | m_host.AddScriptLPS(1); | 3161 | m_host.AddScriptLPS(1); |
3162 | m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
3163 | m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | 3162 | m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); |
3164 | m_host.ScheduleTerseUpdate(); | 3163 | m_host.ScheduleTerseUpdate(); |
3165 | m_host.SendTerseUpdateToAllClients(); | 3164 | m_host.SendTerseUpdateToAllClients(); |
@@ -3817,7 +3816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3817 | { | 3816 | { |
3818 | case 1: // DATA_ONLINE (0|1) | 3817 | case 1: // DATA_ONLINE (0|1) |
3819 | // TODO: implement fetching of this information | 3818 | // TODO: implement fetching of this information |
3820 | if (userProfile.CurrentAgent.AgentOnline) | 3819 | if (userProfile.CurrentAgent!=null && userProfile.CurrentAgent.AgentOnline) |
3821 | reply = "1"; | 3820 | reply = "1"; |
3822 | else | 3821 | else |
3823 | reply = "0"; | 3822 | reply = "0"; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index 917ca44..121159c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
113 | return; | 113 | return; |
114 | 114 | ||
115 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); | 115 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); |
116 | RemotingServices.GetLifetimeService(data as MarshalByRefObject); | 116 | //RemotingServices.GetLifetimeService(data as MarshalByRefObject); |
117 | // lease.Register(m_sponser); | 117 | // lease.Register(m_sponser); |
118 | 118 | ||
119 | MethodInfo mi = inits[api]; | 119 | MethodInfo mi = inits[api]; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index fe26429..3080c71 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -74,7 +74,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
74 | private string FilePrefix; | 74 | private string FilePrefix; |
75 | private string ScriptEnginesPath = "ScriptEngines"; | 75 | private string ScriptEnginesPath = "ScriptEngines"; |
76 | // mapping between LSL and C# line/column numbers | 76 | // mapping between LSL and C# line/column numbers |
77 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; | ||
78 | private ICodeConverter LSL_Converter; | 77 | private ICodeConverter LSL_Converter; |
79 | 78 | ||
80 | private List<string> m_warnings = new List<string>(); | 79 | private List<string> m_warnings = new List<string>(); |
@@ -91,6 +90,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
91 | private static UInt64 scriptCompileCounter = 0; // And a counter | 90 | private static UInt64 scriptCompileCounter = 0; // And a counter |
92 | 91 | ||
93 | public IScriptEngine m_scriptEngine; | 92 | public IScriptEngine m_scriptEngine; |
93 | private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps = | ||
94 | new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>(); | ||
95 | |||
94 | public Compiler(IScriptEngine scriptEngine) | 96 | public Compiler(IScriptEngine scriptEngine) |
95 | { | 97 | { |
96 | m_scriptEngine = scriptEngine; | 98 | m_scriptEngine = scriptEngine; |
@@ -172,8 +174,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
172 | else | 174 | else |
173 | { | 175 | { |
174 | #if DEBUG | 176 | #if DEBUG |
175 | // m_log.Debug("[Compiler]: " + | 177 | // m_log.Debug("[Compiler]: " + |
176 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); | 178 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); |
177 | #endif | 179 | #endif |
178 | // LANGUAGE IS IN ALLOW-LIST | 180 | // LANGUAGE IS IN ALLOW-LIST |
179 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; | 181 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; |
@@ -212,12 +214,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
212 | catch (Exception ex) | 214 | catch (Exception ex) |
213 | { | 215 | { |
214 | m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, | 216 | m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, |
215 | m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); | 217 | m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString()); |
216 | } | 218 | } |
217 | } | 219 | } |
218 | 220 | ||
219 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, | 221 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, |
220 | m_scriptEngine.World.RegionInfo.RegionID.ToString()),FilePrefix + "_compiled*")) | 222 | m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*")) |
221 | { | 223 | { |
222 | try | 224 | try |
223 | { | 225 | { |
@@ -271,16 +273,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
271 | /// </summary> | 273 | /// </summary> |
272 | /// <param name="Script">LSL script</param> | 274 | /// <param name="Script">LSL script</param> |
273 | /// <returns>Filename to .dll assembly</returns> | 275 | /// <returns>Filename to .dll assembly</returns> |
274 | public object PerformScriptCompile(string Script, string asset, UUID ownerUUID) | 276 | public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, |
277 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) | ||
275 | { | 278 | { |
276 | m_positionMap = null; | 279 | linemap = null; |
277 | m_warnings.Clear(); | 280 | m_warnings.Clear(); |
278 | 281 | ||
279 | string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( | 282 | assembly = Path.Combine(ScriptEnginesPath, Path.Combine( |
280 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), | 283 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), |
281 | FilePrefix + "_compiled_" + asset + ".dll")); | 284 | FilePrefix + "_compiled_" + asset + ".dll")); |
282 | // string OutFile = Path.Combine(ScriptEnginesPath, | ||
283 | // FilePrefix + "_compiled_" + asset + ".dll"); | ||
284 | 285 | ||
285 | if (!Directory.Exists(ScriptEnginesPath)) | 286 | if (!Directory.Exists(ScriptEnginesPath)) |
286 | { | 287 | { |
@@ -305,60 +306,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
305 | } | 306 | } |
306 | } | 307 | } |
307 | 308 | ||
308 | if (Script == String.Empty) | 309 | // Don't recompile if we already have it |
310 | // Performing 3 file exists tests for every script can still be slow | ||
311 | if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map")) | ||
309 | { | 312 | { |
310 | if (File.Exists(OutFile)) | 313 | // If we have already read this linemap file, then it will be in our dictionary. |
311 | return OutFile; | 314 | // Don't build another copy of the dictionary (saves memory) and certainly |
312 | 315 | // don't keep reading the same file from disk multiple times. | |
313 | throw new Exception("Cannot find script assembly and no script text present"); | 316 | if (!m_lineMaps.ContainsKey(assembly)) |
317 | m_lineMaps[assembly] = ReadMapFile(assembly + ".map"); | ||
318 | linemap = m_lineMaps[assembly]; | ||
319 | return; | ||
314 | } | 320 | } |
315 | 321 | ||
316 | // Don't recompile if we already have it | 322 | if (Script == String.Empty) |
317 | // | ||
318 | if (File.Exists(OutFile) && File.Exists(OutFile+".text") && File.Exists(OutFile+".map")) | ||
319 | { | 323 | { |
320 | ReadMapFile(OutFile+".map"); | 324 | throw new Exception("Cannot find script assembly and no script text present"); |
321 | return OutFile; | ||
322 | } | 325 | } |
323 | 326 | ||
324 | enumCompileType l = DefaultCompileLanguage; | 327 | enumCompileType language = DefaultCompileLanguage; |
325 | 328 | ||
326 | if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) | 329 | if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) |
327 | l = enumCompileType.cs; | 330 | language = enumCompileType.cs; |
328 | if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) | 331 | if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) |
329 | { | 332 | { |
330 | l = enumCompileType.vb; | 333 | language = enumCompileType.vb; |
331 | // We need to remove //vb, it won't compile with that | 334 | // We need to remove //vb, it won't compile with that |
332 | 335 | ||
333 | Script = Script.Substring(4, Script.Length - 4); | 336 | Script = Script.Substring(4, Script.Length - 4); |
334 | } | 337 | } |
335 | if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) | 338 | if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) |
336 | l = enumCompileType.lsl; | 339 | language = enumCompileType.lsl; |
337 | 340 | ||
338 | if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) | 341 | if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) |
339 | l = enumCompileType.js; | 342 | language = enumCompileType.js; |
340 | 343 | ||
341 | if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) | 344 | if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) |
342 | l = enumCompileType.yp; | 345 | language = enumCompileType.yp; |
343 | 346 | ||
344 | if (!AllowedCompilers.ContainsKey(l.ToString())) | 347 | if (!AllowedCompilers.ContainsKey(language.ToString())) |
345 | { | 348 | { |
346 | // Not allowed to compile to this language! | 349 | // Not allowed to compile to this language! |
347 | string errtext = String.Empty; | 350 | string errtext = String.Empty; |
348 | errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; | 351 | errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; |
349 | throw new Exception(errtext); | 352 | throw new Exception(errtext); |
350 | } | 353 | } |
351 | 354 | ||
352 | if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)l) == false) { | 355 | if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false) |
356 | { | ||
353 | // Not allowed to compile to this language! | 357 | // Not allowed to compile to this language! |
354 | string errtext = String.Empty; | 358 | string errtext = String.Empty; |
355 | errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!"; | 359 | errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!"; |
356 | throw new Exception(errtext); | 360 | throw new Exception(errtext); |
357 | } | 361 | } |
358 | 362 | ||
359 | string compileScript = Script; | 363 | string compileScript = Script; |
360 | 364 | ||
361 | if (l == enumCompileType.lsl) | 365 | if (language == enumCompileType.lsl) |
362 | { | 366 | { |
363 | // Its LSL, convert it to C# | 367 | // Its LSL, convert it to C# |
364 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(); | 368 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(); |
@@ -370,16 +374,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
370 | AddWarning(warning); | 374 | AddWarning(warning); |
371 | } | 375 | } |
372 | 376 | ||
373 | m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; | 377 | linemap = ((CSCodeGenerator)LSL_Converter).PositionMap; |
378 | // Write the linemap to a file and save it in our dictionary for next time. | ||
379 | m_lineMaps[assembly] = linemap; | ||
380 | WriteMapFile(assembly + ".map", linemap); | ||
374 | } | 381 | } |
375 | 382 | ||
376 | if (l == enumCompileType.yp) | 383 | if (language == enumCompileType.yp) |
377 | { | 384 | { |
378 | // Its YP, convert it to C# | 385 | // Its YP, convert it to C# |
379 | compileScript = YP_Converter.Convert(Script); | 386 | compileScript = YP_Converter.Convert(Script); |
380 | } | 387 | } |
381 | 388 | ||
382 | switch (l) | 389 | switch (language) |
383 | { | 390 | { |
384 | case enumCompileType.cs: | 391 | case enumCompileType.cs: |
385 | case enumCompileType.lsl: | 392 | case enumCompileType.lsl: |
@@ -396,7 +403,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
396 | break; | 403 | break; |
397 | } | 404 | } |
398 | 405 | ||
399 | return CompileFromDotNetText(compileScript, l, asset); | 406 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); |
407 | return; | ||
400 | } | 408 | } |
401 | 409 | ||
402 | public string[] GetWarnings() | 410 | public string[] GetWarnings() |
@@ -468,22 +476,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
468 | /// </summary> | 476 | /// </summary> |
469 | /// <param name="Script">CS script</param> | 477 | /// <param name="Script">CS script</param> |
470 | /// <returns>Filename to .dll assembly</returns> | 478 | /// <returns>Filename to .dll assembly</returns> |
471 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset) | 479 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) |
472 | { | 480 | { |
473 | string ext = "." + lang.ToString(); | 481 | string ext = "." + lang.ToString(); |
474 | 482 | ||
475 | // Output assembly name | 483 | // Output assembly name |
476 | scriptCompileCounter++; | 484 | scriptCompileCounter++; |
477 | string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( | ||
478 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), | ||
479 | FilePrefix + "_compiled_" + asset + ".dll")); | ||
480 | try | 485 | try |
481 | { | 486 | { |
482 | File.Delete(OutFile); | 487 | File.Delete(assembly); |
483 | } | 488 | } |
484 | catch (Exception e) // NOTLEGIT - Should be just FileIOException | 489 | catch (Exception e) // NOTLEGIT - Should be just FileIOException |
485 | { | 490 | { |
486 | throw new Exception("Unable to delete old existing "+ | 491 | throw new Exception("Unable to delete old existing " + |
487 | "script-file before writing new. Compile aborted: " + | 492 | "script-file before writing new. Compile aborted: " + |
488 | e.ToString()); | 493 | e.ToString()); |
489 | } | 494 | } |
@@ -492,7 +497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
492 | if (WriteScriptSourceToDebugFile) | 497 | if (WriteScriptSourceToDebugFile) |
493 | { | 498 | { |
494 | string srcFileName = FilePrefix + "_source_" + | 499 | string srcFileName = FilePrefix + "_source_" + |
495 | Path.GetFileNameWithoutExtension(OutFile) + ext; | 500 | Path.GetFileNameWithoutExtension(assembly) + ext; |
496 | try | 501 | try |
497 | { | 502 | { |
498 | File.WriteAllText(Path.Combine(Path.Combine( | 503 | File.WriteAllText(Path.Combine(Path.Combine( |
@@ -502,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
502 | } | 507 | } |
503 | catch (Exception ex) //NOTLEGIT - Should be just FileIOException | 508 | catch (Exception ex) //NOTLEGIT - Should be just FileIOException |
504 | { | 509 | { |
505 | m_log.Error("[Compiler]: Exception while "+ | 510 | m_log.Error("[Compiler]: Exception while " + |
506 | "trying to write script source to file \"" + | 511 | "trying to write script source to file \"" + |
507 | srcFileName + "\": " + ex.ToString()); | 512 | srcFileName + "\": " + ex.ToString()); |
508 | } | 513 | } |
@@ -528,7 +533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
528 | } | 533 | } |
529 | 534 | ||
530 | parameters.GenerateExecutable = false; | 535 | parameters.GenerateExecutable = false; |
531 | parameters.OutputAssembly = OutFile; | 536 | parameters.OutputAssembly = assembly; |
532 | parameters.IncludeDebugInformation = CompileWithDebugInformation; | 537 | parameters.IncludeDebugInformation = CompileWithDebugInformation; |
533 | //parameters.WarningLevel = 1; // Should be 4? | 538 | //parameters.WarningLevel = 1; // Should be 4? |
534 | parameters.TreatWarningsAsErrors = false; | 539 | parameters.TreatWarningsAsErrors = false; |
@@ -543,7 +548,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
543 | case enumCompileType.cs: | 548 | case enumCompileType.cs: |
544 | case enumCompileType.lsl: | 549 | case enumCompileType.lsl: |
545 | bool complete = false; | 550 | bool complete = false; |
546 | bool retried = false; | 551 | bool retried = false; |
547 | do | 552 | do |
548 | { | 553 | { |
549 | lock (CScodeProvider) | 554 | lock (CScodeProvider) |
@@ -584,7 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
584 | parameters, Script); | 589 | parameters, Script); |
585 | break; | 590 | break; |
586 | default: | 591 | default: |
587 | throw new Exception("Compiler is not able to recongnize "+ | 592 | throw new Exception("Compiler is not able to recongnize " + |
588 | "language type \"" + lang.ToString() + "\""); | 593 | "language type \"" + lang.ToString() + "\""); |
589 | } | 594 | } |
590 | 595 | ||
@@ -609,7 +614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
609 | 614 | ||
610 | if (severity == "Error") | 615 | if (severity == "Error") |
611 | { | 616 | { |
612 | lslPos = FindErrorPosition(CompErr.Line, CompErr.Column); | 617 | lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); |
613 | string text = CompErr.ErrorText; | 618 | string text = CompErr.ErrorText; |
614 | 619 | ||
615 | // Use LSL type names | 620 | // Use LSL type names |
@@ -635,14 +640,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
635 | // the compile may not be immediately apparent. Wait a | 640 | // the compile may not be immediately apparent. Wait a |
636 | // reasonable amount of time before giving up on it. | 641 | // reasonable amount of time before giving up on it. |
637 | 642 | ||
638 | if (!File.Exists(OutFile)) | 643 | if (!File.Exists(assembly)) |
639 | { | 644 | { |
640 | for (int i=0; i<20 && !File.Exists(OutFile); i++) | 645 | for (int i = 0; i < 20 && !File.Exists(assembly); i++) |
641 | { | 646 | { |
642 | System.Threading.Thread.Sleep(250); | 647 | System.Threading.Thread.Sleep(250); |
643 | } | 648 | } |
644 | // One final chance... | 649 | // One final chance... |
645 | if (!File.Exists(OutFile)) | 650 | if (!File.Exists(assembly)) |
646 | { | 651 | { |
647 | errtext = String.Empty; | 652 | errtext = String.Empty; |
648 | errtext += "No compile error. But not able to locate compiled file."; | 653 | errtext += "No compile error. But not able to locate compiled file."; |
@@ -650,15 +655,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
650 | } | 655 | } |
651 | } | 656 | } |
652 | 657 | ||
653 | // m_log.DebugFormat("[Compiler] Compiled new assembly "+ | 658 | // m_log.DebugFormat("[Compiler] Compiled new assembly "+ |
654 | // "for {0}", asset); | 659 | // "for {0}", asset); |
655 | 660 | ||
656 | // Because windows likes to perform exclusive locks, we simply | 661 | // Because windows likes to perform exclusive locks, we simply |
657 | // write out a textual representation of the file here | 662 | // write out a textual representation of the file here |
658 | // | 663 | // |
659 | // Read the binary file into a buffer | 664 | // Read the binary file into a buffer |
660 | // | 665 | // |
661 | FileInfo fi = new FileInfo(OutFile); | 666 | FileInfo fi = new FileInfo(assembly); |
662 | 667 | ||
663 | if (fi == null) | 668 | if (fi == null) |
664 | { | 669 | { |
@@ -671,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
671 | 676 | ||
672 | try | 677 | try |
673 | { | 678 | { |
674 | FileStream fs = File.Open(OutFile, FileMode.Open, FileAccess.Read); | 679 | FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read); |
675 | fs.Read(data, 0, data.Length); | 680 | fs.Read(data, 0, data.Length); |
676 | fs.Close(); | 681 | fs.Close(); |
677 | } | 682 | } |
@@ -690,40 +695,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
690 | 695 | ||
691 | Byte[] buf = enc.GetBytes(filetext); | 696 | Byte[] buf = enc.GetBytes(filetext); |
692 | 697 | ||
693 | FileStream sfs = File.Create(OutFile+".text"); | 698 | FileStream sfs = File.Create(assembly + ".text"); |
694 | sfs.Write(buf, 0, buf.Length); | 699 | sfs.Write(buf, 0, buf.Length); |
695 | sfs.Close(); | 700 | sfs.Close(); |
696 | 701 | ||
697 | string posmap = String.Empty; | 702 | return assembly; |
698 | if (m_positionMap != null) | ||
699 | { | ||
700 | foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap) | ||
701 | { | ||
702 | KeyValuePair<int, int> k = kvp.Key; | ||
703 | KeyValuePair<int, int> v = kvp.Value; | ||
704 | posmap += String.Format("{0},{1},{2},{3}\n", | ||
705 | k.Key, k.Value, v.Key, v.Value); | ||
706 | } | ||
707 | } | ||
708 | |||
709 | buf = enc.GetBytes(posmap); | ||
710 | |||
711 | FileStream mfs = File.Create(OutFile+".map"); | ||
712 | mfs.Write(buf, 0, buf.Length); | ||
713 | mfs.Close(); | ||
714 | |||
715 | return OutFile; | ||
716 | } | ||
717 | |||
718 | public KeyValuePair<int, int> FindErrorPosition(int line, int col) | ||
719 | { | ||
720 | return FindErrorPosition(line, col, m_positionMap); | ||
721 | } | 703 | } |
722 | 704 | ||
723 | private class kvpSorter : IComparer<KeyValuePair<int,int>> | 705 | private class kvpSorter : IComparer<KeyValuePair<int, int>> |
724 | { | 706 | { |
725 | public int Compare(KeyValuePair<int,int> a, | 707 | public int Compare(KeyValuePair<int, int> a, |
726 | KeyValuePair<int,int> b) | 708 | KeyValuePair<int, int> b) |
727 | { | 709 | { |
728 | return a.Key.CompareTo(b.Key); | 710 | return a.Key.CompareTo(b.Key); |
729 | } | 711 | } |
@@ -742,8 +724,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
742 | out ret)) | 724 | out ret)) |
743 | return ret; | 725 | return ret; |
744 | 726 | ||
745 | List<KeyValuePair<int,int>> sorted = | 727 | List<KeyValuePair<int, int>> sorted = |
746 | new List<KeyValuePair<int,int>>(positionMap.Keys); | 728 | new List<KeyValuePair<int, int>>(positionMap.Keys); |
747 | 729 | ||
748 | sorted.Sort(new kvpSorter()); | 730 | sorted.Sort(new kvpSorter()); |
749 | 731 | ||
@@ -791,32 +773,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
791 | return message; | 773 | return message; |
792 | } | 774 | } |
793 | 775 | ||
794 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap() | 776 | |
777 | private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) | ||
795 | { | 778 | { |
796 | if (m_positionMap == null) | 779 | string mapstring = String.Empty; |
797 | return null; | 780 | foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap) |
798 | 781 | { | |
799 | Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ret = | 782 | KeyValuePair<int, int> k = kvp.Key; |
800 | new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>(); | 783 | KeyValuePair<int, int> v = kvp.Value; |
801 | 784 | mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value); | |
802 | foreach (KeyValuePair<int, int> kvp in m_positionMap.Keys) | 785 | } |
803 | ret.Add(kvp, m_positionMap[kvp]); | 786 | |
804 | 787 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | |
805 | return ret; | 788 | Byte[] mapbytes = enc.GetBytes(mapstring); |
789 | FileStream mfs = File.Create(filename); | ||
790 | mfs.Write(mapbytes, 0, mapbytes.Length); | ||
791 | mfs.Close(); | ||
806 | } | 792 | } |
807 | 793 | ||
808 | private void ReadMapFile(string filename) | 794 | |
795 | private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename) | ||
809 | { | 796 | { |
797 | Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap; | ||
810 | try | 798 | try |
811 | { | 799 | { |
812 | StreamReader r = File.OpenText(filename); | 800 | StreamReader r = File.OpenText(filename); |
801 | linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>(); | ||
813 | 802 | ||
814 | m_positionMap = new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>(); | ||
815 | |||
816 | string line; | 803 | string line; |
817 | while ((line = r.ReadLine()) != null) | 804 | while ((line = r.ReadLine()) != null) |
818 | { | 805 | { |
819 | String[] parts = line.Split(new Char[] {','}); | 806 | String[] parts = line.Split(new Char[] { ',' }); |
820 | int kk = System.Convert.ToInt32(parts[0]); | 807 | int kk = System.Convert.ToInt32(parts[0]); |
821 | int kv = System.Convert.ToInt32(parts[1]); | 808 | int kv = System.Convert.ToInt32(parts[1]); |
822 | int vk = System.Convert.ToInt32(parts[2]); | 809 | int vk = System.Convert.ToInt32(parts[2]); |
@@ -825,12 +812,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
825 | KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv); | 812 | KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv); |
826 | KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv); | 813 | KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv); |
827 | 814 | ||
828 | m_positionMap[k] = v; | 815 | linemap[k] = v; |
829 | } | 816 | } |
830 | } | 817 | } |
831 | catch | 818 | catch |
832 | { | 819 | { |
820 | linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>(); | ||
833 | } | 821 | } |
822 | return linemap; | ||
834 | } | 823 | } |
835 | } | 824 | } |
836 | } | 825 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 2b858ec..549c038 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -74,27 +74,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
74 | private string m_PrimName; | 74 | private string m_PrimName; |
75 | private string m_ScriptName; | 75 | private string m_ScriptName; |
76 | private string m_Assembly; | 76 | private string m_Assembly; |
77 | private int m_StartParam = 0; | 77 | private int m_StartParam; |
78 | private string m_CurrentEvent = String.Empty; | 78 | private string m_CurrentEvent = String.Empty; |
79 | private bool m_InSelfDelete = false; | 79 | private bool m_InSelfDelete; |
80 | private int m_MaxScriptQueue; | 80 | private int m_MaxScriptQueue; |
81 | private bool m_SaveState = true; | 81 | private bool m_SaveState = true; |
82 | private bool m_ShuttingDown = false; | 82 | private bool m_ShuttingDown; |
83 | private int m_ControlEventsInQueue = 0; | 83 | private int m_ControlEventsInQueue; |
84 | private int m_LastControlLevel = 0; | 84 | private int m_LastControlLevel; |
85 | private bool m_CollisionInQueue = false; | 85 | private bool m_CollisionInQueue; |
86 | private TaskInventoryItem m_thisScriptTask; | 86 | private TaskInventoryItem m_thisScriptTask; |
87 | // The following is for setting a minimum delay between events | 87 | // The following is for setting a minimum delay between events |
88 | private double m_minEventDelay = 0; | 88 | private double m_minEventDelay; |
89 | private long m_eventDelayTicks = 0; | 89 | private long m_eventDelayTicks; |
90 | private long m_nextEventTimeTicks = 0; | 90 | private long m_nextEventTimeTicks; |
91 | private bool m_startOnInit = true; | 91 | private bool m_startOnInit = true; |
92 | private UUID m_AttachedAvatar = UUID.Zero; | 92 | private UUID m_AttachedAvatar; |
93 | private StateSource m_stateSource; | 93 | private StateSource m_stateSource; |
94 | private bool m_postOnRez; | 94 | private bool m_postOnRez; |
95 | private bool m_startedFromSavedState = false; | 95 | private bool m_startedFromSavedState; |
96 | private string m_CurrentState = String.Empty; | 96 | private UUID m_CurrentStateHash; |
97 | private UUID m_RegionID = UUID.Zero; | 97 | private UUID m_RegionID; |
98 | 98 | ||
99 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> | 99 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> |
100 | m_LineMap; | 100 | m_LineMap; |
@@ -252,16 +252,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
252 | { | 252 | { |
253 | m_Apis[api] = am.CreateApi(api); | 253 | m_Apis[api] = am.CreateApi(api); |
254 | m_Apis[api].Initialize(engine, part, m_LocalID, itemID); | 254 | m_Apis[api].Initialize(engine, part, m_LocalID, itemID); |
255 | } | 255 | } |
256 | |||
257 | try | ||
258 | { | ||
259 | if (dom != System.AppDomain.CurrentDomain) | ||
260 | m_Script = (IScript)dom.CreateInstanceAndUnwrap( | ||
261 | Path.GetFileNameWithoutExtension(assembly), | ||
262 | "SecondLife.Script"); | ||
263 | else | ||
264 | m_Script = (IScript)Assembly.Load( | ||
265 | Path.GetFileNameWithoutExtension(assembly)).CreateInstance( | ||
266 | "SecondLife.Script"); | ||
256 | 267 | ||
257 | try | ||
258 | { | ||
259 | m_Script = (IScript)dom.CreateInstanceAndUnwrap( | ||
260 | Path.GetFileNameWithoutExtension(assembly), | ||
261 | "SecondLife.Script"); | ||
262 | 268 | ||
263 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 269 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
264 | RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 270 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
265 | // lease.Register(this); | 271 | // lease.Register(this); |
266 | } | 272 | } |
267 | catch (Exception) | 273 | catch (Exception) |
@@ -893,7 +899,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
893 | 899 | ||
894 | string xml = ScriptSerializer.Serialize(this); | 900 | string xml = ScriptSerializer.Serialize(this); |
895 | 901 | ||
896 | if (m_CurrentState != xml) | 902 | // Compare hash of the state we just just created with the state last written to disk |
903 | // If the state is different, update the disk file. | ||
904 | UUID hash = UUID.Parse(Utils.MD5String(xml)); | ||
905 | |||
906 | if(hash != m_CurrentStateHash) | ||
897 | { | 907 | { |
898 | try | 908 | try |
899 | { | 909 | { |
@@ -911,7 +921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
911 | //{ | 921 | //{ |
912 | // throw new Exception("Completed persistence save, but no file was created"); | 922 | // throw new Exception("Completed persistence save, but no file was created"); |
913 | //} | 923 | //} |
914 | m_CurrentState = xml; | 924 | m_CurrentStateHash = hash; |
915 | } | 925 | } |
916 | } | 926 | } |
917 | 927 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 7b19ce3..b0fce75 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -50,6 +50,9 @@ using OpenSim.Region.ScriptEngine.Shared.CodeTools; | |||
50 | using OpenSim.Region.ScriptEngine.Shared.Instance; | 50 | using OpenSim.Region.ScriptEngine.Shared.Instance; |
51 | using OpenSim.Region.ScriptEngine.Interfaces; | 51 | using OpenSim.Region.ScriptEngine.Interfaces; |
52 | 52 | ||
53 | using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>; | ||
54 | using Parallel = OpenSim.Framework.Parallel; | ||
55 | |||
53 | namespace OpenSim.Region.ScriptEngine.XEngine | 56 | namespace OpenSim.Region.ScriptEngine.XEngine |
54 | { | 57 | { |
55 | public class XEngine : INonSharedRegionModule, IScriptModule, IScriptEngine | 58 | public class XEngine : INonSharedRegionModule, IScriptModule, IScriptEngine |
@@ -73,9 +76,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
73 | private bool m_InitialStartup = true; | 76 | private bool m_InitialStartup = true; |
74 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty | 77 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty |
75 | private string m_ScriptErrorMessage; | 78 | private string m_ScriptErrorMessage; |
79 | private Dictionary<string, string> m_uniqueScripts = new Dictionary<string, string>(); | ||
80 | private bool m_AppDomainLoading; | ||
76 | 81 | ||
77 | // disable warning: need to keep a reference to XEngine.EventManager | 82 | // disable warning: need to keep a reference to XEngine.EventManager |
78 | // alive to avoid it being garbage collected | 83 | // alive to avoid it being garbage collected |
79 | #pragma warning disable 414 | 84 | #pragma warning disable 414 |
80 | private EventManager m_EventManager; | 85 | private EventManager m_EventManager; |
81 | #pragma warning restore 414 | 86 | #pragma warning restore 414 |
@@ -114,7 +119,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
114 | private Dictionary<UUID, List<UUID> > m_DomainScripts = | 119 | private Dictionary<UUID, List<UUID> > m_DomainScripts = |
115 | new Dictionary<UUID, List<UUID> >(); | 120 | new Dictionary<UUID, List<UUID> >(); |
116 | 121 | ||
117 | private Queue m_CompileQueue = new Queue(100); | 122 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); |
118 | IWorkItemResult m_CurrentCompile = null; | 123 | IWorkItemResult m_CurrentCompile = null; |
119 | 124 | ||
120 | public string ScriptEngineName | 125 | public string ScriptEngineName |
@@ -201,6 +206,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
201 | m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); | 206 | m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); |
202 | m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); | 207 | m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); |
203 | m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; | 208 | m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; |
209 | m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true); | ||
204 | 210 | ||
205 | m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); | 211 | m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); |
206 | m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); | 212 | m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); |
@@ -470,6 +476,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
470 | if (engine != ScriptEngineName) | 476 | if (engine != ScriptEngineName) |
471 | return; | 477 | return; |
472 | 478 | ||
479 | // If we've seen this exact script text before, use that reference instead | ||
480 | if (m_uniqueScripts.ContainsKey(script)) | ||
481 | script = m_uniqueScripts[script]; | ||
482 | else | ||
483 | m_uniqueScripts[script] = script; | ||
484 | |||
473 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; | 485 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; |
474 | 486 | ||
475 | if (stateSource == (int)StateSource.ScriptedRez) | 487 | if (stateSource == (int)StateSource.ScriptedRez) |
@@ -478,16 +490,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
478 | } | 490 | } |
479 | else | 491 | else |
480 | { | 492 | { |
481 | lock (m_CompileQueue) | 493 | m_CompileQueue.Enqueue(parms); |
482 | { | ||
483 | m_CompileQueue.Enqueue(parms); | ||
484 | 494 | ||
485 | if (m_CurrentCompile == null) | 495 | if (m_CurrentCompile == null) |
486 | { | 496 | { |
487 | m_CurrentCompile = m_ThreadPool.QueueWorkItem( | 497 | m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null); |
488 | new WorkItemCallback(this.DoOnRezScriptQueue), | ||
489 | new Object[0]); | ||
490 | } | ||
491 | } | 498 | } |
492 | } | 499 | } |
493 | } | 500 | } |
@@ -498,50 +505,35 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
498 | { | 505 | { |
499 | m_InitialStartup = false; | 506 | m_InitialStartup = false; |
500 | System.Threading.Thread.Sleep(15000); | 507 | System.Threading.Thread.Sleep(15000); |
501 | lock (m_CompileQueue) | 508 | |
509 | if (m_CompileQueue.Count == 0) | ||
502 | { | 510 | { |
503 | if (m_CompileQueue.Count==0) | 511 | // No scripts on region, so won't get triggered later |
504 | // No scripts on region, so won't get triggered later | 512 | // by the queue becoming empty so we trigger it here |
505 | // by the queue becoming empty so we trigger it here | 513 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty); |
506 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty); | ||
507 | } | 514 | } |
508 | } | 515 | } |
509 | 516 | ||
510 | Object o; | 517 | List<object[]> compiles = new List<object[]>(); |
511 | lock (m_CompileQueue) | 518 | object[] o; |
519 | while (m_CompileQueue.Dequeue(out o)) | ||
512 | { | 520 | { |
513 | o = m_CompileQueue.Dequeue(); | 521 | compiles.Add(o); |
514 | if (o == null) | ||
515 | { | ||
516 | m_CurrentCompile = null; | ||
517 | return null; | ||
518 | } | ||
519 | } | 522 | } |
520 | 523 | ||
521 | DoOnRezScript(o); | 524 | Parallel.For(0, compiles.Count, delegate(int i) { DoOnRezScript(compiles[i]); }); |
525 | |||
526 | m_CurrentCompile = null; | ||
527 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, | ||
528 | m_ScriptErrorMessage); | ||
529 | m_ScriptFailCount = 0; | ||
522 | 530 | ||
523 | lock (m_CompileQueue) | ||
524 | { | ||
525 | if (m_CompileQueue.Count > 0) | ||
526 | { | ||
527 | m_CurrentCompile = m_ThreadPool.QueueWorkItem( | ||
528 | new WorkItemCallback(this.DoOnRezScriptQueue), | ||
529 | new Object[0]); | ||
530 | } | ||
531 | else | ||
532 | { | ||
533 | m_CurrentCompile = null; | ||
534 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, | ||
535 | m_ScriptErrorMessage); | ||
536 | m_ScriptFailCount = 0; | ||
537 | } | ||
538 | } | ||
539 | return null; | 531 | return null; |
540 | } | 532 | } |
541 | 533 | ||
542 | private bool DoOnRezScript(object parm) | 534 | private bool DoOnRezScript(object[] parms) |
543 | { | 535 | { |
544 | Object[] p = (Object[])parm; | 536 | Object[] p = parms; |
545 | uint localID = (uint)p[0]; | 537 | uint localID = (uint)p[0]; |
546 | UUID itemID = (UUID)p[1]; | 538 | UUID itemID = (UUID)p[1]; |
547 | string script =(string)p[2]; | 539 | string script =(string)p[2]; |
@@ -590,14 +582,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
590 | { | 582 | { |
591 | lock (m_AddingAssemblies) | 583 | lock (m_AddingAssemblies) |
592 | { | 584 | { |
593 | assembly = (string)m_Compiler.PerformScriptCompile(script, | 585 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); |
594 | assetID.ToString(), item.OwnerID); | ||
595 | if (!m_AddingAssemblies.ContainsKey(assembly)) { | 586 | if (!m_AddingAssemblies.ContainsKey(assembly)) { |
596 | m_AddingAssemblies[assembly] = 1; | 587 | m_AddingAssemblies[assembly] = 1; |
597 | } else { | 588 | } else { |
598 | m_AddingAssemblies[assembly]++; | 589 | m_AddingAssemblies[assembly]++; |
599 | } | 590 | } |
600 | linemap = m_Compiler.LineMap(); | ||
601 | } | 591 | } |
602 | 592 | ||
603 | string[] warnings = m_Compiler.GetWarnings(); | 593 | string[] warnings = m_Compiler.GetWarnings(); |
@@ -696,19 +686,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
696 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 686 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
697 | Evidence evidence = new Evidence(baseEvidence); | 687 | Evidence evidence = new Evidence(baseEvidence); |
698 | 688 | ||
699 | AppDomain sandbox = | 689 | AppDomain sandbox; |
700 | AppDomain.CreateDomain( | 690 | if (m_AppDomainLoading) |
701 | m_Scene.RegionInfo.RegionID.ToString(), | 691 | sandbox = AppDomain.CreateDomain( |
702 | evidence, appSetup); | 692 | m_Scene.RegionInfo.RegionID.ToString(), |
703 | /* | 693 | evidence, appSetup); |
704 | PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 694 | else |
705 | AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 695 | sandbox = AppDomain.CurrentDomain; |
706 | PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 696 | |
707 | PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 697 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
708 | CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 698 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); |
709 | sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 699 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
710 | sandbox.SetAppDomainPolicy(sandboxPolicy); | 700 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
711 | */ | 701 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
702 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
703 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
704 | |||
712 | m_AppDomains[appDomain] = sandbox; | 705 | m_AppDomains[appDomain] = sandbox; |
713 | 706 | ||
714 | m_AppDomains[appDomain].AssemblyResolve += | 707 | m_AppDomains[appDomain].AssemblyResolve += |
@@ -905,9 +898,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
905 | AppDomain domain = m_AppDomains[id]; | 898 | AppDomain domain = m_AppDomains[id]; |
906 | m_AppDomains.Remove(id); | 899 | m_AppDomains.Remove(id); |
907 | 900 | ||
908 | AppDomain.Unload(domain); | 901 | if (domain != AppDomain.CurrentDomain) |
902 | AppDomain.Unload(domain); | ||
909 | domain = null; | 903 | domain = null; |
910 | // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString()); | 904 | // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString()); |
911 | } | 905 | } |
912 | } | 906 | } |
913 | 907 | ||